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244 lines
5.7 KiB
244 lines
5.7 KiB
/** |
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* @file debug.cpp |
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* |
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* Implementation of debug functions. |
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*/ |
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#include "all.h" |
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DEVILUTION_BEGIN_NAMESPACE |
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#ifdef _DEBUG |
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BOOL update_seed_check = FALSE; |
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#endif |
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#define DEBUGSEEDS 4096 |
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int seed_index; |
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int level_seeds[NUMLEVELS + 1]; |
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int seed_table[DEBUGSEEDS]; |
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BYTE *pSquareCel; |
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char dMonsDbg[NUMLEVELS][MAXDUNX][MAXDUNY]; |
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char dFlagDbg[NUMLEVELS][MAXDUNX][MAXDUNY]; |
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void LoadDebugGFX() |
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{ |
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if (visiondebug) |
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pSquareCel = LoadFileInMem("Data\\Square.CEL", NULL); |
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} |
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void FreeDebugGFX() |
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{ |
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MemFreeDbg(pSquareCel); |
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} |
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void CheckDungeonClear() |
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{ |
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int i, j; |
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for (j = 0; j < MAXDUNY; j++) { |
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for (i = 0; i < MAXDUNX; i++) { |
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if (dMonster[i][j] != 0) |
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app_fatal("Monsters not cleared"); |
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if (dPlayer[i][j] != 0) |
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app_fatal("Players not cleared"); |
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dMonsDbg[currlevel][i][j] = dFlags[i][j] & BFLAG_VISIBLE; |
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dFlagDbg[currlevel][i][j] = dFlags[i][j] & BFLAG_POPULATED; |
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} |
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} |
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} |
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#ifdef _DEBUG |
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void GiveGoldCheat() |
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{ |
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int i, ni; |
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for (i = 0; i < NUM_INV_GRID_ELEM; i++) { |
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if (!plr[myplr].InvGrid[i]) { |
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ni = plr[myplr]._pNumInv++; |
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SetPlrHandItem(&plr[myplr].InvList[ni], IDI_GOLD); |
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GetPlrHandSeed(&plr[myplr].InvList[ni]); |
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plr[myplr].InvList[ni]._ivalue = GOLD_MAX_LIMIT; |
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plr[myplr].InvList[ni]._iCurs = ICURS_GOLD_LARGE; |
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plr[myplr]._pGold += GOLD_MAX_LIMIT; |
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plr[myplr].InvGrid[i] = plr[myplr]._pNumInv; |
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} |
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} |
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} |
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void StoresCheat() |
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{ |
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#ifndef HELLFIRE |
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int i; |
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numpremium = 0; |
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for (i = 0; i < SMITH_PREMIUM_ITEMS; i++) |
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premiumitem[i]._itype = ITYPE_NONE; |
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SpawnPremium(30); |
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for (i = 0; i < 20; i++) |
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witchitem[i]._itype = ITYPE_NONE; |
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SpawnWitch(30); |
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#endif |
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} |
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void TakeGoldCheat() |
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{ |
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int i; |
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char ig; |
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for (i = 0; i < NUM_INV_GRID_ELEM; i++) { |
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ig = plr[myplr].InvGrid[i]; |
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if (ig > 0 && plr[myplr].InvList[ig - 1]._itype == ITYPE_GOLD) |
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RemoveInvItem(myplr, ig - 1); |
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} |
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for (i = 0; i < MAXBELTITEMS; i++) { |
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if (plr[myplr].SpdList[i]._itype == ITYPE_GOLD) |
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plr[myplr].SpdList[i]._itype = ITYPE_NONE; |
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} |
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plr[myplr]._pGold = 0; |
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} |
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void MaxSpellsCheat() |
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{ |
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int i; |
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for (i = 1; i < MAX_SPELLS; i++) { |
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if (spelldata[i].sBookLvl != -1) { |
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plr[myplr]._pMemSpells |= (__int64)1 << (i - 1); |
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plr[myplr]._pSplLvl[i] = 10; |
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} |
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} |
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} |
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void SetSpellLevelCheat(char spl, int spllvl) |
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{ |
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plr[myplr]._pMemSpells |= (__int64)1 << (spl - 1); |
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plr[myplr]._pSplLvl[spl] = spllvl; |
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} |
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void SetAllSpellsCheat() |
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{ |
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SetSpellLevelCheat(SPL_FIREBOLT, 8); |
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SetSpellLevelCheat(SPL_CBOLT, 11); |
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SetSpellLevelCheat(SPL_HBOLT, 10); |
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SetSpellLevelCheat(SPL_HEAL, 7); |
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SetSpellLevelCheat(SPL_HEALOTHER, 5); |
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SetSpellLevelCheat(SPL_LIGHTNING, 9); |
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SetSpellLevelCheat(SPL_FIREWALL, 5); |
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SetSpellLevelCheat(SPL_TELEKINESIS, 3); |
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SetSpellLevelCheat(SPL_TOWN, 3); |
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SetSpellLevelCheat(SPL_FLASH, 3); |
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SetSpellLevelCheat(SPL_RNDTELEPORT, 2); |
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SetSpellLevelCheat(SPL_MANASHIELD, 2); |
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SetSpellLevelCheat(SPL_WAVE, 4); |
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SetSpellLevelCheat(SPL_FIREBALL, 3); |
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SetSpellLevelCheat(SPL_STONE, 1); |
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SetSpellLevelCheat(SPL_CHAIN, 1); |
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SetSpellLevelCheat(SPL_GUARDIAN, 4); |
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SetSpellLevelCheat(SPL_ELEMENT, 3); |
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SetSpellLevelCheat(SPL_NOVA, 1); |
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SetSpellLevelCheat(SPL_GOLEM, 2); |
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SetSpellLevelCheat(SPL_FLARE, 1); |
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SetSpellLevelCheat(SPL_BONESPIRIT, 1); |
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} |
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void PrintDebugPlayer(BOOL bNextPlayer) |
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{ |
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char dstr[128]; |
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if (bNextPlayer) |
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dbgplr = ((BYTE)dbgplr + 1) & 3; |
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sprintf(dstr, "Plr %i : Active = %i", dbgplr, plr[dbgplr].plractive); |
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NetSendCmdString(1 << myplr, dstr); |
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if (plr[dbgplr].plractive) { |
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sprintf(dstr, " Plr %i is %s", dbgplr, plr[dbgplr]._pName); |
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NetSendCmdString(1 << myplr, dstr); |
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sprintf(dstr, " Lvl = %i : Change = %i", plr[dbgplr].plrlevel, plr[dbgplr]._pLvlChanging); |
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NetSendCmdString(1 << myplr, dstr); |
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sprintf(dstr, " x = %i, y = %i : tx = %i, ty = %i", plr[dbgplr]._px, plr[dbgplr]._py, plr[dbgplr]._ptargx, plr[dbgplr]._ptargy); |
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NetSendCmdString(1 << myplr, dstr); |
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sprintf(dstr, " mode = %i : daction = %i : walk[0] = %i", plr[dbgplr]._pmode, plr[dbgplr].destAction, plr[dbgplr].walkpath[0]); |
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NetSendCmdString(1 << myplr, dstr); |
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sprintf(dstr, " inv = %i : hp = %i", plr[dbgplr]._pInvincible, plr[dbgplr]._pHitPoints); |
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NetSendCmdString(1 << myplr, dstr); |
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} |
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} |
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void PrintDebugQuest() |
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{ |
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char dstr[128]; |
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sprintf(dstr, "Quest %i : Active = %i, Var1 = %i", dbgqst, quests[dbgqst]._qactive, quests[dbgqst]._qvar1); |
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NetSendCmdString(1 << myplr, dstr); |
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dbgqst++; |
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if (dbgqst == MAXQUESTS) |
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dbgqst = 0; |
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} |
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void PrintDebugMonster(int m) |
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{ |
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BOOL bActive; |
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int i; |
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char dstr[128]; |
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sprintf(dstr, "Monster %i = %s", m, monster[m].mName); |
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NetSendCmdString(1 << myplr, dstr); |
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sprintf(dstr, "X = %i, Y = %i", monster[m]._mx, monster[m]._my); |
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NetSendCmdString(1 << myplr, dstr); |
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sprintf(dstr, "Enemy = %i, HP = %i", monster[m]._menemy, monster[m]._mhitpoints); |
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NetSendCmdString(1 << myplr, dstr); |
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sprintf(dstr, "Mode = %i, Var1 = %i", monster[m]._mmode, monster[m]._mVar1); |
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NetSendCmdString(1 << myplr, dstr); |
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bActive = FALSE; |
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for (i = 0; i < nummonsters; i++) { |
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if (monstactive[i] == m) |
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bActive = TRUE; |
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} |
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sprintf(dstr, "Active List = %i, Squelch = %i", bActive, monster[m]._msquelch); |
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NetSendCmdString(1 << myplr, dstr); |
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} |
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void GetDebugMonster() |
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{ |
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int mi1, mi2; |
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mi1 = pcursmonst; |
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if (mi1 == -1) { |
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mi2 = dMonster[cursmx][cursmy]; |
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if (mi2 != 0) { |
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mi1 = mi2 - 1; |
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if (mi2 <= 0) |
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mi1 = -1 - mi2; |
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} else { |
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mi1 = dbgmon; |
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} |
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} |
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PrintDebugMonster(mi1); |
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} |
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void NextDebugMonster() |
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{ |
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char dstr[128]; |
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dbgmon++; |
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if (dbgmon == MAXMONSTERS) |
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dbgmon = 0; |
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sprintf(dstr, "Current debug monster = %i", dbgmon); |
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NetSendCmdString(1 << myplr, dstr); |
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} |
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#endif |
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DEVILUTION_END_NAMESPACE
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