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82 lines
2.2 KiB
82 lines
2.2 KiB
#include "DiabloUI/diabloui.h" |
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#include "control.h" |
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#include "controls/input.h" |
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#include "controls/menu_controls.h" |
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#include "discord/discord.h" |
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#include "engine/load_pcx_as_cel.hpp" |
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#include "utils/language.h" |
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namespace devilution { |
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namespace { |
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std::vector<std::unique_ptr<UiItemBase>> vecTitleScreen; |
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void TitleLoad() |
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{ |
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if (gbIsHellfire) { |
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// This is a 2.4 MiB PCX file without transparency (4.6 MiB as an SDL surface). |
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LoadBackgroundArt("ui_art\\hf_logo1.pcx", 16); |
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LoadArt("ui_art\\hf_titlew.pcx", &ArtBackgroundWidescreen); |
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} else { |
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LoadBackgroundArt("ui_art\\title.pcx"); |
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ArtLogos[LOGO_BIG] = LoadPcxAssetAsCel("ui_art\\logo.pcx", /*numFrames=*/15, /*generateFrameHeaders=*/false, /*transparentColorIndex=*/250); |
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} |
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} |
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void TitleFree() |
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{ |
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ArtBackground.Unload(); |
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ArtBackgroundWidescreen.Unload(); |
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ArtLogos[LOGO_BIG] = std::nullopt; |
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vecTitleScreen.clear(); |
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} |
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} // namespace |
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void UiTitleDialog() |
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{ |
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TitleLoad(); |
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const Point uiPosition = GetUIRectangle().position; |
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if (gbIsHellfire) { |
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SDL_Rect rect = { 0, uiPosition.y, 0, 0 }; |
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vecTitleScreen.push_back(std::make_unique<UiImage>(&ArtBackgroundWidescreen, rect, UiFlags::AlignCenter, /*bAnimated=*/true)); |
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vecTitleScreen.push_back(std::make_unique<UiImage>(&ArtBackground, rect, UiFlags::AlignCenter, /*bAnimated=*/true)); |
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} else { |
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UiAddBackground(&vecTitleScreen); |
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UiAddLogo(&vecTitleScreen, LOGO_BIG, 182); |
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SDL_Rect rect = { (Sint16)(uiPosition.x), (Sint16)(uiPosition.y + 410), 640, 26 }; |
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vecTitleScreen.push_back(std::make_unique<UiArtText>(_("Copyright © 1996-2001 Blizzard Entertainment").c_str(), rect, UiFlags::AlignCenter | UiFlags::FontSize24 | UiFlags::ColorUiSilver)); |
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} |
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bool endMenu = false; |
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Uint32 timeOut = SDL_GetTicks() + 7000; |
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SDL_Event event; |
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while (!endMenu && SDL_GetTicks() < timeOut) { |
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UiRenderItems(vecTitleScreen); |
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UiFadeIn(); |
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discord_manager::UpdateMenu(); |
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while (PollEvent(&event) != 0) { |
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if (GetMenuAction(event) != MenuAction_NONE) { |
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endMenu = true; |
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break; |
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} |
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switch (event.type) { |
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case SDL_KEYDOWN: |
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case SDL_MOUSEBUTTONUP: |
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endMenu = true; |
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break; |
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} |
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UiHandleEvents(&event); |
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} |
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} |
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TitleFree(); |
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} |
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} // namespace devilution
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