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#pragma once
#include <cmath>
#include <type_traits>
#ifdef BUILD_TESTING
#include <ostream>
#endif
#include "engine/direction.hpp"
#include "engine/displacement.hpp"
#include "utils/stdcompat/abs.hpp"
#include "utils/stdcompat/algorithm.hpp"
namespace devilution {
template <typename CoordT>
struct PointOf;
using Point = PointOf<int>;
template <typename PointCoordT, typename OtherPointCoordT>
constexpr DisplacementOf<PointCoordT> operator-(PointOf<PointCoordT> a, PointOf<OtherPointCoordT> b);
template <typename CoordT>
struct PointOf {
CoordT x;
CoordT y;
PointOf() = default;
template <typename PointCoordT>
constexpr PointOf(PointOf<PointCoordT> other)
: x(other.x)
, y(other.y)
{
}
constexpr PointOf(CoordT x, CoordT y)
: x(x)
, y(y)
{
}
template <typename PointCoordT>
constexpr bool operator==(const PointOf<PointCoordT> &other) const
{
return x == other.x && y == other.y;
}
template <typename PointCoordT>
constexpr bool operator!=(const PointOf<PointCoordT> &other) const
{
return !(*this == other);
}
template <typename DisplacementDeltaT = int>
constexpr PointOf<CoordT> &operator+=(const DisplacementOf<DisplacementDeltaT> &displacement)
{
x += displacement.deltaX;
y += displacement.deltaY;
return *this;
}
constexpr PointOf<CoordT> &operator+=(Direction direction)
{
return (*this) += DisplacementOf<typename std::make_signed<CoordT>::type>(direction);
}
template <typename DisplacementDeltaT = int>
constexpr PointOf<CoordT> &operator-=(const DisplacementOf<DisplacementDeltaT> &displacement)
{
x -= displacement.deltaX;
y -= displacement.deltaY;
return *this;
}
constexpr PointOf<CoordT> &operator*=(const float factor)
{
x = static_cast<int>(x * factor);
y = static_cast<int>(y * factor);
return *this;
}
constexpr PointOf<CoordT> &operator*=(const int factor)
{
x *= factor;
y *= factor;
return *this;
}
constexpr PointOf<CoordT> operator-() const
{
return { -x, -y };
}
/**
* @brief Fast approximate distance between two points, using only integer arithmetic, with less than ~5% error
* @param other Pointer to which we want the distance
* @return Magnitude of vector this -> other
*/
template <typename PointCoordT>
constexpr int ApproxDistance(PointOf<PointCoordT> other) const
{
const Displacement offset = abs(Point(*this) - Point(other));
auto minMax = std::minmax(offset.deltaX, offset.deltaY);
int min = minMax.first;
int max = minMax.second;
int approx = max * 1007 + min * 441;
if (max < (min * 16))
approx -= max * 40;
return (approx + 512) / 1024;
}
/**
* @brief Calculates the exact distance between two points (as accurate as the closest integer representation)
*
* In practice it is likely that ApproxDistance gives the same result, especially for nearby points.
* @param other Point to which we want the distance
* @return Exact magnitude of vector this -> other
*/
template <typename PointCoordT>
int ExactDistance(PointOf<PointCoordT> other) const
{
const Displacement vector = Point(*this) - Point(other); // No need to call abs() as we square the values anyway
// Casting multiplication operands to a wide type to address overflow warnings
return static_cast<int>(std::sqrt(static_cast<int64_t>(vector.deltaX) * vector.deltaX + static_cast<int64_t>(vector.deltaY) * vector.deltaY));
}
template <typename PointCoordT>
constexpr int ManhattanDistance(PointOf<PointCoordT> other) const
{
const Displacement offset = abs(Point(*this) - Point(other));
return offset.deltaX + offset.deltaY;
}
template <typename PointCoordT>
constexpr int WalkingDistance(PointOf<PointCoordT> other) const
{
const Displacement offset = abs(Point(*this) - Point(other));
return std::max<int>(offset.deltaX, offset.deltaY);
}
/**
* @brief Converts a coordinate in megatiles to the northmost of the 4 corresponding world tiles
*/
constexpr PointOf<CoordT> megaToWorld() const
{
return { 16 + 2 * x, 16 + 2 * y };
}
/**
* @brief Converts a coordinate in world tiles back to the corresponding megatile
*/
constexpr PointOf<CoordT> worldToMega() const
{
return { (x - 16) / 2, (y - 16) / 2 };
}
};
#ifdef BUILD_TESTING
/**
* @brief Format points nicely in test failure messages
* @param stream output stream, expected to have overloads for int and char*
* @param point Object to display
* @return the stream, to allow chaining
*/
template <typename PointCoordT>
std::ostream &operator<<(std::ostream &stream, const PointOf<PointCoordT> &point)
{
return stream << "(x: " << point.x << ", y: " << point.y << ")";
}
#endif
template <typename PointCoordT, typename DisplacementDeltaT>
constexpr PointOf<PointCoordT> operator+(PointOf<PointCoordT> a, DisplacementOf<DisplacementDeltaT> displacement)
{
a += displacement;
return a;
}
template <typename PointCoordT>
constexpr PointOf<PointCoordT> operator+(PointOf<PointCoordT> a, Direction direction)
{
a += direction;
return a;
}
template <typename PointCoordT, typename OtherPointCoordT>
constexpr DisplacementOf<PointCoordT> operator-(PointOf<PointCoordT> a, PointOf<OtherPointCoordT> b)
{
return { static_cast<PointCoordT>(a.x - b.x), static_cast<PointCoordT>(a.y - b.y) };
}
template <typename PointCoordT, typename DisplacementDeltaT>
constexpr PointOf<PointCoordT> operator-(PointOf<PointCoordT> a, DisplacementOf<DisplacementDeltaT> displacement)
{
a -= displacement;
return a;
}
template <typename PointCoordT>
constexpr PointOf<PointCoordT> operator*(PointOf<PointCoordT> a, const float factor)
{
a *= factor;
return a;
}
template <typename PointCoordT>
constexpr PointOf<PointCoordT> operator*(PointOf<PointCoordT> a, const int factor)
{
a *= factor;
return a;
}
template <typename PointCoordT>
constexpr PointOf<PointCoordT> abs(PointOf<PointCoordT> a)
{
return { abs(a.x), abs(a.y) };
}
} // namespace devilution