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/**
* @file init.cpp
*
* Implementation of routines for initializing the environment, disable screen saver, load MPQ.
*/
#include "init.h"
#include <cstdint>
#include <string>
#include <vector>
#include <SDL.h>
#include <config.h>
#if defined(_WIN32) && !defined(__UWP__) && !defined(DEVILUTIONX_WINDOWS_NO_WCHAR)
#include <find_steam_game.h>
#endif
#include "DiabloUI/diabloui.h"
#include "engine/assets.hpp"
#include "engine/backbuffer_state.hpp"
#include "engine/dx.h"
#include "engine/events.hpp"
#include "hwcursor.hpp"
#include "options.h"
#include "pfile.h"
#include "utils/file_util.h"
#include "utils/language.h"
#include "utils/log.hpp"
#include "utils/paths.h"
#include "utils/str_split.hpp"
#include "utils/ui_fwd.h"
#include "utils/utf8.hpp"
#ifndef UNPACKED_MPQS
#include "mpq/mpq_common.hpp"
#include "mpq/mpq_reader.hpp"
#endif
#ifdef __vita__
// increase default allowed heap size on Vita
int _newlib_heap_size_user = 100 * 1024 * 1024;
#endif
namespace devilution {
/** True if the game is the current active window */
bool gbActive;
/** Indicate if we only have access to demo data */
bool gbIsSpawn;
/** Indicate if we have loaded the Hellfire expansion data */
bool gbIsHellfire;
/** Indicate if we want vanilla savefiles */
bool gbVanilla;
/** Whether the Hellfire mode is required (forced). */
bool forceHellfire;
#ifdef UNPACKED_MPQS
std::optional<std::string> spawn_data_path;
std::optional<std::string> diabdat_data_path;
std::optional<std::string> hellfire_data_path;
std::optional<std::string> font_data_path;
std::optional<std::string> lang_data_path;
#else
std::optional<MpqArchive> spawn_mpq;
std::optional<MpqArchive> diabdat_mpq;
std::optional<MpqArchive> hellfire_mpq;
std::optional<MpqArchive> hfmonk_mpq;
std::optional<MpqArchive> hfbard_mpq;
std::optional<MpqArchive> hfbarb_mpq;
std::optional<MpqArchive> hfmusic_mpq;
std::optional<MpqArchive> hfvoice_mpq;
std::optional<MpqArchive> devilutionx_mpq;
std::optional<MpqArchive> lang_mpq;
std::optional<MpqArchive> font_mpq;
#endif
namespace {
constexpr char DevilutionXMpqVersion[] = "1\n";
constexpr char ExtraFontsVersion[] = "1\n";
#ifdef UNPACKED_MPQS
std::optional<std::string> FindUnpackedMpqData(const std::vector<std::string> &paths, std::string_view mpqName)
{
std::string targetPath;
for (const std::string &path : paths) {
targetPath.clear();
targetPath.reserve(path.size() + mpqName.size() + 1);
targetPath.append(path).append(mpqName) += DirectorySeparator;
if (FileExists(targetPath)) {
LogVerbose(" Found unpacked MPQ directory: {}", targetPath);
return targetPath;
}
}
return std::nullopt;
}
#else
std::optional<MpqArchive> LoadMPQ(const std::vector<std::string> &paths, std::string_view mpqName)
{
std::optional<MpqArchive> archive;
std::string mpqAbsPath;
std::int32_t error = 0;
for (const auto &path : paths) {
mpqAbsPath = path + mpqName.data();
if ((archive = MpqArchive::Open(mpqAbsPath.c_str(), error))) {
LogVerbose(" Found: {} in {}", mpqName, path);
return archive;
}
if (error != 0) {
LogError("Error {}: {}", MpqArchive::ErrorMessage(error), mpqAbsPath);
}
}
if (error == 0) {
LogVerbose("Missing: {}", mpqName);
}
return std::nullopt;
}
#endif
std::vector<std::string> GetMPQSearchPaths()
{
std::vector<std::string> paths;
paths.push_back(paths::BasePath());
paths.push_back(paths::PrefPath());
if (paths[0] == paths[1])
paths.pop_back();
paths.push_back(paths::ConfigPath());
if (paths[0] == paths[1] || (paths.size() == 3 && (paths[0] == paths[2] || paths[1] == paths[2])))
paths.pop_back();
#if defined(__unix__) && !defined(__ANDROID__)
// `XDG_DATA_HOME` is usually the root path of `paths::PrefPath()`, so we only
// add `XDG_DATA_DIRS`.
const char *xdgDataDirs = std::getenv("XDG_DATA_DIRS");
if (xdgDataDirs != nullptr) {
for (const std::string_view path : SplitByChar(xdgDataDirs, ':')) {
std::string fullPath(path);
if (!path.empty() && path.back() != '/')
fullPath += '/';
fullPath.append("diasurgical/devilutionx/");
paths.push_back(std::move(fullPath));
}
} else {
paths.emplace_back("/usr/local/share/diasurgical/devilutionx/");
paths.emplace_back("/usr/share/diasurgical/devilutionx/");
}
#elif defined(NXDK)
paths.emplace_back("D:\\");
#elif defined(_WIN32) && !defined(__UWP__) && !defined(DEVILUTIONX_WINDOWS_NO_WCHAR)
char gogpath[_FSG_PATH_MAX];
fsg_get_gog_game_path(gogpath, "1412601690");
if (strlen(gogpath) > 0) {
paths.emplace_back(std::string(gogpath) + "/");
paths.emplace_back(std::string(gogpath) + "/hellfire/");
}
#endif
if (paths.empty() || !paths.back().empty()) {
paths.emplace_back(); // PWD
}
if (SDL_LOG_PRIORITY_VERBOSE >= SDL_LogGetPriority(SDL_LOG_CATEGORY_APPLICATION)) {
LogVerbose("Paths:\n base: {}\n pref: {}\n config: {}\n assets: {}",
paths::BasePath(), paths::PrefPath(), paths::ConfigPath(), paths::AssetsPath());
std::string message;
for (std::size_t i = 0; i < paths.size(); ++i) {
message.append(fmt::format("\n{:6d}. '{}'", i + 1, paths[i]));
}
LogVerbose("MPQ search paths:{}", message);
}
return paths;
}
bool AssetContentsEq(AssetRef &&ref, std::string_view expected)
{
const size_t size = ref.size();
AssetHandle handle = OpenAsset(std::move(ref), false);
if (!handle.ok()) return false;
std::unique_ptr<char[]> contents { new char[size] };
if (!handle.read(contents.get(), size)) return false;
return std::string_view { contents.get(), size } == expected;
}
bool CheckDevilutionXMpqVersion(AssetRef &&ref)
{
return !AssetContentsEq(std::move(ref), DevilutionXMpqVersion);
}
bool CheckExtraFontsVersion(AssetRef &&ref)
{
return !AssetContentsEq(std::move(ref), ExtraFontsVersion);
}
} // namespace
#ifndef UNPACKED_MPQS
bool IsDevilutionXMpqOutOfDate(MpqArchive &archive)
{
const char filename[] = "ASSETS_VERSION";
const MpqFileHash fileHash = CalculateMpqFileHash(filename);
uint32_t fileNumber;
if (!archive.GetFileNumber(fileHash, fileNumber))
return true;
AssetRef ref;
ref.archive = &archive;
ref.fileNumber = fileNumber;
ref.filename = filename;
return CheckDevilutionXMpqVersion(std::move(ref));
}
#endif
#ifdef UNPACKED_MPQS
bool AreExtraFontsOutOfDate(const std::string &path)
{
const std::string versionPath = path + "fonts" DIRECTORY_SEPARATOR_STR "VERSION";
if (versionPath.size() + 1 > AssetRef::PathBufSize)
app_fatal("Path too long");
AssetRef ref;
*BufCopy(ref.path, versionPath) = '\0';
return CheckExtraFontsVersion(std::move(ref));
}
#else
bool AreExtraFontsOutOfDate(MpqArchive &archive)
{
const char filename[] = "fonts\\VERSION";
const MpqFileHash fileHash = CalculateMpqFileHash(filename);
uint32_t fileNumber;
if (!archive.GetFileNumber(fileHash, fileNumber))
return true;
AssetRef ref;
ref.archive = &archive;
ref.fileNumber = fileNumber;
ref.filename = filename;
return CheckExtraFontsVersion(std::move(ref));
}
#endif
void init_cleanup()
{
if (gbIsMultiplayer && gbRunGame) {
pfile_write_hero(/*writeGameData=*/false);
sfile_write_stash();
}
#ifdef UNPACKED_MPQS
lang_data_path = std::nullopt;
font_data_path = std::nullopt;
hellfire_data_path = std::nullopt;
diabdat_data_path = std::nullopt;
spawn_data_path = std::nullopt;
#else
spawn_mpq = std::nullopt;
diabdat_mpq = std::nullopt;
hellfire_mpq = std::nullopt;
hfmonk_mpq = std::nullopt;
hfbard_mpq = std::nullopt;
hfbarb_mpq = std::nullopt;
hfmusic_mpq = std::nullopt;
hfvoice_mpq = std::nullopt;
lang_mpq = std::nullopt;
font_mpq = std::nullopt;
devilutionx_mpq = std::nullopt;
#endif
NetClose();
}
void LoadCoreArchives()
{
auto paths = GetMPQSearchPaths();
#ifdef UNPACKED_MPQS
font_data_path = FindUnpackedMpqData(paths, "fonts");
#else // !UNPACKED_MPQS
#if !defined(__ANDROID__) && !defined(__APPLE__) && !defined(__3DS__) && !defined(__SWITCH__)
// Load devilutionx.mpq first to get the font file for error messages
devilutionx_mpq = LoadMPQ(paths, "devilutionx.mpq");
#endif
font_mpq = LoadMPQ(paths, "fonts.mpq"); // Extra fonts
#endif
}
void LoadLanguageArchive()
{
#ifdef UNPACKED_MPQS
lang_data_path = std::nullopt;
#else
lang_mpq = std::nullopt;
#endif
std::string_view code = GetLanguageCode();
if (code != "en") {
std::string langMpqName { code };
#ifdef UNPACKED_MPQS
lang_data_path = FindUnpackedMpqData(GetMPQSearchPaths(), langMpqName);
#else
langMpqName.append(".mpq");
lang_mpq = LoadMPQ(GetMPQSearchPaths(), langMpqName);
#endif
}
}
void LoadGameArchives()
{
auto paths = GetMPQSearchPaths();
#ifdef UNPACKED_MPQS
diabdat_data_path = FindUnpackedMpqData(paths, "diabdat");
if (!diabdat_data_path) {
spawn_data_path = FindUnpackedMpqData(paths, "spawn");
if (spawn_data_path)
gbIsSpawn = true;
}
if (!HeadlessMode) {
AssetRef ref = FindAsset("ui_art\\title.clx");
if (!ref.ok()) {
LogError("{}", SDL_GetError());
InsertCDDlg(_("diabdat.mpq or spawn.mpq"));
}
}
hellfire_data_path = FindUnpackedMpqData(paths, "hellfire");
if (hellfire_data_path)
gbIsHellfire = true;
if (forceHellfire && !hellfire_data_path)
InsertCDDlg("hellfire");
const bool hasMonk = FileExists(*hellfire_data_path + "plrgfx/monk/mha/mhaas.clx");
const bool hasMusic = FileExists(*hellfire_data_path + "music/dlvlf.wav")
|| FileExists(*hellfire_data_path + "music/dlvlf.mp3");
const bool hasVoice = FileExists(*hellfire_data_path + "sfx/hellfire/cowsut1.wav")
|| FileExists(*hellfire_data_path + "sfx/hellfire/cowsut1.mp3");
// Bard and barbarian are not currently supported in unpacked mode
// because they use the same paths as rogue and warrior.
gbBard = false;
gbBarbarian = false;
if (gbIsHellfire && (!hasMonk || !hasMusic || !hasVoice)) {
UiErrorOkDialog(_("Some Hellfire MPQs are missing"), _("Not all Hellfire MPQs were found.\nPlease copy all the hf*.mpq files."));
diablo_quit(1);
}
#else // !UNPACKED_MPQS
diabdat_mpq = LoadMPQ(paths, "DIABDAT.MPQ");
if (!diabdat_mpq) {
// DIABDAT.MPQ is uppercase on the original CD and the GOG version.
diabdat_mpq = LoadMPQ(paths, "diabdat.mpq");
}
if (!diabdat_mpq) {
spawn_mpq = LoadMPQ(paths, "spawn.mpq");
if (spawn_mpq)
gbIsSpawn = true;
}
if (!HeadlessMode) {
AssetRef ref = FindAsset("ui_art\\title.pcx");
if (!ref.ok()) {
LogError("{}", SDL_GetError());
InsertCDDlg(_("diabdat.mpq or spawn.mpq"));
}
}
hellfire_mpq = LoadMPQ(paths, "hellfire.mpq");
if (hellfire_mpq)
gbIsHellfire = true;
if (forceHellfire && !hellfire_mpq)
InsertCDDlg("hellfire.mpq");
hfmonk_mpq = LoadMPQ(paths, "hfmonk.mpq");
hfbard_mpq = LoadMPQ(paths, "hfbard.mpq");
if (hfbard_mpq)
gbBard = true;
hfbarb_mpq = LoadMPQ(paths, "hfbarb.mpq");
if (hfbarb_mpq)
gbBarbarian = true;
hfmusic_mpq = LoadMPQ(paths, "hfmusic.mpq");
hfvoice_mpq = LoadMPQ(paths, "hfvoice.mpq");
if (gbIsHellfire && (!hfmonk_mpq || !hfmusic_mpq || !hfvoice_mpq)) {
UiErrorOkDialog(_("Some Hellfire MPQs are missing"), _("Not all Hellfire MPQs were found.\nPlease copy all the hf*.mpq files."));
diablo_quit(1);
}
#endif
}
void init_create_window()
{
if (!SpawnWindow(PROJECT_NAME))
app_fatal(_("Unable to create main window"));
dx_init();
gbActive = true;
#ifndef USE_SDL1
SDL_DisableScreenSaver();
#endif
}
void MainWndProc(const SDL_Event &event)
{
#ifndef USE_SDL1
if (event.type != SDL_WINDOWEVENT)
return;
switch (event.window.event) {
case SDL_WINDOWEVENT_HIDDEN:
case SDL_WINDOWEVENT_MINIMIZED:
gbActive = false;
break;
case SDL_WINDOWEVENT_SHOWN:
case SDL_WINDOWEVENT_EXPOSED:
case SDL_WINDOWEVENT_RESTORED:
gbActive = true;
RedrawEverything();
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
ReinitializeHardwareCursor();
break;
case SDL_WINDOWEVENT_LEAVE:
sgbMouseDown = CLICK_NONE;
LastMouseButtonAction = MouseActionType::None;
RedrawEverything();
break;
case SDL_WINDOWEVENT_CLOSE:
diablo_quit(0);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
if (*sgOptions.Gameplay.pauseOnFocusLoss)
diablo_focus_pause();
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
if (*sgOptions.Gameplay.pauseOnFocusLoss)
diablo_focus_unpause();
break;
case SDL_WINDOWEVENT_MOVED:
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_MAXIMIZED:
case SDL_WINDOWEVENT_ENTER:
case SDL_WINDOWEVENT_TAKE_FOCUS:
break;
default:
LogVerbose("Unhandled SDL_WINDOWEVENT event: {:d}", event.window.event);
break;
}
#else
if (event.type != SDL_ACTIVEEVENT)
return;
if ((event.active.state & SDL_APPINPUTFOCUS) != 0) {
if (event.active.gain == 0)
diablo_focus_pause();
else
diablo_focus_unpause();
}
#endif
}
} // namespace devilution