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/**
* @file sync.h
*
* Interface of functionality for syncing game state with other players.
*/
#pragma once
#include <cstdint>
#include "engine.h"
namespace devilution {
uint32_t sync_all_monsters(const byte *pbBuf, uint32_t dwMaxLen);
uint32_t sync_update(int pnum, const byte *pbBuf);
void sync_init();
} // namespace devilution