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854 lines
21 KiB
854 lines
21 KiB
#include <cstdint> |
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#include <deque> |
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#include <string> |
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#ifdef USE_SDL1 |
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#include <cassert> |
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#include <codecvt> |
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#include <locale> |
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#endif |
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#include <SDL.h> |
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#include "control.h" |
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#include "controls/controller.h" |
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#include "controls/controller_motion.h" |
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#include "controls/game_controls.h" |
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#include "controls/input.h" |
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#include "controls/plrctrls.h" |
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#include "controls/remap_keyboard.h" |
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#ifndef USE_SDL1 |
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#include "controls/touch/event_handlers.h" |
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#endif |
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#include "cursor.h" |
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#include "engine/demomode.h" |
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#include "engine/rectangle.hpp" |
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#include "hwcursor.hpp" |
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#include "inv.h" |
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#include "menu.h" |
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#include "miniwin/miniwin.h" |
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#include "movie.h" |
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#include "panels/spell_list.hpp" |
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#include "qol/stash.h" |
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#include "utils/display.h" |
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#include "utils/log.hpp" |
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#include "utils/sdl_compat.h" |
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#include "utils/stubs.h" |
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#include "utils/utf8.hpp" |
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#ifdef __vita__ |
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#include "platform/vita/touch.h" |
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#endif |
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#ifdef __SWITCH__ |
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#include "platform/switch/docking.h" |
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#include <switch.h> |
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#endif |
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/** @file |
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* * |
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* Windows message handling and keyboard event conversion for SDL. |
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*/ |
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namespace devilution { |
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static std::deque<tagMSG> message_queue; |
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void SetMouseButtonEvent(SDL_Event &event, uint32_t type, uint8_t button, Point position) |
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{ |
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event.type = type; |
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event.button.button = button; |
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if (type == SDL_MOUSEBUTTONDOWN) { |
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event.button.state = SDL_PRESSED; |
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} else { |
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event.button.state = SDL_RELEASED; |
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} |
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event.button.x = position.x; |
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event.button.y = position.y; |
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} |
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void SetCursorPos(Point position) |
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{ |
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if (ControlDevice != ControlTypes::KeyboardAndMouse) { |
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MousePosition = position; |
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return; |
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} |
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LogicalToOutput(&position.x, &position.y); |
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if (!demo::IsRunning()) |
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SDL_WarpMouseInWindow(ghMainWnd, position.x, position.y); |
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} |
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// Moves the mouse to the first attribute "+" button. |
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void FocusOnCharInfo() |
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{ |
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Player &myPlayer = *MyPlayer; |
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|
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if (invflag || myPlayer._pStatPts <= 0) |
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return; |
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// Find the first incrementable stat. |
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int stat = -1; |
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for (auto attribute : enum_values<CharacterAttribute>()) { |
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if (myPlayer.GetBaseAttributeValue(attribute) >= myPlayer.GetMaximumAttributeValue(attribute)) |
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continue; |
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stat = static_cast<int>(attribute); |
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} |
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if (stat == -1) |
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return; |
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SetCursorPos(ChrBtnsRect[stat].Center()); |
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} |
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int TranslateSdlKey(SDL_Keysym key) |
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{ |
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// ref: https://wiki.libsdl.org/SDL_Keycode |
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// ref: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes |
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SDL_Keycode sym = key.sym; |
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remap_keyboard_key(&sym); |
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switch (sym) { |
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case SDLK_BACKSPACE: |
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return DVL_VK_BACK; |
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case SDLK_TAB: |
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return DVL_VK_TAB; |
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case SDLK_RETURN: |
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return DVL_VK_RETURN; |
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case SDLK_ESCAPE: |
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return DVL_VK_ESCAPE; |
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case SDLK_SPACE: |
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return DVL_VK_SPACE; |
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case SDLK_QUOTE: |
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return DVL_VK_OEM_7; |
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case SDLK_COMMA: |
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return DVL_VK_OEM_COMMA; |
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case SDLK_MINUS: |
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return DVL_VK_OEM_MINUS; |
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case SDLK_PERIOD: |
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return DVL_VK_OEM_PERIOD; |
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case SDLK_SLASH: |
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return DVL_VK_OEM_2; |
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case SDLK_SEMICOLON: |
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return DVL_VK_OEM_1; |
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case SDLK_EQUALS: |
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return DVL_VK_OEM_PLUS; |
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case SDLK_LEFTBRACKET: |
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return DVL_VK_OEM_4; |
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case SDLK_BACKSLASH: |
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return DVL_VK_OEM_5; |
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case SDLK_RIGHTBRACKET: |
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return DVL_VK_OEM_6; |
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case SDLK_BACKQUOTE: |
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return DVL_VK_OEM_3; |
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case SDLK_DELETE: |
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return DVL_VK_DELETE; |
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case SDLK_CAPSLOCK: |
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return DVL_VK_CAPITAL; |
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case SDLK_F1: |
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return DVL_VK_F1; |
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case SDLK_F2: |
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return DVL_VK_F2; |
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case SDLK_F3: |
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return DVL_VK_F3; |
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case SDLK_F4: |
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return DVL_VK_F4; |
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case SDLK_F5: |
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return DVL_VK_F5; |
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case SDLK_F6: |
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return DVL_VK_F6; |
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case SDLK_F7: |
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return DVL_VK_F7; |
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case SDLK_F8: |
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return DVL_VK_F8; |
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case SDLK_F9: |
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return DVL_VK_F9; |
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case SDLK_F10: |
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return DVL_VK_F10; |
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case SDLK_F11: |
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return DVL_VK_F11; |
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case SDLK_F12: |
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return DVL_VK_F12; |
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case SDLK_PRINTSCREEN: |
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return DVL_VK_SNAPSHOT; |
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case SDLK_SCROLLLOCK: |
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return DVL_VK_SCROLL; |
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case SDLK_PAUSE: |
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return DVL_VK_PAUSE; |
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case SDLK_INSERT: |
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return DVL_VK_INSERT; |
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case SDLK_HOME: |
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return DVL_VK_HOME; |
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case SDLK_PAGEUP: |
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return DVL_VK_PRIOR; |
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case SDLK_END: |
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return DVL_VK_END; |
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case SDLK_PAGEDOWN: |
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return DVL_VK_NEXT; |
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case SDLK_RIGHT: |
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return DVL_VK_RIGHT; |
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case SDLK_LEFT: |
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return DVL_VK_LEFT; |
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case SDLK_DOWN: |
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return DVL_VK_DOWN; |
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case SDLK_UP: |
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return DVL_VK_UP; |
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case SDLK_NUMLOCKCLEAR: |
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return DVL_VK_NUMLOCK; |
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case SDLK_KP_DIVIDE: |
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return DVL_VK_DIVIDE; |
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case SDLK_KP_MULTIPLY: |
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return DVL_VK_MULTIPLY; |
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case SDLK_KP_MINUS: |
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// Returning DVL_VK_OEM_MINUS to play nice with Devilution automap zoom. |
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// |
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// For a distinct keypad key-code, DVL_VK_SUBTRACT should be returned. |
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return DVL_VK_OEM_MINUS; |
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case SDLK_KP_PLUS: |
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// Returning DVL_VK_OEM_PLUS to play nice with Devilution automap zoom. |
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// |
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// For a distinct keypad key-code, DVL_VK_ADD should be returned. |
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return DVL_VK_OEM_PLUS; |
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case SDLK_KP_ENTER: |
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return DVL_VK_RETURN; |
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case SDLK_KP_1: |
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return DVL_VK_NUMPAD1; |
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case SDLK_KP_2: |
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return DVL_VK_NUMPAD2; |
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case SDLK_KP_3: |
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return DVL_VK_NUMPAD3; |
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case SDLK_KP_4: |
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return DVL_VK_NUMPAD4; |
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case SDLK_KP_5: |
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return DVL_VK_NUMPAD5; |
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case SDLK_KP_6: |
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return DVL_VK_NUMPAD6; |
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case SDLK_KP_7: |
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return DVL_VK_NUMPAD7; |
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case SDLK_KP_8: |
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return DVL_VK_NUMPAD8; |
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case SDLK_KP_9: |
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return DVL_VK_NUMPAD9; |
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#ifndef USE_SDL1 |
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case SDLK_KP_000: |
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case SDLK_KP_00: |
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#endif |
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case SDLK_KP_0: |
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return DVL_VK_NUMPAD0; |
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case SDLK_KP_PERIOD: |
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return DVL_VK_DECIMAL; |
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case SDLK_MENU: |
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return DVL_VK_MENU; |
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#ifndef USE_SDL1 |
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case SDLK_KP_COMMA: |
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return DVL_VK_OEM_COMMA; |
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#endif |
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case SDLK_LCTRL: |
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return DVL_VK_LCONTROL; |
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case SDLK_LSHIFT: |
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return DVL_VK_LSHIFT; |
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case SDLK_LALT: |
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return DVL_VK_LMENU; |
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case SDLK_LGUI: |
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return DVL_VK_LWIN; |
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case SDLK_RCTRL: |
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return DVL_VK_RCONTROL; |
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case SDLK_RSHIFT: |
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return DVL_VK_RSHIFT; |
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case SDLK_RALT: |
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return DVL_VK_RMENU; |
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case SDLK_RGUI: |
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return DVL_VK_RWIN; |
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default: |
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if (sym >= SDLK_a && sym <= SDLK_z) { |
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return 'A' + (sym - SDLK_a); |
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} else if (sym >= SDLK_0 && sym <= SDLK_9) { |
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return '0' + (sym - SDLK_0); |
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} else if (sym >= SDLK_F1 && sym <= SDLK_F12) { |
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return DVL_VK_F1 + (sym - SDLK_F1); |
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} |
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Log("unknown key: name={} sym=0x{:X} scan={} mod=0x{:X}", SDL_GetKeyName(sym), sym, key.scancode, key.mod); |
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return -1; |
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} |
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} |
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namespace { |
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int32_t PositionForMouse(int16_t x, int16_t y) |
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{ |
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return (((uint16_t)(y & 0xFFFF)) << 16) | (uint16_t)(x & 0xFFFF); |
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} |
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int32_t KeystateForMouse(int32_t ret) |
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{ |
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ret |= (SDL_GetModState() & KMOD_SHIFT) != 0 ? DVL_MK_SHIFT : 0; |
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ret |= (SDL_GetModState() & KMOD_CTRL) != 0 ? DVL_MK_CTRL : 0; |
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// XXX: other DVL_MK_* codes not implemented |
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return ret; |
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} |
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bool FalseAvail(const char *name, int value) |
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{ |
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LogVerbose("Unhandled SDL event: {} {}", name, value); |
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return true; |
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} |
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/** |
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* @brief Try to clean the inventory related cursor states. |
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* @return True if it is safe to close the inventory |
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*/ |
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bool BlurInventory() |
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{ |
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if (!MyPlayer->HoldItem.isEmpty()) { |
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if (!TryDropItem()) { |
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MyPlayer->Say(HeroSpeech::WhereWouldIPutThis); |
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return false; |
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} |
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} |
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CloseInventory(); |
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if (pcurs > CURSOR_HAND) |
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NewCursor(CURSOR_HAND); |
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if (chrflag) |
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FocusOnCharInfo(); |
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return true; |
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} |
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void ProcessGamepadEvents(GameAction &action) |
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{ |
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switch (action.type) { |
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case GameActionType_NONE: |
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case GameActionType_SEND_KEY: |
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case GameActionType_SEND_MOUSE_CLICK: |
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break; |
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case GameActionType_USE_HEALTH_POTION: |
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if (IsStashOpen) |
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Stash.PreviousPage(); |
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else |
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UseBeltItem(BLT_HEALING); |
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break; |
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case GameActionType_USE_MANA_POTION: |
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if (IsStashOpen) |
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Stash.NextPage(); |
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else |
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UseBeltItem(BLT_MANA); |
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break; |
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case GameActionType_PRIMARY_ACTION: |
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PerformPrimaryAction(); |
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break; |
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case GameActionType_SECONDARY_ACTION: |
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PerformSecondaryAction(); |
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break; |
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case GameActionType_CAST_SPELL: |
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PerformSpellAction(); |
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break; |
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case GameActionType_TOGGLE_QUICK_SPELL_MENU: |
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if (!invflag || BlurInventory()) { |
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if (!spselflag) |
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DoSpeedBook(); |
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else |
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spselflag = false; |
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chrflag = false; |
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QuestLogIsOpen = false; |
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sbookflag = false; |
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CloseGoldWithdraw(); |
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IsStashOpen = false; |
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} |
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break; |
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case GameActionType_TOGGLE_CHARACTER_INFO: |
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chrflag = !chrflag; |
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if (chrflag) { |
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QuestLogIsOpen = false; |
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CloseGoldWithdraw(); |
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IsStashOpen = false; |
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spselflag = false; |
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if (pcurs == CURSOR_DISARM) |
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NewCursor(CURSOR_HAND); |
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FocusOnCharInfo(); |
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} |
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break; |
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case GameActionType_TOGGLE_QUEST_LOG: |
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if (!QuestLogIsOpen) { |
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StartQuestlog(); |
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chrflag = false; |
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CloseGoldWithdraw(); |
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IsStashOpen = false; |
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spselflag = false; |
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} else { |
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QuestLogIsOpen = false; |
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} |
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break; |
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case GameActionType_TOGGLE_INVENTORY: |
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if (invflag) { |
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BlurInventory(); |
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} else { |
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sbookflag = false; |
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spselflag = false; |
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invflag = true; |
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if (pcurs == CURSOR_DISARM) |
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NewCursor(CURSOR_HAND); |
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FocusOnInventory(); |
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} |
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break; |
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case GameActionType_TOGGLE_SPELL_BOOK: |
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if (BlurInventory()) { |
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CloseInventory(); |
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spselflag = false; |
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sbookflag = !sbookflag; |
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} |
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break; |
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} |
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} |
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} // namespace |
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bool FetchMessage_Real(tagMSG *lpMsg) |
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{ |
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#ifdef __SWITCH__ |
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HandleDocking(); |
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#endif |
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if (!message_queue.empty()) { |
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*lpMsg = message_queue.front(); |
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message_queue.pop_front(); |
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return true; |
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} |
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SDL_Event e; |
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if (PollEvent(&e) == 0) { |
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return false; |
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} |
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lpMsg->message = 0; |
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lpMsg->lParam = 0; |
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lpMsg->wParam = 0; |
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#ifdef __vita__ |
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HandleTouchEvent(&e, MousePosition); |
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#elif !defined(USE_SDL1) |
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HandleTouchEvent(e); |
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#endif |
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if (e.type == SDL_QUIT) { |
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lpMsg->message = DVL_WM_QUIT; |
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return true; |
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} |
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if (IsAnyOf(e.type, SDL_KEYUP, SDL_KEYDOWN) && e.key.keysym.sym == SDLK_UNKNOWN) { |
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// Erroneous events generated by RG350 kernel. |
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return true; |
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} |
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#if !defined(USE_SDL1) && !defined(__vita__) |
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if (!movie_playing) { |
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// SDL generates mouse events from touch-based inputs to provide basic |
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// touchscreeen support for apps that don't explicitly handle touch events |
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if (IsAnyOf(e.type, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP) && e.button.which == SDL_TOUCH_MOUSEID) |
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return true; |
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if (e.type == SDL_MOUSEMOTION && e.motion.which == SDL_TOUCH_MOUSEID) |
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return true; |
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if (e.type == SDL_MOUSEWHEEL && e.wheel.which == SDL_TOUCH_MOUSEID) |
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return true; |
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} |
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#endif |
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#ifdef USE_SDL1 |
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if (e.type == SDL_MOUSEMOTION) { |
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OutputToLogical(&e.motion.x, &e.motion.y); |
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} else if (IsAnyOf(e.type, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP)) { |
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OutputToLogical(&e.button.x, &e.button.y); |
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} |
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#endif |
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const ControllerButtonEvent ctrlEvent = ToControllerButtonEvent(e); |
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bool isGamepadMotion = ProcessControllerMotion(e, ctrlEvent); |
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DetectInputMethod(e, ctrlEvent); |
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if (isGamepadMotion) { |
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return true; |
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} |
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if (IsAnyOf(ctrlEvent.button, ControllerButtonPrimary, ControllerButtonSecondary, ControllerButtonTertiary) && IsAnyOf(ControllerButtonHeld, ctrlEvent.button, ControllerButton_NONE)) { |
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ControllerButtonHeld = (ctrlEvent.up || IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) ? ControllerButton_NONE : ctrlEvent.button; |
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LastMouseButtonAction = MouseActionType::None; |
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} |
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GameAction action; |
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if (GetGameAction(e, ctrlEvent, &action)) { |
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if (movie_playing) { |
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if (action.type != GameActionType_NONE) { |
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lpMsg->message = DVL_WM_KEYDOWN; |
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if (action.type == GameActionType_SEND_KEY) |
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lpMsg->wParam = action.send_key.vk_code; |
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} |
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} else if (action.type == GameActionType_SEND_KEY) { |
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lpMsg->message = action.send_key.up ? DVL_WM_KEYUP : DVL_WM_KEYDOWN; |
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lpMsg->wParam = action.send_key.vk_code; |
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} else if (action.type == GameActionType_SEND_MOUSE_CLICK) { |
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lpMsg->message = action.send_mouse_click.up |
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? (action.send_mouse_click.button == GameActionSendMouseClick::LEFT ? DVL_WM_LBUTTONUP : DVL_WM_RBUTTONUP) |
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: (action.send_mouse_click.button == GameActionSendMouseClick::LEFT ? DVL_WM_LBUTTONDOWN : DVL_WM_RBUTTONDOWN); |
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lpMsg->wParam = 0; |
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lpMsg->lParam = (static_cast<int16_t>(MousePosition.y) << 16) | static_cast<int16_t>(MousePosition.x); |
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} else { |
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ProcessGamepadEvents(action); |
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} |
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return true; |
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} |
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if (HandleControllerAddedOrRemovedEvent(e)) |
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return true; |
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switch (e.type) { |
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case SDL_QUIT: |
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lpMsg->message = DVL_WM_QUIT; |
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break; |
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case SDL_KEYDOWN: |
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case SDL_KEYUP: { |
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#ifdef USE_SDL1 |
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if (gbRunGame && (IsTalkActive() || dropGoldFlag)) { |
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Uint16 unicode = e.key.keysym.unicode; |
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if (unicode >= ' ') { |
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std::wstring_convert<std::codecvt_utf8<char32_t>, char32_t> convert; |
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std::string utf8 = convert.to_bytes(unicode); |
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if (IsTalkActive()) |
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control_new_text(utf8); |
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if (dropGoldFlag) |
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GoldDropNewText(utf8); |
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} |
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} |
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#endif |
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int key = TranslateSdlKey(e.key.keysym); |
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if (key == -1) |
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return FalseAvail(e.type == SDL_KEYDOWN ? "SDL_KEYDOWN" : "SDL_KEYUP", e.key.keysym.sym); |
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lpMsg->message = e.type == SDL_KEYDOWN ? DVL_WM_KEYDOWN : DVL_WM_KEYUP; |
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lpMsg->wParam = (uint32_t)key; |
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// HACK: Encode modifier in lParam for TranslateMessage later |
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lpMsg->lParam = e.key.keysym.mod << 16; |
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} break; |
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case SDL_MOUSEMOTION: |
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lpMsg->message = DVL_WM_MOUSEMOVE; |
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lpMsg->lParam = PositionForMouse(e.motion.x, e.motion.y); |
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lpMsg->wParam = KeystateForMouse(0); |
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if (ControlMode == ControlTypes::KeyboardAndMouse && invflag) |
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InvalidateInventorySlot(); |
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break; |
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case SDL_MOUSEBUTTONDOWN: { |
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int button = e.button.button; |
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switch (button) { |
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case SDL_BUTTON_LEFT: |
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lpMsg->message = DVL_WM_LBUTTONDOWN; |
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lpMsg->lParam = PositionForMouse(e.button.x, e.button.y); |
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lpMsg->wParam = KeystateForMouse(DVL_MK_LBUTTON); |
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break; |
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case SDL_BUTTON_RIGHT: |
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lpMsg->message = DVL_WM_RBUTTONDOWN; |
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lpMsg->lParam = PositionForMouse(e.button.x, e.button.y); |
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lpMsg->wParam = KeystateForMouse(DVL_MK_RBUTTON); |
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break; |
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case SDL_BUTTON_MIDDLE: |
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lpMsg->message = DVL_WM_MBUTTONDOWN; |
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lpMsg->lParam = PositionForMouse(e.button.x, e.button.y); |
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lpMsg->wParam = KeystateForMouse(0); |
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break; |
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case SDL_BUTTON_X1: |
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lpMsg->message = DVL_WM_X1BUTTONDOWN; |
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lpMsg->lParam = PositionForMouse(e.button.x, e.button.y); |
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lpMsg->wParam = KeystateForMouse(0); |
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break; |
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case SDL_BUTTON_X2: |
|
lpMsg->message = DVL_WM_X2BUTTONDOWN; |
|
lpMsg->lParam = PositionForMouse(e.button.x, e.button.y); |
|
lpMsg->wParam = KeystateForMouse(0); |
|
break; |
|
} |
|
} break; |
|
case SDL_MOUSEBUTTONUP: { |
|
int button = e.button.button; |
|
switch (button) { |
|
case SDL_BUTTON_LEFT: |
|
lpMsg->message = DVL_WM_LBUTTONUP; |
|
lpMsg->lParam = PositionForMouse(e.button.x, e.button.y); |
|
lpMsg->wParam = KeystateForMouse(0); |
|
break; |
|
case SDL_BUTTON_RIGHT: |
|
lpMsg->message = DVL_WM_RBUTTONUP; |
|
lpMsg->lParam = PositionForMouse(e.button.x, e.button.y); |
|
lpMsg->wParam = KeystateForMouse(0); |
|
break; |
|
case SDL_BUTTON_MIDDLE: |
|
lpMsg->message = DVL_WM_MBUTTONUP; |
|
lpMsg->lParam = PositionForMouse(e.button.x, e.button.y); |
|
lpMsg->wParam = KeystateForMouse(0); |
|
break; |
|
case SDL_BUTTON_X1: |
|
lpMsg->message = DVL_WM_X1BUTTONUP; |
|
lpMsg->lParam = PositionForMouse(e.button.x, e.button.y); |
|
lpMsg->wParam = KeystateForMouse(0); |
|
break; |
|
case SDL_BUTTON_X2: |
|
lpMsg->message = DVL_WM_X2BUTTONUP; |
|
lpMsg->lParam = PositionForMouse(e.button.x, e.button.y); |
|
lpMsg->wParam = KeystateForMouse(0); |
|
break; |
|
} |
|
} break; |
|
#ifndef USE_SDL1 |
|
case SDL_MOUSEWHEEL: |
|
lpMsg->message = DVL_WM_KEYDOWN; |
|
if (e.wheel.y > 0) { |
|
lpMsg->wParam = GetAsyncKeyState(DVL_VK_CONTROL) ? DVL_VK_OEM_PLUS : DVL_VK_UP; |
|
} else if (e.wheel.y < 0) { |
|
lpMsg->wParam = GetAsyncKeyState(DVL_VK_CONTROL) ? DVL_VK_OEM_MINUS : DVL_VK_DOWN; |
|
} else if (e.wheel.x > 0) { |
|
lpMsg->wParam = DVL_VK_LEFT; |
|
} else if (e.wheel.x < 0) { |
|
lpMsg->wParam = DVL_VK_RIGHT; |
|
} |
|
break; |
|
#if SDL_VERSION_ATLEAST(2, 0, 4) |
|
case SDL_AUDIODEVICEADDED: |
|
return FalseAvail("SDL_AUDIODEVICEADDED", e.adevice.which); |
|
case SDL_AUDIODEVICEREMOVED: |
|
return FalseAvail("SDL_AUDIODEVICEREMOVED", e.adevice.which); |
|
case SDL_KEYMAPCHANGED: |
|
return FalseAvail("SDL_KEYMAPCHANGED", 0); |
|
#endif |
|
case SDL_TEXTEDITING: |
|
if (gbRunGame) |
|
break; |
|
return FalseAvail("SDL_TEXTEDITING", e.edit.length); |
|
case SDL_TEXTINPUT: |
|
if (gbRunGame && IsTalkActive()) { |
|
control_new_text(e.text.text); |
|
break; |
|
} |
|
if (gbRunGame && dropGoldFlag) { |
|
GoldDropNewText(e.text.text); |
|
break; |
|
} |
|
if (gbRunGame && IsWithdrawGoldOpen) { |
|
GoldWithdrawNewText(e.text.text); |
|
break; |
|
} |
|
return FalseAvail("SDL_TEXTINPUT", e.text.windowID); |
|
case SDL_WINDOWEVENT: |
|
switch (e.window.event) { |
|
case SDL_WINDOWEVENT_SHOWN: |
|
gbActive = true; |
|
lpMsg->message = DVL_WM_PAINT; |
|
break; |
|
case SDL_WINDOWEVENT_HIDDEN: |
|
gbActive = false; |
|
break; |
|
case SDL_WINDOWEVENT_EXPOSED: |
|
lpMsg->message = DVL_WM_PAINT; |
|
break; |
|
case SDL_WINDOWEVENT_LEAVE: |
|
lpMsg->message = DVL_WM_CAPTURECHANGED; |
|
break; |
|
case SDL_WINDOWEVENT_SIZE_CHANGED: |
|
ReinitializeHardwareCursor(); |
|
break; |
|
case SDL_WINDOWEVENT_MOVED: |
|
case SDL_WINDOWEVENT_RESIZED: |
|
case SDL_WINDOWEVENT_MINIMIZED: |
|
case SDL_WINDOWEVENT_MAXIMIZED: |
|
case SDL_WINDOWEVENT_RESTORED: |
|
#if SDL_VERSION_ATLEAST(2, 0, 5) |
|
case SDL_WINDOWEVENT_TAKE_FOCUS: |
|
#endif |
|
break; |
|
case SDL_WINDOWEVENT_CLOSE: |
|
lpMsg->message = DVL_WM_QUERYENDSESSION; |
|
break; |
|
|
|
case SDL_WINDOWEVENT_FOCUS_LOST: |
|
diablo_focus_pause(); |
|
break; |
|
case SDL_WINDOWEVENT_FOCUS_GAINED: |
|
diablo_focus_unpause(); |
|
break; |
|
|
|
default: |
|
return FalseAvail("SDL_WINDOWEVENT", e.window.event); |
|
} |
|
|
|
break; |
|
#else |
|
case SDL_ACTIVEEVENT: |
|
if ((e.active.state & SDL_APPINPUTFOCUS) != 0) { |
|
if (e.active.gain == 0) |
|
diablo_focus_pause(); |
|
else |
|
diablo_focus_unpause(); |
|
} |
|
break; |
|
#endif |
|
default: |
|
return FalseAvail("unknown", e.type); |
|
} |
|
return true; |
|
} |
|
|
|
bool FetchMessage(tagMSG *lpMsg) |
|
{ |
|
bool available = demo::IsRunning() ? demo::FetchMessage(lpMsg) : FetchMessage_Real(lpMsg); |
|
|
|
if (available && demo::IsRecording()) |
|
demo::RecordMessage(lpMsg); |
|
|
|
return available; |
|
} |
|
|
|
bool TranslateMessage(const tagMSG *lpMsg) |
|
{ |
|
if (lpMsg->message == DVL_WM_KEYDOWN) { |
|
int key = lpMsg->wParam; |
|
unsigned mod = (uint32_t)lpMsg->lParam >> 16; |
|
|
|
bool shift = (mod & KMOD_SHIFT) != 0; |
|
bool caps = (mod & KMOD_CAPS) != 0; |
|
bool upper = shift != caps; |
|
|
|
bool isAlpha = (key >= 'A' && key <= 'Z'); |
|
bool isNumeric = (key >= '0' && key <= '9'); |
|
bool isControl = key == DVL_VK_SPACE || key == DVL_VK_BACK || key == DVL_VK_ESCAPE || key == DVL_VK_TAB || key == DVL_VK_RETURN; |
|
bool isOem = (key >= DVL_VK_OEM_1 && key <= DVL_VK_OEM_7); |
|
|
|
if (isControl || isAlpha || isNumeric || isOem) { |
|
if (!upper && isAlpha) { |
|
key = tolower(key); |
|
} else if (shift && isNumeric) { |
|
switch (key) { |
|
case '1': |
|
key = '!'; |
|
break; |
|
case '2': |
|
key = '@'; |
|
break; |
|
case '3': |
|
key = '#'; |
|
break; |
|
case '4': |
|
key = '$'; |
|
break; |
|
case '5': |
|
key = '%'; |
|
break; |
|
case '6': |
|
key = '^'; |
|
break; |
|
case '7': |
|
key = '&'; |
|
break; |
|
case '8': |
|
key = '*'; |
|
break; |
|
case '9': |
|
key = '('; |
|
break; |
|
case '0': |
|
key = ')'; |
|
break; |
|
} |
|
} else if (isOem) { |
|
// XXX: This probably only supports US keyboard layout |
|
switch (key) { |
|
case DVL_VK_OEM_1: |
|
key = shift ? ':' : ';'; |
|
break; |
|
case DVL_VK_OEM_2: |
|
key = shift ? '?' : '/'; |
|
break; |
|
case DVL_VK_OEM_3: |
|
key = shift ? '~' : '`'; |
|
break; |
|
case DVL_VK_OEM_4: |
|
key = shift ? '{' : '['; |
|
break; |
|
case DVL_VK_OEM_5: |
|
key = shift ? '|' : '\\'; |
|
break; |
|
case DVL_VK_OEM_6: |
|
key = shift ? '}' : ']'; |
|
break; |
|
case DVL_VK_OEM_7: |
|
key = shift ? '"' : '\''; |
|
break; |
|
case DVL_VK_OEM_MINUS: |
|
key = shift ? '_' : '-'; |
|
break; |
|
case DVL_VK_OEM_PLUS: |
|
key = shift ? '+' : '='; |
|
break; |
|
case DVL_VK_OEM_PERIOD: |
|
key = shift ? '>' : '.'; |
|
break; |
|
case DVL_VK_OEM_COMMA: |
|
key = shift ? '<' : ','; |
|
break; |
|
|
|
default: |
|
UNIMPLEMENTED(); |
|
} |
|
} |
|
|
|
if (key >= 32) { |
|
LogVerbose("char: {:c}", key); |
|
} |
|
|
|
// XXX: This does not add extended info to lParam |
|
PostMessage(DVL_WM_CHAR, key, 0); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
bool GetAsyncKeyState(int vKey) |
|
{ |
|
if (vKey == DVL_MK_LBUTTON) |
|
return (SDL_GetMouseState(nullptr, nullptr) & SDL_BUTTON(SDL_BUTTON_LEFT)) != 0; |
|
if (vKey == DVL_MK_RBUTTON) |
|
return (SDL_GetMouseState(nullptr, nullptr) & SDL_BUTTON(SDL_BUTTON_RIGHT)) != 0; |
|
|
|
const Uint8 *state = SDLC_GetKeyState(); |
|
switch (vKey) { |
|
case DVL_VK_CONTROL: |
|
return state[SDLC_KEYSTATE_LEFTCTRL] != 0 || state[SDLC_KEYSTATE_RIGHTCTRL] != 0; |
|
case DVL_VK_SHIFT: |
|
return state[SDLC_KEYSTATE_LEFTSHIFT] != 0 || state[SDLC_KEYSTATE_RIGHTSHIFT] != 0; |
|
case DVL_VK_MENU: |
|
return state[SDLC_KEYSTATE_LALT] != 0 || state[SDLC_KEYSTATE_RALT] != 0; |
|
case DVL_VK_LEFT: |
|
return state[SDLC_KEYSTATE_LEFT] != 0; |
|
case DVL_VK_UP: |
|
return state[SDLC_KEYSTATE_UP] != 0; |
|
case DVL_VK_RIGHT: |
|
return state[SDLC_KEYSTATE_RIGHT] != 0; |
|
case DVL_VK_DOWN: |
|
return state[SDLC_KEYSTATE_DOWN] != 0; |
|
default: |
|
return false; |
|
} |
|
} |
|
|
|
void PushMessage(const tagMSG *lpMsg) |
|
{ |
|
assert(CurrentProc); |
|
|
|
CurrentProc(lpMsg->message, lpMsg->wParam, lpMsg->lParam); |
|
} |
|
|
|
bool PostMessage(uint32_t type, int32_t wParam, int32_t lParam) |
|
{ |
|
message_queue.push_back({ type, wParam, lParam }); |
|
|
|
return true; |
|
} |
|
|
|
void ClearMessageQueue() |
|
{ |
|
message_queue.clear(); |
|
} |
|
|
|
} // namespace devilution
|
|
|