You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
staphen 60113bb0b8 Fix brightness of whu casting animations 2 years ago
..
render Make IsFullyDark/IsFullyLit respect hell and hellfire levels 2 years ago
actor_position.cpp Remove redundant code 2 years ago
actor_position.hpp Fix issues with light offset calculation 3 years ago
animationinfo.cpp Merge branch 'master' of github.com:diasurgical/devilutionX into development 3 years ago
animationinfo.h typos and code cleanup 3 years ago
assets.cpp Log: Avoid making strings that won't be printed 2 years ago
assets.hpp Fix MSVC SDL1 warnings 2 years ago
backbuffer_state.cpp BackBufferState: `unordered_map` -> `vector` 3 years ago
backbuffer_state.hpp Fix chat 3 years ago
circle.hpp Apply MethodCase config to Rectangle::Contains 4 years ago
clx_sprite.hpp Extract objcurs widths into a file 2 years ago
demomode.cpp Demomode: Set scancode for keyboard events 2 years ago
demomode.h Deterministic timer simulation for shrine messages in demo mode (#6516) 3 years ago
direction.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
direction.hpp Force-inline methods to improve debug build perf 3 years ago
displacement.hpp Fix MSVC warnings from headers 2 years ago
dx.cpp Add missing <cstdint> includes 3 years ago
dx.h Overhaul backbuffer state handling 3 years ago
events.cpp Remove scroll wheel hack 2 years ago
events.hpp Remove miniwin 3 years ago
load_cel.cpp Add more missing <cstdint> includes 3 years ago
load_cel.hpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
load_cl2.cpp Add more missing <cstdint> includes 3 years ago
load_cl2.hpp Fix a few MSVC warnings 2 years ago
load_clx.cpp Add more missing <cstdint> includes 3 years ago
load_clx.hpp Convert assets to CLX 4 years ago
load_file.hpp Fix MSVC warnings from headers 2 years ago
load_pcx.cpp Add more missing <cstdint> includes 3 years ago
load_pcx.hpp Remove utils/stdcompat/optional.hpp 3 years ago
palette.cpp Remove byte order logic from half-transparency lookups 2 years ago
palette.h Use a C array for transparency LUT for debug perf 3 years ago
path.cpp Refactor TileHasAny() (#7085) 2 years ago
path.h Remove utils/stdcompat/optional.hpp 3 years ago
point.hpp Force-inline methods to improve debug build perf 3 years ago
points_in_rectangle_range.hpp Force-inline methods to improve debug build perf 3 years ago
random.cpp Remove utils/stdcompat/abs.hpp 3 years ago
random.hpp Introduce class to generate vanilla random number sequences 2 years ago
rectangle.hpp Force-inline methods to improve debug build perf 3 years ago
size.hpp Force-inline methods to improve debug build perf 3 years ago
sound.cpp Remove utils/stdcompat/algorithm.hpp 3 years ago
sound.h Introduce timedemo based tests 4 years ago
sound_defs.hpp Remove utils/stdcompat/string_view.hpp 3 years ago
sound_position.cpp Remove utils/stdcompat/algorithm.hpp 3 years ago
sound_position.hpp Use real `CalculateSoundPosition` with NOSOUND 3 years ago
sound_stubs.cpp Migrate effect.cpp data to TSV 2 years ago
surface.cpp Add more missing <cstdint> includes 3 years ago
surface.hpp Fix DiabloMsg rendering for CJK 2 years ago
trn.cpp Fix brightness of whu casting animations 2 years ago
trn.hpp Fix brightness of whu casting animations 2 years ago
world_tile.hpp Add more missing <cstdint> includes 3 years ago