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5720 lines
134 KiB
5720 lines
134 KiB
/** |
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* @file objects.cpp |
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* |
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* Implementation of object functionality, interaction, spawning, loading, etc. |
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*/ |
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#include <limits.h> |
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#include <stdint.h> |
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|
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#include "automap.h" |
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#include "control.h" |
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#include "cursor.h" |
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#include "drlg_l1.h" |
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#include "drlg_l4.h" |
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#include "error.h" |
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#include "init.h" |
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#include "lighting.h" |
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#include "minitext.h" |
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#include "missiles.h" |
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#include "options.h" |
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#include "setmaps.h" |
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#include "stores.h" |
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#include "themes.h" |
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#include "towners.h" |
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#include "track.h" |
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namespace devilution { |
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|
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enum shrine_type : uint8_t { |
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SHRINE_MYSTERIOUS, |
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SHRINE_HIDDEN, |
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SHRINE_GLOOMY, |
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SHRINE_WEIRD, |
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SHRINE_MAGICAL, |
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SHRINE_STONE, |
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SHRINE_RELIGIOUS, |
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SHRINE_ENCHANTED, |
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SHRINE_THAUMATURGIC, |
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SHRINE_FASCINATING, |
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SHRINE_CRYPTIC, |
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SHRINE_MAGICAL2, |
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SHRINE_ELDRITCH, |
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SHRINE_EERIE, |
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SHRINE_DIVINE, |
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SHRINE_HOLY, |
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SHRINE_SACRED, |
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SHRINE_SPIRITUAL, |
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SHRINE_SPOOKY, |
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SHRINE_ABANDONED, |
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SHRINE_CREEPY, |
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SHRINE_QUIET, |
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SHRINE_SECLUDED, |
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SHRINE_ORNATE, |
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SHRINE_GLIMMERING, |
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SHRINE_TAINTED, |
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SHRINE_OILY, |
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SHRINE_GLOWING, |
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SHRINE_MENDICANT, |
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SHRINE_SPARKLING, |
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SHRINE_TOWN, |
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SHRINE_SHIMMERING, |
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SHRINE_SOLAR, |
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SHRINE_MURPHYS, |
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NUM_SHRINETYPE |
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}; |
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int trapid; |
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int trapdir; |
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BYTE *pObjCels[40]; |
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object_graphic_id ObjFileList[40]; |
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int objectactive[MAXOBJECTS]; |
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/** Specifies the number of active objects. */ |
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int nobjects; |
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int leverid; |
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int objectavail[MAXOBJECTS]; |
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ObjectStruct object[MAXOBJECTS]; |
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bool InitObjFlag; |
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bool LoadMapObjsFlag; |
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int numobjfiles; |
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int dword_6DE0E0; |
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/** Specifies the X-coordinate delta between barrels. */ |
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int bxadd[8] = { -1, 0, 1, -1, 1, -1, 0, 1 }; |
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/** Specifies the Y-coordinate delta between barrels. */ |
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int byadd[8] = { -1, -1, -1, 0, 0, 1, 1, 1 }; |
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/** Maps from shrine_id to shrine name. */ |
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const char *const shrinestrs[] = { |
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"Mysterious", |
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"Hidden", |
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"Gloomy", |
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"Weird", |
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"Magical", |
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"Stone", |
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"Religious", |
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"Enchanted", |
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"Thaumaturgic", |
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"Fascinating", |
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"Cryptic", |
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"Magical", |
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"Eldritch", |
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"Eerie", |
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"Divine", |
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"Holy", |
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"Sacred", |
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"Spiritual", |
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"Spooky", |
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"Abandoned", |
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"Creepy", |
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"Quiet", |
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"Secluded", |
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"Ornate", |
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"Glimmering", |
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"Tainted", |
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"Oily", |
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"Glowing", |
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"Mendicant's", |
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"Sparkling", |
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"Town", |
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"Shimmering", |
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"Solar", |
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"Murphy's", |
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}; |
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/** Specifies the minimum dungeon level on which each shrine will appear. */ |
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char shrinemin[] = { |
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1, // Mysterious |
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1, // Hidden |
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1, // Gloomy |
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1, // Weird |
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1, // Magical |
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1, // Stone |
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1, // Religious |
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1, // Enchanted |
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1, // Thaumaturgic |
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1, // Fascinating |
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1, // Cryptic |
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1, // Magical |
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1, // Eldritch |
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1, // Eerie |
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1, // Divine |
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1, // Holy |
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1, // Sacred |
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1, // Spiritual |
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1, // Spooky |
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1, // Abandoned |
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1, // Creepy |
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1, // Quiet |
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1, // Secluded |
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1, // Ornate |
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1, // Glimmering |
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1, // Tainted |
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1, // Oily |
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1, // Glowing |
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1, // Mendicant's |
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1, // Sparkling |
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1, // Town |
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1, // Shimmering |
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1, // Solar, |
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1, // Murphy's |
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}; |
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#define MAX_LVLS 24 |
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/** Specifies the maximum dungeon level on which each shrine will appear. */ |
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char shrinemax[] = { |
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MAX_LVLS, // Mysterious |
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MAX_LVLS, // Hidden |
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MAX_LVLS, // Gloomy |
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MAX_LVLS, // Weird |
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MAX_LVLS, // Magical |
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MAX_LVLS, // Stone |
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MAX_LVLS, // Religious |
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8, // Enchanted |
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MAX_LVLS, // Thaumaturgic |
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MAX_LVLS, // Fascinating |
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MAX_LVLS, // Cryptic |
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MAX_LVLS, // Magical |
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MAX_LVLS, // Eldritch |
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MAX_LVLS, // Eerie |
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MAX_LVLS, // Divine |
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MAX_LVLS, // Holy |
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MAX_LVLS, // Sacred |
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MAX_LVLS, // Spiritual |
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MAX_LVLS, // Spooky |
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MAX_LVLS, // Abandoned |
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MAX_LVLS, // Creepy |
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MAX_LVLS, // Quiet |
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MAX_LVLS, // Secluded |
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MAX_LVLS, // Ornate |
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MAX_LVLS, // Glimmering |
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MAX_LVLS, // Tainted |
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MAX_LVLS, // Oily |
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MAX_LVLS, // Glowing |
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MAX_LVLS, // Mendicant's |
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MAX_LVLS, // Sparkling |
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MAX_LVLS, // Town |
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MAX_LVLS, // Shimmering |
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MAX_LVLS, // Solar, |
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MAX_LVLS, // Murphy's |
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}; |
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/** |
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* Specifies the game type for which each shrine may appear. |
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* SHRINETYPE_ANY - sp & mp |
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* SHRINETYPE_SINGLE - sp only |
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* SHRINETYPE_MULTI - mp only |
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*/ |
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enum shrine_gametype : uint8_t { |
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SHRINETYPE_ANY, |
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SHRINETYPE_SINGLE, |
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SHRINETYPE_MULTI, |
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}; |
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shrine_gametype shrineavail[] = { |
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SHRINETYPE_ANY, // SHRINE_MYSTERIOUS |
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SHRINETYPE_ANY, // SHRINE_HIDDEN |
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SHRINETYPE_SINGLE, // SHRINE_GLOOMY |
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SHRINETYPE_SINGLE, // SHRINE_WEIRD |
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SHRINETYPE_ANY, // SHRINE_MAGICAL |
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SHRINETYPE_ANY, // SHRINE_STONE |
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SHRINETYPE_ANY, // SHRINE_RELIGIOUS |
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SHRINETYPE_ANY, // SHRINE_ENCHANTED |
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SHRINETYPE_SINGLE, // SHRINE_THAUMATURGIC |
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SHRINETYPE_ANY, // SHRINE_FASCINATING |
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SHRINETYPE_ANY, // SHRINE_CRYPTIC |
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SHRINETYPE_ANY, // SHRINE_MAGICAL2 |
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SHRINETYPE_ANY, // SHRINE_ELDRITCH |
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SHRINETYPE_ANY, // SHRINE_EERIE |
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SHRINETYPE_ANY, // SHRINE_DIVINE |
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SHRINETYPE_ANY, // SHRINE_HOLY |
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SHRINETYPE_ANY, // SHRINE_SACRED |
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SHRINETYPE_ANY, // SHRINE_SPIRITUAL |
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SHRINETYPE_MULTI, // SHRINE_SPOOKY |
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SHRINETYPE_ANY, // SHRINE_ABANDONED |
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SHRINETYPE_ANY, // SHRINE_CREEPY |
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SHRINETYPE_ANY, // SHRINE_QUIET |
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SHRINETYPE_ANY, // SHRINE_SECLUDED |
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SHRINETYPE_ANY, // SHRINE_ORNATE |
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SHRINETYPE_ANY, // SHRINE_GLIMMERING |
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SHRINETYPE_MULTI, // SHRINE_TAINTED |
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SHRINETYPE_ANY, // SHRINE_OILY |
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SHRINETYPE_ANY, // SHRINE_GLOWING |
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SHRINETYPE_ANY, // SHRINE_MENDICANT |
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SHRINETYPE_ANY, // SHRINE_SPARKLING |
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SHRINETYPE_ANY, // SHRINE_TOWN |
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SHRINETYPE_ANY, // SHRINE_SHIMMERING |
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SHRINETYPE_SINGLE, // SHRINE_SOLAR |
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SHRINETYPE_ANY, // SHRINE_MURPHYS |
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}; |
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/** Maps from book_id to book name. */ |
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const char *const StoryBookName[] = { |
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"The Great Conflict", |
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"The Wages of Sin are War", |
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"The Tale of the Horadrim", |
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"The Dark Exile", |
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"The Sin War", |
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"The Binding of the Three", |
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"The Realms Beyond", |
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"Tale of the Three", |
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"The Black King", |
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"Journal: The Ensorcellment", |
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"Journal: The Meeting", |
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"Journal: The Tirade", |
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"Journal: His Power Grows", |
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"Journal: NA-KRUL", |
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"Journal: The End", |
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"A Spellbook", |
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}; |
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/** Specifies the speech IDs of each dungeon type narrator book, for each player class. */ |
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_speech_id StoryText[3][3] = { |
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{ TEXT_BOOK11, TEXT_BOOK12, TEXT_BOOK13 }, |
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{ TEXT_BOOK21, TEXT_BOOK22, TEXT_BOOK23 }, |
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{ TEXT_BOOK31, TEXT_BOOK32, TEXT_BOOK33 } |
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}; |
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void InitObjectGFX() |
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{ |
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bool fileload[56]; |
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char filestr[32]; |
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int i, j; |
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memset(fileload, false, sizeof(fileload)); |
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int lvl = currlevel; |
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if (currlevel >= 21 && currlevel <= 24) |
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lvl -= 20; |
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else if (currlevel >= 17 && currlevel <= 20) |
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lvl -= 8; |
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for (i = 0; AllObjects[i].oload != -1; i++) { |
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if (AllObjects[i].oload == 1 |
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&& (int)lvl >= AllObjects[i].ominlvl |
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&& (int)lvl <= AllObjects[i].omaxlvl) { |
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fileload[AllObjects[i].ofindex] = true; |
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} |
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if (AllObjects[i].otheme != THEME_NONE) { |
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for (j = 0; j < numthemes; j++) { |
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if (themes[j].ttype == AllObjects[i].otheme) |
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fileload[AllObjects[i].ofindex] = true; |
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} |
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} |
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if (AllObjects[i].oquest != -1) { |
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if (QuestStatus(AllObjects[i].oquest)) |
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fileload[AllObjects[i].ofindex] = true; |
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} |
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} |
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for (int i = OFILE_L1BRAZ; i <= OFILE_LZSTAND; i++) { |
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if (fileload[i]) { |
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ObjFileList[numobjfiles] = (object_graphic_id)i; |
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sprintf(filestr, "Objects\\%s.CEL", ObjMasterLoadList[i]); |
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if (currlevel >= 17 && currlevel < 21) |
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sprintf(filestr, "Objects\\%s.CEL", ObjHiveLoadList[i]); |
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else if (currlevel >= 21) |
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sprintf(filestr, "Objects\\%s.CEL", ObjCryptLoadList[i]); |
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pObjCels[numobjfiles] = LoadFileInMem(filestr, NULL); |
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numobjfiles++; |
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} |
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} |
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} |
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void FreeObjectGFX() |
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{ |
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int i; |
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for (i = 0; i < numobjfiles; i++) { |
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MemFreeDbg(pObjCels[i]); |
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} |
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numobjfiles = 0; |
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} |
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bool RndLocOk(int xp, int yp) |
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{ |
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if (dMonster[xp][yp] != 0) |
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return false; |
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if (dPlayer[xp][yp] != 0) |
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return false; |
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if (dObject[xp][yp] != 0) |
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return false; |
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if (dFlags[xp][yp] & BFLAG_POPULATED) |
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return false; |
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if (nSolidTable[dPiece[xp][yp]]) |
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return false; |
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if (leveltype != DTYPE_CATHEDRAL || dPiece[xp][yp] <= 126 || dPiece[xp][yp] >= 144) |
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return true; |
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return false; |
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} |
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static bool WallTrapLocOkK(int xp, int yp) |
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{ |
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if (dFlags[xp][yp] & BFLAG_POPULATED) |
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return false; |
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|
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if (nTrapTable[dPiece[xp][yp]]) |
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return true; |
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else |
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return false; |
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} |
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void InitRndLocObj(int min, int max, _object_id objtype) |
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{ |
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int i, xp, yp, numobjs; |
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numobjs = random_(139, max - min) + min; |
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for (i = 0; i < numobjs; i++) { |
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while (1) { |
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xp = random_(139, 80) + 16; |
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yp = random_(139, 80) + 16; |
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if (RndLocOk(xp - 1, yp - 1) |
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&& RndLocOk(xp, yp - 1) |
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&& RndLocOk(xp + 1, yp - 1) |
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&& RndLocOk(xp - 1, yp) |
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&& RndLocOk(xp, yp) |
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&& RndLocOk(xp + 1, yp) |
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&& RndLocOk(xp - 1, yp + 1) |
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&& RndLocOk(xp, yp + 1) |
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&& RndLocOk(xp + 1, yp + 1)) { |
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AddObject(objtype, xp, yp); |
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break; |
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} |
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} |
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} |
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} |
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void InitRndLocBigObj(int min, int max, _object_id objtype) |
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{ |
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int i, xp, yp, numobjs; |
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numobjs = random_(140, max - min) + min; |
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for (i = 0; i < numobjs; i++) { |
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while (1) { |
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xp = random_(140, 80) + 16; |
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yp = random_(140, 80) + 16; |
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if (RndLocOk(xp - 1, yp - 2) |
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&& RndLocOk(xp, yp - 2) |
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&& RndLocOk(xp + 1, yp - 2) |
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&& RndLocOk(xp - 1, yp - 1) |
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&& RndLocOk(xp, yp - 1) |
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&& RndLocOk(xp + 1, yp - 1) |
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&& RndLocOk(xp - 1, yp) |
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&& RndLocOk(xp, yp) |
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&& RndLocOk(xp + 1, yp) |
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&& RndLocOk(xp - 1, yp + 1) |
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&& RndLocOk(xp, yp + 1) |
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&& RndLocOk(xp + 1, yp + 1)) { |
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AddObject(objtype, xp, yp); |
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break; |
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} |
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} |
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} |
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} |
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void InitRndLocObj5x5(int min, int max, _object_id objtype) |
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{ |
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bool exit; |
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int xp, yp, numobjs, i, cnt, m, n; |
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numobjs = min + random_(139, max - min); |
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for (i = 0; i < numobjs; i++) { |
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cnt = 0; |
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exit = false; |
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while (!exit) { |
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exit = true; |
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xp = random_(139, 80) + 16; |
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yp = random_(139, 80) + 16; |
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for (n = -2; n <= 2; n++) { |
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for (m = -2; m <= 2; m++) { |
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if (!RndLocOk(xp + m, yp + n)) |
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exit = false; |
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} |
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} |
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if (!exit) { |
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cnt++; |
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if (cnt > 20000) |
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return; |
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} |
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} |
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AddObject(objtype, xp, yp); |
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} |
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} |
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|
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void ClrAllObjects() |
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{ |
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int i; |
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|
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memset(object, 0, sizeof(object)); |
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nobjects = 0; |
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for (i = 0; i < MAXOBJECTS; i++) { |
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objectavail[i] = i; |
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} |
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memset(objectactive, 0, sizeof(objectactive)); |
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trapdir = 0; |
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trapid = 1; |
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leverid = 1; |
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} |
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|
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void AddTortures() |
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{ |
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int ox, oy; |
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|
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for (oy = 0; oy < MAXDUNY; oy++) { |
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for (ox = 0; ox < MAXDUNX; ox++) { |
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if (dPiece[ox][oy] == 367) { |
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AddObject(OBJ_TORTURE1, ox, oy + 1); |
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AddObject(OBJ_TORTURE3, ox + 2, oy - 1); |
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AddObject(OBJ_TORTURE2, ox, oy + 3); |
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AddObject(OBJ_TORTURE4, ox + 4, oy - 1); |
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AddObject(OBJ_TORTURE5, ox, oy + 5); |
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AddObject(OBJ_TNUDEM1, ox + 1, oy + 3); |
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AddObject(OBJ_TNUDEM2, ox + 4, oy + 5); |
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AddObject(OBJ_TNUDEM3, ox + 2, oy); |
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AddObject(OBJ_TNUDEM4, ox + 3, oy + 2); |
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AddObject(OBJ_TNUDEW1, ox + 2, oy + 4); |
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AddObject(OBJ_TNUDEW2, ox + 2, oy + 1); |
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AddObject(OBJ_TNUDEW3, ox + 4, oy + 2); |
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} |
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} |
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} |
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} |
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void AddCandles() |
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{ |
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int tx, ty; |
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|
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tx = quests[Q_PWATER]._qtx; |
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ty = quests[Q_PWATER]._qty; |
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AddObject(OBJ_STORYCANDLE, tx - 2, ty + 1); |
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AddObject(OBJ_STORYCANDLE, tx + 3, ty + 1); |
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AddObject(OBJ_STORYCANDLE, tx - 1, ty + 2); |
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AddObject(OBJ_STORYCANDLE, tx + 2, ty + 2); |
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} |
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|
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void AddBookLever(int lx1, int ly1, int lx2, int ly2, int x1, int y1, int x2, int y2, _speech_id msg) |
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{ |
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bool exit; |
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int xp, yp, ob, cnt, m, n; |
|
|
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cnt = 0; |
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exit = false; |
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while (!exit) { |
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exit = true; |
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xp = random_(139, 80) + 16; |
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yp = random_(139, 80) + 16; |
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for (n = -2; n <= 2; n++) { |
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for (m = -2; m <= 2; m++) { |
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if (!RndLocOk(xp + m, yp + n)) |
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exit = false; |
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} |
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} |
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if (!exit) { |
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cnt++; |
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if (cnt > 20000) |
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return; |
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} |
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} |
|
|
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if (QuestStatus(Q_BLIND)) |
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AddObject(OBJ_BLINDBOOK, xp, yp); |
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if (QuestStatus(Q_WARLORD)) |
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AddObject(OBJ_STEELTOME, xp, yp); |
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if (QuestStatus(Q_BLOOD)) { |
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xp = 2 * setpc_x + 25; |
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yp = 2 * setpc_y + 40; |
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AddObject(OBJ_BLOODBOOK, xp, yp); |
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} |
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ob = dObject[xp][yp] - 1; |
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SetObjMapRange(ob, x1, y1, x2, y2, leverid); |
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SetBookMsg(ob, msg); |
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leverid++; |
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object[ob]._oVar6 = object[ob]._oAnimFrame + 1; |
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} |
|
|
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void InitRndBarrels() |
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{ |
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int numobjs; // number of groups of barrels to generate |
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int xp, yp; |
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_object_id o; |
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bool found; |
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int p; // regulates chance to stop placing barrels in current group |
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int dir; |
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int t; // number of tries of placing next barrel in current group |
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int c; // number of barrels in current group |
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int i; |
|
|
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numobjs = random_(143, 5) + 3; |
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for (i = 0; i < numobjs; i++) { |
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do { |
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xp = random_(143, 80) + 16; |
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yp = random_(143, 80) + 16; |
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} while (!RndLocOk(xp, yp)); |
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o = (random_(143, 4) != 0) ? OBJ_BARREL : OBJ_BARRELEX; |
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AddObject(o, xp, yp); |
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found = true; |
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p = 0; |
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c = 1; |
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while (random_(143, p) == 0 && found) { |
|
t = 0; |
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found = false; |
|
while (true) { |
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if (t >= 3) |
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break; |
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dir = random_(143, 8); |
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xp += bxadd[dir]; |
|
yp += byadd[dir]; |
|
found = RndLocOk(xp, yp); |
|
t++; |
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if (found) |
|
break; |
|
} |
|
if (found) { |
|
o = (random_(143, 5) != 0) ? OBJ_BARREL : OBJ_BARRELEX; |
|
AddObject(o, xp, yp); |
|
c++; |
|
} |
|
p = c >> 1; |
|
} |
|
} |
|
} |
|
|
|
void AddL1Objs(int x1, int y1, int x2, int y2) |
|
{ |
|
int i, j, pn; |
|
|
|
for (j = y1; j < y2; j++) { |
|
for (i = x1; i < x2; i++) { |
|
pn = dPiece[i][j]; |
|
if (pn == 270) |
|
AddObject(OBJ_L1LIGHT, i, j); |
|
if (pn == 44 || pn == 51 || pn == 214) |
|
AddObject(OBJ_L1LDOOR, i, j); |
|
if (pn == 46 || pn == 56) |
|
AddObject(OBJ_L1RDOOR, i, j); |
|
} |
|
} |
|
} |
|
|
|
void add_crypt_objs(int x1, int y1, int x2, int y2) |
|
{ |
|
int i, j, pn; |
|
|
|
for (j = y1; j < y2; j++) { |
|
for (i = x1; i < x2; i++) { |
|
pn = dPiece[i][j]; |
|
if (pn == 77) |
|
AddObject(OBJ_L1LDOOR, i, j); |
|
if (pn == 80) |
|
AddObject(OBJ_L1RDOOR, i, j); |
|
} |
|
} |
|
} |
|
|
|
void AddL2Objs(int x1, int y1, int x2, int y2) |
|
{ |
|
int i, j, pn; |
|
|
|
for (j = y1; j < y2; j++) { |
|
for (i = x1; i < x2; i++) { |
|
pn = dPiece[i][j]; |
|
if (pn == 13 || pn == 541) |
|
AddObject(OBJ_L2LDOOR, i, j); |
|
if (pn == 17 || pn == 542) |
|
AddObject(OBJ_L2RDOOR, i, j); |
|
} |
|
} |
|
} |
|
|
|
void AddL3Objs(int x1, int y1, int x2, int y2) |
|
{ |
|
int i, j, pn; |
|
|
|
for (j = y1; j < y2; j++) { |
|
for (i = x1; i < x2; i++) { |
|
pn = dPiece[i][j]; |
|
if (pn == 531) |
|
AddObject(OBJ_L3LDOOR, i, j); |
|
if (pn == 534) |
|
AddObject(OBJ_L3RDOOR, i, j); |
|
} |
|
} |
|
} |
|
|
|
bool TorchLocOK(int xp, int yp) |
|
{ |
|
if (dFlags[xp][yp] & BFLAG_POPULATED) |
|
return false; |
|
return true; |
|
} |
|
|
|
void AddL2Torches() |
|
{ |
|
int i, j, pn; |
|
|
|
for (j = 0; j < MAXDUNY; j++) { |
|
for (i = 0; i < MAXDUNX; i++) { |
|
if (!TorchLocOK(i, j)) |
|
continue; |
|
|
|
pn = dPiece[i][j]; |
|
if (pn == 1 && random_(145, 3) == 0) |
|
AddObject(OBJ_TORCHL2, i, j); |
|
|
|
if (pn == 5 && random_(145, 3) == 0) |
|
AddObject(OBJ_TORCHR2, i, j); |
|
|
|
if (pn == 37 && random_(145, 10) == 0 && dObject[i - 1][j] == 0) |
|
AddObject(OBJ_TORCHL, i - 1, j); |
|
|
|
if (pn == 41 && random_(145, 10) == 0 && dObject[i][j - 1] == 0) |
|
AddObject(OBJ_TORCHR, i, j - 1); |
|
} |
|
} |
|
} |
|
|
|
void AddObjTraps() |
|
{ |
|
int8_t oi_trap, oi; |
|
int i, j; |
|
int xp, yp; |
|
int rndv; |
|
|
|
if (currlevel == 1) |
|
rndv = 10; |
|
if (currlevel >= 2) |
|
rndv = 15; |
|
if (currlevel >= 5) |
|
rndv = 20; |
|
if (currlevel >= 7) |
|
rndv = 25; |
|
for (j = 0; j < MAXDUNY; j++) { |
|
for (i = 0; i < MAXDUNX; i++) { |
|
if (dObject[i][j] <= 0 || random_(144, 100) >= rndv) |
|
continue; |
|
|
|
oi = dObject[i][j] - 1; |
|
if (!AllObjects[object[oi]._otype].oTrapFlag) |
|
continue; |
|
|
|
if (random_(144, 2) == 0) { |
|
xp = i - 1; |
|
while (!nSolidTable[dPiece[xp][j]]) |
|
xp--; |
|
|
|
if (!WallTrapLocOkK(xp, j) || i - xp <= 1) |
|
continue; |
|
|
|
AddObject(OBJ_TRAPL, xp, j); |
|
oi_trap = dObject[xp][j] - 1; |
|
object[oi_trap]._oVar1 = i; |
|
object[oi_trap]._oVar2 = j; |
|
object[oi]._oTrapFlag = true; |
|
} else { |
|
yp = j - 1; |
|
while (!nSolidTable[dPiece[i][yp]]) |
|
yp--; |
|
|
|
if (!WallTrapLocOkK(i, yp) || j - yp <= 1) |
|
continue; |
|
|
|
AddObject(OBJ_TRAPR, i, yp); |
|
oi_trap = dObject[i][yp] - 1; |
|
object[oi_trap]._oVar1 = i; |
|
object[oi_trap]._oVar2 = j; |
|
object[oi]._oTrapFlag = true; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void AddChestTraps() |
|
{ |
|
int i, j; |
|
int8_t oi; |
|
|
|
for (j = 0; j < MAXDUNY; j++) { |
|
for (i = 0; i < MAXDUNX; i++) { |
|
if (dObject[i][j] > 0) { |
|
oi = dObject[i][j] - 1; |
|
if (object[oi]._otype >= OBJ_CHEST1 && object[oi]._otype <= OBJ_CHEST3 && !object[oi]._oTrapFlag && random_(0, 100) < 10) { |
|
switch (object[oi]._otype) { |
|
case OBJ_CHEST1: |
|
object[oi]._otype = OBJ_TCHEST1; |
|
break; |
|
case OBJ_CHEST2: |
|
object[oi]._otype = OBJ_TCHEST2; |
|
break; |
|
case OBJ_CHEST3: |
|
object[oi]._otype = OBJ_TCHEST3; |
|
break; |
|
default: |
|
break; |
|
} |
|
object[oi]._oTrapFlag = true; |
|
if (leveltype == DTYPE_CATACOMBS) { |
|
object[oi]._oVar4 = random_(0, 2); |
|
} else { |
|
object[oi]._oVar4 = random_(0, gbIsHellfire ? 6 : 3); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void LoadMapObjects(BYTE *pMap, int startx, int starty, int x1, int y1, int w, int h, int leveridx) |
|
{ |
|
int rw, rh, i, j, oi, type; |
|
BYTE *lm; |
|
long mapoff; |
|
|
|
LoadMapObjsFlag = true; |
|
InitObjFlag = true; |
|
|
|
lm = pMap; |
|
rw = *lm; |
|
lm += 2; |
|
rh = *lm; |
|
mapoff = (rw * rh + 1) * 2; |
|
rw <<= 1; |
|
rh <<= 1; |
|
mapoff += rw * 2 * rh * 2; |
|
lm += mapoff; |
|
|
|
for (j = 0; j < rh; j++) { |
|
for (i = 0; i < rw; i++) { |
|
if (*lm) { |
|
type = *lm; |
|
AddObject(ObjTypeConv[type], startx + 16 + i, starty + 16 + j); |
|
oi = ObjIndex(startx + 16 + i, starty + 16 + j); |
|
SetObjMapRange(oi, x1, y1, x1 + w, y1 + h, leveridx); |
|
} |
|
lm += 2; |
|
} |
|
} |
|
InitObjFlag = false; |
|
LoadMapObjsFlag = false; |
|
} |
|
|
|
void LoadMapObjs(BYTE *pMap, int startx, int starty) |
|
{ |
|
int rw, rh; |
|
int i, j; |
|
BYTE *lm; |
|
long mapoff; |
|
|
|
LoadMapObjsFlag = true; |
|
InitObjFlag = true; |
|
lm = pMap; |
|
rw = *lm; |
|
lm += 2; |
|
rh = *lm; |
|
mapoff = (rw * rh + 1) * 2; |
|
rw <<= 1; |
|
rh <<= 1; |
|
mapoff += 2 * rw * rh * 2; |
|
lm += mapoff; |
|
|
|
for (j = 0; j < rh; j++) { |
|
for (i = 0; i < rw; i++) { |
|
if (*lm) { |
|
AddObject(ObjTypeConv[*lm], startx + 16 + i, starty + 16 + j); |
|
} |
|
lm += 2; |
|
} |
|
} |
|
InitObjFlag = false; |
|
LoadMapObjsFlag = false; |
|
} |
|
|
|
void AddDiabObjs() |
|
{ |
|
BYTE *lpSetPiece; |
|
|
|
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab1.DUN", NULL); |
|
LoadMapObjects(lpSetPiece, 2 * diabquad1x, 2 * diabquad1y, diabquad2x, diabquad2y, 11, 12, 1); |
|
mem_free_dbg(lpSetPiece); |
|
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", NULL); |
|
LoadMapObjects(lpSetPiece, 2 * diabquad2x, 2 * diabquad2y, diabquad3x, diabquad3y, 11, 11, 2); |
|
mem_free_dbg(lpSetPiece); |
|
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", NULL); |
|
LoadMapObjects(lpSetPiece, 2 * diabquad3x, 2 * diabquad3y, diabquad4x, diabquad4y, 9, 9, 3); |
|
mem_free_dbg(lpSetPiece); |
|
} |
|
|
|
void objects_add_lv22(int s) |
|
{ |
|
bool exit; |
|
int xp, yp, cnt, m, n; |
|
|
|
cnt = 0; |
|
exit = false; |
|
while (!exit) { |
|
exit = true; |
|
xp = random_(139, 80) + 16; |
|
yp = random_(139, 80) + 16; |
|
for (n = -2; n <= 2; n++) { |
|
for (m = -3; m <= 3; m++) { |
|
if (!RndLocOk(xp + m, yp + n)) |
|
exit = false; |
|
} |
|
} |
|
if (!exit) { |
|
cnt++; |
|
if (cnt > 20000) |
|
return; |
|
} |
|
} |
|
objects_44D8C5(OBJ_STORYBOOK, s, xp, yp); |
|
AddObject(OBJ_STORYCANDLE, xp - 2, yp + 1); |
|
AddObject(OBJ_STORYCANDLE, xp - 2, yp); |
|
AddObject(OBJ_STORYCANDLE, xp - 1, yp - 1); |
|
AddObject(OBJ_STORYCANDLE, xp + 1, yp - 1); |
|
AddObject(OBJ_STORYCANDLE, xp + 2, yp); |
|
AddObject(OBJ_STORYCANDLE, xp + 2, yp + 1); |
|
} |
|
|
|
void objects_add_lv24() |
|
{ |
|
objects_rnd_454BEA(); |
|
switch (random_(0, 6)) { |
|
case 0: |
|
objects_454AF0(6, UberRow + 3, UberCol); |
|
objects_454AF0(7, UberRow + 2, UberCol - 3); |
|
objects_454AF0(8, UberRow + 2, UberCol + 2); |
|
break; |
|
case 1: |
|
objects_454AF0(6, UberRow + 3, UberCol); |
|
objects_454AF0(8, UberRow + 2, UberCol - 3); |
|
objects_454AF0(7, UberRow + 2, UberCol + 2); |
|
break; |
|
case 2: |
|
objects_454AF0(7, UberRow + 3, UberCol); |
|
objects_454AF0(6, UberRow + 2, UberCol - 3); |
|
objects_454AF0(8, UberRow + 2, UberCol + 2); |
|
break; |
|
case 3: |
|
objects_454AF0(7, UberRow + 3, UberCol); |
|
objects_454AF0(8, UberRow + 2, UberCol - 3); |
|
objects_454AF0(6, UberRow + 2, UberCol + 2); |
|
break; |
|
case 4: |
|
objects_454AF0(8, UberRow + 3, UberCol); |
|
objects_454AF0(7, UberRow + 2, UberCol - 3); |
|
objects_454AF0(6, UberRow + 2, UberCol + 2); |
|
break; |
|
case 5: |
|
objects_454AF0(8, UberRow + 3, UberCol); |
|
objects_454AF0(6, UberRow + 2, UberCol - 3); |
|
objects_454AF0(7, UberRow + 2, UberCol + 2); |
|
break; |
|
} |
|
} |
|
|
|
void objects_454AF0(int a1, int a2, int a3) |
|
{ |
|
objects_44D8C5(OBJ_STORYBOOK, a1, a2, a3); |
|
} |
|
|
|
void AddStoryBooks() |
|
{ |
|
int xp, yp, xx, yy; |
|
int cnt; |
|
bool done; |
|
|
|
cnt = 0; |
|
done = false; |
|
while (!done) { |
|
done = true; |
|
xp = random_(139, 80) + 16; |
|
yp = random_(139, 80) + 16; |
|
for (yy = -2; yy <= 2; yy++) { |
|
for (xx = -3; xx <= 3; xx++) { |
|
if (!RndLocOk(xx + xp, yy + yp)) |
|
done = false; |
|
} |
|
} |
|
if (!done) { |
|
cnt++; |
|
if (cnt > 20000) |
|
return; |
|
} |
|
} |
|
AddObject(OBJ_STORYBOOK, xp, yp); |
|
AddObject(OBJ_STORYCANDLE, xp - 2, yp + 1); |
|
AddObject(OBJ_STORYCANDLE, xp - 2, yp); |
|
AddObject(OBJ_STORYCANDLE, xp - 1, yp - 1); |
|
AddObject(OBJ_STORYCANDLE, xp + 1, yp - 1); |
|
AddObject(OBJ_STORYCANDLE, xp + 2, yp); |
|
AddObject(OBJ_STORYCANDLE, xp + 2, yp + 1); |
|
} |
|
|
|
void AddHookedBodies(int freq) |
|
{ |
|
int i, j, ii, jj; |
|
|
|
for (j = 0; j < DMAXY; j++) { |
|
jj = 16 + j * 2; |
|
for (i = 0; i < DMAXX; i++) { |
|
ii = 16 + i * 2; |
|
if (dungeon[i][j] != 1 && dungeon[i][j] != 2) |
|
continue; |
|
if (random_(0, freq) != 0) |
|
continue; |
|
if (!SkipThemeRoom(i, j)) |
|
continue; |
|
if (dungeon[i][j] == 1 && dungeon[i + 1][j] == 6) { |
|
switch (random_(0, 3)) { |
|
case 0: |
|
AddObject(OBJ_TORTURE1, ii + 1, jj); |
|
break; |
|
case 1: |
|
AddObject(OBJ_TORTURE2, ii + 1, jj); |
|
break; |
|
case 2: |
|
AddObject(OBJ_TORTURE5, ii + 1, jj); |
|
break; |
|
} |
|
continue; |
|
} |
|
if (dungeon[i][j] == 2 && dungeon[i][j + 1] == 6) { |
|
switch (random_(0, 2)) { |
|
case 0: |
|
AddObject(OBJ_TORTURE3, ii, jj); |
|
break; |
|
case 1: |
|
AddObject(OBJ_TORTURE4, ii, jj); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void AddL4Goodies() |
|
{ |
|
AddHookedBodies(6); |
|
InitRndLocObj(2, 6, OBJ_TNUDEM1); |
|
InitRndLocObj(2, 6, OBJ_TNUDEM2); |
|
InitRndLocObj(2, 6, OBJ_TNUDEM3); |
|
InitRndLocObj(2, 6, OBJ_TNUDEM4); |
|
InitRndLocObj(2, 6, OBJ_TNUDEW1); |
|
InitRndLocObj(2, 6, OBJ_TNUDEW2); |
|
InitRndLocObj(2, 6, OBJ_TNUDEW3); |
|
InitRndLocObj(2, 6, OBJ_DECAP); |
|
InitRndLocObj(1, 3, OBJ_CAULDRON); |
|
} |
|
|
|
void AddLazStand() |
|
{ |
|
int xp, yp, xx, yy; |
|
int cnt; |
|
bool found; |
|
|
|
cnt = 0; |
|
found = false; |
|
while (!found) { |
|
found = true; |
|
xp = random_(139, 80) + 16; |
|
yp = random_(139, 80) + 16; |
|
for (yy = -3; yy <= 3; yy++) { |
|
for (xx = -2; xx <= 3; xx++) { |
|
if (!RndLocOk(xp + xx, yp + yy)) |
|
found = false; |
|
} |
|
} |
|
if (!found) { |
|
cnt++; |
|
if (cnt > 10000) { |
|
InitRndLocObj(1, 1, OBJ_LAZSTAND); |
|
return; |
|
} |
|
} |
|
} |
|
AddObject(OBJ_LAZSTAND, xp, yp); |
|
AddObject(OBJ_TNUDEM2, xp, yp + 2); |
|
AddObject(OBJ_STORYCANDLE, xp + 1, yp + 2); |
|
AddObject(OBJ_TNUDEM3, xp + 2, yp + 2); |
|
AddObject(OBJ_TNUDEW1, xp, yp - 2); |
|
AddObject(OBJ_STORYCANDLE, xp + 1, yp - 2); |
|
AddObject(OBJ_TNUDEW2, xp + 2, yp - 2); |
|
AddObject(OBJ_STORYCANDLE, xp - 1, yp - 1); |
|
AddObject(OBJ_TNUDEW3, xp - 1, yp); |
|
AddObject(OBJ_STORYCANDLE, xp - 1, yp + 1); |
|
} |
|
|
|
void InitObjects() |
|
{ |
|
BYTE *mem; |
|
|
|
ClrAllObjects(); |
|
dword_6DE0E0 = 0; |
|
if (currlevel == 16) { |
|
AddDiabObjs(); |
|
} else { |
|
InitObjFlag = true; |
|
AdvanceRndSeed(); |
|
if (currlevel == 9 && !gbIsMultiplayer) |
|
AddSlainHero(); |
|
if (currlevel == quests[Q_MUSHROOM]._qlevel && quests[Q_MUSHROOM]._qactive == QUEST_INIT) |
|
AddMushPatch(); |
|
|
|
if (currlevel == 4 || currlevel == 8 || currlevel == 12) |
|
AddStoryBooks(); |
|
if (currlevel == 21) { |
|
objects_add_lv22(1); |
|
} else if (currlevel == 22) { |
|
objects_add_lv22(2); |
|
objects_add_lv22(3); |
|
} else if (currlevel == 23) { |
|
objects_add_lv22(4); |
|
objects_add_lv22(5); |
|
} |
|
if (currlevel == 24) { |
|
objects_add_lv24(); |
|
} |
|
if (leveltype == DTYPE_CATHEDRAL) { |
|
if (QuestStatus(Q_BUTCHER)) |
|
AddTortures(); |
|
if (QuestStatus(Q_PWATER)) |
|
AddCandles(); |
|
if (QuestStatus(Q_LTBANNER)) |
|
AddObject(OBJ_SIGNCHEST, 2 * setpc_x + 26, 2 * setpc_y + 19); |
|
InitRndLocBigObj(10, 15, OBJ_SARC); |
|
if (currlevel >= 21) |
|
add_crypt_objs(0, 0, MAXDUNX, MAXDUNY); |
|
else |
|
AddL1Objs(0, 0, MAXDUNX, MAXDUNY); |
|
InitRndBarrels(); |
|
} |
|
if (leveltype == DTYPE_CATACOMBS) { |
|
if (QuestStatus(Q_ROCK)) |
|
InitRndLocObj5x5(1, 1, OBJ_STAND); |
|
if (QuestStatus(Q_SCHAMB)) |
|
InitRndLocObj5x5(1, 1, OBJ_BOOK2R); |
|
AddL2Objs(0, 0, MAXDUNX, MAXDUNY); |
|
AddL2Torches(); |
|
if (QuestStatus(Q_BLIND)) { |
|
_speech_id sp_id; |
|
switch (plr[myplr]._pClass) { |
|
case HeroClass::Warrior: |
|
sp_id = TEXT_BLINDING; |
|
break; |
|
case HeroClass::Rogue: |
|
sp_id = TEXT_RBLINDING; |
|
break; |
|
case HeroClass::Sorcerer: |
|
sp_id = TEXT_MBLINDING; |
|
break; |
|
case HeroClass::Monk: |
|
sp_id = TEXT_HBLINDING; |
|
break; |
|
case HeroClass::Bard: |
|
sp_id = TEXT_BBLINDING; |
|
break; |
|
case HeroClass::Barbarian: |
|
sp_id = TEXT_BLINDING; |
|
break; |
|
} |
|
quests[Q_BLIND]._qmsg = sp_id; |
|
AddBookLever(0, 0, MAXDUNX, MAXDUNY, setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1, sp_id); |
|
mem = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", NULL); |
|
LoadMapObjs(mem, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(mem); |
|
} |
|
if (QuestStatus(Q_BLOOD)) { |
|
_speech_id sp_id; |
|
switch (plr[myplr]._pClass) { |
|
case HeroClass::Warrior: |
|
sp_id = TEXT_BLOODY; |
|
break; |
|
case HeroClass::Rogue: |
|
sp_id = TEXT_RBLOODY; |
|
break; |
|
case HeroClass::Sorcerer: |
|
sp_id = TEXT_MBLOODY; |
|
break; |
|
case HeroClass::Monk: |
|
sp_id = TEXT_HBLOODY; |
|
break; |
|
case HeroClass::Bard: |
|
sp_id = TEXT_BBLOODY; |
|
break; |
|
case HeroClass::Barbarian: |
|
sp_id = TEXT_BLOODY; |
|
break; |
|
} |
|
quests[Q_BLOOD]._qmsg = sp_id; |
|
AddBookLever(0, 0, MAXDUNX, MAXDUNY, setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7, sp_id); |
|
AddObject(OBJ_PEDISTAL, 2 * setpc_x + 25, 2 * setpc_y + 32); |
|
} |
|
InitRndBarrels(); |
|
} |
|
if (leveltype == DTYPE_CAVES) { |
|
AddL3Objs(0, 0, MAXDUNX, MAXDUNY); |
|
InitRndBarrels(); |
|
} |
|
if (leveltype == DTYPE_HELL) { |
|
if (QuestStatus(Q_WARLORD)) { |
|
_speech_id sp_id; |
|
switch (plr[myplr]._pClass) { |
|
case HeroClass::Warrior: |
|
sp_id = TEXT_BLOODWAR; |
|
break; |
|
case HeroClass::Rogue: |
|
sp_id = TEXT_RBLOODWAR; |
|
break; |
|
case HeroClass::Sorcerer: |
|
sp_id = TEXT_MBLOODWAR; |
|
break; |
|
case HeroClass::Monk: |
|
sp_id = TEXT_HBLOODWAR; |
|
break; |
|
case HeroClass::Bard: |
|
sp_id = TEXT_BBLOODWAR; |
|
break; |
|
case HeroClass::Barbarian: |
|
sp_id = TEXT_BLOODWAR; |
|
break; |
|
} |
|
quests[Q_WARLORD]._qmsg = sp_id; |
|
AddBookLever(0, 0, MAXDUNX, MAXDUNY, setpc_x, setpc_y, setpc_x + setpc_w, setpc_y + setpc_h, sp_id); |
|
mem = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", NULL); |
|
LoadMapObjs(mem, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(mem); |
|
} |
|
if (QuestStatus(Q_BETRAYER) && !gbIsMultiplayer) |
|
AddLazStand(); |
|
InitRndBarrels(); |
|
AddL4Goodies(); |
|
} |
|
InitRndLocObj(5, 10, OBJ_CHEST1); |
|
InitRndLocObj(3, 6, OBJ_CHEST2); |
|
InitRndLocObj(1, 5, OBJ_CHEST3); |
|
if (leveltype != DTYPE_HELL) |
|
AddObjTraps(); |
|
if (leveltype > DTYPE_CATHEDRAL) |
|
AddChestTraps(); |
|
InitObjFlag = false; |
|
} |
|
} |
|
|
|
void SetMapObjects(BYTE *pMap, int startx, int starty) |
|
{ |
|
int rw, rh; |
|
int i, j; |
|
BYTE *lm, *h; |
|
long mapoff; |
|
int fileload[56]; |
|
char filestr[32]; |
|
|
|
ClrAllObjects(); |
|
for (i = 0; i < 56; i++) |
|
fileload[i] = false; |
|
InitObjFlag = true; |
|
|
|
for (i = 0; AllObjects[i].oload != -1; i++) { |
|
if (AllObjects[i].oload == 1 && leveltype == AllObjects[i].olvltype) |
|
fileload[AllObjects[i].ofindex] = true; |
|
} |
|
|
|
lm = pMap; |
|
rw = *lm; |
|
lm += 2; |
|
rh = *lm; |
|
mapoff = (rw * rh + 1) * 2; |
|
rw <<= 1; |
|
rh <<= 1; |
|
mapoff += 2 * rw * rh * 2; |
|
lm += mapoff; |
|
h = lm; |
|
|
|
for (j = 0; j < rh; j++) { |
|
for (i = 0; i < rw; i++) { |
|
if (*lm) { |
|
fileload[AllObjects[ObjTypeConv[*lm]].ofindex] = true; |
|
} |
|
lm += 2; |
|
} |
|
} |
|
|
|
for (i = OFILE_L1BRAZ; i <= OFILE_LZSTAND; i++) { |
|
if (!fileload[i]) |
|
continue; |
|
|
|
ObjFileList[numobjfiles] = (object_graphic_id)i; |
|
sprintf(filestr, "Objects\\%s.CEL", ObjMasterLoadList[i]); |
|
pObjCels[numobjfiles] = LoadFileInMem(filestr, NULL); |
|
numobjfiles++; |
|
} |
|
|
|
lm = h; |
|
for (j = 0; j < rh; j++) { |
|
for (i = 0; i < rw; i++) { |
|
if (*lm) |
|
AddObject(ObjTypeConv[*lm], startx + 16 + i, starty + 16 + j); |
|
lm += 2; |
|
} |
|
} |
|
InitObjFlag = false; |
|
} |
|
|
|
void DeleteObject_(int oi, int i) |
|
{ |
|
int ox, oy; |
|
|
|
ox = object[oi]._ox; |
|
oy = object[oi]._oy; |
|
dObject[ox][oy] = 0; |
|
objectavail[-nobjects + MAXOBJECTS] = oi; |
|
nobjects--; |
|
if (nobjects > 0 && i != nobjects) |
|
objectactive[i] = objectactive[nobjects]; |
|
} |
|
|
|
void SetupObject(int i, int x, int y, _object_id ot) |
|
{ |
|
object[i]._otype = ot; |
|
object_graphic_id ofi = AllObjects[ot].ofindex; |
|
object[i]._ox = x; |
|
object[i]._oy = y; |
|
int j = 0; |
|
while (ObjFileList[j] != ofi) { |
|
j++; |
|
} |
|
object[i]._oAnimData = pObjCels[j]; |
|
object[i]._oAnimFlag = AllObjects[ot].oAnimFlag; |
|
if (AllObjects[ot].oAnimFlag) { |
|
object[i]._oAnimDelay = AllObjects[ot].oAnimDelay; |
|
object[i]._oAnimCnt = random_(146, AllObjects[ot].oAnimDelay); |
|
object[i]._oAnimLen = AllObjects[ot].oAnimLen; |
|
object[i]._oAnimFrame = random_(146, AllObjects[ot].oAnimLen - 1) + 1; |
|
} else { |
|
object[i]._oAnimDelay = 1000; |
|
object[i]._oAnimCnt = 0; |
|
object[i]._oAnimLen = AllObjects[ot].oAnimLen; |
|
object[i]._oAnimFrame = AllObjects[ot].oAnimDelay; |
|
} |
|
object[i]._oAnimWidth = AllObjects[ot].oAnimWidth; |
|
object[i]._oSolidFlag = AllObjects[ot].oSolidFlag; |
|
object[i]._oMissFlag = AllObjects[ot].oMissFlag; |
|
object[i]._oLight = AllObjects[ot].oLightFlag; |
|
object[i]._oDelFlag = false; |
|
object[i]._oBreak = AllObjects[ot].oBreak; |
|
object[i]._oSelFlag = AllObjects[ot].oSelFlag; |
|
object[i]._oPreFlag = false; |
|
object[i]._oTrapFlag = false; |
|
object[i]._oDoorFlag = false; |
|
} |
|
|
|
void SetObjMapRange(int i, int x1, int y1, int x2, int y2, int v) |
|
{ |
|
object[i]._oVar1 = x1; |
|
object[i]._oVar2 = y1; |
|
object[i]._oVar3 = x2; |
|
object[i]._oVar4 = y2; |
|
object[i]._oVar8 = v; |
|
} |
|
|
|
void SetBookMsg(int i, _speech_id msg) |
|
{ |
|
object[i]._oVar7 = msg; |
|
} |
|
|
|
void AddL1Door(int i, int x, int y, int ot) |
|
{ |
|
object[i]._oDoorFlag = true; |
|
if (ot == 1) { |
|
object[i]._oVar1 = dPiece[x][y]; |
|
object[i]._oVar2 = dPiece[x][y - 1]; |
|
} else { |
|
object[i]._oVar1 = dPiece[x][y]; |
|
object[i]._oVar2 = dPiece[x - 1][y]; |
|
} |
|
object[i]._oVar4 = 0; |
|
} |
|
|
|
void AddSCambBook(int i) |
|
{ |
|
object[i]._oVar1 = setpc_x; |
|
object[i]._oVar2 = setpc_y; |
|
object[i]._oVar3 = setpc_w + setpc_x + 1; |
|
object[i]._oVar4 = setpc_h + setpc_y + 1; |
|
object[i]._oVar6 = object[i]._oAnimFrame + 1; |
|
} |
|
|
|
void AddChest(int i, int t) |
|
{ |
|
if (random_(147, 2) == 0) |
|
object[i]._oAnimFrame += 3; |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
switch (t) { |
|
case OBJ_CHEST1: |
|
case OBJ_TCHEST1: |
|
if (setlevel) { |
|
object[i]._oVar1 = 1; |
|
break; |
|
} |
|
object[i]._oVar1 = random_(147, 2); |
|
break; |
|
case OBJ_TCHEST2: |
|
case OBJ_CHEST2: |
|
if (setlevel) { |
|
object[i]._oVar1 = 2; |
|
break; |
|
} |
|
object[i]._oVar1 = random_(147, 3); |
|
break; |
|
case OBJ_TCHEST3: |
|
case OBJ_CHEST3: |
|
if (setlevel) { |
|
object[i]._oVar1 = 3; |
|
break; |
|
} |
|
object[i]._oVar1 = random_(147, 4); |
|
break; |
|
} |
|
object[i]._oVar2 = random_(147, 8); |
|
} |
|
|
|
void AddL2Door(int i, int x, int y, int ot) |
|
{ |
|
object[i]._oDoorFlag = true; |
|
if (ot == OBJ_L2LDOOR) |
|
ObjSetMicro(x, y, 538); |
|
else |
|
ObjSetMicro(x, y, 540); |
|
dSpecial[x][y] = 0; |
|
object[i]._oVar4 = 0; |
|
} |
|
|
|
void AddL3Door(int i, int x, int y, int ot) |
|
{ |
|
object[i]._oDoorFlag = true; |
|
if (ot == OBJ_L3LDOOR) |
|
ObjSetMicro(x, y, 531); |
|
else |
|
ObjSetMicro(x, y, 534); |
|
object[i]._oVar4 = 0; |
|
} |
|
|
|
void AddSarc(int i) |
|
{ |
|
dObject[object[i]._ox][object[i]._oy - 1] = -(i + 1); |
|
object[i]._oVar1 = random_(153, 10); |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
if (object[i]._oVar1 >= 8) |
|
object[i]._oVar2 = PreSpawnSkeleton(); |
|
} |
|
|
|
void AddFlameTrap(int i) |
|
{ |
|
object[i]._oVar1 = trapid; |
|
object[i]._oVar2 = 0; |
|
object[i]._oVar3 = trapdir; |
|
object[i]._oVar4 = 0; |
|
} |
|
|
|
void AddFlameLvr(int i) |
|
{ |
|
object[i]._oVar1 = trapid; |
|
object[i]._oVar2 = MIS_FLAMEC; |
|
} |
|
|
|
void AddTrap(int i, int ot) |
|
{ |
|
int mt; |
|
|
|
mt = currlevel / 3 + 1; |
|
if (currlevel > 16) { |
|
mt = (currlevel - 4) / 3 + 1; |
|
} |
|
if (currlevel > 20) { |
|
mt = (currlevel - 8) / 3 + 1; |
|
} |
|
mt = random_(148, mt); |
|
if (mt == 0) |
|
object[i]._oVar3 = MIS_ARROW; |
|
if (mt == 1) |
|
object[i]._oVar3 = MIS_FIREBOLT; |
|
if (mt == 2) |
|
object[i]._oVar3 = MIS_LIGHTCTRL; |
|
object[i]._oVar4 = 0; |
|
} |
|
|
|
void AddObjLight(int i, int r) |
|
{ |
|
if (InitObjFlag) { |
|
DoLighting(object[i]._ox, object[i]._oy, r, -1); |
|
object[i]._oVar1 = -1; |
|
} else { |
|
object[i]._oVar1 = 0; |
|
} |
|
} |
|
|
|
void AddBarrel(int i, int t) |
|
{ |
|
object[i]._oVar1 = 0; |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
object[i]._oVar2 = (t == OBJ_BARRELEX) ? 0 : random_(149, 10); |
|
object[i]._oVar3 = random_(149, 3); |
|
|
|
if (object[i]._oVar2 >= 8) |
|
object[i]._oVar4 = PreSpawnSkeleton(); |
|
} |
|
|
|
void AddShrine(int i) |
|
{ |
|
int val; |
|
bool slist[NUM_SHRINETYPE]; |
|
int j; |
|
object[i]._oPreFlag = true; |
|
|
|
int shrines = gbIsHellfire ? NUM_SHRINETYPE : 26; |
|
|
|
for (j = 0; j < shrines; j++) { |
|
slist[j] = currlevel >= shrinemin[j] && currlevel <= shrinemax[j]; |
|
if (gbIsMultiplayer && shrineavail[j] == SHRINETYPE_SINGLE) { |
|
slist[j] = false; |
|
} else if (!gbIsMultiplayer && shrineavail[j] == SHRINETYPE_MULTI) { |
|
slist[j] = false; |
|
} |
|
} |
|
do { |
|
val = random_(150, shrines); |
|
} while (!slist[val]); |
|
|
|
object[i]._oVar1 = val; |
|
if (random_(150, 2) != 0) { |
|
object[i]._oAnimFrame = 12; |
|
object[i]._oAnimLen = 22; |
|
} |
|
} |
|
|
|
void AddBookcase(int i) |
|
{ |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
object[i]._oPreFlag = true; |
|
} |
|
|
|
void AddBookstand(int i) |
|
{ |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
} |
|
|
|
void AddBloodFtn(int i) |
|
{ |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
} |
|
|
|
void AddPurifyingFountain(int i) |
|
{ |
|
int ox, oy; |
|
|
|
ox = object[i]._ox; |
|
oy = object[i]._oy; |
|
dObject[ox][oy - 1] = -(i + 1); |
|
dObject[ox - 1][oy] = -(i + 1); |
|
dObject[ox - 1][oy - 1] = -(i + 1); |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
} |
|
|
|
void AddArmorStand(int i) |
|
{ |
|
if (!armorFlag) { |
|
object[i]._oAnimFlag = 2; |
|
object[i]._oSelFlag = 0; |
|
} |
|
|
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
} |
|
|
|
void AddGoatShrine(int i) |
|
{ |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
} |
|
|
|
void AddCauldron(int i) |
|
{ |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
} |
|
|
|
void AddMurkyFountain(int i) |
|
{ |
|
int ox, oy; |
|
|
|
ox = object[i]._ox; |
|
oy = object[i]._oy; |
|
dObject[ox][oy - 1] = -(i + 1); |
|
dObject[ox - 1][oy] = -(i + 1); |
|
dObject[ox - 1][oy - 1] = -(i + 1); |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
} |
|
|
|
void AddTearFountain(int i) |
|
{ |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
} |
|
|
|
void AddDecap(int i) |
|
{ |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
object[i]._oAnimFrame = random_(151, 8) + 1; |
|
object[i]._oPreFlag = true; |
|
} |
|
|
|
void AddVilebook(int i) |
|
{ |
|
if (setlevel && setlvlnum == SL_VILEBETRAYER) { |
|
object[i]._oAnimFrame = 4; |
|
} |
|
} |
|
|
|
void AddMagicCircle(int i) |
|
{ |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
object[i]._oPreFlag = true; |
|
object[i]._oVar6 = 0; |
|
object[i]._oVar5 = 1; |
|
} |
|
|
|
void AddBrnCross(int i) |
|
{ |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
} |
|
|
|
void AddPedistal(int i) |
|
{ |
|
object[i]._oVar1 = setpc_x; |
|
object[i]._oVar2 = setpc_y; |
|
object[i]._oVar3 = setpc_x + setpc_w; |
|
object[i]._oVar4 = setpc_y + setpc_h; |
|
object[i]._oVar6 = 0; |
|
} |
|
|
|
void AddStoryBook(int i) |
|
{ |
|
SetRndSeed(glSeedTbl[16]); |
|
|
|
object[i]._oVar1 = random_(0, 3); |
|
if (currlevel == 4) |
|
object[i]._oVar2 = StoryText[object[i]._oVar1][0]; |
|
else if (currlevel == 8) |
|
object[i]._oVar2 = StoryText[object[i]._oVar1][1]; |
|
else if (currlevel == 12) |
|
object[i]._oVar2 = StoryText[object[i]._oVar1][2]; |
|
object[i]._oVar3 = (currlevel >> 2) + 3 * object[i]._oVar1 - 1; |
|
object[i]._oAnimFrame = 5 - 2 * object[i]._oVar1; |
|
object[i]._oVar4 = object[i]._oAnimFrame + 1; |
|
} |
|
|
|
void AddWeaponRack(int i) |
|
{ |
|
if (!weaponFlag) { |
|
object[i]._oAnimFlag = 2; |
|
object[i]._oSelFlag = 0; |
|
} |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
} |
|
|
|
void AddTorturedBody(int i) |
|
{ |
|
object[i]._oRndSeed = AdvanceRndSeed(); |
|
object[i]._oAnimFrame = random_(0, 4) + 1; |
|
object[i]._oPreFlag = true; |
|
} |
|
|
|
void GetRndObjLoc(int randarea, int *xx, int *yy) |
|
{ |
|
bool failed; |
|
int i, j, tries; |
|
|
|
if (randarea == 0) |
|
return; |
|
|
|
tries = 0; |
|
while (1) { |
|
tries++; |
|
if (tries > 1000 && randarea > 1) |
|
randarea--; |
|
*xx = random_(0, MAXDUNX); |
|
*yy = random_(0, MAXDUNY); |
|
failed = false; |
|
for (i = 0; i < randarea && !failed; i++) { |
|
for (j = 0; j < randarea && !failed; j++) { |
|
failed = !RndLocOk(i + *xx, j + *yy); |
|
} |
|
} |
|
if (!failed) |
|
break; |
|
} |
|
} |
|
|
|
void AddMushPatch() |
|
{ |
|
int i; |
|
int y, x; |
|
|
|
if (nobjects < MAXOBJECTS) { |
|
i = objectavail[0]; |
|
GetRndObjLoc(5, &x, &y); |
|
dObject[x + 1][y + 1] = -(i + 1); |
|
dObject[x + 2][y + 1] = -(i + 1); |
|
dObject[x + 1][y + 2] = -(i + 1); |
|
AddObject(OBJ_MUSHPATCH, x + 2, y + 2); |
|
} |
|
} |
|
|
|
void AddSlainHero() |
|
{ |
|
int x, y; |
|
|
|
GetRndObjLoc(5, &x, &y); |
|
AddObject(OBJ_SLAINHERO, x + 2, y + 2); |
|
} |
|
|
|
void objects_44D8C5(_object_id ot, int v2, int ox, int oy) |
|
{ |
|
int oi; |
|
|
|
if (nobjects >= MAXOBJECTS) |
|
return; |
|
|
|
oi = objectavail[0]; |
|
objectavail[0] = objectavail[MAXOBJECTS - 1 - nobjects]; |
|
objectactive[nobjects] = oi; |
|
dObject[ox][oy] = oi + 1; |
|
SetupObject(oi, ox, oy, ot); |
|
objects_44DA68(oi, v2); |
|
object[oi]._oAnimWidth2 = (object[oi]._oAnimWidth - 64) >> 1; |
|
nobjects++; |
|
} |
|
|
|
void objects_44DA68(int i, int a2) |
|
{ |
|
int v8, v9; |
|
if (a2 > 5) { |
|
object[i]._oVar8 = a2; |
|
switch (a2) { |
|
case 6: |
|
if (plr[myplr]._pClass == HeroClass::Warrior) { |
|
object[i]._oVar2 = TEXT_BOOKA; |
|
} else if (plr[myplr]._pClass == HeroClass::Rogue) { |
|
object[i]._oVar2 = TEXT_RBOOKA; |
|
} else if (plr[myplr]._pClass == HeroClass::Sorcerer) { |
|
object[i]._oVar2 = TEXT_MBOOKA; |
|
} else if (plr[myplr]._pClass == HeroClass::Monk) { |
|
object[i]._oVar2 = TEXT_OBOOKA; |
|
} else if (plr[myplr]._pClass == HeroClass::Bard) { |
|
object[i]._oVar2 = TEXT_BBOOKA; |
|
} else if (plr[myplr]._pClass == HeroClass::Barbarian) { |
|
object[i]._oVar2 = TEXT_BOOKA; |
|
} |
|
break; |
|
case 7: |
|
if (plr[myplr]._pClass == HeroClass::Warrior) { |
|
object[i]._oVar2 = TEXT_BOOKB; |
|
} else if (plr[myplr]._pClass == HeroClass::Rogue) { |
|
object[i]._oVar2 = TEXT_RBOOKB; |
|
} else if (plr[myplr]._pClass == HeroClass::Sorcerer) { |
|
object[i]._oVar2 = TEXT_MBOOKB; |
|
} else if (plr[myplr]._pClass == HeroClass::Monk) { |
|
object[i]._oVar2 = TEXT_OBOOKB; |
|
} else if (plr[myplr]._pClass == HeroClass::Bard) { |
|
object[i]._oVar2 = TEXT_BBOOKB; |
|
} else if (plr[myplr]._pClass == HeroClass::Barbarian) { |
|
object[i]._oVar2 = TEXT_BOOKB; |
|
} |
|
break; |
|
case 8: |
|
if (plr[myplr]._pClass == HeroClass::Warrior) { |
|
object[i]._oVar2 = TEXT_BOOKC; |
|
} else if (plr[myplr]._pClass == HeroClass::Rogue) { |
|
object[i]._oVar2 = TEXT_RBOOKC; |
|
} else if (plr[myplr]._pClass == HeroClass::Sorcerer) { |
|
object[i]._oVar2 = TEXT_MBOOKC; |
|
} else if (plr[myplr]._pClass == HeroClass::Monk) { |
|
object[i]._oVar2 = TEXT_OBOOKC; |
|
} else if (plr[myplr]._pClass == HeroClass::Bard) { |
|
object[i]._oVar2 = TEXT_BBOOKC; |
|
} else if (plr[myplr]._pClass == HeroClass::Barbarian) { |
|
object[i]._oVar2 = TEXT_BOOKC; |
|
} |
|
break; |
|
} |
|
object[i]._oVar1 = 1; |
|
object[i]._oVar3 = 15; |
|
v8 = 2 * object[i]._oVar1; |
|
object[i]._oAnimFrame = 5 - v8; |
|
object[i]._oVar4 = object[i]._oAnimFrame + 1; |
|
} else { |
|
|
|
object[i]._oVar1 = 1; |
|
object[i]._oVar2 = a2 + TEXT_SKLJRN; |
|
object[i]._oVar3 = a2 + 9; |
|
v9 = 2 * object[i]._oVar1; |
|
object[i]._oAnimFrame = 5 - v9; |
|
object[i]._oVar4 = object[i]._oAnimFrame + 1; |
|
object[i]._oVar8 = 0; |
|
} |
|
} |
|
|
|
void AddObject(_object_id ot, int ox, int oy) |
|
{ |
|
int oi; |
|
|
|
if (nobjects >= MAXOBJECTS) |
|
return; |
|
|
|
oi = objectavail[0]; |
|
objectavail[0] = objectavail[MAXOBJECTS - 1 - nobjects]; |
|
objectactive[nobjects] = oi; |
|
dObject[ox][oy] = oi + 1; |
|
SetupObject(oi, ox, oy, ot); |
|
switch (ot) { |
|
case OBJ_L1LIGHT: |
|
AddObjLight(oi, 5); |
|
break; |
|
case OBJ_SKFIRE: |
|
case OBJ_CANDLE1: |
|
case OBJ_CANDLE2: |
|
case OBJ_BOOKCANDLE: |
|
AddObjLight(oi, 5); |
|
break; |
|
case OBJ_STORYCANDLE: |
|
AddObjLight(oi, 3); |
|
break; |
|
case OBJ_TORCHL: |
|
case OBJ_TORCHR: |
|
case OBJ_TORCHL2: |
|
case OBJ_TORCHR2: |
|
AddObjLight(oi, 8); |
|
break; |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
AddL1Door(oi, ox, oy, ot); |
|
break; |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
AddL2Door(oi, ox, oy, ot); |
|
break; |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
AddL3Door(oi, ox, oy, ot); |
|
break; |
|
case OBJ_BOOK2R: |
|
AddSCambBook(oi); |
|
break; |
|
case OBJ_CHEST1: |
|
case OBJ_CHEST2: |
|
case OBJ_CHEST3: |
|
AddChest(oi, ot); |
|
break; |
|
case OBJ_TCHEST1: |
|
case OBJ_TCHEST2: |
|
case OBJ_TCHEST3: |
|
AddChest(oi, ot); |
|
object[oi]._oTrapFlag = true; |
|
if (leveltype == DTYPE_CATACOMBS) { |
|
object[oi]._oVar4 = random_(0, 2); |
|
} else { |
|
object[oi]._oVar4 = random_(0, 3); |
|
} |
|
break; |
|
case OBJ_SARC: |
|
AddSarc(oi); |
|
break; |
|
case OBJ_FLAMEHOLE: |
|
AddFlameTrap(oi); |
|
break; |
|
case OBJ_FLAMELVR: |
|
AddFlameLvr(oi); |
|
break; |
|
case OBJ_WATER: |
|
object[oi]._oAnimFrame = 1; |
|
break; |
|
case OBJ_TRAPL: |
|
case OBJ_TRAPR: |
|
AddTrap(oi, ot); |
|
break; |
|
case OBJ_BARREL: |
|
case OBJ_BARRELEX: |
|
AddBarrel(oi, ot); |
|
break; |
|
case OBJ_SHRINEL: |
|
case OBJ_SHRINER: |
|
AddShrine(oi); |
|
break; |
|
case OBJ_BOOKCASEL: |
|
case OBJ_BOOKCASER: |
|
AddBookcase(oi); |
|
break; |
|
case OBJ_SKELBOOK: |
|
case OBJ_BOOKSTAND: |
|
AddBookstand(oi); |
|
break; |
|
case OBJ_BLOODFTN: |
|
AddBloodFtn(oi); |
|
break; |
|
case OBJ_DECAP: |
|
AddDecap(oi); |
|
break; |
|
case OBJ_PURIFYINGFTN: |
|
AddPurifyingFountain(oi); |
|
break; |
|
case OBJ_ARMORSTAND: |
|
case OBJ_WARARMOR: |
|
AddArmorStand(oi); |
|
break; |
|
case OBJ_GOATSHRINE: |
|
AddGoatShrine(oi); |
|
break; |
|
case OBJ_CAULDRON: |
|
AddCauldron(oi); |
|
break; |
|
case OBJ_MURKYFTN: |
|
AddMurkyFountain(oi); |
|
break; |
|
case OBJ_TEARFTN: |
|
AddTearFountain(oi); |
|
break; |
|
case OBJ_BOOK2L: |
|
AddVilebook(oi); |
|
break; |
|
case OBJ_MCIRCLE1: |
|
case OBJ_MCIRCLE2: |
|
AddMagicCircle(oi); |
|
break; |
|
case OBJ_STORYBOOK: |
|
AddStoryBook(oi); |
|
break; |
|
case OBJ_BCROSS: |
|
case OBJ_TBCROSS: |
|
AddBrnCross(oi); |
|
AddObjLight(oi, 5); |
|
break; |
|
case OBJ_PEDISTAL: |
|
AddPedistal(oi); |
|
break; |
|
case OBJ_WARWEAP: |
|
case OBJ_WEAPONRACK: |
|
AddWeaponRack(oi); |
|
break; |
|
case OBJ_TNUDEM2: |
|
AddTorturedBody(oi); |
|
break; |
|
default: |
|
break; |
|
} |
|
object[oi]._oAnimWidth2 = (object[oi]._oAnimWidth - 64) >> 1; |
|
nobjects++; |
|
} |
|
|
|
void Obj_Light(int i, int lr) |
|
{ |
|
int ox, oy, dx, dy, p, tr; |
|
bool turnon; |
|
|
|
turnon = false; |
|
if (object[i]._oVar1 != -1) { |
|
ox = object[i]._ox; |
|
oy = object[i]._oy; |
|
tr = lr + 10; |
|
if (!lightflag) { |
|
for (p = 0; p < MAX_PLRS && !turnon; p++) { |
|
if (plr[p].plractive) { |
|
if (currlevel == plr[p].plrlevel) { |
|
dx = abs(plr[p]._px - ox); |
|
dy = abs(plr[p]._py - oy); |
|
if (dx < tr && dy < tr) |
|
turnon = true; |
|
} |
|
} |
|
} |
|
} |
|
if (turnon) { |
|
if (object[i]._oVar1 == 0) |
|
object[i]._olid = AddLight(ox, oy, lr); |
|
object[i]._oVar1 = 1; |
|
} else { |
|
if (object[i]._oVar1 == 1) |
|
AddUnLight(object[i]._olid); |
|
object[i]._oVar1 = 0; |
|
} |
|
} |
|
} |
|
|
|
void Obj_Circle(int i) |
|
{ |
|
int ox, oy, wx, wy; |
|
|
|
ox = object[i]._ox; |
|
oy = object[i]._oy; |
|
wx = plr[myplr]._px; |
|
wy = plr[myplr]._py; |
|
if (wx == ox && wy == oy) { |
|
if (object[i]._otype == OBJ_MCIRCLE1) |
|
object[i]._oAnimFrame = 2; |
|
if (object[i]._otype == OBJ_MCIRCLE2) |
|
object[i]._oAnimFrame = 4; |
|
if (ox == 45 && oy == 47) { |
|
object[i]._oVar6 = 2; |
|
} else if (ox == 26 && oy == 46) { |
|
object[i]._oVar6 = 1; |
|
} else { |
|
object[i]._oVar6 = 0; |
|
} |
|
if (ox == 35 && oy == 36 && object[i]._oVar5 == 3) { |
|
object[i]._oVar6 = 4; |
|
ObjChangeMapResync(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
if (quests[Q_BETRAYER]._qactive == QUEST_ACTIVE && quests[Q_BETRAYER]._qvar1 <= 4) // BUGFIX stepping on the circle again will break the quest state (fixed) |
|
quests[Q_BETRAYER]._qvar1 = 4; |
|
AddMissile(plr[myplr]._px, plr[myplr]._py, 35, 46, plr[myplr]._pdir, MIS_RNDTELEPORT, TARGET_MONSTERS, myplr, 0, 0); |
|
track_repeat_walk(false); |
|
sgbMouseDown = CLICK_NONE; |
|
ClrPlrPath(myplr); |
|
StartStand(myplr, DIR_S); |
|
} |
|
} else { |
|
if (object[i]._otype == OBJ_MCIRCLE1) |
|
object[i]._oAnimFrame = 1; |
|
if (object[i]._otype == OBJ_MCIRCLE2) |
|
object[i]._oAnimFrame = 3; |
|
object[i]._oVar6 = 0; |
|
} |
|
} |
|
|
|
void Obj_StopAnim(int i) |
|
{ |
|
if (object[i]._oAnimFrame == object[i]._oAnimLen) { |
|
object[i]._oAnimCnt = 0; |
|
object[i]._oAnimDelay = 1000; |
|
} |
|
} |
|
|
|
void Obj_Door(int i) |
|
{ |
|
int dx, dy; |
|
bool dok; |
|
|
|
if (object[i]._oVar4 == 0) { |
|
object[i]._oSelFlag = 3; |
|
object[i]._oMissFlag = false; |
|
} else { |
|
dx = object[i]._ox; |
|
dy = object[i]._oy; |
|
dok = dMonster[dx][dy] == 0; |
|
dok = dok && dItem[dx][dy] == 0; |
|
dok = dok && dDead[dx][dy] == 0; |
|
dok = dok && dPlayer[dx][dy] == 0; |
|
object[i]._oSelFlag = 2; |
|
object[i]._oVar4 = dok ? 1 : 2; |
|
object[i]._oMissFlag = true; |
|
} |
|
} |
|
|
|
void Obj_Sarc(int i) |
|
{ |
|
if (object[i]._oAnimFrame == object[i]._oAnimLen) |
|
object[i]._oAnimFlag = 0; |
|
} |
|
|
|
void ActivateTrapLine(int ttype, int tid) |
|
{ |
|
int i, oi; |
|
|
|
for (i = 0; i < nobjects; i++) { |
|
oi = objectactive[i]; |
|
if (object[oi]._otype == ttype && object[oi]._oVar1 == tid) { |
|
object[oi]._oVar4 = 1; |
|
object[oi]._oAnimFlag = 1; |
|
object[oi]._oAnimDelay = 1; |
|
object[oi]._olid = AddLight(object[oi]._ox, object[oi]._oy, 1); |
|
} |
|
} |
|
} |
|
|
|
void Obj_FlameTrap(int i) |
|
{ |
|
int x, y; |
|
int j, k; |
|
|
|
if (object[i]._oVar2 != 0) { |
|
if (object[i]._oVar4 != 0) { |
|
object[i]._oAnimFrame--; |
|
if (object[i]._oAnimFrame == 1) { |
|
object[i]._oVar4 = 0; |
|
AddUnLight(object[i]._olid); |
|
} else if (object[i]._oAnimFrame <= 4) { |
|
ChangeLightRadius(object[i]._olid, object[i]._oAnimFrame); |
|
} |
|
} |
|
} else if (object[i]._oVar4 == 0) { |
|
if (object[i]._oVar3 == 2) { |
|
x = object[i]._ox - 2; |
|
y = object[i]._oy; |
|
for (j = 0; j < 5; j++) { |
|
if (dPlayer[x][y] != 0 || dMonster[x][y] != 0) |
|
object[i]._oVar4 = 1; |
|
x++; |
|
} |
|
} else { |
|
x = object[i]._ox; |
|
y = object[i]._oy - 2; |
|
for (k = 0; k < 5; k++) { |
|
if (dPlayer[x][y] != 0 || dMonster[x][y] != 0) |
|
object[i]._oVar4 = 1; |
|
y++; |
|
} |
|
} |
|
if (object[i]._oVar4 != 0) |
|
ActivateTrapLine(object[i]._otype, object[i]._oVar1); |
|
} else { |
|
int damage[4] = { 6, 8, 10, 12 }; |
|
|
|
int mindam = damage[leveltype - 1]; |
|
int maxdam = mindam * 2; |
|
|
|
x = object[i]._ox; |
|
y = object[i]._oy; |
|
if (dMonster[x][y] > 0) |
|
MonsterTrapHit(dMonster[x][y] - 1, mindam / 2, maxdam / 2, 0, MIS_FIREWALLC, false); |
|
if (dPlayer[x][y] > 0) { |
|
bool unused; |
|
PlayerMHit(dPlayer[x][y] - 1, -1, 0, mindam, maxdam, MIS_FIREWALLC, false, 0, &unused); |
|
} |
|
|
|
if (object[i]._oAnimFrame == object[i]._oAnimLen) |
|
object[i]._oAnimFrame = 11; |
|
if (object[i]._oAnimFrame <= 5) |
|
ChangeLightRadius(object[i]._olid, object[i]._oAnimFrame); |
|
} |
|
} |
|
|
|
void Obj_Trap(int i) |
|
{ |
|
int oti; |
|
bool otrig; |
|
int sx, sy, dx, dy, x, y; |
|
|
|
otrig = false; |
|
if (object[i]._oVar4 == 0) { |
|
oti = dObject[object[i]._oVar1][object[i]._oVar2] - 1; |
|
switch (object[oti]._otype) { |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
if (object[oti]._oVar4 != 0) |
|
otrig = true; |
|
break; |
|
case OBJ_LEVER: |
|
case OBJ_CHEST1: |
|
case OBJ_CHEST2: |
|
case OBJ_CHEST3: |
|
case OBJ_SWITCHSKL: |
|
case OBJ_SARC: |
|
if (object[oti]._oSelFlag == 0) |
|
otrig = true; |
|
break; |
|
default: |
|
break; |
|
} |
|
if (otrig) { |
|
object[i]._oVar4 = 1; |
|
sx = object[i]._ox; |
|
sy = object[i]._oy; |
|
dx = object[oti]._ox; |
|
dy = object[oti]._oy; |
|
for (y = dy - 1; y <= object[oti]._oy + 1; y++) { |
|
for (x = object[oti]._ox - 1; x <= object[oti]._ox + 1; x++) { |
|
if (dPlayer[x][y] != 0) { |
|
dx = x; |
|
dy = y; |
|
} |
|
} |
|
} |
|
if (!deltaload) { |
|
direction dir = GetDirection(sx, sy, dx, dy); |
|
AddMissile(sx, sy, dx, dy, dir, object[i]._oVar3, TARGET_PLAYERS, -1, 0, 0); |
|
PlaySfxLoc(IS_TRAP, object[oti]._ox, object[oti]._oy); |
|
} |
|
object[oti]._oTrapFlag = false; |
|
} |
|
} |
|
} |
|
|
|
void Obj_BCrossDamage(int i) |
|
{ |
|
int fire_resist; |
|
int damage[4] = { 6, 8, 10, 12 }; |
|
|
|
if (plr[myplr]._pmode == PM_DEATH) |
|
return; |
|
|
|
fire_resist = plr[myplr]._pFireResist; |
|
if (fire_resist > 0) |
|
damage[leveltype - 1] -= fire_resist * damage[leveltype - 1] / 100; |
|
|
|
if (plr[myplr]._px != object[i]._ox || plr[myplr]._py != object[i]._oy - 1) |
|
return; |
|
|
|
ApplyPlrDamage(myplr, 0, 0, damage[leveltype - 1]); |
|
if (plr[myplr]._pHitPoints >> 6 > 0) { |
|
if (plr[myplr]._pClass == HeroClass::Warrior) { |
|
PlaySfxLoc(PS_WARR68, plr[myplr]._px, plr[myplr]._py); |
|
} else if (plr[myplr]._pClass == HeroClass::Rogue) { |
|
PlaySfxLoc(PS_ROGUE68, plr[myplr]._px, plr[myplr]._py); |
|
} else if (plr[myplr]._pClass == HeroClass::Sorcerer) { |
|
PlaySfxLoc(PS_MAGE68, plr[myplr]._px, plr[myplr]._py); |
|
} else if (plr[myplr]._pClass == HeroClass::Monk) { |
|
PlaySfxLoc(PS_MONK68, plr[myplr]._px, plr[myplr]._py); |
|
} else if (plr[myplr]._pClass == HeroClass::Bard) { |
|
PlaySfxLoc(PS_ROGUE68, plr[myplr]._px, plr[myplr]._py); |
|
} else if (plr[myplr]._pClass == HeroClass::Barbarian) { |
|
PlaySfxLoc(PS_WARR68, plr[myplr]._px, plr[myplr]._py); |
|
} |
|
} |
|
} |
|
|
|
void ProcessObjects() |
|
{ |
|
int oi; |
|
int i; |
|
|
|
for (i = 0; i < nobjects; ++i) { |
|
oi = objectactive[i]; |
|
switch (object[oi]._otype) { |
|
case OBJ_L1LIGHT: |
|
Obj_Light(oi, 10); |
|
break; |
|
case OBJ_SKFIRE: |
|
case OBJ_CANDLE2: |
|
case OBJ_BOOKCANDLE: |
|
Obj_Light(oi, 5); |
|
break; |
|
case OBJ_STORYCANDLE: |
|
Obj_Light(oi, 3); |
|
break; |
|
case OBJ_CRUX1: |
|
case OBJ_CRUX2: |
|
case OBJ_CRUX3: |
|
case OBJ_BARREL: |
|
case OBJ_BARRELEX: |
|
case OBJ_SHRINEL: |
|
case OBJ_SHRINER: |
|
Obj_StopAnim(oi); |
|
break; |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
Obj_Door(oi); |
|
break; |
|
case OBJ_TORCHL: |
|
case OBJ_TORCHR: |
|
case OBJ_TORCHL2: |
|
case OBJ_TORCHR2: |
|
Obj_Light(oi, 8); |
|
break; |
|
case OBJ_SARC: |
|
Obj_Sarc(oi); |
|
break; |
|
case OBJ_FLAMEHOLE: |
|
Obj_FlameTrap(oi); |
|
break; |
|
case OBJ_TRAPL: |
|
case OBJ_TRAPR: |
|
Obj_Trap(oi); |
|
break; |
|
case OBJ_MCIRCLE1: |
|
case OBJ_MCIRCLE2: |
|
Obj_Circle(oi); |
|
break; |
|
case OBJ_BCROSS: |
|
case OBJ_TBCROSS: |
|
Obj_Light(oi, 10); |
|
Obj_BCrossDamage(oi); |
|
break; |
|
default: |
|
break; |
|
} |
|
if (object[oi]._oAnimFlag == 0) |
|
continue; |
|
|
|
object[oi]._oAnimCnt++; |
|
|
|
if (object[oi]._oAnimCnt < object[oi]._oAnimDelay) |
|
continue; |
|
|
|
object[oi]._oAnimCnt = 0; |
|
object[oi]._oAnimFrame++; |
|
if (object[oi]._oAnimFrame > object[oi]._oAnimLen) |
|
object[oi]._oAnimFrame = 1; |
|
} |
|
i = 0; |
|
while (i < nobjects) { |
|
oi = objectactive[i]; |
|
if (object[oi]._oDelFlag) { |
|
DeleteObject_(oi, i); |
|
i = 0; |
|
} else { |
|
i++; |
|
} |
|
} |
|
} |
|
|
|
void ObjSetMicro(int dx, int dy, int pn) |
|
{ |
|
WORD *v; |
|
MICROS *defs; |
|
int i; |
|
|
|
dPiece[dx][dy] = pn; |
|
pn--; |
|
defs = &dpiece_defs_map_2[dx][dy]; |
|
if (leveltype != DTYPE_HELL) { |
|
v = (WORD *)pLevelPieces + 10 * pn; |
|
for (i = 0; i < 10; i++) { |
|
defs->mt[i] = SDL_SwapLE16(v[(i & 1) - (i & 0xE) + 8]); |
|
} |
|
} else { |
|
v = (WORD *)pLevelPieces + 16 * pn; |
|
for (i = 0; i < 16; i++) { |
|
defs->mt[i] = SDL_SwapLE16(v[(i & 1) - (i & 0xE) + 14]); |
|
} |
|
} |
|
} |
|
|
|
void objects_set_door_piece(int x, int y) |
|
{ |
|
int pn; |
|
long v1, v2; |
|
|
|
pn = dPiece[x][y] - 1; |
|
|
|
v1 = *((WORD *)pLevelPieces + 10 * pn + 8); |
|
v2 = *((WORD *)pLevelPieces + 10 * pn + 9); |
|
dpiece_defs_map_2[x][y].mt[0] = SDL_SwapLE16(v1); |
|
dpiece_defs_map_2[x][y].mt[1] = SDL_SwapLE16(v2); |
|
} |
|
|
|
void ObjSetMini(int x, int y, int v) |
|
{ |
|
int xx, yy; |
|
long v1, v2, v3, v4; |
|
WORD *MegaTiles; |
|
|
|
MegaTiles = (WORD *)&pMegaTiles[((WORD)v - 1) * 8]; |
|
v1 = SDL_SwapLE16(*(MegaTiles + 0)) + 1; |
|
v2 = SDL_SwapLE16(*(MegaTiles + 1)) + 1; |
|
v3 = SDL_SwapLE16(*(MegaTiles + 2)) + 1; |
|
v4 = SDL_SwapLE16(*(MegaTiles + 3)) + 1; |
|
|
|
xx = 2 * x + 16; |
|
yy = 2 * y + 16; |
|
ObjSetMicro(xx, yy, v1); |
|
ObjSetMicro(xx + 1, yy, v2); |
|
ObjSetMicro(xx, yy + 1, v3); |
|
ObjSetMicro(xx + 1, yy + 1, v4); |
|
} |
|
|
|
void ObjL1Special(int x1, int y1, int x2, int y2) |
|
{ |
|
int i, j; |
|
|
|
for (i = y1; i <= y2; ++i) { |
|
for (j = x1; j <= x2; ++j) { |
|
dSpecial[j][i] = 0; |
|
if (dPiece[j][i] == 12) |
|
dSpecial[j][i] = 1; |
|
if (dPiece[j][i] == 11) |
|
dSpecial[j][i] = 2; |
|
if (dPiece[j][i] == 71) |
|
dSpecial[j][i] = 1; |
|
if (dPiece[j][i] == 253) |
|
dSpecial[j][i] = 3; |
|
if (dPiece[j][i] == 267) |
|
dSpecial[j][i] = 6; |
|
if (dPiece[j][i] == 259) |
|
dSpecial[j][i] = 5; |
|
if (dPiece[j][i] == 249) |
|
dSpecial[j][i] = 2; |
|
if (dPiece[j][i] == 325) |
|
dSpecial[j][i] = 2; |
|
if (dPiece[j][i] == 321) |
|
dSpecial[j][i] = 1; |
|
if (dPiece[j][i] == 255) |
|
dSpecial[j][i] = 4; |
|
if (dPiece[j][i] == 211) |
|
dSpecial[j][i] = 1; |
|
if (dPiece[j][i] == 344) |
|
dSpecial[j][i] = 2; |
|
if (dPiece[j][i] == 341) |
|
dSpecial[j][i] = 1; |
|
if (dPiece[j][i] == 331) |
|
dSpecial[j][i] = 2; |
|
if (dPiece[j][i] == 418) |
|
dSpecial[j][i] = 1; |
|
if (dPiece[j][i] == 421) |
|
dSpecial[j][i] = 2; |
|
} |
|
} |
|
} |
|
|
|
void ObjL2Special(int x1, int y1, int x2, int y2) |
|
{ |
|
int i, j; |
|
|
|
for (j = y1; j <= y2; j++) { |
|
for (i = x1; i <= x2; i++) { |
|
dSpecial[i][j] = 0; |
|
if (dPiece[i][j] == 541) |
|
dSpecial[i][j] = 5; |
|
if (dPiece[i][j] == 178) |
|
dSpecial[i][j] = 5; |
|
if (dPiece[i][j] == 551) |
|
dSpecial[i][j] = 5; |
|
if (dPiece[i][j] == 542) |
|
dSpecial[i][j] = 6; |
|
if (dPiece[i][j] == 553) |
|
dSpecial[i][j] = 6; |
|
} |
|
} |
|
for (j = y1; j <= y2; j++) { |
|
for (i = x1; i <= x2; i++) { |
|
if (dPiece[i][j] == 132) { |
|
dSpecial[i][j + 1] = 2; |
|
dSpecial[i][j + 2] = 1; |
|
} |
|
if (dPiece[i][j] == 135 || dPiece[i][j] == 139) { |
|
dSpecial[i + 1][j] = 3; |
|
dSpecial[i + 2][j] = 4; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void DoorSet(int oi, int dx, int dy) |
|
{ |
|
int pn; |
|
|
|
pn = dPiece[dx][dy]; |
|
if (currlevel < 17) { |
|
if (pn == 43) |
|
ObjSetMicro(dx, dy, 392); |
|
if (pn == 45) |
|
ObjSetMicro(dx, dy, 394); |
|
if (pn == 50 && object[oi]._otype == OBJ_L1LDOOR) |
|
ObjSetMicro(dx, dy, 411); |
|
if (pn == 50 && object[oi]._otype == OBJ_L1RDOOR) |
|
ObjSetMicro(dx, dy, 412); |
|
if (pn == 54) |
|
ObjSetMicro(dx, dy, 397); |
|
if (pn == 55) |
|
ObjSetMicro(dx, dy, 398); |
|
if (pn == 61) |
|
ObjSetMicro(dx, dy, 399); |
|
if (pn == 67) |
|
ObjSetMicro(dx, dy, 400); |
|
if (pn == 68) |
|
ObjSetMicro(dx, dy, 401); |
|
if (pn == 69) |
|
ObjSetMicro(dx, dy, 403); |
|
if (pn == 70) |
|
ObjSetMicro(dx, dy, 404); |
|
if (pn == 72) |
|
ObjSetMicro(dx, dy, 406); |
|
if (pn == 212) |
|
ObjSetMicro(dx, dy, 407); |
|
if (pn == 354) |
|
ObjSetMicro(dx, dy, 409); |
|
if (pn == 355) |
|
ObjSetMicro(dx, dy, 410); |
|
if (pn == 411) |
|
ObjSetMicro(dx, dy, 396); |
|
if (pn == 412) |
|
ObjSetMicro(dx, dy, 396); |
|
} else { |
|
if (pn == 75) |
|
ObjSetMicro(dx, dy, 204); |
|
if (pn == 79) |
|
ObjSetMicro(dx, dy, 208); |
|
if (pn == 86 && object[oi]._otype == OBJ_L1LDOOR) { |
|
ObjSetMicro(dx, dy, 232); |
|
} |
|
if (pn == 86 && object[oi]._otype == OBJ_L1RDOOR) { |
|
ObjSetMicro(dx, dy, 234); |
|
} |
|
if (pn == 91) |
|
ObjSetMicro(dx, dy, 215); |
|
if (pn == 93) |
|
ObjSetMicro(dx, dy, 218); |
|
if (pn == 99) |
|
ObjSetMicro(dx, dy, 220); |
|
if (pn == 111) |
|
ObjSetMicro(dx, dy, 222); |
|
if (pn == 113) |
|
ObjSetMicro(dx, dy, 224); |
|
if (pn == 115) |
|
ObjSetMicro(dx, dy, 226); |
|
if (pn == 117) |
|
ObjSetMicro(dx, dy, 228); |
|
if (pn == 119) |
|
ObjSetMicro(dx, dy, 230); |
|
if (pn == 232) |
|
ObjSetMicro(dx, dy, 212); |
|
if (pn == 234) |
|
ObjSetMicro(dx, dy, 212); |
|
} |
|
} |
|
|
|
void RedoPlayerVision() |
|
{ |
|
int p; |
|
|
|
for (p = 0; p < MAX_PLRS; p++) { |
|
if (plr[p].plractive && currlevel == plr[p].plrlevel) { |
|
ChangeVisionXY(plr[p]._pvid, plr[p]._px, plr[p]._py); |
|
} |
|
} |
|
} |
|
|
|
void OperateL1RDoor(int pnum, int oi, bool sendflag) |
|
{ |
|
int xp, yp; |
|
|
|
if (object[oi]._oVar4 == 2) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, object[oi]._oy); |
|
return; |
|
} |
|
|
|
xp = object[oi]._ox; |
|
yp = object[oi]._oy; |
|
if (object[oi]._oVar4 == 0) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_OPENDOOR, oi); |
|
if (currlevel < 21) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[oi]._ox, object[oi]._oy); |
|
ObjSetMicro(xp, yp, 395); |
|
} else { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_CROPEN, object[oi]._ox, object[oi]._oy); |
|
ObjSetMicro(xp, yp, 209); |
|
} |
|
if (currlevel < 17) { |
|
dSpecial[xp][yp] = 8; |
|
} else { |
|
dSpecial[xp][yp] = 2; |
|
} |
|
objects_set_door_piece(xp, yp - 1); |
|
object[oi]._oAnimFrame += 2; |
|
object[oi]._oPreFlag = true; |
|
DoorSet(oi, xp - 1, yp); |
|
object[oi]._oVar4 = 1; |
|
object[oi]._oSelFlag = 2; |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
|
|
if (currlevel < 21) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, xp, object[oi]._oy); |
|
} else { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_CRCLOS, xp, object[oi]._oy); |
|
} |
|
if (!deltaload && dDead[xp][yp] == 0 && dMonster[xp][yp] == 0 && dItem[xp][yp] == 0) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); |
|
object[oi]._oVar4 = 0; |
|
object[oi]._oSelFlag = 3; |
|
ObjSetMicro(xp, yp, object[oi]._oVar1); |
|
if (currlevel < 17) { |
|
if (object[oi]._oVar2 != 50) { |
|
ObjSetMicro(xp - 1, yp, object[oi]._oVar2); |
|
} else { |
|
if (dPiece[xp - 1][yp] == 396) |
|
ObjSetMicro(xp - 1, yp, 411); |
|
else |
|
ObjSetMicro(xp - 1, yp, 50); |
|
} |
|
} else { |
|
if (object[oi]._oVar2 != 86) { |
|
ObjSetMicro(xp - 1, yp, object[oi]._oVar2); |
|
} else { |
|
if (dPiece[xp - 1][yp] == 210) |
|
ObjSetMicro(xp - 1, yp, 232); |
|
else |
|
ObjSetMicro(xp - 1, yp, 86); |
|
} |
|
} |
|
dSpecial[xp][yp] = 0; |
|
object[oi]._oAnimFrame -= 2; |
|
object[oi]._oPreFlag = false; |
|
RedoPlayerVision(); |
|
} else { |
|
object[oi]._oVar4 = 2; |
|
} |
|
} |
|
|
|
void OperateL1LDoor(int pnum, int oi, bool sendflag) |
|
{ |
|
int xp, yp; |
|
|
|
if (object[oi]._oVar4 == 2) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, object[oi]._oy); |
|
return; |
|
} |
|
|
|
xp = object[oi]._ox; |
|
yp = object[oi]._oy; |
|
if (object[oi]._oVar4 == 0) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_OPENDOOR, oi); |
|
if (currlevel < 21) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[oi]._ox, object[oi]._oy); |
|
if (object[oi]._oVar1 == 214) |
|
ObjSetMicro(xp, yp, 408); |
|
else |
|
ObjSetMicro(xp, yp, 393); |
|
} else { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_CROPEN, object[oi]._ox, object[oi]._oy); |
|
ObjSetMicro(xp, yp, 206); |
|
} |
|
if (currlevel < 17) { |
|
dSpecial[xp][yp] = 7; |
|
} else { |
|
dSpecial[xp][yp] = 1; |
|
} |
|
objects_set_door_piece(xp - 1, yp); |
|
object[oi]._oAnimFrame += 2; |
|
object[oi]._oPreFlag = true; |
|
DoorSet(oi, xp, yp - 1); |
|
object[oi]._oVar4 = 1; |
|
object[oi]._oSelFlag = 2; |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
|
|
if (currlevel < 21) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, xp, object[oi]._oy); |
|
} else { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_CRCLOS, xp, object[oi]._oy); |
|
} |
|
if (dDead[xp][yp] == 0 && dMonster[xp][yp] == 0 && dItem[xp][yp] == 0) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); |
|
object[oi]._oVar4 = 0; |
|
object[oi]._oSelFlag = 3; |
|
ObjSetMicro(xp, yp, object[oi]._oVar1); |
|
if (currlevel < 17) { |
|
if (object[oi]._oVar2 != 50) { |
|
ObjSetMicro(xp, yp - 1, object[oi]._oVar2); |
|
} else { |
|
if (dPiece[xp][yp - 1] == 396) |
|
ObjSetMicro(xp, yp - 1, 412); |
|
else |
|
ObjSetMicro(xp, yp - 1, 50); |
|
} |
|
} else { |
|
if (object[oi]._oVar2 != 86) { |
|
ObjSetMicro(xp, yp - 1, object[oi]._oVar2); |
|
} else { |
|
if (dPiece[xp][yp - 1] == 210) |
|
ObjSetMicro(xp, yp - 1, 234); |
|
else |
|
ObjSetMicro(xp, yp - 1, 86); |
|
} |
|
} |
|
dSpecial[xp][yp] = 0; |
|
object[oi]._oAnimFrame -= 2; |
|
object[oi]._oPreFlag = false; |
|
RedoPlayerVision(); |
|
} else { |
|
object[oi]._oVar4 = 2; |
|
} |
|
} |
|
|
|
void OperateL2RDoor(int pnum, int oi, bool sendflag) |
|
{ |
|
int xp, yp; |
|
bool dok; |
|
|
|
if (object[oi]._oVar4 == 2) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, object[oi]._oy); |
|
return; |
|
} |
|
xp = object[oi]._ox; |
|
yp = object[oi]._oy; |
|
if (object[oi]._oVar4 == 0) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_OPENDOOR, oi); |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[oi]._ox, object[oi]._oy); |
|
ObjSetMicro(xp, yp, 17); |
|
dSpecial[xp][yp] = 6; |
|
object[oi]._oAnimFrame += 2; |
|
object[oi]._oPreFlag = true; |
|
object[oi]._oVar4 = 1; |
|
object[oi]._oSelFlag = 2; |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
|
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp); |
|
dok = dMonster[xp][yp] == 0; |
|
dok = dok && dItem[xp][yp] == 0; |
|
dok = dok && dDead[xp][yp] == 0; |
|
if (dok) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); |
|
object[oi]._oVar4 = 0; |
|
object[oi]._oSelFlag = 3; |
|
ObjSetMicro(xp, yp, 540); |
|
dSpecial[xp][yp] = 0; |
|
object[oi]._oAnimFrame -= 2; |
|
object[oi]._oPreFlag = false; |
|
RedoPlayerVision(); |
|
} else { |
|
object[oi]._oVar4 = 2; |
|
} |
|
} |
|
|
|
void OperateL2LDoor(int pnum, int oi, bool sendflag) |
|
{ |
|
int xp, yp; |
|
bool dok; |
|
|
|
if (object[oi]._oVar4 == 2) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, object[oi]._oy); |
|
return; |
|
} |
|
xp = object[oi]._ox; |
|
yp = object[oi]._oy; |
|
if (object[oi]._oVar4 == 0) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_OPENDOOR, oi); |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[oi]._ox, object[oi]._oy); |
|
ObjSetMicro(xp, yp, 13); |
|
dSpecial[xp][yp] = 5; |
|
object[oi]._oAnimFrame += 2; |
|
object[oi]._oPreFlag = true; |
|
object[oi]._oVar4 = 1; |
|
object[oi]._oSelFlag = 2; |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
|
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp); |
|
dok = dMonster[xp][yp] == 0; |
|
dok = dok && dItem[xp][yp] == 0; |
|
dok = dok && dDead[xp][yp] == 0; |
|
if (dok) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); |
|
object[oi]._oVar4 = 0; |
|
object[oi]._oSelFlag = 3; |
|
ObjSetMicro(xp, yp, 538); |
|
dSpecial[xp][yp] = 0; |
|
object[oi]._oAnimFrame -= 2; |
|
object[oi]._oPreFlag = false; |
|
RedoPlayerVision(); |
|
} else { |
|
object[oi]._oVar4 = 2; |
|
} |
|
} |
|
|
|
void OperateL3RDoor(int pnum, int oi, bool sendflag) |
|
{ |
|
int xp, yp; |
|
bool dok; |
|
|
|
if (object[oi]._oVar4 == 2) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, object[oi]._oy); |
|
return; |
|
} |
|
|
|
xp = object[oi]._ox; |
|
yp = object[oi]._oy; |
|
if (object[oi]._oVar4 == 0) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_OPENDOOR, oi); |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[oi]._ox, object[oi]._oy); |
|
ObjSetMicro(xp, yp, 541); |
|
object[oi]._oAnimFrame += 2; |
|
object[oi]._oPreFlag = true; |
|
object[oi]._oVar4 = 1; |
|
object[oi]._oSelFlag = 2; |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
|
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp); |
|
dok = dMonster[xp][yp] == 0; |
|
dok = dok && dItem[xp][yp] == 0; |
|
dok = dok && dDead[xp][yp] == 0; |
|
if (dok) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); |
|
object[oi]._oVar4 = 0; |
|
object[oi]._oSelFlag = 3; |
|
ObjSetMicro(xp, yp, 534); |
|
object[oi]._oAnimFrame -= 2; |
|
object[oi]._oPreFlag = false; |
|
RedoPlayerVision(); |
|
} else { |
|
object[oi]._oVar4 = 2; |
|
} |
|
} |
|
|
|
void OperateL3LDoor(int pnum, int oi, bool sendflag) |
|
{ |
|
int xp, yp; |
|
bool dok; |
|
|
|
if (object[oi]._oVar4 == 2) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, object[oi]._oy); |
|
return; |
|
} |
|
|
|
xp = object[oi]._ox; |
|
yp = object[oi]._oy; |
|
if (object[oi]._oVar4 == 0) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_OPENDOOR, oi); |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[oi]._ox, object[oi]._oy); |
|
ObjSetMicro(xp, yp, 538); |
|
object[oi]._oAnimFrame += 2; |
|
object[oi]._oPreFlag = true; |
|
object[oi]._oVar4 = 1; |
|
object[oi]._oSelFlag = 2; |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
|
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[oi]._ox, yp); |
|
dok = dMonster[xp][yp] == 0; |
|
dok = dok && dItem[xp][yp] == 0; |
|
dok = dok && dDead[xp][yp] == 0; |
|
if (dok) { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(true, CMD_CLOSEDOOR, oi); |
|
object[oi]._oVar4 = 0; |
|
object[oi]._oSelFlag = 3; |
|
ObjSetMicro(xp, yp, 531); |
|
object[oi]._oAnimFrame -= 2; |
|
object[oi]._oPreFlag = false; |
|
RedoPlayerVision(); |
|
} else { |
|
object[oi]._oVar4 = 2; |
|
} |
|
} |
|
|
|
void MonstCheckDoors(int m) |
|
{ |
|
int i, oi; |
|
int dpx, dpy, mx, my; |
|
|
|
mx = monster[m]._mx; |
|
my = monster[m]._my; |
|
if (dObject[mx - 1][my - 1] != 0 |
|
|| dObject[mx][my - 1] != 0 |
|
|| dObject[mx + 1][my - 1] != 0 |
|
|| dObject[mx - 1][my] != 0 |
|
|| dObject[mx + 1][my] != 0 |
|
|| dObject[mx - 1][my + 1] != 0 |
|
|| dObject[mx][my + 1] != 0 |
|
|| dObject[mx + 1][my + 1] != 0) { |
|
for (i = 0; i < nobjects; ++i) { |
|
oi = objectactive[i]; |
|
if ((object[oi]._otype == OBJ_L1LDOOR || object[oi]._otype == OBJ_L1RDOOR) && object[oi]._oVar4 == 0) { |
|
dpx = abs(object[oi]._ox - mx); |
|
dpy = abs(object[oi]._oy - my); |
|
if (dpx == 1 && dpy <= 1 && object[oi]._otype == OBJ_L1LDOOR) |
|
OperateL1LDoor(myplr, oi, true); |
|
if (dpx <= 1 && dpy == 1 && object[oi]._otype == OBJ_L1RDOOR) |
|
OperateL1RDoor(myplr, oi, true); |
|
} |
|
if ((object[oi]._otype == OBJ_L2LDOOR || object[oi]._otype == OBJ_L2RDOOR) && object[oi]._oVar4 == 0) { |
|
dpx = abs(object[oi]._ox - mx); |
|
dpy = abs(object[oi]._oy - my); |
|
if (dpx == 1 && dpy <= 1 && object[oi]._otype == OBJ_L2LDOOR) |
|
OperateL2LDoor(myplr, oi, true); |
|
if (dpx <= 1 && dpy == 1 && object[oi]._otype == OBJ_L2RDOOR) |
|
OperateL2RDoor(myplr, oi, true); |
|
} |
|
if ((object[oi]._otype == OBJ_L3LDOOR || object[oi]._otype == OBJ_L3RDOOR) && object[oi]._oVar4 == 0) { |
|
dpx = abs(object[oi]._ox - mx); |
|
dpy = abs(object[oi]._oy - my); |
|
if (dpx == 1 && dpy <= 1 && object[oi]._otype == OBJ_L3RDOOR) |
|
OperateL3RDoor(myplr, oi, true); |
|
if (dpx <= 1 && dpy == 1 && object[oi]._otype == OBJ_L3LDOOR) |
|
OperateL3LDoor(myplr, oi, true); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void ObjChangeMap(int x1, int y1, int x2, int y2) |
|
{ |
|
int i, j; |
|
|
|
for (j = y1; j <= y2; j++) { |
|
for (i = x1; i <= x2; i++) { |
|
ObjSetMini(i, j, pdungeon[i][j]); |
|
dungeon[i][j] = pdungeon[i][j]; |
|
} |
|
} |
|
if (leveltype == DTYPE_CATHEDRAL && currlevel < 17) { |
|
ObjL1Special(2 * x1 + 16, 2 * y1 + 16, 2 * x2 + 17, 2 * y2 + 17); |
|
AddL1Objs(2 * x1 + 16, 2 * y1 + 16, 2 * x2 + 17, 2 * y2 + 17); |
|
} |
|
if (leveltype == DTYPE_CATACOMBS) { |
|
ObjL2Special(2 * x1 + 16, 2 * y1 + 16, 2 * x2 + 17, 2 * y2 + 17); |
|
AddL2Objs(2 * x1 + 16, 2 * y1 + 16, 2 * x2 + 17, 2 * y2 + 17); |
|
} |
|
} |
|
|
|
void ObjChangeMapResync(int x1, int y1, int x2, int y2) |
|
{ |
|
int i, j; |
|
|
|
for (j = y1; j <= y2; j++) { |
|
for (i = x1; i <= x2; i++) { |
|
ObjSetMini(i, j, pdungeon[i][j]); |
|
dungeon[i][j] = pdungeon[i][j]; |
|
} |
|
} |
|
if (leveltype == DTYPE_CATHEDRAL && currlevel < 17) { |
|
ObjL1Special(2 * x1 + 16, 2 * y1 + 16, 2 * x2 + 17, 2 * y2 + 17); |
|
} |
|
if (leveltype == DTYPE_CATACOMBS) { |
|
ObjL2Special(2 * x1 + 16, 2 * y1 + 16, 2 * x2 + 17, 2 * y2 + 17); |
|
} |
|
} |
|
|
|
void OperateL1Door(int pnum, int i, bool sendflag) |
|
{ |
|
int dpx, dpy; |
|
|
|
dpx = abs(object[i]._ox - plr[pnum]._px); |
|
dpy = abs(object[i]._oy - plr[pnum]._py); |
|
if (dpx == 1 && dpy <= 1 && object[i]._otype == OBJ_L1LDOOR) |
|
OperateL1LDoor(pnum, i, sendflag); |
|
if (dpx <= 1 && dpy == 1 && object[i]._otype == OBJ_L1RDOOR) |
|
OperateL1RDoor(pnum, i, sendflag); |
|
} |
|
|
|
void OperateLever(int pnum, int i) |
|
{ |
|
int j, oi; |
|
bool mapflag; |
|
|
|
if (object[i]._oSelFlag != 0) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_LEVER, object[i]._ox, object[i]._oy); |
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFrame++; |
|
mapflag = true; |
|
if (currlevel == 16) { |
|
for (j = 0; j < nobjects; j++) { |
|
oi = objectactive[j]; |
|
if (object[oi]._otype == OBJ_SWITCHSKL |
|
&& object[i]._oVar8 == object[oi]._oVar8 |
|
&& object[oi]._oSelFlag != 0) { |
|
mapflag = false; |
|
} |
|
} |
|
} |
|
if (currlevel == 24) { |
|
operate_lv24_lever(); |
|
IsUberLeverActivated = 1; |
|
mapflag = false; |
|
quests[Q_NAKRUL]._qactive = QUEST_DONE; |
|
} |
|
if (mapflag) |
|
ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
} |
|
} |
|
|
|
void OperateBook(int pnum, int i) |
|
{ |
|
int j, oi; |
|
int dx, dy; |
|
int otype; |
|
bool do_add_missile, missile_added; |
|
|
|
if (object[i]._oSelFlag == 0) |
|
return; |
|
if (setlevel && setlvlnum == SL_VILEBETRAYER) { |
|
do_add_missile = false; |
|
missile_added = false; |
|
for (j = 0; j < nobjects; j++) { |
|
oi = objectactive[j]; |
|
otype = object[oi]._otype; |
|
if (otype == OBJ_MCIRCLE2 && object[oi]._oVar6 == 1) { |
|
dx = 27; |
|
dy = 29; |
|
object[oi]._oVar6 = 4; |
|
do_add_missile = true; |
|
} |
|
if (otype == OBJ_MCIRCLE2 && object[oi]._oVar6 == 2) { |
|
dx = 43; |
|
dy = 29; |
|
object[oi]._oVar6 = 4; |
|
do_add_missile = true; |
|
} |
|
if (do_add_missile) { |
|
object[dObject[35][36] - 1]._oVar5++; |
|
AddMissile(plr[pnum]._px, plr[pnum]._py, dx, dy, plr[pnum]._pdir, MIS_RNDTELEPORT, TARGET_MONSTERS, pnum, 0, 0); |
|
missile_added = true; |
|
do_add_missile = false; |
|
} |
|
} |
|
if (!missile_added) |
|
return; |
|
} |
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFrame++; |
|
if (!setlevel) |
|
return; |
|
|
|
if (setlvlnum == SL_BONECHAMB) { |
|
plr[pnum]._pMemSpells |= GetSpellBitmask(SPL_GUARDIAN); |
|
if (plr[pnum]._pSplLvl[SPL_GUARDIAN] < MAX_SPELL_LEVEL) |
|
plr[pnum]._pSplLvl[SPL_GUARDIAN]++; |
|
quests[Q_SCHAMB]._qactive = QUEST_DONE; |
|
if (!deltaload) |
|
PlaySfxLoc(IS_QUESTDN, object[i]._ox, object[i]._oy); |
|
InitDiabloMsg(EMSG_BONECHAMB); |
|
AddMissile( |
|
plr[pnum]._px, |
|
plr[pnum]._py, |
|
object[i]._ox - 2, |
|
object[i]._oy - 4, |
|
plr[pnum]._pdir, |
|
MIS_GUARDIAN, |
|
TARGET_MONSTERS, |
|
pnum, |
|
0, |
|
0); |
|
} |
|
if (setlvlnum == SL_VILEBETRAYER) { |
|
ObjChangeMapResync( |
|
object[i]._oVar1, |
|
object[i]._oVar2, |
|
object[i]._oVar3, |
|
object[i]._oVar4); |
|
for (j = 0; j < nobjects; j++) |
|
SyncObjectAnim(objectactive[j]); |
|
} |
|
} |
|
|
|
void OperateBookLever(int pnum, int i) |
|
{ |
|
int x, y, tren; |
|
|
|
x = 2 * setpc_x + 16; |
|
y = 2 * setpc_y + 16; |
|
if (numitems >= MAXITEMS) { |
|
return; |
|
} |
|
if (object[i]._oSelFlag != 0 && !qtextflag) { |
|
if (object[i]._otype == OBJ_BLINDBOOK && quests[Q_BLIND]._qvar1 == 0) { |
|
quests[Q_BLIND]._qactive = QUEST_ACTIVE; |
|
quests[Q_BLIND]._qlog = true; |
|
quests[Q_BLIND]._qvar1 = 1; |
|
} |
|
if (object[i]._otype == OBJ_BLOODBOOK && quests[Q_BLOOD]._qvar1 == 0) { |
|
quests[Q_BLOOD]._qactive = QUEST_ACTIVE; |
|
quests[Q_BLOOD]._qlog = true; |
|
quests[Q_BLOOD]._qvar1 = 1; |
|
SpawnQuestItem(IDI_BLDSTONE, 2 * setpc_x + 25, 2 * setpc_y + 33, 0, 1); |
|
} |
|
object[i]._otype = object[i]._otype; |
|
if (object[i]._otype == OBJ_STEELTOME && quests[Q_WARLORD]._qvar1 == 0) { |
|
quests[Q_WARLORD]._qactive = QUEST_ACTIVE; |
|
quests[Q_WARLORD]._qlog = true; |
|
quests[Q_WARLORD]._qvar1 = 1; |
|
} |
|
if (object[i]._oAnimFrame != object[i]._oVar6) { |
|
if (object[i]._otype != OBJ_BLOODBOOK) |
|
ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
if (object[i]._otype == OBJ_BLINDBOOK) { |
|
SpawnUnique(UITEM_OPTAMULET, x + 5, y + 5); |
|
tren = TransVal; |
|
TransVal = 9; |
|
DRLG_MRectTrans(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
TransVal = tren; |
|
} |
|
} |
|
object[i]._oAnimFrame = object[i]._oVar6; |
|
InitQTextMsg(object[i]._oVar7); |
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
} |
|
} |
|
|
|
void OperateSChambBk(int pnum, int i) |
|
{ |
|
int j; |
|
|
|
if (object[i]._oSelFlag != 0 && !qtextflag) { |
|
if (object[i]._oAnimFrame != object[i]._oVar6) { |
|
ObjChangeMapResync(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
for (j = 0; j < nobjects; j++) |
|
SyncObjectAnim(objectactive[j]); |
|
} |
|
object[i]._oAnimFrame = object[i]._oVar6; |
|
if (quests[Q_SCHAMB]._qactive == QUEST_INIT) { |
|
quests[Q_SCHAMB]._qactive = QUEST_ACTIVE; |
|
quests[Q_SCHAMB]._qlog = true; |
|
} |
|
|
|
_speech_id textdef; |
|
switch (plr[myplr]._pClass) { |
|
case HeroClass::Warrior: |
|
textdef = TEXT_BONER; |
|
break; |
|
case HeroClass::Rogue: |
|
textdef = TEXT_RBONER; |
|
break; |
|
case HeroClass::Sorcerer: |
|
textdef = TEXT_MBONER; |
|
break; |
|
case HeroClass::Monk: |
|
textdef = TEXT_HBONER; |
|
break; |
|
case HeroClass::Bard: |
|
textdef = TEXT_BBONER; |
|
break; |
|
case HeroClass::Barbarian: |
|
textdef = TEXT_BONER; |
|
break; |
|
} |
|
quests[Q_SCHAMB]._qmsg = textdef; |
|
InitQTextMsg(textdef); |
|
} |
|
} |
|
|
|
void OperateChest(int pnum, int i, bool sendmsg) |
|
{ |
|
int j, mtype; |
|
|
|
if (object[i]._oSelFlag != 0) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_CHEST, object[i]._ox, object[i]._oy); |
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFrame += 2; |
|
if (!deltaload) { |
|
SetRndSeed(object[i]._oRndSeed); |
|
if (setlevel) { |
|
for (j = 0; j < object[i]._oVar1; j++) { |
|
CreateRndItem(object[i]._ox, object[i]._oy, true, sendmsg, false); |
|
} |
|
} else { |
|
for (j = 0; j < object[i]._oVar1; j++) { |
|
if (object[i]._oVar2 != 0) |
|
CreateRndItem(object[i]._ox, object[i]._oy, false, sendmsg, false); |
|
else |
|
CreateRndUseful(pnum, object[i]._ox, object[i]._oy, sendmsg); |
|
} |
|
} |
|
if (object[i]._oTrapFlag && object[i]._otype >= OBJ_TCHEST1 && object[i]._otype <= OBJ_TCHEST3) { |
|
direction mdir = GetDirection(object[i]._ox, object[i]._oy, plr[pnum]._px, plr[pnum]._py); |
|
switch (object[i]._oVar4) { |
|
case 0: |
|
mtype = MIS_ARROW; |
|
break; |
|
case 1: |
|
mtype = MIS_FARROW; |
|
break; |
|
case 2: |
|
mtype = MIS_NOVA; |
|
break; |
|
case 3: |
|
mtype = MIS_FIRERING; |
|
break; |
|
case 4: |
|
mtype = MIS_STEALPOTS; |
|
break; |
|
case 5: |
|
mtype = MIS_MANATRAP; |
|
break; |
|
default: |
|
mtype = MIS_ARROW; |
|
} |
|
AddMissile(object[i]._ox, object[i]._oy, plr[pnum]._px, plr[pnum]._py, mdir, mtype, TARGET_PLAYERS, -1, 0, 0); |
|
object[i]._oTrapFlag = false; |
|
} |
|
if (pnum == myplr) |
|
NetSendCmdParam2(false, CMD_PLROPOBJ, pnum, i); |
|
return; |
|
} |
|
} |
|
} |
|
|
|
void OperateMushPatch(int pnum, int i) |
|
{ |
|
int x, y; |
|
|
|
if (numitems >= MAXITEMS) { |
|
return; |
|
} |
|
|
|
if (quests[Q_MUSHROOM]._qactive != QUEST_ACTIVE || quests[Q_MUSHROOM]._qvar1 < QS_TOMEGIVEN) { |
|
if (!deltaload && pnum == myplr) { |
|
if (plr[myplr]._pClass == HeroClass::Warrior) { |
|
PlaySFX(PS_WARR13); |
|
} else if (plr[myplr]._pClass == HeroClass::Rogue) { |
|
PlaySFX(PS_ROGUE13); |
|
} else if (plr[myplr]._pClass == HeroClass::Sorcerer) { |
|
PlaySFX(PS_MAGE13); |
|
} else if (plr[myplr]._pClass == HeroClass::Monk) { |
|
PlaySFX(PS_MONK13); |
|
} else if (plr[myplr]._pClass == HeroClass::Bard) { |
|
PlaySFX(PS_ROGUE13); |
|
} else if (plr[myplr]._pClass == HeroClass::Barbarian) { |
|
PlaySFX(PS_WARR13); |
|
} |
|
} |
|
} else { |
|
if (object[i]._oSelFlag != 0) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_CHEST, object[i]._ox, object[i]._oy); |
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFrame++; |
|
if (!deltaload) { |
|
GetSuperItemLoc(object[i]._ox, object[i]._oy, &x, &y); |
|
SpawnQuestItem(IDI_MUSHROOM, x, y, 0, 0); |
|
quests[Q_MUSHROOM]._qvar1 = QS_MUSHSPAWNED; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void OperateInnSignChest(int pnum, int i) |
|
{ |
|
int x, y; |
|
|
|
if (numitems >= MAXITEMS) { |
|
return; |
|
} |
|
|
|
if (quests[Q_LTBANNER]._qvar1 != 2) { |
|
if (!deltaload && pnum == myplr) { |
|
if (plr[myplr]._pClass == HeroClass::Warrior) { |
|
PlaySFX(PS_WARR24); |
|
} else if (plr[myplr]._pClass == HeroClass::Rogue) { |
|
PlaySFX(PS_ROGUE24); |
|
} else if (plr[myplr]._pClass == HeroClass::Sorcerer) { |
|
PlaySFX(PS_MAGE24); |
|
} else if (plr[myplr]._pClass == HeroClass::Monk) { |
|
PlaySFX(PS_MONK24); |
|
} else if (plr[myplr]._pClass == HeroClass::Bard) { |
|
PlaySFX(PS_ROGUE24); |
|
} else if (plr[myplr]._pClass == HeroClass::Barbarian) { |
|
PlaySFX(PS_WARR24); |
|
} |
|
} |
|
} else { |
|
if (object[i]._oSelFlag != 0) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_CHEST, object[i]._ox, object[i]._oy); |
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFrame += 2; |
|
if (!deltaload) { |
|
GetSuperItemLoc(object[i]._ox, object[i]._oy, &x, &y); |
|
SpawnQuestItem(IDI_BANNER, x, y, 0, 0); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void OperateSlainHero(int pnum, int i, bool sendmsg) |
|
{ |
|
if (object[i]._oSelFlag != 0) { |
|
object[i]._oSelFlag = 0; |
|
if (!deltaload) { |
|
if (plr[pnum]._pClass == HeroClass::Warrior) { |
|
CreateMagicArmor(object[i]._ox, object[i]._oy, ITYPE_HARMOR, ICURS_BREAST_PLATE, false, true); |
|
PlaySfxLoc(PS_WARR9, plr[myplr]._px, plr[myplr]._py); |
|
} else if (plr[pnum]._pClass == HeroClass::Rogue) { |
|
CreateMagicWeapon(object[i]._ox, object[i]._oy, ITYPE_BOW, ICURS_LONG_WAR_BOW, false, true); |
|
PlaySfxLoc(PS_ROGUE9, plr[myplr]._px, plr[myplr]._py); |
|
} else if (plr[pnum]._pClass == HeroClass::Sorcerer) { |
|
CreateSpellBook(object[i]._ox, object[i]._oy, SPL_LIGHTNING, false, true); |
|
PlaySfxLoc(PS_MAGE9, plr[myplr]._px, plr[myplr]._py); |
|
} else if (plr[pnum]._pClass == HeroClass::Monk) { |
|
CreateMagicWeapon(object[i]._ox, object[i]._oy, ITYPE_STAFF, ICURS_WAR_STAFF, false, true); |
|
PlaySfxLoc(PS_MONK9, plr[myplr]._px, plr[myplr]._py); |
|
} else if (plr[pnum]._pClass == HeroClass::Bard) { |
|
CreateMagicWeapon(object[i]._ox, object[i]._oy, ITYPE_SWORD, ICURS_BASTARD_SWORD, false, true); |
|
PlaySfxLoc(PS_ROGUE9, plr[myplr]._px, plr[myplr]._py); |
|
} else if (plr[pnum]._pClass == HeroClass::Barbarian) { |
|
CreateMagicWeapon(object[i]._ox, object[i]._oy, ITYPE_AXE, ICURS_BATTLE_AXE, false, true); |
|
PlaySfxLoc(PS_WARR9, plr[myplr]._px, plr[myplr]._py); |
|
} |
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
} |
|
} |
|
} |
|
|
|
void OperateTrapLvr(int i) |
|
{ |
|
int frame, j, oi; |
|
|
|
frame = object[i]._oAnimFrame; |
|
j = 0; |
|
|
|
if (!deltaload) |
|
PlaySfxLoc(IS_LEVER, object[i]._ox, object[i]._oy); |
|
|
|
if (frame == 1) { |
|
object[i]._oAnimFrame = 2; |
|
for (; j < nobjects; j++) { |
|
oi = objectactive[j]; |
|
if (object[oi]._otype == object[i]._oVar2 && object[oi]._oVar1 == object[i]._oVar1) { |
|
object[oi]._oVar2 = 1; |
|
object[oi]._oAnimFlag = 0; |
|
} |
|
} |
|
return; |
|
} |
|
|
|
object[i]._oAnimFrame = frame - 1; |
|
for (; j < nobjects; j++) { |
|
oi = objectactive[j]; |
|
if (object[oi]._otype == object[i]._oVar2 && object[oi]._oVar1 == object[i]._oVar1) { |
|
object[oi]._oVar2 = 0; |
|
if (object[oi]._oVar4 != 0) |
|
object[oi]._oAnimFlag = 1; |
|
} |
|
} |
|
} |
|
|
|
void OperateSarc(int pnum, int i, bool sendmsg) |
|
{ |
|
if (object[i]._oSelFlag != 0) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_SARC, object[i]._ox, object[i]._oy); |
|
object[i]._oSelFlag = 0; |
|
if (deltaload) { |
|
object[i]._oAnimFrame = object[i]._oAnimLen; |
|
} else { |
|
object[i]._oAnimFlag = 1; |
|
object[i]._oAnimDelay = 3; |
|
SetRndSeed(object[i]._oRndSeed); |
|
if (object[i]._oVar1 <= 2) |
|
CreateRndItem(object[i]._ox, object[i]._oy, false, sendmsg, false); |
|
if (object[i]._oVar1 >= 8) |
|
SpawnSkeleton(object[i]._oVar2, object[i]._ox, object[i]._oy); |
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
} |
|
} |
|
} |
|
|
|
void OperateL2Door(int pnum, int i, bool sendflag) |
|
{ |
|
int dpx, dpy; |
|
|
|
dpx = abs(object[i]._ox - plr[pnum]._px); |
|
dpy = abs(object[i]._oy - plr[pnum]._py); |
|
if (dpx == 1 && dpy <= 1 && object[i]._otype == OBJ_L2LDOOR) |
|
OperateL2LDoor(pnum, i, sendflag); |
|
if (dpx <= 1 && dpy == 1 && object[i]._otype == OBJ_L2RDOOR) |
|
OperateL2RDoor(pnum, i, sendflag); |
|
} |
|
|
|
void OperateL3Door(int pnum, int i, bool sendflag) |
|
{ |
|
int dpx, dpy; |
|
|
|
dpx = abs(object[i]._ox - plr[pnum]._px); |
|
dpy = abs(object[i]._oy - plr[pnum]._py); |
|
if (dpx == 1 && dpy <= 1 && object[i]._otype == OBJ_L3RDOOR) |
|
OperateL3RDoor(pnum, i, sendflag); |
|
if (dpx <= 1 && dpy == 1 && object[i]._otype == OBJ_L3LDOOR) |
|
OperateL3LDoor(pnum, i, sendflag); |
|
} |
|
|
|
void OperatePedistal(int pnum, int i) |
|
{ |
|
BYTE *mem; |
|
int iv; |
|
|
|
if (numitems >= MAXITEMS) { |
|
return; |
|
} |
|
|
|
if (object[i]._oVar6 != 3 && PlrHasItem(pnum, IDI_BLDSTONE, &iv) != NULL) { |
|
RemoveInvItem(pnum, iv); |
|
object[i]._oAnimFrame++; |
|
object[i]._oVar6++; |
|
if (object[i]._oVar6 == 1) { |
|
if (!deltaload) |
|
PlaySfxLoc(LS_PUDDLE, object[i]._ox, object[i]._oy); |
|
ObjChangeMap(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7); |
|
SpawnQuestItem(IDI_BLDSTONE, 2 * setpc_x + 19, 2 * setpc_y + 26, 0, 1); |
|
} |
|
if (object[i]._oVar6 == 2) { |
|
if (!deltaload) |
|
PlaySfxLoc(LS_PUDDLE, object[i]._ox, object[i]._oy); |
|
ObjChangeMap(setpc_x + 6, setpc_y + 3, setpc_x + setpc_w, setpc_y + 7); |
|
SpawnQuestItem(IDI_BLDSTONE, 2 * setpc_x + 31, 2 * setpc_y + 26, 0, 1); |
|
} |
|
if (object[i]._oVar6 == 3) { |
|
if (!deltaload) |
|
PlaySfxLoc(LS_BLODSTAR, object[i]._ox, object[i]._oy); |
|
ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
mem = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", NULL); |
|
LoadMapObjs(mem, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(mem); |
|
SpawnUnique(UITEM_ARMOFVAL, 2 * setpc_x + 25, 2 * setpc_y + 19); |
|
object[i]._oSelFlag = 0; |
|
} |
|
} |
|
} |
|
|
|
void TryDisarm(int pnum, int i) |
|
{ |
|
int j, oi, oti, trapdisper; |
|
bool checkflag; |
|
|
|
if (pnum == myplr) |
|
NewCursor(CURSOR_HAND); |
|
if (object[i]._oTrapFlag) { |
|
trapdisper = 2 * plr[pnum]._pDexterity - 5 * currlevel; |
|
if (random_(154, 100) <= trapdisper) { |
|
for (j = 0; j < nobjects; j++) { |
|
checkflag = false; |
|
oi = objectactive[j]; |
|
oti = object[oi]._otype; |
|
if (oti == OBJ_TRAPL) |
|
checkflag = true; |
|
if (oti == OBJ_TRAPR) |
|
checkflag = true; |
|
if (checkflag && dObject[object[oi]._oVar1][object[oi]._oVar2] - 1 == i) { |
|
object[oi]._oVar4 = 1; |
|
object[i]._oTrapFlag = false; |
|
} |
|
} |
|
oti = object[i]._otype; |
|
if (oti >= OBJ_TCHEST1 && oti <= OBJ_TCHEST3) |
|
object[i]._oTrapFlag = false; |
|
} |
|
} |
|
} |
|
|
|
int ItemMiscIdIdx(item_misc_id imiscid) |
|
{ |
|
int i; |
|
|
|
i = IDI_GOLD; |
|
while (AllItemsList[i].iRnd == IDROP_NEVER || AllItemsList[i].iMiscId != imiscid) { |
|
i++; |
|
} |
|
|
|
return i; |
|
} |
|
|
|
bool OperateShrineMysterious(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
ModifyPlrStr(pnum, -1); |
|
ModifyPlrMag(pnum, -1); |
|
ModifyPlrDex(pnum, -1); |
|
ModifyPlrVit(pnum, -1); |
|
|
|
switch (static_cast<CharacterAttribute>(random_(0, 4))) { |
|
case CharacterAttribute::Strength: |
|
ModifyPlrStr(pnum, 6); |
|
break; |
|
case CharacterAttribute::Magic: |
|
ModifyPlrMag(pnum, 6); |
|
break; |
|
case CharacterAttribute::Dexterity: |
|
ModifyPlrDex(pnum, 6); |
|
break; |
|
case CharacterAttribute::Vitality: |
|
ModifyPlrVit(pnum, 6); |
|
break; |
|
} |
|
|
|
CheckStats(pnum); |
|
|
|
InitDiabloMsg(EMSG_SHRINE_MYSTERIOUS); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineHidden(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
int cnt = 0; |
|
for (int j = 0; j < NUM_INVLOC; j++) { |
|
if (!plr[pnum].InvBody[j].isEmpty()) |
|
cnt++; |
|
} |
|
if (cnt > 0) { |
|
for (int j = 0; j < NUM_INVLOC; j++) { |
|
if (!plr[pnum].InvBody[j].isEmpty() |
|
&& plr[pnum].InvBody[j]._iMaxDur != DUR_INDESTRUCTIBLE |
|
&& plr[pnum].InvBody[j]._iMaxDur != 0) { |
|
plr[pnum].InvBody[j]._iDurability += 10; |
|
plr[pnum].InvBody[j]._iMaxDur += 10; |
|
if (plr[pnum].InvBody[j]._iDurability > plr[pnum].InvBody[j]._iMaxDur) |
|
plr[pnum].InvBody[j]._iDurability = plr[pnum].InvBody[j]._iMaxDur; |
|
} |
|
} |
|
while (true) { |
|
cnt = 0; |
|
for (int j = 0; j < NUM_INVLOC; j++) { |
|
if (!plr[pnum].InvBody[j].isEmpty()) |
|
if (plr[pnum].InvBody[j]._iMaxDur != DUR_INDESTRUCTIBLE |
|
&& plr[pnum].InvBody[j]._iMaxDur != 0) |
|
cnt++; |
|
} |
|
if (cnt == 0) |
|
break; |
|
int r = random_(0, NUM_INVLOC); |
|
if (plr[pnum].InvBody[r].isEmpty() || plr[pnum].InvBody[r]._iMaxDur == DUR_INDESTRUCTIBLE || plr[pnum].InvBody[r]._iMaxDur == 0) |
|
continue; |
|
|
|
plr[pnum].InvBody[r]._iDurability -= 20; |
|
plr[pnum].InvBody[r]._iMaxDur -= 20; |
|
if (plr[pnum].InvBody[r]._iDurability <= 0) |
|
plr[pnum].InvBody[r]._iDurability = 1; |
|
if (plr[pnum].InvBody[r]._iMaxDur <= 0) |
|
plr[pnum].InvBody[r]._iMaxDur = 1; |
|
break; |
|
} |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_HIDDEN); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineGloomy(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return true; |
|
|
|
if (!plr[pnum].InvBody[INVLOC_HEAD].isEmpty()) |
|
plr[pnum].InvBody[INVLOC_HEAD]._iAC += 2; |
|
if (!plr[pnum].InvBody[INVLOC_CHEST].isEmpty()) |
|
plr[pnum].InvBody[INVLOC_CHEST]._iAC += 2; |
|
if (!plr[pnum].InvBody[INVLOC_HAND_LEFT].isEmpty()) { |
|
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD) { |
|
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iAC += 2; |
|
} else { |
|
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMaxDam--; |
|
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMaxDam < plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMinDam) |
|
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMaxDam = plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMinDam; |
|
} |
|
} |
|
if (!plr[pnum].InvBody[INVLOC_HAND_RIGHT].isEmpty()) { |
|
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD) { |
|
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iAC += 2; |
|
} else { |
|
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMaxDam--; |
|
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMaxDam < plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMinDam) |
|
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMaxDam = plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMinDam; |
|
} |
|
} |
|
|
|
for (int j = 0; j < plr[pnum]._pNumInv; j++) { |
|
switch (plr[pnum].InvList[j]._itype) { |
|
case ITYPE_SWORD: |
|
case ITYPE_AXE: |
|
case ITYPE_BOW: |
|
case ITYPE_MACE: |
|
case ITYPE_STAFF: |
|
plr[pnum].InvList[j]._iMaxDam--; |
|
if (plr[pnum].InvList[j]._iMaxDam < plr[pnum].InvList[j]._iMinDam) |
|
plr[pnum].InvList[j]._iMaxDam = plr[pnum].InvList[j]._iMinDam; |
|
break; |
|
case ITYPE_SHIELD: |
|
case ITYPE_HELM: |
|
case ITYPE_LARMOR: |
|
case ITYPE_MARMOR: |
|
case ITYPE_HARMOR: |
|
plr[pnum].InvList[j]._iAC += 2; |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_GLOOMY); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineWeird(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return true; |
|
|
|
if (!plr[pnum].InvBody[INVLOC_HAND_LEFT].isEmpty() && plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype != ITYPE_SHIELD) |
|
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMaxDam++; |
|
if (!plr[pnum].InvBody[INVLOC_HAND_RIGHT].isEmpty() && plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype != ITYPE_SHIELD) |
|
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMaxDam++; |
|
|
|
for (int j = 0; j < plr[pnum]._pNumInv; j++) { |
|
switch (plr[pnum].InvList[j]._itype) { |
|
case ITYPE_SWORD: |
|
case ITYPE_AXE: |
|
case ITYPE_BOW: |
|
case ITYPE_MACE: |
|
case ITYPE_STAFF: |
|
plr[pnum].InvList[j]._iMaxDam++; |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_WEIRD); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineMagical(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
|
|
AddMissile( |
|
plr[pnum]._px, |
|
plr[pnum]._py, |
|
plr[pnum]._px, |
|
plr[pnum]._py, |
|
plr[pnum]._pdir, |
|
MIS_MANASHIELD, |
|
-1, |
|
pnum, |
|
0, |
|
2 * leveltype); |
|
|
|
if (pnum != myplr) |
|
return false; |
|
|
|
InitDiabloMsg(EMSG_SHRINE_MAGICAL); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineStone(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return true; |
|
|
|
for (int j = 0; j < NUM_INVLOC; j++) { |
|
if (plr[pnum].InvBody[j]._itype == ITYPE_STAFF) |
|
plr[pnum].InvBody[j]._iCharges = plr[pnum].InvBody[j]._iMaxCharges; |
|
} |
|
for (int j = 0; j < plr[pnum]._pNumInv; j++) { |
|
if (plr[pnum].InvList[j]._itype == ITYPE_STAFF) |
|
plr[pnum].InvList[j]._iCharges = plr[pnum].InvList[j]._iMaxCharges; |
|
} |
|
for (int j = 0; j < MAXBELTITEMS; j++) { |
|
if (plr[pnum].SpdList[j]._itype == ITYPE_STAFF) |
|
plr[pnum].SpdList[j]._iCharges = plr[pnum].SpdList[j]._iMaxCharges; // belt items don't have charges? |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_STONE); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineReligious(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return true; |
|
|
|
for (int j = 0; j < NUM_INVLOC; j++) |
|
plr[pnum].InvBody[j]._iDurability = plr[pnum].InvBody[j]._iMaxDur; |
|
for (int j = 0; j < plr[pnum]._pNumInv; j++) |
|
plr[pnum].InvList[j]._iDurability = plr[pnum].InvList[j]._iMaxDur; |
|
for (int j = 0; j < MAXBELTITEMS; j++) |
|
plr[pnum].SpdList[j]._iDurability = plr[pnum].SpdList[j]._iMaxDur; // belt items don't have durability? |
|
|
|
InitDiabloMsg(EMSG_SHRINE_RELIGIOUS); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineEnchanted(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
int cnt = 0; |
|
Uint64 spell = 1; |
|
int maxSpells = gbIsHellfire ? MAX_SPELLS : 37; |
|
Uint64 spells = plr[pnum]._pMemSpells; |
|
for (int j = 0; j < maxSpells; j++) { |
|
if (spell & spells) |
|
cnt++; |
|
spell <<= 1; |
|
} |
|
if (cnt > 1) { |
|
spell = 1; |
|
for (int j = SPL_FIREBOLT; j < maxSpells; j++) { // BUGFIX: < MAX_SPELLS, there is no spell with MAX_SPELLS index (fixed) |
|
if (plr[pnum]._pMemSpells & spell) { |
|
if (plr[pnum]._pSplLvl[j] < MAX_SPELL_LEVEL) |
|
plr[pnum]._pSplLvl[j]++; |
|
} |
|
spell <<= 1; |
|
} |
|
int r; |
|
do { |
|
r = random_(0, maxSpells); |
|
} while (!(plr[pnum]._pMemSpells & GetSpellBitmask(r + 1))); |
|
if (plr[pnum]._pSplLvl[r + 1] >= 2) |
|
plr[pnum]._pSplLvl[r + 1] -= 2; |
|
else |
|
plr[pnum]._pSplLvl[r + 1] = 0; |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_ENCHANTED); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineThaumaturgic(int pnum) |
|
{ |
|
for (int j = 0; j < nobjects; j++) { |
|
int v1 = objectactive[j]; |
|
assert((DWORD)v1 < MAXOBJECTS); |
|
if ((object[v1]._otype == OBJ_CHEST1 |
|
|| object[v1]._otype == OBJ_CHEST2 |
|
|| object[v1]._otype == OBJ_CHEST3) |
|
&& object[v1]._oSelFlag == 0) { |
|
object[v1]._oRndSeed = AdvanceRndSeed(); |
|
object[v1]._oSelFlag = 1; |
|
object[v1]._oAnimFrame -= 2; |
|
} |
|
} |
|
|
|
if (deltaload) |
|
return false; |
|
|
|
if (pnum != myplr) |
|
return true; |
|
|
|
InitDiabloMsg(EMSG_SHRINE_THAUMATURGIC); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineFascinating(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
plr[pnum]._pMemSpells |= GetSpellBitmask(SPL_FIREBOLT); |
|
|
|
if (plr[pnum]._pSplLvl[SPL_FIREBOLT] < MAX_SPELL_LEVEL) |
|
plr[pnum]._pSplLvl[SPL_FIREBOLT]++; |
|
if (plr[pnum]._pSplLvl[SPL_FIREBOLT] < MAX_SPELL_LEVEL) |
|
plr[pnum]._pSplLvl[SPL_FIREBOLT]++; |
|
|
|
DWORD t = plr[pnum]._pMaxManaBase / 10; |
|
int v1 = plr[pnum]._pMana - plr[pnum]._pManaBase; |
|
int v2 = plr[pnum]._pMaxMana - plr[pnum]._pMaxManaBase; |
|
plr[pnum]._pManaBase -= t; |
|
plr[pnum]._pMana -= t; |
|
plr[pnum]._pMaxMana -= t; |
|
plr[pnum]._pMaxManaBase -= t; |
|
if (plr[pnum]._pMana >> 6 <= 0) { |
|
plr[pnum]._pMana = v1; |
|
plr[pnum]._pManaBase = 0; |
|
} |
|
if (plr[pnum]._pMaxMana >> 6 <= 0) { |
|
plr[pnum]._pMaxMana = v2; |
|
plr[pnum]._pMaxManaBase = 0; |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_FASCINATING); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineCryptic(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
|
|
AddMissile( |
|
plr[pnum]._px, |
|
plr[pnum]._py, |
|
plr[pnum]._px, |
|
plr[pnum]._py, |
|
plr[pnum]._pdir, |
|
MIS_NOVA, |
|
-1, |
|
pnum, |
|
0, |
|
2 * leveltype); |
|
|
|
if (pnum != myplr) |
|
return false; |
|
|
|
plr[pnum]._pMana = plr[pnum]._pMaxMana; |
|
plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase; |
|
|
|
InitDiabloMsg(EMSG_SHRINE_CRYPTIC); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineEldritch(int pnum) |
|
{ |
|
/// BUGFIX: change `plr[pnum].HoldItem` to use a temporary buffer to prevent deleting item in hand |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return true; |
|
|
|
for (int j = 0; j < plr[pnum]._pNumInv; j++) { |
|
if (plr[pnum].InvList[j]._itype == ITYPE_MISC) { |
|
if (plr[pnum].InvList[j]._iMiscId == IMISC_HEAL |
|
|| plr[pnum].InvList[j]._iMiscId == IMISC_MANA) { |
|
SetPlrHandItem(&plr[pnum].HoldItem, ItemMiscIdIdx(IMISC_REJUV)); |
|
GetPlrHandSeed(&plr[pnum].HoldItem); |
|
plr[pnum].HoldItem._iStatFlag = true; |
|
plr[pnum].InvList[j] = plr[pnum].HoldItem; |
|
} |
|
if (plr[pnum].InvList[j]._iMiscId == IMISC_FULLHEAL |
|
|| plr[pnum].InvList[j]._iMiscId == IMISC_FULLMANA) { |
|
SetPlrHandItem(&plr[pnum].HoldItem, ItemMiscIdIdx(IMISC_FULLREJUV)); |
|
GetPlrHandSeed(&plr[pnum].HoldItem); |
|
plr[pnum].HoldItem._iStatFlag = true; |
|
plr[pnum].InvList[j] = plr[pnum].HoldItem; |
|
} |
|
} |
|
} |
|
for (int j = 0; j < MAXBELTITEMS; j++) { |
|
if (plr[pnum].SpdList[j]._itype == ITYPE_MISC) { |
|
if (plr[pnum].SpdList[j]._iMiscId == IMISC_HEAL |
|
|| plr[pnum].SpdList[j]._iMiscId == IMISC_MANA) { |
|
SetPlrHandItem(&plr[pnum].HoldItem, ItemMiscIdIdx(IMISC_REJUV)); |
|
GetPlrHandSeed(&plr[pnum].HoldItem); |
|
plr[pnum].HoldItem._iStatFlag = true; |
|
plr[pnum].SpdList[j] = plr[pnum].HoldItem; |
|
} |
|
if (plr[pnum].SpdList[j]._iMiscId == IMISC_FULLHEAL |
|
|| plr[pnum].SpdList[j]._iMiscId == IMISC_FULLMANA) { |
|
SetPlrHandItem(&plr[pnum].HoldItem, ItemMiscIdIdx(IMISC_FULLREJUV)); |
|
GetPlrHandSeed(&plr[pnum].HoldItem); |
|
plr[pnum].HoldItem._iStatFlag = true; |
|
plr[pnum].SpdList[j] = plr[pnum].HoldItem; |
|
} |
|
} |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_ELDRITCH); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineEerie(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
ModifyPlrMag(pnum, 2); |
|
CheckStats(pnum); |
|
|
|
InitDiabloMsg(EMSG_SHRINE_EERIE); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineDivine(int pnum, int x, int y) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
if (currlevel < 4) { |
|
CreateTypeItem(x, y, false, ITYPE_MISC, IMISC_FULLMANA, false, true); |
|
CreateTypeItem(x, y, false, ITYPE_MISC, IMISC_FULLHEAL, false, true); |
|
} else { |
|
CreateTypeItem(x, y, false, ITYPE_MISC, IMISC_FULLREJUV, false, true); |
|
CreateTypeItem(x, y, false, ITYPE_MISC, IMISC_FULLREJUV, false, true); |
|
} |
|
|
|
plr[pnum]._pMana = plr[pnum]._pMaxMana; |
|
plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase; |
|
plr[pnum]._pHitPoints = plr[pnum]._pMaxHP; |
|
plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase; |
|
|
|
InitDiabloMsg(EMSG_SHRINE_DIVINE); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineHoly(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
|
|
int j = 0; |
|
int xx, yy; |
|
DWORD lv; |
|
do { |
|
xx = random_(159, MAXDUNX); |
|
yy = random_(159, MAXDUNY); |
|
lv = dPiece[xx][yy]; |
|
j++; |
|
if (j > MAXDUNX * MAXDUNY) |
|
break; |
|
} while (nSolidTable[lv] || dObject[xx][yy] != 0 || dMonster[xx][yy] != 0); |
|
|
|
AddMissile(plr[pnum]._px, plr[pnum]._py, xx, yy, plr[pnum]._pdir, MIS_RNDTELEPORT, -1, pnum, 0, 2 * leveltype); |
|
|
|
if (pnum != myplr) |
|
return false; |
|
|
|
InitDiabloMsg(EMSG_SHRINE_HOLY); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineSacred(int pnum) |
|
{ |
|
if (deltaload || pnum != myplr) |
|
return false; |
|
|
|
plr[pnum]._pMemSpells |= GetSpellBitmask(SPL_CBOLT); |
|
|
|
if (plr[pnum]._pSplLvl[SPL_CBOLT] < MAX_SPELL_LEVEL) |
|
plr[pnum]._pSplLvl[SPL_CBOLT]++; |
|
if (plr[pnum]._pSplLvl[SPL_CBOLT] < MAX_SPELL_LEVEL) |
|
plr[pnum]._pSplLvl[SPL_CBOLT]++; |
|
|
|
DWORD t = plr[pnum]._pMaxManaBase / 10; |
|
int v1 = plr[pnum]._pMana - plr[pnum]._pManaBase; |
|
int v2 = plr[pnum]._pMaxMana - plr[pnum]._pMaxManaBase; |
|
plr[pnum]._pManaBase -= t; |
|
plr[pnum]._pMana -= t; |
|
plr[pnum]._pMaxMana -= t; |
|
plr[pnum]._pMaxManaBase -= t; |
|
if (plr[pnum]._pMana >> 6 <= 0) { |
|
plr[pnum]._pMana = v1; |
|
plr[pnum]._pManaBase = 0; |
|
} |
|
if (plr[pnum]._pMaxMana >> 6 <= 0) { |
|
plr[pnum]._pMaxMana = v2; |
|
plr[pnum]._pMaxManaBase = 0; |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_SACRED); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineSpiritual(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
for (int j = 0; j < NUM_INV_GRID_ELEM; j++) { |
|
if (plr[pnum].InvGrid[j] == 0) { |
|
int r = 5 * leveltype + random_(160, 10 * leveltype); |
|
DWORD t = plr[pnum]._pNumInv; // check |
|
plr[pnum].InvList[t] = golditem; |
|
plr[pnum].InvList[t]._iSeed = AdvanceRndSeed(); |
|
plr[pnum]._pNumInv++; |
|
plr[pnum].InvGrid[j] = plr[pnum]._pNumInv; |
|
plr[pnum].InvList[t]._ivalue = r; |
|
plr[pnum]._pGold += r; |
|
SetGoldCurs(pnum, t); |
|
} |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_SPIRITUAL); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineSpooky(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
|
|
if (pnum == myplr) { |
|
InitDiabloMsg(EMSG_SHRINE_SPOOKY1); |
|
return true; |
|
} |
|
|
|
plr[myplr]._pHitPoints = plr[myplr]._pMaxHP; |
|
plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase; |
|
plr[myplr]._pMana = plr[myplr]._pMaxMana; |
|
plr[myplr]._pManaBase = plr[myplr]._pMaxManaBase; |
|
|
|
InitDiabloMsg(EMSG_SHRINE_SPOOKY2); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineAbandoned(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
ModifyPlrDex(pnum, 2); |
|
CheckStats(pnum); |
|
|
|
if (pnum != myplr) |
|
return true; |
|
|
|
InitDiabloMsg(EMSG_SHRINE_ABANDONED); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineCreepy(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
ModifyPlrStr(pnum, 2); |
|
CheckStats(pnum); |
|
|
|
if (pnum != myplr) |
|
return true; |
|
|
|
InitDiabloMsg(EMSG_SHRINE_CREEPY); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineQuiet(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
ModifyPlrVit(pnum, 2); |
|
CheckStats(pnum); |
|
|
|
if (pnum != myplr) |
|
return true; |
|
|
|
InitDiabloMsg(EMSG_SHRINE_QUIET); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineSecluded(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return true; |
|
|
|
for (int yy = 0; yy < DMAXY; yy++) { |
|
for (int xx = 0; xx < DMAXX; xx++) { |
|
automapview[xx][yy] = true; |
|
} |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_SECLUDED); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineOrnate(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
plr[pnum]._pMemSpells |= GetSpellBitmask(SPL_HBOLT); |
|
if (plr[pnum]._pSplLvl[SPL_HBOLT] < MAX_SPELL_LEVEL) |
|
plr[pnum]._pSplLvl[SPL_HBOLT]++; |
|
if (plr[pnum]._pSplLvl[SPL_HBOLT] < MAX_SPELL_LEVEL) |
|
plr[pnum]._pSplLvl[SPL_HBOLT]++; |
|
|
|
DWORD t = plr[pnum]._pMaxManaBase / 10; |
|
int v1 = plr[pnum]._pMana - plr[pnum]._pManaBase; |
|
int v2 = plr[pnum]._pMaxMana - plr[pnum]._pMaxManaBase; |
|
plr[pnum]._pManaBase -= t; |
|
plr[pnum]._pMana -= t; |
|
plr[pnum]._pMaxMana -= t; |
|
plr[pnum]._pMaxManaBase -= t; |
|
if (plr[pnum]._pMana >> 6 <= 0) { |
|
plr[pnum]._pMana = v1; |
|
plr[pnum]._pManaBase = 0; |
|
} |
|
if (plr[pnum]._pMaxMana >> 6 <= 0) { |
|
plr[pnum]._pMaxMana = v2; |
|
plr[pnum]._pMaxManaBase = 0; |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_ORNATE); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineGlimmering(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
for (int j = 0; j < NUM_INVLOC; j++) { |
|
if (plr[pnum].InvBody[j]._iMagical && !plr[pnum].InvBody[j]._iIdentified) |
|
plr[pnum].InvBody[j]._iIdentified = true; |
|
} |
|
for (int j = 0; j < plr[pnum]._pNumInv; j++) { |
|
if (plr[pnum].InvList[j]._iMagical && !plr[pnum].InvList[j]._iIdentified) |
|
plr[pnum].InvList[j]._iIdentified = true; |
|
} |
|
for (int j = 0; j < MAXBELTITEMS; j++) { |
|
if (plr[pnum].SpdList[j]._iMagical && !plr[pnum].SpdList[j]._iIdentified) |
|
plr[pnum].SpdList[j]._iIdentified = true; // belt items can't be magical? |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_GLIMMERING); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineTainted(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
|
|
if (pnum == myplr) { |
|
InitDiabloMsg(EMSG_SHRINE_TAINTED1); |
|
return true; |
|
} |
|
|
|
int r = random_(155, 4); |
|
|
|
int v1 = r == 0 ? 1 : -1; |
|
int v2 = r == 1 ? 1 : -1; |
|
int v3 = r == 2 ? 1 : -1; |
|
int v4 = r == 3 ? 1 : -1; |
|
|
|
ModifyPlrStr(myplr, v1); |
|
ModifyPlrMag(myplr, v2); |
|
ModifyPlrDex(myplr, v3); |
|
ModifyPlrVit(myplr, v4); |
|
|
|
CheckStats(myplr); |
|
|
|
InitDiabloMsg(EMSG_SHRINE_TAINTED2); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineOily(int pnum, int x, int y) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
switch (plr[myplr]._pClass) { |
|
case HeroClass::Warrior: |
|
ModifyPlrStr(myplr, 2); |
|
break; |
|
case HeroClass::Rogue: |
|
ModifyPlrDex(myplr, 2); |
|
break; |
|
case HeroClass::Sorcerer: |
|
ModifyPlrMag(myplr, 2); |
|
break; |
|
case HeroClass::Barbarian: |
|
ModifyPlrVit(myplr, 2); |
|
break; |
|
case HeroClass::Monk: |
|
ModifyPlrStr(myplr, 1); |
|
ModifyPlrDex(myplr, 1); |
|
break; |
|
case HeroClass::Bard: |
|
ModifyPlrDex(myplr, 1); |
|
ModifyPlrMag(myplr, 1); |
|
break; |
|
} |
|
|
|
CheckStats(pnum); |
|
|
|
AddMissile( |
|
x, |
|
y, |
|
plr[myplr]._px, |
|
plr[myplr]._py, |
|
plr[myplr]._pdir, |
|
MIS_FIREWALL, |
|
TARGET_PLAYERS, |
|
-1, |
|
2 * currlevel + 2, |
|
0); |
|
|
|
InitDiabloMsg(EMSG_SHRINE_OILY); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineGlowing(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
int playerXP = plr[myplr]._pExperience; |
|
Sint32 magicGain = playerXP / 1000; |
|
Sint32 xpLoss = 0; |
|
if (playerXP > 5000) { |
|
magicGain = 5; |
|
xpLoss = ((double)playerXP * 0.95); |
|
} |
|
ModifyPlrMag(myplr, magicGain); |
|
plr[myplr]._pExperience = xpLoss; |
|
|
|
if (sgOptions.Gameplay.bExperienceBar) { |
|
force_redraw = 255; |
|
} |
|
|
|
CheckStats(pnum); |
|
|
|
InitDiabloMsg(EMSG_SHRINE_GLOWING); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineMendicant(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
int gold = plr[myplr]._pGold / 2; |
|
AddPlrExperience(myplr, plr[myplr]._pLevel, gold); |
|
TakePlrsMoney(gold); |
|
|
|
CheckStats(pnum); |
|
|
|
InitDiabloMsg(EMSG_SHRINE_MENDICANT); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineSparkling(int pnum, int x, int y) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
AddPlrExperience(myplr, plr[myplr]._pLevel, 1000 * currlevel); |
|
|
|
AddMissile( |
|
x, |
|
y, |
|
plr[myplr]._px, |
|
plr[myplr]._py, |
|
plr[myplr]._pdir, |
|
MIS_FLASH, |
|
TARGET_PLAYERS, |
|
-1, |
|
3 * currlevel + 2, |
|
0); |
|
|
|
CheckStats(pnum); |
|
|
|
InitDiabloMsg(EMSG_SHRINE_SPARKLING); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineTown(int pnum, int x, int y) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
AddMissile( |
|
x, |
|
y, |
|
plr[myplr]._px, |
|
plr[myplr]._py, |
|
plr[myplr]._pdir, |
|
MIS_TOWN, |
|
TARGET_PLAYERS, |
|
pnum, |
|
0, |
|
0); |
|
|
|
InitDiabloMsg(EMSG_SHRINE_TOWN); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineShimmering(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
plr[pnum]._pMana = plr[pnum]._pMaxMana; |
|
plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase; |
|
|
|
InitDiabloMsg(EMSG_SHRINE_SHIMMERING); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineSolar(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
time_t tm = time(0); |
|
int hour = localtime(&tm)->tm_hour; |
|
if (hour >= 20 || hour < 4) { |
|
InitDiabloMsg(EMSG_SHRINE_SOLAR4); |
|
ModifyPlrVit(myplr, 2); |
|
} else if (hour >= 18) { |
|
InitDiabloMsg(EMSG_SHRINE_SOLAR3); |
|
ModifyPlrMag(myplr, 2); |
|
} else if (hour >= 12) { |
|
InitDiabloMsg(EMSG_SHRINE_SOLAR2); |
|
ModifyPlrStr(myplr, 2); |
|
} else /* 4:00 to 11:59 */ { |
|
InitDiabloMsg(EMSG_SHRINE_SOLAR1); |
|
ModifyPlrDex(myplr, 2); |
|
} |
|
|
|
CheckStats(pnum); |
|
|
|
return true; |
|
} |
|
|
|
bool OperateShrineMurphys(int pnum) |
|
{ |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
bool broke = false; |
|
for (int j = 0; j < NUM_INVLOC; j++) { |
|
ItemStruct *item = &plr[myplr].InvBody[j]; |
|
if (!item->isEmpty() && random_(0, 3) == 0) { |
|
if (item->_iDurability != DUR_INDESTRUCTIBLE) { |
|
if (item->_iDurability) { |
|
item->_iDurability /= 2; |
|
broke = true; |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
if (!broke) { |
|
TakePlrsMoney(plr[myplr]._pGold / 3); |
|
} |
|
|
|
InitDiabloMsg(EMSG_SHRINE_MURPHYS); |
|
|
|
return true; |
|
} |
|
|
|
void OperateShrine(int pnum, int i, _sfx_id sType) |
|
{ |
|
if (dropGoldFlag) { |
|
dropGoldFlag = false; |
|
dropGoldValue = 0; |
|
} |
|
|
|
assert((DWORD)i < MAXOBJECTS); |
|
|
|
if (object[i]._oSelFlag == 0) |
|
return; |
|
|
|
SetRndSeed(object[i]._oRndSeed); |
|
object[i]._oSelFlag = 0; |
|
|
|
if (!deltaload) { |
|
PlaySfxLoc(sType, object[i]._ox, object[i]._oy); |
|
object[i]._oAnimFlag = 1; |
|
object[i]._oAnimDelay = 1; |
|
} else { |
|
object[i]._oAnimFrame = object[i]._oAnimLen; |
|
object[i]._oAnimFlag = 0; |
|
} |
|
|
|
switch (object[i]._oVar1) { |
|
case SHRINE_MYSTERIOUS: |
|
if (!OperateShrineMysterious(pnum)) |
|
return; |
|
break; |
|
case SHRINE_HIDDEN: |
|
if (!OperateShrineHidden(pnum)) |
|
return; |
|
break; |
|
case SHRINE_GLOOMY: |
|
if (!OperateShrineGloomy(pnum)) |
|
return; |
|
break; |
|
case SHRINE_WEIRD: |
|
if (!OperateShrineWeird(pnum)) |
|
return; |
|
break; |
|
case SHRINE_MAGICAL: |
|
case SHRINE_MAGICAL2: |
|
if (!OperateShrineMagical(pnum)) |
|
return; |
|
break; |
|
case SHRINE_STONE: |
|
if (!OperateShrineStone(pnum)) |
|
return; |
|
break; |
|
case SHRINE_RELIGIOUS: |
|
if (!OperateShrineReligious(pnum)) |
|
return; |
|
break; |
|
case SHRINE_ENCHANTED: |
|
if (!OperateShrineEnchanted(pnum)) |
|
return; |
|
break; |
|
case SHRINE_THAUMATURGIC: |
|
if (!OperateShrineThaumaturgic(pnum)) |
|
return; |
|
break; |
|
case SHRINE_FASCINATING: |
|
if (!OperateShrineFascinating(pnum)) |
|
return; |
|
break; |
|
case SHRINE_CRYPTIC: |
|
if (!OperateShrineCryptic(pnum)) |
|
return; |
|
break; |
|
case SHRINE_ELDRITCH: |
|
if (!OperateShrineEldritch(pnum)) |
|
return; |
|
break; |
|
case SHRINE_EERIE: |
|
if (!OperateShrineEerie(pnum)) |
|
return; |
|
break; |
|
case SHRINE_DIVINE: |
|
if (!OperateShrineDivine(pnum, object[i]._ox, object[i]._oy)) |
|
return; |
|
break; |
|
case SHRINE_HOLY: |
|
if (!OperateShrineHoly(pnum)) |
|
return; |
|
break; |
|
case SHRINE_SACRED: |
|
if (!OperateShrineSacred(pnum)) |
|
return; |
|
break; |
|
case SHRINE_SPIRITUAL: |
|
if (!OperateShrineSpiritual(pnum)) |
|
return; |
|
break; |
|
case SHRINE_SPOOKY: |
|
if (!OperateShrineSpooky(pnum)) |
|
return; |
|
break; |
|
case SHRINE_ABANDONED: |
|
if (!OperateShrineAbandoned(pnum)) |
|
return; |
|
break; |
|
case SHRINE_CREEPY: |
|
if (!OperateShrineCreepy(pnum)) |
|
return; |
|
break; |
|
case SHRINE_QUIET: |
|
if (!OperateShrineQuiet(pnum)) |
|
return; |
|
break; |
|
case SHRINE_SECLUDED: |
|
if (!OperateShrineSecluded(pnum)) |
|
return; |
|
break; |
|
case SHRINE_ORNATE: |
|
if (!OperateShrineOrnate(pnum)) |
|
return; |
|
break; |
|
case SHRINE_GLIMMERING: |
|
if (!OperateShrineGlimmering(pnum)) |
|
return; |
|
break; |
|
case SHRINE_TAINTED: |
|
if (!OperateShrineTainted(pnum)) |
|
return; |
|
break; |
|
case SHRINE_OILY: |
|
if (!OperateShrineOily(pnum, object[i]._ox, object[i]._oy)) |
|
return; |
|
break; |
|
case SHRINE_GLOWING: |
|
if (!OperateShrineGlowing(pnum)) |
|
return; |
|
break; |
|
case SHRINE_MENDICANT: |
|
if (!OperateShrineMendicant(pnum)) |
|
return; |
|
break; |
|
case SHRINE_SPARKLING: |
|
if (!OperateShrineSparkling(pnum, object[i]._ox, object[i]._oy)) |
|
return; |
|
break; |
|
case SHRINE_TOWN: |
|
if (!OperateShrineTown(pnum, object[i]._ox, object[i]._oy)) |
|
return; |
|
break; |
|
case SHRINE_SHIMMERING: |
|
if (!OperateShrineShimmering(pnum)) |
|
return; |
|
break; |
|
case SHRINE_SOLAR: |
|
if (!OperateShrineSolar(pnum)) |
|
return; |
|
break; |
|
case SHRINE_MURPHYS: |
|
if (!OperateShrineMurphys(pnum)) |
|
return; |
|
break; |
|
} |
|
|
|
CalcPlrInv(pnum, true); |
|
force_redraw = 255; |
|
|
|
if (pnum == myplr) |
|
NetSendCmdParam2(false, CMD_PLROPOBJ, pnum, i); |
|
} |
|
|
|
void OperateSkelBook(int pnum, int i, bool sendmsg) |
|
{ |
|
if (object[i]._oSelFlag != 0) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_ISCROL, object[i]._ox, object[i]._oy); |
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFrame += 2; |
|
if (!deltaload) { |
|
SetRndSeed(object[i]._oRndSeed); |
|
if (random_(161, 5) != 0) |
|
CreateTypeItem(object[i]._ox, object[i]._oy, false, ITYPE_MISC, IMISC_SCROLL, sendmsg, false); |
|
else |
|
CreateTypeItem(object[i]._ox, object[i]._oy, false, ITYPE_MISC, IMISC_BOOK, sendmsg, false); |
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
} |
|
} |
|
} |
|
|
|
void OperateBookCase(int pnum, int i, bool sendmsg) |
|
{ |
|
if (object[i]._oSelFlag != 0) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_ISCROL, object[i]._ox, object[i]._oy); |
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFrame -= 2; |
|
if (!deltaload) { |
|
SetRndSeed(object[i]._oRndSeed); |
|
CreateTypeItem(object[i]._ox, object[i]._oy, false, ITYPE_MISC, IMISC_BOOK, sendmsg, false); |
|
if (QuestStatus(Q_ZHAR) |
|
&& monster[MAX_PLRS]._mmode == MM_STAND // prevents playing the "angry" message for the second time if zhar got aggroed by losing vision and talking again |
|
&& monster[MAX_PLRS]._uniqtype - 1 == UMT_ZHAR |
|
&& monster[MAX_PLRS]._msquelch == UCHAR_MAX |
|
&& monster[MAX_PLRS]._mhitpoints) { |
|
monster[MAX_PLRS].mtalkmsg = TEXT_ZHAR2; |
|
M_StartStand(0, monster[MAX_PLRS]._mdir); |
|
monster[MAX_PLRS]._mgoal = MGOAL_ATTACK2; |
|
monster[MAX_PLRS]._mmode = MM_TALK; |
|
} |
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
} |
|
} |
|
} |
|
|
|
void OperateDecap(int pnum, int i, bool sendmsg) |
|
{ |
|
if (object[i]._oSelFlag != 0) { |
|
object[i]._oSelFlag = 0; |
|
if (!deltaload) { |
|
SetRndSeed(object[i]._oRndSeed); |
|
CreateRndItem(object[i]._ox, object[i]._oy, false, sendmsg, false); |
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
} |
|
} |
|
} |
|
|
|
void OperateArmorStand(int pnum, int i, bool sendmsg) |
|
{ |
|
bool uniqueRnd; |
|
|
|
if (object[i]._oSelFlag != 0) { |
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFrame++; |
|
if (!deltaload) { |
|
SetRndSeed(object[i]._oRndSeed); |
|
uniqueRnd = random_(0, 2); |
|
if (currlevel <= 5) { |
|
CreateTypeItem(object[i]._ox, object[i]._oy, true, ITYPE_LARMOR, IMISC_NONE, sendmsg, false); |
|
} else if (currlevel >= 6 && currlevel <= 9) { |
|
CreateTypeItem(object[i]._ox, object[i]._oy, uniqueRnd, ITYPE_MARMOR, IMISC_NONE, sendmsg, false); |
|
} else if (currlevel >= 10 && currlevel <= 12) { |
|
CreateTypeItem(object[i]._ox, object[i]._oy, false, ITYPE_HARMOR, IMISC_NONE, sendmsg, false); |
|
} else if (currlevel >= 13 && currlevel <= 16) { |
|
CreateTypeItem(object[i]._ox, object[i]._oy, true, ITYPE_HARMOR, IMISC_NONE, sendmsg, false); |
|
} else if (currlevel >= 17) { |
|
CreateTypeItem(object[i]._ox, object[i]._oy, true, ITYPE_HARMOR, IMISC_NONE, sendmsg, false); |
|
} |
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
return; |
|
} |
|
} |
|
} |
|
|
|
int FindValidShrine(int i) |
|
{ |
|
int rv; |
|
bool done; |
|
|
|
done = false; |
|
do { |
|
rv = random_(0, gbIsHellfire ? NUM_SHRINETYPE : 26); |
|
if (currlevel >= shrinemin[rv] && currlevel <= shrinemax[rv] && rv != SHRINE_THAUMATURGIC) { |
|
done = true; |
|
} |
|
if (done) { |
|
if (gbIsMultiplayer) { |
|
if (shrineavail[rv] == SHRINETYPE_SINGLE) { |
|
done = false; |
|
continue; |
|
} |
|
} |
|
if (!gbIsMultiplayer) { |
|
if (shrineavail[rv] == SHRINETYPE_MULTI) { |
|
done = false; |
|
continue; |
|
} |
|
} |
|
done = true; |
|
} |
|
} while (!done); |
|
return rv; |
|
} |
|
|
|
void OperateGoatShrine(int pnum, int i, _sfx_id sType) |
|
{ |
|
SetRndSeed(object[i]._oRndSeed); |
|
object[i]._oVar1 = FindValidShrine(i); |
|
OperateShrine(pnum, i, sType); |
|
object[i]._oAnimDelay = 2; |
|
force_redraw = 255; |
|
} |
|
|
|
void OperateCauldron(int pnum, int i, _sfx_id sType) |
|
{ |
|
SetRndSeed(object[i]._oRndSeed); |
|
object[i]._oVar1 = FindValidShrine(i); |
|
OperateShrine(pnum, i, sType); |
|
object[i]._oAnimFrame = 3; |
|
object[i]._oAnimFlag = 0; |
|
force_redraw = 255; |
|
} |
|
|
|
bool OperateFountains(int pnum, int i) |
|
{ |
|
int prev, add, rnd, cnt; |
|
bool applied; |
|
bool done; |
|
|
|
applied = false; |
|
SetRndSeed(object[i]._oRndSeed); |
|
switch (object[i]._otype) { |
|
case OBJ_BLOODFTN: |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
if (plr[pnum]._pHitPoints < plr[pnum]._pMaxHP) { |
|
PlaySfxLoc(LS_FOUNTAIN, object[i]._ox, object[i]._oy); |
|
plr[pnum]._pHitPoints += 64; |
|
plr[pnum]._pHPBase += 64; |
|
if (plr[pnum]._pHitPoints > plr[pnum]._pMaxHP) { |
|
plr[pnum]._pHitPoints = plr[pnum]._pMaxHP; |
|
plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase; |
|
} |
|
applied = true; |
|
} else |
|
PlaySfxLoc(LS_FOUNTAIN, object[i]._ox, object[i]._oy); |
|
break; |
|
case OBJ_PURIFYINGFTN: |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
|
|
if (plr[pnum]._pMana < plr[pnum]._pMaxMana) { |
|
PlaySfxLoc(LS_FOUNTAIN, object[i]._ox, object[i]._oy); |
|
|
|
plr[pnum]._pMana += 64; |
|
plr[pnum]._pManaBase += 64; |
|
if (plr[pnum]._pMana > plr[pnum]._pMaxMana) { |
|
plr[pnum]._pMana = plr[pnum]._pMaxMana; |
|
plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase; |
|
} |
|
|
|
applied = true; |
|
} else |
|
PlaySfxLoc(LS_FOUNTAIN, object[i]._ox, object[i]._oy); |
|
break; |
|
case OBJ_MURKYFTN: |
|
if (object[i]._oSelFlag == 0) |
|
break; |
|
if (!deltaload) |
|
PlaySfxLoc(LS_FOUNTAIN, object[i]._ox, object[i]._oy); |
|
object[i]._oSelFlag = 0; |
|
if (deltaload) |
|
return false; |
|
AddMissile( |
|
plr[pnum]._px, |
|
plr[pnum]._py, |
|
plr[pnum]._px, |
|
plr[pnum]._py, |
|
plr[pnum]._pdir, |
|
MIS_INFRA, |
|
-1, |
|
pnum, |
|
0, |
|
2 * leveltype); |
|
applied = true; |
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
break; |
|
case OBJ_TEARFTN: |
|
if (object[i]._oSelFlag == 0) |
|
break; |
|
prev = -1; |
|
add = -1; |
|
done = false; |
|
cnt = 0; |
|
if (!deltaload) |
|
PlaySfxLoc(LS_FOUNTAIN, object[i]._ox, object[i]._oy); |
|
object[i]._oSelFlag = 0; |
|
if (deltaload) |
|
return false; |
|
if (pnum != myplr) |
|
return false; |
|
while (!done) { |
|
rnd = random_(0, 4); |
|
if (rnd != prev) { |
|
switch (rnd) { |
|
case 0: |
|
ModifyPlrStr(pnum, add); |
|
break; |
|
case 1: |
|
ModifyPlrMag(pnum, add); |
|
break; |
|
case 2: |
|
ModifyPlrDex(pnum, add); |
|
break; |
|
case 3: |
|
ModifyPlrVit(pnum, add); |
|
break; |
|
} |
|
prev = rnd; |
|
add = 1; |
|
cnt++; |
|
} |
|
if (cnt <= 1) |
|
continue; |
|
|
|
done = true; |
|
} |
|
CheckStats(pnum); |
|
applied = true; |
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
break; |
|
default: |
|
break; |
|
} |
|
force_redraw = 255; |
|
return applied; |
|
} |
|
|
|
void OperateWeaponRack(int pnum, int i, bool sendmsg) |
|
{ |
|
int weaponType; |
|
|
|
if (object[i]._oSelFlag == 0) |
|
return; |
|
SetRndSeed(object[i]._oRndSeed); |
|
|
|
switch (random_(0, 4) + ITYPE_SWORD) { |
|
case ITYPE_SWORD: |
|
weaponType = ITYPE_SWORD; |
|
break; |
|
case ITYPE_AXE: |
|
weaponType = ITYPE_AXE; |
|
break; |
|
case ITYPE_BOW: |
|
weaponType = ITYPE_BOW; |
|
break; |
|
case ITYPE_MACE: |
|
weaponType = ITYPE_MACE; |
|
break; |
|
} |
|
|
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFrame++; |
|
if (deltaload) |
|
return; |
|
|
|
CreateTypeItem(object[i]._ox, object[i]._oy, leveltype > 1, weaponType, IMISC_NONE, sendmsg, false); |
|
|
|
if (pnum == myplr) |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
} |
|
|
|
void OperateStoryBook(int pnum, int i) |
|
{ |
|
if (object[i]._oSelFlag != 0 && !deltaload && !qtextflag && pnum == myplr) { |
|
object[i]._oAnimFrame = object[i]._oVar4; |
|
PlaySfxLoc(IS_ISCROL, object[i]._ox, object[i]._oy); |
|
if (object[i]._oVar8 != 0 && currlevel == 24) { |
|
if (IsUberLeverActivated != 1 && quests[Q_NAKRUL]._qactive != QUEST_DONE && objects_lv_24_454B04(object[i]._oVar8)) { |
|
NetSendCmd(false, CMD_NAKRUL); |
|
return; |
|
} |
|
} else if (currlevel >= 21) { |
|
quests[Q_NAKRUL]._qactive = QUEST_ACTIVE; |
|
quests[Q_NAKRUL]._qlog = 1; |
|
quests[Q_NAKRUL]._qmsg = static_cast<_speech_id>(object[i]._oVar2); |
|
} |
|
InitQTextMsg(object[i]._oVar2); |
|
NetSendCmdParam1(false, CMD_OPERATEOBJ, i); |
|
} |
|
} |
|
|
|
void OperateLazStand(int pnum, int i) |
|
{ |
|
int xx, yy; |
|
|
|
if (numitems >= MAXITEMS) { |
|
return; |
|
} |
|
|
|
if (object[i]._oSelFlag != 0 && !deltaload && !qtextflag && pnum == myplr) { |
|
object[i]._oAnimFrame++; |
|
object[i]._oSelFlag = 0; |
|
GetSuperItemLoc(object[i]._ox, object[i]._oy, &xx, &yy); |
|
SpawnQuestItem(IDI_LAZSTAFF, xx, yy, 0, 0); |
|
} |
|
} |
|
|
|
void OperateObject(int pnum, int i, bool TeleFlag) |
|
{ |
|
bool sendmsg; |
|
|
|
sendmsg = (pnum == myplr); |
|
switch (object[i]._otype) { |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
if (TeleFlag) { |
|
if (object[i]._otype == OBJ_L1LDOOR) |
|
OperateL1LDoor(pnum, i, true); |
|
if (object[i]._otype == OBJ_L1RDOOR) |
|
OperateL1RDoor(pnum, i, true); |
|
break; |
|
} |
|
if (pnum == myplr) |
|
OperateL1Door(pnum, i, true); |
|
break; |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
if (TeleFlag) { |
|
if (object[i]._otype == OBJ_L2LDOOR) |
|
OperateL2LDoor(pnum, i, true); |
|
if (object[i]._otype == OBJ_L2RDOOR) |
|
OperateL2RDoor(pnum, i, true); |
|
break; |
|
} |
|
if (pnum == myplr) |
|
OperateL2Door(pnum, i, true); |
|
break; |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
if (TeleFlag) { |
|
if (object[i]._otype == OBJ_L3LDOOR) |
|
OperateL3LDoor(pnum, i, true); |
|
if (object[i]._otype == OBJ_L3RDOOR) |
|
OperateL3RDoor(pnum, i, true); |
|
break; |
|
} |
|
if (pnum == myplr) |
|
OperateL3Door(pnum, i, true); |
|
break; |
|
case OBJ_LEVER: |
|
case OBJ_SWITCHSKL: |
|
OperateLever(pnum, i); |
|
break; |
|
case OBJ_BOOK2L: |
|
OperateBook(pnum, i); |
|
break; |
|
case OBJ_BOOK2R: |
|
OperateSChambBk(pnum, i); |
|
break; |
|
case OBJ_CHEST1: |
|
case OBJ_CHEST2: |
|
case OBJ_CHEST3: |
|
case OBJ_TCHEST1: |
|
case OBJ_TCHEST2: |
|
case OBJ_TCHEST3: |
|
OperateChest(pnum, i, sendmsg); |
|
break; |
|
case OBJ_SARC: |
|
OperateSarc(pnum, i, sendmsg); |
|
break; |
|
case OBJ_FLAMELVR: |
|
OperateTrapLvr(i); |
|
break; |
|
case OBJ_BLINDBOOK: |
|
case OBJ_BLOODBOOK: |
|
case OBJ_STEELTOME: |
|
OperateBookLever(pnum, i); |
|
break; |
|
case OBJ_SHRINEL: |
|
case OBJ_SHRINER: |
|
OperateShrine(pnum, i, IS_MAGIC); |
|
break; |
|
case OBJ_SKELBOOK: |
|
case OBJ_BOOKSTAND: |
|
OperateSkelBook(pnum, i, sendmsg); |
|
break; |
|
case OBJ_BOOKCASEL: |
|
case OBJ_BOOKCASER: |
|
OperateBookCase(pnum, i, sendmsg); |
|
break; |
|
case OBJ_DECAP: |
|
OperateDecap(pnum, i, sendmsg); |
|
break; |
|
case OBJ_ARMORSTAND: |
|
case OBJ_WARARMOR: |
|
OperateArmorStand(pnum, i, sendmsg); |
|
break; |
|
case OBJ_GOATSHRINE: |
|
OperateGoatShrine(pnum, i, LS_GSHRINE); |
|
break; |
|
case OBJ_CAULDRON: |
|
OperateCauldron(pnum, i, LS_CALDRON); |
|
break; |
|
case OBJ_BLOODFTN: |
|
case OBJ_PURIFYINGFTN: |
|
case OBJ_MURKYFTN: |
|
case OBJ_TEARFTN: |
|
OperateFountains(pnum, i); |
|
break; |
|
case OBJ_STORYBOOK: |
|
OperateStoryBook(pnum, i); |
|
break; |
|
case OBJ_PEDISTAL: |
|
OperatePedistal(pnum, i); |
|
break; |
|
case OBJ_WARWEAP: |
|
case OBJ_WEAPONRACK: |
|
OperateWeaponRack(pnum, i, sendmsg); |
|
break; |
|
case OBJ_MUSHPATCH: |
|
OperateMushPatch(pnum, i); |
|
break; |
|
case OBJ_LAZSTAND: |
|
OperateLazStand(pnum, i); |
|
break; |
|
case OBJ_SLAINHERO: |
|
OperateSlainHero(pnum, i, sendmsg); |
|
break; |
|
case OBJ_SIGNCHEST: |
|
OperateInnSignChest(pnum, i); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
void SyncOpL1Door(int pnum, int cmd, int i) |
|
{ |
|
bool do_sync; |
|
|
|
if (pnum == myplr) |
|
return; |
|
|
|
do_sync = false; |
|
if (cmd == CMD_OPENDOOR && object[i]._oVar4 == 0) { |
|
do_sync = true; |
|
} |
|
if (cmd == CMD_CLOSEDOOR && object[i]._oVar4 == 1) |
|
do_sync = true; |
|
if (do_sync) { |
|
if (object[i]._otype == OBJ_L1LDOOR) |
|
OperateL1LDoor(-1, i, false); |
|
if (object[i]._otype == OBJ_L1RDOOR) |
|
OperateL1RDoor(-1, i, false); |
|
} |
|
} |
|
|
|
void SyncOpL2Door(int pnum, int cmd, int i) |
|
{ |
|
bool do_sync; |
|
|
|
if (pnum == myplr) |
|
return; |
|
|
|
do_sync = false; |
|
if (cmd == CMD_OPENDOOR && object[i]._oVar4 == 0) { |
|
do_sync = true; |
|
} |
|
if (cmd == CMD_CLOSEDOOR && object[i]._oVar4 == 1) |
|
do_sync = true; |
|
if (do_sync) { |
|
if (object[i]._otype == OBJ_L2LDOOR) |
|
OperateL2LDoor(-1, i, false); |
|
if (object[i]._otype == OBJ_L2RDOOR) |
|
OperateL2RDoor(-1, i, false); |
|
} |
|
} |
|
|
|
void SyncOpL3Door(int pnum, int cmd, int i) |
|
{ |
|
bool do_sync; |
|
|
|
if (pnum == myplr) |
|
return; |
|
|
|
do_sync = false; |
|
if (cmd == CMD_OPENDOOR && object[i]._oVar4 == 0) { |
|
do_sync = true; |
|
} |
|
if (cmd == CMD_CLOSEDOOR && object[i]._oVar4 == 1) |
|
do_sync = true; |
|
if (do_sync) { |
|
if (object[i]._otype == OBJ_L3LDOOR) |
|
OperateL3LDoor(-1, i, false); |
|
if (object[i]._otype == OBJ_L3RDOOR) |
|
OperateL3RDoor(-1, i, false); |
|
} |
|
} |
|
|
|
void SyncOpObject(int pnum, int cmd, int i) |
|
{ |
|
switch (object[i]._otype) { |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
SyncOpL1Door(pnum, cmd, i); |
|
break; |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
SyncOpL2Door(pnum, cmd, i); |
|
break; |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
SyncOpL3Door(pnum, cmd, i); |
|
break; |
|
case OBJ_LEVER: |
|
case OBJ_SWITCHSKL: |
|
OperateLever(pnum, i); |
|
break; |
|
case OBJ_CHEST1: |
|
case OBJ_CHEST2: |
|
case OBJ_CHEST3: |
|
case OBJ_TCHEST1: |
|
case OBJ_TCHEST2: |
|
case OBJ_TCHEST3: |
|
OperateChest(pnum, i, false); |
|
break; |
|
case OBJ_SARC: |
|
OperateSarc(pnum, i, false); |
|
break; |
|
case OBJ_BLINDBOOK: |
|
case OBJ_BLOODBOOK: |
|
case OBJ_STEELTOME: |
|
OperateBookLever(pnum, i); |
|
break; |
|
case OBJ_SHRINEL: |
|
case OBJ_SHRINER: |
|
OperateShrine(pnum, i, IS_MAGIC); |
|
break; |
|
case OBJ_SKELBOOK: |
|
case OBJ_BOOKSTAND: |
|
OperateSkelBook(pnum, i, false); |
|
break; |
|
case OBJ_BOOKCASEL: |
|
case OBJ_BOOKCASER: |
|
OperateBookCase(pnum, i, false); |
|
break; |
|
case OBJ_DECAP: |
|
OperateDecap(pnum, i, false); |
|
break; |
|
case OBJ_ARMORSTAND: |
|
case OBJ_WARARMOR: |
|
OperateArmorStand(pnum, i, false); |
|
break; |
|
case OBJ_GOATSHRINE: |
|
OperateGoatShrine(pnum, i, LS_GSHRINE); |
|
break; |
|
case OBJ_CAULDRON: |
|
OperateCauldron(pnum, i, LS_CALDRON); |
|
break; |
|
case OBJ_MURKYFTN: |
|
case OBJ_TEARFTN: |
|
OperateFountains(pnum, i); |
|
break; |
|
case OBJ_STORYBOOK: |
|
OperateStoryBook(pnum, i); |
|
break; |
|
case OBJ_PEDISTAL: |
|
OperatePedistal(pnum, i); |
|
break; |
|
case OBJ_WARWEAP: |
|
case OBJ_WEAPONRACK: |
|
OperateWeaponRack(pnum, i, false); |
|
break; |
|
case OBJ_MUSHPATCH: |
|
OperateMushPatch(pnum, i); |
|
break; |
|
case OBJ_SLAINHERO: |
|
OperateSlainHero(pnum, i, false); |
|
break; |
|
case OBJ_SIGNCHEST: |
|
OperateInnSignChest(pnum, i); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
void BreakCrux(int i) |
|
{ |
|
int j, oi; |
|
bool triggered; |
|
|
|
object[i]._oAnimFlag = 1; |
|
object[i]._oAnimFrame = 1; |
|
object[i]._oAnimDelay = 1; |
|
object[i]._oSolidFlag = true; |
|
object[i]._oMissFlag = true; |
|
object[i]._oBreak = -1; |
|
object[i]._oSelFlag = 0; |
|
triggered = true; |
|
for (j = 0; j < nobjects; j++) { |
|
oi = objectactive[j]; |
|
if (object[oi]._otype != OBJ_CRUX1 && object[oi]._otype != OBJ_CRUX2 && object[oi]._otype != OBJ_CRUX3) |
|
continue; |
|
if (object[i]._oVar8 != object[oi]._oVar8 || object[oi]._oBreak == -1) |
|
continue; |
|
triggered = false; |
|
} |
|
if (!triggered) |
|
return; |
|
if (!deltaload) |
|
PlaySfxLoc(IS_LEVER, object[i]._ox, object[i]._oy); |
|
ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
} |
|
|
|
void BreakBarrel(int pnum, int i, int dam, bool forcebreak, bool sendmsg) |
|
{ |
|
int oi; |
|
int xp, yp; |
|
|
|
if (object[i]._oSelFlag == 0) |
|
return; |
|
if (forcebreak) { |
|
object[i]._oVar1 = 0; |
|
} else { |
|
object[i]._oVar1 -= dam; |
|
if (pnum != myplr && object[i]._oVar1 <= 0) |
|
object[i]._oVar1 = 1; |
|
} |
|
if (object[i]._oVar1 > 0) { |
|
if (deltaload) |
|
return; |
|
|
|
PlaySfxLoc(IS_IBOW, object[i]._ox, object[i]._oy); |
|
return; |
|
} |
|
|
|
object[i]._oVar1 = 0; |
|
object[i]._oAnimFlag = 1; |
|
object[i]._oAnimFrame = 1; |
|
object[i]._oAnimDelay = 1; |
|
object[i]._oSolidFlag = false; |
|
object[i]._oMissFlag = true; |
|
object[i]._oBreak = -1; |
|
object[i]._oSelFlag = 0; |
|
object[i]._oPreFlag = true; |
|
if (deltaload) { |
|
object[i]._oAnimFrame = object[i]._oAnimLen; |
|
object[i]._oAnimCnt = 0; |
|
object[i]._oAnimDelay = 1000; |
|
return; |
|
} |
|
|
|
if (object[i]._otype == OBJ_BARRELEX) { |
|
if (currlevel >= 21 && currlevel <= 24) |
|
PlaySfxLoc(IS_POPPOP3, object[i]._ox, object[i]._oy); |
|
else if (currlevel >= 17 && currlevel <= 20) |
|
PlaySfxLoc(IS_POPPOP8, object[i]._ox, object[i]._oy); |
|
else |
|
PlaySfxLoc(IS_BARLFIRE, object[i]._ox, object[i]._oy); |
|
for (yp = object[i]._oy - 1; yp <= object[i]._oy + 1; yp++) { |
|
for (xp = object[i]._ox - 1; xp <= object[i]._ox + 1; xp++) { |
|
if (dMonster[xp][yp] > 0) |
|
MonsterTrapHit(dMonster[xp][yp] - 1, 1, 4, 0, MIS_FIREBOLT, false); |
|
bool unused; |
|
if (dPlayer[xp][yp] > 0) |
|
PlayerMHit(dPlayer[xp][yp] - 1, -1, 0, 8, 16, MIS_FIREBOLT, false, 0, &unused); |
|
if (dObject[xp][yp] > 0) { |
|
oi = dObject[xp][yp] - 1; |
|
if (object[oi]._otype == OBJ_BARRELEX && object[oi]._oBreak != -1) |
|
BreakBarrel(pnum, oi, dam, true, sendmsg); |
|
} |
|
} |
|
} |
|
} else { |
|
if (currlevel >= 21 && currlevel <= 24) |
|
PlaySfxLoc(IS_POPPOP2, object[i]._ox, object[i]._oy); |
|
else if (currlevel >= 17 && currlevel <= 20) |
|
PlaySfxLoc(IS_POPPOP5, object[i]._ox, object[i]._oy); |
|
else |
|
PlaySfxLoc(IS_BARREL, object[i]._ox, object[i]._oy); |
|
SetRndSeed(object[i]._oRndSeed); |
|
if (object[i]._oVar2 <= 1) { |
|
if (object[i]._oVar3 == 0) |
|
CreateRndUseful(pnum, object[i]._ox, object[i]._oy, sendmsg); |
|
else |
|
CreateRndItem(object[i]._ox, object[i]._oy, false, sendmsg, false); |
|
} |
|
if (object[i]._oVar2 >= 8) |
|
SpawnSkeleton(object[i]._oVar4, object[i]._ox, object[i]._oy); |
|
} |
|
if (pnum == myplr) |
|
NetSendCmdParam2(false, CMD_BREAKOBJ, pnum, i); |
|
} |
|
|
|
void BreakObject(int pnum, int oi) |
|
{ |
|
int objdam, mind, maxd; |
|
|
|
if (pnum != -1) { |
|
mind = plr[pnum]._pIMinDam; |
|
maxd = plr[pnum]._pIMaxDam; |
|
objdam = random_(163, maxd - mind + 1) + mind; |
|
objdam += plr[pnum]._pDamageMod + plr[pnum]._pIBonusDamMod + objdam * plr[pnum]._pIBonusDam / 100; |
|
} else { |
|
objdam = 10; |
|
} |
|
switch (object[oi]._otype) { |
|
case OBJ_CRUX1: |
|
case OBJ_CRUX2: |
|
case OBJ_CRUX3: |
|
BreakCrux(oi); |
|
break; |
|
case OBJ_BARREL: |
|
case OBJ_BARRELEX: |
|
BreakBarrel(pnum, oi, objdam, false, true); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
void SyncBreakObj(int pnum, int oi) |
|
{ |
|
if (object[oi]._otype >= OBJ_BARREL && object[oi]._otype <= OBJ_BARRELEX) |
|
BreakBarrel(pnum, oi, 0, true, false); |
|
} |
|
|
|
void SyncL1Doors(int i) |
|
{ |
|
int x, y; |
|
|
|
if (object[i]._oVar4 == 0) { |
|
object[i]._oMissFlag = false; |
|
return; |
|
} |
|
|
|
object[i]._oMissFlag = true; |
|
|
|
x = object[i]._ox; |
|
y = object[i]._oy; |
|
object[i]._oSelFlag = 2; |
|
if (currlevel < 17) { |
|
if (object[i]._otype == OBJ_L1LDOOR) { |
|
if (object[i]._oVar1 == 214) |
|
ObjSetMicro(x, y, 408); |
|
else |
|
ObjSetMicro(x, y, 393); |
|
dSpecial[x][y] = 7; |
|
objects_set_door_piece(x - 1, y); |
|
y--; |
|
} else { |
|
ObjSetMicro(x, y, 395); |
|
dSpecial[x][y] = 8; |
|
objects_set_door_piece(x, y - 1); |
|
x--; |
|
} |
|
} else { |
|
if (object[i]._otype == OBJ_L1LDOOR) { |
|
ObjSetMicro(x, y, 206); |
|
dSpecial[x][y] = 1; |
|
objects_set_door_piece(x - 1, y); |
|
y--; |
|
} else { |
|
ObjSetMicro(x, y, 209); |
|
dSpecial[x][y] = 2; |
|
objects_set_door_piece(x, y - 1); |
|
x--; |
|
} |
|
} |
|
DoorSet(i, x, y); |
|
} |
|
|
|
void SyncCrux(int i) |
|
{ |
|
bool found; |
|
int j, oi, type; |
|
|
|
found = true; |
|
for (j = 0; j < nobjects; j++) { |
|
oi = objectactive[j]; |
|
type = object[oi]._otype; |
|
if (type != OBJ_CRUX1 && type != OBJ_CRUX2 && type != OBJ_CRUX3) |
|
continue; |
|
if (object[i]._oVar8 != object[oi]._oVar8 || object[oi]._oBreak == -1) |
|
continue; |
|
found = false; |
|
} |
|
if (found) |
|
ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
} |
|
|
|
void SyncLever(int i) |
|
{ |
|
if (object[i]._oSelFlag == 0) |
|
ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
} |
|
|
|
void SyncQSTLever(int i) |
|
{ |
|
int tren; |
|
|
|
if (object[i]._oAnimFrame == object[i]._oVar6) { |
|
ObjChangeMapResync(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
if (object[i]._otype == OBJ_BLINDBOOK) { |
|
tren = TransVal; |
|
TransVal = 9; |
|
DRLG_MRectTrans(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
TransVal = tren; |
|
} |
|
} |
|
} |
|
|
|
void SyncPedistal(int i) |
|
{ |
|
BYTE *setp; |
|
|
|
if (object[i]._oVar6 == 1) |
|
ObjChangeMapResync(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7); |
|
if (object[i]._oVar6 == 2) { |
|
ObjChangeMapResync(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7); |
|
ObjChangeMapResync(setpc_x + 6, setpc_y + 3, setpc_x + setpc_w, setpc_y + 7); |
|
} |
|
if (object[i]._oVar6 == 3) { |
|
ObjChangeMapResync(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", NULL); |
|
LoadMapObjs(setp, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(setp); |
|
} |
|
} |
|
|
|
void SyncL2Doors(int i) |
|
{ |
|
int x, y; |
|
|
|
if (object[i]._oVar4 == 0) |
|
object[i]._oMissFlag = false; |
|
else |
|
object[i]._oMissFlag = true; |
|
x = object[i]._ox; |
|
y = object[i]._oy; |
|
object[i]._oSelFlag = 2; |
|
if (object[i]._otype == OBJ_L2LDOOR && object[i]._oVar4 == 0) { |
|
ObjSetMicro(x, y, 538); |
|
dSpecial[x][y] = 0; |
|
} else if (object[i]._otype == OBJ_L2LDOOR && (object[i]._oVar4 == 1 || object[i]._oVar4 == 2)) { |
|
ObjSetMicro(x, y, 13); |
|
dSpecial[x][y] = 5; |
|
} else if (object[i]._otype == OBJ_L2RDOOR && object[i]._oVar4 == 0) { |
|
ObjSetMicro(x, y, 540); |
|
dSpecial[x][y] = 0; |
|
} else if (object[i]._otype == OBJ_L2RDOOR && (object[i]._oVar4 == 1 || object[i]._oVar4 == 2)) { |
|
ObjSetMicro(x, y, 17); |
|
dSpecial[x][y] = 6; |
|
} |
|
} |
|
|
|
void SyncL3Doors(int i) |
|
{ |
|
int x, y; |
|
|
|
object[i]._oMissFlag = true; |
|
x = object[i]._ox; |
|
y = object[i]._oy; |
|
object[i]._oSelFlag = 2; |
|
if (object[i]._otype == OBJ_L3LDOOR && object[i]._oVar4 == 0) { |
|
ObjSetMicro(x, y, 531); |
|
} else if (object[i]._otype == OBJ_L3LDOOR && (object[i]._oVar4 == 1 || object[i]._oVar4 == 2)) { |
|
ObjSetMicro(x, y, 538); |
|
} else if (object[i]._otype == OBJ_L3RDOOR && object[i]._oVar4 == 0) { |
|
ObjSetMicro(x, y, 534); |
|
} else if (object[i]._otype == OBJ_L3RDOOR && (object[i]._oVar4 == 1 || object[i]._oVar4 == 2)) { |
|
ObjSetMicro(x, y, 541); |
|
} |
|
} |
|
|
|
void SyncObjectAnim(int o) |
|
{ |
|
object_graphic_id index = AllObjects[object[o]._otype].ofindex; |
|
int i = 0; |
|
while (ObjFileList[i] != index) { |
|
i++; |
|
} |
|
|
|
object[o]._oAnimData = pObjCels[i]; |
|
switch (object[o]._otype) { |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
SyncL1Doors(o); |
|
break; |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
SyncL2Doors(o); |
|
break; |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
SyncL3Doors(o); |
|
break; |
|
case OBJ_CRUX1: |
|
case OBJ_CRUX2: |
|
case OBJ_CRUX3: |
|
SyncCrux(o); |
|
break; |
|
case OBJ_LEVER: |
|
case OBJ_BOOK2L: |
|
case OBJ_SWITCHSKL: |
|
SyncLever(o); |
|
break; |
|
case OBJ_BOOK2R: |
|
case OBJ_BLINDBOOK: |
|
case OBJ_STEELTOME: |
|
SyncQSTLever(o); |
|
break; |
|
case OBJ_PEDISTAL: |
|
SyncPedistal(o); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
void GetObjectStr(int i) |
|
{ |
|
switch (object[i]._otype) { |
|
case OBJ_CRUX1: |
|
case OBJ_CRUX2: |
|
case OBJ_CRUX3: |
|
strcpy(infostr, "Crucified Skeleton"); |
|
break; |
|
case OBJ_LEVER: |
|
case OBJ_FLAMELVR: |
|
strcpy(infostr, "Lever"); |
|
break; |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
if (object[i]._oVar4 == 1) |
|
strcpy(infostr, "Open Door"); |
|
if (object[i]._oVar4 == 0) |
|
strcpy(infostr, "Closed Door"); |
|
if (object[i]._oVar4 == 2) |
|
strcpy(infostr, "Blocked Door"); |
|
break; |
|
case OBJ_BOOK2L: |
|
if (setlevel) { |
|
if (setlvlnum == SL_BONECHAMB) { |
|
strcpy(infostr, "Ancient Tome"); |
|
} else if (setlvlnum == SL_VILEBETRAYER) { |
|
strcpy(infostr, "Book of Vileness"); |
|
} |
|
} |
|
break; |
|
case OBJ_SWITCHSKL: |
|
strcpy(infostr, "Skull Lever"); |
|
break; |
|
case OBJ_BOOK2R: |
|
strcpy(infostr, "Mythical Book"); |
|
break; |
|
case OBJ_CHEST1: |
|
case OBJ_TCHEST1: |
|
strcpy(infostr, "Small Chest"); |
|
break; |
|
case OBJ_CHEST2: |
|
case OBJ_TCHEST2: |
|
strcpy(infostr, "Chest"); |
|
break; |
|
case OBJ_CHEST3: |
|
case OBJ_TCHEST3: |
|
case OBJ_SIGNCHEST: |
|
strcpy(infostr, "Large Chest"); |
|
break; |
|
case OBJ_SARC: |
|
strcpy(infostr, "Sarcophagus"); |
|
break; |
|
case OBJ_BOOKSHELF: |
|
strcpy(infostr, "Bookshelf"); |
|
break; |
|
case OBJ_BOOKCASEL: |
|
case OBJ_BOOKCASER: |
|
strcpy(infostr, "Bookcase"); |
|
break; |
|
case OBJ_BARREL: |
|
case OBJ_BARRELEX: |
|
if (currlevel >= 17 && currlevel <= 20) // for hive levels |
|
strcpy(infostr, "Pod"); //Then a barrel is called a pod |
|
else if (currlevel >= 21 && currlevel <= 24) // for crypt levels |
|
strcpy(infostr, "Urn"); //Then a barrel is called an urn |
|
else |
|
strcpy(infostr, "Barrel"); |
|
break; |
|
case OBJ_SHRINEL: |
|
case OBJ_SHRINER: |
|
sprintf(tempstr, "%s Shrine", shrinestrs[object[i]._oVar1]); |
|
strcpy(infostr, tempstr); |
|
break; |
|
case OBJ_SKELBOOK: |
|
strcpy(infostr, "Skeleton Tome"); |
|
break; |
|
case OBJ_BOOKSTAND: |
|
strcpy(infostr, "Library Book"); |
|
break; |
|
case OBJ_BLOODFTN: |
|
strcpy(infostr, "Blood Fountain"); |
|
break; |
|
case OBJ_DECAP: |
|
strcpy(infostr, "Decapitated Body"); |
|
break; |
|
case OBJ_BLINDBOOK: |
|
strcpy(infostr, "Book of the Blind"); |
|
break; |
|
case OBJ_BLOODBOOK: |
|
strcpy(infostr, "Book of Blood"); |
|
break; |
|
case OBJ_PURIFYINGFTN: |
|
strcpy(infostr, "Purifying Spring"); |
|
break; |
|
case OBJ_ARMORSTAND: |
|
case OBJ_WARARMOR: |
|
strcpy(infostr, "Armor"); |
|
break; |
|
case OBJ_WARWEAP: |
|
strcpy(infostr, "Weapon Rack"); |
|
break; |
|
case OBJ_GOATSHRINE: |
|
strcpy(infostr, "Goat Shrine"); |
|
break; |
|
case OBJ_CAULDRON: |
|
strcpy(infostr, "Cauldron"); |
|
break; |
|
case OBJ_MURKYFTN: |
|
strcpy(infostr, "Murky Pool"); |
|
break; |
|
case OBJ_TEARFTN: |
|
strcpy(infostr, "Fountain of Tears"); |
|
break; |
|
case OBJ_STEELTOME: |
|
strcpy(infostr, "Steel Tome"); |
|
break; |
|
case OBJ_PEDISTAL: |
|
strcpy(infostr, "Pedestal of Blood"); |
|
break; |
|
case OBJ_STORYBOOK: |
|
strcpy(infostr, StoryBookName[object[i]._oVar3]); |
|
break; |
|
case OBJ_WEAPONRACK: |
|
strcpy(infostr, "Weapon Rack"); |
|
break; |
|
case OBJ_MUSHPATCH: |
|
strcpy(infostr, "Mushroom Patch"); |
|
break; |
|
case OBJ_LAZSTAND: |
|
strcpy(infostr, "Vile Stand"); |
|
break; |
|
case OBJ_SLAINHERO: |
|
strcpy(infostr, "Slain Hero"); |
|
break; |
|
default: |
|
break; |
|
} |
|
if (plr[myplr]._pClass == HeroClass::Rogue) { |
|
if (object[i]._oTrapFlag) { |
|
sprintf(tempstr, "Trapped %s", infostr); |
|
strcpy(infostr, tempstr); |
|
infoclr = COL_RED; |
|
} |
|
} |
|
} |
|
|
|
void operate_lv24_lever() |
|
{ |
|
if (currlevel == 24) { |
|
PlaySfxLoc(IS_CROPEN, UberRow, UberCol); |
|
//the part below is the same as objects_454BA8 |
|
dPiece[UberRow][UberCol] = 298; |
|
dPiece[UberRow][UberCol - 1] = 301; |
|
dPiece[UberRow][UberCol - 2] = 300; |
|
dPiece[UberRow][UberCol + 1] = 299; |
|
SetDungeonMicros(); |
|
} |
|
} |
|
|
|
void objects_454BA8() |
|
{ |
|
dPiece[UberRow][UberCol] = 298; |
|
dPiece[UberRow][UberCol - 1] = 301; |
|
dPiece[UberRow][UberCol - 2] = 300; |
|
dPiece[UberRow][UberCol + 1] = 299; |
|
|
|
SetDungeonMicros(); |
|
} |
|
|
|
void objects_rnd_454BEA() |
|
{ |
|
int xp, yp; |
|
|
|
while (1) { |
|
xp = random_(141, 80) + 16; |
|
yp = random_(141, 80) + 16; |
|
if (RndLocOk(xp - 1, yp - 1) |
|
&& RndLocOk(xp, yp - 1) |
|
&& RndLocOk(xp + 1, yp - 1) |
|
&& RndLocOk(xp - 1, yp) |
|
&& RndLocOk(xp, yp) |
|
&& RndLocOk(xp + 1, yp) |
|
&& RndLocOk(xp - 1, yp + 1) |
|
&& RndLocOk(xp, yp + 1) |
|
&& RndLocOk(xp + 1, yp + 1)) { |
|
break; |
|
} |
|
} |
|
UberLeverRow = UberRow + 3; |
|
UberLeverCol = UberCol - 1; |
|
AddObject(OBJ_LEVER, UberRow + 3, UberCol - 1); |
|
} |
|
|
|
bool objects_lv_24_454B04(int s) |
|
{ |
|
switch (s) { |
|
case 6: |
|
dword_6DE0E0 = 1; |
|
break; |
|
case 7: |
|
if (dword_6DE0E0 == 1) { |
|
dword_6DE0E0 = 2; |
|
} else { |
|
dword_6DE0E0 = 0; |
|
} |
|
break; |
|
case 8: |
|
if (dword_6DE0E0 == 2) |
|
return true; |
|
dword_6DE0E0 = 0; |
|
break; |
|
} |
|
return false; |
|
} |
|
|
|
} // namespace devilution
|
|
|