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#pragma once
// Processes and stores mouse and joystick motion.
#include <SDL.h>
#include "./axis_direction.h"
#include "./controller.h"
namespace devilution {
// Whether we're currently simulating the mouse with SELECT + D-Pad.
extern bool SimulatingMouseWithPadmapper;
// Raw axis values.
extern float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled;
// Axis values scaled to [-1, 1] range and clamped to a deadzone.
extern float leftStickX, leftStickY, rightStickX, rightStickY;
// Whether stick positions have been updated and need rescaling.
extern bool leftStickNeedsScaling, rightStickNeedsScaling;
// Updates motion state for mouse and joystick sticks.
bool ProcessControllerMotion(const SDL_Event &event, ControllerButtonEvent ctrlEvent);
// Returns direction of the left thumb stick or DPad (if allow_dpad = true).
AxisDirection GetLeftStickOrDpadDirection(bool usePadmapper);
} // namespace devilution