You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

131 lines
5.0 KiB

//HEADER_GOES_HERE
#ifndef __ENGINE_H__
#define __ENGINE_H__
//offset 0
//pCelBuff->pFrameTable[0]
extern char gbPixelCol; // automap pixel color 8-bit (palette entry)
extern BOOL gbRotateMap; // flip - if y < x
extern int orgseed;
extern int SeedCount;
extern BOOL gbNotInView; // valid - if x/y are in bounds
inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel)
{
DWORD *pFrameTable;
pFrameTable = (DWORD *)pCelBuff;
return pCelBuff + SwapLE32(pFrameTable[nCel]);
}
inline int CelGetFrameSize(BYTE *pCelBuff, int nCel)
{
DWORD *pFrameTable;
pFrameTable = (DWORD *)pCelBuff;
return SwapLE32(pFrameTable[nCel + 1]) - SwapLE32(pFrameTable[nCel]);
}
inline BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize)
{
DWORD *pFrameTable;
DWORD nCellStart;
pFrameTable = (DWORD *)pCelBuff;
nCellStart = SwapLE32(pFrameTable[nCel]);
*nDataSize = SwapLE32(pFrameTable[nCel + 1]) - nCellStart;
return pCelBuff + nCellStart;
}
inline BYTE *CelGetFrameClipped(BYTE *pCelBuff, int nCel, int CelSkip, int CelCap, int *nDataSize)
{
BYTE *pRLEBytes;
DWORD *pFrameTable;
int nDataStart, nCellStart, nDataCap;
pFrameTable = (DWORD *)pCelBuff;
nCellStart = SwapLE32(pFrameTable[nCel]);
const int nCellEnd = SwapLE32(pFrameTable[nCel + 1]);
if (CelSkip + 1 >= nCellEnd)
return nullptr;
pRLEBytes = &pCelBuff[nCellStart];
const auto read_as_word = [pRLEBytes](int i) -> WORD {
#ifdef PLATFORM_LITTLE_ENDIAN
return (pRLEBytes[i] << 8) | pRLEBytes[i + 1];
#else
return pRLEBytes[i] | (pRLEBytes[i + 1] << 8);
#endif
};
nDataStart = read_as_word(CelSkip);
if (nDataStart == 0)
return NULL;
*nDataSize = nCellEnd - nCellStart;
if (CelCap == 8)
nDataCap = 0;
else
nDataCap = read_as_word(CelCap);
if (nDataCap)
*nDataSize = nDataCap - nDataStart;
else
*nDataSize -= nDataStart;
return pRLEBytes + nDataStart;
}
void CelBlit(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void CelDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth);
void CelBlitFrame(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth);
void CelClippedDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip = 0, int CelCap = 8);
void CelClippedBlit(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip = 0, int CelCap = 8);
void CelBlitLight(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl = NULL);
void CelDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl = NULL);
void CelClippedDrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip = 0, int CelCap = 8);
void CelClippedBlitLightTrans(BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip = 0, int CelCap = 8);
void CelDrawLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void CelBlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip = 0, int CelCap = 8);
void CelBlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl = NULL);
void CelBlitLightTransSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void CelBlitWidth(BYTE *pBuff, int always_0, int hgt, int wdt, BYTE *pCelBuff, int nCel, int nWidth);
void CelBlitOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip = 0, int CelCap = 8);
void CelBlitOutlineSafe(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip = 0, int CelCap = 8);
void ENG_set_pixel(int sx, int sy, BYTE col);
void engine_draw_pixel(int sx, int sy);
void DrawLine(int x0, int y0, int x1, int y1, BYTE col);
int GetDirection(int x1, int y1, int x2, int y2);
void SetRndSeed(int s);
int GetRndSeed();
int random(BYTE idx, int v);
void engine_debug_trap(BOOL show_cursor);
BYTE *DiabloAllocPtr(DWORD dwBytes);
void mem_free_dbg(void *p);
BYTE *LoadFileInMem(char *pszName, DWORD *pdwFileLen);
DWORD LoadFileWithMem(const char *pszName, void *p);
void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel);
void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip = 0, int CelCap = 8);
void Cl2DrawOutline(char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip = 0, int CelCap = 8);
void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int CelCap, char light);
void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip = 0, int CelCap = 8);
void Cl2BlitSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth);
void Cl2BlitOutlineSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col);
void Cl2BlitLightSafe(BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable);
void PlayInGameMovie(char *pszMovie);
/* rdata */
extern const int RndInc;
extern const int RndMult;
#endif /* __ENGINE_H__ */