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#include <fmt/format.h>
#include "DiabloUI/diabloui.h"
#include "stores.h"
#include "storm/storm_net.hpp"
#include "utils/language.h"
#include "utils/utf8.hpp"
namespace devilution {
int provider;
const char *ConnectionNames[] {
"ZeroTier",
N_("Client-Server (TCP)"),
N_("Loopback"),
};
namespace {
char selconn_MaxPlayers[64];
char selconn_Description[256];
char selconn_Gateway[129];
bool selconn_ReturnValue = false;
bool selconn_EndMenu = false;
GameData *selconn_GameData;
std::vector<std::unique_ptr<UiListItem>> vecConnItems;
std::vector<std::unique_ptr<UiItemBase>> vecSelConnDlg;
#define DESCRIPTION_WIDTH 205
void SelconnEsc();
void SelconnFocus(int value);
void SelconnSelect(int value);
void SelconnLoad()
{
LoadBackgroundArt("ui_art\\selconn.pcx");
#ifndef NONET
#ifndef DISABLE_ZERO_TIER
vecConnItems.push_back(std::make_unique<UiListItem>(ConnectionNames[SELCONN_ZT], SELCONN_ZT));
#endif
#ifndef DISABLE_TCP
vecConnItems.push_back(std::make_unique<UiListItem>(_(ConnectionNames[SELCONN_TCP]), SELCONN_TCP));
#endif
#endif
vecConnItems.push_back(std::make_unique<UiListItem>(_(ConnectionNames[SELCONN_LOOPBACK]), SELCONN_LOOPBACK));
UiAddBackground(&vecSelConnDlg);
UiAddLogo(&vecSelConnDlg);
const Point uiPosition = GetUIRectangle().position;
SDL_Rect rect1 = { (Sint16)(uiPosition.x + 24), (Sint16)(Sint16)(uiPosition.y + 161), 590, 35 };
vecSelConnDlg.push_back(std::make_unique<UiArtText>(_("Multi Player Game").c_str(), rect1, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiSilver, 3));
SDL_Rect rect2 = { (Sint16)(uiPosition.x + 35), (Sint16)(uiPosition.y + 218), DESCRIPTION_WIDTH, 21 };
vecSelConnDlg.push_back(std::make_unique<UiArtText>(selconn_MaxPlayers, rect2, UiFlags::FontSize12 | UiFlags::ColorUiSilverDark));
SDL_Rect rect3 = { (Sint16)(uiPosition.x + 35), (Sint16)(uiPosition.y + 256), DESCRIPTION_WIDTH, 21 };
vecSelConnDlg.push_back(std::make_unique<UiArtText>(_("Requirements:").c_str(), rect3, UiFlags::FontSize12 | UiFlags::ColorUiSilverDark));
SDL_Rect rect4 = { (Sint16)(uiPosition.x + 35), (Sint16)(uiPosition.y + 275), DESCRIPTION_WIDTH, 66 };
vecSelConnDlg.push_back(std::make_unique<UiArtText>(selconn_Description, rect4, UiFlags::FontSize12 | UiFlags::ColorUiSilverDark, 1, 16));
SDL_Rect rect5 = { (Sint16)(uiPosition.x + 30), (Sint16)(uiPosition.y + 356), 220, 31 };
vecSelConnDlg.push_back(std::make_unique<UiArtText>(_("no gateway needed").c_str(), rect5, UiFlags::AlignCenter | UiFlags::FontSize24 | UiFlags::ColorUiSilver, 0));
SDL_Rect rect6 = { (Sint16)(uiPosition.x + 35), (Sint16)(uiPosition.y + 393), DESCRIPTION_WIDTH, 21 };
vecSelConnDlg.push_back(std::make_unique<UiArtText>(selconn_Gateway, rect6, UiFlags::AlignCenter | UiFlags::FontSize12 | UiFlags::ColorUiSilverDark));
SDL_Rect rect7 = { (Sint16)(uiPosition.x + 300), (Sint16)(uiPosition.y + 211), 295, 33 };
vecSelConnDlg.push_back(std::make_unique<UiArtText>(_("Select Connection").c_str(), rect7, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiSilver, 3));
SDL_Rect rect8 = { (Sint16)(uiPosition.x + 16), (Sint16)(uiPosition.y + 427), 250, 35 };
vecSelConnDlg.push_back(std::make_unique<UiArtTextButton>(_("Change Gateway"), nullptr, rect8, UiFlags::AlignCenter | UiFlags::VerticalCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold | UiFlags::ElementHidden));
vecSelConnDlg.push_back(std::make_unique<UiList>(vecConnItems, vecConnItems.size(), uiPosition.x + 305, (uiPosition.y + 256), 285, 26, UiFlags::AlignCenter | UiFlags::FontSize12 | UiFlags::VerticalCenter | UiFlags::ColorUiGoldDark));
SDL_Rect rect9 = { (Sint16)(uiPosition.x + 299), (Sint16)(uiPosition.y + 427), 140, 35 };
vecSelConnDlg.push_back(std::make_unique<UiArtTextButton>(_("OK"), &UiFocusNavigationSelect, rect9, UiFlags::AlignCenter | UiFlags::VerticalCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));
SDL_Rect rect10 = { (Sint16)(uiPosition.x + 454), (Sint16)(uiPosition.y + 427), 140, 35 };
vecSelConnDlg.push_back(std::make_unique<UiArtTextButton>(_("Cancel"), &UiFocusNavigationEsc, rect10, UiFlags::AlignCenter | UiFlags::VerticalCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));
UiInitList(SelconnFocus, SelconnSelect, SelconnEsc, vecSelConnDlg, true);
}
void SelconnFree()
{
ArtBackground.Unload();
vecConnItems.clear();
vecSelConnDlg.clear();
}
void SelconnEsc()
{
selconn_ReturnValue = false;
selconn_EndMenu = true;
}
void SelconnFocus(int value)
{
int players = MAX_PLRS;
switch (vecConnItems[value]->m_value) {
case SELCONN_TCP:
CopyUtf8(selconn_Description, _("All computers must be connected to a TCP-compatible network."), sizeof(selconn_Description));
players = MAX_PLRS;
break;
case SELCONN_ZT:
CopyUtf8(selconn_Description, _("All computers must be connected to the internet."), sizeof(selconn_Description));
players = MAX_PLRS;
break;
case SELCONN_LOOPBACK:
CopyUtf8(selconn_Description, _("Play by yourself with no network exposure."), sizeof(selconn_Description));
players = 1;
break;
}
CopyUtf8(selconn_MaxPlayers, fmt::format(_("Players Supported: {:d}"), players), sizeof(selconn_MaxPlayers));
CopyUtf8(selconn_Description, WordWrapString(selconn_Description, DESCRIPTION_WIDTH), sizeof(selconn_Description));
}
void SelconnSelect(int value)
{
provider = vecConnItems[value]->m_value;
SelconnFree();
selconn_EndMenu = SNetInitializeProvider(provider, selconn_GameData);
SelconnLoad();
}
} // namespace
bool UiSelectProvider(GameData *gameData)
{
selconn_GameData = gameData;
SelconnLoad();
selconn_ReturnValue = true;
selconn_EndMenu = false;
while (!selconn_EndMenu) {
UiClearScreen();
UiPollAndRender();
}
SelconnFree();
return selconn_ReturnValue;
}
} // namespace devilution