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94 lines
2.2 KiB
94 lines
2.2 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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// unused, this was probably for blood boil/burn |
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int spurtndx; |
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DeadStruct dead[MAXDEAD]; |
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int stonendx; |
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void InitDead() |
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{ |
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int mtypes[MAXMONSTERS]; |
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int i; |
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int nd; |
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int mi; |
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int d; |
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for (i = 0; i < MAXMONSTERS; i++) |
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mtypes[i] = 0; |
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nd = 0; |
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for (i = 0; i < nummtypes; i++) { |
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if (!mtypes[Monsters[i].mtype]) { |
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for (d = 0; d < 8; d++) |
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dead[nd]._deadData[d] = Monsters[i].Anims[MA_DEATH].Data[d]; |
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dead[nd]._deadFrame = Monsters[i].Anims[MA_DEATH].Frames; |
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dead[nd]._deadWidth = Monsters[i].width; |
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dead[nd]._deadWidth2 = Monsters[i].width2; |
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dead[nd]._deadtrans = 0; |
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Monsters[i].mdeadval = nd + 1; |
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mtypes[Monsters[i].mtype] = nd + 1; |
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nd++; |
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} |
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} |
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for (d = 0; d < 8; d++) |
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dead[nd]._deadData[d] = misfiledata[MFILE_BLODBUR].mAnimData[0]; |
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dead[nd]._deadFrame = 8; |
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dead[nd]._deadWidth = 128; |
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dead[nd]._deadWidth2 = 32; |
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dead[nd]._deadtrans = 0; |
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spurtndx = nd + 1; |
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nd++; |
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for (d = 0; d < 8; d++) |
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dead[nd]._deadData[d] = misfiledata[MFILE_SHATTER1].mAnimData[0]; |
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dead[nd]._deadFrame = 12; |
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dead[nd]._deadWidth = 128; |
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dead[nd]._deadWidth2 = 32; |
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dead[nd]._deadtrans = 0; |
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stonendx = nd + 1; |
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nd++; |
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for (i = 0; i < nummonsters; i++) { |
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mi = monstactive[i]; |
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if (monster[mi]._uniqtype) { |
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for (d = 0; d < 8; d++) |
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dead[nd]._deadData[d] = monster[mi].MType->Anims[MA_DEATH].Data[d]; |
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dead[nd]._deadFrame = monster[mi].MType->Anims[MA_DEATH].Frames; |
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dead[nd]._deadWidth = monster[mi].MType->width; |
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dead[nd]._deadWidth2 = monster[mi].MType->width2; |
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dead[nd]._deadtrans = monster[mi]._uniqtrans + 4; |
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monster[mi]._udeadval = nd + 1; |
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nd++; |
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} |
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} |
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/// ASSERT: assert(nd <= MAXDEAD); |
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} |
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void AddDead(int dx, int dy, char dv, int ddir) |
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{ |
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dDead[dx][dy] = (dv & 0x1F) + (ddir << 5); |
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} |
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void SetDead() |
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{ |
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int mi; |
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int i; |
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int dx, dy; |
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for (i = 0; i < nummonsters; i++) { |
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mi = monstactive[i]; |
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if (monster[mi]._uniqtype) { |
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for (dx = 0; dx < MAXDUNX; dx++) { |
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for (dy = 0; dy < MAXDUNY; dy++) { |
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if ((dDead[dx][dy] & 0x1F) == monster[mi]._udeadval) |
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ChangeLightXY(monster[mi].mlid, dx, dy); |
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} |
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} |
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} |
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} |
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}
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