You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
197 lines
4.4 KiB
197 lines
4.4 KiB
/** |
|
* @file engine.cpp |
|
* |
|
* Implementation of basic engine helper functions: |
|
* - Sprite blitting |
|
* - Drawing |
|
* - Angle calculation |
|
* - RNG |
|
* - Memory allocation |
|
* - File loading |
|
* - Video playback |
|
*/ |
|
|
|
#include <array> |
|
|
|
#include "engine/render/common_impl.h" |
|
#include "lighting.h" |
|
#include "movie.h" |
|
#include "options.h" |
|
|
|
namespace devilution { |
|
|
|
void DrawHorizontalLine(const Surface &out, Point from, int width, std::uint8_t colorIndex) |
|
{ |
|
if (from.y < 0 || from.y >= out.h() || from.x >= out.w() || width <= 0 || from.x + width <= 0) |
|
return; |
|
if (from.x < 0) { |
|
width += from.x; |
|
from.x = 0; |
|
} |
|
if (from.x + width > out.w()) |
|
width = out.w() - from.x; |
|
return UnsafeDrawHorizontalLine(out, from, width, colorIndex); |
|
} |
|
|
|
void UnsafeDrawHorizontalLine(const Surface &out, Point from, int width, std::uint8_t colorIndex) |
|
{ |
|
std::memset(&out[from], colorIndex, width); |
|
} |
|
|
|
void DrawVerticalLine(const Surface &out, Point from, int height, std::uint8_t colorIndex) |
|
{ |
|
if (from.x < 0 || from.x >= out.w() || from.y >= out.h() || height <= 0 || from.y + height <= 0) |
|
return; |
|
if (from.y < 0) { |
|
height += from.y; |
|
from.y = 0; |
|
} |
|
if (from.y + height > out.h()) |
|
height = (from.y + height) - out.h(); |
|
return UnsafeDrawVerticalLine(out, from, height, colorIndex); |
|
} |
|
|
|
void UnsafeDrawVerticalLine(const Surface &out, Point from, int height, std::uint8_t colorIndex) |
|
{ |
|
auto *dst = &out[from]; |
|
const auto pitch = out.pitch(); |
|
while (height-- > 0) { |
|
*dst = colorIndex; |
|
dst += pitch; |
|
} |
|
} |
|
|
|
static void DrawHalfTransparentBlendedRectTo(const Surface &out, int sx, int sy, int width, int height) |
|
{ |
|
BYTE *pix = out.at(sx, sy); |
|
|
|
for (int row = 0; row < height; row++) { |
|
for (int col = 0; col < width; col++) { |
|
*pix = paletteTransparencyLookup[0][*pix]; |
|
pix++; |
|
} |
|
pix += out.pitch() - width; |
|
} |
|
} |
|
|
|
static void DrawHalfTransparentStippledRectTo(const Surface &out, int sx, int sy, int width, int height) |
|
{ |
|
BYTE *pix = out.at(sx, sy); |
|
|
|
for (int row = 0; row < height; row++) { |
|
for (int col = 0; col < width; col++) { |
|
if (((row & 1) != 0 && (col & 1) != 0) || ((row & 1) == 0 && (col & 1) == 0)) |
|
*pix = 0; |
|
pix++; |
|
} |
|
pix += out.pitch() - width; |
|
} |
|
} |
|
|
|
void DrawHalfTransparentRectTo(const Surface &out, int sx, int sy, int width, int height) |
|
{ |
|
if (sx + width < 0) |
|
return; |
|
if (sy + height < 0) |
|
return; |
|
if (sx >= out.w()) |
|
return; |
|
if (sy >= out.h()) |
|
return; |
|
|
|
if (sx < 0) { |
|
width += sx; |
|
sx = 0; |
|
} else if (sx + width >= out.w()) { |
|
width = out.w() - sx; |
|
} |
|
|
|
if (sy < 0) { |
|
height += sy; |
|
sy = 0; |
|
} else if (sy + height >= out.h()) { |
|
height = out.h() - sy; |
|
} |
|
|
|
if (sgOptions.Graphics.bBlendedTransparancy) { |
|
DrawHalfTransparentBlendedRectTo(out, sx, sy, width, height); |
|
} else { |
|
DrawHalfTransparentStippledRectTo(out, sx, sy, width, height); |
|
} |
|
} |
|
|
|
/** |
|
* @brief Returns the direction a vector from p1(x1, y1) to p2(x2, y2) is pointing to. |
|
* |
|
* W SW S |
|
* ^ |
|
* | |
|
* NW ----+---> SE |
|
* | |
|
* | |
|
* N NE E |
|
* |
|
* @param x1 the x coordinate of p1 |
|
* @param y1 the y coordinate of p1 |
|
* @param x2 the x coordinate of p2 |
|
* @param y2 the y coordinate of p2 |
|
* @return the direction of the p1->p2 vector |
|
*/ |
|
Direction GetDirection(Point start, Point destination) |
|
{ |
|
Direction md = DIR_S; |
|
|
|
int mx = destination.x - start.x; |
|
int my = destination.y - start.y; |
|
if (mx >= 0) { |
|
if (my >= 0) { |
|
if (5 * mx <= (my * 2)) // mx/my <= 0.4, approximation of tan(22.5) |
|
return DIR_SW; |
|
md = DIR_S; |
|
} else { |
|
my = -my; |
|
if (5 * mx <= (my * 2)) |
|
return DIR_NE; |
|
md = DIR_E; |
|
} |
|
if (5 * my <= (mx * 2)) // my/mx <= 0.4 |
|
md = DIR_SE; |
|
} else { |
|
mx = -mx; |
|
if (my >= 0) { |
|
if (5 * mx <= (my * 2)) |
|
return DIR_SW; |
|
md = DIR_W; |
|
} else { |
|
my = -my; |
|
if (5 * mx <= (my * 2)) |
|
return DIR_NE; |
|
md = DIR_N; |
|
} |
|
if (5 * my <= (mx * 2)) |
|
md = DIR_NW; |
|
} |
|
return md; |
|
} |
|
|
|
int CalculateWidth2(int width) |
|
{ |
|
return (width - 64) / 2; |
|
} |
|
|
|
/** |
|
* @brief Fade to black and play a video |
|
* @param pszMovie file path of movie |
|
*/ |
|
void PlayInGameMovie(const char *pszMovie) |
|
{ |
|
PaletteFadeOut(8); |
|
play_movie(pszMovie, false); |
|
ClearScreenBuffer(); |
|
force_redraw = 255; |
|
scrollrt_draw_game_screen(); |
|
PaletteFadeIn(8); |
|
force_redraw = 255; |
|
} |
|
|
|
} // namespace devilution
|
|
|