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3182 lines
62 KiB
3182 lines
62 KiB
/** |
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* @file drlg_l2.cpp |
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* |
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* Implementation of the catacombs level generation algorithms. |
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*/ |
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#include "drlg_l2.h" |
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#include <algorithm> |
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#include <list> |
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#include "diablo.h" |
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#include "engine/load_file.hpp" |
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#include "engine/random.hpp" |
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#include "gendung.h" |
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#include "player.h" |
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#include "quests.h" |
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#include "setmaps.h" |
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#include "engine/size.hpp" |
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namespace devilution { |
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BYTE predungeon[DMAXX][DMAXY]; |
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namespace { |
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int nSx1; |
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int nSy1; |
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int nSx2; |
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int nSy2; |
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int nRoomCnt; |
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ROOMNODE RoomList[81]; |
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std::list<HALLNODE> HallList; |
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int Area_Min = 2; |
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int Room_Max = 10; |
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int Room_Min = 4; |
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const int DirXadd[5] = { 0, 0, 1, 0, -1 }; |
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const int DirYadd[5] = { 0, -1, 0, 1, 0 }; |
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const ShadowStruct SPATSL2[2] = { { 6, 3, 0, 3, 48, 0, 50 }, { 9, 3, 0, 3, 48, 0, 50 } }; |
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//short word_48489A = 0; |
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const BYTE BTYPESL2[161] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 17, 18, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; |
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const BYTE BSTYPESL2[161] = { 0, 1, 2, 3, 0, 0, 6, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 1, 6, 2, 2, 2, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; |
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struct Miniset { |
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Size size; |
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/* these are indexed as [y][x] */ |
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unsigned char search[4][5]; |
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unsigned char replace[4][5]; |
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bool matches(Point position) const |
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{ |
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for (int yy = 0; yy < size.height; yy++) { |
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for (int xx = 0; xx < size.width; xx++) { |
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if (search[yy][xx] != 0 && dungeon[xx + position.x][yy + position.y] != search[yy][xx]) |
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return false; |
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if (dflags[xx + position.x][yy + position.y] != 0) |
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return false; |
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} |
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} |
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return true; |
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} |
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void place(Point position) const |
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{ |
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for (int y = 0; y < size.height; y++) { |
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for (int x = 0; x < size.width; x++) { |
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if (replace[y][x] != 0) |
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dungeon[x + position.x][y + position.y] = replace[y][x]; |
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} |
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} |
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} |
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}; |
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|
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/** Miniset: Arch vertical. */ |
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const Miniset VARCH1 { |
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{ 2, 4 }, |
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{ |
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{ 3, 0 }, |
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{ 3, 1 }, |
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{ 3, 4 }, |
|
{ 0, 7 }, |
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}, |
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{ |
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{ 48, 0 }, |
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{ 51, 39 }, |
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{ 47, 44 }, |
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{ 0, 0 }, |
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} |
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}; |
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/** Miniset: Arch vertical. */ |
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const Miniset VARCH2 { |
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{ 2, 4 }, |
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{ |
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{ 3, 0 }, |
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{ 3, 1 }, |
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{ 3, 4 }, |
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{ 0, 8 }, |
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}, |
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{ |
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{ 48, 0 }, |
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{ 51, 39 }, |
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{ 47, 44 }, |
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{ 0, 0 }, |
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} |
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}; |
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/** Miniset: Arch vertical. */ |
|
const Miniset VARCH3 { |
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{ 2, 4 }, |
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{ |
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{ 3, 0 }, |
|
{ 3, 1 }, |
|
{ 3, 4 }, |
|
{ 0, 6 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
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} |
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}; |
|
/** Miniset: Arch vertical. */ |
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const Miniset VARCH4 { |
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{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 1 }, |
|
{ 3, 4 }, |
|
{ 0, 9 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
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}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH5 { |
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{ 2, 4 }, |
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{ |
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{ 3, 0 }, |
|
{ 3, 1 }, |
|
{ 3, 4 }, |
|
{ 0, 14 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
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} |
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}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH6 { |
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{ 2, 4 }, |
|
{ |
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{ 3, 0 }, |
|
{ 3, 1 }, |
|
{ 3, 4 }, |
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{ 0, 13 }, |
|
}, |
|
{ |
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{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
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{ 0, 0 }, |
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} |
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}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH7 { |
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{ 2, 4 }, |
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{ |
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{ 3, 0 }, |
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{ 3, 1 }, |
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{ 3, 4 }, |
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{ 0, 16 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
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{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH8 { |
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{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 1 }, |
|
{ 3, 4 }, |
|
{ 0, 15 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
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} |
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}; |
|
/** Miniset: Arch vertical - corner. */ |
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const Miniset VARCH9 { |
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{ 2, 4 }, |
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{ |
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{ 3, 0 }, |
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{ 3, 8 }, |
|
{ 3, 4 }, |
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{ 0, 7 }, |
|
}, |
|
{ |
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{ 48, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - corner. */ |
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const Miniset VARCH10 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
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{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 8 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - corner. */ |
|
const Miniset VARCH11 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 6 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - corner. */ |
|
const Miniset VARCH12 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 9 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - corner. */ |
|
const Miniset VARCH13 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 14 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - corner. */ |
|
const Miniset VARCH14 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 13 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - corner. */ |
|
const Miniset VARCH15 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 16 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - corner. */ |
|
const Miniset VARCH16 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 15 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - open wall. */ |
|
const Miniset VARCH17 { |
|
{ 2, 3 }, |
|
{ |
|
{ 2, 7 }, |
|
{ 3, 4 }, |
|
{ 0, 7 }, |
|
}, |
|
{ |
|
{ 141, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - open wall. */ |
|
const Miniset VARCH18 { |
|
{ 2, 3 }, |
|
{ |
|
{ 2, 7 }, |
|
{ 3, 4 }, |
|
{ 0, 8 }, |
|
}, |
|
{ |
|
{ 141, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - open wall. */ |
|
const Miniset VARCH19 { |
|
{ 2, 3 }, |
|
{ |
|
{ 2, 7 }, |
|
{ 3, 4 }, |
|
{ 0, 6 }, |
|
}, |
|
{ |
|
{ 141, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - open wall. */ |
|
const Miniset VARCH20 { |
|
{ 2, 3 }, |
|
{ |
|
{ 2, 7 }, |
|
{ 3, 4 }, |
|
{ 0, 9 }, |
|
}, |
|
{ |
|
{ 141, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - open wall. */ |
|
const Miniset VARCH21 { |
|
{ 2, 3 }, |
|
{ |
|
{ 2, 7 }, |
|
{ 3, 4 }, |
|
{ 0, 14 }, |
|
}, |
|
{ |
|
{ 141, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - open wall. */ |
|
const Miniset VARCH22 { |
|
{ 2, 3 }, |
|
{ |
|
{ 2, 7 }, |
|
{ 3, 4 }, |
|
{ 0, 13 }, |
|
}, |
|
{ |
|
{ 141, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - open wall. */ |
|
const Miniset VARCH23 { |
|
{ 2, 3 }, |
|
{ |
|
{ 2, 7 }, |
|
{ 3, 4 }, |
|
{ 0, 16 }, |
|
}, |
|
{ |
|
{ 141, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - open wall. */ |
|
const Miniset VARCH24 { |
|
{ 2, 3 }, |
|
{ |
|
{ 2, 7 }, |
|
{ 3, 4 }, |
|
{ 0, 15 }, |
|
}, |
|
{ |
|
{ 141, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH25 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 4 }, |
|
{ 3, 1 }, |
|
{ 0, 7 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH26 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 4 }, |
|
{ 3, 1 }, |
|
{ 0, 8 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH27 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 4 }, |
|
{ 3, 1 }, |
|
{ 0, 6 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH28 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 4 }, |
|
{ 3, 1 }, |
|
{ 0, 9 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH29 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 4 }, |
|
{ 3, 1 }, |
|
{ 0, 14 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH30 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 4 }, |
|
{ 3, 1 }, |
|
{ 0, 13 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH31 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 4 }, |
|
{ 3, 1 }, |
|
{ 0, 16 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical. */ |
|
const Miniset VARCH32 { |
|
{ 2, 4 }, |
|
{ |
|
{ 3, 0 }, |
|
{ 3, 4 }, |
|
{ 3, 1 }, |
|
{ 0, 15 }, |
|
}, |
|
{ |
|
{ 48, 0 }, |
|
{ 51, 39 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - room west entrance. */ |
|
const Miniset VARCH33 { |
|
{ 2, 4 }, |
|
{ |
|
{ 2, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 7 }, |
|
}, |
|
{ |
|
{ 142, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - room west entrance. */ |
|
const Miniset VARCH34 { |
|
{ 2, 4 }, |
|
{ |
|
{ 2, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 8 }, |
|
}, |
|
{ |
|
{ 142, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - room west entrance. */ |
|
const Miniset VARCH35 { |
|
{ 2, 4 }, |
|
{ |
|
{ 2, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 6 }, |
|
}, |
|
{ |
|
{ 142, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - room west entrance. */ |
|
const Miniset VARCH36 { |
|
{ 2, 4 }, |
|
{ |
|
{ 2, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 9 }, |
|
}, |
|
{ |
|
{ 142, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - room west entrance. */ |
|
const Miniset VARCH37 { |
|
{ 2, 4 }, |
|
{ |
|
{ 2, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 14 }, |
|
}, |
|
{ |
|
{ 142, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - room west entrance. */ |
|
const Miniset VARCH38 { |
|
{ 2, 4 }, |
|
{ |
|
{ 2, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 13 }, |
|
}, |
|
{ |
|
{ 142, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - room west entrance. */ |
|
const Miniset VARCH39 { |
|
{ 2, 4 }, |
|
{ |
|
{ 2, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 16 }, |
|
}, |
|
{ |
|
{ 142, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch vertical - room west entrance. */ |
|
const Miniset VARCH40 { |
|
{ 2, 4 }, |
|
{ |
|
{ 2, 0 }, |
|
{ 3, 8 }, |
|
{ 3, 4 }, |
|
{ 0, 15 }, |
|
}, |
|
{ |
|
{ 142, 0 }, |
|
{ 51, 42 }, |
|
{ 47, 44 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH1 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 2, 5, 9 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH2 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 2, 5, 6 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH3 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 2, 5, 8 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH4 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 2, 5, 7 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH5 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 2, 5, 15 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH6 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 2, 5, 16 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH7 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 2, 5, 13 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH8 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 2, 5, 14 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - north corner. */ |
|
const Miniset HARCH9 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 8, 5, 9 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - north corner. */ |
|
const Miniset HARCH10 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 8, 5, 6 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - north corner. */ |
|
const Miniset HARCH11 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 8, 5, 8 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - north corner. */ |
|
const Miniset HARCH12 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 8, 5, 7 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - north corner. */ |
|
const Miniset HARCH13 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 8, 5, 15 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - north corner. */ |
|
const Miniset HARCH14 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 8, 5, 16 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - north corner. */ |
|
const Miniset HARCH15 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 8, 5, 13 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - north corner. */ |
|
const Miniset HARCH16 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 8, 5, 14 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - wall. */ |
|
const Miniset HARCH17 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 8, 5, 9 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - wall. */ |
|
const Miniset HARCH18 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 8, 5, 6 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - wall. */ |
|
const Miniset HARCH19 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 8, 5, 8 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - wall. */ |
|
const Miniset HARCH20 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 8, 5, 7 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - wall. */ |
|
const Miniset HARCH21 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 8, 5, 15 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - wall. */ |
|
const Miniset HARCH22 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 8, 5, 16 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - wall. */ |
|
const Miniset HARCH23 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 8, 5, 13 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - wall. */ |
|
const Miniset HARCH24 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 8, 5, 14 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 43, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH25 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 5, 2, 9 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH26 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 5, 2, 6 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH27 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 5, 2, 8 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH28 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 5, 2, 7 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH29 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 5, 2, 15 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH30 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 5, 2, 16 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH31 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 5, 2, 13 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal. */ |
|
const Miniset HARCH32 { |
|
{ 3, 2 }, |
|
{ |
|
{ 3, 3, 0 }, |
|
{ 5, 2, 14 }, |
|
}, |
|
{ |
|
{ 49, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - west corner. */ |
|
const Miniset HARCH33 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 9, 5, 9 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - west corner. */ |
|
const Miniset HARCH34 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 9, 5, 6 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - west corner. */ |
|
const Miniset HARCH35 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 9, 5, 8 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - west corner. */ |
|
const Miniset HARCH36 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 9, 5, 7 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - west corner. */ |
|
const Miniset HARCH37 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 9, 5, 15 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - west corner. */ |
|
const Miniset HARCH38 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 9, 5, 16 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - west corner. */ |
|
const Miniset HARCH39 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 9, 5, 13 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Arch horizontal - west corner. */ |
|
const Miniset HARCH40 { |
|
{ 3, 2 }, |
|
{ |
|
{ 1, 3, 0 }, |
|
{ 9, 5, 14 }, |
|
}, |
|
{ |
|
{ 140, 46, 0 }, |
|
{ 40, 45, 0 }, |
|
} |
|
}; |
|
/** Miniset: Stairs up. */ |
|
const Miniset USTAIRS { |
|
{ 4, 4 }, |
|
{ |
|
{ 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3 }, |
|
}, |
|
{ |
|
{ 0, 0, 0, 0 }, |
|
{ 0, 72, 77, 0 }, |
|
{ 0, 76, 0, 0 }, |
|
{ 0, 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Stairs down. */ |
|
const Miniset DSTAIRS { |
|
{ 4, 4 }, |
|
{ |
|
{ 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3 }, |
|
}, |
|
{ |
|
{ 0, 0, 0, 0 }, |
|
{ 0, 48, 71, 0 }, |
|
{ 0, 50, 78, 0 }, |
|
{ 0, 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Stairs to town. */ |
|
const Miniset WARPSTAIRS { |
|
{ 4, 4 }, |
|
{ |
|
{ 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3 }, |
|
}, |
|
{ |
|
{ 0, 0, 0, 0 }, |
|
{ 0, 158, 160, 0 }, |
|
{ 0, 159, 0, 0 }, |
|
{ 0, 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Crumbled south pillar. */ |
|
const Miniset CRUSHCOL { |
|
{ 3, 3 }, |
|
{ |
|
{ 3, 1, 3 }, |
|
{ 2, 6, 3 }, |
|
{ 3, 3, 3 }, |
|
}, |
|
{ |
|
{ 0, 0, 0 }, |
|
{ 0, 83, 0 }, |
|
{ 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Vertical oil spill. */ |
|
const Miniset BIG1 { |
|
{ 2, 2 }, |
|
{ |
|
{ 3, 3 }, |
|
{ 3, 3 }, |
|
}, |
|
{ |
|
{ 113, 0 }, |
|
{ 112, 0 }, |
|
} |
|
}; |
|
/** Miniset: Horizontal oil spill. */ |
|
const Miniset BIG2 { |
|
{ 2, 2 }, |
|
{ |
|
{ 3, 3 }, |
|
{ 3, 3 }, |
|
}, |
|
{ |
|
{ 114, 115 }, |
|
{ 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Horizontal platform. */ |
|
const Miniset BIG3 { |
|
{ 1, 2 }, |
|
{ |
|
{ 1 }, |
|
{ 1 }, |
|
}, |
|
{ |
|
{ 117 }, |
|
{ 116 }, |
|
} |
|
}; |
|
/** Miniset: Vertical platform. */ |
|
const Miniset BIG4 { |
|
{ 2, 1 }, |
|
{ |
|
{ 2, 2 }, |
|
}, |
|
{ |
|
{ 118, 119 }, |
|
} |
|
}; |
|
/** Miniset: Large oil spill. */ |
|
const Miniset BIG5 { |
|
{ 2, 2 }, |
|
{ |
|
{ 3, 3 }, |
|
{ 3, 3 }, |
|
}, |
|
{ |
|
{ 120, 122 }, |
|
{ 121, 123 }, |
|
} |
|
}; |
|
/** Miniset: Vertical wall with debris. */ |
|
const Miniset BIG6 { |
|
{ 1, 2 }, |
|
{ |
|
{ 1 }, |
|
{ 1 }, |
|
}, |
|
{ |
|
{ 125 }, |
|
{ 124 }, |
|
} |
|
}; |
|
/** Miniset: Horizontal wall with debris. */ |
|
const Miniset BIG7 { |
|
{ 2, 1 }, |
|
{ |
|
{ 2, 2 }, |
|
}, |
|
{ |
|
{ 126, 127 }, |
|
} |
|
}; |
|
/** Miniset: Rock pile. */ |
|
const Miniset BIG8 { |
|
{ 2, 2 }, |
|
{ |
|
{ 3, 3 }, |
|
{ 3, 3 }, |
|
}, |
|
{ |
|
{ 128, 130 }, |
|
{ 129, 131 }, |
|
} |
|
}; |
|
/** Miniset: Vertical wall collapsed. */ |
|
const Miniset BIG9 { |
|
{ 2, 2 }, |
|
{ |
|
{ 1, 3 }, |
|
{ 1, 3 }, |
|
}, |
|
{ |
|
{ 133, 135 }, |
|
{ 132, 134 }, |
|
} |
|
}; |
|
/** Miniset: Horizontal wall collapsed. */ |
|
const Miniset BIG10 { |
|
{ 2, 2 }, |
|
{ |
|
{ 2, 2 }, |
|
{ 3, 3 }, |
|
}, |
|
{ |
|
{ 136, 137 }, |
|
{ 3, 3 }, |
|
} |
|
}; |
|
/** Miniset: Crumbled vertical wall 1. */ |
|
const Miniset RUINS1 { |
|
{ 1, 1 }, |
|
{ |
|
{ 1 }, |
|
}, |
|
{ |
|
{ 80 }, |
|
} |
|
}; |
|
/** Miniset: Crumbled vertical wall 2. */ |
|
const Miniset RUINS2 { |
|
{ 1, 1 }, |
|
{ |
|
{ 1 }, |
|
}, |
|
{ |
|
{ 81 }, |
|
} |
|
}; |
|
/** Miniset: Crumbled vertical wall 3. */ |
|
const Miniset RUINS3 { |
|
{ 1, 1 }, |
|
{ |
|
{ 1 }, |
|
}, |
|
{ |
|
{ 82 }, |
|
} |
|
}; |
|
/** Miniset: Crumbled horizontal wall 1. */ |
|
const Miniset RUINS4 { |
|
{ 1, 1 }, |
|
{ |
|
{ 2 }, |
|
}, |
|
{ |
|
{ 84 }, |
|
} |
|
}; |
|
/** Miniset: Crumbled horizontal wall 2. */ |
|
const Miniset RUINS5 { |
|
{ 1, 1 }, |
|
{ |
|
{ 2 }, |
|
}, |
|
{ |
|
{ 85 }, |
|
} |
|
}; |
|
/** Miniset: Crumbled horizontal wall 3. */ |
|
const Miniset RUINS6 { |
|
{ 1, 1 }, |
|
{ |
|
{ 2 }, |
|
}, |
|
{ |
|
{ 86 }, |
|
} |
|
}; |
|
/** Miniset: Crumbled north pillar. */ |
|
const Miniset RUINS7 { |
|
{ 1, 1 }, |
|
{ |
|
{ 8 }, |
|
}, |
|
{ |
|
{ 87 }, |
|
} |
|
}; |
|
/** Miniset: Bloody gib 1. */ |
|
const Miniset PANCREAS1 { |
|
{ 5, 3 }, |
|
{ |
|
{ 3, 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3, 3 }, |
|
}, |
|
{ |
|
{ 0, 0, 0, 0, 0 }, |
|
{ 0, 0, 108, 0, 0 }, |
|
{ 0, 0, 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Bloody gib 2. */ |
|
const Miniset PANCREAS2 { |
|
{ 5, 3 }, |
|
{ |
|
{ 3, 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3, 3 }, |
|
{ 3, 3, 3, 3, 3 }, |
|
}, |
|
{ |
|
{ 0, 0, 0, 0, 0 }, |
|
{ 0, 0, 110, 0, 0 }, |
|
{ 0, 0, 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Move vertical doors away from west pillar 1. */ |
|
const Miniset CTRDOOR1 { |
|
{ 3, 3 }, |
|
{ |
|
{ 3, 1, 3 }, |
|
{ 0, 4, 0 }, |
|
{ 0, 9, 0 }, |
|
}, |
|
{ |
|
{ 0, 4, 0 }, |
|
{ 0, 1, 0 }, |
|
{ 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Move vertical doors away from west pillar 2. */ |
|
const Miniset CTRDOOR2 { |
|
{ 3, 3 }, |
|
{ |
|
{ 3, 1, 3 }, |
|
{ 0, 4, 0 }, |
|
{ 0, 8, 0 }, |
|
}, |
|
{ |
|
{ 0, 4, 0 }, |
|
{ 0, 1, 0 }, |
|
{ 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Move vertical doors away from west pillar 3. */ |
|
const Miniset CTRDOOR3 { |
|
{ 3, 3 }, |
|
{ |
|
{ 3, 1, 3 }, |
|
{ 0, 4, 0 }, |
|
{ 0, 6, 0 }, |
|
}, |
|
{ |
|
{ 0, 4, 0 }, |
|
{ 0, 1, 0 }, |
|
{ 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Move vertical doors away from west pillar 4. */ |
|
const Miniset CTRDOOR4 { |
|
{ 3, 3 }, |
|
{ |
|
{ 3, 1, 3 }, |
|
{ 0, 4, 0 }, |
|
{ 0, 7, 0 }, |
|
}, |
|
{ |
|
{ 0, 4, 0 }, |
|
{ 0, 1, 0 }, |
|
{ 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Move vertical doors away from west pillar 5. */ |
|
const Miniset CTRDOOR5 { |
|
{ 3, 3 }, |
|
{ |
|
{ 3, 1, 3 }, |
|
{ 0, 4, 0 }, |
|
{ 0, 15, 0 }, |
|
}, |
|
{ |
|
{ 0, 4, 0 }, |
|
{ 0, 1, 0 }, |
|
{ 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Move vertical doors away from west pillar 6. */ |
|
const Miniset CTRDOOR6 { |
|
{ 3, 3 }, |
|
{ |
|
{ 3, 1, 3 }, |
|
{ 0, 4, 0 }, |
|
{ 0, 13, 0 }, |
|
}, |
|
{ |
|
{ 0, 4, 0 }, |
|
{ 0, 1, 0 }, |
|
{ 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Move vertical doors away from west pillar 7. */ |
|
const Miniset CTRDOOR7 { |
|
{ 3, 3 }, |
|
{ |
|
{ 3, 1, 3 }, |
|
{ 0, 4, 0 }, |
|
{ 0, 16, 0 }, |
|
}, |
|
{ |
|
{ 0, 4, 0 }, |
|
{ 0, 1, 0 }, |
|
{ 0, 0, 0 }, |
|
} |
|
}; |
|
/** Miniset: Move vertical doors away from west pillar 8. */ |
|
const Miniset CTRDOOR8 { |
|
{ 3, 3 }, |
|
{ |
|
{ 3, 1, 3 }, |
|
{ 0, 4, 0 }, |
|
{ 0, 14, 0 }, |
|
}, |
|
{ |
|
{ 0, 4, 0 }, |
|
{ 0, 1, 0 }, |
|
{ 0, 0, 0 }, |
|
} |
|
}; |
|
|
|
int Patterns[100][10] = { |
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 }, |
|
{ 0, 0, 0, 0, 2, 0, 0, 0, 0, 3 }, |
|
{ 0, 7, 0, 0, 1, 0, 0, 5, 0, 2 }, |
|
{ 0, 5, 0, 0, 1, 0, 0, 7, 0, 2 }, |
|
{ 0, 0, 0, 7, 1, 5, 0, 0, 0, 1 }, |
|
{ 0, 0, 0, 5, 1, 7, 0, 0, 0, 1 }, |
|
{ 0, 1, 0, 0, 3, 0, 0, 1, 0, 4 }, |
|
{ 0, 0, 0, 1, 3, 1, 0, 0, 0, 5 }, |
|
{ 0, 6, 0, 6, 1, 0, 0, 0, 0, 6 }, |
|
{ 0, 6, 0, 0, 1, 6, 0, 0, 0, 9 }, |
|
{ 0, 0, 0, 6, 1, 0, 0, 6, 0, 7 }, |
|
{ 0, 0, 0, 0, 1, 6, 0, 6, 0, 8 }, |
|
{ 0, 6, 0, 6, 6, 0, 8, 6, 0, 7 }, |
|
{ 0, 6, 8, 6, 6, 6, 0, 0, 0, 9 }, |
|
{ 0, 6, 0, 0, 6, 6, 0, 6, 8, 8 }, |
|
{ 6, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, |
|
{ 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, |
|
{ 7, 7, 7, 6, 6, 6, 0, 6, 0, 8 }, |
|
{ 6, 6, 2, 6, 6, 6, 0, 6, 0, 8 }, |
|
{ 6, 2, 6, 6, 6, 6, 0, 6, 0, 8 }, |
|
{ 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 }, |
|
{ 6, 7, 7, 6, 6, 6, 0, 6, 0, 8 }, |
|
{ 4, 4, 6, 6, 6, 6, 2, 6, 2, 8 }, |
|
{ 2, 2, 2, 2, 6, 2, 2, 6, 2, 7 }, |
|
{ 2, 2, 2, 2, 6, 2, 6, 6, 6, 7 }, |
|
{ 2, 2, 6, 2, 6, 6, 2, 2, 6, 9 }, |
|
{ 2, 6, 2, 2, 6, 2, 2, 2, 2, 6 }, |
|
{ 2, 2, 2, 2, 6, 6, 2, 2, 2, 9 }, |
|
{ 2, 2, 2, 6, 6, 2, 2, 2, 2, 6 }, |
|
{ 2, 2, 0, 2, 6, 6, 2, 2, 0, 9 }, |
|
{ 0, 0, 0, 0, 4, 0, 0, 0, 0, 12 }, |
|
{ 0, 1, 0, 0, 1, 4, 0, 1, 0, 10 }, |
|
{ 0, 0, 0, 1, 1, 1, 0, 4, 0, 11 }, |
|
{ 0, 0, 0, 6, 1, 4, 0, 1, 0, 14 }, |
|
{ 0, 6, 0, 1, 1, 0, 0, 4, 0, 16 }, |
|
{ 0, 6, 0, 0, 1, 1, 0, 4, 0, 15 }, |
|
{ 0, 0, 0, 0, 1, 1, 0, 1, 4, 13 }, |
|
{ 8, 8, 8, 8, 1, 1, 0, 1, 1, 13 }, |
|
{ 8, 8, 4, 8, 1, 1, 0, 1, 1, 10 }, |
|
{ 0, 0, 0, 1, 1, 1, 1, 1, 1, 11 }, |
|
{ 1, 1, 1, 1, 1, 1, 2, 2, 8, 2 }, |
|
{ 0, 1, 0, 1, 1, 4, 1, 1, 0, 16 }, |
|
{ 0, 0, 0, 1, 1, 1, 1, 1, 4, 11 }, |
|
{ 1, 1, 4, 1, 1, 1, 0, 2, 2, 2 }, |
|
{ 1, 1, 1, 1, 1, 1, 6, 2, 6, 2 }, |
|
{ 4, 1, 1, 1, 1, 1, 6, 2, 6, 2 }, |
|
{ 2, 2, 2, 1, 1, 1, 4, 1, 1, 11 }, |
|
{ 4, 1, 1, 1, 1, 1, 2, 2, 2, 2 }, |
|
{ 1, 1, 4, 1, 1, 1, 2, 2, 1, 2 }, |
|
{ 4, 1, 1, 1, 1, 1, 1, 2, 2, 2 }, |
|
{ 2, 2, 6, 1, 1, 1, 4, 1, 1, 11 }, |
|
{ 4, 1, 1, 1, 1, 1, 2, 2, 6, 2 }, |
|
{ 1, 2, 2, 1, 1, 1, 4, 1, 1, 11 }, |
|
{ 0, 1, 1, 0, 1, 1, 0, 1, 1, 10 }, |
|
{ 2, 1, 1, 3, 1, 1, 2, 1, 1, 14 }, |
|
{ 1, 1, 0, 1, 1, 2, 1, 1, 0, 1 }, |
|
{ 0, 4, 0, 1, 1, 1, 0, 1, 1, 14 }, |
|
{ 4, 1, 0, 1, 1, 0, 1, 1, 0, 1 }, |
|
{ 0, 1, 0, 4, 1, 1, 0, 1, 1, 15 }, |
|
{ 1, 1, 1, 1, 1, 1, 0, 2, 2, 2 }, |
|
{ 0, 1, 1, 2, 1, 1, 2, 1, 4, 10 }, |
|
{ 2, 1, 1, 1, 1, 1, 0, 4, 0, 16 }, |
|
{ 1, 1, 4, 1, 1, 2, 0, 1, 2, 1 }, |
|
{ 2, 1, 1, 2, 1, 1, 1, 1, 4, 10 }, |
|
{ 1, 1, 2, 1, 1, 2, 4, 1, 8, 1 }, |
|
{ 2, 1, 4, 1, 1, 1, 4, 4, 1, 16 }, |
|
{ 2, 1, 1, 1, 1, 1, 1, 1, 1, 16 }, |
|
{ 1, 1, 2, 1, 1, 1, 1, 1, 1, 15 }, |
|
{ 1, 1, 1, 1, 1, 1, 2, 1, 1, 14 }, |
|
{ 4, 1, 1, 1, 1, 1, 2, 1, 1, 14 }, |
|
{ 1, 1, 1, 1, 1, 1, 1, 1, 2, 8 }, |
|
{ 0, 0, 0, 0, 255, 0, 0, 0, 0, 0 }, |
|
}; |
|
|
|
void ApplyShadowsPatterns() |
|
{ |
|
uint8_t sd[2][2]; |
|
|
|
for (int y = 1; y < DMAXY; y++) { |
|
for (int x = 1; x < DMAXX; x++) { |
|
sd[0][0] = BSTYPESL2[dungeon[x][y]]; |
|
sd[1][0] = BSTYPESL2[dungeon[x - 1][y]]; |
|
sd[0][1] = BSTYPESL2[dungeon[x][y - 1]]; |
|
sd[1][1] = BSTYPESL2[dungeon[x - 1][y - 1]]; |
|
|
|
for (const auto &shadow : SPATSL2) { |
|
if (shadow.strig != sd[0][0]) |
|
continue; |
|
if (shadow.s1 != 0 && shadow.s1 != sd[1][1]) |
|
continue; |
|
if (shadow.s2 != 0 && shadow.s2 != sd[0][1]) |
|
continue; |
|
if (shadow.s3 != 0 && shadow.s3 != sd[1][0]) |
|
continue; |
|
|
|
if (shadow.nv1 != 0) { |
|
dungeon[x - 1][y - 1] = shadow.nv1; |
|
} |
|
if (shadow.nv2 != 0) { |
|
dungeon[x][y - 1] = shadow.nv2; |
|
} |
|
if (shadow.nv3 != 0) { |
|
dungeon[x - 1][y] = shadow.nv3; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool PlaceMiniSet(const Miniset &miniset, int tmin, int tmax, int cx, int cy, bool setview) |
|
{ |
|
int sw = miniset.size.width; |
|
int sh = miniset.size.height; |
|
|
|
int numt = 1; |
|
if (tmax - tmin != 0) { |
|
numt = GenerateRnd(tmax - tmin) + tmin; |
|
} |
|
|
|
int sx = 0; |
|
int sy = 0; |
|
for (int i = 0; i < numt; i++) { |
|
sx = GenerateRnd(DMAXX - sw); |
|
sy = GenerateRnd(DMAXY - sh); |
|
bool abort = false; |
|
int bailcnt; |
|
|
|
for (bailcnt = 0; !abort && bailcnt < 200; bailcnt++) { |
|
abort = true; |
|
if (sx >= nSx1 && sx <= nSx2 && sy >= nSy1 && sy <= nSy2) { |
|
abort = false; |
|
} |
|
if (cx != -1 && sx >= cx - sw && sx <= cx + 12) { |
|
sx = GenerateRnd(DMAXX - sw); |
|
sy = GenerateRnd(DMAXY - sh); |
|
abort = false; |
|
} |
|
if (cy != -1 && sy >= cy - sh && sy <= cy + 12) { |
|
sx = GenerateRnd(DMAXX - sw); |
|
sy = GenerateRnd(DMAXY - sh); |
|
abort = false; |
|
} |
|
|
|
if (abort) |
|
abort = miniset.matches({ sx, sy }); |
|
|
|
if (!abort) { |
|
sx++; |
|
if (sx == DMAXX - sw) { |
|
sx = 0; |
|
sy++; |
|
if (sy == DMAXY - sh) { |
|
sy = 0; |
|
} |
|
} |
|
} |
|
} |
|
if (bailcnt >= 200) { |
|
return false; |
|
} |
|
|
|
miniset.place({ sx, sy }); |
|
} |
|
|
|
if (setview) { |
|
ViewPosition = Point { 21, 22 } + Displacement { sx, sy } * 2; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void PlaceMiniSetRandom(const Miniset &miniset, int rndper) |
|
{ |
|
int sw = miniset.size.width; |
|
int sh = miniset.size.height; |
|
|
|
for (int sy = 0; sy < DMAXY - sh; sy++) { |
|
for (int sx = 0; sx < DMAXX - sw; sx++) { |
|
if (sx >= nSx1 && sx <= nSx2 && sy >= nSy1 && sy <= nSy2) |
|
continue; |
|
if (!miniset.matches({ sx, sy })) |
|
continue; |
|
bool found = true; |
|
for (int yy = std::max(sy - sh, 0); yy < std::min(sy + 2 * sh, DMAXY) && found; yy++) { |
|
for (int xx = std::max(sx - sw, 0); xx < std::min(sx + 2 * sw, DMAXX); xx++) { |
|
// BUGFIX: yy and xx can go out of bounds (fixed) |
|
if (dungeon[xx][yy] == miniset.replace[0][0]) { |
|
found = false; |
|
break; |
|
} |
|
} |
|
} |
|
if (found && GenerateRnd(100) < rndper) |
|
miniset.place({ sx, sy }); |
|
} |
|
} |
|
} |
|
|
|
void LoadQuestSetPieces() |
|
{ |
|
setloadflag = false; |
|
|
|
if (Quests[Q_BLIND].IsAvailable()) { |
|
pSetPiece = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blind1.DUN"); |
|
pSetPiece[13] = SDL_SwapLE16(154); // Close outer wall |
|
pSetPiece[100] = SDL_SwapLE16(154); // Close outer wall |
|
setloadflag = true; |
|
} else if (Quests[Q_BLOOD].IsAvailable()) { |
|
pSetPiece = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blood1.DUN"); |
|
setloadflag = true; |
|
} else if (Quests[Q_SCHAMB].IsAvailable()) { |
|
pSetPiece = LoadFileInMem<uint16_t>("Levels\\L2Data\\Bonestr2.DUN"); |
|
setloadflag = true; |
|
} |
|
} |
|
|
|
void FreeQuestSetPieces() |
|
{ |
|
pSetPiece = nullptr; |
|
} |
|
|
|
void InitDungeonPieces() |
|
{ |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) { |
|
int8_t pc; |
|
if (IsAnyOf(dPiece[i][j], 541, 178, 551)) { |
|
pc = 5; |
|
} else if (IsAnyOf(dPiece[i][j], 542, 553)) { |
|
pc = 6; |
|
} else { |
|
continue; |
|
} |
|
dSpecial[i][j] = pc; |
|
} |
|
} |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) { |
|
if (dPiece[i][j] == 132) { |
|
dSpecial[i][j + 1] = 2; |
|
dSpecial[i][j + 2] = 1; |
|
} else if (dPiece[i][j] == 135 || dPiece[i][j] == 139) { |
|
dSpecial[i + 1][j] = 3; |
|
dSpecial[i + 2][j] = 4; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void InitDungeonFlags() |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
predungeon[i][j] = 32; |
|
dflags[i][j] = 0; |
|
} |
|
} |
|
} |
|
|
|
void MapRoom(int x1, int y1, int x2, int y2) |
|
{ |
|
for (int jj = y1; jj <= y2; jj++) { |
|
for (int ii = x1; ii <= x2; ii++) { |
|
predungeon[ii][jj] = 46; |
|
} |
|
} |
|
for (int jj = y1; jj <= y2; jj++) { |
|
predungeon[x1][jj] = 35; |
|
predungeon[x2][jj] = 35; |
|
} |
|
for (int ii = x1; ii <= x2; ii++) { |
|
predungeon[ii][y1] = 35; |
|
predungeon[ii][y2] = 35; |
|
} |
|
} |
|
|
|
void DefineRoom(int nX1, int nY1, int nX2, int nY2, bool forceHW) |
|
{ |
|
predungeon[nX1][nY1] = 67; |
|
predungeon[nX1][nY2] = 69; |
|
predungeon[nX2][nY1] = 66; |
|
predungeon[nX2][nY2] = 65; |
|
|
|
nRoomCnt++; |
|
RoomList[nRoomCnt].nRoomx1 = nX1; |
|
RoomList[nRoomCnt].nRoomx2 = nX2; |
|
RoomList[nRoomCnt].nRoomy1 = nY1; |
|
RoomList[nRoomCnt].nRoomy2 = nY2; |
|
|
|
if (forceHW) { |
|
for (int i = nX1; i < nX2; i++) { |
|
/// BUGFIX: Should loop j between nY1 and nY2 instead of always using nY1. |
|
while (i < nY2) { |
|
dflags[i][nY1] |= DLRG_PROTECTED; |
|
i++; |
|
} |
|
} |
|
} |
|
for (int i = nX1 + 1; i <= nX2 - 1; i++) { |
|
predungeon[i][nY1] = 35; |
|
predungeon[i][nY2] = 35; |
|
} |
|
nY2--; |
|
for (int j = nY1 + 1; j <= nY2; j++) { |
|
predungeon[nX1][j] = 35; |
|
predungeon[nX2][j] = 35; |
|
for (int i = nX1 + 1; i < nX2; i++) { |
|
predungeon[i][j] = 46; |
|
} |
|
} |
|
} |
|
|
|
void CreateDoorType(int nX, int nY) |
|
{ |
|
if (predungeon[nX - 1][nY] == 68) { |
|
return; |
|
} |
|
if (predungeon[nX + 1][nY] == 68) { |
|
return; |
|
} |
|
if (predungeon[nX][nY - 1] == 68) { |
|
return; |
|
} |
|
if (predungeon[nX][nY + 1] == 68) { |
|
return; |
|
} |
|
if (IsAnyOf(predungeon[nX][nY], 65, 66, 67, 69)) { |
|
return; |
|
} |
|
|
|
predungeon[nX][nY] = 68; |
|
} |
|
|
|
void PlaceHallExt(int nX, int nY) |
|
{ |
|
if (predungeon[nX][nY] == 32) { |
|
predungeon[nX][nY] = 44; |
|
} |
|
} |
|
|
|
/** |
|
* Draws a random room rectangle, and then subdivides the rest of the passed in rectangle into 4 and recurses. |
|
* @param nX1 Lower X boundary of the area to draw into. |
|
* @param nY1 Lower Y boundary of the area to draw into. |
|
* @param nX2 Upper X boundary of the area to draw into. |
|
* @param nY2 Upper Y boundary of the area to draw into. |
|
* @param nRDest The room number of the parent room this call was invoked for. Zero for empty |
|
* @param nHDir The direction of the hall from nRDest to this room. |
|
* @param forceHW If set, nH and nW are used for room size instead of random values. |
|
* @param nH Height of the room, if forceHW is set. |
|
* @param nW Width of the room, if forceHW is set. |
|
*/ |
|
void CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, bool forceHW, int nH, int nW) |
|
{ |
|
if (nRoomCnt >= 80) { |
|
return; |
|
} |
|
|
|
int nAw = nX2 - nX1; |
|
int nAh = nY2 - nY1; |
|
if (nAw < Area_Min || nAh < Area_Min) { |
|
return; |
|
} |
|
|
|
int nRw = nAw; |
|
if (nAw > Room_Max) { |
|
nRw = GenerateRnd(Room_Max - Room_Min) + Room_Min; |
|
} else if (nAw > Room_Min) { |
|
nRw = GenerateRnd(nAw - Room_Min) + Room_Min; |
|
} |
|
int nRh = nAh; |
|
if (nAh > Room_Max) { |
|
nRh = GenerateRnd(Room_Max - Room_Min) + Room_Min; |
|
} else if (nAh > Room_Min) { |
|
nRh = GenerateRnd(nAh - Room_Min) + Room_Min; |
|
} |
|
|
|
if (forceHW) { |
|
nRw = nW; |
|
nRh = nH; |
|
} |
|
|
|
int nRx1 = GenerateRnd(nX2 - nX1) + nX1; |
|
int nRy1 = GenerateRnd(nY2 - nY1) + nY1; |
|
int nRx2 = nRw + nRx1; |
|
int nRy2 = nRh + nRy1; |
|
if (nRx2 > nX2) { |
|
nRx2 = nX2; |
|
nRx1 = nX2 - nRw; |
|
} |
|
if (nRy2 > nY2) { |
|
nRy2 = nY2; |
|
nRy1 = nY2 - nRh; |
|
} |
|
|
|
if (nRx1 >= 38) { |
|
nRx1 = 38; |
|
} |
|
if (nRy1 >= 38) { |
|
nRy1 = 38; |
|
} |
|
if (nRx1 <= 1) { |
|
nRx1 = 1; |
|
} |
|
if (nRy1 <= 1) { |
|
nRy1 = 1; |
|
} |
|
if (nRx2 >= 38) { |
|
nRx2 = 38; |
|
} |
|
if (nRy2 >= 38) { |
|
nRy2 = 38; |
|
} |
|
if (nRx2 <= 1) { |
|
nRx2 = 1; |
|
} |
|
if (nRy2 <= 1) { |
|
nRy2 = 1; |
|
} |
|
DefineRoom(nRx1, nRy1, nRx2, nRy2, forceHW); |
|
|
|
if (forceHW) { |
|
nSx1 = nRx1 + 2; |
|
nSy1 = nRy1 + 2; |
|
nSx2 = nRx2; |
|
nSy2 = nRy2; |
|
} |
|
|
|
int nRid = nRoomCnt; |
|
|
|
if (nRDest != 0) { |
|
int nHx1 = 0; |
|
int nHy1 = 0; |
|
int nHx2 = 0; |
|
int nHy2 = 0; |
|
if (nHDir == 1) { |
|
nHx1 = GenerateRnd(nRx2 - nRx1 - 2) + nRx1 + 1; |
|
nHy1 = nRy1; |
|
int nHw = RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2; |
|
nHx2 = GenerateRnd(nHw) + RoomList[nRDest].nRoomx1 + 1; |
|
nHy2 = RoomList[nRDest].nRoomy2; |
|
} |
|
if (nHDir == 3) { |
|
nHx1 = GenerateRnd(nRx2 - nRx1 - 2) + nRx1 + 1; |
|
nHy1 = nRy2; |
|
int nHw = RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2; |
|
nHx2 = GenerateRnd(nHw) + RoomList[nRDest].nRoomx1 + 1; |
|
nHy2 = RoomList[nRDest].nRoomy1; |
|
} |
|
if (nHDir == 2) { |
|
nHx1 = nRx2; |
|
nHy1 = GenerateRnd(nRy2 - nRy1 - 2) + nRy1 + 1; |
|
nHx2 = RoomList[nRDest].nRoomx1; |
|
int nHh = RoomList[nRDest].nRoomy2 - RoomList[nRDest].nRoomy1 - 2; |
|
nHy2 = GenerateRnd(nHh) + RoomList[nRDest].nRoomy1 + 1; |
|
} |
|
if (nHDir == 4) { |
|
nHx1 = nRx1; |
|
nHy1 = GenerateRnd(nRy2 - nRy1 - 2) + nRy1 + 1; |
|
nHx2 = RoomList[nRDest].nRoomx2; |
|
int nHh = RoomList[nRDest].nRoomy2 - RoomList[nRDest].nRoomy1 - 2; |
|
nHy2 = GenerateRnd(nHh) + RoomList[nRDest].nRoomy1 + 1; |
|
} |
|
HallList.push_back({ nHx1, nHy1, nHx2, nHy2, nHDir }); |
|
} |
|
|
|
if (nRh > nRw) { |
|
CreateRoom(nX1 + 2, nY1 + 2, nRx1 - 2, nRy2 - 2, nRid, 2, false, 0, 0); |
|
CreateRoom(nRx2 + 2, nRy1 + 2, nX2 - 2, nY2 - 2, nRid, 4, false, 0, 0); |
|
CreateRoom(nX1 + 2, nRy2 + 2, nRx2 - 2, nY2 - 2, nRid, 1, false, 0, 0); |
|
CreateRoom(nRx1 + 2, nY1 + 2, nX2 - 2, nRy1 - 2, nRid, 3, false, 0, 0); |
|
} else { |
|
CreateRoom(nX1 + 2, nY1 + 2, nRx2 - 2, nRy1 - 2, nRid, 3, false, 0, 0); |
|
CreateRoom(nRx1 + 2, nRy2 + 2, nX2 - 2, nY2 - 2, nRid, 1, false, 0, 0); |
|
CreateRoom(nX1 + 2, nRy1 + 2, nRx1 - 2, nY2 - 2, nRid, 2, false, 0, 0); |
|
CreateRoom(nRx2 + 2, nY1 + 2, nX2 - 2, nRy2 - 2, nRid, 4, false, 0, 0); |
|
} |
|
} |
|
|
|
void ConnectHall(const HALLNODE &node) |
|
{ |
|
int nRp; |
|
|
|
int nX1 = node.nHallx1; |
|
int nY1 = node.nHally1; |
|
int nX2 = node.nHallx2; |
|
int nY2 = node.nHally2; |
|
int nHd = node.nHalldir; |
|
|
|
bool fDoneflag = false; |
|
int fMinusFlag = GenerateRnd(100); |
|
int fPlusFlag = GenerateRnd(100); |
|
int nOrigX1 = nX1; |
|
int nOrigY1 = nY1; |
|
CreateDoorType(nX1, nY1); |
|
CreateDoorType(nX2, nY2); |
|
int nCurrd = nHd; |
|
nX2 -= DirXadd[nCurrd]; |
|
nY2 -= DirYadd[nCurrd]; |
|
predungeon[nX2][nY2] = 44; |
|
bool fInroom = false; |
|
|
|
while (!fDoneflag) { |
|
if (nX1 >= 38 && nCurrd == 2) { |
|
nCurrd = 4; |
|
} |
|
if (nY1 >= 38 && nCurrd == 3) { |
|
nCurrd = 1; |
|
} |
|
if (nX1 <= 1 && nCurrd == 4) { |
|
nCurrd = 2; |
|
} |
|
if (nY1 <= 1 && nCurrd == 1) { |
|
nCurrd = 3; |
|
} |
|
if (predungeon[nX1][nY1] == 67 && (nCurrd == 1 || nCurrd == 4)) { |
|
nCurrd = 2; |
|
} |
|
if (predungeon[nX1][nY1] == 66 && (nCurrd == 1 || nCurrd == 2)) { |
|
nCurrd = 3; |
|
} |
|
if (predungeon[nX1][nY1] == 69 && (nCurrd == 4 || nCurrd == 3)) { |
|
nCurrd = 1; |
|
} |
|
if (predungeon[nX1][nY1] == 65 && (nCurrd == 2 || nCurrd == 3)) { |
|
nCurrd = 4; |
|
} |
|
nX1 += DirXadd[nCurrd]; |
|
nY1 += DirYadd[nCurrd]; |
|
if (predungeon[nX1][nY1] == 32) { |
|
if (fInroom) { |
|
CreateDoorType(nX1 - DirXadd[nCurrd], nY1 - DirYadd[nCurrd]); |
|
} else { |
|
if (fMinusFlag < 50) { |
|
if (nCurrd != 1 && nCurrd != 3) { |
|
PlaceHallExt(nX1, nY1 - 1); |
|
} else { |
|
PlaceHallExt(nX1 - 1, nY1); |
|
} |
|
} |
|
if (fPlusFlag < 50) { |
|
if (nCurrd != 1 && nCurrd != 3) { |
|
PlaceHallExt(nX1, nY1 + 1); |
|
} else { |
|
PlaceHallExt(nX1 + 1, nY1); |
|
} |
|
} |
|
} |
|
predungeon[nX1][nY1] = 44; |
|
fInroom = false; |
|
} else { |
|
if (!fInroom && predungeon[nX1][nY1] == 35) { |
|
CreateDoorType(nX1, nY1); |
|
} |
|
if (predungeon[nX1][nY1] != 44) { |
|
fInroom = true; |
|
} |
|
} |
|
int nDx = abs(nX2 - nX1); |
|
int nDy = abs(nY2 - nY1); |
|
if (nDx > nDy) { |
|
nRp = 2 * nDx; |
|
if (nRp > 30) { |
|
nRp = 30; |
|
} |
|
if (GenerateRnd(100) < nRp) { |
|
if (nX2 <= nX1 || nX1 >= DMAXX) { |
|
nCurrd = 4; |
|
} else { |
|
nCurrd = 2; |
|
} |
|
} |
|
} else { |
|
nRp = 5 * nDy; |
|
if (nRp > 80) { |
|
nRp = 80; |
|
} |
|
if (GenerateRnd(100) < nRp) { |
|
if (nY2 <= nY1 || nY1 >= DMAXY) { |
|
nCurrd = 1; |
|
} else { |
|
nCurrd = 3; |
|
} |
|
} |
|
} |
|
if (nDy < 10 && nX1 == nX2 && (nCurrd == 2 || nCurrd == 4)) { |
|
if (nY2 <= nY1 || nY1 >= DMAXY) { |
|
nCurrd = 1; |
|
} else { |
|
nCurrd = 3; |
|
} |
|
} |
|
if (nDx < 10 && nY1 == nY2 && (nCurrd == 1 || nCurrd == 3)) { |
|
if (nX2 <= nX1 || nX1 >= DMAXX) { |
|
nCurrd = 4; |
|
} else { |
|
nCurrd = 2; |
|
} |
|
} |
|
if (nDy == 1 && nDx > 1 && (nCurrd == 1 || nCurrd == 3)) { |
|
if (nX2 <= nX1 || nX1 >= DMAXX) { |
|
nCurrd = 4; |
|
} else { |
|
nCurrd = 2; |
|
} |
|
} |
|
if (nDx == 1 && nDy > 1 && (nCurrd == 2 || nCurrd == 4)) { |
|
if (nY2 <= nY1 || nX1 >= DMAXX) { |
|
nCurrd = 1; |
|
} else { |
|
nCurrd = 3; |
|
} |
|
} |
|
if (nDx == 0 && predungeon[nX1][nY1] != 32 && (nCurrd == 2 || nCurrd == 4)) { |
|
if (nX2 <= nOrigX1 || nX1 >= DMAXX) { |
|
nCurrd = 1; |
|
} else { |
|
nCurrd = 3; |
|
} |
|
} |
|
if (nDy == 0 && predungeon[nX1][nY1] != 32 && (nCurrd == 1 || nCurrd == 3)) { |
|
if (nY2 <= nOrigY1 || nY1 >= DMAXY) { |
|
nCurrd = 4; |
|
} else { |
|
nCurrd = 2; |
|
} |
|
} |
|
if (nX1 == nX2 && nY1 == nY2) { |
|
fDoneflag = true; |
|
} |
|
} |
|
} |
|
|
|
void DoPatternCheck(int i, int j) |
|
{ |
|
for (int k = 0; Patterns[k][4] != 255; k++) { |
|
int x = i - 1; |
|
int y = j - 1; |
|
int nOk = 254; |
|
for (int l = 0; l < 9 && nOk == 254; l++) { |
|
nOk = 255; |
|
if (l == 3 || l == 6) { |
|
y++; |
|
x = i - 1; |
|
} |
|
if (x >= 0 && x < DMAXX && y >= 0 && y < DMAXY) { |
|
switch (Patterns[k][l]) { |
|
case 0: |
|
nOk = 254; |
|
break; |
|
case 1: |
|
if (predungeon[x][y] == 35) { |
|
nOk = 254; |
|
} |
|
break; |
|
case 2: |
|
if (predungeon[x][y] == 46) { |
|
nOk = 254; |
|
} |
|
break; |
|
case 4: |
|
if (predungeon[x][y] == 32) { |
|
nOk = 254; |
|
} |
|
break; |
|
case 3: |
|
if (predungeon[x][y] == 68) { |
|
nOk = 254; |
|
} |
|
break; |
|
case 5: |
|
if (predungeon[x][y] == 68 || predungeon[x][y] == 46) { |
|
nOk = 254; |
|
} |
|
break; |
|
case 6: |
|
if (predungeon[x][y] == 68 || predungeon[x][y] == 35) { |
|
nOk = 254; |
|
} |
|
break; |
|
case 7: |
|
if (predungeon[x][y] == 32 || predungeon[x][y] == 46) { |
|
nOk = 254; |
|
} |
|
break; |
|
case 8: |
|
if (predungeon[x][y] == 68 || predungeon[x][y] == 35 || predungeon[x][y] == 46) { |
|
nOk = 254; |
|
} |
|
break; |
|
} |
|
} else { |
|
nOk = 254; |
|
} |
|
x++; |
|
} |
|
if (nOk == 254) { |
|
dungeon[i][j] = Patterns[k][9]; |
|
} |
|
} |
|
} |
|
|
|
void FixTilesPatterns() |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 3) { |
|
dungeon[i][j + 1] = 1; |
|
} |
|
if (dungeon[i][j] == 3 && dungeon[i][j + 1] == 1) { |
|
dungeon[i][j + 1] = 3; |
|
} |
|
if (dungeon[i][j] == 3 && dungeon[i + 1][j] == 7) { |
|
dungeon[i + 1][j] = 3; |
|
} |
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 3) { |
|
dungeon[i + 1][j] = 2; |
|
} |
|
if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 14) { |
|
dungeon[i + 1][j] = 16; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void Substitution() |
|
{ |
|
for (int y = 0; y < DMAXY; y++) { |
|
for (int x = 0; x < DMAXX; x++) { |
|
if ((x < nSx1 || x > nSx2) && (y < nSy1 || y > nSy2) && GenerateRnd(4) == 0) { |
|
uint8_t c = BTYPESL2[dungeon[x][y]]; |
|
if (c != 0) { |
|
int rv = GenerateRnd(16); |
|
int i = -1; |
|
while (rv >= 0) { |
|
i++; |
|
if (i == sizeof(BTYPESL2)) { |
|
i = 0; |
|
} |
|
if (c == BTYPESL2[i]) { |
|
rv--; |
|
} |
|
} |
|
|
|
int j; |
|
for (j = y - 2; j < y + 2; j++) { |
|
for (int k = x - 2; k < x + 2; k++) { |
|
if (dungeon[k][j] == i) { |
|
j = y + 3; |
|
k = x + 2; |
|
} |
|
} |
|
} |
|
if (j < y + 3) { |
|
dungeon[x][y] = i; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void SetRoom(int rx1, int ry1) |
|
{ |
|
int width = SDL_SwapLE16(pSetPiece[0]); |
|
int height = SDL_SwapLE16(pSetPiece[1]); |
|
|
|
setpc_x = rx1; |
|
setpc_y = ry1; |
|
setpc_w = width; |
|
setpc_h = height; |
|
|
|
uint16_t *tileLayer = &pSetPiece[2]; |
|
|
|
for (int j = 0; j < height; j++) { |
|
for (int i = 0; i < width; i++) { |
|
uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]); |
|
if (tileId != 0) { |
|
dungeon[rx1 + i][ry1 + j] = tileId; |
|
dflags[rx1 + i][ry1 + j] |= DLRG_PROTECTED; |
|
} else { |
|
dungeon[rx1 + i][ry1 + j] = 3; |
|
} |
|
} |
|
} |
|
} |
|
|
|
int CountEmptyTiles() |
|
{ |
|
int t = 0; |
|
for (int jj = 0; jj < DMAXY; jj++) { |
|
for (int ii = 0; ii < DMAXX; ii++) { // NOLINT(modernize-loop-convert) |
|
if (predungeon[ii][jj] == 32) { |
|
t++; |
|
} |
|
} |
|
} |
|
|
|
return t; |
|
} |
|
|
|
void KnockWalls(int x1, int y1, int x2, int y2) |
|
{ |
|
for (int ii = x1 + 1; ii < x2; ii++) { |
|
if (predungeon[ii][y1 - 1] == 46 && predungeon[ii][y1 + 1] == 46) { |
|
predungeon[ii][y1] = 46; |
|
} |
|
if (predungeon[ii][y2 - 1] == 46 && predungeon[ii][y2 + 1] == 46) { |
|
predungeon[ii][y2] = 46; |
|
} |
|
if (predungeon[ii][y1 - 1] == 68) { |
|
predungeon[ii][y1 - 1] = 46; |
|
} |
|
if (predungeon[ii][y2 + 1] == 68) { |
|
predungeon[ii][y2 + 1] = 46; |
|
} |
|
} |
|
for (int jj = y1 + 1; jj < y2; jj++) { |
|
if (predungeon[x1 - 1][jj] == 46 && predungeon[x1 + 1][jj] == 46) { |
|
predungeon[x1][jj] = 46; |
|
} |
|
if (predungeon[x2 - 1][jj] == 46 && predungeon[x2 + 1][jj] == 46) { |
|
predungeon[x2][jj] = 46; |
|
} |
|
if (predungeon[x1 - 1][jj] == 68) { |
|
predungeon[x1 - 1][jj] = 46; |
|
} |
|
if (predungeon[x2 + 1][jj] == 68) { |
|
predungeon[x2 + 1][jj] = 46; |
|
} |
|
} |
|
} |
|
|
|
void FillVoid(bool xf1, bool yf1, bool xf2, bool yf2, int xx, int yy) |
|
{ |
|
int x1 = xx; |
|
if (xf1) { |
|
x1--; |
|
} |
|
int x2 = xx; |
|
if (xf2) { |
|
x2++; |
|
} |
|
int y1 = yy; |
|
if (yf1) { |
|
y1--; |
|
} |
|
int y2 = yy; |
|
if (yf2) { |
|
y2++; |
|
} |
|
if (!xf1) { |
|
while (yf1 || yf2) { |
|
if (y1 == 0) { |
|
yf1 = false; |
|
} |
|
if (y2 == DMAXY - 1) { |
|
yf2 = false; |
|
} |
|
if (y2 - y1 >= 14) { |
|
yf1 = false; |
|
yf2 = false; |
|
} |
|
if (yf1) { |
|
y1--; |
|
} |
|
if (yf2) { |
|
y2++; |
|
} |
|
if (predungeon[x2][y1] != 32) { |
|
yf1 = false; |
|
} |
|
if (predungeon[x2][y2] != 32) { |
|
yf2 = false; |
|
} |
|
} |
|
y1 += 2; |
|
y2 -= 2; |
|
if (y2 - y1 > 5) { |
|
while (xf2) { |
|
if (x2 == 39) { |
|
xf2 = false; |
|
} |
|
if (x2 - x1 >= 12) { |
|
xf2 = false; |
|
} |
|
for (int jj = y1; jj <= y2; jj++) { |
|
if (predungeon[x2][jj] != 32) { |
|
xf2 = false; |
|
} |
|
} |
|
if (xf2) { |
|
x2++; |
|
} |
|
} |
|
x2 -= 2; |
|
if (x2 - x1 > 5) { |
|
MapRoom(x1, y1, x2, y2); |
|
KnockWalls(x1, y1, x2, y2); |
|
} |
|
} |
|
} else if (!xf2) { |
|
while (yf1 || yf2) { |
|
if (y1 == 0) { |
|
yf1 = false; |
|
} |
|
if (y2 == DMAXY - 1) { |
|
yf2 = false; |
|
} |
|
if (y2 - y1 >= 14) { |
|
yf1 = false; |
|
yf2 = false; |
|
} |
|
if (yf1) { |
|
y1--; |
|
} |
|
if (yf2) { |
|
y2++; |
|
} |
|
if (predungeon[x1][y1] != 32) { |
|
yf1 = false; |
|
} |
|
if (predungeon[x1][y2] != 32) { |
|
yf2 = false; |
|
} |
|
} |
|
y1 += 2; |
|
y2 -= 2; |
|
if (y2 - y1 > 5) { |
|
while (xf1) { |
|
if (x1 == 0) { |
|
xf1 = false; |
|
} |
|
if (x2 - x1 >= 12) { |
|
xf1 = false; |
|
} |
|
for (int jj = y1; jj <= y2; jj++) { |
|
if (predungeon[x1][jj] != 32) { |
|
xf1 = false; |
|
} |
|
} |
|
if (xf1) { |
|
x1--; |
|
} |
|
} |
|
x1 += 2; |
|
if (x2 - x1 > 5) { |
|
MapRoom(x1, y1, x2, y2); |
|
KnockWalls(x1, y1, x2, y2); |
|
} |
|
} |
|
} else if (!yf1) { |
|
while (xf1 || xf2) { |
|
if (x1 == 0) { |
|
xf1 = false; |
|
} |
|
if (x2 == DMAXX - 1) { |
|
xf2 = false; |
|
} |
|
if (x2 - x1 >= 14) { |
|
xf1 = false; |
|
xf2 = false; |
|
} |
|
if (xf1) { |
|
x1--; |
|
} |
|
if (xf2) { |
|
x2++; |
|
} |
|
if (predungeon[x1][y2] != 32) { |
|
xf1 = false; |
|
} |
|
if (predungeon[x2][y2] != 32) { |
|
xf2 = false; |
|
} |
|
} |
|
x1 += 2; |
|
x2 -= 2; |
|
if (x2 - x1 > 5) { |
|
while (yf2) { |
|
if (y2 == DMAXY - 1) { |
|
yf2 = false; |
|
} |
|
if (y2 - y1 >= 12) { |
|
yf2 = false; |
|
} |
|
for (int ii = x1; ii <= x2; ii++) { |
|
if (predungeon[ii][y2] != 32) { |
|
yf2 = false; |
|
} |
|
} |
|
if (yf2) { |
|
y2++; |
|
} |
|
} |
|
y2 -= 2; |
|
if (y2 - y1 > 5) { |
|
MapRoom(x1, y1, x2, y2); |
|
KnockWalls(x1, y1, x2, y2); |
|
} |
|
} |
|
} else if (!yf2) { |
|
while (xf1 || xf2) { |
|
if (x1 == 0) { |
|
xf1 = false; |
|
} |
|
if (x2 == DMAXX - 1) { |
|
xf2 = false; |
|
} |
|
if (x2 - x1 >= 14) { |
|
xf1 = false; |
|
xf2 = false; |
|
} |
|
if (xf1) { |
|
x1--; |
|
} |
|
if (xf2) { |
|
x2++; |
|
} |
|
if (predungeon[x1][y1] != 32) { |
|
xf1 = false; |
|
} |
|
if (predungeon[x2][y1] != 32) { |
|
xf2 = false; |
|
} |
|
} |
|
x1 += 2; |
|
x2 -= 2; |
|
if (x2 - x1 > 5) { |
|
while (yf1) { |
|
if (y1 == 0) { |
|
yf1 = false; |
|
} |
|
if (y2 - y1 >= 12) { |
|
yf1 = false; |
|
} |
|
for (int ii = x1; ii <= x2; ii++) { |
|
if (predungeon[ii][y1] != 32) { |
|
yf1 = false; |
|
} |
|
} |
|
if (yf1) { |
|
y1--; |
|
} |
|
} |
|
y1 += 2; |
|
if (y2 - y1 > 5) { |
|
MapRoom(x1, y1, x2, y2); |
|
KnockWalls(x1, y1, x2, y2); |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool FillVoids() |
|
{ |
|
int to = 0; |
|
while (CountEmptyTiles() > 700 && to < 100) { |
|
int xx = GenerateRnd(38) + 1; |
|
int yy = GenerateRnd(38) + 1; |
|
if (predungeon[xx][yy] != 35) { |
|
continue; |
|
} |
|
bool xf1 = false; |
|
bool xf2 = false; |
|
bool yf1 = false; |
|
bool yf2 = false; |
|
if (predungeon[xx - 1][yy] == 32 && predungeon[xx + 1][yy] == 46) { |
|
if (predungeon[xx + 1][yy - 1] == 46 |
|
&& predungeon[xx + 1][yy + 1] == 46 |
|
&& predungeon[xx - 1][yy - 1] == 32 |
|
&& predungeon[xx - 1][yy + 1] == 32) { |
|
xf1 = true; |
|
yf1 = true; |
|
yf2 = true; |
|
} |
|
} else if (predungeon[xx + 1][yy] == 32 && predungeon[xx - 1][yy] == 46) { |
|
if (predungeon[xx - 1][yy - 1] == 46 |
|
&& predungeon[xx - 1][yy + 1] == 46 |
|
&& predungeon[xx + 1][yy - 1] == 32 |
|
&& predungeon[xx + 1][yy + 1] == 32) { |
|
xf2 = true; |
|
yf1 = true; |
|
yf2 = true; |
|
} |
|
} else if (predungeon[xx][yy - 1] == 32 && predungeon[xx][yy + 1] == 46) { |
|
if (predungeon[xx - 1][yy + 1] == 46 |
|
&& predungeon[xx + 1][yy + 1] == 46 |
|
&& predungeon[xx - 1][yy - 1] == 32 |
|
&& predungeon[xx + 1][yy - 1] == 32) { |
|
yf1 = true; |
|
xf1 = true; |
|
xf2 = true; |
|
} |
|
} else if (predungeon[xx][yy + 1] == 32 && predungeon[xx][yy - 1] == 46) { |
|
if (predungeon[xx - 1][yy - 1] == 46 |
|
&& predungeon[xx + 1][yy - 1] == 46 |
|
&& predungeon[xx - 1][yy + 1] == 32 |
|
&& predungeon[xx + 1][yy + 1] == 32) { |
|
yf2 = true; |
|
xf1 = true; |
|
xf2 = true; |
|
} |
|
} |
|
if (xf1 || yf1 || xf2 || yf2) { |
|
FillVoid(xf1, yf1, xf2, yf2, xx, yy); |
|
} |
|
to++; |
|
} |
|
|
|
return CountEmptyTiles() <= 700; |
|
} |
|
|
|
bool CreateDungeon() |
|
{ |
|
int forceW = 0; |
|
int forceH = 0; |
|
bool forceHW = false; |
|
|
|
switch (currlevel) { |
|
case 5: |
|
if (Quests[Q_BLOOD]._qactive != QUEST_NOTAVAIL) { |
|
forceHW = true; |
|
forceH = 20; |
|
forceW = 14; |
|
} |
|
break; |
|
case 6: |
|
if (Quests[Q_SCHAMB]._qactive != QUEST_NOTAVAIL) { |
|
forceHW = true; |
|
forceW = 10; |
|
forceH = 10; |
|
} |
|
break; |
|
case 7: |
|
if (Quests[Q_BLIND]._qactive != QUEST_NOTAVAIL) { |
|
forceHW = true; |
|
forceW = 15; |
|
forceH = 15; |
|
} |
|
break; |
|
case 8: |
|
break; |
|
} |
|
|
|
CreateRoom(2, 2, DMAXX - 1, DMAXY - 1, 0, 0, forceHW, forceH, forceW); |
|
|
|
while (!HallList.empty()) { |
|
ConnectHall(HallList.front()); |
|
HallList.pop_front(); |
|
} |
|
|
|
for (int j = 0; j < DMAXY; j++) { /// BUGFIX: change '<=' to '<' (fixed) |
|
for (int i = 0; i < DMAXX; i++) { /// BUGFIX: change '<=' to '<' (fixed) |
|
if (IsAnyOf(predungeon[i][j], 65, 66, 67, 69)) { |
|
predungeon[i][j] = 35; |
|
} |
|
if (predungeon[i][j] == 44) { |
|
predungeon[i][j] = 46; |
|
for (int a = -1; a <= 1; a++) { |
|
for (int b = -1; b <= 1; b++) { |
|
if (a == 0 && b == 0) |
|
continue; |
|
if (i + a < 0 || j + b < 0) |
|
continue; |
|
if (i + a >= DMAXX || j + b >= DMAXY) |
|
continue; |
|
if (predungeon[i + a][j + b] == 32) { |
|
predungeon[i + a][j + b] = 35; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
if (!FillVoids()) { |
|
return false; |
|
} |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
DoPatternCheck(i, j); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void FixTransparency() |
|
{ |
|
int yy = 16; |
|
for (int j = 0; j < DMAXY; j++) { |
|
int xx = 16; |
|
for (int i = 0; i < DMAXX; i++) { |
|
// BUGFIX: Should check for `j > 0` first. |
|
if (dungeon[i][j] == 14 && dungeon[i][j - 1] == 10) { |
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy]; |
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; |
|
} |
|
// BUGFIX: Should check for `i + 1 < DMAXY` first. |
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 11) { |
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy]; |
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; |
|
} |
|
if (dungeon[i][j] == 10) { |
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy]; |
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; |
|
} |
|
if (dungeon[i][j] == 11) { |
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy]; |
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; |
|
} |
|
if (dungeon[i][j] == 16) { |
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy]; |
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy]; |
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; |
|
} |
|
xx += 2; |
|
} |
|
yy += 2; |
|
} |
|
} |
|
|
|
void FixDirtTiles() |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] != 11) { |
|
dungeon[i][j] = 146; |
|
} |
|
if (dungeon[i][j] == 11 && dungeon[i + 1][j] != 11) { |
|
dungeon[i][j] = 144; |
|
} |
|
if (dungeon[i][j] == 15 && dungeon[i + 1][j] != 11) { |
|
dungeon[i][j] = 148; |
|
} |
|
if (dungeon[i][j] == 10 && dungeon[i][j + 1] != 10) { |
|
dungeon[i][j] = 143; |
|
} |
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] != 10) { |
|
dungeon[i][j] = 146; |
|
} |
|
if (dungeon[i][j] == 14 && dungeon[i][j + 1] != 15) { |
|
dungeon[i][j] = 147; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void FixLockout() |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
if (dungeon[i][j] == 4 && dungeon[i - 1][j] != 3) { |
|
dungeon[i][j] = 1; |
|
} |
|
if (dungeon[i][j] == 5 && dungeon[i][j - 1] != 3) { |
|
dungeon[i][j] = 2; |
|
} |
|
} |
|
} |
|
for (int j = 1; j < DMAXY - 1; j++) { |
|
for (int i = 1; i < DMAXX - 1; i++) { |
|
if ((dflags[i][j] & DLRG_PROTECTED) != 0) { |
|
continue; |
|
} |
|
if ((dungeon[i][j] == 2 || dungeon[i][j] == 5) && dungeon[i][j - 1] == 3 && dungeon[i][j + 1] == 3) { |
|
bool doorok = false; |
|
while (true) { |
|
if (dungeon[i][j] != 2 && dungeon[i][j] != 5) { |
|
break; |
|
} |
|
if (dungeon[i][j - 1] != 3 || dungeon[i][j + 1] != 3) { |
|
break; |
|
} |
|
if (dungeon[i][j] == 5) { |
|
doorok = true; |
|
} |
|
i++; |
|
} |
|
if (!doorok && (dflags[i - 1][j] & DLRG_PROTECTED) == 0) { |
|
dungeon[i - 1][j] = 5; |
|
} |
|
} |
|
} |
|
} |
|
for (int j = 1; j < DMAXX - 1; j++) { /* check: might be flipped */ |
|
for (int i = 1; i < DMAXY - 1; i++) { |
|
if ((dflags[j][i] & DLRG_PROTECTED) != 0) { |
|
continue; |
|
} |
|
if ((dungeon[j][i] == 1 || dungeon[j][i] == 4) && dungeon[j - 1][i] == 3 && dungeon[j + 1][i] == 3) { |
|
bool doorok = false; |
|
while (true) { |
|
if (dungeon[j][i] != 1 && dungeon[j][i] != 4) { |
|
break; |
|
} |
|
if (dungeon[j - 1][i] != 3 || dungeon[j + 1][i] != 3) { |
|
break; |
|
} |
|
if (dungeon[j][i] == 4) { |
|
doorok = true; |
|
} |
|
i++; |
|
} |
|
if (!doorok && (dflags[j][i - 1] & DLRG_PROTECTED) == 0) { |
|
dungeon[j][i - 1] = 4; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void FixDoors() |
|
{ |
|
for (int j = 1; j < DMAXY; j++) { |
|
for (int i = 1; i < DMAXX; i++) { |
|
if (dungeon[i][j] == 4 && dungeon[i][j - 1] == 3) { |
|
dungeon[i][j] = 7; |
|
} |
|
if (dungeon[i][j] == 5 && dungeon[i - 1][j] == 3) { |
|
dungeon[i][j] = 9; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void GenerateLevel(lvl_entry entry) |
|
{ |
|
bool doneflag = false; |
|
while (!doneflag) { |
|
nRoomCnt = 0; |
|
InitDungeonFlags(); |
|
DRLG_InitTrans(); |
|
if (!CreateDungeon()) { |
|
continue; |
|
} |
|
FixTilesPatterns(); |
|
if (setloadflag) { |
|
SetRoom(nSx1, nSy1); |
|
} |
|
FloodTransparencyValues(3); |
|
FixTransparency(); |
|
if (entry == ENTRY_MAIN) { |
|
doneflag = PlaceMiniSet(USTAIRS, 1, 1, -1, -1, true); |
|
if (doneflag) { |
|
doneflag = PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, false); |
|
if (doneflag && currlevel == 5) { |
|
doneflag = PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, false); |
|
} |
|
} |
|
ViewPosition.y -= 2; |
|
} else if (entry == ENTRY_PREV) { |
|
doneflag = PlaceMiniSet(USTAIRS, 1, 1, -1, -1, false); |
|
if (doneflag) { |
|
doneflag = PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, true); |
|
if (doneflag && currlevel == 5) { |
|
doneflag = PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, false); |
|
} |
|
} |
|
ViewPosition.x--; |
|
} else { |
|
doneflag = PlaceMiniSet(USTAIRS, 1, 1, -1, -1, false); |
|
if (doneflag) { |
|
doneflag = PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, false); |
|
if (doneflag && currlevel == 5) { |
|
doneflag = PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, true); |
|
} |
|
} |
|
ViewPosition.y -= 2; |
|
} |
|
} |
|
|
|
FixLockout(); |
|
FixDoors(); |
|
FixDirtTiles(); |
|
|
|
DRLG_PlaceThemeRooms(6, 10, 3, 0, false); |
|
PlaceMiniSetRandom(CTRDOOR1, 100); |
|
PlaceMiniSetRandom(CTRDOOR2, 100); |
|
PlaceMiniSetRandom(CTRDOOR3, 100); |
|
PlaceMiniSetRandom(CTRDOOR4, 100); |
|
PlaceMiniSetRandom(CTRDOOR5, 100); |
|
PlaceMiniSetRandom(CTRDOOR6, 100); |
|
PlaceMiniSetRandom(CTRDOOR7, 100); |
|
PlaceMiniSetRandom(CTRDOOR8, 100); |
|
PlaceMiniSetRandom(VARCH33, 100); |
|
PlaceMiniSetRandom(VARCH34, 100); |
|
PlaceMiniSetRandom(VARCH35, 100); |
|
PlaceMiniSetRandom(VARCH36, 100); |
|
PlaceMiniSetRandom(VARCH37, 100); |
|
PlaceMiniSetRandom(VARCH38, 100); |
|
PlaceMiniSetRandom(VARCH39, 100); |
|
PlaceMiniSetRandom(VARCH40, 100); |
|
PlaceMiniSetRandom(VARCH1, 100); |
|
PlaceMiniSetRandom(VARCH2, 100); |
|
PlaceMiniSetRandom(VARCH3, 100); |
|
PlaceMiniSetRandom(VARCH4, 100); |
|
PlaceMiniSetRandom(VARCH5, 100); |
|
PlaceMiniSetRandom(VARCH6, 100); |
|
PlaceMiniSetRandom(VARCH7, 100); |
|
PlaceMiniSetRandom(VARCH8, 100); |
|
PlaceMiniSetRandom(VARCH9, 100); |
|
PlaceMiniSetRandom(VARCH10, 100); |
|
PlaceMiniSetRandom(VARCH11, 100); |
|
PlaceMiniSetRandom(VARCH12, 100); |
|
PlaceMiniSetRandom(VARCH13, 100); |
|
PlaceMiniSetRandom(VARCH14, 100); |
|
PlaceMiniSetRandom(VARCH15, 100); |
|
PlaceMiniSetRandom(VARCH16, 100); |
|
PlaceMiniSetRandom(VARCH17, 100); |
|
PlaceMiniSetRandom(VARCH18, 100); |
|
PlaceMiniSetRandom(VARCH19, 100); |
|
PlaceMiniSetRandom(VARCH20, 100); |
|
PlaceMiniSetRandom(VARCH21, 100); |
|
PlaceMiniSetRandom(VARCH22, 100); |
|
PlaceMiniSetRandom(VARCH23, 100); |
|
PlaceMiniSetRandom(VARCH24, 100); |
|
PlaceMiniSetRandom(VARCH25, 100); |
|
PlaceMiniSetRandom(VARCH26, 100); |
|
PlaceMiniSetRandom(VARCH27, 100); |
|
PlaceMiniSetRandom(VARCH28, 100); |
|
PlaceMiniSetRandom(VARCH29, 100); |
|
PlaceMiniSetRandom(VARCH30, 100); |
|
PlaceMiniSetRandom(VARCH31, 100); |
|
PlaceMiniSetRandom(VARCH32, 100); |
|
PlaceMiniSetRandom(HARCH1, 100); |
|
PlaceMiniSetRandom(HARCH2, 100); |
|
PlaceMiniSetRandom(HARCH3, 100); |
|
PlaceMiniSetRandom(HARCH4, 100); |
|
PlaceMiniSetRandom(HARCH5, 100); |
|
PlaceMiniSetRandom(HARCH6, 100); |
|
PlaceMiniSetRandom(HARCH7, 100); |
|
PlaceMiniSetRandom(HARCH8, 100); |
|
PlaceMiniSetRandom(HARCH9, 100); |
|
PlaceMiniSetRandom(HARCH10, 100); |
|
PlaceMiniSetRandom(HARCH11, 100); |
|
PlaceMiniSetRandom(HARCH12, 100); |
|
PlaceMiniSetRandom(HARCH13, 100); |
|
PlaceMiniSetRandom(HARCH14, 100); |
|
PlaceMiniSetRandom(HARCH15, 100); |
|
PlaceMiniSetRandom(HARCH16, 100); |
|
PlaceMiniSetRandom(HARCH17, 100); |
|
PlaceMiniSetRandom(HARCH18, 100); |
|
PlaceMiniSetRandom(HARCH19, 100); |
|
PlaceMiniSetRandom(HARCH20, 100); |
|
PlaceMiniSetRandom(HARCH21, 100); |
|
PlaceMiniSetRandom(HARCH22, 100); |
|
PlaceMiniSetRandom(HARCH23, 100); |
|
PlaceMiniSetRandom(HARCH24, 100); |
|
PlaceMiniSetRandom(HARCH25, 100); |
|
PlaceMiniSetRandom(HARCH26, 100); |
|
PlaceMiniSetRandom(HARCH27, 100); |
|
PlaceMiniSetRandom(HARCH28, 100); |
|
PlaceMiniSetRandom(HARCH29, 100); |
|
PlaceMiniSetRandom(HARCH30, 100); |
|
PlaceMiniSetRandom(HARCH31, 100); |
|
PlaceMiniSetRandom(HARCH32, 100); |
|
PlaceMiniSetRandom(HARCH33, 100); |
|
PlaceMiniSetRandom(HARCH34, 100); |
|
PlaceMiniSetRandom(HARCH35, 100); |
|
PlaceMiniSetRandom(HARCH36, 100); |
|
PlaceMiniSetRandom(HARCH37, 100); |
|
PlaceMiniSetRandom(HARCH38, 100); |
|
PlaceMiniSetRandom(HARCH39, 100); |
|
PlaceMiniSetRandom(HARCH40, 100); |
|
PlaceMiniSetRandom(CRUSHCOL, 99); |
|
PlaceMiniSetRandom(RUINS1, 10); |
|
PlaceMiniSetRandom(RUINS2, 10); |
|
PlaceMiniSetRandom(RUINS3, 10); |
|
PlaceMiniSetRandom(RUINS4, 10); |
|
PlaceMiniSetRandom(RUINS5, 10); |
|
PlaceMiniSetRandom(RUINS6, 10); |
|
PlaceMiniSetRandom(RUINS7, 50); |
|
PlaceMiniSetRandom(PANCREAS1, 1); |
|
PlaceMiniSetRandom(PANCREAS2, 1); |
|
PlaceMiniSetRandom(BIG1, 3); |
|
PlaceMiniSetRandom(BIG2, 3); |
|
PlaceMiniSetRandom(BIG3, 3); |
|
PlaceMiniSetRandom(BIG4, 3); |
|
PlaceMiniSetRandom(BIG5, 3); |
|
PlaceMiniSetRandom(BIG6, 20); |
|
PlaceMiniSetRandom(BIG7, 20); |
|
PlaceMiniSetRandom(BIG8, 3); |
|
PlaceMiniSetRandom(BIG9, 20); |
|
PlaceMiniSetRandom(BIG10, 20); |
|
Substitution(); |
|
ApplyShadowsPatterns(); |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
pdungeon[i][j] = dungeon[i][j]; |
|
} |
|
} |
|
|
|
DRLG_Init_Globals(); |
|
DRLG_CheckQuests(nSx1, nSy1); |
|
} |
|
|
|
void LoadDungeonData(const uint16_t *dunData) |
|
{ |
|
InitDungeonFlags(); |
|
DRLG_InitTrans(); |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
dungeon[i][j] = 12; |
|
dflags[i][j] = 0; |
|
} |
|
} |
|
|
|
int width = SDL_SwapLE16(dunData[0]); |
|
int height = SDL_SwapLE16(dunData[1]); |
|
|
|
const uint16_t *tileLayer = &dunData[2]; |
|
|
|
for (int j = 0; j < height; j++) { |
|
for (int i = 0; i < width; i++) { |
|
uint8_t tileId = SDL_SwapLE16(*tileLayer); |
|
tileLayer++; |
|
if (tileId != 0) { |
|
dungeon[i][j] = tileId; |
|
dflags[i][j] |= DLRG_PROTECTED; |
|
} else { |
|
dungeon[i][j] = 3; |
|
} |
|
} |
|
} |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert) |
|
if (dungeon[i][j] == 0) { |
|
dungeon[i][j] = 12; |
|
} |
|
} |
|
} |
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} |
|
|
|
void Pass3() |
|
{ |
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DRLG_LPass3(12 - 1); |
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} |
|
|
|
} // namespace |
|
|
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void LoadL2Dungeon(const char *path, int vx, int vy) |
|
{ |
|
auto dunData = LoadFileInMem<uint16_t>(path); |
|
|
|
LoadDungeonData(dunData.get()); |
|
|
|
Pass3(); |
|
DRLG_Init_Globals(); |
|
|
|
InitDungeonPieces(); |
|
|
|
ViewPosition = { vx, vy }; |
|
|
|
SetMapMonsters(dunData.get(), { 0, 0 }); |
|
SetMapObjects(dunData.get(), 0, 0); |
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} |
|
|
|
void LoadPreL2Dungeon(const char *path) |
|
{ |
|
{ |
|
auto dunData = LoadFileInMem<uint16_t>(path); |
|
LoadDungeonData(dunData.get()); |
|
} |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
pdungeon[i][j] = dungeon[i][j]; |
|
} |
|
} |
|
} |
|
|
|
void CreateL2Dungeon(uint32_t rseed, lvl_entry entry) |
|
{ |
|
if (!gbIsMultiplayer) { |
|
if (currlevel == 7 && Quests[Q_BLIND]._qactive == QUEST_NOTAVAIL) { |
|
currlevel = 6; |
|
CreateL2Dungeon(glSeedTbl[6], ENTRY_LOAD); |
|
currlevel = 7; |
|
} |
|
if (currlevel == 8) { |
|
if (Quests[Q_BLIND]._qactive == QUEST_NOTAVAIL) { |
|
currlevel = 6; |
|
CreateL2Dungeon(glSeedTbl[6], ENTRY_LOAD); |
|
currlevel = 8; |
|
} else { |
|
currlevel = 7; |
|
CreateL2Dungeon(glSeedTbl[7], ENTRY_LOAD); |
|
currlevel = 8; |
|
} |
|
} |
|
} |
|
|
|
SetRndSeed(rseed); |
|
|
|
dminPosition = { 16, 16 }; |
|
dmaxPosition = { 96, 96 }; |
|
|
|
DRLG_InitTrans(); |
|
DRLG_InitSetPC(); |
|
LoadQuestSetPieces(); |
|
GenerateLevel(entry); |
|
Pass3(); |
|
FreeQuestSetPieces(); |
|
InitDungeonPieces(); |
|
DRLG_SetPC(); |
|
} |
|
|
|
} // namespace devilution
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|
|