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41 lines
1.2 KiB
41 lines
1.2 KiB
//HEADER_GOES_HERE |
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#ifndef __EFFECTS_H__ |
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#define __EFFECTS_H__ |
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extern int effects_cpp_init_value; // weak |
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extern int sfxdelay; // weak |
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extern int sfxdnum; |
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extern void *sfx_stream; |
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extern TSFX *sfx_data_cur; |
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void __cdecl effects_cpp_init(); |
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BOOL __fastcall effect_is_playing(int nSFX); |
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void __cdecl sfx_stop(); |
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void __fastcall InitMonsterSND(int monst); |
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void __cdecl FreeEffects(); |
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void __fastcall PlayEffect(int i, int mode); |
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BOOL __fastcall calc_snd_position(int x, int y, int *plVolume, int *plPan); |
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void __fastcall PlaySFX(int psfx); |
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void __fastcall PlaySFX_priv(TSFX *pSFX, BOOL loc, int x, int y); |
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void __fastcall stream_play(TSFX *pSFX, int lVolume, int lPan); |
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int __fastcall RndSFX(int psfx); |
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void __fastcall PlaySfxLoc(int psfx, int x, int y); |
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void __cdecl FreeMonsterSnd(); |
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void __cdecl sound_stop(); |
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void __cdecl sound_update(); |
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void __cdecl effects_cleanup_sfx(); |
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void __cdecl stream_update(); |
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void __fastcall priv_sound_init(UCHAR bLoadMask); |
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void __cdecl sound_init(); |
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void __stdcall effects_play_sound(char *snd_file); |
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/* rdata */ |
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extern const int effects_inf; // weak |
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extern const char monster_action_sounds[]; // idb |
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/* data */ |
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extern TSFX sgSFX[NUM_SFX]; |
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#endif /* __EFFECTS_H__ */
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