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/**
* @file monstdat.cpp
*
* Implementation of all monster data.
*/
#include "monstdat.h"
#include <cstdint>
#include <unordered_map>
#include <expected.hpp>
#include "data/file.hpp"
#include "data/record_reader.hpp"
#include "items.h"
#include "monster.h"
#include "textdat.h"
#include "utils/language.h"
namespace devilution {
namespace {
// Returns a `treasure` value for the given item.
constexpr uint16_t Uniq(_unique_items item)
{
return static_cast<uint16_t>(T_UNIQ) + item;
}
std::vector<std::string> MonsterSpritePaths;
} // namespace
const char *MonsterData::spritePath() const
{
return MonsterSpritePaths[static_cast<size_t>(spriteId)].c_str();
}
/** Contains the data related to each monster ID. */
std::vector<MonsterData> MonstersData;
/** Contains the data related to each unique monster ID. */
std::vector<UniqueMonsterData> UniqueMonstersData;
/**
* Map between .DUN file value and monster type enum
*/
const _monster_id MonstConvTbl[] = {
MT_NZOMBIE,
MT_BZOMBIE,
MT_GZOMBIE,
MT_YZOMBIE,
MT_RFALLSP,
MT_DFALLSP,
MT_YFALLSP,
MT_BFALLSP,
MT_WSKELAX,
MT_TSKELAX,
MT_RSKELAX,
MT_XSKELAX,
MT_RFALLSD,
MT_DFALLSD,
MT_YFALLSD,
MT_BFALLSD,
MT_NSCAV,
MT_BSCAV,
MT_WSCAV,
MT_YSCAV,
MT_WSKELBW,
MT_TSKELBW,
MT_RSKELBW,
MT_XSKELBW,
MT_WSKELSD,
MT_TSKELSD,
MT_RSKELSD,
MT_XSKELSD,
MT_SNEAK,
MT_STALKER,
MT_UNSEEN,
MT_ILLWEAV,
MT_NGOATMC,
MT_BGOATMC,
MT_RGOATMC,
MT_GGOATMC,
MT_FIEND,
MT_GLOOM,
MT_BLINK,
MT_FAMILIAR,
MT_NGOATBW,
MT_BGOATBW,
MT_RGOATBW,
MT_GGOATBW,
MT_NACID,
MT_RACID,
MT_BACID,
MT_XACID,
MT_SKING,
MT_FAT,
MT_MUDMAN,
MT_TOAD,
MT_FLAYED,
MT_WYRM,
MT_CAVSLUG,
MT_DEVOUR,
MT_DVLWYRM,
MT_NMAGMA,
MT_YMAGMA,
MT_BMAGMA,
MT_WMAGMA,
MT_HORNED,
MT_MUDRUN,
MT_FROSTC,
MT_OBLORD,
MT_BONEDMN,
MT_REDDTH,
MT_LTCHDMN,
MT_UDEDBLRG,
MT_INVALID,
MT_INVALID,
MT_INVALID,
MT_INVALID,
MT_INCIN,
MT_FLAMLRD,
MT_DOOMFIRE,
MT_HELLBURN,
MT_INVALID,
MT_INVALID,
MT_INVALID,
MT_INVALID,
MT_RSTORM,
MT_STORM,
MT_STORML,
MT_MAEL,
MT_WINGED,
MT_GARGOYLE,
MT_BLOODCLW,
MT_DEATHW,
MT_MEGA,
MT_GUARD,
MT_VTEXLRD,
MT_BALROG,
MT_NSNAKE,
MT_RSNAKE,
MT_GSNAKE,
MT_BSNAKE,
MT_NBLACK,
MT_RTBLACK,
MT_BTBLACK,
MT_RBLACK,
MT_UNRAV,
MT_HOLOWONE,
MT_PAINMSTR,
MT_REALWEAV,
MT_SUCCUBUS,
MT_SNOWWICH,
MT_HLSPWN,
MT_SOLBRNR,
MT_COUNSLR,
MT_MAGISTR,
MT_CABALIST,
MT_ADVOCATE,
MT_INVALID,
MT_DIABLO,
MT_INVALID,
MT_GOLEM,
MT_INVALID,
MT_INVALID,
MT_INVALID, // Monster from blood1.dun and blood2.dun
MT_INVALID,
MT_INVALID,
MT_INVALID,
MT_INVALID, // Snotspill from banner2.dun
MT_INVALID,
MT_INVALID,
MT_BIGFALL,
MT_DARKMAGE,
MT_HELLBOAR,
MT_STINGER,
MT_PSYCHORB,
MT_ARACHNON,
MT_FELLTWIN,
MT_HORKSPWN,
MT_VENMTAIL,
MT_NECRMORB,
MT_SPIDLORD,
MT_LASHWORM,
MT_TORCHANT,
MT_HORKDMN,
MT_DEFILER,
MT_GRAVEDIG,
MT_TOMBRAT,
MT_FIREBAT,
MT_SKLWING,
MT_LICH,
MT_CRYPTDMN,
MT_HELLBAT,
MT_BONEDEMN,
MT_LICH,
MT_BICLOPS,
MT_FLESTHNG,
MT_REAPER,
MT_NAKRUL,
MT_CLEAVER,
MT_INVILORD,
MT_LRDSAYTR,
};
namespace {
tl::expected<_monster_id, std::string> ParseMonsterId(std::string_view value)
{
if (value == "MT_NZOMBIE") return MT_NZOMBIE;
if (value == "MT_BZOMBIE") return MT_BZOMBIE;
if (value == "MT_GZOMBIE") return MT_GZOMBIE;
if (value == "MT_YZOMBIE") return MT_YZOMBIE;
if (value == "MT_RFALLSP") return MT_RFALLSP;
if (value == "MT_DFALLSP") return MT_DFALLSP;
if (value == "MT_YFALLSP") return MT_YFALLSP;
if (value == "MT_BFALLSP") return MT_BFALLSP;
if (value == "MT_WSKELAX") return MT_WSKELAX;
if (value == "MT_TSKELAX") return MT_TSKELAX;
if (value == "MT_RSKELAX") return MT_RSKELAX;
if (value == "MT_XSKELAX") return MT_XSKELAX;
if (value == "MT_RFALLSD") return MT_RFALLSD;
if (value == "MT_DFALLSD") return MT_DFALLSD;
if (value == "MT_YFALLSD") return MT_YFALLSD;
if (value == "MT_BFALLSD") return MT_BFALLSD;
if (value == "MT_NSCAV") return MT_NSCAV;
if (value == "MT_BSCAV") return MT_BSCAV;
if (value == "MT_WSCAV") return MT_WSCAV;
if (value == "MT_YSCAV") return MT_YSCAV;
if (value == "MT_WSKELBW") return MT_WSKELBW;
if (value == "MT_TSKELBW") return MT_TSKELBW;
if (value == "MT_RSKELBW") return MT_RSKELBW;
if (value == "MT_XSKELBW") return MT_XSKELBW;
if (value == "MT_WSKELSD") return MT_WSKELSD;
if (value == "MT_TSKELSD") return MT_TSKELSD;
if (value == "MT_RSKELSD") return MT_RSKELSD;
if (value == "MT_XSKELSD") return MT_XSKELSD;
if (value == "MT_SNEAK") return MT_SNEAK;
if (value == "MT_STALKER") return MT_STALKER;
if (value == "MT_UNSEEN") return MT_UNSEEN;
if (value == "MT_ILLWEAV") return MT_ILLWEAV;
if (value == "MT_NGOATMC") return MT_NGOATMC;
if (value == "MT_BGOATMC") return MT_BGOATMC;
if (value == "MT_RGOATMC") return MT_RGOATMC;
if (value == "MT_GGOATMC") return MT_GGOATMC;
if (value == "MT_FIEND") return MT_FIEND;
if (value == "MT_GLOOM") return MT_GLOOM;
if (value == "MT_BLINK") return MT_BLINK;
if (value == "MT_FAMILIAR") return MT_FAMILIAR;
if (value == "MT_NGOATBW") return MT_NGOATBW;
if (value == "MT_BGOATBW") return MT_BGOATBW;
if (value == "MT_RGOATBW") return MT_RGOATBW;
if (value == "MT_GGOATBW") return MT_GGOATBW;
if (value == "MT_NACID") return MT_NACID;
if (value == "MT_RACID") return MT_RACID;
if (value == "MT_BACID") return MT_BACID;
if (value == "MT_XACID") return MT_XACID;
if (value == "MT_SKING") return MT_SKING;
if (value == "MT_FAT") return MT_FAT;
if (value == "MT_MUDMAN") return MT_MUDMAN;
if (value == "MT_TOAD") return MT_TOAD;
if (value == "MT_FLAYED") return MT_FLAYED;
if (value == "MT_WYRM") return MT_WYRM;
if (value == "MT_CAVSLUG") return MT_CAVSLUG;
if (value == "MT_DEVOUR") return MT_DEVOUR;
if (value == "MT_DVLWYRM") return MT_DVLWYRM;
if (value == "MT_NMAGMA") return MT_NMAGMA;
if (value == "MT_YMAGMA") return MT_YMAGMA;
if (value == "MT_BMAGMA") return MT_BMAGMA;
if (value == "MT_WMAGMA") return MT_WMAGMA;
if (value == "MT_HORNED") return MT_HORNED;
if (value == "MT_MUDRUN") return MT_MUDRUN;
if (value == "MT_FROSTC") return MT_FROSTC;
if (value == "MT_OBLORD") return MT_OBLORD;
if (value == "MT_BONEDMN") return MT_BONEDMN;
if (value == "MT_REDDTH") return MT_REDDTH;
if (value == "MT_LTCHDMN") return MT_LTCHDMN;
if (value == "MT_UDEDBLRG") return MT_UDEDBLRG;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INCIN") return MT_INCIN;
if (value == "MT_FLAMLRD") return MT_FLAMLRD;
if (value == "MT_DOOMFIRE") return MT_DOOMFIRE;
if (value == "MT_HELLBURN") return MT_HELLBURN;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_RSTORM") return MT_RSTORM;
if (value == "MT_STORM") return MT_STORM;
if (value == "MT_STORML") return MT_STORML;
if (value == "MT_MAEL") return MT_MAEL;
if (value == "MT_WINGED") return MT_WINGED;
if (value == "MT_GARGOYLE") return MT_GARGOYLE;
if (value == "MT_BLOODCLW") return MT_BLOODCLW;
if (value == "MT_DEATHW") return MT_DEATHW;
if (value == "MT_MEGA") return MT_MEGA;
if (value == "MT_GUARD") return MT_GUARD;
if (value == "MT_VTEXLRD") return MT_VTEXLRD;
if (value == "MT_BALROG") return MT_BALROG;
if (value == "MT_NSNAKE") return MT_NSNAKE;
if (value == "MT_RSNAKE") return MT_RSNAKE;
if (value == "MT_GSNAKE") return MT_GSNAKE;
if (value == "MT_BSNAKE") return MT_BSNAKE;
if (value == "MT_NBLACK") return MT_NBLACK;
if (value == "MT_RTBLACK") return MT_RTBLACK;
if (value == "MT_BTBLACK") return MT_BTBLACK;
if (value == "MT_RBLACK") return MT_RBLACK;
if (value == "MT_UNRAV") return MT_UNRAV;
if (value == "MT_HOLOWONE") return MT_HOLOWONE;
if (value == "MT_PAINMSTR") return MT_PAINMSTR;
if (value == "MT_REALWEAV") return MT_REALWEAV;
if (value == "MT_SUCCUBUS") return MT_SUCCUBUS;
if (value == "MT_SNOWWICH") return MT_SNOWWICH;
if (value == "MT_HLSPWN") return MT_HLSPWN;
if (value == "MT_SOLBRNR") return MT_SOLBRNR;
if (value == "MT_COUNSLR") return MT_COUNSLR;
if (value == "MT_MAGISTR") return MT_MAGISTR;
if (value == "MT_CABALIST") return MT_CABALIST;
if (value == "MT_ADVOCATE") return MT_ADVOCATE;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_DIABLO") return MT_DIABLO;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_GOLEM") return MT_GOLEM;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_INVALID") return MT_INVALID;
if (value == "MT_BIGFALL") return MT_BIGFALL;
if (value == "MT_DARKMAGE") return MT_DARKMAGE;
if (value == "MT_HELLBOAR") return MT_HELLBOAR;
if (value == "MT_STINGER") return MT_STINGER;
if (value == "MT_PSYCHORB") return MT_PSYCHORB;
if (value == "MT_ARACHNON") return MT_ARACHNON;
if (value == "MT_FELLTWIN") return MT_FELLTWIN;
if (value == "MT_HORKSPWN") return MT_HORKSPWN;
if (value == "MT_VENMTAIL") return MT_VENMTAIL;
if (value == "MT_NECRMORB") return MT_NECRMORB;
if (value == "MT_SPIDLORD") return MT_SPIDLORD;
if (value == "MT_LASHWORM") return MT_LASHWORM;
if (value == "MT_TORCHANT") return MT_TORCHANT;
if (value == "MT_HORKDMN") return MT_HORKDMN;
if (value == "MT_DEFILER") return MT_DEFILER;
if (value == "MT_GRAVEDIG") return MT_GRAVEDIG;
if (value == "MT_TOMBRAT") return MT_TOMBRAT;
if (value == "MT_FIREBAT") return MT_FIREBAT;
if (value == "MT_SKLWING") return MT_SKLWING;
if (value == "MT_LICH") return MT_LICH;
if (value == "MT_CRYPTDMN") return MT_CRYPTDMN;
if (value == "MT_HELLBAT") return MT_HELLBAT;
if (value == "MT_BONEDEMN") return MT_BONEDEMN;
if (value == "MT_LICH") return MT_LICH;
if (value == "MT_BICLOPS") return MT_BICLOPS;
if (value == "MT_FLESTHNG") return MT_FLESTHNG;
if (value == "MT_REAPER") return MT_REAPER;
if (value == "MT_NAKRUL") return MT_NAKRUL;
if (value == "MT_CLEAVER") return MT_CLEAVER;
if (value == "MT_INVILORD") return MT_INVILORD;
if (value == "MT_LRDSAYTR") return MT_LRDSAYTR;
return tl::make_unexpected("Unknown enum value");
}
tl::expected<MonsterAvailability, std::string> ParseMonsterAvailability(std::string_view value)
{
if (value == "Always") return MonsterAvailability::Always;
if (value == "Never") return MonsterAvailability::Never;
if (value == "Retail") return MonsterAvailability::Retail;
return tl::make_unexpected("Expected one of: Always, Never, or Retail");
}
tl::expected<MonsterAIID, std::string> ParseAiId(std::string_view value)
{
if (value == "Zombie") return MonsterAIID::Zombie;
if (value == "Fat") return MonsterAIID::Fat;
if (value == "SkeletonMelee") return MonsterAIID::SkeletonMelee;
if (value == "SkeletonRanged") return MonsterAIID::SkeletonRanged;
if (value == "Scavenger") return MonsterAIID::Scavenger;
if (value == "Rhino") return MonsterAIID::Rhino;
if (value == "GoatMelee") return MonsterAIID::GoatMelee;
if (value == "GoatRanged") return MonsterAIID::GoatRanged;
if (value == "Fallen") return MonsterAIID::Fallen;
if (value == "Magma") return MonsterAIID::Magma;
if (value == "SkeletonKing") return MonsterAIID::SkeletonKing;
if (value == "Bat") return MonsterAIID::Bat;
if (value == "Gargoyle") return MonsterAIID::Gargoyle;
if (value == "Butcher") return MonsterAIID::Butcher;
if (value == "Succubus") return MonsterAIID::Succubus;
if (value == "Sneak") return MonsterAIID::Sneak;
if (value == "Storm") return MonsterAIID::Storm;
if (value == "FireMan") return MonsterAIID::FireMan;
if (value == "Gharbad") return MonsterAIID::Gharbad;
if (value == "Acid") return MonsterAIID::Acid;
if (value == "AcidUnique") return MonsterAIID::AcidUnique;
if (value == "Golem") return MonsterAIID::Golem;
if (value == "Zhar") return MonsterAIID::Zhar;
if (value == "Snotspill") return MonsterAIID::Snotspill;
if (value == "Snake") return MonsterAIID::Snake;
if (value == "Counselor") return MonsterAIID::Counselor;
if (value == "Mega") return MonsterAIID::Mega;
if (value == "Diablo") return MonsterAIID::Diablo;
if (value == "Lazarus") return MonsterAIID::Lazarus;
if (value == "LazarusSuccubus") return MonsterAIID::LazarusSuccubus;
if (value == "Lachdanan") return MonsterAIID::Lachdanan;
if (value == "Warlord") return MonsterAIID::Warlord;
if (value == "FireBat") return MonsterAIID::FireBat;
if (value == "Torchant") return MonsterAIID::Torchant;
if (value == "HorkDemon") return MonsterAIID::HorkDemon;
if (value == "Lich") return MonsterAIID::Lich;
if (value == "ArchLich") return MonsterAIID::ArchLich;
if (value == "Psychorb") return MonsterAIID::Psychorb;
if (value == "Necromorb") return MonsterAIID::Necromorb;
if (value == "BoneDemon") return MonsterAIID::BoneDemon;
return tl::make_unexpected("Unknown enum value");
}
tl::expected<monster_flag, std::string> ParseMonsterFlag(std::string_view value)
{
if (value == "HIDDEN") return MFLAG_HIDDEN;
if (value == "LOCK_ANIMATION") return MFLAG_LOCK_ANIMATION;
if (value == "ALLOW_SPECIAL") return MFLAG_ALLOW_SPECIAL;
if (value == "TARGETS_MONSTER") return MFLAG_TARGETS_MONSTER;
if (value == "GOLEM") return MFLAG_GOLEM;
if (value == "QUEST_COMPLETE") return MFLAG_QUEST_COMPLETE;
if (value == "KNOCKBACK") return MFLAG_KNOCKBACK;
if (value == "SEARCH") return MFLAG_SEARCH;
if (value == "CAN_OPEN_DOOR") return MFLAG_CAN_OPEN_DOOR;
if (value == "NO_ENEMY") return MFLAG_NO_ENEMY;
if (value == "BERSERK") return MFLAG_BERSERK;
if (value == "NOLIFESTEAL") return MFLAG_NOLIFESTEAL;
return tl::make_unexpected("Unknown enum value");
}
tl::expected<MonsterClass, std::string> ParseMonsterClass(std::string_view value)
{
if (value == "Undead") return MonsterClass::Undead;
if (value == "Demon") return MonsterClass::Demon;
if (value == "Animal") return MonsterClass::Animal;
return tl::make_unexpected("Unknown enum value");
}
tl::expected<monster_resistance, std::string> ParseMonsterResistance(std::string_view value)
{
if (value == "RESIST_MAGIC") return RESIST_MAGIC;
if (value == "RESIST_FIRE") return RESIST_FIRE;
if (value == "RESIST_LIGHTNING") return RESIST_LIGHTNING;
if (value == "IMMUNE_MAGIC") return IMMUNE_MAGIC;
if (value == "IMMUNE_FIRE") return IMMUNE_FIRE;
if (value == "IMMUNE_LIGHTNING") return IMMUNE_LIGHTNING;
if (value == "IMMUNE_ACID") return IMMUNE_ACID;
return tl::make_unexpected("Unknown enum value");
}
tl::expected<UniqueMonsterPack, std::string> ParseUniqueMonsterPack(std::string_view value)
{
if (value == "None") return UniqueMonsterPack::None;
if (value == "Independent") return UniqueMonsterPack::Independent;
if (value == "Leashed") return UniqueMonsterPack::Leashed;
return tl::make_unexpected("Unknown enum value");
}
void LoadMonstDat()
{
const std::string_view filename = "txtdata\\monsters\\monstdat.tsv";
DataFile dataFile = DataFile::loadOrDie(filename);
dataFile.skipHeaderOrDie(filename);
MonstersData.clear();
MonstersData.reserve(dataFile.numRecords());
std::unordered_map<std::string, size_t> spritePathToId;
for (DataFileRecord record : dataFile) {
RecordReader reader { record, filename };
MonsterData &monster = MonstersData.emplace_back();
reader.advance(); // Skip the first column (monster ID).
reader.readString("name", monster.name);
{
std::string assetsSuffix;
reader.readString("assetsSuffix", assetsSuffix);
const auto [it, inserted] = spritePathToId.emplace(assetsSuffix, spritePathToId.size());
if (inserted)
MonsterSpritePaths.push_back(it->first);
monster.spriteId = static_cast<uint16_t>(it->second);
}
reader.readString("soundSuffix", monster.soundSuffix);
reader.readString("trnFile", monster.trnFile);
reader.read("availability", monster.availability, ParseMonsterAvailability);
reader.readInt("width", monster.width);
reader.readInt("image", monster.image);
reader.readBool("hasSpecial", monster.hasSpecial);
reader.readBool("hasSpecialSound", monster.hasSpecialSound);
reader.readIntArray("frames", monster.frames);
reader.readIntArray("rate", monster.rate);
reader.readInt("minDunLvl", monster.minDunLvl);
reader.readInt("maxDunLvl", monster.maxDunLvl);
reader.readInt("level", monster.level);
reader.readInt("hitPointsMinimum", monster.hitPointsMinimum);
reader.readInt("hitPointsMaximum", monster.hitPointsMaximum);
reader.read("ai", monster.ai, ParseAiId);
reader.readEnumList("abilityFlags", monster.abilityFlags, ParseMonsterFlag);
reader.readInt("intelligence", monster.intelligence);
reader.readInt("toHit", monster.toHit);
reader.readInt("animFrameNum", monster.animFrameNum);
reader.readInt("minDamage", monster.minDamage);
reader.readInt("maxDamage", monster.maxDamage);
reader.readInt("toHitSpecial", monster.toHitSpecial);
reader.readInt("animFrameNumSpecial", monster.animFrameNumSpecial);
reader.readInt("minDamageSpecial", monster.minDamageSpecial);
reader.readInt("maxDamageSpecial", monster.maxDamageSpecial);
reader.readInt("armorClass", monster.armorClass);
reader.read("monsterClass", monster.monsterClass, ParseMonsterClass);
reader.readEnumList("resistance", monster.resistance, ParseMonsterResistance);
reader.readEnumList("resistanceHell", monster.resistanceHell, ParseMonsterResistance);
reader.readInt("selectionType", monster.selectionType);
// treasure
// TODO: Replace this hack with proper parsing once items have been migrated to data files.
reader.read("treasure", monster.treasure, [](std::string_view value) -> tl::expected<uint16_t, std::string> {
if (value.empty()) return 0;
if (value == "None") return T_NODROP;
if (value == "Uniq(SKCROWN)") return Uniq(UITEM_SKCROWN);
if (value == "Uniq(CLEAVER)") return Uniq(UITEM_CLEAVER);
return tl::make_unexpected("Invalid value. NOTE: Parser is incomplete");
});
reader.readInt("exp", monster.exp);
}
MonstersData.shrink_to_fit();
}
void LoadUniqueMonstDat()
{
const std::string_view filename = "txtdata\\monsters\\unique_monstdat.tsv";
DataFile dataFile = DataFile::loadOrDie(filename);
dataFile.skipHeaderOrDie(filename);
UniqueMonstersData.clear();
UniqueMonstersData.reserve(dataFile.numRecords());
for (DataFileRecord record : dataFile) {
RecordReader reader { record, filename };
UniqueMonsterData &monster = UniqueMonstersData.emplace_back();
reader.read("type", monster.mtype, ParseMonsterId);
reader.readString("name", monster.mName);
reader.readString("trn", monster.mTrnName);
reader.readInt("level", monster.mlevel);
reader.readInt("maxHp", monster.mmaxhp);
reader.read("ai", monster.mAi, ParseAiId);
reader.readInt("intelligence", monster.mint);
reader.readInt("minDamage", monster.mMinDamage);
reader.readInt("maxDamage", monster.mMaxDamage);
reader.readEnumList("resistance", monster.mMagicRes, ParseMonsterResistance);
reader.read("monsterPack", monster.monsterPack, ParseUniqueMonsterPack);
reader.readInt("customToHit", monster.customToHit);
reader.readInt("customArmorClass", monster.customArmorClass);
// talkMessage
// TODO: Replace this hack with proper parsing once messages have been migrated to data files.
reader.read("talkMessage", monster.mtalkmsg, [](std::string_view value) -> tl::expected<_speech_id, std::string> {
if (value.empty()) return TEXT_NONE;
if (value == "TEXT_GARBUD1") return TEXT_GARBUD1;
if (value == "TEXT_ZHAR1") return TEXT_ZHAR1;
if (value == "TEXT_BANNER10") return TEXT_BANNER10;
if (value == "TEXT_VILE13") return TEXT_VILE13;
if (value == "TEXT_VEIL9") return TEXT_VEIL9;
if (value == "TEXT_WARLRD9") return TEXT_WARLRD9;
return tl::make_unexpected("Invalid value. NOTE: Parser is incomplete");
});
}
UniqueMonstersData.shrink_to_fit();
}
} // namespace
void LoadMonsterData()
{
LoadMonstDat();
LoadUniqueMonstDat();
}
size_t GetNumMonsterSprites()
{
return MonsterSpritePaths.size();
}
} // namespace devilution