You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1181 lines
23 KiB
1181 lines
23 KiB
//HEADER_GOES_HERE |
|
|
|
#include "../types.h" |
|
|
|
int trigflag[MAXTRIGGERS]; |
|
TriggerStruct trigs[MAXTRIGGERS]; |
|
int TWarpFrom; // weak |
|
|
|
int TownDownList[11] = { 716, 715, 719, 720, 721, 723, 724, 725, 726, 727, -1 }; |
|
int TownWarp1List[13] = { |
|
1171, |
|
1172, |
|
1173, |
|
1174, |
|
1175, |
|
1176, |
|
1177, |
|
1178, |
|
1179, |
|
1181, |
|
1183, |
|
1185, |
|
-1 |
|
}; |
|
int L1UpList[12] = { 127, 129, 130, 131, 132, 133, 135, 137, 138, 139, 140, -1 }; |
|
int L1DownList[10] = { 106, 107, 108, 109, 110, 112, 114, 115, 118, -1 }; |
|
int L2UpList[3] = { 266, 267, -1 }; |
|
int L2DownList[5] = { 269, 270, 271, 272, -1 }; |
|
int L2TWarpUpList[3] = { 558, 559, -1 }; |
|
int L3UpList[15] = { |
|
170, |
|
171, |
|
172, |
|
173, |
|
174, |
|
175, |
|
176, |
|
177, |
|
178, |
|
179, |
|
180, |
|
181, |
|
182, |
|
183, |
|
-1 |
|
}; |
|
int L3DownList[9] = { 162, 163, 164, 165, 166, 167, 168, 169, -1 }; |
|
int L3TWarpUpList[14] = { 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, -1 }; |
|
int L4UpList[4] = { 82, 83, 90, -1 }; |
|
int L4DownList[6] = { 120, 130, 131, 132, 133, -1 }; |
|
int L4TWarpUpList[4] = { 421, 422, 429, -1 }; |
|
int L4PentaList[33] = { |
|
353, |
|
354, |
|
355, |
|
356, |
|
357, |
|
358, |
|
359, |
|
360, |
|
361, |
|
362, |
|
363, |
|
364, |
|
365, |
|
366, |
|
367, |
|
368, |
|
369, |
|
370, |
|
371, |
|
372, |
|
373, |
|
374, |
|
375, |
|
376, |
|
377, |
|
378, |
|
379, |
|
380, |
|
381, |
|
382, |
|
383, |
|
384, |
|
-1 |
|
}; |
|
|
|
void __cdecl InitNoTriggers() |
|
{ |
|
trigflag[4] = 0; |
|
trigflag[3] = 0; |
|
} |
|
|
|
void __cdecl InitTownTriggers() |
|
{ |
|
char v0; // bl |
|
int v1; // eax |
|
int v2; // eax |
|
|
|
trigs[0]._tx = 25; |
|
trigs[0]._ty = 29; |
|
trigs[0]._tmsg = WM_DIABNEXTLVL; |
|
trigflag[4] = 1; |
|
if (gbMaxPlayers == 4) { |
|
trigs[1]._tx = 49; |
|
trigflag[0] = 1; |
|
trigflag[1] = 1; |
|
trigflag[2] = 1; |
|
trigs[1]._ty = 21; |
|
trigs[1]._tmsg = WM_DIABTOWNWARP; |
|
trigs[1]._tlvl = 5; |
|
trigs[2]._tx = 17; |
|
trigs[2]._ty = 69; |
|
trigs[2]._tmsg = WM_DIABTOWNWARP; |
|
trigs[2]._tlvl = 9; |
|
trigs[3]._tx = 41; |
|
trigs[3]._ty = 80; |
|
trigs[3]._tmsg = WM_DIABTOWNWARP; |
|
trigs[3]._tlvl = 13; |
|
trigflag[4] = 4; |
|
} else { |
|
trigflag[0] = 0; |
|
trigflag[1] = 0; |
|
trigflag[2] = 0; |
|
v0 = plr[myplr].pTownWarps; |
|
if (v0 & 1) { |
|
trigs[1]._tx = 49; |
|
trigs[1]._ty = 21; |
|
trigs[1]._tmsg = WM_DIABTOWNWARP; |
|
trigs[1]._tlvl = 5; |
|
trigflag[4] = 2; |
|
trigflag[0] = 1; |
|
} |
|
if (v0 & 2) { |
|
trigflag[1] = 1; |
|
v1 = trigflag[4]++; |
|
trigs[v1]._tx = 17; |
|
trigs[v1]._ty = 69; |
|
trigs[v1]._tmsg = WM_DIABTOWNWARP; |
|
trigs[v1]._tlvl = 9; |
|
} |
|
if (v0 & 4) { |
|
trigflag[2] = 1; |
|
v2 = trigflag[4]++; |
|
trigs[v2]._tx = 41; |
|
trigs[v2]._ty = 80; |
|
trigs[v2]._tmsg = WM_DIABTOWNWARP; |
|
trigs[v2]._tlvl = 13; |
|
} |
|
} |
|
trigflag[3] = 0; |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __cdecl InitL1Triggers() |
|
{ |
|
int j, i; |
|
int *_tmsg, *_ty, *_tx; |
|
|
|
trigflag[4] = 0; |
|
for (j = 0; j < MAXDUNY; j++) { |
|
i = 0; |
|
_tmsg = &trigs[trigflag[4]]._tmsg; |
|
_ty = &trigs[trigflag[4]]._ty; |
|
_tx = &trigs[trigflag[4]]._tx; |
|
while (i < MAXDUNX) { |
|
if (dPiece[i][j] == 129) { |
|
trigflag[4]++; |
|
*_tx = i; |
|
*_ty = j; |
|
*_tmsg = WM_DIABPREVLVL; |
|
_tx += sizeof(int *); |
|
_ty += sizeof(int *); |
|
_tmsg += sizeof(int *); |
|
} |
|
if (dPiece[i][j] == 115) { |
|
trigflag[4]++; |
|
*_tx = i; |
|
*_ty = j; |
|
*_tmsg = WM_DIABNEXTLVL; |
|
_tx += sizeof(int *); |
|
_ty += sizeof(int *); |
|
_tmsg += sizeof(int *); |
|
} |
|
i++; |
|
} |
|
} |
|
trigflag[3] = 0; |
|
} |
|
|
|
void __cdecl InitL2Triggers() |
|
{ |
|
signed int v0; // edi |
|
int *v1; // esi |
|
int *v2; // edx |
|
TriggerStruct *v3; // ecx |
|
int *v4; // eax |
|
int(*v5)[112]; // [esp+Ch] [ebp-10h] |
|
int(*v6)[112]; // [esp+10h] [ebp-Ch] |
|
int v7; // [esp+14h] [ebp-8h] |
|
int *v8; // [esp+18h] [ebp-4h] |
|
|
|
trigflag[4] = 0; |
|
v7 = 0; |
|
v5 = dPiece; |
|
do { |
|
v0 = 0; |
|
v1 = &trigs[trigflag[4]]._tmsg; |
|
v2 = &trigs[trigflag[4]]._ty; |
|
v3 = &trigs[trigflag[4]]; |
|
v8 = &trigs[trigflag[4]]._tlvl; |
|
v6 = v5; |
|
do { |
|
if ((*v6)[0] == 267 && (v0 != quests[QTYPE_BONE]._qtx || v7 != quests[QTYPE_BONE]._qty)) { |
|
++trigflag[4]; |
|
v8 += 4; |
|
v3->_tx = v0; |
|
*v2 = v7; |
|
*v1 = WM_DIABPREVLVL; |
|
++v3; |
|
v2 += 4; |
|
v1 += 4; |
|
} |
|
if ((*v6)[0] == 559) { |
|
v3->_tx = v0; |
|
*v2 = v7; |
|
v4 = v8; |
|
v8 += 4; |
|
*v1 = WM_DIABTWARPUP; |
|
*v4 = 0; |
|
++trigflag[4]; |
|
++v3; |
|
v2 += 4; |
|
v1 += 4; |
|
} |
|
if ((*v6)[0] == 271) { |
|
++trigflag[4]; |
|
v8 += 4; |
|
v3->_tx = v0; |
|
*v2 = v7; |
|
*v1 = WM_DIABNEXTLVL; |
|
++v3; |
|
v2 += 4; |
|
v1 += 4; |
|
} |
|
++v6; |
|
++v0; |
|
} while (v0 < 112); |
|
v5 = (int(*)[112])((char *)v5 + 4); |
|
++v7; |
|
} while ((signed int)v5 < (signed int)dPiece[1]); |
|
trigflag[3] = 0; |
|
} |
|
|
|
void __cdecl InitL3Triggers() |
|
{ |
|
int v0; // edi |
|
signed int v1; // esi |
|
int *v2; // edx |
|
int *v3; // ecx |
|
TriggerStruct *v4; // eax |
|
int(*v5)[112]; // [esp+Ch] [ebp-8h] |
|
int(*v6)[112]; // [esp+10h] [ebp-4h] |
|
|
|
v0 = 0; |
|
trigflag[4] = 0; |
|
v5 = dPiece; |
|
do { |
|
v1 = 0; |
|
v6 = v5; |
|
v2 = &trigs[trigflag[4]]._tmsg; |
|
v3 = &trigs[trigflag[4]]._ty; |
|
v4 = &trigs[trigflag[4]]; |
|
do { |
|
if ((*v6)[0] == 171) { |
|
++trigflag[4]; |
|
v4->_tx = v1; |
|
*v3 = v0; |
|
*v2 = WM_DIABPREVLVL; |
|
++v4; |
|
v3 += 4; |
|
v2 += 4; |
|
} |
|
if ((*v6)[0] == 168) { |
|
++trigflag[4]; |
|
v4->_tx = v1; |
|
*v3 = v0; |
|
*v2 = WM_DIABNEXTLVL; |
|
++v4; |
|
v3 += 4; |
|
v2 += 4; |
|
} |
|
if ((*v6)[0] == 549) { |
|
++trigflag[4]; |
|
v4->_tx = v1; |
|
*v3 = v0; |
|
*v2 = WM_DIABTWARPUP; |
|
++v4; |
|
v3 += 4; |
|
v2 += 4; |
|
} |
|
++v6; |
|
++v1; |
|
} while (v1 < 112); |
|
v5 = (int(*)[112])((char *)v5 + 4); |
|
++v0; |
|
} while ((signed int)v5 < (signed int)dPiece[1]); |
|
trigflag[3] = 0; |
|
} |
|
|
|
void __cdecl InitL4Triggers() |
|
{ |
|
signed int v0; // edi |
|
int *v1; // esi |
|
int *v2; // edx |
|
TriggerStruct *v3; // ecx |
|
int *v4; // eax |
|
int v5; // edx |
|
int(*v6)[112]; // edi |
|
signed int v7; // ecx |
|
int *v8; // eax |
|
int(*v9)[112]; // [esp+Ch] [ebp-Ch] |
|
int(*v10)[112]; // [esp+Ch] [ebp-Ch] |
|
int v11; // [esp+10h] [ebp-8h] |
|
int(*v12)[112]; // [esp+14h] [ebp-4h] |
|
|
|
trigflag[4] = 0; |
|
v11 = 0; |
|
v9 = dPiece; |
|
do { |
|
v0 = 0; |
|
v12 = v9; |
|
v1 = &trigs[trigflag[4]]._tmsg; |
|
v2 = &trigs[trigflag[4]]._ty; |
|
v3 = &trigs[trigflag[4]]; |
|
v4 = &trigs[trigflag[4]]._tlvl; |
|
do { |
|
if ((*v12)[0] == 83) { |
|
++trigflag[4]; |
|
v3->_tx = v0; |
|
*v2 = v11; |
|
*v1 = WM_DIABPREVLVL; |
|
v4 += 4; |
|
++v3; |
|
v2 += 4; |
|
v1 += 4; |
|
} |
|
if ((*v12)[0] == 422) { |
|
v3->_tx = v0; |
|
*v2 = v11; |
|
*v1 = WM_DIABTWARPUP; |
|
*v4 = 0; |
|
++trigflag[4]; |
|
v4 += 4; |
|
++v3; |
|
v2 += 4; |
|
v1 += 4; |
|
} |
|
if ((*v12)[0] == 120) { |
|
++trigflag[4]; |
|
v3->_tx = v0; |
|
*v2 = v11; |
|
*v1 = WM_DIABNEXTLVL; |
|
v4 += 4; |
|
++v3; |
|
v2 += 4; |
|
v1 += 4; |
|
} |
|
++v12; |
|
++v0; |
|
} while (v0 < 112); |
|
v9 = (int(*)[112])((char *)v9 + 4); |
|
++v11; |
|
} while ((signed int)v9 < (signed int)dPiece[1]); |
|
v5 = 0; |
|
v10 = dPiece; |
|
do { |
|
v6 = v10; |
|
v7 = 0; |
|
v8 = &trigs[trigflag[4]]._ty; |
|
do { |
|
if ((*v6)[0] == 370 && quests[QTYPE_VB]._qactive == 3) { |
|
++trigflag[4]; |
|
*(v8 - 1) = v7; |
|
*v8 = v5; |
|
v8[1] = WM_DIABNEXTLVL; |
|
v8 += 4; |
|
} |
|
++v7; |
|
++v6; |
|
} while (v7 < 112); |
|
v10 = (int(*)[112])((char *)v10 + 4); |
|
++v5; |
|
} while ((signed int)v10 < (signed int)dPiece[1]); |
|
trigflag[3] = 0; |
|
} |
|
|
|
void __cdecl InitSKingTriggers() |
|
{ |
|
trigflag[3] = 0; |
|
trigflag[4] = 1; |
|
trigs[0]._tx = 82; |
|
trigs[0]._ty = 42; |
|
trigs[0]._tmsg = WM_DIABRTNLVL; |
|
} |
|
|
|
void __cdecl InitSChambTriggers() |
|
{ |
|
trigflag[3] = 0; |
|
trigflag[4] = 1; |
|
trigs[0]._tx = 70; |
|
trigs[0]._ty = 39; |
|
trigs[0]._tmsg = WM_DIABRTNLVL; |
|
} |
|
|
|
void __cdecl InitPWaterTriggers() |
|
{ |
|
trigflag[3] = 0; |
|
trigflag[4] = 1; |
|
trigs[0]._tx = 30; |
|
trigs[0]._ty = 83; |
|
trigs[0]._tmsg = WM_DIABRTNLVL; |
|
} |
|
|
|
void __cdecl InitVPTriggers() |
|
{ |
|
trigflag[3] = 0; |
|
trigflag[4] = 1; |
|
trigs[0]._tx = 35; |
|
trigs[0]._ty = 32; |
|
trigs[0]._tmsg = WM_DIABRTNLVL; |
|
} |
|
|
|
BOOL __cdecl ForceTownTrig() |
|
{ |
|
int i, j, k, l; |
|
|
|
for (i = 0; TownDownList[i] != -1; i++) { |
|
if (dPiece[cursmx][cursmy] == TownDownList[i]) { |
|
strcpy(infostr, "Down to dungeon"); |
|
cursmx = 25; |
|
cursmy = 29; |
|
return TRUE; |
|
} |
|
} |
|
|
|
if (trigflag[0]) { |
|
for (j = 0; TownWarp1List[j] != -1; j++) { |
|
if (dPiece[cursmx][cursmy] == TownWarp1List[j]) { |
|
strcpy(infostr, "Down to catacombs"); |
|
cursmx = 49; |
|
cursmy = 21; |
|
return TRUE; |
|
} |
|
} |
|
} |
|
|
|
if (trigflag[1]) { |
|
for (k = 1199; k <= 1220; k++) { |
|
if (dPiece[cursmx][cursmy] == k) { |
|
strcpy(infostr, "Down to caves"); |
|
cursmx = 17; |
|
cursmy = 69; |
|
return TRUE; |
|
} |
|
} |
|
} |
|
|
|
if (trigflag[2]) { |
|
for (l = 1240; l <= 1254; l++) { |
|
if (dPiece[cursmx][cursmy] == l) { |
|
strcpy(infostr, "Down to hell"); |
|
cursmx = 41; |
|
cursmy = 80; |
|
return TRUE; |
|
} |
|
} |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
unsigned char __cdecl ForceL1Trig() |
|
{ |
|
int *v0; // eax |
|
int *v1; // esi |
|
int v2; // eax |
|
int *v3; // edx |
|
int *v4; // eax |
|
int *v5; // esi |
|
int *v6; // edx |
|
int v8; // eax |
|
int v9; // ecx |
|
|
|
if (L1UpList[0] == -1) { |
|
LABEL_12: |
|
if (L1DownList[0] == -1) |
|
return 0; |
|
v4 = L1DownList; |
|
v5 = L1DownList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v4) { |
|
sprintf(infostr, "Down to level %i", currlevel + 1); |
|
v2 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_19: |
|
++v5; |
|
v4 = v5; |
|
if (*v5 == -1) |
|
return 0; |
|
} |
|
v6 = &trigs[0]._tmsg; |
|
while (*v6 != WM_DIABNEXTLVL) { |
|
++v2; |
|
v6 += 4; |
|
if (v2 >= trigflag[4]) |
|
goto LABEL_19; |
|
} |
|
} else { |
|
v0 = L1UpList; |
|
v1 = L1UpList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v0) { |
|
if (currlevel <= 1u) |
|
strcpy(infostr, "Up to town"); |
|
else |
|
sprintf(infostr, "Up to level %i", currlevel - 1); |
|
v2 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_11: |
|
++v1; |
|
v0 = v1; |
|
if (*v1 == -1) |
|
goto LABEL_12; |
|
} |
|
v3 = &trigs[0]._tmsg; |
|
while (*v3 != WM_DIABPREVLVL) { |
|
++v2; |
|
v3 += 4; |
|
if (v2 >= trigflag[4]) |
|
goto LABEL_11; |
|
} |
|
} |
|
v8 = v2; |
|
v9 = trigs[v8]._tx; |
|
cursmy = trigs[v8]._ty; |
|
cursmx = v9; |
|
return 1; |
|
} |
|
|
|
unsigned char __cdecl ForceL2Trig() |
|
{ |
|
int *v0; // eax |
|
int *v1; // ebp |
|
int v2; // edi |
|
TriggerStruct *v3; // esi |
|
int v4; // ebx |
|
int v5; // eax |
|
int *v6; // eax |
|
int *v7; // esi |
|
int v8; // eax |
|
int *v9; // ecx |
|
int v10; // eax |
|
int v11; // ecx |
|
int v12; // eax |
|
int *v13; // eax |
|
int *v14; // ebp |
|
TriggerStruct *v15; // esi |
|
int v16; // ebx |
|
int v17; // eax |
|
int v19; // edi |
|
|
|
if (L2UpList[0] == -1) { |
|
LABEL_11: |
|
if (L2DownList[0] != -1) { |
|
v6 = L2DownList; |
|
v7 = L2DownList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v6) { |
|
sprintf(infostr, "Down to level %i", currlevel + 1); |
|
v8 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_18: |
|
++v7; |
|
v6 = v7; |
|
if (*v7 == -1) |
|
goto LABEL_22; |
|
} |
|
v9 = &trigs[0]._tmsg; |
|
while (*v9 != WM_DIABNEXTLVL) { |
|
++v8; |
|
v9 += 4; |
|
if (v8 >= trigflag[4]) |
|
goto LABEL_18; |
|
} |
|
v10 = v8; |
|
v11 = trigs[v10]._tx; |
|
v12 = trigs[v10]._ty; |
|
cursmx = v11; |
|
goto LABEL_37; |
|
} |
|
LABEL_22: |
|
if (currlevel != 5 || L2TWarpUpList[0] == -1) |
|
return 0; |
|
v13 = L2TWarpUpList; |
|
v14 = L2TWarpUpList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v13) { |
|
v2 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_32: |
|
++v14; |
|
v13 = v14; |
|
if (*v14 == -1) |
|
return 0; |
|
} |
|
v15 = trigs; |
|
while (1) { |
|
if (v15->_tmsg == WM_DIABTWARPUP) { |
|
v16 = abs(v15->_tx - cursmx); |
|
v17 = abs(v15->_ty - cursmy); |
|
if (v16 < 4 && v17 < 4) |
|
break; |
|
} |
|
++v2; |
|
++v15; |
|
if (v2 >= trigflag[4]) |
|
goto LABEL_32; |
|
} |
|
strcpy(infostr, "Up to town"); |
|
} else { |
|
v0 = L2UpList; |
|
v1 = L2UpList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v0) { |
|
v2 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_10: |
|
++v1; |
|
v0 = v1; |
|
if (*v1 == -1) |
|
goto LABEL_11; |
|
} |
|
v3 = trigs; |
|
while (1) { |
|
if (v3->_tmsg == WM_DIABPREVLVL) { |
|
v4 = abs(v3->_tx - cursmx); |
|
v5 = abs(v3->_ty - cursmy); |
|
if (v4 < 4 && v5 < 4) |
|
break; |
|
} |
|
++v2; |
|
++v3; |
|
if (v2 >= trigflag[4]) |
|
goto LABEL_10; |
|
} |
|
sprintf(infostr, "Up to level %i", currlevel - 1); |
|
} |
|
v19 = v2; |
|
cursmx = trigs[v19]._tx; |
|
v12 = trigs[v19]._ty; |
|
LABEL_37: |
|
cursmy = v12; |
|
return 1; |
|
} |
|
|
|
unsigned char __cdecl ForceL3Trig() |
|
{ |
|
int *v0; // eax |
|
int *v1; // esi |
|
int v2; // eax |
|
int *v3; // ecx |
|
int *v4; // ecx |
|
int *v5; // esi |
|
int v6; // ecx |
|
int v7; // eax |
|
int *v8; // ecx |
|
int *v9; // eax |
|
int *v10; // ebp |
|
int v11; // edi |
|
TriggerStruct *v12; // esi |
|
int v13; // ebx |
|
int v14; // eax |
|
int v15; // eax |
|
int v16; // ecx |
|
int v17; // eax |
|
int v18; // edi |
|
|
|
if (L3UpList[0] != -1) { |
|
v0 = L3UpList; |
|
v1 = L3UpList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v0) { |
|
sprintf(infostr, "Up to level %i", currlevel - 1); |
|
v2 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_8: |
|
++v1; |
|
v0 = v1; |
|
if (*v1 == -1) |
|
goto LABEL_9; |
|
} |
|
v3 = &trigs[0]._tmsg; |
|
while (*v3 != WM_DIABPREVLVL) { |
|
++v2; |
|
v3 += 4; |
|
if (v2 >= trigflag[4]) |
|
goto LABEL_8; |
|
} |
|
goto LABEL_31; |
|
} |
|
LABEL_9: |
|
if (L3DownList[0] != -1) { |
|
v4 = L3DownList; |
|
v5 = L3DownList; |
|
while (1) { |
|
v6 = *v4; |
|
v7 = cursmy + 112 * cursmx; |
|
if (dPiece[0][v7] == v6 || dPiece[1][v7] == v6 || dPiece[2][v7] == v6) { |
|
sprintf(infostr, "Down to level %i", currlevel + 1); |
|
v2 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_18: |
|
++v5; |
|
v4 = v5; |
|
if (*v5 == -1) |
|
goto LABEL_19; |
|
} |
|
v8 = &trigs[0]._tmsg; |
|
while (*v8 != WM_DIABNEXTLVL) { |
|
++v2; |
|
v8 += 4; |
|
if (v2 >= trigflag[4]) |
|
goto LABEL_18; |
|
} |
|
LABEL_31: |
|
v15 = v2; |
|
v16 = trigs[v15]._tx; |
|
v17 = trigs[v15]._ty; |
|
cursmx = v16; |
|
LABEL_33: |
|
cursmy = v17; |
|
return 1; |
|
} |
|
LABEL_19: |
|
if (currlevel == 9 && L3TWarpUpList[0] != -1) { |
|
v9 = L3TWarpUpList; |
|
v10 = L3TWarpUpList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v9) { |
|
v11 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_29: |
|
++v10; |
|
v9 = v10; |
|
if (*v10 == -1) |
|
return 0; |
|
} |
|
v12 = trigs; |
|
while (1) { |
|
if (v12->_tmsg == WM_DIABTWARPUP) { |
|
v13 = abs(v12->_tx - cursmx); |
|
v14 = abs(v12->_ty - cursmy); |
|
if (v13 < 4 && v14 < 4) |
|
break; |
|
} |
|
++v11; |
|
++v12; |
|
if (v11 >= trigflag[4]) |
|
goto LABEL_29; |
|
} |
|
strcpy(infostr, "Up to town"); |
|
v18 = v11; |
|
cursmx = trigs[v18]._tx; |
|
v17 = trigs[v18]._ty; |
|
goto LABEL_33; |
|
} |
|
return 0; |
|
} |
|
|
|
unsigned char __cdecl ForceL4Trig() |
|
{ |
|
int *v0; // eax |
|
int *v1; // esi |
|
int v2; // eax |
|
int *v3; // ecx |
|
int *v4; // eax |
|
int *v5; // esi |
|
int *v6; // ecx |
|
int *v7; // eax |
|
int *v8; // ebp |
|
int v9; // edi |
|
TriggerStruct *v10; // esi |
|
int v11; // ebx |
|
int v12; // eax |
|
int *v13; // eax |
|
int *v14; // esi |
|
int *v15; // edx |
|
int v16; // edi |
|
int v17; // eax |
|
int v18; // eax |
|
int v19; // ecx |
|
|
|
if (L4UpList[0] != -1) { |
|
v0 = L4UpList; |
|
v1 = L4UpList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v0) { |
|
sprintf(infostr, "Up to level %i", currlevel - 1); |
|
v2 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_8: |
|
++v1; |
|
v0 = v1; |
|
if (*v1 == -1) |
|
goto LABEL_9; |
|
} |
|
v3 = &trigs[0]._tmsg; |
|
while (*v3 != WM_DIABPREVLVL) { |
|
++v2; |
|
v3 += 4; |
|
if (v2 >= trigflag[4]) |
|
goto LABEL_8; |
|
} |
|
goto LABEL_39; |
|
} |
|
LABEL_9: |
|
if (L4DownList[0] != -1) { |
|
v4 = L4DownList; |
|
v5 = L4DownList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v4) { |
|
sprintf(infostr, "Down to level %i", currlevel + 1); |
|
v2 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_16: |
|
++v5; |
|
v4 = v5; |
|
if (*v5 == -1) |
|
goto LABEL_17; |
|
} |
|
v6 = &trigs[0]._tmsg; |
|
while (*v6 != WM_DIABNEXTLVL) { |
|
++v2; |
|
v6 += 4; |
|
if (v2 >= trigflag[4]) |
|
goto LABEL_16; |
|
} |
|
goto LABEL_39; |
|
} |
|
LABEL_17: |
|
if (currlevel == 13) { |
|
if (L4TWarpUpList[0] != -1) { |
|
v7 = L4TWarpUpList; |
|
v8 = L4TWarpUpList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v7) { |
|
v9 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_27: |
|
++v8; |
|
v7 = v8; |
|
if (*v8 == -1) |
|
goto LABEL_28; |
|
} |
|
v10 = trigs; |
|
while (1) { |
|
if (v10->_tmsg == WM_DIABTWARPUP) { |
|
v11 = abs(v10->_tx - cursmx); |
|
v12 = abs(v10->_ty - cursmy); |
|
if (v11 < 4 && v12 < 4) |
|
break; |
|
} |
|
++v9; |
|
++v10; |
|
if (v9 >= trigflag[4]) |
|
goto LABEL_27; |
|
} |
|
strcpy(infostr, "Up to town"); |
|
v16 = v9; |
|
cursmx = trigs[v16]._tx; |
|
v17 = trigs[v16]._ty; |
|
goto LABEL_40; |
|
} |
|
} else { |
|
LABEL_28: |
|
if (currlevel == 15 && L4PentaList[0] != -1) { |
|
v13 = L4PentaList; |
|
v14 = L4PentaList; |
|
while (1) { |
|
if (dPiece[cursmx][cursmy] == *v13) { |
|
strcpy(infostr, "Down to Diablo"); |
|
v2 = 0; |
|
if (trigflag[4] > 0) |
|
break; |
|
} |
|
LABEL_36: |
|
++v14; |
|
v13 = v14; |
|
if (*v14 == -1) |
|
return 0; |
|
} |
|
v15 = &trigs[0]._tmsg; |
|
while (*v15 != WM_DIABNEXTLVL) { |
|
++v2; |
|
v15 += 4; |
|
if (v2 >= trigflag[4]) |
|
goto LABEL_36; |
|
} |
|
LABEL_39: |
|
v18 = v2; |
|
v19 = trigs[v18]._tx; |
|
v17 = trigs[v18]._ty; |
|
cursmx = v19; |
|
LABEL_40: |
|
cursmy = v17; |
|
return 1; |
|
} |
|
} |
|
return 0; |
|
} |
|
|
|
void __cdecl Freeupstairs() |
|
{ |
|
int i, yy, xx, tx, ty; |
|
|
|
for (i = 0; i < trigflag[4]; i++) { |
|
tx = trigs[i]._tx; |
|
ty = trigs[i]._ty; |
|
|
|
for (yy = 0; yy < MAXTRIGGERS; yy++) { |
|
for (xx = 0; xx < MAXTRIGGERS; xx++) { |
|
dFlags[tx - 2 + xx][ty - 2 + yy] |= DFLAG_POPULATED; |
|
} |
|
} |
|
} |
|
} |
|
|
|
BOOL __cdecl ForceSKingTrig() |
|
{ |
|
int i; |
|
|
|
for (i = 0; L1UpList[i] != -1; i++) { |
|
if (dPiece[cursmx][cursmy] == L1UpList[i]) { |
|
sprintf(infostr, "Back to Level %i", quests[QTYPE_KING]._qlevel); |
|
cursmx = trigs[0]._tx; |
|
cursmy = trigs[0]._ty; |
|
|
|
return TRUE; |
|
} |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
BOOL __cdecl ForceSChambTrig() |
|
{ |
|
int i; |
|
|
|
for (i = 0; L2DownList[i] != -1; i++) { |
|
if (dPiece[cursmx][cursmy] == L2DownList[i]) { |
|
sprintf(infostr, "Back to Level %i", quests[QTYPE_BONE]._qlevel); |
|
cursmx = trigs[0]._tx; |
|
cursmy = trigs[0]._ty; |
|
|
|
return TRUE; |
|
} |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
BOOL __cdecl ForcePWaterTrig() |
|
{ |
|
int i; |
|
|
|
for (i = 0; L3DownList[i] != -1; i++) { |
|
if (dPiece[cursmx][cursmy] == L3DownList[i]) { |
|
sprintf(infostr, "Back to Level %i", quests[QTYPE_PW]._qlevel); |
|
cursmx = trigs[0]._tx; |
|
cursmy = trigs[0]._ty; |
|
|
|
return TRUE; |
|
} |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
void __cdecl CheckTrigForce() |
|
{ |
|
int v0; // eax |
|
int v1; // eax |
|
|
|
trigflag[3] = 0; |
|
if (MouseY <= 351) { |
|
if (setlevel) { |
|
switch (setlvlnum) { |
|
case SL_SKELKING: |
|
v1 = ForceSKingTrig(); |
|
break; |
|
case SL_BONECHAMB: |
|
v1 = ForceSChambTrig(); |
|
break; |
|
case SL_POISONWATER: |
|
v1 = ForcePWaterTrig(); |
|
break; |
|
default: |
|
return; |
|
} |
|
goto LABEL_23; |
|
} |
|
if (leveltype) { |
|
switch (leveltype) { |
|
case DTYPE_CATHEDRAL: |
|
v0 = ForceL1Trig(); |
|
break; |
|
case DTYPE_CATACOMBS: |
|
v0 = ForceL2Trig(); |
|
break; |
|
case DTYPE_CAVES: |
|
v0 = ForceL3Trig(); |
|
break; |
|
case DTYPE_HELL: |
|
v0 = ForceL4Trig(); |
|
break; |
|
default: |
|
LABEL_14: |
|
if (leveltype == DTYPE_TOWN) |
|
goto LABEL_24; |
|
if (trigflag[3]) { |
|
LABEL_25: |
|
ClearPanel(); |
|
return; |
|
} |
|
v1 = ForceQuests(); |
|
LABEL_23: |
|
trigflag[3] = v1; |
|
LABEL_24: |
|
if (!trigflag[3]) |
|
return; |
|
goto LABEL_25; |
|
} |
|
} else { |
|
v0 = ForceTownTrig(); |
|
} |
|
trigflag[3] = v0; |
|
goto LABEL_14; |
|
} |
|
} |
|
// 5CF31D: using guessed type char setlevel; |
|
|
|
void __cdecl CheckTriggers() |
|
{ |
|
int *v0; // edi |
|
int v1; // esi |
|
int v2; // ecx |
|
int v3; // eax |
|
int v4; // edx |
|
signed int v5; // edx |
|
int v6; // eax |
|
int v9; // [esp-4h] [ebp-20h] |
|
int x; // [esp+Ch] [ebp-10h] |
|
int y; // [esp+10h] [ebp-Ch] |
|
int v12; // [esp+14h] [ebp-8h] |
|
int error_id; // [esp+1Bh] [ebp-1h] |
|
|
|
if (plr[myplr]._pmode) |
|
return; |
|
v12 = 0; |
|
if (trigflag[4] <= 0) |
|
return; |
|
v0 = &trigs[0]._tmsg; |
|
while (1) { |
|
v1 = myplr; |
|
v2 = plr[myplr].WorldX; |
|
if (v2 != *(v0 - 2)) |
|
goto LABEL_34; |
|
v3 = plr[v1].WorldY; |
|
if (v3 != *(v0 - 1)) |
|
goto LABEL_34; |
|
v4 = *v0; |
|
if (*v0 == WM_DIABNEXTLVL) { |
|
if (pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig()) |
|
return; |
|
v6 = currlevel + 1; |
|
goto LABEL_32; |
|
} |
|
if (*v0 == WM_DIABPREVLVL) { |
|
if (pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig()) |
|
return; |
|
v6 = currlevel - 1; |
|
LABEL_32: |
|
v9 = v6; |
|
goto LABEL_33; |
|
} |
|
if (*v0 != WM_DIABRTNLVL) |
|
break; |
|
StartNewLvl(myplr, v4, ReturnLvl); |
|
LABEL_34: |
|
++v12; |
|
v0 += 4; |
|
if (v12 >= trigflag[4]) |
|
return; |
|
} |
|
if (*v0 != WM_DIABTOWNWARP) { |
|
if (*v0 == WM_DIABTWARPUP) { |
|
TWarpFrom = currlevel; |
|
StartNewLvl(myplr, v4, 0); |
|
} else { |
|
app_fatal("Unknown trigger msg"); |
|
} |
|
goto LABEL_34; |
|
} |
|
if (gbMaxPlayers == 1) |
|
goto LABEL_46; |
|
v5 = 0; |
|
if (v0[1] == 5 && plr[v1]._pLevel < 8) { |
|
v5 = 1; |
|
x = plr[myplr].WorldX; |
|
_LOBYTE(y) = v3 + 1; |
|
_LOBYTE(error_id) = EMSG_REQUIRES_LVL_8; |
|
} |
|
if (v0[1] == 9 && plr[v1]._pLevel < 13) { |
|
v5 = 1; |
|
_LOBYTE(x) = v2 + 1; |
|
y = plr[v1].WorldY; |
|
_LOBYTE(error_id) = EMSG_REQUIRES_LVL_13; |
|
} |
|
if (v0[1] == 13 && plr[v1]._pLevel < 17) { |
|
x = plr[myplr].WorldX; |
|
v5 = 1; |
|
_LOBYTE(y) = v3 + 1; |
|
_LOBYTE(error_id) = EMSG_REQUIRES_LVL_17; |
|
} |
|
if (!v5) { |
|
LABEL_46: |
|
v9 = v0[1]; |
|
LABEL_33: |
|
StartNewLvl(myplr, *v0, v9); |
|
goto LABEL_34; |
|
} |
|
switch (plr[myplr]._pClass) { |
|
case PC_WARRIOR: |
|
PlaySFX(PS_WARR43); |
|
break; |
|
case PC_ROGUE: |
|
PlaySFX(PS_ROGUE43); |
|
break; |
|
case PC_SORCERER: |
|
PlaySFX(PS_MAGE43); |
|
break; |
|
} |
|
_LOBYTE(v2) = error_id; |
|
InitDiabloMsg(v2); |
|
NetSendCmdLoc(TRUE, CMD_WALKXY, x, y); |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
// 6ABB30: using guessed type int TWarpFrom;
|
|
|