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Trihedraf 32a0666201 move floating damage nums to lua mod & add xp mod 2 months ago
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render move floating damage nums to lua mod & add xp mod 2 months ago
actor_position.cpp Apply simple const rules using clang-tidy 7 months ago
actor_position.hpp Fix issues with light offset calculation 3 years ago
animationinfo.cpp Apply simple const rules using clang-tidy 7 months ago
animationinfo.h typos and code cleanup 3 years ago
assets.cpp SDL3: Add some backports / compat helpers 5 months ago
assets.hpp SDL3: Add some backports / compat helpers 5 months ago
backbuffer_state.cpp Split up `engine.{h,cpp}` 1 year ago
backbuffer_state.hpp Fix chat 3 years ago
circle.hpp Apply MethodCase config to Rectangle::Contains 4 years ago
clx_sprite.hpp Split up `engine.{h,cpp}` 1 year ago
demomode.cpp SDL3: Backport to SDL 3.2.0 5 months ago
demomode.h SDL3: Even more migration 5 months ago
direction.cpp Remove utils/stdcompat/string_view.hpp 3 years ago
direction.hpp Force-inline methods to improve debug build perf 3 years ago
displacement.hpp Split up `engine.{h,cpp}` 1 year ago
dx.cpp SDL3: Fix nearest-neighbor scaling 5 months ago
dx.h SDL3: Even more migration 5 months ago
events.cpp SDL3: Convert events to render coordinates 5 months ago
events.hpp SDL3: Even more migration 5 months ago
lighting_defs.hpp light_render: Use an std::span for light tables 8 months ago
load_cel.cpp Untangle more dependencies 8 months ago
load_cel.hpp Load spell icon based on data (#8072) 8 months ago
load_cl2.cpp Untangle more dependencies 8 months ago
load_cl2.hpp Untangle more dependencies 8 months ago
load_clx.cpp Untangle more dependencies 8 months ago
load_clx.hpp Async load: Handle errors 1 year ago
load_file.hpp Extract `HeadlessMode` from `diablo.h` 1 year ago
load_pcx.cpp SDL3: Make `text_render_integration_test` build 5 months ago
load_pcx.hpp SDL3: Make `text_render_integration_test` build 5 months ago
palette.cpp SDL3: Add some backports / compat helpers 5 months ago
palette.h SDL3: Make `text_render_integration_test` build 5 months ago
path.cpp Apply simple const rules using clang-tidy 7 months ago
path.h Fix pathfinding and increase player path limit 1 year ago
point.hpp Split up `engine.{h,cpp}` 1 year ago
points_in_rectangle_range.hpp Force-inline methods to improve debug build perf 3 years ago
random.cpp Introduce xoshiro RNG to generate dungeon seeds (#7030) 2 years ago
random.hpp Update all the files that do not have CRLF as line break 3 months ago
rectangle.hpp Force-inline methods to improve debug build perf 3 years ago
size.hpp Force-inline methods to improve debug build perf 3 years ago
sound.cpp Fix muted music on level transition (#8335) 3 months ago
sound.h SDL3: Build with sound 5 months ago
sound_defs.hpp SDL3: Make `text_render_integration_test` build 5 months ago
sound_position.cpp Remove utils/stdcompat/algorithm.hpp 3 years ago
sound_position.hpp Use real `CalculateSoundPosition` with NOSOUND 3 years ago
sound_stubs.cpp Async load: Handle errors 1 year ago
surface.cpp Add more missing <cstdint> includes 3 years ago
surface.hpp SDL3: Make `text_render_integration_test` build 5 months ago
ticks.cpp SDL3: Make `text_render_integration_test` build 5 months ago
ticks.hpp Split up `engine.{h,cpp}` 1 year ago
trn.cpp Make Player Class Data Data-Driven (#8167) 6 months ago
trn.hpp Fix brightness of whu casting animations 2 years ago
world_tile.hpp Add more missing <cstdint> includes 3 years ago