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1609 lines
60 KiB
1609 lines
60 KiB
// Generated by the protocol buffer compiler. DO NOT EDIT! |
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// NO CHECKED-IN PROTOBUF GENCODE |
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// source: game.proto |
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// Protobuf C++ Version: 5.29.3 |
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#ifndef game_2eproto_2epb_2eh |
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#define game_2eproto_2epb_2eh |
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#include <limits> |
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#include <string> |
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#include <type_traits> |
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#include <utility> |
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#include "google/protobuf/runtime_version.h" |
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#if PROTOBUF_VERSION != 5029003 |
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#error "Protobuf C++ gencode is built with an incompatible version of" |
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#error "Protobuf C++ headers/runtime. See" |
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#error "https://protobuf.dev/support/cross-version-runtime-guarantee/#cpp" |
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#endif |
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#include "google/protobuf/io/coded_stream.h" |
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#include "google/protobuf/arena.h" |
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#include "google/protobuf/arenastring.h" |
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#include "google/protobuf/generated_message_tctable_decl.h" |
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#include "google/protobuf/generated_message_util.h" |
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#include "google/protobuf/metadata_lite.h" |
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#include "google/protobuf/message_lite.h" |
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#include "google/protobuf/repeated_field.h" // IWYU pragma: export |
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#include "google/protobuf/extension_set.h" // IWYU pragma: export |
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#include "data.pb.h" |
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// @@protoc_insertion_point(includes) |
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// Must be included last. |
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#include "google/protobuf/port_def.inc" |
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#define PROTOBUF_INTERNAL_EXPORT_game_2eproto |
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namespace google { |
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namespace protobuf { |
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namespace internal { |
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template <typename T> |
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::absl::string_view GetAnyMessageName(); |
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} // namespace internal |
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} // namespace protobuf |
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} // namespace google |
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// Internal implementation detail -- do not use these members. |
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struct TableStruct_game_2eproto { |
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static const ::uint32_t offsets[]; |
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}; |
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namespace dapi { |
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namespace game { |
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class FrameUpdate; |
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struct FrameUpdateDefaultTypeInternal; |
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extern FrameUpdateDefaultTypeInternal _FrameUpdate_default_instance_; |
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} // namespace game |
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} // namespace dapi |
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namespace google { |
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namespace protobuf { |
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} // namespace protobuf |
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} // namespace google |
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namespace dapi { |
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namespace game { |
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// =================================================================== |
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// ------------------------------------------------------------------- |
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class FrameUpdate final : public ::google::protobuf::MessageLite |
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/* @@protoc_insertion_point(class_definition:dapi.game.FrameUpdate) */ { |
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public: |
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inline FrameUpdate() : FrameUpdate(nullptr) {} |
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~FrameUpdate() PROTOBUF_FINAL; |
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#if defined(PROTOBUF_CUSTOM_VTABLE) |
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void operator delete(FrameUpdate* msg, std::destroying_delete_t) { |
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SharedDtor(*msg); |
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::google::protobuf::internal::SizedDelete(msg, sizeof(FrameUpdate)); |
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} |
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#endif |
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template <typename = void> |
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explicit PROTOBUF_CONSTEXPR FrameUpdate( |
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::google::protobuf::internal::ConstantInitialized); |
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inline FrameUpdate(const FrameUpdate& from) : FrameUpdate(nullptr, from) {} |
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inline FrameUpdate(FrameUpdate&& from) noexcept |
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: FrameUpdate(nullptr, std::move(from)) {} |
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inline FrameUpdate& operator=(const FrameUpdate& from) { |
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CopyFrom(from); |
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return *this; |
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} |
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inline FrameUpdate& operator=(FrameUpdate&& from) noexcept { |
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if (this == &from) return *this; |
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if (::google::protobuf::internal::CanMoveWithInternalSwap(GetArena(), from.GetArena())) { |
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InternalSwap(&from); |
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} else { |
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CopyFrom(from); |
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} |
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return *this; |
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} |
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inline const std::string& unknown_fields() const |
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ABSL_ATTRIBUTE_LIFETIME_BOUND { |
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return _internal_metadata_.unknown_fields<std::string>(::google::protobuf::internal::GetEmptyString); |
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} |
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inline std::string* mutable_unknown_fields() |
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ABSL_ATTRIBUTE_LIFETIME_BOUND { |
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return _internal_metadata_.mutable_unknown_fields<std::string>(); |
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} |
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static const FrameUpdate& default_instance() { |
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return *internal_default_instance(); |
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} |
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static inline const FrameUpdate* internal_default_instance() { |
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return reinterpret_cast<const FrameUpdate*>( |
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&_FrameUpdate_default_instance_); |
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} |
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static constexpr int kIndexInFileMessages = 0; |
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friend void swap(FrameUpdate& a, FrameUpdate& b) { a.Swap(&b); } |
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inline void Swap(FrameUpdate* other) { |
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if (other == this) return; |
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if (::google::protobuf::internal::CanUseInternalSwap(GetArena(), other->GetArena())) { |
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InternalSwap(other); |
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} else { |
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::google::protobuf::internal::GenericSwap(this, other); |
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} |
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} |
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void UnsafeArenaSwap(FrameUpdate* other) { |
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if (other == this) return; |
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ABSL_DCHECK(GetArena() == other->GetArena()); |
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InternalSwap(other); |
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} |
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// implements Message ---------------------------------------------- |
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FrameUpdate* New(::google::protobuf::Arena* arena = nullptr) const { |
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return ::google::protobuf::MessageLite::DefaultConstruct<FrameUpdate>(arena); |
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} |
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void CopyFrom(const FrameUpdate& from); |
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void MergeFrom(const FrameUpdate& from) { FrameUpdate::MergeImpl(*this, from); } |
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private: |
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static void MergeImpl(::google::protobuf::MessageLite& to_msg, |
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const ::google::protobuf::MessageLite& from_msg); |
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public: |
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bool IsInitialized() const { |
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return true; |
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} |
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ABSL_ATTRIBUTE_REINITIALIZES void Clear() PROTOBUF_FINAL; |
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#if defined(PROTOBUF_CUSTOM_VTABLE) |
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private: |
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static ::size_t ByteSizeLong(const ::google::protobuf::MessageLite& msg); |
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static ::uint8_t* _InternalSerialize( |
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const MessageLite& msg, ::uint8_t* target, |
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::google::protobuf::io::EpsCopyOutputStream* stream); |
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public: |
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::size_t ByteSizeLong() const { return ByteSizeLong(*this); } |
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::uint8_t* _InternalSerialize( |
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::uint8_t* target, |
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::google::protobuf::io::EpsCopyOutputStream* stream) const { |
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return _InternalSerialize(*this, target, stream); |
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} |
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#else // PROTOBUF_CUSTOM_VTABLE |
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::size_t ByteSizeLong() const final; |
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::uint8_t* _InternalSerialize( |
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::uint8_t* target, |
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::google::protobuf::io::EpsCopyOutputStream* stream) const final; |
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#endif // PROTOBUF_CUSTOM_VTABLE |
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int GetCachedSize() const { return _impl_._cached_size_.Get(); } |
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private: |
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void SharedCtor(::google::protobuf::Arena* arena); |
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static void SharedDtor(MessageLite& self); |
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void InternalSwap(FrameUpdate* other); |
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private: |
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template <typename T> |
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friend ::absl::string_view( |
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::google::protobuf::internal::GetAnyMessageName)(); |
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static ::absl::string_view FullMessageName() { return "dapi.game.FrameUpdate"; } |
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protected: |
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explicit FrameUpdate(::google::protobuf::Arena* arena); |
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FrameUpdate(::google::protobuf::Arena* arena, const FrameUpdate& from); |
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FrameUpdate(::google::protobuf::Arena* arena, FrameUpdate&& from) noexcept |
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: FrameUpdate(arena) { |
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*this = ::std::move(from); |
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} |
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const ::google::protobuf::internal::ClassData* GetClassData() const PROTOBUF_FINAL; |
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static void* PlacementNew_(const void*, void* mem, |
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::google::protobuf::Arena* arena); |
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static constexpr auto InternalNewImpl_(); |
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static const ::google::protobuf::internal::ClassDataLite<22> _class_data_; |
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public: |
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// nested types ---------------------------------------------------- |
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// accessors ------------------------------------------------------- |
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enum : int { |
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kDPieceFieldNumber = 15, |
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kPlayerDataFieldNumber = 16, |
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kItemDataFieldNumber = 17, |
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kGroundItemIDFieldNumber = 18, |
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kTownerDataFieldNumber = 19, |
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kStoreOptionFieldNumber = 20, |
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kStoreItemsFieldNumber = 21, |
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kTriggerDataFieldNumber = 22, |
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kMonsterDataFieldNumber = 23, |
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kObjectDataFieldNumber = 24, |
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kMissileDataFieldNumber = 25, |
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kPortalDataFieldNumber = 26, |
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kQuestDataFieldNumber = 27, |
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kQtextFieldNumber = 9, |
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kPlayerFieldNumber = 1, |
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kStextflagFieldNumber = 2, |
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kPauseModeFieldNumber = 3, |
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kCursorFieldNumber = 5, |
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kMenuOpenFieldNumber = 4, |
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kChrflagFieldNumber = 6, |
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kInvflagFieldNumber = 7, |
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kQtextflagFieldNumber = 8, |
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kCurrlevelFieldNumber = 10, |
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kSetlevelFieldNumber = 11, |
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kFpsFieldNumber = 12, |
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kGameModeFieldNumber = 13, |
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kGnDifficultyFieldNumber = 14, |
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}; |
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// repeated .dapi.data.TileData dPiece = 15; |
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int dpiece_size() const; |
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private: |
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int _internal_dpiece_size() const; |
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public: |
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void clear_dpiece() ; |
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::dapi::data::TileData* mutable_dpiece(int index); |
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::google::protobuf::RepeatedPtrField<::dapi::data::TileData>* mutable_dpiece(); |
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private: |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>& _internal_dpiece() const; |
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::google::protobuf::RepeatedPtrField<::dapi::data::TileData>* _internal_mutable_dpiece(); |
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public: |
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const ::dapi::data::TileData& dpiece(int index) const; |
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::dapi::data::TileData* add_dpiece(); |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>& dpiece() const; |
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// repeated .dapi.data.PlayerData playerData = 16; |
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int playerdata_size() const; |
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private: |
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int _internal_playerdata_size() const; |
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public: |
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void clear_playerdata() ; |
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::dapi::data::PlayerData* mutable_playerdata(int index); |
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::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>* mutable_playerdata(); |
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private: |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>& _internal_playerdata() const; |
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::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>* _internal_mutable_playerdata(); |
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public: |
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const ::dapi::data::PlayerData& playerdata(int index) const; |
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::dapi::data::PlayerData* add_playerdata(); |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>& playerdata() const; |
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// repeated .dapi.data.ItemData itemData = 17; |
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int itemdata_size() const; |
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private: |
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int _internal_itemdata_size() const; |
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public: |
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void clear_itemdata() ; |
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::dapi::data::ItemData* mutable_itemdata(int index); |
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::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>* mutable_itemdata(); |
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private: |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>& _internal_itemdata() const; |
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::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>* _internal_mutable_itemdata(); |
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public: |
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const ::dapi::data::ItemData& itemdata(int index) const; |
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::dapi::data::ItemData* add_itemdata(); |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>& itemdata() const; |
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// repeated uint32 groundItemID = 18; |
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int grounditemid_size() const; |
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private: |
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int _internal_grounditemid_size() const; |
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public: |
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void clear_grounditemid() ; |
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::uint32_t grounditemid(int index) const; |
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void set_grounditemid(int index, ::uint32_t value); |
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void add_grounditemid(::uint32_t value); |
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const ::google::protobuf::RepeatedField<::uint32_t>& grounditemid() const; |
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::google::protobuf::RepeatedField<::uint32_t>* mutable_grounditemid(); |
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private: |
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const ::google::protobuf::RepeatedField<::uint32_t>& _internal_grounditemid() const; |
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::google::protobuf::RepeatedField<::uint32_t>* _internal_mutable_grounditemid(); |
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public: |
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// repeated .dapi.data.TownerData townerData = 19; |
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int townerdata_size() const; |
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private: |
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int _internal_townerdata_size() const; |
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public: |
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void clear_townerdata() ; |
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::dapi::data::TownerData* mutable_townerdata(int index); |
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::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>* mutable_townerdata(); |
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private: |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>& _internal_townerdata() const; |
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::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>* _internal_mutable_townerdata(); |
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public: |
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const ::dapi::data::TownerData& townerdata(int index) const; |
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::dapi::data::TownerData* add_townerdata(); |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>& townerdata() const; |
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// repeated uint32 storeOption = 20; |
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int storeoption_size() const; |
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private: |
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int _internal_storeoption_size() const; |
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public: |
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void clear_storeoption() ; |
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::uint32_t storeoption(int index) const; |
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void set_storeoption(int index, ::uint32_t value); |
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void add_storeoption(::uint32_t value); |
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const ::google::protobuf::RepeatedField<::uint32_t>& storeoption() const; |
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::google::protobuf::RepeatedField<::uint32_t>* mutable_storeoption(); |
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private: |
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const ::google::protobuf::RepeatedField<::uint32_t>& _internal_storeoption() const; |
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::google::protobuf::RepeatedField<::uint32_t>* _internal_mutable_storeoption(); |
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public: |
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// repeated uint32 storeItems = 21; |
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int storeitems_size() const; |
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private: |
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int _internal_storeitems_size() const; |
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public: |
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void clear_storeitems() ; |
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::uint32_t storeitems(int index) const; |
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void set_storeitems(int index, ::uint32_t value); |
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void add_storeitems(::uint32_t value); |
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const ::google::protobuf::RepeatedField<::uint32_t>& storeitems() const; |
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::google::protobuf::RepeatedField<::uint32_t>* mutable_storeitems(); |
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private: |
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const ::google::protobuf::RepeatedField<::uint32_t>& _internal_storeitems() const; |
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::google::protobuf::RepeatedField<::uint32_t>* _internal_mutable_storeitems(); |
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public: |
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// repeated .dapi.data.TriggerData triggerData = 22; |
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int triggerdata_size() const; |
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private: |
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int _internal_triggerdata_size() const; |
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public: |
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void clear_triggerdata() ; |
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::dapi::data::TriggerData* mutable_triggerdata(int index); |
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::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>* mutable_triggerdata(); |
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private: |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>& _internal_triggerdata() const; |
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::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>* _internal_mutable_triggerdata(); |
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public: |
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const ::dapi::data::TriggerData& triggerdata(int index) const; |
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::dapi::data::TriggerData* add_triggerdata(); |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>& triggerdata() const; |
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// repeated .dapi.data.MonsterData monsterData = 23; |
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int monsterdata_size() const; |
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private: |
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int _internal_monsterdata_size() const; |
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public: |
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void clear_monsterdata() ; |
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::dapi::data::MonsterData* mutable_monsterdata(int index); |
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::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>* mutable_monsterdata(); |
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private: |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>& _internal_monsterdata() const; |
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::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>* _internal_mutable_monsterdata(); |
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public: |
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const ::dapi::data::MonsterData& monsterdata(int index) const; |
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::dapi::data::MonsterData* add_monsterdata(); |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>& monsterdata() const; |
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// repeated .dapi.data.ObjectData objectData = 24; |
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int objectdata_size() const; |
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private: |
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int _internal_objectdata_size() const; |
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public: |
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void clear_objectdata() ; |
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::dapi::data::ObjectData* mutable_objectdata(int index); |
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::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>* mutable_objectdata(); |
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private: |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>& _internal_objectdata() const; |
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::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>* _internal_mutable_objectdata(); |
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public: |
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const ::dapi::data::ObjectData& objectdata(int index) const; |
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::dapi::data::ObjectData* add_objectdata(); |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>& objectdata() const; |
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// repeated .dapi.data.MissileData missileData = 25; |
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int missiledata_size() const; |
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private: |
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int _internal_missiledata_size() const; |
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public: |
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void clear_missiledata() ; |
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::dapi::data::MissileData* mutable_missiledata(int index); |
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::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>* mutable_missiledata(); |
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private: |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>& _internal_missiledata() const; |
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::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>* _internal_mutable_missiledata(); |
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public: |
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const ::dapi::data::MissileData& missiledata(int index) const; |
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::dapi::data::MissileData* add_missiledata(); |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>& missiledata() const; |
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// repeated .dapi.data.PortalData portalData = 26; |
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int portaldata_size() const; |
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private: |
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int _internal_portaldata_size() const; |
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|
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public: |
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void clear_portaldata() ; |
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::dapi::data::PortalData* mutable_portaldata(int index); |
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::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>* mutable_portaldata(); |
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private: |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>& _internal_portaldata() const; |
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::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>* _internal_mutable_portaldata(); |
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public: |
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const ::dapi::data::PortalData& portaldata(int index) const; |
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::dapi::data::PortalData* add_portaldata(); |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>& portaldata() const; |
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// repeated .dapi.data.QuestData questData = 27; |
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int questdata_size() const; |
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private: |
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int _internal_questdata_size() const; |
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|
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public: |
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void clear_questdata() ; |
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::dapi::data::QuestData* mutable_questdata(int index); |
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::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>* mutable_questdata(); |
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|
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private: |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>& _internal_questdata() const; |
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::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>* _internal_mutable_questdata(); |
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public: |
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const ::dapi::data::QuestData& questdata(int index) const; |
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::dapi::data::QuestData* add_questdata(); |
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const ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>& questdata() const; |
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// string qtext = 9; |
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void clear_qtext() ; |
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const std::string& qtext() const; |
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template <typename Arg_ = const std::string&, typename... Args_> |
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void set_qtext(Arg_&& arg, Args_... args); |
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std::string* mutable_qtext(); |
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PROTOBUF_NODISCARD std::string* release_qtext(); |
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void set_allocated_qtext(std::string* value); |
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|
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private: |
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const std::string& _internal_qtext() const; |
|
inline PROTOBUF_ALWAYS_INLINE void _internal_set_qtext( |
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const std::string& value); |
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std::string* _internal_mutable_qtext(); |
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public: |
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// uint32 player = 1; |
|
void clear_player() ; |
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::uint32_t player() const; |
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void set_player(::uint32_t value); |
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private: |
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::uint32_t _internal_player() const; |
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void _internal_set_player(::uint32_t value); |
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|
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public: |
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// sint32 stextflag = 2; |
|
void clear_stextflag() ; |
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::int32_t stextflag() const; |
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void set_stextflag(::int32_t value); |
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|
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private: |
|
::int32_t _internal_stextflag() const; |
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void _internal_set_stextflag(::int32_t value); |
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|
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public: |
|
// sint32 pauseMode = 3; |
|
void clear_pausemode() ; |
|
::int32_t pausemode() const; |
|
void set_pausemode(::int32_t value); |
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|
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private: |
|
::int32_t _internal_pausemode() const; |
|
void _internal_set_pausemode(::int32_t value); |
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|
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public: |
|
// uint32 cursor = 5; |
|
void clear_cursor() ; |
|
::uint32_t cursor() const; |
|
void set_cursor(::uint32_t value); |
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|
|
private: |
|
::uint32_t _internal_cursor() const; |
|
void _internal_set_cursor(::uint32_t value); |
|
|
|
public: |
|
// bool menuOpen = 4; |
|
void clear_menuopen() ; |
|
bool menuopen() const; |
|
void set_menuopen(bool value); |
|
|
|
private: |
|
bool _internal_menuopen() const; |
|
void _internal_set_menuopen(bool value); |
|
|
|
public: |
|
// bool chrflag = 6; |
|
void clear_chrflag() ; |
|
bool chrflag() const; |
|
void set_chrflag(bool value); |
|
|
|
private: |
|
bool _internal_chrflag() const; |
|
void _internal_set_chrflag(bool value); |
|
|
|
public: |
|
// bool invflag = 7; |
|
void clear_invflag() ; |
|
bool invflag() const; |
|
void set_invflag(bool value); |
|
|
|
private: |
|
bool _internal_invflag() const; |
|
void _internal_set_invflag(bool value); |
|
|
|
public: |
|
// bool qtextflag = 8; |
|
void clear_qtextflag() ; |
|
bool qtextflag() const; |
|
void set_qtextflag(bool value); |
|
|
|
private: |
|
bool _internal_qtextflag() const; |
|
void _internal_set_qtextflag(bool value); |
|
|
|
public: |
|
// uint32 currlevel = 10; |
|
void clear_currlevel() ; |
|
::uint32_t currlevel() const; |
|
void set_currlevel(::uint32_t value); |
|
|
|
private: |
|
::uint32_t _internal_currlevel() const; |
|
void _internal_set_currlevel(::uint32_t value); |
|
|
|
public: |
|
// bool setlevel = 11; |
|
void clear_setlevel() ; |
|
bool setlevel() const; |
|
void set_setlevel(bool value); |
|
|
|
private: |
|
bool _internal_setlevel() const; |
|
void _internal_set_setlevel(bool value); |
|
|
|
public: |
|
// uint32 fps = 12; |
|
void clear_fps() ; |
|
::uint32_t fps() const; |
|
void set_fps(::uint32_t value); |
|
|
|
private: |
|
::uint32_t _internal_fps() const; |
|
void _internal_set_fps(::uint32_t value); |
|
|
|
public: |
|
// uint32 gameMode = 13; |
|
void clear_gamemode() ; |
|
::uint32_t gamemode() const; |
|
void set_gamemode(::uint32_t value); |
|
|
|
private: |
|
::uint32_t _internal_gamemode() const; |
|
void _internal_set_gamemode(::uint32_t value); |
|
|
|
public: |
|
// uint32 gnDifficulty = 14; |
|
void clear_gndifficulty() ; |
|
::uint32_t gndifficulty() const; |
|
void set_gndifficulty(::uint32_t value); |
|
|
|
private: |
|
::uint32_t _internal_gndifficulty() const; |
|
void _internal_set_gndifficulty(::uint32_t value); |
|
|
|
public: |
|
// @@protoc_insertion_point(class_scope:dapi.game.FrameUpdate) |
|
private: |
|
class _Internal; |
|
friend class ::google::protobuf::internal::TcParser; |
|
static const ::google::protobuf::internal::TcParseTable< |
|
5, 27, 10, |
|
59, 2> |
|
_table_; |
|
|
|
friend class ::google::protobuf::MessageLite; |
|
friend class ::google::protobuf::Arena; |
|
template <typename T> |
|
friend class ::google::protobuf::Arena::InternalHelper; |
|
using InternalArenaConstructable_ = void; |
|
using DestructorSkippable_ = void; |
|
struct Impl_ { |
|
inline explicit constexpr Impl_( |
|
::google::protobuf::internal::ConstantInitialized) noexcept; |
|
inline explicit Impl_(::google::protobuf::internal::InternalVisibility visibility, |
|
::google::protobuf::Arena* arena); |
|
inline explicit Impl_(::google::protobuf::internal::InternalVisibility visibility, |
|
::google::protobuf::Arena* arena, const Impl_& from, |
|
const FrameUpdate& from_msg); |
|
::google::protobuf::RepeatedPtrField< ::dapi::data::TileData > dpiece_; |
|
::google::protobuf::RepeatedPtrField< ::dapi::data::PlayerData > playerdata_; |
|
::google::protobuf::RepeatedPtrField< ::dapi::data::ItemData > itemdata_; |
|
::google::protobuf::RepeatedField<::uint32_t> grounditemid_; |
|
::google::protobuf::internal::CachedSize _grounditemid_cached_byte_size_; |
|
::google::protobuf::RepeatedPtrField< ::dapi::data::TownerData > townerdata_; |
|
::google::protobuf::RepeatedField<::uint32_t> storeoption_; |
|
::google::protobuf::internal::CachedSize _storeoption_cached_byte_size_; |
|
::google::protobuf::RepeatedField<::uint32_t> storeitems_; |
|
::google::protobuf::internal::CachedSize _storeitems_cached_byte_size_; |
|
::google::protobuf::RepeatedPtrField< ::dapi::data::TriggerData > triggerdata_; |
|
::google::protobuf::RepeatedPtrField< ::dapi::data::MonsterData > monsterdata_; |
|
::google::protobuf::RepeatedPtrField< ::dapi::data::ObjectData > objectdata_; |
|
::google::protobuf::RepeatedPtrField< ::dapi::data::MissileData > missiledata_; |
|
::google::protobuf::RepeatedPtrField< ::dapi::data::PortalData > portaldata_; |
|
::google::protobuf::RepeatedPtrField< ::dapi::data::QuestData > questdata_; |
|
::google::protobuf::internal::ArenaStringPtr qtext_; |
|
::uint32_t player_; |
|
::int32_t stextflag_; |
|
::int32_t pausemode_; |
|
::uint32_t cursor_; |
|
bool menuopen_; |
|
bool chrflag_; |
|
bool invflag_; |
|
bool qtextflag_; |
|
::uint32_t currlevel_; |
|
bool setlevel_; |
|
::uint32_t fps_; |
|
::uint32_t gamemode_; |
|
::uint32_t gndifficulty_; |
|
::google::protobuf::internal::CachedSize _cached_size_; |
|
PROTOBUF_TSAN_DECLARE_MEMBER |
|
}; |
|
union { Impl_ _impl_; }; |
|
friend struct ::TableStruct_game_2eproto; |
|
}; |
|
|
|
// =================================================================== |
|
|
|
|
|
|
|
|
|
// =================================================================== |
|
|
|
|
|
#ifdef __GNUC__ |
|
#pragma GCC diagnostic push |
|
#pragma GCC diagnostic ignored "-Wstrict-aliasing" |
|
#endif // __GNUC__ |
|
// ------------------------------------------------------------------- |
|
|
|
// FrameUpdate |
|
|
|
// uint32 player = 1; |
|
inline void FrameUpdate::clear_player() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.player_ = 0u; |
|
} |
|
inline ::uint32_t FrameUpdate::player() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.player) |
|
return _internal_player(); |
|
} |
|
inline void FrameUpdate::set_player(::uint32_t value) { |
|
_internal_set_player(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.player) |
|
} |
|
inline ::uint32_t FrameUpdate::_internal_player() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.player_; |
|
} |
|
inline void FrameUpdate::_internal_set_player(::uint32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.player_ = value; |
|
} |
|
|
|
// sint32 stextflag = 2; |
|
inline void FrameUpdate::clear_stextflag() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.stextflag_ = 0; |
|
} |
|
inline ::int32_t FrameUpdate::stextflag() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.stextflag) |
|
return _internal_stextflag(); |
|
} |
|
inline void FrameUpdate::set_stextflag(::int32_t value) { |
|
_internal_set_stextflag(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.stextflag) |
|
} |
|
inline ::int32_t FrameUpdate::_internal_stextflag() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.stextflag_; |
|
} |
|
inline void FrameUpdate::_internal_set_stextflag(::int32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.stextflag_ = value; |
|
} |
|
|
|
// sint32 pauseMode = 3; |
|
inline void FrameUpdate::clear_pausemode() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.pausemode_ = 0; |
|
} |
|
inline ::int32_t FrameUpdate::pausemode() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.pauseMode) |
|
return _internal_pausemode(); |
|
} |
|
inline void FrameUpdate::set_pausemode(::int32_t value) { |
|
_internal_set_pausemode(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.pauseMode) |
|
} |
|
inline ::int32_t FrameUpdate::_internal_pausemode() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.pausemode_; |
|
} |
|
inline void FrameUpdate::_internal_set_pausemode(::int32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.pausemode_ = value; |
|
} |
|
|
|
// bool menuOpen = 4; |
|
inline void FrameUpdate::clear_menuopen() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.menuopen_ = false; |
|
} |
|
inline bool FrameUpdate::menuopen() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.menuOpen) |
|
return _internal_menuopen(); |
|
} |
|
inline void FrameUpdate::set_menuopen(bool value) { |
|
_internal_set_menuopen(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.menuOpen) |
|
} |
|
inline bool FrameUpdate::_internal_menuopen() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.menuopen_; |
|
} |
|
inline void FrameUpdate::_internal_set_menuopen(bool value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.menuopen_ = value; |
|
} |
|
|
|
// uint32 cursor = 5; |
|
inline void FrameUpdate::clear_cursor() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.cursor_ = 0u; |
|
} |
|
inline ::uint32_t FrameUpdate::cursor() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.cursor) |
|
return _internal_cursor(); |
|
} |
|
inline void FrameUpdate::set_cursor(::uint32_t value) { |
|
_internal_set_cursor(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.cursor) |
|
} |
|
inline ::uint32_t FrameUpdate::_internal_cursor() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.cursor_; |
|
} |
|
inline void FrameUpdate::_internal_set_cursor(::uint32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.cursor_ = value; |
|
} |
|
|
|
// bool chrflag = 6; |
|
inline void FrameUpdate::clear_chrflag() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.chrflag_ = false; |
|
} |
|
inline bool FrameUpdate::chrflag() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.chrflag) |
|
return _internal_chrflag(); |
|
} |
|
inline void FrameUpdate::set_chrflag(bool value) { |
|
_internal_set_chrflag(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.chrflag) |
|
} |
|
inline bool FrameUpdate::_internal_chrflag() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.chrflag_; |
|
} |
|
inline void FrameUpdate::_internal_set_chrflag(bool value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.chrflag_ = value; |
|
} |
|
|
|
// bool invflag = 7; |
|
inline void FrameUpdate::clear_invflag() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.invflag_ = false; |
|
} |
|
inline bool FrameUpdate::invflag() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.invflag) |
|
return _internal_invflag(); |
|
} |
|
inline void FrameUpdate::set_invflag(bool value) { |
|
_internal_set_invflag(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.invflag) |
|
} |
|
inline bool FrameUpdate::_internal_invflag() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.invflag_; |
|
} |
|
inline void FrameUpdate::_internal_set_invflag(bool value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.invflag_ = value; |
|
} |
|
|
|
// bool qtextflag = 8; |
|
inline void FrameUpdate::clear_qtextflag() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.qtextflag_ = false; |
|
} |
|
inline bool FrameUpdate::qtextflag() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.qtextflag) |
|
return _internal_qtextflag(); |
|
} |
|
inline void FrameUpdate::set_qtextflag(bool value) { |
|
_internal_set_qtextflag(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.qtextflag) |
|
} |
|
inline bool FrameUpdate::_internal_qtextflag() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.qtextflag_; |
|
} |
|
inline void FrameUpdate::_internal_set_qtextflag(bool value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.qtextflag_ = value; |
|
} |
|
|
|
// string qtext = 9; |
|
inline void FrameUpdate::clear_qtext() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.qtext_.ClearToEmpty(); |
|
} |
|
inline const std::string& FrameUpdate::qtext() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.qtext) |
|
return _internal_qtext(); |
|
} |
|
template <typename Arg_, typename... Args_> |
|
inline PROTOBUF_ALWAYS_INLINE void FrameUpdate::set_qtext(Arg_&& arg, |
|
Args_... args) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.qtext_.Set(static_cast<Arg_&&>(arg), args..., GetArena()); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.qtext) |
|
} |
|
inline std::string* FrameUpdate::mutable_qtext() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
std::string* _s = _internal_mutable_qtext(); |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.qtext) |
|
return _s; |
|
} |
|
inline const std::string& FrameUpdate::_internal_qtext() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.qtext_.Get(); |
|
} |
|
inline void FrameUpdate::_internal_set_qtext(const std::string& value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.qtext_.Set(value, GetArena()); |
|
} |
|
inline std::string* FrameUpdate::_internal_mutable_qtext() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _impl_.qtext_.Mutable( GetArena()); |
|
} |
|
inline std::string* FrameUpdate::release_qtext() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
// @@protoc_insertion_point(field_release:dapi.game.FrameUpdate.qtext) |
|
return _impl_.qtext_.Release(); |
|
} |
|
inline void FrameUpdate::set_allocated_qtext(std::string* value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.qtext_.SetAllocated(value, GetArena()); |
|
if (::google::protobuf::internal::DebugHardenForceCopyDefaultString() && _impl_.qtext_.IsDefault()) { |
|
_impl_.qtext_.Set("", GetArena()); |
|
} |
|
// @@protoc_insertion_point(field_set_allocated:dapi.game.FrameUpdate.qtext) |
|
} |
|
|
|
// uint32 currlevel = 10; |
|
inline void FrameUpdate::clear_currlevel() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.currlevel_ = 0u; |
|
} |
|
inline ::uint32_t FrameUpdate::currlevel() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.currlevel) |
|
return _internal_currlevel(); |
|
} |
|
inline void FrameUpdate::set_currlevel(::uint32_t value) { |
|
_internal_set_currlevel(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.currlevel) |
|
} |
|
inline ::uint32_t FrameUpdate::_internal_currlevel() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.currlevel_; |
|
} |
|
inline void FrameUpdate::_internal_set_currlevel(::uint32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.currlevel_ = value; |
|
} |
|
|
|
// bool setlevel = 11; |
|
inline void FrameUpdate::clear_setlevel() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.setlevel_ = false; |
|
} |
|
inline bool FrameUpdate::setlevel() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.setlevel) |
|
return _internal_setlevel(); |
|
} |
|
inline void FrameUpdate::set_setlevel(bool value) { |
|
_internal_set_setlevel(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.setlevel) |
|
} |
|
inline bool FrameUpdate::_internal_setlevel() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.setlevel_; |
|
} |
|
inline void FrameUpdate::_internal_set_setlevel(bool value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.setlevel_ = value; |
|
} |
|
|
|
// uint32 fps = 12; |
|
inline void FrameUpdate::clear_fps() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.fps_ = 0u; |
|
} |
|
inline ::uint32_t FrameUpdate::fps() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.fps) |
|
return _internal_fps(); |
|
} |
|
inline void FrameUpdate::set_fps(::uint32_t value) { |
|
_internal_set_fps(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.fps) |
|
} |
|
inline ::uint32_t FrameUpdate::_internal_fps() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.fps_; |
|
} |
|
inline void FrameUpdate::_internal_set_fps(::uint32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.fps_ = value; |
|
} |
|
|
|
// uint32 gameMode = 13; |
|
inline void FrameUpdate::clear_gamemode() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.gamemode_ = 0u; |
|
} |
|
inline ::uint32_t FrameUpdate::gamemode() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.gameMode) |
|
return _internal_gamemode(); |
|
} |
|
inline void FrameUpdate::set_gamemode(::uint32_t value) { |
|
_internal_set_gamemode(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.gameMode) |
|
} |
|
inline ::uint32_t FrameUpdate::_internal_gamemode() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.gamemode_; |
|
} |
|
inline void FrameUpdate::_internal_set_gamemode(::uint32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.gamemode_ = value; |
|
} |
|
|
|
// uint32 gnDifficulty = 14; |
|
inline void FrameUpdate::clear_gndifficulty() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.gndifficulty_ = 0u; |
|
} |
|
inline ::uint32_t FrameUpdate::gndifficulty() const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.gnDifficulty) |
|
return _internal_gndifficulty(); |
|
} |
|
inline void FrameUpdate::set_gndifficulty(::uint32_t value) { |
|
_internal_set_gndifficulty(value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.gnDifficulty) |
|
} |
|
inline ::uint32_t FrameUpdate::_internal_gndifficulty() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.gndifficulty_; |
|
} |
|
inline void FrameUpdate::_internal_set_gndifficulty(::uint32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.gndifficulty_ = value; |
|
} |
|
|
|
// repeated .dapi.data.TileData dPiece = 15; |
|
inline int FrameUpdate::_internal_dpiece_size() const { |
|
return _internal_dpiece().size(); |
|
} |
|
inline int FrameUpdate::dpiece_size() const { |
|
return _internal_dpiece_size(); |
|
} |
|
inline ::dapi::data::TileData* FrameUpdate::mutable_dpiece(int index) |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.dPiece) |
|
return _internal_mutable_dpiece()->Mutable(index); |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>* FrameUpdate::mutable_dpiece() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.dPiece) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_dpiece(); |
|
} |
|
inline const ::dapi::data::TileData& FrameUpdate::dpiece(int index) const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.dPiece) |
|
return _internal_dpiece().Get(index); |
|
} |
|
inline ::dapi::data::TileData* FrameUpdate::add_dpiece() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
::dapi::data::TileData* _add = _internal_mutable_dpiece()->Add(); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.dPiece) |
|
return _add; |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>& FrameUpdate::dpiece() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.dPiece) |
|
return _internal_dpiece(); |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>& |
|
FrameUpdate::_internal_dpiece() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.dpiece_; |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>* |
|
FrameUpdate::_internal_mutable_dpiece() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.dpiece_; |
|
} |
|
|
|
// repeated .dapi.data.PlayerData playerData = 16; |
|
inline int FrameUpdate::_internal_playerdata_size() const { |
|
return _internal_playerdata().size(); |
|
} |
|
inline int FrameUpdate::playerdata_size() const { |
|
return _internal_playerdata_size(); |
|
} |
|
inline ::dapi::data::PlayerData* FrameUpdate::mutable_playerdata(int index) |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.playerData) |
|
return _internal_mutable_playerdata()->Mutable(index); |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>* FrameUpdate::mutable_playerdata() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.playerData) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_playerdata(); |
|
} |
|
inline const ::dapi::data::PlayerData& FrameUpdate::playerdata(int index) const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.playerData) |
|
return _internal_playerdata().Get(index); |
|
} |
|
inline ::dapi::data::PlayerData* FrameUpdate::add_playerdata() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
::dapi::data::PlayerData* _add = _internal_mutable_playerdata()->Add(); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.playerData) |
|
return _add; |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>& FrameUpdate::playerdata() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.playerData) |
|
return _internal_playerdata(); |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>& |
|
FrameUpdate::_internal_playerdata() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.playerdata_; |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>* |
|
FrameUpdate::_internal_mutable_playerdata() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.playerdata_; |
|
} |
|
|
|
// repeated .dapi.data.ItemData itemData = 17; |
|
inline int FrameUpdate::_internal_itemdata_size() const { |
|
return _internal_itemdata().size(); |
|
} |
|
inline int FrameUpdate::itemdata_size() const { |
|
return _internal_itemdata_size(); |
|
} |
|
inline ::dapi::data::ItemData* FrameUpdate::mutable_itemdata(int index) |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.itemData) |
|
return _internal_mutable_itemdata()->Mutable(index); |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>* FrameUpdate::mutable_itemdata() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.itemData) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_itemdata(); |
|
} |
|
inline const ::dapi::data::ItemData& FrameUpdate::itemdata(int index) const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.itemData) |
|
return _internal_itemdata().Get(index); |
|
} |
|
inline ::dapi::data::ItemData* FrameUpdate::add_itemdata() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
::dapi::data::ItemData* _add = _internal_mutable_itemdata()->Add(); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.itemData) |
|
return _add; |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>& FrameUpdate::itemdata() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.itemData) |
|
return _internal_itemdata(); |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>& |
|
FrameUpdate::_internal_itemdata() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.itemdata_; |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>* |
|
FrameUpdate::_internal_mutable_itemdata() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.itemdata_; |
|
} |
|
|
|
// repeated uint32 groundItemID = 18; |
|
inline int FrameUpdate::_internal_grounditemid_size() const { |
|
return _internal_grounditemid().size(); |
|
} |
|
inline int FrameUpdate::grounditemid_size() const { |
|
return _internal_grounditemid_size(); |
|
} |
|
inline void FrameUpdate::clear_grounditemid() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.grounditemid_.Clear(); |
|
} |
|
inline ::uint32_t FrameUpdate::grounditemid(int index) const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.groundItemID) |
|
return _internal_grounditemid().Get(index); |
|
} |
|
inline void FrameUpdate::set_grounditemid(int index, ::uint32_t value) { |
|
_internal_mutable_grounditemid()->Set(index, value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.groundItemID) |
|
} |
|
inline void FrameUpdate::add_grounditemid(::uint32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_internal_mutable_grounditemid()->Add(value); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.groundItemID) |
|
} |
|
inline const ::google::protobuf::RepeatedField<::uint32_t>& FrameUpdate::grounditemid() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.groundItemID) |
|
return _internal_grounditemid(); |
|
} |
|
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::mutable_grounditemid() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.groundItemID) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_grounditemid(); |
|
} |
|
inline const ::google::protobuf::RepeatedField<::uint32_t>& |
|
FrameUpdate::_internal_grounditemid() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.grounditemid_; |
|
} |
|
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::_internal_mutable_grounditemid() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.grounditemid_; |
|
} |
|
|
|
// repeated .dapi.data.TownerData townerData = 19; |
|
inline int FrameUpdate::_internal_townerdata_size() const { |
|
return _internal_townerdata().size(); |
|
} |
|
inline int FrameUpdate::townerdata_size() const { |
|
return _internal_townerdata_size(); |
|
} |
|
inline ::dapi::data::TownerData* FrameUpdate::mutable_townerdata(int index) |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.townerData) |
|
return _internal_mutable_townerdata()->Mutable(index); |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>* FrameUpdate::mutable_townerdata() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.townerData) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_townerdata(); |
|
} |
|
inline const ::dapi::data::TownerData& FrameUpdate::townerdata(int index) const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.townerData) |
|
return _internal_townerdata().Get(index); |
|
} |
|
inline ::dapi::data::TownerData* FrameUpdate::add_townerdata() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
::dapi::data::TownerData* _add = _internal_mutable_townerdata()->Add(); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.townerData) |
|
return _add; |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>& FrameUpdate::townerdata() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.townerData) |
|
return _internal_townerdata(); |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>& |
|
FrameUpdate::_internal_townerdata() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.townerdata_; |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>* |
|
FrameUpdate::_internal_mutable_townerdata() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.townerdata_; |
|
} |
|
|
|
// repeated uint32 storeOption = 20; |
|
inline int FrameUpdate::_internal_storeoption_size() const { |
|
return _internal_storeoption().size(); |
|
} |
|
inline int FrameUpdate::storeoption_size() const { |
|
return _internal_storeoption_size(); |
|
} |
|
inline void FrameUpdate::clear_storeoption() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.storeoption_.Clear(); |
|
} |
|
inline ::uint32_t FrameUpdate::storeoption(int index) const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.storeOption) |
|
return _internal_storeoption().Get(index); |
|
} |
|
inline void FrameUpdate::set_storeoption(int index, ::uint32_t value) { |
|
_internal_mutable_storeoption()->Set(index, value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.storeOption) |
|
} |
|
inline void FrameUpdate::add_storeoption(::uint32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_internal_mutable_storeoption()->Add(value); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.storeOption) |
|
} |
|
inline const ::google::protobuf::RepeatedField<::uint32_t>& FrameUpdate::storeoption() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.storeOption) |
|
return _internal_storeoption(); |
|
} |
|
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::mutable_storeoption() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.storeOption) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_storeoption(); |
|
} |
|
inline const ::google::protobuf::RepeatedField<::uint32_t>& |
|
FrameUpdate::_internal_storeoption() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.storeoption_; |
|
} |
|
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::_internal_mutable_storeoption() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.storeoption_; |
|
} |
|
|
|
// repeated uint32 storeItems = 21; |
|
inline int FrameUpdate::_internal_storeitems_size() const { |
|
return _internal_storeitems().size(); |
|
} |
|
inline int FrameUpdate::storeitems_size() const { |
|
return _internal_storeitems_size(); |
|
} |
|
inline void FrameUpdate::clear_storeitems() { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_impl_.storeitems_.Clear(); |
|
} |
|
inline ::uint32_t FrameUpdate::storeitems(int index) const { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.storeItems) |
|
return _internal_storeitems().Get(index); |
|
} |
|
inline void FrameUpdate::set_storeitems(int index, ::uint32_t value) { |
|
_internal_mutable_storeitems()->Set(index, value); |
|
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.storeItems) |
|
} |
|
inline void FrameUpdate::add_storeitems(::uint32_t value) { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
_internal_mutable_storeitems()->Add(value); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.storeItems) |
|
} |
|
inline const ::google::protobuf::RepeatedField<::uint32_t>& FrameUpdate::storeitems() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.storeItems) |
|
return _internal_storeitems(); |
|
} |
|
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::mutable_storeitems() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.storeItems) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_storeitems(); |
|
} |
|
inline const ::google::protobuf::RepeatedField<::uint32_t>& |
|
FrameUpdate::_internal_storeitems() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.storeitems_; |
|
} |
|
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::_internal_mutable_storeitems() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.storeitems_; |
|
} |
|
|
|
// repeated .dapi.data.TriggerData triggerData = 22; |
|
inline int FrameUpdate::_internal_triggerdata_size() const { |
|
return _internal_triggerdata().size(); |
|
} |
|
inline int FrameUpdate::triggerdata_size() const { |
|
return _internal_triggerdata_size(); |
|
} |
|
inline ::dapi::data::TriggerData* FrameUpdate::mutable_triggerdata(int index) |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.triggerData) |
|
return _internal_mutable_triggerdata()->Mutable(index); |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>* FrameUpdate::mutable_triggerdata() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.triggerData) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_triggerdata(); |
|
} |
|
inline const ::dapi::data::TriggerData& FrameUpdate::triggerdata(int index) const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.triggerData) |
|
return _internal_triggerdata().Get(index); |
|
} |
|
inline ::dapi::data::TriggerData* FrameUpdate::add_triggerdata() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
::dapi::data::TriggerData* _add = _internal_mutable_triggerdata()->Add(); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.triggerData) |
|
return _add; |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>& FrameUpdate::triggerdata() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.triggerData) |
|
return _internal_triggerdata(); |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>& |
|
FrameUpdate::_internal_triggerdata() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.triggerdata_; |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>* |
|
FrameUpdate::_internal_mutable_triggerdata() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.triggerdata_; |
|
} |
|
|
|
// repeated .dapi.data.MonsterData monsterData = 23; |
|
inline int FrameUpdate::_internal_monsterdata_size() const { |
|
return _internal_monsterdata().size(); |
|
} |
|
inline int FrameUpdate::monsterdata_size() const { |
|
return _internal_monsterdata_size(); |
|
} |
|
inline ::dapi::data::MonsterData* FrameUpdate::mutable_monsterdata(int index) |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.monsterData) |
|
return _internal_mutable_monsterdata()->Mutable(index); |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>* FrameUpdate::mutable_monsterdata() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.monsterData) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_monsterdata(); |
|
} |
|
inline const ::dapi::data::MonsterData& FrameUpdate::monsterdata(int index) const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.monsterData) |
|
return _internal_monsterdata().Get(index); |
|
} |
|
inline ::dapi::data::MonsterData* FrameUpdate::add_monsterdata() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
::dapi::data::MonsterData* _add = _internal_mutable_monsterdata()->Add(); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.monsterData) |
|
return _add; |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>& FrameUpdate::monsterdata() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.monsterData) |
|
return _internal_monsterdata(); |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>& |
|
FrameUpdate::_internal_monsterdata() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.monsterdata_; |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>* |
|
FrameUpdate::_internal_mutable_monsterdata() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.monsterdata_; |
|
} |
|
|
|
// repeated .dapi.data.ObjectData objectData = 24; |
|
inline int FrameUpdate::_internal_objectdata_size() const { |
|
return _internal_objectdata().size(); |
|
} |
|
inline int FrameUpdate::objectdata_size() const { |
|
return _internal_objectdata_size(); |
|
} |
|
inline ::dapi::data::ObjectData* FrameUpdate::mutable_objectdata(int index) |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.objectData) |
|
return _internal_mutable_objectdata()->Mutable(index); |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>* FrameUpdate::mutable_objectdata() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.objectData) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_objectdata(); |
|
} |
|
inline const ::dapi::data::ObjectData& FrameUpdate::objectdata(int index) const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.objectData) |
|
return _internal_objectdata().Get(index); |
|
} |
|
inline ::dapi::data::ObjectData* FrameUpdate::add_objectdata() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
::dapi::data::ObjectData* _add = _internal_mutable_objectdata()->Add(); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.objectData) |
|
return _add; |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>& FrameUpdate::objectdata() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.objectData) |
|
return _internal_objectdata(); |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>& |
|
FrameUpdate::_internal_objectdata() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.objectdata_; |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>* |
|
FrameUpdate::_internal_mutable_objectdata() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.objectdata_; |
|
} |
|
|
|
// repeated .dapi.data.MissileData missileData = 25; |
|
inline int FrameUpdate::_internal_missiledata_size() const { |
|
return _internal_missiledata().size(); |
|
} |
|
inline int FrameUpdate::missiledata_size() const { |
|
return _internal_missiledata_size(); |
|
} |
|
inline ::dapi::data::MissileData* FrameUpdate::mutable_missiledata(int index) |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.missileData) |
|
return _internal_mutable_missiledata()->Mutable(index); |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>* FrameUpdate::mutable_missiledata() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.missileData) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_missiledata(); |
|
} |
|
inline const ::dapi::data::MissileData& FrameUpdate::missiledata(int index) const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.missileData) |
|
return _internal_missiledata().Get(index); |
|
} |
|
inline ::dapi::data::MissileData* FrameUpdate::add_missiledata() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
::dapi::data::MissileData* _add = _internal_mutable_missiledata()->Add(); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.missileData) |
|
return _add; |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>& FrameUpdate::missiledata() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.missileData) |
|
return _internal_missiledata(); |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>& |
|
FrameUpdate::_internal_missiledata() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.missiledata_; |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>* |
|
FrameUpdate::_internal_mutable_missiledata() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.missiledata_; |
|
} |
|
|
|
// repeated .dapi.data.PortalData portalData = 26; |
|
inline int FrameUpdate::_internal_portaldata_size() const { |
|
return _internal_portaldata().size(); |
|
} |
|
inline int FrameUpdate::portaldata_size() const { |
|
return _internal_portaldata_size(); |
|
} |
|
inline ::dapi::data::PortalData* FrameUpdate::mutable_portaldata(int index) |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.portalData) |
|
return _internal_mutable_portaldata()->Mutable(index); |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>* FrameUpdate::mutable_portaldata() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.portalData) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_portaldata(); |
|
} |
|
inline const ::dapi::data::PortalData& FrameUpdate::portaldata(int index) const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.portalData) |
|
return _internal_portaldata().Get(index); |
|
} |
|
inline ::dapi::data::PortalData* FrameUpdate::add_portaldata() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
::dapi::data::PortalData* _add = _internal_mutable_portaldata()->Add(); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.portalData) |
|
return _add; |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>& FrameUpdate::portaldata() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.portalData) |
|
return _internal_portaldata(); |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>& |
|
FrameUpdate::_internal_portaldata() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.portaldata_; |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>* |
|
FrameUpdate::_internal_mutable_portaldata() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.portaldata_; |
|
} |
|
|
|
// repeated .dapi.data.QuestData questData = 27; |
|
inline int FrameUpdate::_internal_questdata_size() const { |
|
return _internal_questdata().size(); |
|
} |
|
inline int FrameUpdate::questdata_size() const { |
|
return _internal_questdata_size(); |
|
} |
|
inline ::dapi::data::QuestData* FrameUpdate::mutable_questdata(int index) |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.questData) |
|
return _internal_mutable_questdata()->Mutable(index); |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>* FrameUpdate::mutable_questdata() |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.questData) |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
return _internal_mutable_questdata(); |
|
} |
|
inline const ::dapi::data::QuestData& FrameUpdate::questdata(int index) const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.questData) |
|
return _internal_questdata().Get(index); |
|
} |
|
inline ::dapi::data::QuestData* FrameUpdate::add_questdata() ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
::google::protobuf::internal::TSanWrite(&_impl_); |
|
::dapi::data::QuestData* _add = _internal_mutable_questdata()->Add(); |
|
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.questData) |
|
return _add; |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>& FrameUpdate::questdata() const |
|
ABSL_ATTRIBUTE_LIFETIME_BOUND { |
|
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.questData) |
|
return _internal_questdata(); |
|
} |
|
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>& |
|
FrameUpdate::_internal_questdata() const { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return _impl_.questdata_; |
|
} |
|
inline ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>* |
|
FrameUpdate::_internal_mutable_questdata() { |
|
::google::protobuf::internal::TSanRead(&_impl_); |
|
return &_impl_.questdata_; |
|
} |
|
|
|
#ifdef __GNUC__ |
|
#pragma GCC diagnostic pop |
|
#endif // __GNUC__ |
|
|
|
// @@protoc_insertion_point(namespace_scope) |
|
} // namespace game |
|
} // namespace dapi |
|
|
|
|
|
// @@protoc_insertion_point(global_scope) |
|
|
|
#include "google/protobuf/port_undef.inc" |
|
|
|
#endif // game_2eproto_2epb_2eh
|
|
|