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#include "engine/trn.hpp"
#include <cstdint>
#include <fmt/format.h>
#ifdef _DEBUG
#include "debug.h"
#endif
#include "engine/load_file.hpp"
#include "lighting.h"
#include "utils/str_cat.hpp"
namespace devilution {
uint8_t *GetInfravisionTRN()
{
return InfravisionTable.data();
}
uint8_t *GetStoneTRN()
{
return StoneTable.data();
}
uint8_t *GetPauseTRN()
{
return PauseTable.data();
}
std::optional<std::array<uint8_t, 256>> GetClassTRN(Player &player)
{
std::array<uint8_t, 256> trn;
char path[64];
const PlayerSpriteData &spriteData = GetPlayerSpriteDataForClass(player._pClass);
*BufCopy(path, "plrgfx\\", spriteData.trn, ".trn") = '\0';
#ifdef _DEBUG
if (!debugTRN.empty()) {
*BufCopy(path, debugTRN.c_str()) = '\0';
}
#endif
if (LoadOptionalFileInMem(path, &trn[0], 256)) {
return trn;
}
return std::nullopt;
}
std::optional<std::array<uint8_t, 256>> GetPlayerGraphicTRN(const char *pszName)
{
char path[MaxMpqPathSize];
*BufCopy(path, pszName, ".trn") = '\0';
std::array<uint8_t, 256> trn;
if (LoadOptionalFileInMem(path, &trn[0], 256)) {
return trn;
}
return std::nullopt;
}
} // namespace devilution