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134 lines
4.9 KiB
134 lines
4.9 KiB
#include "selgame.h" |
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char selgame_Lable[32]; |
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char selgame_Description[256]; |
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bool selgame_start; |
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bool selgame_endMenu; |
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UI_Item SELUDPGAME_DIALOG[] = { |
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{ { 0, 0, 640, 480 }, UI_IMAGE, 0, 0, NULL, &ArtBackground }, |
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{ { 25, 161, 590, 35 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Join UDP Games" }, |
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{ { 300, 211, 295, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Select Action" }, |
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{ { 305, 255, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 0, "Create Game" }, |
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{ { 305, 281, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 1, "Enter IP" }, |
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{ { 305, 307, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 2, "Localhost" }, |
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{ { 305, 333, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD }, |
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{ { 305, 359, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD }, |
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{ { 305, 385, 285, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD }, |
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{ { 35, 211, 205, 33 }, UI_TEXT, UIS_MED, 0, "Description:" }, |
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{ { 35, 256, 205, 192 }, UI_TEXT, 0, 0, selgame_Description }, // Description |
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{ { 299, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "OK", UiFocusNavigationSelect }, |
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{ { 449, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", UiFocusNavigationEsc }, |
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}; |
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UI_Item SELDIFF_DIALOG[] = { |
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{ { 0, 0, 640, 480 }, UI_IMAGE, 0, 0, NULL, &ArtBackground }, |
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{ { 24, 161, 590, 35 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Create Game" }, |
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{ { 299, 211, 295, 35 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Select Difficulty" }, |
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{ { 300, 282, 295, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, DIFF_NORMAL, "Normal" }, |
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{ { 300, 308, 295, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, DIFF_NIGHTMARE, "Nightmare" }, |
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{ { 300, 334, 295, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, DIFF_HELL, "Hell" }, |
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{ { 34, 211, 205, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, selgame_Lable }, // DIFF |
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{ { 35, 256, 205, 192 }, UI_TEXT, 0, 0, selgame_Description }, // Description |
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{ { 299, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "OK", UiFocusNavigationSelect }, |
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{ { 449, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", UiFocusNavigationEsc }, |
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}; |
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UI_Item ENTERIP_DIALOG[] = { |
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{ { 305, 210, 285, 33 }, UI_TEXT, UIS_CENTER, 0, "Enter IP" }, |
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{ { 305, 314, 285, 33 }, UI_EDIT, UIS_LIST, 128 }, // input |
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{ { 300, 426, 140, 35 }, UI_BUTTON, 0, 0, "OK" }, |
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{ { 450, 426, 140, 35 }, UI_BUTTON, 0, 0, "Cancel" }, |
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}; |
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void selgame_Free() |
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{ |
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mem_free_dbg(ArtBackground.data); |
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ArtBackground.data = NULL; |
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} |
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void selgame_GameSelection_Init() |
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{ |
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UiInitList(0, 2, selgame_GameSelection_Focus, selgame_GameSelection_Select, selgame_GameSelection_Esc, SELUDPGAME_DIALOG, size(SELUDPGAME_DIALOG)); |
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} |
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void selgame_GameSelection_Focus(int value) |
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{ |
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switch (value) { |
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case 0: |
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sprintf(selgame_Description, "Create a new game with a difficulty setting of your choice."); |
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break; |
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case 1: |
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sprintf(selgame_Description, "Join a game directly via a know host IP."); |
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break; |
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default: |
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sprintf(selgame_Description, "%s.\nCreated by %s, a level %d %s.", "Normal Difficulty", "Localhost", 1, "Warrior"); |
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break; |
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} |
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for (auto &item : SELUDPGAME_DIALOG) { |
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if (item.caption != NULL && !(item.flags & (UIS_VCENTER | UIS_CENTER))) |
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WordWrap(&item); |
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} |
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} |
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void selgame_GameSelection_Select(int value) |
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{ |
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UiInitList(0, 2, selgame_Diff_Focus, selgame_Diff_Select, selgame_GameSelection_Init, SELDIFF_DIALOG, size(SELDIFF_DIALOG)); |
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} |
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void selgame_GameSelection_Esc() |
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{ |
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selgame_endMenu = true; |
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selgame_start = false; |
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} |
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void selgame_Diff_Focus(int value) |
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{ |
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switch (value) { |
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case DIFF_NORMAL: |
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sprintf(selgame_Lable, "Normal"); |
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sprintf(selgame_Description, "Normal Difficulty\nThis is where a starting character should begin the quest to defeat Diablo."); |
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break; |
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case DIFF_NIGHTMARE: |
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sprintf(selgame_Lable, "Nightmare"); |
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sprintf(selgame_Description, "Nightmare Difficulty\nThe denizens of the Labyrinth have been bolstered and will prove to be a greater challenge. This is recommended for experienced characters only."); |
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break; |
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case DIFF_HELL: |
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sprintf(selgame_Lable, "Hell"); |
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sprintf(selgame_Description, "Hell Difficulty\nThe most powerful of the underworld's creatures lurk at the gateway into Hell. Only the most experienced characters should venture in this realm."); |
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break; |
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} |
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for (auto &item : SELDIFF_DIALOG) { |
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if (item.caption != NULL && !(item.flags & (UIS_VCENTER | UIS_CENTER))) |
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WordWrap(&item); |
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} |
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} |
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void selgame_Diff_Select(int value) |
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{ |
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selgame_endMenu = true; |
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selgame_start = true; |
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gnDifficulty = value; |
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} |
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int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, |
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_SNETVERSIONDATA *file_info, int *playerId) |
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{ |
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LoadBackgroundArt("ui_art\\selgame.pcx"); |
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selgame_GameSelection_Init(); |
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selgame_start = false; |
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selgame_endMenu = false; |
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while (!selgame_endMenu) { |
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UiRender(); |
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} |
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BlackPalette(); |
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selgame_Free(); |
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if (selgame_start) |
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SNetCreateGame(NULL, NULL, NULL, 0, NULL, 0, MAX_PLRS, NULL, NULL, playerId); |
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return selgame_start; |
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}
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