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#include "utils/soundsample.h"
#include <chrono>
#include <cmath>
#include <utility>
#ifndef PS2
#include <Aulib/DecoderDrmp3.h>
#include <Aulib/DecoderDrwav.h>
#endif
#include <SDL.h>
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#else
#include "utils/sdl2_backports.h"
#endif
#include "engine/assets.hpp"
#include "options.h"
#ifndef PS2
#include "utils/aulib.hpp"
#endif
#include "utils/log.hpp"
#include "utils/math.h"
#include "utils/stubs.h"
namespace devilution {
namespace {
constexpr float LogBase = 10.0;
/**
* Scaling factor for attenuating volume.
* Picked so that a volume change of -10 dB results in half perceived loudness.
* VolumeScale = -1000 / log(0.5)
*/
constexpr float VolumeScale = 3321.9281;
/**
* Min and max volume range, in millibel.
* -100 dB (muted) to 0 dB (max. loudness).
*/
constexpr float MillibelMin = -10000.F;
constexpr float MillibelMax = 0.F;
/**
* Stereo separation factor for left/right speaker panning. Lower values increase separation, moving
* sounds further left/right, while higher values will pull sounds more towards the middle, reducing separation.
* Current value is tuned to have ~2:1 mix for sounds that happen on the edge of a 640x480 screen.
*/
constexpr float StereoSeparation = 6000.F;
float PanLogToLinear(int logPan)
{
if (logPan == 0)
return 0;
auto factor = std::pow(LogBase, static_cast<float>(-std::abs(logPan)) / StereoSeparation);
return copysign(1.F - factor, static_cast<float>(logPan));
}
#ifndef PS2
std::unique_ptr<Aulib::Decoder> CreateDecoder(bool isMp3)
{
if (isMp3)
return std::make_unique<Aulib::DecoderDrmp3>();
return std::make_unique<Aulib::DecoderDrwav>();
}
std::unique_ptr<Aulib::Stream> CreateStream(SDL_RWops *handle, bool isMp3)
{
auto decoder = CreateDecoder(isMp3);
if (!decoder->open(handle)) // open for `getRate`
return nullptr;
auto resampler = CreateAulibResampler(decoder->getRate());
return std::make_unique<Aulib::Stream>(handle, std::move(decoder), std::move(resampler), /*closeRw=*/true);
}
#endif
/**
* @brief Converts log volume passed in into linear volume.
* @param logVolume Logarithmic volume in the range [logMin..logMax]
* @param logMin Volume range minimum (usually ATTENUATION_MIN for game sounds and VOLUME_MIN for volume sliders)
* @param logMax Volume range maximum (usually 0)
* @return Linear volume in the range [0..1]
*/
float VolumeLogToLinear(int logVolume, int logMin, int logMax)
{
const auto logScaled = math::Remap(static_cast<float>(logMin), static_cast<float>(logMax), MillibelMin, MillibelMax, static_cast<float>(logVolume));
return std::pow(LogBase, logScaled / VolumeScale); // linVolume
}
} // namespace
///// SoundSample /////
void SoundSample::Release()
{
#ifndef PS2
file_data_ = nullptr;
file_data_size_ = 0;
#else
if (stream_ != nullptr) // We are the owner
audsrv_free_adpcm(sampleId_);
sampleId_ = nullptr;
#endif
stream_ = nullptr;
}
/**
* @brief Check if a the sound is being played atm
*/
bool SoundSample::IsPlaying()
{
#ifndef PS2
return stream_ && stream_->isPlaying();
#else
if (channel_ == -1)
return false;
return audsrv_is_adpcm_playing(channel_, sampleId_) != 0;
#endif
}
bool SoundSample::Play(int numIterations)
{
#ifndef PS2
if (!stream_->play(numIterations)) {
LogError(LogCategory::Audio, "Aulib::Stream::play (from SoundSample::Play): {}", SDL_GetError());
return false;
}
#else
if (IsStreaming()) {
return true;
}
int channel = audsrv_ch_play_adpcm(-1, sampleId_);
printf("channel %d\n", channel);
if (channel < 0) {
LogError(LogCategory::Audio, "audsrv_ch_play_adpcm (from SoundSample::Play): {}", channel);
return false;
}
channel_ = channel;
audsrv_adpcm_set_volume_and_pan(channel_, volume_, pan_);
#endif
return true;
}
int SoundSample::SetChunkStream(std::string filePath, bool isMp3, bool logErrors)
{
SDL_RWops *handle = OpenAssetAsSdlRwOps(filePath.c_str(), /*threadsafe=*/true);
if (handle == nullptr) {
if (logErrors)
LogError(LogCategory::Audio, "OpenAsset failed (from SoundSample::SetChunkStream) for {}: {}", filePath, SDL_GetError());
return -1;
}
file_path_ = std::move(filePath);
#ifndef PS2
isMp3_ = isMp3;
stream_ = CreateStream(handle, isMp3);
if (!stream_->open()) {
stream_ = nullptr;
if (logErrors)
LogError(LogCategory::Audio, "Aulib::Stream::open (from SoundSample::SetChunkStream) for {}: {}", file_path_, SDL_GetError());
return -1;
}
#endif
return 0;
}
int SoundSample::SetChunk(ArraySharedPtr<std::uint8_t> fileData, std::size_t dwBytes, bool isMp3)
{
#ifndef PS2
isMp3_ = isMp3;
file_data_ = std::move(fileData);
file_data_size_ = dwBytes;
SDL_RWops *buf = SDL_RWFromConstMem(file_data_.get(), dwBytes);
if (buf == nullptr) {
return -1;
}
stream_ = CreateStream(buf, isMp3_);
if (!stream_->open()) {
stream_ = nullptr;
file_data_ = nullptr;
LogError(LogCategory::Audio, "Aulib::Stream::open (from SoundSample::SetChunk): {}", SDL_GetError());
return -1;
}
#else
stream_ = std::make_unique<audsrv_adpcm_t>();
int success = audsrv_load_adpcm(stream_.get(), fileData.get(), dwBytes);
if (success != 0) {
LogError(LogCategory::Audio, "audsrv_load_adpcm (from SoundSample::SetChunk): {}", success);
return -1;
}
sampleId_ = stream_.get();
#endif
return 0;
}
void SoundSample::SetVolume(int logVolume, int logMin, int logMax)
{
#ifndef PS2
stream_->setVolume(VolumeLogToLinear(logVolume, logMin, logMax));
#else
volume_ = VolumeLogToLinear(logVolume, logMin, logMax) * MAX_VOLUME;
if (channel_ == -1)
return;
audsrv_adpcm_set_volume_and_pan(channel_, volume_, pan_);
#endif
}
void SoundSample::SetStereoPosition(int logPan)
{
#ifndef PS2
stream_->setStereoPosition(PanLogToLinear(logPan));
#else
pan_ = PanLogToLinear(logPan) * 100;
if (channel_ == -1)
return;
audsrv_adpcm_set_volume_and_pan(channel_, volume_, pan_);
#endif
}
int SoundSample::GetLength() const
{
#ifndef PS2
if (!stream_)
return 0;
return std::chrono::duration_cast<std::chrono::milliseconds>(stream_->duration()).count();
#else
size_t size = 0;
int pitch = 0;
if (stream_ != nullptr) {
size = stream_->size;
pitch = stream_->pitch;
} else if (!file_path_.empty()) {
AssetHandle handle = OpenAsset(file_path_.c_str(), size);
if (handle.ok()) {
size -= 16;
uint32_t buffer[3];
if (handle.read(buffer, sizeof(buffer))) {
pitch = buffer[2];
}
}
}
if (pitch == 0)
return 0;
uint64_t microSamples = size;
microSamples *= 56 * 1000;
return microSamples / (pitch * 375);
#endif
}
} // namespace devilution