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/**
* @file misdat.cpp
*
* Implementation of data related to missiles.
*/
#include "misdat.h"
#include "engine/load_cl2.hpp"
#include "missiles.h"
#include "mpq/mpq_common.hpp"
#include "utils/file_name_generator.hpp"
#include "utils/str_cat.hpp"
namespace devilution {
/** Data related to each missile ID. */
MissileData MissilesData[] = {
// clang-format off
// id mAddProc, mProc, mDraw, mType, damageType, mFileNum, mlSFX, miSFX, MovementDistribution;
/*Arrow*/ { &AddArrow, &ProcessArrow, true, 0, DamageType::Physical, MissileGraphicID::Arrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*Firebolt*/ { &AddFirebolt, &ProcessGenericProjectile, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Blockable },
/*Guardian*/ { &AddGuardian, &ProcessGuardian, true, 1, DamageType::Physical, MissileGraphicID::Guardian, LS_GUARD, LS_GUARDLAN, MissileMovementDistribution::Disabled },
/*Phasing*/ { &AddPhasing, &ProcessTeleport, false, 1, DamageType::Physical, MissileGraphicID::None, LS_TELEPORT, SFX_NONE, MissileMovementDistribution::Disabled },
/*NovaBall*/ { &AddNovaBall, &ProcessNovaBall, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Unblockable },
/*FireWall*/ { &AddFireWall, &ProcessFireWall, true, 1, DamageType::Fire, MissileGraphicID::FireWall, LS_WALLLOOP, LS_FIRIMP2, MissileMovementDistribution::Disabled },
/*Fireball*/ { &AddFireball, &ProcessFireball, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Blockable },
/*LightningControl*/ { &AddLightningControl, &ProcessLightningControl, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Lightning*/ { &AddLightning, &ProcessLightning, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_LNING1, LS_ELECIMP1, MissileMovementDistribution::Disabled },
/*MagmaBallExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::MagmaBallExplosion, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*TownPortal*/ { &AddTownPortal, &ProcessTownPortal, true, 1, DamageType::Magic, MissileGraphicID::TownPortal, LS_SENTINEL, LS_ELEMENTL, MissileMovementDistribution::Disabled },
/*FlashBottom*/ { &AddFlashBottom, &ProcessFlashBottom, true, 1, DamageType::Magic, MissileGraphicID::FlashBottom, LS_NOVA, LS_ELECIMP1, MissileMovementDistribution::Disabled },
/*FlashTop*/ { &AddFlashTop, &ProcessFlashTop, true, 1, DamageType::Magic, MissileGraphicID::FlashTop, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*ManaShield*/ { &AddManaShield, nullptr, false, 1, DamageType::Magic, MissileGraphicID::ManaShield, LS_MSHIELD, SFX_NONE, MissileMovementDistribution::Disabled },
/*FlameWave*/ { &AddFlameWave, &ProcessFlameWave, true, 1, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Unblockable },
/*ChainLightning*/ { &AddChainLightning, &ProcessChainLightning, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_LNING1, LS_ELECIMP1, MissileMovementDistribution::Disabled },
/*ChainBall*/ { nullptr, nullptr, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*BloodHit*/ { nullptr, nullptr, true, 2, DamageType::Physical, MissileGraphicID::BloodHit, LS_BLODSTAR, LS_BLSIMPT, MissileMovementDistribution::Disabled },
/*BoneHit*/ { nullptr, nullptr, true, 2, DamageType::Physical, MissileGraphicID::BoneHit, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*MetalHit*/ { nullptr, nullptr, true, 2, DamageType::Physical, MissileGraphicID::MetalHit, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Rhino*/ { &AddRhino, &ProcessRhino, true, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*MagmaBall*/ { &AddMagmaBall, &ProcessGenericProjectile, true, 1, DamageType::Fire, MissileGraphicID::MagmaBall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*ThinLightningControl*/ { &AddLightningControl, &ProcessLightningControl, false, 1, DamageType::Lightning, MissileGraphicID::ThinLightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*ThinLightning*/ { &AddLightning, &ProcessLightning, true, 1, DamageType::Lightning, MissileGraphicID::ThinLightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*BloodStar*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::BloodStar, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*BloodStarExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Magic, MissileGraphicID::BloodStarExplosion, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Teleport*/ { &AddTeleport, &ProcessTeleport, false, 1, DamageType::Physical, MissileGraphicID::None, LS_ELEMENTL, SFX_NONE, MissileMovementDistribution::Disabled },
/*FireArrow*/ { &AddElementalArrow, &ProcessElementalArrow, true, 0, DamageType::Fire, MissileGraphicID::FireArrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*DoomSerpents*/ { nullptr, nullptr, false, 1, DamageType::Magic, MissileGraphicID::DoomSerpents, LS_DSERP, SFX_NONE, MissileMovementDistribution::Disabled },
/*FireOnly*/ { nullptr, nullptr, true, 2, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*StoneCurse*/ { &AddStoneCurse, &ProcessStoneCurse, false, 1, DamageType::Magic, MissileGraphicID::None, LS_SCURIMP, SFX_NONE, MissileMovementDistribution::Disabled },
/*BloodRitual*/ { nullptr, nullptr, true, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Invisibility*/ { nullptr, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, LS_INVISIBL, SFX_NONE, MissileMovementDistribution::Disabled },
/*Golem*/ { &AddGolem, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, LS_GOLUM, SFX_NONE, MissileMovementDistribution::Disabled },
/*Etherealize*/ { nullptr, nullptr, true, 1, DamageType::Physical, MissileGraphicID::Etherealize, LS_ETHEREAL, SFX_NONE, MissileMovementDistribution::Disabled },
/*Spurt*/ { nullptr, nullptr, true, 2, DamageType::Physical, MissileGraphicID::Spurt, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*ApocalypseBoom*/ { &AddApocalypseBoom, &ProcessApocalypseBoom, true, 2, DamageType::Physical, MissileGraphicID::ApocalypseBoom, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Healing*/ { &AddHealing, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*FireWallControl*/ { &AddFireWallControl, &ProcessFireWallControl, false, 1, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Infravision*/ { &AddInfravision, &ProcessInfravision, false, 1, DamageType::Physical, MissileGraphicID::None, LS_INFRAVIS, SFX_NONE, MissileMovementDistribution::Disabled },
/*Identify*/ { &AddIdentify, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*FlameWaveControl*/ { &AddFlameWaveControl, &ProcessFlameWaveControl, true, 1, DamageType::Fire, MissileGraphicID::FireWall, LS_FLAMWAVE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Nova*/ { &AddNova, &ProcessNova, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_NOVA, SFX_NONE, MissileMovementDistribution::Disabled },
/*Rage*/ { &AddRage, &ProcessRage, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Apocalypse*/ { &AddApocalypse, &ProcessApocalypse, true, 1, DamageType::Magic, MissileGraphicID::ApocalypseBoom, LS_APOC, SFX_NONE, MissileMovementDistribution::Disabled },
/*ItemRepair*/ { &AddItemRepair, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*StaffRecharge*/ { &AddStaffRecharge, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*TrapDisarm*/ { &AddTrapDisarm, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, LS_TRAPDIS, SFX_NONE, MissileMovementDistribution::Disabled },
/*Inferno*/ { &AddInferno, &ProcessInferno, true, 1, DamageType::Fire, MissileGraphicID::Inferno, LS_SPOUTSTR, SFX_NONE, MissileMovementDistribution::Disabled },
/*InfernoControl*/ { &AddInfernoControl, &ProcessInfernoControl, false, 1, DamageType::Fire, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*FireMan*/ { nullptr, nullptr, true, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*Krull*/ { nullptr, nullptr, true, 0, DamageType::Fire, MissileGraphicID::Krull, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*ChargedBolt*/ { &AddChargedBolt, &ProcessChargedBolt, true, 1, DamageType::Lightning, MissileGraphicID::ChargedBolt, LS_CBOLT, SFX_NONE, MissileMovementDistribution::Blockable },
/*HolyBolt*/ { &AddHolyBolt, &ProcessHolyBolt, true, 1, DamageType::Physical, MissileGraphicID::HolyBolt, LS_HOLYBOLT, LS_ELECIMP1, MissileMovementDistribution::Blockable },
/*Resurrect*/ { &AddResurrect, nullptr, false, 1, DamageType::Magic, MissileGraphicID::None, SFX_NONE, LS_RESUR, MissileMovementDistribution::Disabled },
/*Telekinesis*/ { &AddTelekinesis, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, LS_ETHEREAL, SFX_NONE, MissileMovementDistribution::Disabled },
/*LightningArrow*/ { &AddElementalArrow, &ProcessElementalArrow, true, 0, DamageType::Lightning, MissileGraphicID::LightningArrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*Acid*/ { &AddAcid, &ProcessGenericProjectile, true, 1, DamageType::Acid, MissileGraphicID::Acid, LS_ACID, SFX_NONE, MissileMovementDistribution::Blockable },
/*AcidSplat*/ { &AddMissileExplosion, &ProcessAcidSplate, true, 2, DamageType::Acid, MissileGraphicID::AcidSplat, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*AcidPuddle*/ { &AddAcidPuddle, &ProcessAcidPuddle, true, 2, DamageType::Acid, MissileGraphicID::AcidPuddle, LS_PUDDLE, SFX_NONE, MissileMovementDistribution::Disabled },
/*HealOther*/ { &AddHealOther, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Elemental*/ { &AddElemental, &ProcessElemental, true, 1, DamageType::Fire, MissileGraphicID::Elemental, LS_ELEMENTL, SFX_NONE, MissileMovementDistribution::Unblockable },
/*ResurrectBeam*/ { &AddResurrectBeam, &ProcessResurrectBeam, true, 1, DamageType::Physical, MissileGraphicID::Resurrect, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*BoneSpirit*/ { &AddBoneSpirit, &ProcessBoneSpirit, true, 1, DamageType::Magic, MissileGraphicID::BoneSpirit, LS_BONESP, LS_BSIMPCT, MissileMovementDistribution::Blockable },
/*WeaponExplosion*/ { &AddWeaponExplosion, &ProcessWeaponExplosion, true, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*RedPortal*/ { &AddRedPortal, &ProcessRedPortal, true, 2, DamageType::Physical, MissileGraphicID::RedPortal, LS_SENTINEL, LS_ELEMENTL, MissileMovementDistribution::Disabled },
/*DiabloApocalypseBoom*/ { &AddApocalypseBoom, &ProcessApocalypseBoom, true, 2, DamageType::Physical, MissileGraphicID::DiabloApocalypseBoom, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*DiabloApocalypse*/ { &AddDiabloApocalypse, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Mana*/ { &AddMana, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Magi*/ { &AddMagi, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*LightningWall*/ { &AddLightningWall, &ProcessLightningWall, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_LMAG, LS_ELECIMP1, MissileMovementDistribution::Disabled },
/*LightningWallControl*/ { &AddFireWallControl, &ProcessLightningWallControl, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Immolation*/ { &AddNova, &ProcessImmolation, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Disabled },
/*SpectralArrow*/ { &AddSpectralArrow, &ProcessSpectralArrow, true, 0, DamageType::Physical, MissileGraphicID::Arrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*FireballBow*/ { &AddImmolation, &ProcessFireball, true, 1, DamageType::Fire, MissileGraphicID::Fireball, IS_FBALLBOW, LS_FIRIMP2, MissileMovementDistribution::Blockable },
/*LightningBow*/ { &AddLightningBow, &ProcessLightningBow, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, IS_FBALLBOW, SFX_NONE, MissileMovementDistribution::Disabled },
/*ChargedBoltBow*/ { &AddChargedBoltBow, &ProcessChargedBolt, true, 1, DamageType::Lightning, MissileGraphicID::ChargedBolt, LS_CBOLT, SFX_NONE, MissileMovementDistribution::Blockable },
/*HolyBoltBow*/ { &AddHolyBolt, &ProcessHolyBolt, true, 1, DamageType::Physical, MissileGraphicID::HolyBolt, LS_HOLYBOLT, LS_ELECIMP1, MissileMovementDistribution::Blockable },
/*Warp*/ { &AddWarp, &ProcessTeleport, false, 1, DamageType::Physical, MissileGraphicID::None, LS_ETHEREAL, SFX_NONE, MissileMovementDistribution::Disabled },
/*Reflect*/ { &AddReflect, nullptr, false, 1, DamageType::Physical, MissileGraphicID::Reflect, LS_MSHIELD, SFX_NONE, MissileMovementDistribution::Disabled },
/*Berserk*/ { &AddBerserk, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*RingOfFire*/ { &AddRingOfFire, &ProcessRingOfFire, false, 1, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*StealPotions*/ { &AddStealPotions, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*StealMana*/ { &AddStealMana, nullptr, false, 1, DamageType::Physical, MissileGraphicID::None, IS_CAST7, SFX_NONE, MissileMovementDistribution::Disabled },
/*RingOfLightning*/ { nullptr, nullptr, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Search*/ { &AddSearch, &ProcessSearch, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Aura*/ { nullptr, nullptr, false, 1, DamageType::Magic, MissileGraphicID::FlashBottom, SFX_NONE, LS_ELECIMP1, MissileMovementDistribution::Disabled },
/*Aura2*/ { nullptr, nullptr, false, 1, DamageType::Magic, MissileGraphicID::FlashTop, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*SpiralFireball*/ { nullptr, nullptr, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Disabled },
/*RuneOfFire*/ { &AddRuneOfFire, &ProcessRune, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*RuneOfLight*/ { &AddRuneOfLight, &ProcessRune, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*RuneOfNova*/ { &AddRuneOfNova, &ProcessRune, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*RuneOfImmolation*/ { &AddRuneOfImmolation, &ProcessRune, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*RuneOfStone*/ { &AddRuneOfStone, &ProcessRune, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*BigExplosion*/ { &AddBigExplosion, &ProcessBigExplosion, true, 1, DamageType::Fire, MissileGraphicID::BigExplosion, LS_NESTXPLD, LS_NESTXPLD, MissileMovementDistribution::Disabled },
/*HorkSpawn*/ { &AddHorkSpawn, &ProcessHorkSpawn, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*Jester*/ { &AddJester, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*OpenNest*/ { &AddOpenNest, nullptr, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
/*OrangeFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::OrangeFlare, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*BlueFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::BlueFlare2, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*RedFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::RedFlare, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*YellowFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::YellowFlare, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*BlueFlare2*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, true, 1, DamageType::Magic, MissileGraphicID::BlueFlare2, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
/*YellowExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::YellowFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled },
/*RedExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::RedFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled },
/*BlueExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::BlueFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled },
/*BlueExplosion2*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::BlueFlareExplosion2, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled },
/*OrangeExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, true, 2, DamageType::Physical, MissileGraphicID::OrangeFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled },
// clang-format on
};
/** Data related to each missile graphic ID. */
MissileFileData MissileSpriteData[] = {
// clang-format off
// id name, animFAmt, flags, animDelay[16], animLen[16], animWidth, animWidth2
/*Arrow*/ { "arrows", 1, MissileDataFlags::NotAnimated, { 0 }, { 16 }, 96, 16 },
/*Fireball*/ { "fireba", 16, MissileDataFlags::None, { 0 }, { 14 }, 96, 16 },
/*Guardian*/ { "guard", 3, MissileDataFlags::None, { 1 }, { 15, 14, 3 }, 96, 16 },
/*Lightning*/ { "lghning", 1, MissileDataFlags::None, { 0 }, { 8 }, 96, 16 },
/*FireWall*/ { "firewal", 2, MissileDataFlags::None, { 0 }, { 13, 11 }, 128, 32 },
/*MagmaBallExplosion*/ { "magblos", 1, MissileDataFlags::None, { 1 }, { 10 }, 128, 32 },
/*TownPortal*/ { "portal", 2, MissileDataFlags::None, { 0, 1 }, { 16 }, 96, 16 },
/*FlashBottom*/ { "bluexfr", 1, MissileDataFlags::None, { 0 }, { 19 }, 160, 48 },
/*FlashTop*/ { "bluexbk", 1, MissileDataFlags::None, { 0 }, { 19 }, 160, 48 },
/*ManaShield*/ { "manashld", 1, MissileDataFlags::NotAnimated, { 0 }, { 1 }, 96, 16 },
/*BloodHit*/ { {}, 4, MissileDataFlags::None, { 0 }, { 15 }, 96, 16 },
/*BoneHit*/ { {}, 3, MissileDataFlags::None, { 2 }, { 8 }, 128, 32 },
/*MetalHit*/ { {}, 3, MissileDataFlags::None, { 2 }, { 10 }, 96, 16 },
/*FireArrow*/ { "farrow", 16, MissileDataFlags::None, { 0 }, { 4 }, 96, 16 },
/*DoomSerpents*/ { "doom", 9, MissileDataFlags::MonsterOwned, { 1 }, { 15 }, 96, 16 },
/*Golem*/ { {}, 1, MissileDataFlags::MonsterOwned, { 0 }, { 0 }, 0, 0 },
/*Spurt*/ { {}, 2, MissileDataFlags::None, { 2 }, { 8 }, 128, 32 },
/*ApocalypseBoom*/ { "newexp", 1, MissileDataFlags::None, { 1 }, { 15 }, 96, 16 },
/*StoneCurseShatter*/ { "shatter1", 1, MissileDataFlags::None, { 1 }, { 12 }, 128, 32 },
/*BigExplosion*/ { "bigexp", 1, MissileDataFlags::None, { 0 }, { 15 }, 160, 48 },
/*Inferno*/ { "inferno", 1, MissileDataFlags::None, { 0 }, { 20 }, 96, 16 },
/*ThinLightning*/ { "thinlght", 1, MissileDataFlags::MonsterOwned, { 0 }, { 8 }, 96, 16 },
/*BloodStar*/ { "flare", 1, MissileDataFlags::None, { 0 }, { 16 }, 128, 32 },
/*BloodStarExplosion*/ { "flareexp", 1, MissileDataFlags::None, { 0 }, { 7 }, 128, 32 },
/*MagmaBall*/ { "magball", 8, MissileDataFlags::MonsterOwned, { 1 }, { 16 }, 128, 32 },
/*Krull*/ { "krull", 1, MissileDataFlags::MonsterOwned, { 0 }, { 14 }, 96, 16 },
/*ChargedBolt*/ { "miniltng", 1, MissileDataFlags::None, { 1 }, { 8 }, 64, 0 },
/*HolyBolt*/ { "holy", 16, MissileDataFlags::None, { 1, 0 }, { 14 }, 96, 16 },
/*HolyBoltExplosion*/ { "holyexpl", 1, MissileDataFlags::None, { 0 }, { 8 }, 160, 48 },
/*LightningArrow*/ { "larrow", 16, MissileDataFlags::None, { 0 }, { 4 }, 96, 16 },
/*FireArrowExplosion*/ { {}, 1, MissileDataFlags::None, { 0 }, { 6 }, 64, 0 },
/*Acid*/ { "acidbf", 16, MissileDataFlags::MonsterOwned, { 0 }, { 8 }, 96, 16 },
/*AcidSplat*/ { "acidspla", 1, MissileDataFlags::MonsterOwned, { 0 }, { 8 }, 96, 16 },
/*AcidPuddle*/ { "acidpud", 2, MissileDataFlags::MonsterOwned, { 0 }, { 9, 4 }, 96, 16 },
/*Etherealize*/ { {}, 1, MissileDataFlags::None, { 0 }, { 1 }, 96, 16 },
/*Elemental*/ { "firerun", 8, MissileDataFlags::None, { 1 }, { 12 }, 96, 16 },
/*Resurrect*/ { "ressur1", 1, MissileDataFlags::None, { 0 }, { 16 }, 96, 16 },
/*BoneSpirit*/ { "sklball", 9, MissileDataFlags::None, { 1 }, { 16, 16, 16, 16, 16, 16, 16, 16, 8 }, 96, 16 },
/*RedPortal*/ { "rportal", 2, MissileDataFlags::None, { 0 }, { 16 }, 96, 16 },
/*DiabloApocalypseBoom*/ { "fireplar", 1, MissileDataFlags::MonsterOwned, { 1 }, { 17 }, 160, 48 },
/*BloodStarBlue*/ { "scubmisb", 1, MissileDataFlags::MonsterOwned, { 0 }, { 16 }, 96, 16 },
/*BloodStarBlueExplosion*/ { "scbsexpb", 1, MissileDataFlags::MonsterOwned, { 0 }, { 6 }, 128, 32 },
/*BloodStarYellow*/ { "scubmisc", 1, MissileDataFlags::MonsterOwned, { 0 }, { 16 }, 96, 16 },
/*BloodStarYellowExplosion*/ { "scbsexpc", 1, MissileDataFlags::MonsterOwned, { 0 }, { 6 }, 128, 32 },
/*BloodStarRed*/ { "scubmisd", 1, MissileDataFlags::MonsterOwned, { 0 }, { 16 }, 96, 16 },
/*BloodStarRedExplosion*/ { "scbsexpd", 1, MissileDataFlags::MonsterOwned, { 0 }, { 6 }, 128, 32 },
/*HorkSpawn*/ { "spawns", 8, MissileDataFlags::MonsterOwned, { 0 }, { 9 }, 96, 16 },
/*Reflect*/ { "reflect", 1, MissileDataFlags::NotAnimated, { 0 }, { 1 }, 160, 64 },
/*OrangeFlare*/ { "ms_ora", 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 },
/*BlueFlare*/ { "ms_bla", 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 },
/*RedFlare*/ { "ms_reb", 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 },
/*YellowFlare*/ { "ms_yeb", 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 },
/*Rune*/ { "rglows1", 1, MissileDataFlags::None, { 0 }, { 10 }, 96, 8 },
/*YellowFlareExplosion*/ { "ex_yel2", 1, MissileDataFlags::MonsterOwned, { 0 }, { 10 }, 220, 78 },
/*BlueFlareExplosion*/ { "ex_blu2", 1, MissileDataFlags::MonsterOwned, { 0 }, { 10 }, 212, 86 },
/*RedFlareExplosion*/ { "ex_red3", 1, MissileDataFlags::MonsterOwned, { 0 }, { 7 }, 292, 114 },
/*BlueFlare2*/ { "ms_blb", 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 },
/*OrangeFlareExplosion*/ { "ex_ora1", 1, MissileDataFlags::MonsterOwned, { 0 }, { 13 }, 96, -12 },
/*BlueFlareExplosion2*/ { "ex_blu3", 1, MissileDataFlags::MonsterOwned, { 0 }, { 7 }, 292, 114 },
/*None*/ { {}, 0, MissileDataFlags::None, { }, { }, 0, 0 },
// clang-format on
};
namespace {
template <typename T>
std::array<T, 16> maybeAutofill(std::initializer_list<T> list)
{
assert(list.size() <= 16);
std::array<T, 16> ret = {};
if (list.size() == 1) {
ret.fill(*list.begin());
} else {
int i = 0;
for (T x : list)
ret[i++] = x;
}
return ret;
}
} // namespace
MissileFileData::MissileFileData(string_view name, uint8_t animFAmt, MissileDataFlags flags,
std::initializer_list<uint8_t> animDelay, std::initializer_list<uint8_t> animLen,
uint16_t animWidth, int16_t animWidth2)
: name(name)
, animFAmt(animFAmt)
, flags(flags)
, animDelay(maybeAutofill(animDelay))
, animLen(maybeAutofill(animLen))
, animWidth(animWidth)
, animWidth2(animWidth2)
{
}
void MissileFileData::LoadGFX()
{
if (sprites)
return;
if (name.empty())
return;
if (animFAmt == 1) {
char path[MaxMpqPathSize];
*BufCopy(path, "missiles\\", name) = '\0';
sprites.emplace(OwnedClxSpriteListOrSheet { LoadCl2(path, animWidth) });
} else {
FileNameGenerator pathGenerator({ "missiles\\", name }, DEVILUTIONX_CL2_EXT);
sprites.emplace(OwnedClxSpriteListOrSheet { LoadMultipleCl2Sheet<16>(pathGenerator, animFAmt, animWidth) });
}
}
void InitMissileGFX(bool loadHellfireGraphics)
{
if (HeadlessMode)
return;
for (size_t mi = 0; MissileSpriteData[mi].animFAmt != 0; mi++) {
if (!loadHellfireGraphics && mi > static_cast<uint8_t>(MissileGraphicID::BloodStarRedExplosion))
break;
if (MissileSpriteData[mi].flags == MissileDataFlags::MonsterOwned)
continue;
MissileSpriteData[mi].LoadGFX();
}
}
void FreeMissileGFX()
{
for (auto &missileData : MissileSpriteData) {
missileData.FreeGFX();
}
}
} // namespace devilution