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// Generated by the protocol buffer compiler. DO NOT EDIT!
// NO CHECKED-IN PROTOBUF GENCODE
// source: game.proto
// Protobuf C++ Version: 5.29.3
#ifndef game_2eproto_2epb_2eh
#define game_2eproto_2epb_2eh
#include <limits>
#include <string>
#include <type_traits>
#include <utility>
#include "google/protobuf/runtime_version.h"
#if PROTOBUF_VERSION != 5029003
#error "Protobuf C++ gencode is built with an incompatible version of"
#error "Protobuf C++ headers/runtime. See"
#error "https://protobuf.dev/support/cross-version-runtime-guarantee/#cpp"
#endif
#include "google/protobuf/io/coded_stream.h"
#include "google/protobuf/arena.h"
#include "google/protobuf/arenastring.h"
#include "google/protobuf/generated_message_tctable_decl.h"
#include "google/protobuf/generated_message_util.h"
#include "google/protobuf/metadata_lite.h"
#include "google/protobuf/message_lite.h"
#include "google/protobuf/repeated_field.h" // IWYU pragma: export
#include "google/protobuf/extension_set.h" // IWYU pragma: export
#include "data.pb.h"
// @@protoc_insertion_point(includes)
// Must be included last.
#include "google/protobuf/port_def.inc"
#define PROTOBUF_INTERNAL_EXPORT_game_2eproto
namespace google {
namespace protobuf {
namespace internal {
template <typename T>
::absl::string_view GetAnyMessageName();
} // namespace internal
} // namespace protobuf
} // namespace google
// Internal implementation detail -- do not use these members.
struct TableStruct_game_2eproto {
static const ::uint32_t offsets[];
};
namespace dapi {
namespace game {
class FrameUpdate;
struct FrameUpdateDefaultTypeInternal;
extern FrameUpdateDefaultTypeInternal _FrameUpdate_default_instance_;
} // namespace game
} // namespace dapi
namespace google {
namespace protobuf {
} // namespace protobuf
} // namespace google
namespace dapi {
namespace game {
// ===================================================================
// -------------------------------------------------------------------
class FrameUpdate final : public ::google::protobuf::MessageLite
/* @@protoc_insertion_point(class_definition:dapi.game.FrameUpdate) */ {
public:
inline FrameUpdate() : FrameUpdate(nullptr) {}
~FrameUpdate() PROTOBUF_FINAL;
#if defined(PROTOBUF_CUSTOM_VTABLE)
void operator delete(FrameUpdate* msg, std::destroying_delete_t) {
SharedDtor(*msg);
::google::protobuf::internal::SizedDelete(msg, sizeof(FrameUpdate));
}
#endif
template <typename = void>
explicit PROTOBUF_CONSTEXPR FrameUpdate(
::google::protobuf::internal::ConstantInitialized);
inline FrameUpdate(const FrameUpdate& from) : FrameUpdate(nullptr, from) {}
inline FrameUpdate(FrameUpdate&& from) noexcept
: FrameUpdate(nullptr, std::move(from)) {}
inline FrameUpdate& operator=(const FrameUpdate& from) {
CopyFrom(from);
return *this;
}
inline FrameUpdate& operator=(FrameUpdate&& from) noexcept {
if (this == &from) return *this;
if (::google::protobuf::internal::CanMoveWithInternalSwap(GetArena(), from.GetArena())) {
InternalSwap(&from);
} else {
CopyFrom(from);
}
return *this;
}
inline const std::string& unknown_fields() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
return _internal_metadata_.unknown_fields<std::string>(::google::protobuf::internal::GetEmptyString);
}
inline std::string* mutable_unknown_fields()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
return _internal_metadata_.mutable_unknown_fields<std::string>();
}
static const FrameUpdate& default_instance() {
return *internal_default_instance();
}
static inline const FrameUpdate* internal_default_instance() {
return reinterpret_cast<const FrameUpdate*>(
&_FrameUpdate_default_instance_);
}
static constexpr int kIndexInFileMessages = 0;
friend void swap(FrameUpdate& a, FrameUpdate& b) { a.Swap(&b); }
inline void Swap(FrameUpdate* other) {
if (other == this) return;
if (::google::protobuf::internal::CanUseInternalSwap(GetArena(), other->GetArena())) {
InternalSwap(other);
} else {
::google::protobuf::internal::GenericSwap(this, other);
}
}
void UnsafeArenaSwap(FrameUpdate* other) {
if (other == this) return;
ABSL_DCHECK(GetArena() == other->GetArena());
InternalSwap(other);
}
// implements Message ----------------------------------------------
FrameUpdate* New(::google::protobuf::Arena* arena = nullptr) const {
return ::google::protobuf::MessageLite::DefaultConstruct<FrameUpdate>(arena);
}
void CopyFrom(const FrameUpdate& from);
void MergeFrom(const FrameUpdate& from) { FrameUpdate::MergeImpl(*this, from); }
private:
static void MergeImpl(::google::protobuf::MessageLite& to_msg,
const ::google::protobuf::MessageLite& from_msg);
public:
bool IsInitialized() const {
return true;
}
ABSL_ATTRIBUTE_REINITIALIZES void Clear() PROTOBUF_FINAL;
#if defined(PROTOBUF_CUSTOM_VTABLE)
private:
static ::size_t ByteSizeLong(const ::google::protobuf::MessageLite& msg);
static ::uint8_t* _InternalSerialize(
const MessageLite& msg, ::uint8_t* target,
::google::protobuf::io::EpsCopyOutputStream* stream);
public:
::size_t ByteSizeLong() const { return ByteSizeLong(*this); }
::uint8_t* _InternalSerialize(
::uint8_t* target,
::google::protobuf::io::EpsCopyOutputStream* stream) const {
return _InternalSerialize(*this, target, stream);
}
#else // PROTOBUF_CUSTOM_VTABLE
::size_t ByteSizeLong() const final;
::uint8_t* _InternalSerialize(
::uint8_t* target,
::google::protobuf::io::EpsCopyOutputStream* stream) const final;
#endif // PROTOBUF_CUSTOM_VTABLE
int GetCachedSize() const { return _impl_._cached_size_.Get(); }
private:
void SharedCtor(::google::protobuf::Arena* arena);
static void SharedDtor(MessageLite& self);
void InternalSwap(FrameUpdate* other);
private:
template <typename T>
friend ::absl::string_view(
::google::protobuf::internal::GetAnyMessageName)();
static ::absl::string_view FullMessageName() { return "dapi.game.FrameUpdate"; }
protected:
explicit FrameUpdate(::google::protobuf::Arena* arena);
FrameUpdate(::google::protobuf::Arena* arena, const FrameUpdate& from);
FrameUpdate(::google::protobuf::Arena* arena, FrameUpdate&& from) noexcept
: FrameUpdate(arena) {
*this = ::std::move(from);
}
const ::google::protobuf::internal::ClassData* GetClassData() const PROTOBUF_FINAL;
static void* PlacementNew_(const void*, void* mem,
::google::protobuf::Arena* arena);
static constexpr auto InternalNewImpl_();
static const ::google::protobuf::internal::ClassDataLite<22> _class_data_;
public:
// nested types ----------------------------------------------------
// accessors -------------------------------------------------------
enum : int {
kDPieceFieldNumber = 15,
kPlayerDataFieldNumber = 16,
kItemDataFieldNumber = 17,
kGroundItemIDFieldNumber = 18,
kTownerDataFieldNumber = 19,
kStoreOptionFieldNumber = 20,
kStoreItemsFieldNumber = 21,
kTriggerDataFieldNumber = 22,
kMonsterDataFieldNumber = 23,
kObjectDataFieldNumber = 24,
kMissileDataFieldNumber = 25,
kPortalDataFieldNumber = 26,
kQuestDataFieldNumber = 27,
kQtextFieldNumber = 9,
kPlayerFieldNumber = 1,
kStextflagFieldNumber = 2,
kPauseModeFieldNumber = 3,
kCursorFieldNumber = 5,
kMenuOpenFieldNumber = 4,
kChrflagFieldNumber = 6,
kInvflagFieldNumber = 7,
kQtextflagFieldNumber = 8,
kCurrlevelFieldNumber = 10,
kSetlevelFieldNumber = 11,
kFpsFieldNumber = 12,
kGameModeFieldNumber = 13,
kGnDifficultyFieldNumber = 14,
};
// repeated .dapi.data.TileData dPiece = 15;
int dpiece_size() const;
private:
int _internal_dpiece_size() const;
public:
void clear_dpiece() ;
::dapi::data::TileData* mutable_dpiece(int index);
::google::protobuf::RepeatedPtrField<::dapi::data::TileData>* mutable_dpiece();
private:
const ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>& _internal_dpiece() const;
::google::protobuf::RepeatedPtrField<::dapi::data::TileData>* _internal_mutable_dpiece();
public:
const ::dapi::data::TileData& dpiece(int index) const;
::dapi::data::TileData* add_dpiece();
const ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>& dpiece() const;
// repeated .dapi.data.PlayerData playerData = 16;
int playerdata_size() const;
private:
int _internal_playerdata_size() const;
public:
void clear_playerdata() ;
::dapi::data::PlayerData* mutable_playerdata(int index);
::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>* mutable_playerdata();
private:
const ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>& _internal_playerdata() const;
::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>* _internal_mutable_playerdata();
public:
const ::dapi::data::PlayerData& playerdata(int index) const;
::dapi::data::PlayerData* add_playerdata();
const ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>& playerdata() const;
// repeated .dapi.data.ItemData itemData = 17;
int itemdata_size() const;
private:
int _internal_itemdata_size() const;
public:
void clear_itemdata() ;
::dapi::data::ItemData* mutable_itemdata(int index);
::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>* mutable_itemdata();
private:
const ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>& _internal_itemdata() const;
::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>* _internal_mutable_itemdata();
public:
const ::dapi::data::ItemData& itemdata(int index) const;
::dapi::data::ItemData* add_itemdata();
const ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>& itemdata() const;
// repeated uint32 groundItemID = 18;
int grounditemid_size() const;
private:
int _internal_grounditemid_size() const;
public:
void clear_grounditemid() ;
::uint32_t grounditemid(int index) const;
void set_grounditemid(int index, ::uint32_t value);
void add_grounditemid(::uint32_t value);
const ::google::protobuf::RepeatedField<::uint32_t>& grounditemid() const;
::google::protobuf::RepeatedField<::uint32_t>* mutable_grounditemid();
private:
const ::google::protobuf::RepeatedField<::uint32_t>& _internal_grounditemid() const;
::google::protobuf::RepeatedField<::uint32_t>* _internal_mutable_grounditemid();
public:
// repeated .dapi.data.TownerData townerData = 19;
int townerdata_size() const;
private:
int _internal_townerdata_size() const;
public:
void clear_townerdata() ;
::dapi::data::TownerData* mutable_townerdata(int index);
::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>* mutable_townerdata();
private:
const ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>& _internal_townerdata() const;
::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>* _internal_mutable_townerdata();
public:
const ::dapi::data::TownerData& townerdata(int index) const;
::dapi::data::TownerData* add_townerdata();
const ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>& townerdata() const;
// repeated uint32 storeOption = 20;
int storeoption_size() const;
private:
int _internal_storeoption_size() const;
public:
void clear_storeoption() ;
::uint32_t storeoption(int index) const;
void set_storeoption(int index, ::uint32_t value);
void add_storeoption(::uint32_t value);
const ::google::protobuf::RepeatedField<::uint32_t>& storeoption() const;
::google::protobuf::RepeatedField<::uint32_t>* mutable_storeoption();
private:
const ::google::protobuf::RepeatedField<::uint32_t>& _internal_storeoption() const;
::google::protobuf::RepeatedField<::uint32_t>* _internal_mutable_storeoption();
public:
// repeated uint32 storeItems = 21;
int storeitems_size() const;
private:
int _internal_storeitems_size() const;
public:
void clear_storeitems() ;
::uint32_t storeitems(int index) const;
void set_storeitems(int index, ::uint32_t value);
void add_storeitems(::uint32_t value);
const ::google::protobuf::RepeatedField<::uint32_t>& storeitems() const;
::google::protobuf::RepeatedField<::uint32_t>* mutable_storeitems();
private:
const ::google::protobuf::RepeatedField<::uint32_t>& _internal_storeitems() const;
::google::protobuf::RepeatedField<::uint32_t>* _internal_mutable_storeitems();
public:
// repeated .dapi.data.TriggerData triggerData = 22;
int triggerdata_size() const;
private:
int _internal_triggerdata_size() const;
public:
void clear_triggerdata() ;
::dapi::data::TriggerData* mutable_triggerdata(int index);
::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>* mutable_triggerdata();
private:
const ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>& _internal_triggerdata() const;
::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>* _internal_mutable_triggerdata();
public:
const ::dapi::data::TriggerData& triggerdata(int index) const;
::dapi::data::TriggerData* add_triggerdata();
const ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>& triggerdata() const;
// repeated .dapi.data.MonsterData monsterData = 23;
int monsterdata_size() const;
private:
int _internal_monsterdata_size() const;
public:
void clear_monsterdata() ;
::dapi::data::MonsterData* mutable_monsterdata(int index);
::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>* mutable_monsterdata();
private:
const ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>& _internal_monsterdata() const;
::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>* _internal_mutable_monsterdata();
public:
const ::dapi::data::MonsterData& monsterdata(int index) const;
::dapi::data::MonsterData* add_monsterdata();
const ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>& monsterdata() const;
// repeated .dapi.data.ObjectData objectData = 24;
int objectdata_size() const;
private:
int _internal_objectdata_size() const;
public:
void clear_objectdata() ;
::dapi::data::ObjectData* mutable_objectdata(int index);
::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>* mutable_objectdata();
private:
const ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>& _internal_objectdata() const;
::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>* _internal_mutable_objectdata();
public:
const ::dapi::data::ObjectData& objectdata(int index) const;
::dapi::data::ObjectData* add_objectdata();
const ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>& objectdata() const;
// repeated .dapi.data.MissileData missileData = 25;
int missiledata_size() const;
private:
int _internal_missiledata_size() const;
public:
void clear_missiledata() ;
::dapi::data::MissileData* mutable_missiledata(int index);
::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>* mutable_missiledata();
private:
const ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>& _internal_missiledata() const;
::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>* _internal_mutable_missiledata();
public:
const ::dapi::data::MissileData& missiledata(int index) const;
::dapi::data::MissileData* add_missiledata();
const ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>& missiledata() const;
// repeated .dapi.data.PortalData portalData = 26;
int portaldata_size() const;
private:
int _internal_portaldata_size() const;
public:
void clear_portaldata() ;
::dapi::data::PortalData* mutable_portaldata(int index);
::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>* mutable_portaldata();
private:
const ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>& _internal_portaldata() const;
::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>* _internal_mutable_portaldata();
public:
const ::dapi::data::PortalData& portaldata(int index) const;
::dapi::data::PortalData* add_portaldata();
const ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>& portaldata() const;
// repeated .dapi.data.QuestData questData = 27;
int questdata_size() const;
private:
int _internal_questdata_size() const;
public:
void clear_questdata() ;
::dapi::data::QuestData* mutable_questdata(int index);
::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>* mutable_questdata();
private:
const ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>& _internal_questdata() const;
::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>* _internal_mutable_questdata();
public:
const ::dapi::data::QuestData& questdata(int index) const;
::dapi::data::QuestData* add_questdata();
const ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>& questdata() const;
// string qtext = 9;
void clear_qtext() ;
const std::string& qtext() const;
template <typename Arg_ = const std::string&, typename... Args_>
void set_qtext(Arg_&& arg, Args_... args);
std::string* mutable_qtext();
PROTOBUF_NODISCARD std::string* release_qtext();
void set_allocated_qtext(std::string* value);
private:
const std::string& _internal_qtext() const;
inline PROTOBUF_ALWAYS_INLINE void _internal_set_qtext(
const std::string& value);
std::string* _internal_mutable_qtext();
public:
// uint32 player = 1;
void clear_player() ;
::uint32_t player() const;
void set_player(::uint32_t value);
private:
::uint32_t _internal_player() const;
void _internal_set_player(::uint32_t value);
public:
// sint32 stextflag = 2;
void clear_stextflag() ;
::int32_t stextflag() const;
void set_stextflag(::int32_t value);
private:
::int32_t _internal_stextflag() const;
void _internal_set_stextflag(::int32_t value);
public:
// sint32 pauseMode = 3;
void clear_pausemode() ;
::int32_t pausemode() const;
void set_pausemode(::int32_t value);
private:
::int32_t _internal_pausemode() const;
void _internal_set_pausemode(::int32_t value);
public:
// uint32 cursor = 5;
void clear_cursor() ;
::uint32_t cursor() const;
void set_cursor(::uint32_t value);
private:
::uint32_t _internal_cursor() const;
void _internal_set_cursor(::uint32_t value);
public:
// bool menuOpen = 4;
void clear_menuopen() ;
bool menuopen() const;
void set_menuopen(bool value);
private:
bool _internal_menuopen() const;
void _internal_set_menuopen(bool value);
public:
// bool chrflag = 6;
void clear_chrflag() ;
bool chrflag() const;
void set_chrflag(bool value);
private:
bool _internal_chrflag() const;
void _internal_set_chrflag(bool value);
public:
// bool invflag = 7;
void clear_invflag() ;
bool invflag() const;
void set_invflag(bool value);
private:
bool _internal_invflag() const;
void _internal_set_invflag(bool value);
public:
// bool qtextflag = 8;
void clear_qtextflag() ;
bool qtextflag() const;
void set_qtextflag(bool value);
private:
bool _internal_qtextflag() const;
void _internal_set_qtextflag(bool value);
public:
// uint32 currlevel = 10;
void clear_currlevel() ;
::uint32_t currlevel() const;
void set_currlevel(::uint32_t value);
private:
::uint32_t _internal_currlevel() const;
void _internal_set_currlevel(::uint32_t value);
public:
// bool setlevel = 11;
void clear_setlevel() ;
bool setlevel() const;
void set_setlevel(bool value);
private:
bool _internal_setlevel() const;
void _internal_set_setlevel(bool value);
public:
// uint32 fps = 12;
void clear_fps() ;
::uint32_t fps() const;
void set_fps(::uint32_t value);
private:
::uint32_t _internal_fps() const;
void _internal_set_fps(::uint32_t value);
public:
// uint32 gameMode = 13;
void clear_gamemode() ;
::uint32_t gamemode() const;
void set_gamemode(::uint32_t value);
private:
::uint32_t _internal_gamemode() const;
void _internal_set_gamemode(::uint32_t value);
public:
// uint32 gnDifficulty = 14;
void clear_gndifficulty() ;
::uint32_t gndifficulty() const;
void set_gndifficulty(::uint32_t value);
private:
::uint32_t _internal_gndifficulty() const;
void _internal_set_gndifficulty(::uint32_t value);
public:
// @@protoc_insertion_point(class_scope:dapi.game.FrameUpdate)
private:
class _Internal;
friend class ::google::protobuf::internal::TcParser;
static const ::google::protobuf::internal::TcParseTable<
5, 27, 10,
59, 2>
_table_;
friend class ::google::protobuf::MessageLite;
friend class ::google::protobuf::Arena;
template <typename T>
friend class ::google::protobuf::Arena::InternalHelper;
using InternalArenaConstructable_ = void;
using DestructorSkippable_ = void;
struct Impl_ {
inline explicit constexpr Impl_(
::google::protobuf::internal::ConstantInitialized) noexcept;
inline explicit Impl_(::google::protobuf::internal::InternalVisibility visibility,
::google::protobuf::Arena* arena);
inline explicit Impl_(::google::protobuf::internal::InternalVisibility visibility,
::google::protobuf::Arena* arena, const Impl_& from,
const FrameUpdate& from_msg);
::google::protobuf::RepeatedPtrField< ::dapi::data::TileData > dpiece_;
::google::protobuf::RepeatedPtrField< ::dapi::data::PlayerData > playerdata_;
::google::protobuf::RepeatedPtrField< ::dapi::data::ItemData > itemdata_;
::google::protobuf::RepeatedField<::uint32_t> grounditemid_;
::google::protobuf::internal::CachedSize _grounditemid_cached_byte_size_;
::google::protobuf::RepeatedPtrField< ::dapi::data::TownerData > townerdata_;
::google::protobuf::RepeatedField<::uint32_t> storeoption_;
::google::protobuf::internal::CachedSize _storeoption_cached_byte_size_;
::google::protobuf::RepeatedField<::uint32_t> storeitems_;
::google::protobuf::internal::CachedSize _storeitems_cached_byte_size_;
::google::protobuf::RepeatedPtrField< ::dapi::data::TriggerData > triggerdata_;
::google::protobuf::RepeatedPtrField< ::dapi::data::MonsterData > monsterdata_;
::google::protobuf::RepeatedPtrField< ::dapi::data::ObjectData > objectdata_;
::google::protobuf::RepeatedPtrField< ::dapi::data::MissileData > missiledata_;
::google::protobuf::RepeatedPtrField< ::dapi::data::PortalData > portaldata_;
::google::protobuf::RepeatedPtrField< ::dapi::data::QuestData > questdata_;
::google::protobuf::internal::ArenaStringPtr qtext_;
::uint32_t player_;
::int32_t stextflag_;
::int32_t pausemode_;
::uint32_t cursor_;
bool menuopen_;
bool chrflag_;
bool invflag_;
bool qtextflag_;
::uint32_t currlevel_;
bool setlevel_;
::uint32_t fps_;
::uint32_t gamemode_;
::uint32_t gndifficulty_;
::google::protobuf::internal::CachedSize _cached_size_;
PROTOBUF_TSAN_DECLARE_MEMBER
};
union { Impl_ _impl_; };
friend struct ::TableStruct_game_2eproto;
};
// ===================================================================
// ===================================================================
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
#endif // __GNUC__
// -------------------------------------------------------------------
// FrameUpdate
// uint32 player = 1;
inline void FrameUpdate::clear_player() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.player_ = 0u;
}
inline ::uint32_t FrameUpdate::player() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.player)
return _internal_player();
}
inline void FrameUpdate::set_player(::uint32_t value) {
_internal_set_player(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.player)
}
inline ::uint32_t FrameUpdate::_internal_player() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.player_;
}
inline void FrameUpdate::_internal_set_player(::uint32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.player_ = value;
}
// sint32 stextflag = 2;
inline void FrameUpdate::clear_stextflag() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.stextflag_ = 0;
}
inline ::int32_t FrameUpdate::stextflag() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.stextflag)
return _internal_stextflag();
}
inline void FrameUpdate::set_stextflag(::int32_t value) {
_internal_set_stextflag(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.stextflag)
}
inline ::int32_t FrameUpdate::_internal_stextflag() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.stextflag_;
}
inline void FrameUpdate::_internal_set_stextflag(::int32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.stextflag_ = value;
}
// sint32 pauseMode = 3;
inline void FrameUpdate::clear_pausemode() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.pausemode_ = 0;
}
inline ::int32_t FrameUpdate::pausemode() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.pauseMode)
return _internal_pausemode();
}
inline void FrameUpdate::set_pausemode(::int32_t value) {
_internal_set_pausemode(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.pauseMode)
}
inline ::int32_t FrameUpdate::_internal_pausemode() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.pausemode_;
}
inline void FrameUpdate::_internal_set_pausemode(::int32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.pausemode_ = value;
}
// bool menuOpen = 4;
inline void FrameUpdate::clear_menuopen() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.menuopen_ = false;
}
inline bool FrameUpdate::menuopen() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.menuOpen)
return _internal_menuopen();
}
inline void FrameUpdate::set_menuopen(bool value) {
_internal_set_menuopen(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.menuOpen)
}
inline bool FrameUpdate::_internal_menuopen() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.menuopen_;
}
inline void FrameUpdate::_internal_set_menuopen(bool value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.menuopen_ = value;
}
// uint32 cursor = 5;
inline void FrameUpdate::clear_cursor() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.cursor_ = 0u;
}
inline ::uint32_t FrameUpdate::cursor() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.cursor)
return _internal_cursor();
}
inline void FrameUpdate::set_cursor(::uint32_t value) {
_internal_set_cursor(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.cursor)
}
inline ::uint32_t FrameUpdate::_internal_cursor() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.cursor_;
}
inline void FrameUpdate::_internal_set_cursor(::uint32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.cursor_ = value;
}
// bool chrflag = 6;
inline void FrameUpdate::clear_chrflag() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.chrflag_ = false;
}
inline bool FrameUpdate::chrflag() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.chrflag)
return _internal_chrflag();
}
inline void FrameUpdate::set_chrflag(bool value) {
_internal_set_chrflag(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.chrflag)
}
inline bool FrameUpdate::_internal_chrflag() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.chrflag_;
}
inline void FrameUpdate::_internal_set_chrflag(bool value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.chrflag_ = value;
}
// bool invflag = 7;
inline void FrameUpdate::clear_invflag() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.invflag_ = false;
}
inline bool FrameUpdate::invflag() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.invflag)
return _internal_invflag();
}
inline void FrameUpdate::set_invflag(bool value) {
_internal_set_invflag(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.invflag)
}
inline bool FrameUpdate::_internal_invflag() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.invflag_;
}
inline void FrameUpdate::_internal_set_invflag(bool value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.invflag_ = value;
}
// bool qtextflag = 8;
inline void FrameUpdate::clear_qtextflag() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.qtextflag_ = false;
}
inline bool FrameUpdate::qtextflag() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.qtextflag)
return _internal_qtextflag();
}
inline void FrameUpdate::set_qtextflag(bool value) {
_internal_set_qtextflag(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.qtextflag)
}
inline bool FrameUpdate::_internal_qtextflag() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.qtextflag_;
}
inline void FrameUpdate::_internal_set_qtextflag(bool value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.qtextflag_ = value;
}
// string qtext = 9;
inline void FrameUpdate::clear_qtext() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.qtext_.ClearToEmpty();
}
inline const std::string& FrameUpdate::qtext() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.qtext)
return _internal_qtext();
}
template <typename Arg_, typename... Args_>
inline PROTOBUF_ALWAYS_INLINE void FrameUpdate::set_qtext(Arg_&& arg,
Args_... args) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.qtext_.Set(static_cast<Arg_&&>(arg), args..., GetArena());
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.qtext)
}
inline std::string* FrameUpdate::mutable_qtext() ABSL_ATTRIBUTE_LIFETIME_BOUND {
std::string* _s = _internal_mutable_qtext();
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.qtext)
return _s;
}
inline const std::string& FrameUpdate::_internal_qtext() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.qtext_.Get();
}
inline void FrameUpdate::_internal_set_qtext(const std::string& value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.qtext_.Set(value, GetArena());
}
inline std::string* FrameUpdate::_internal_mutable_qtext() {
::google::protobuf::internal::TSanWrite(&_impl_);
return _impl_.qtext_.Mutable( GetArena());
}
inline std::string* FrameUpdate::release_qtext() {
::google::protobuf::internal::TSanWrite(&_impl_);
// @@protoc_insertion_point(field_release:dapi.game.FrameUpdate.qtext)
return _impl_.qtext_.Release();
}
inline void FrameUpdate::set_allocated_qtext(std::string* value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.qtext_.SetAllocated(value, GetArena());
if (::google::protobuf::internal::DebugHardenForceCopyDefaultString() && _impl_.qtext_.IsDefault()) {
_impl_.qtext_.Set("", GetArena());
}
// @@protoc_insertion_point(field_set_allocated:dapi.game.FrameUpdate.qtext)
}
// uint32 currlevel = 10;
inline void FrameUpdate::clear_currlevel() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.currlevel_ = 0u;
}
inline ::uint32_t FrameUpdate::currlevel() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.currlevel)
return _internal_currlevel();
}
inline void FrameUpdate::set_currlevel(::uint32_t value) {
_internal_set_currlevel(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.currlevel)
}
inline ::uint32_t FrameUpdate::_internal_currlevel() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.currlevel_;
}
inline void FrameUpdate::_internal_set_currlevel(::uint32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.currlevel_ = value;
}
// bool setlevel = 11;
inline void FrameUpdate::clear_setlevel() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.setlevel_ = false;
}
inline bool FrameUpdate::setlevel() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.setlevel)
return _internal_setlevel();
}
inline void FrameUpdate::set_setlevel(bool value) {
_internal_set_setlevel(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.setlevel)
}
inline bool FrameUpdate::_internal_setlevel() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.setlevel_;
}
inline void FrameUpdate::_internal_set_setlevel(bool value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.setlevel_ = value;
}
// uint32 fps = 12;
inline void FrameUpdate::clear_fps() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.fps_ = 0u;
}
inline ::uint32_t FrameUpdate::fps() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.fps)
return _internal_fps();
}
inline void FrameUpdate::set_fps(::uint32_t value) {
_internal_set_fps(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.fps)
}
inline ::uint32_t FrameUpdate::_internal_fps() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.fps_;
}
inline void FrameUpdate::_internal_set_fps(::uint32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.fps_ = value;
}
// uint32 gameMode = 13;
inline void FrameUpdate::clear_gamemode() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.gamemode_ = 0u;
}
inline ::uint32_t FrameUpdate::gamemode() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.gameMode)
return _internal_gamemode();
}
inline void FrameUpdate::set_gamemode(::uint32_t value) {
_internal_set_gamemode(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.gameMode)
}
inline ::uint32_t FrameUpdate::_internal_gamemode() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.gamemode_;
}
inline void FrameUpdate::_internal_set_gamemode(::uint32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.gamemode_ = value;
}
// uint32 gnDifficulty = 14;
inline void FrameUpdate::clear_gndifficulty() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.gndifficulty_ = 0u;
}
inline ::uint32_t FrameUpdate::gndifficulty() const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.gnDifficulty)
return _internal_gndifficulty();
}
inline void FrameUpdate::set_gndifficulty(::uint32_t value) {
_internal_set_gndifficulty(value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.gnDifficulty)
}
inline ::uint32_t FrameUpdate::_internal_gndifficulty() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.gndifficulty_;
}
inline void FrameUpdate::_internal_set_gndifficulty(::uint32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.gndifficulty_ = value;
}
// repeated .dapi.data.TileData dPiece = 15;
inline int FrameUpdate::_internal_dpiece_size() const {
return _internal_dpiece().size();
}
inline int FrameUpdate::dpiece_size() const {
return _internal_dpiece_size();
}
inline ::dapi::data::TileData* FrameUpdate::mutable_dpiece(int index)
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.dPiece)
return _internal_mutable_dpiece()->Mutable(index);
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>* FrameUpdate::mutable_dpiece()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.dPiece)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_dpiece();
}
inline const ::dapi::data::TileData& FrameUpdate::dpiece(int index) const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.dPiece)
return _internal_dpiece().Get(index);
}
inline ::dapi::data::TileData* FrameUpdate::add_dpiece() ABSL_ATTRIBUTE_LIFETIME_BOUND {
::google::protobuf::internal::TSanWrite(&_impl_);
::dapi::data::TileData* _add = _internal_mutable_dpiece()->Add();
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.dPiece)
return _add;
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>& FrameUpdate::dpiece() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.dPiece)
return _internal_dpiece();
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>&
FrameUpdate::_internal_dpiece() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.dpiece_;
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TileData>*
FrameUpdate::_internal_mutable_dpiece() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.dpiece_;
}
// repeated .dapi.data.PlayerData playerData = 16;
inline int FrameUpdate::_internal_playerdata_size() const {
return _internal_playerdata().size();
}
inline int FrameUpdate::playerdata_size() const {
return _internal_playerdata_size();
}
inline ::dapi::data::PlayerData* FrameUpdate::mutable_playerdata(int index)
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.playerData)
return _internal_mutable_playerdata()->Mutable(index);
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>* FrameUpdate::mutable_playerdata()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.playerData)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_playerdata();
}
inline const ::dapi::data::PlayerData& FrameUpdate::playerdata(int index) const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.playerData)
return _internal_playerdata().Get(index);
}
inline ::dapi::data::PlayerData* FrameUpdate::add_playerdata() ABSL_ATTRIBUTE_LIFETIME_BOUND {
::google::protobuf::internal::TSanWrite(&_impl_);
::dapi::data::PlayerData* _add = _internal_mutable_playerdata()->Add();
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.playerData)
return _add;
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>& FrameUpdate::playerdata() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.playerData)
return _internal_playerdata();
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>&
FrameUpdate::_internal_playerdata() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.playerdata_;
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::PlayerData>*
FrameUpdate::_internal_mutable_playerdata() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.playerdata_;
}
// repeated .dapi.data.ItemData itemData = 17;
inline int FrameUpdate::_internal_itemdata_size() const {
return _internal_itemdata().size();
}
inline int FrameUpdate::itemdata_size() const {
return _internal_itemdata_size();
}
inline ::dapi::data::ItemData* FrameUpdate::mutable_itemdata(int index)
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.itemData)
return _internal_mutable_itemdata()->Mutable(index);
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>* FrameUpdate::mutable_itemdata()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.itemData)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_itemdata();
}
inline const ::dapi::data::ItemData& FrameUpdate::itemdata(int index) const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.itemData)
return _internal_itemdata().Get(index);
}
inline ::dapi::data::ItemData* FrameUpdate::add_itemdata() ABSL_ATTRIBUTE_LIFETIME_BOUND {
::google::protobuf::internal::TSanWrite(&_impl_);
::dapi::data::ItemData* _add = _internal_mutable_itemdata()->Add();
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.itemData)
return _add;
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>& FrameUpdate::itemdata() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.itemData)
return _internal_itemdata();
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>&
FrameUpdate::_internal_itemdata() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.itemdata_;
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::ItemData>*
FrameUpdate::_internal_mutable_itemdata() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.itemdata_;
}
// repeated uint32 groundItemID = 18;
inline int FrameUpdate::_internal_grounditemid_size() const {
return _internal_grounditemid().size();
}
inline int FrameUpdate::grounditemid_size() const {
return _internal_grounditemid_size();
}
inline void FrameUpdate::clear_grounditemid() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.grounditemid_.Clear();
}
inline ::uint32_t FrameUpdate::grounditemid(int index) const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.groundItemID)
return _internal_grounditemid().Get(index);
}
inline void FrameUpdate::set_grounditemid(int index, ::uint32_t value) {
_internal_mutable_grounditemid()->Set(index, value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.groundItemID)
}
inline void FrameUpdate::add_grounditemid(::uint32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_internal_mutable_grounditemid()->Add(value);
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.groundItemID)
}
inline const ::google::protobuf::RepeatedField<::uint32_t>& FrameUpdate::grounditemid() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.groundItemID)
return _internal_grounditemid();
}
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::mutable_grounditemid()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.groundItemID)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_grounditemid();
}
inline const ::google::protobuf::RepeatedField<::uint32_t>&
FrameUpdate::_internal_grounditemid() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.grounditemid_;
}
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::_internal_mutable_grounditemid() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.grounditemid_;
}
// repeated .dapi.data.TownerData townerData = 19;
inline int FrameUpdate::_internal_townerdata_size() const {
return _internal_townerdata().size();
}
inline int FrameUpdate::townerdata_size() const {
return _internal_townerdata_size();
}
inline ::dapi::data::TownerData* FrameUpdate::mutable_townerdata(int index)
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.townerData)
return _internal_mutable_townerdata()->Mutable(index);
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>* FrameUpdate::mutable_townerdata()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.townerData)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_townerdata();
}
inline const ::dapi::data::TownerData& FrameUpdate::townerdata(int index) const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.townerData)
return _internal_townerdata().Get(index);
}
inline ::dapi::data::TownerData* FrameUpdate::add_townerdata() ABSL_ATTRIBUTE_LIFETIME_BOUND {
::google::protobuf::internal::TSanWrite(&_impl_);
::dapi::data::TownerData* _add = _internal_mutable_townerdata()->Add();
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.townerData)
return _add;
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>& FrameUpdate::townerdata() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.townerData)
return _internal_townerdata();
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>&
FrameUpdate::_internal_townerdata() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.townerdata_;
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TownerData>*
FrameUpdate::_internal_mutable_townerdata() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.townerdata_;
}
// repeated uint32 storeOption = 20;
inline int FrameUpdate::_internal_storeoption_size() const {
return _internal_storeoption().size();
}
inline int FrameUpdate::storeoption_size() const {
return _internal_storeoption_size();
}
inline void FrameUpdate::clear_storeoption() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.storeoption_.Clear();
}
inline ::uint32_t FrameUpdate::storeoption(int index) const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.storeOption)
return _internal_storeoption().Get(index);
}
inline void FrameUpdate::set_storeoption(int index, ::uint32_t value) {
_internal_mutable_storeoption()->Set(index, value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.storeOption)
}
inline void FrameUpdate::add_storeoption(::uint32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_internal_mutable_storeoption()->Add(value);
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.storeOption)
}
inline const ::google::protobuf::RepeatedField<::uint32_t>& FrameUpdate::storeoption() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.storeOption)
return _internal_storeoption();
}
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::mutable_storeoption()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.storeOption)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_storeoption();
}
inline const ::google::protobuf::RepeatedField<::uint32_t>&
FrameUpdate::_internal_storeoption() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.storeoption_;
}
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::_internal_mutable_storeoption() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.storeoption_;
}
// repeated uint32 storeItems = 21;
inline int FrameUpdate::_internal_storeitems_size() const {
return _internal_storeitems().size();
}
inline int FrameUpdate::storeitems_size() const {
return _internal_storeitems_size();
}
inline void FrameUpdate::clear_storeitems() {
::google::protobuf::internal::TSanWrite(&_impl_);
_impl_.storeitems_.Clear();
}
inline ::uint32_t FrameUpdate::storeitems(int index) const {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.storeItems)
return _internal_storeitems().Get(index);
}
inline void FrameUpdate::set_storeitems(int index, ::uint32_t value) {
_internal_mutable_storeitems()->Set(index, value);
// @@protoc_insertion_point(field_set:dapi.game.FrameUpdate.storeItems)
}
inline void FrameUpdate::add_storeitems(::uint32_t value) {
::google::protobuf::internal::TSanWrite(&_impl_);
_internal_mutable_storeitems()->Add(value);
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.storeItems)
}
inline const ::google::protobuf::RepeatedField<::uint32_t>& FrameUpdate::storeitems() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.storeItems)
return _internal_storeitems();
}
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::mutable_storeitems()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.storeItems)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_storeitems();
}
inline const ::google::protobuf::RepeatedField<::uint32_t>&
FrameUpdate::_internal_storeitems() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.storeitems_;
}
inline ::google::protobuf::RepeatedField<::uint32_t>* FrameUpdate::_internal_mutable_storeitems() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.storeitems_;
}
// repeated .dapi.data.TriggerData triggerData = 22;
inline int FrameUpdate::_internal_triggerdata_size() const {
return _internal_triggerdata().size();
}
inline int FrameUpdate::triggerdata_size() const {
return _internal_triggerdata_size();
}
inline ::dapi::data::TriggerData* FrameUpdate::mutable_triggerdata(int index)
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.triggerData)
return _internal_mutable_triggerdata()->Mutable(index);
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>* FrameUpdate::mutable_triggerdata()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.triggerData)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_triggerdata();
}
inline const ::dapi::data::TriggerData& FrameUpdate::triggerdata(int index) const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.triggerData)
return _internal_triggerdata().Get(index);
}
inline ::dapi::data::TriggerData* FrameUpdate::add_triggerdata() ABSL_ATTRIBUTE_LIFETIME_BOUND {
::google::protobuf::internal::TSanWrite(&_impl_);
::dapi::data::TriggerData* _add = _internal_mutable_triggerdata()->Add();
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.triggerData)
return _add;
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>& FrameUpdate::triggerdata() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.triggerData)
return _internal_triggerdata();
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>&
FrameUpdate::_internal_triggerdata() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.triggerdata_;
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::TriggerData>*
FrameUpdate::_internal_mutable_triggerdata() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.triggerdata_;
}
// repeated .dapi.data.MonsterData monsterData = 23;
inline int FrameUpdate::_internal_monsterdata_size() const {
return _internal_monsterdata().size();
}
inline int FrameUpdate::monsterdata_size() const {
return _internal_monsterdata_size();
}
inline ::dapi::data::MonsterData* FrameUpdate::mutable_monsterdata(int index)
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.monsterData)
return _internal_mutable_monsterdata()->Mutable(index);
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>* FrameUpdate::mutable_monsterdata()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.monsterData)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_monsterdata();
}
inline const ::dapi::data::MonsterData& FrameUpdate::monsterdata(int index) const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.monsterData)
return _internal_monsterdata().Get(index);
}
inline ::dapi::data::MonsterData* FrameUpdate::add_monsterdata() ABSL_ATTRIBUTE_LIFETIME_BOUND {
::google::protobuf::internal::TSanWrite(&_impl_);
::dapi::data::MonsterData* _add = _internal_mutable_monsterdata()->Add();
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.monsterData)
return _add;
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>& FrameUpdate::monsterdata() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.monsterData)
return _internal_monsterdata();
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>&
FrameUpdate::_internal_monsterdata() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.monsterdata_;
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::MonsterData>*
FrameUpdate::_internal_mutable_monsterdata() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.monsterdata_;
}
// repeated .dapi.data.ObjectData objectData = 24;
inline int FrameUpdate::_internal_objectdata_size() const {
return _internal_objectdata().size();
}
inline int FrameUpdate::objectdata_size() const {
return _internal_objectdata_size();
}
inline ::dapi::data::ObjectData* FrameUpdate::mutable_objectdata(int index)
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.objectData)
return _internal_mutable_objectdata()->Mutable(index);
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>* FrameUpdate::mutable_objectdata()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.objectData)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_objectdata();
}
inline const ::dapi::data::ObjectData& FrameUpdate::objectdata(int index) const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.objectData)
return _internal_objectdata().Get(index);
}
inline ::dapi::data::ObjectData* FrameUpdate::add_objectdata() ABSL_ATTRIBUTE_LIFETIME_BOUND {
::google::protobuf::internal::TSanWrite(&_impl_);
::dapi::data::ObjectData* _add = _internal_mutable_objectdata()->Add();
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.objectData)
return _add;
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>& FrameUpdate::objectdata() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.objectData)
return _internal_objectdata();
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>&
FrameUpdate::_internal_objectdata() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.objectdata_;
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::ObjectData>*
FrameUpdate::_internal_mutable_objectdata() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.objectdata_;
}
// repeated .dapi.data.MissileData missileData = 25;
inline int FrameUpdate::_internal_missiledata_size() const {
return _internal_missiledata().size();
}
inline int FrameUpdate::missiledata_size() const {
return _internal_missiledata_size();
}
inline ::dapi::data::MissileData* FrameUpdate::mutable_missiledata(int index)
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.missileData)
return _internal_mutable_missiledata()->Mutable(index);
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>* FrameUpdate::mutable_missiledata()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.missileData)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_missiledata();
}
inline const ::dapi::data::MissileData& FrameUpdate::missiledata(int index) const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.missileData)
return _internal_missiledata().Get(index);
}
inline ::dapi::data::MissileData* FrameUpdate::add_missiledata() ABSL_ATTRIBUTE_LIFETIME_BOUND {
::google::protobuf::internal::TSanWrite(&_impl_);
::dapi::data::MissileData* _add = _internal_mutable_missiledata()->Add();
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.missileData)
return _add;
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>& FrameUpdate::missiledata() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.missileData)
return _internal_missiledata();
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>&
FrameUpdate::_internal_missiledata() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.missiledata_;
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::MissileData>*
FrameUpdate::_internal_mutable_missiledata() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.missiledata_;
}
// repeated .dapi.data.PortalData portalData = 26;
inline int FrameUpdate::_internal_portaldata_size() const {
return _internal_portaldata().size();
}
inline int FrameUpdate::portaldata_size() const {
return _internal_portaldata_size();
}
inline ::dapi::data::PortalData* FrameUpdate::mutable_portaldata(int index)
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.portalData)
return _internal_mutable_portaldata()->Mutable(index);
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>* FrameUpdate::mutable_portaldata()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.portalData)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_portaldata();
}
inline const ::dapi::data::PortalData& FrameUpdate::portaldata(int index) const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.portalData)
return _internal_portaldata().Get(index);
}
inline ::dapi::data::PortalData* FrameUpdate::add_portaldata() ABSL_ATTRIBUTE_LIFETIME_BOUND {
::google::protobuf::internal::TSanWrite(&_impl_);
::dapi::data::PortalData* _add = _internal_mutable_portaldata()->Add();
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.portalData)
return _add;
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>& FrameUpdate::portaldata() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.portalData)
return _internal_portaldata();
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>&
FrameUpdate::_internal_portaldata() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.portaldata_;
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::PortalData>*
FrameUpdate::_internal_mutable_portaldata() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.portaldata_;
}
// repeated .dapi.data.QuestData questData = 27;
inline int FrameUpdate::_internal_questdata_size() const {
return _internal_questdata().size();
}
inline int FrameUpdate::questdata_size() const {
return _internal_questdata_size();
}
inline ::dapi::data::QuestData* FrameUpdate::mutable_questdata(int index)
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable:dapi.game.FrameUpdate.questData)
return _internal_mutable_questdata()->Mutable(index);
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>* FrameUpdate::mutable_questdata()
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_mutable_list:dapi.game.FrameUpdate.questData)
::google::protobuf::internal::TSanWrite(&_impl_);
return _internal_mutable_questdata();
}
inline const ::dapi::data::QuestData& FrameUpdate::questdata(int index) const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_get:dapi.game.FrameUpdate.questData)
return _internal_questdata().Get(index);
}
inline ::dapi::data::QuestData* FrameUpdate::add_questdata() ABSL_ATTRIBUTE_LIFETIME_BOUND {
::google::protobuf::internal::TSanWrite(&_impl_);
::dapi::data::QuestData* _add = _internal_mutable_questdata()->Add();
// @@protoc_insertion_point(field_add:dapi.game.FrameUpdate.questData)
return _add;
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>& FrameUpdate::questdata() const
ABSL_ATTRIBUTE_LIFETIME_BOUND {
// @@protoc_insertion_point(field_list:dapi.game.FrameUpdate.questData)
return _internal_questdata();
}
inline const ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>&
FrameUpdate::_internal_questdata() const {
::google::protobuf::internal::TSanRead(&_impl_);
return _impl_.questdata_;
}
inline ::google::protobuf::RepeatedPtrField<::dapi::data::QuestData>*
FrameUpdate::_internal_mutable_questdata() {
::google::protobuf::internal::TSanRead(&_impl_);
return &_impl_.questdata_;
}
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif // __GNUC__
// @@protoc_insertion_point(namespace_scope)
} // namespace game
} // namespace dapi
// @@protoc_insertion_point(global_scope)
#include "google/protobuf/port_undef.inc"
#endif // game_2eproto_2epb_2eh