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134 lines
4.9 KiB

#include "selgame.h"
char selgame_Lable[32];
char selgame_Description[256];
bool selgame_start;
bool selgame_endMenu;
UI_Item SELUDPGAME_DIALOG[] = {
{ { 0, 0, 640, 480 }, UI_IMAGE, 0, 0, NULL, &ArtBackground },
{ { 25, 161, 590, 35 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Join UDP Games" },
{ { 300, 211, 295, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Select Action" },
{ { 305, 255, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 0, "Create Game" },
{ { 305, 281, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 1, "Enter IP" },
{ { 305, 307, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 2, "Localhost" },
{ { 305, 333, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD },
{ { 305, 359, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD },
{ { 305, 385, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD },
{ { 35, 211, 205, 33 }, UI_TEXT, UIS_MED, 0, "Description:" },
{ { 35, 256, 205, 192 }, UI_TEXT, 0, 0, selgame_Description }, // Description
{ { 299, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "OK", UiFocusNavigationSelect },
{ { 449, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", UiFocusNavigationEsc },
};
UI_Item SELDIFF_DIALOG[] = {
{ { 0, 0, 640, 480 }, UI_IMAGE, 0, 0, NULL, &ArtBackground },
{ { 24, 161, 590, 35 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Create Game" },
{ { 299, 211, 295, 35 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Select Difficulty" },
{ { 300, 282, 295, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, DIFF_NORMAL, "Normal" },
{ { 300, 308, 295, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, DIFF_NIGHTMARE, "Nightmare" },
{ { 300, 334, 295, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, DIFF_HELL, "Hell" },
{ { 34, 211, 205, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, selgame_Lable }, // DIFF
{ { 35, 256, 205, 192 }, UI_TEXT, 0, 0, selgame_Description }, // Description
{ { 299, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "OK", UiFocusNavigationSelect },
{ { 449, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", UiFocusNavigationEsc },
};
UI_Item ENTERIP_DIALOG[] = {
{ { 305, 210, 285, 33 }, UI_TEXT, UIS_CENTER, 0, "Enter IP" },
{ { 305, 314, 285, 33 }, UI_EDIT, UIS_LIST, 128 }, // input
{ { 300, 426, 140, 35 }, UI_BUTTON, 0, 0, "OK" },
{ { 450, 426, 140, 35 }, UI_BUTTON, 0, 0, "Cancel" },
};
void selgame_Free()
{
mem_free_dbg(ArtBackground.data);
ArtBackground.data = NULL;
}
void selgame_GameSelection_Init()
{
UiInitList(0, 2, selgame_GameSelection_Focus, selgame_GameSelection_Select, selgame_GameSelection_Esc, SELUDPGAME_DIALOG, size(SELUDPGAME_DIALOG));
}
void selgame_GameSelection_Focus(int value)
{
switch (value) {
case 0:
sprintf(selgame_Description, "Create a new game with a difficulty setting of your choice.");
break;
case 1:
sprintf(selgame_Description, "Join a game directly via a know host IP.");
break;
default:
sprintf(selgame_Description, "%s.\nCreated by %s, a level %d %s.", "Normal Difficulty", "Localhost", 1, "Warrior");
break;
}
for (auto &item : SELUDPGAME_DIALOG) {
if (item.caption != NULL && !(item.flags & (UIS_VCENTER | UIS_CENTER)))
WordWrap(&item);
}
}
void selgame_GameSelection_Select(int value)
{
UiInitList(0, 2, selgame_Diff_Focus, selgame_Diff_Select, selgame_GameSelection_Init, SELDIFF_DIALOG, size(SELDIFF_DIALOG));
}
void selgame_GameSelection_Esc()
{
selgame_endMenu = true;
selgame_start = false;
}
void selgame_Diff_Focus(int value)
{
switch (value) {
case DIFF_NORMAL:
sprintf(selgame_Lable, "Normal");
sprintf(selgame_Description, "Normal Difficulty\nThis is where a starting character should begin the quest to defeat Diablo.");
break;
case DIFF_NIGHTMARE:
sprintf(selgame_Lable, "Nightmare");
sprintf(selgame_Description, "Nightmare Difficulty\nThe denizens of the Labyrinth have been bolstered and will prove to be a greater challenge. This is recommended for experienced characters only.");
break;
case DIFF_HELL:
sprintf(selgame_Lable, "Hell");
sprintf(selgame_Description, "Hell Difficulty\nThe most powerful of the underworld's creatures lurk at the gateway into Hell. Only the most experienced characters should venture in this realm.");
break;
}
for (auto &item : SELDIFF_DIALOG) {
if (item.caption != NULL && !(item.flags & (UIS_VCENTER | UIS_CENTER)))
WordWrap(&item);
}
}
void selgame_Diff_Select(int value)
{
selgame_endMenu = true;
selgame_start = true;
gnDifficulty = value;
}
int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info,
_SNETVERSIONDATA *file_info, int *playerId)
{
LoadBackgroundArt("ui_art\\selgame.pcx");
selgame_GameSelection_Init();
selgame_start = false;
selgame_endMenu = false;
while (!selgame_endMenu) {
UiRender();
}
BlackPalette();
selgame_Free();
if (selgame_start)
SNetCreateGame(NULL, NULL, NULL, 0, NULL, 0, MAX_PLRS, NULL, NULL, playerId);
return selgame_start;
}