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/**
* @file translation_dummy.cpp
*
* Do not edit this file manually, it is automatically generated
* and updated by the extract_translation_data.py script.
*/
#include "utils/language.h
const char *MT_NZOMBIE_NAME = P_("monster", "Zombie");
const char *MT_BZOMBIE_NAME = P_("monster", "Ghoul");
const char *MT_GZOMBIE_NAME = P_("monster", "Rotting Carcass");
const char *MT_YZOMBIE_NAME = P_("monster", "Black Death");
const char *MT_RFALLSP_NAME = P_("monster", "Fallen One");
const char *MT_DFALLSP_NAME = P_("monster", "Carver");
const char *MT_YFALLSP_NAME = P_("monster", "Devil Kin");
const char *MT_BFALLSP_NAME = P_("monster", "Dark One");
const char *MT_WSKELAX_NAME = P_("monster", "Skeleton");
const char *MT_TSKELAX_NAME = P_("monster", "Corpse Axe");
const char *MT_RSKELAX_NAME = P_("monster", "Burning Dead");
const char *MT_XSKELAX_NAME = P_("monster", "Horror");
const char *MT_RFALLSD_NAME = P_("monster", "Fallen One");
const char *MT_DFALLSD_NAME = P_("monster", "Carver");
const char *MT_YFALLSD_NAME = P_("monster", "Devil Kin");
const char *MT_BFALLSD_NAME = P_("monster", "Dark One");
const char *MT_NSCAV_NAME = P_("monster", "Scavenger");
const char *MT_BSCAV_NAME = P_("monster", "Plague Eater");
const char *MT_WSCAV_NAME = P_("monster", "Shadow Beast");
const char *MT_YSCAV_NAME = P_("monster", "Bone Gasher");
const char *MT_WSKELBW_NAME = P_("monster", "Skeleton");
const char *MT_TSKELBW_NAME = P_("monster", "Corpse Bow");
const char *MT_RSKELBW_NAME = P_("monster", "Burning Dead");
const char *MT_XSKELBW_NAME = P_("monster", "Horror");
const char *MT_WSKELSD_NAME = P_("monster", "Skeleton Captain");
const char *MT_TSKELSD_NAME = P_("monster", "Corpse Captain");
const char *MT_RSKELSD_NAME = P_("monster", "Burning Dead Captain");
const char *MT_XSKELSD_NAME = P_("monster", "Horror Captain");
const char *MT_INVILORD_NAME = P_("monster", "Invisible Lord");
const char *MT_SNEAK_NAME = P_("monster", "Hidden");
const char *MT_STALKER_NAME = P_("monster", "Stalker");
const char *MT_UNSEEN_NAME = P_("monster", "Unseen");
const char *MT_ILLWEAV_NAME = P_("monster", "Illusion Weaver");
const char *MT_LRDSAYTR_NAME = P_("monster", "Satyr Lord");
const char *MT_NGOATMC_NAME = P_("monster", "Flesh Clan");
const char *MT_BGOATMC_NAME = P_("monster", "Stone Clan");
const char *MT_RGOATMC_NAME = P_("monster", "Fire Clan");
const char *MT_GGOATMC_NAME = P_("monster", "Night Clan");
const char *MT_FIEND_NAME = P_("monster", "Fiend");
const char *MT_BLINK_NAME = P_("monster", "Blink");
const char *MT_GLOOM_NAME = P_("monster", "Gloom");
const char *MT_FAMILIAR_NAME = P_("monster", "Familiar");
const char *MT_NGOATBW_NAME = P_("monster", "Flesh Clan");
const char *MT_BGOATBW_NAME = P_("monster", "Stone Clan");
const char *MT_RGOATBW_NAME = P_("monster", "Fire Clan");
const char *MT_GGOATBW_NAME = P_("monster", "Night Clan");
const char *MT_NACID_NAME = P_("monster", "Acid Beast");
const char *MT_RACID_NAME = P_("monster", "Poison Spitter");
const char *MT_BACID_NAME = P_("monster", "Pit Beast");
const char *MT_XACID_NAME = P_("monster", "Lava Maw");
const char *MT_SKING_NAME = P_("monster", "Skeleton King");
const char *MT_CLEAVER_NAME = P_("monster", "The Butcher");
const char *MT_FAT_NAME = P_("monster", "Overlord");
const char *MT_MUDMAN_NAME = P_("monster", "Mud Man");
const char *MT_TOAD_NAME = P_("monster", "Toad Demon");
const char *MT_FLAYED_NAME = P_("monster", "Flayed One");
const char *MT_WYRM_NAME = P_("monster", "Wyrm");
const char *MT_CAVSLUG_NAME = P_("monster", "Cave Slug");
const char *MT_DVLWYRM_NAME = P_("monster", "Devil Wyrm");
const char *MT_DEVOUR_NAME = P_("monster", "Devourer");
const char *MT_NMAGMA_NAME = P_("monster", "Magma Demon");
const char *MT_YMAGMA_NAME = P_("monster", "Blood Stone");
const char *MT_BMAGMA_NAME = P_("monster", "Hell Stone");
const char *MT_WMAGMA_NAME = P_("monster", "Lava Lord");
const char *MT_HORNED_NAME = P_("monster", "Horned Demon");
const char *MT_MUDRUN_NAME = P_("monster", "Mud Runner");
const char *MT_FROSTC_NAME = P_("monster", "Frost Charger");
const char *MT_OBLORD_NAME = P_("monster", "Obsidian Lord");
const char *MT_BONEDMN_NAME = P_("monster", "oldboned");
const char *MT_REDDTH_NAME = P_("monster", "Red Death");
const char *MT_LTCHDMN_NAME = P_("monster", "Litch Demon");
const char *MT_UDEDBLRG_NAME = P_("monster", "Undead Balrog");
const char *MT_INCIN_NAME = P_("monster", "Incinerator");
const char *MT_FLAMLRD_NAME = P_("monster", "Flame Lord");
const char *MT_DOOMFIRE_NAME = P_("monster", "Doom Fire");
const char *MT_HELLBURN_NAME = P_("monster", "Hell Burner");
const char *MT_STORM_NAME = P_("monster", "Red Storm");
const char *MT_RSTORM_NAME = P_("monster", "Storm Rider");
const char *MT_STORML_NAME = P_("monster", "Storm Lord");
const char *MT_MAEL_NAME = P_("monster", "Maelstrom");
const char *MT_BIGFALL_NAME = P_("monster", "Devil Kin Brute");
const char *MT_WINGED_NAME = P_("monster", "Winged-Demon");
const char *MT_GARGOYLE_NAME = P_("monster", "Gargoyle");
const char *MT_BLOODCLW_NAME = P_("monster", "Blood Claw");
const char *MT_DEATHW_NAME = P_("monster", "Death Wing");
const char *MT_MEGA_NAME = P_("monster", "Slayer");
const char *MT_GUARD_NAME = P_("monster", "Guardian");
const char *MT_VTEXLRD_NAME = P_("monster", "Vortex Lord");
const char *MT_BALROG_NAME = P_("monster", "Balrog");
const char *MT_NSNAKE_NAME = P_("monster", "Cave Viper");
const char *MT_RSNAKE_NAME = P_("monster", "Fire Drake");
const char *MT_BSNAKE_NAME = P_("monster", "Gold Viper");
const char *MT_GSNAKE_NAME = P_("monster", "Azure Drake");
const char *MT_NBLACK_NAME = P_("monster", "Black Knight");
const char *MT_RTBLACK_NAME = P_("monster", "Doom Guard");
const char *MT_BTBLACK_NAME = P_("monster", "Steel Lord");
const char *MT_RBLACK_NAME = P_("monster", "Blood Knight");
const char *MT_UNRAV_NAME = P_("monster", "The Shredded");
const char *MT_HOLOWONE_NAME = P_("monster", "Hollow One");
const char *MT_PAINMSTR_NAME = P_("monster", "Pain Master");
const char *MT_REALWEAV_NAME = P_("monster", "Reality Weaver");
const char *MT_SUCCUBUS_NAME = P_("monster", "Succubus");
const char *MT_SNOWWICH_NAME = P_("monster", "Snow Witch");
const char *MT_HLSPWN_NAME = P_("monster", "Hell Spawn");
const char *MT_SOLBRNR_NAME = P_("monster", "Soul Burner");
const char *MT_COUNSLR_NAME = P_("monster", "Counselor");
const char *MT_MAGISTR_NAME = P_("monster", "Magistrate");
const char *MT_CABALIST_NAME = P_("monster", "Cabalist");
const char *MT_ADVOCATE_NAME = P_("monster", "Advocate");
const char *MT_GOLEM_NAME = P_("monster", "Golem");
const char *MT_DIABLO_NAME = P_("monster", "The Dark Lord");
const char *MT_DARKMAGE_NAME = P_("monster", "The Arch-Litch Malignus");
const char *MT_HELLBOAR_NAME = P_("monster", "Hellboar");
const char *MT_STINGER_NAME = P_("monster", "Stinger");
const char *MT_PSYCHORB_NAME = P_("monster", "Psychorb");
const char *MT_ARACHNON_NAME = P_("monster", "Arachnon");
const char *MT_FELLTWIN_NAME = P_("monster", "Felltwin");
const char *MT_HORKSPWN_NAME = P_("monster", "Hork Spawn");
const char *MT_VENMTAIL_NAME = P_("monster", "Venomtail");
const char *MT_NECRMORB_NAME = P_("monster", "Necromorb");
const char *MT_SPIDLORD_NAME = P_("monster", "Spider Lord");
const char *MT_LASHWORM_NAME = P_("monster", "Lashworm");
const char *MT_TORCHANT_NAME = P_("monster", "Torchant");
const char *MT_HORKDMN_NAME = P_("monster", "Hork Demon");
const char *MT_DEFILER_NAME = P_("monster", "Hell Bug");
const char *MT_GRAVEDIG_NAME = P_("monster", "Gravedigger");
const char *MT_TOMBRAT_NAME = P_("monster", "Tomb Rat");
const char *MT_FIREBAT_NAME = P_("monster", "Firebat");
const char *MT_SKLWING_NAME = P_("monster", "Skullwing");
const char *MT_LICH_NAME = P_("monster", "Lich");
const char *MT_CRYPTDMN_NAME = P_("monster", "Crypt Demon");
const char *MT_HELLBAT_NAME = P_("monster", "Hellbat");
const char *MT_BONEDEMN_NAME = P_("monster", "Bone Demon");
const char *MT_ARCHLICH_NAME = P_("monster", "Arch Lich");
const char *MT_BICLOPS_NAME = P_("monster", "Biclops");
const char *MT_FLESTHNG_NAME = P_("monster", "Flesh Thing");
const char *MT_REAPER_NAME = P_("monster", "Reaper");
const char *MT_NAKRUL_NAME = P_("monster", "Na-Krul");