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#include "controls/control_mode.hpp"
namespace devilution {
ControlTypes ControlMode = ControlTypes::None;
ControlTypes ControlDevice = ControlTypes::None;
GamepadLayout GamepadType =
#if defined(DEVILUTIONX_GAMEPAD_TYPE)
GamepadLayout::
DEVILUTIONX_GAMEPAD_TYPE;
#else
GamepadLayout::Generic;
#endif
} // namespace devilution