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238 lines
4.8 KiB
238 lines
4.8 KiB
#include "all.h" |
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#include "../SourceX/display.h" |
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#include "../3rdParty/Storm/Source/storm.h" |
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DEVILUTION_BEGIN_NAMESPACE |
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SDL_Color logical_palette[256]; |
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SDL_Color system_palette[256]; |
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SDL_Color orig_palette[256]; |
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/* data */ |
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int gamma_correction = 100; |
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BOOL color_cycling_enabled = TRUE; |
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BOOLEAN sgbFadedIn = TRUE; |
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void palette_update() |
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{ |
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assert(palette); |
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if (SDLC_SetSurfaceAndPaletteColors(pal_surface, palette, system_palette, 0, 256) < 0) { |
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ErrSdl(); |
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} |
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pal_surface_palette_version++; |
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} |
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void ApplyGamma(SDL_Color *dst, const SDL_Color *src, int n) |
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{ |
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int i; |
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double g; |
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g = gamma_correction / 100.0; |
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for (i = 0; i < n; i++) { |
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dst->r = pow(src->r / 256.0, g) * 256.0; |
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dst->g = pow(src->g / 256.0, g) * 256.0; |
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dst->b = pow(src->b / 256.0, g) * 256.0; |
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dst++; |
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src++; |
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} |
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force_redraw = 255; |
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} |
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void SaveGamma() |
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{ |
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SRegSaveValue("Diablo", "Gamma Correction", 0, gamma_correction); |
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SRegSaveValue("Diablo", "Color Cycling", FALSE, color_cycling_enabled); |
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} |
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static void LoadGamma() |
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{ |
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int gamma_value; |
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int value; |
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value = gamma_correction; |
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if (!SRegLoadValue("Diablo", "Gamma Correction", 0, &value)) |
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value = 100; |
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gamma_value = value; |
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if (value < 30) { |
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gamma_value = 30; |
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} else if (value > 100) { |
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gamma_value = 100; |
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} |
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gamma_correction = gamma_value - gamma_value % 5; |
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if (!SRegLoadValue("Diablo", "Color Cycling", 0, &value)) |
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value = 1; |
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color_cycling_enabled = value; |
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} |
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void palette_init() |
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{ |
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LoadGamma(); |
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memcpy(system_palette, orig_palette, sizeof(orig_palette)); |
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InitPalette(); |
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} |
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void LoadPalette(char *pszFileName) |
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{ |
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int i; |
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void *pBuf; |
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BYTE PalData[256][3]; |
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assert(pszFileName); |
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WOpenFile(pszFileName, &pBuf, FALSE); |
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WReadFile(pBuf, (char *)PalData, sizeof(PalData), pszFileName); |
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WCloseFile(pBuf); |
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for (i = 0; i < 256; i++) { |
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orig_palette[i].r = PalData[i][0]; |
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orig_palette[i].g = PalData[i][1]; |
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orig_palette[i].b = PalData[i][2]; |
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#ifndef USE_SDL1 |
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orig_palette[i].a = SDL_ALPHA_OPAQUE; |
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#endif |
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} |
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} |
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void LoadRndLvlPal(int l) |
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{ |
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int rv; |
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char szFileName[MAX_PATH]; |
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if (l == DTYPE_TOWN) { |
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LoadPalette("Levels\\TownData\\Town.pal"); |
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} else { |
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rv = random_(0, 4) + 1; |
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sprintf(szFileName, "Levels\\L%iData\\L%i_%i.PAL", l, l, rv); |
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LoadPalette(szFileName); |
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} |
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} |
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void ResetPal() |
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{ |
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} |
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void IncreaseGamma() |
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{ |
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if (gamma_correction < 100) { |
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gamma_correction += 5; |
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if (gamma_correction > 100) |
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gamma_correction = 100; |
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ApplyGamma(system_palette, logical_palette, 256); |
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palette_update(); |
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} |
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} |
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void DecreaseGamma() |
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{ |
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if (gamma_correction > 30) { |
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gamma_correction -= 5; |
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if (gamma_correction < 30) |
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gamma_correction = 30; |
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ApplyGamma(system_palette, logical_palette, 256); |
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palette_update(); |
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} |
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} |
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int UpdateGamma(int gamma) |
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{ |
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if (gamma) { |
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gamma_correction = 130 - gamma; |
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ApplyGamma(system_palette, logical_palette, 256); |
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palette_update(); |
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} |
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SaveGamma(); |
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return 130 - gamma_correction; |
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} |
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void SetFadeLevel(DWORD fadeval) |
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{ |
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int i; |
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for (i = 0; i < 255; i++) { |
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system_palette[i].r = (fadeval * logical_palette[i].r) >> 8; |
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system_palette[i].g = (fadeval * logical_palette[i].g) >> 8; |
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system_palette[i].b = (fadeval * logical_palette[i].b) >> 8; |
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} |
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palette_update(); |
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} |
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void BlackPalette() |
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{ |
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SetFadeLevel(0); |
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} |
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void PaletteFadeIn(int fr) |
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{ |
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int i; |
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ApplyGamma(logical_palette, orig_palette, 256); |
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DWORD tc = SDL_GetTicks(); |
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for (i = 0; i < 256; i = (SDL_GetTicks() - tc) / 2.083) { // 32 frames @ 60hz |
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SetFadeLevel(i); |
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SDL_Rect SrcRect = { SCREEN_X, SCREEN_Y, SCREEN_WIDTH, SCREEN_HEIGHT }; |
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BltFast(&SrcRect, NULL); |
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RenderPresent(); |
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} |
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SetFadeLevel(256); |
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memcpy(logical_palette, orig_palette, sizeof(orig_palette)); |
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sgbFadedIn = TRUE; |
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} |
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void PaletteFadeOut(int fr) |
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{ |
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int i; |
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if (sgbFadedIn) { |
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DWORD tc = SDL_GetTicks(); |
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for (i = 256; i > 0; i = 256 - (SDL_GetTicks() - tc) / 2.083) { // 32 frames @ 60hz |
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SetFadeLevel(i); |
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SDL_Rect SrcRect = { SCREEN_X, SCREEN_Y, SCREEN_WIDTH, SCREEN_HEIGHT }; |
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BltFast(&SrcRect, NULL); |
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RenderPresent(); |
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} |
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SetFadeLevel(0); |
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sgbFadedIn = FALSE; |
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} |
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} |
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void palette_update_caves() |
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{ |
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int i; |
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SDL_Color col; |
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col = system_palette[1]; |
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for (i = 1; i < 31; i++) { |
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system_palette[i] = system_palette[i + 1]; |
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} |
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system_palette[i] = col; |
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palette_update(); |
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} |
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#ifndef SPAWN |
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void palette_update_quest_palette(int n) |
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{ |
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int i; |
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for (i = 32 - n; i >= 0; i--) { |
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logical_palette[i] = orig_palette[i]; |
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} |
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ApplyGamma(system_palette, logical_palette, 32); |
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palette_update(); |
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} |
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#endif |
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BOOL palette_get_color_cycling() |
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{ |
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return color_cycling_enabled; |
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} |
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BOOL palette_set_color_cycling(BOOL enabled) |
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{ |
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color_cycling_enabled = enabled; |
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return enabled; |
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} |
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DEVILUTION_END_NAMESPACE
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