You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

446 lines
9.1 KiB

//HEADER_GOES_HERE
#include "../types.h"
#include "pch.h"
namespace dvl {
LPDIRECTSOUNDBUFFER DSBs[8];
LPDIRECTSOUND sglpDS;
char gbSndInited;
int sglMusicVolume;
int sglSoundVolume;
HMODULE hDsound_dll;
HANDLE sgpMusicTrack;
LPDIRECTSOUNDBUFFER sglpDSB;
/* data */
BYTE gbMusicOn = TRUE;
BYTE gbSoundOn = TRUE;
BYTE gbDupSounds = TRUE;
int sgnMusicTrack = 6;
char *sgszMusicTracks[NUM_MUSIC] = {
"Music\\DTowne.wav",
"Music\\DLvlA.wav",
"Music\\DLvlB.wav",
"Music\\DLvlC.wav",
"Music\\DLvlD.wav",
"Music\\Dintro.wav"
};
char unk_volume[4][2] = {
{ 15, -16 },
{ 15, -16 },
{ 30, -31 },
{ 30, -31 }
};
void snd_update(BOOL bStopAll)
{
DWORD error_code, i;
if (!bStopAll)
return;
Mix_HaltChannel(-1);
}
void snd_stop_snd(TSnd *pSnd)
{
DUMMY_ONCE();
if (pSnd && pSnd->DSB)
Mix_HaltChannel(-1);
}
BOOL snd_playing(TSnd *pSnd)
{
DWORD error_code; // TODO should probably be HRESULT
if (!pSnd)
return FALSE;
if (pSnd->DSB == NULL)
return FALSE;
DUMMY_ONCE();
return FALSE;
}
void snd_play_snd(TSnd *pSnd, int lVolume, int lPan)
{
LPDIRECTSOUNDBUFFER DSB;
DWORD tc;
HRESULT error_code;
if (!pSnd || !gbSoundOn) {
return;
}
DSB = pSnd->DSB;
if (!DSB) {
return;
}
tc = GetTickCount();
if (tc - pSnd->start_tc < 80) {
pSnd->start_tc = GetTickCount();
return;
}
lVolume += sglSoundVolume;
if (lVolume < VOLUME_MIN) {
lVolume = VOLUME_MIN;
} else if (lVolume > VOLUME_MAX) {
lVolume = VOLUME_MAX;
}
Mix_VolumeChunk((Mix_Chunk *)(pSnd->DSB), MIX_MAX_VOLUME - MIX_MAX_VOLUME * lVolume / VOLUME_MIN);
int channel = Mix_PlayChannel(-1, (Mix_Chunk *)(pSnd->DSB), 0);
if (channel != -1) {
int panned = 255 * abs(lPan) / 10000;
Mix_SetPanning(channel, lPan <= 0 ? 255 : panned, lPan >= 0 ? 255 : panned);
}
if (channel == -1) {
SDL_Log("Mix_PlayChannel: %s\n", SDL_GetError());
} else if (sound_file_reload(pSnd, DSB)) {
UNIMPLEMENTED();
}
pSnd->start_tc = tc;
}
LPDIRECTSOUNDBUFFER sound_dup_channel(LPDIRECTSOUNDBUFFER DSB)
{
DWORD i;
if (!gbDupSounds) {
return NULL;
}
for (i = 0; i < 8; i++) {
UNIMPLEMENTED();
}
return NULL;
}
BOOL sound_file_reload(TSnd *sound_file, LPDIRECTSOUNDBUFFER DSB)
{
HANDLE file;
LPVOID buf1, buf2;
DWORD size1, size2;
BOOL rv;
DUMMY_ONCE();
rv = FALSE;
WOpenFile(sound_file->sound_path, &file, FALSE);
WSetFilePointer(file, sound_file->chunk.dwOffset, NULL, 0);
WCloseFile(file);
return rv;
}
TSnd *sound_file_load(char *path)
{
HANDLE file;
BYTE *wave_file;
TSnd *pSnd;
LPVOID buf1, buf2;
DWORD size1, size2;
HRESULT error_code;
if (!gbSndInited)
return NULL;
WOpenFile(path, &file, FALSE);
pSnd = (TSnd *)DiabloAllocPtr(sizeof(TSnd));
memset(pSnd, 0, sizeof(TSnd));
pSnd->sound_path = path;
pSnd->start_tc = GetTickCount() - 81;
//This opens the file and reads it, makes Mix_chunk pointer to it.
//Once this is done the pointer is stored TSnd Struct
size1 = (int)SFileGetFileSize((HANDLE)file, 0);
wave_file = DiabloAllocPtr(size1);
SFileReadFile(file, (void *)wave_file, size1, (LPDWORD)&size2, 0);
SDL_RWops *rw = SDL_RWFromConstMem((void *)wave_file, size1);
Mix_Chunk *SoundFX = Mix_LoadWAV_RW(rw, 1);
pSnd->DSB = (LPDIRECTSOUNDBUFFER)SoundFX;
if (!pSnd->DSB)
TermMsg("Invalid sound format on file %s", pSnd->sound_path);
sound_CreateSoundBuffer(pSnd);
mem_free_dbg((void *)wave_file);
WCloseFile(file);
return pSnd;
}
// 456F07: could not find valid save-restore pair for esi
void sound_CreateSoundBuffer(TSnd *sound_file)
{
DUMMY_ONCE();
DSBUFFERDESC DSB;
HRESULT error_code;
memset(&DSB, 0, sizeof(DSBUFFERDESC));
DSB.dwBufferBytes = sound_file->chunk.dwSize;
DSB.lpwfxFormat = &sound_file->fmt;
DSB.dwSize = sizeof(DSBUFFERDESC);
DSB.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN | DSBCAPS_STATIC;
}
void sound_file_cleanup(TSnd *sound_file)
{
if (sound_file) {
if (sound_file->DSB) {
DUMMY_ONCE();
Mix_FreeChunk((Mix_Chunk *)sound_file->DSB);
sound_file->DSB = NULL;
}
mem_free_dbg(sound_file);
}
}
void snd_init(HWND hWnd)
{
DUMMY();
sound_load_volume("Sound Volume", &sglSoundVolume);
gbSoundOn = sglSoundVolume > VOLUME_MIN;
sound_load_volume("Music Volume", &sglMusicVolume);
gbMusicOn = sglMusicVolume > VOLUME_MIN;
if (Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 1024) != 0) {
sglpDS = NULL;
sound_create_primary_buffer(NULL);
}
SVidInitialize(sglpDS);
SFileDdaInitialize(sglpDS);
gbSndInited = true;
}
void sound_load_volume(char *value_name, int *value)
{
int v = *value;
if (!SRegLoadValue("Diablo", value_name, 0, &v)) {
v = VOLUME_MAX;
}
*value = v;
if (*value < VOLUME_MIN) {
*value = VOLUME_MIN;
} else if (*value > VOLUME_MAX) {
*value = VOLUME_MAX;
}
*value -= *value % 100;
}
void sound_create_primary_buffer(HANDLE music_track)
{
DUMMY();
HRESULT error_code;
DSBUFFERDESC dsbuf;
WAVEFORMATEX format;
if (!music_track) {
memset(&dsbuf, 0, sizeof(DSBUFFERDESC));
dsbuf.dwSize = sizeof(DSBUFFERDESC);
dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
#ifdef __cplusplus
error_code = sglpDS->CreateSoundBuffer(&dsbuf, &sglpDSB, NULL);
#else
error_code = sglpDS->lpVtbl->CreateSoundBuffer(sglpDS, &dsbuf, &sglpDSB, NULL);
#endif
if (error_code != DS_OK)
DSErrMsg(error_code, 375, "C:\\Src\\Diablo\\Source\\SOUND.CPP");
}
if (sglpDSB) {
DSCAPS dsbcaps;
dsbcaps.dwSize = sizeof(DSCAPS);
#ifdef __cplusplus
error_code = sglpDS->GetCaps(&dsbcaps);
#else
error_code = sglpDS->lpVtbl->GetCaps(sglpDS, &dsbcaps);
#endif
if (error_code != DS_OK)
DSErrMsg(error_code, 383, "C:\\Src\\Diablo\\Source\\SOUND.CPP");
if (!music_track || !LoadWaveFormat(music_track, &format)) {
memset(&format, 0, sizeof(WAVEFORMATEX));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nSamplesPerSec = 22050;
format.wBitsPerSample = 16;
format.cbSize = 0;
}
format.nChannels = 2;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
#ifdef __cplusplus
sglpDSB->SetFormat(&format);
#else
sglpDSB->lpVtbl->SetFormat(sglpDSB, &format);
#endif
}
}
// 69F100: using guessed type int sglpDSB;
HRESULT sound_DirectSoundCreate(LPGUID lpGuid, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter)
{
UNIMPLEMENTED();
HRESULT(* DirectSoundCreate)
(LPGUID lpGuid, LPDIRECTSOUND * ppDS, LPUNKNOWN pUnkOuter);
if (hDsound_dll == NULL) {
if (hDsound_dll == NULL) {
}
}
DirectSoundCreate = NULL;
if (DirectSoundCreate == NULL) {
ErrDlg(IDD_DIALOG5, GetLastError(), "C:\\Src\\Diablo\\Source\\SOUND.CPP", 427);
}
return DirectSoundCreate(lpGuid, ppDS, pUnkOuter);
}
void sound_cleanup()
{
snd_update(TRUE);
SVidDestroy();
SFileDdaDestroy();
if (gbSndInited) {
DUMMY();
sglpDS = NULL;
}
if (gbSndInited) {
gbSndInited = FALSE;
sound_store_volume("Sound Volume", sglSoundVolume);
sound_store_volume("Music Volume", sglMusicVolume);
}
}
void sound_store_volume(char *key, int value)
{
SRegSaveValue("Diablo", key, 0, value);
}
void music_stop()
{
if (sgpMusicTrack) {
Mix_HaltMusic();
SFileCloseFile(sgpMusicTrack);
sgpMusicTrack = NULL;
sgnMusicTrack = 6;
}
}
void music_start(int nTrack)
{
BOOL success;
/// ASSERT: assert((DWORD) nTrack < NUM_MUSIC);
music_stop();
if (gbSndInited && gbMusicOn) {
#ifdef _DEBUG
SFileEnableDirectAccess(FALSE);
#endif
success = SFileOpenFile(sgszMusicTracks[nTrack], &sgpMusicTrack);
#ifdef _DEBUG
SFileEnableDirectAccess(TRUE);
#endif
sound_create_primary_buffer(sgpMusicTrack);
if (!success) {
sgpMusicTrack = NULL;
} else {
int bytestoread = (int)SFileGetFileSize((HANDLE)sgpMusicTrack, 0);
char *buffer = (char *)DiabloAllocPtr(bytestoread);
SFileReadFile(sgpMusicTrack, buffer, bytestoread, NULL, 0);
SDL_RWops *rw = SDL_RWFromConstMem(buffer, bytestoread);
Mix_Music *Song = Mix_LoadMUS_RW(rw, 1);
Mix_VolumeMusic(MIX_MAX_VOLUME - MIX_MAX_VOLUME * sglMusicVolume / VOLUME_MIN);
Mix_PlayMusic(Song, -1);
sgnMusicTrack = nTrack;
}
}
}
void sound_disable_music(BOOL disable)
{
if (disable) {
music_stop();
} else if (sgnMusicTrack != 6) {
music_start(sgnMusicTrack);
}
}
int sound_get_or_set_music_volume(int volume)
{
if (volume == 1)
return sglMusicVolume;
sglMusicVolume = volume;
if (sgpMusicTrack)
SFileDdaSetVolume(sgpMusicTrack, volume, 0);
return sglMusicVolume;
}
int sound_get_or_set_sound_volume(int volume)
{
if (volume == 1)
return sglSoundVolume;
sglSoundVolume = volume;
return sglSoundVolume;
}
/*
SDL_AudioSpec wanted;
static Uint32 audio_len;
static Uint8 *audio_pos;
void fill_audio(void *udata, Uint8 *stream, int len)
{
//DUMMY();
//wanted.freq = 44100; //seems not to be used at this time
//wanted.format = AUDIO_S16LSB; //seems not to be used at this time
//wanted.channels = 2; // 1 = mono, 2 = stereo, seems not to be used at this time
//wanted.samples = 1024; // Good low-latency value for callback, seems not to be used at this time
//wanted.callback = fill_audio; //seems not to be used at this time
//wanted.userdata = NULL; //seems not to be used at this time
// Only play if we have data left
if (audio_len == 0)
return;
// Mix as much data as possible
len = (len > audio_len ? audio_len : len);
SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
audio_pos += len;
audio_len -= len;
}
*/
}