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691 lines
22 KiB
691 lines
22 KiB
/** |
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* @file cursor.cpp |
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* |
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* Implementation of cursor tracking functionality. |
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*/ |
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#include "all.h" |
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|
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DEVILUTION_BEGIN_NAMESPACE |
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|
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/** Pixel width of the current cursor image */ |
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int cursW; |
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/** Pixel height of the current cursor image */ |
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int cursH; |
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/** Current highlighted monster */ |
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int pcursmonst = -1; |
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/** Width of current cursor in inventory cells */ |
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int icursW28; |
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/** Height of current cursor in inventory cells */ |
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int icursH28; |
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/** Cursor images CEL */ |
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BYTE *pCursCels; |
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#ifdef HELLFIRE |
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BYTE *pCursCels2; |
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#endif |
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/** inv_item value */ |
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char pcursinvitem; |
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/** Pixel width of the current cursor image */ |
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int icursW; |
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/** Pixel height of the current cursor image */ |
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int icursH; |
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/** Current highlighted item */ |
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char pcursitem; |
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/** Current highlighted object */ |
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char pcursobj; |
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/** Current highlighted player */ |
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char pcursplr; |
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/** Current highlighted tile row */ |
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int cursmx; |
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/** Current highlighted tile column */ |
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int cursmy; |
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/** Previously highlighted monster */ |
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int pcurstemp; |
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/** Index of current cursor image */ |
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int pcurs; |
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/* rdata */ |
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/** Maps from objcurs.cel frame number to frame width. */ |
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const int InvItemWidth[] = { |
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// clang-format off |
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// Cursors |
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0, 33, 32, 32, 32, 32, 32, 32, 32, 32, 32, 23, |
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// Items |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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#ifdef HELLFIRE |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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2 * 28, 2 * 28, 1 * 28, 1 * 28, 1 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28 |
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#endif |
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// clang-format on |
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}; |
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/** Maps from objcurs.cel frame number to frame height. */ |
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const int InvItemHeight[] = { |
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// clang-format off |
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// Cursors |
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0, 29, 32, 32, 32, 32, 32, 32, 32, 32, 32, 35, |
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// Items |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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#ifdef HELLFIRE |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, |
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2 * 28, 2 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, |
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28 |
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#endif |
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// clang-format on |
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}; |
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void InitCursor() |
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{ |
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assert(!pCursCels); |
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pCursCels = LoadFileInMem("Data\\Inv\\Objcurs.CEL", NULL); |
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#ifdef HELLFIRE |
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pCursCels2 = LoadFileInMem("Data\\Inv\\Objcurs2.CEL", NULL); |
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#endif |
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ClearCursor(); |
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} |
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void FreeCursor() |
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{ |
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MemFreeDbg(pCursCels); |
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#ifdef HELLFIRE |
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MemFreeDbg(pCursCels2); |
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#endif |
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ClearCursor(); |
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} |
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void SetICursor(int i) |
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{ |
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icursW = InvItemWidth[i]; |
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icursH = InvItemHeight[i]; |
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icursW28 = icursW / 28; |
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icursH28 = icursH / 28; |
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} |
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void SetCursor_(int i) |
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{ |
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pcurs = i; |
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cursW = InvItemWidth[i]; |
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cursH = InvItemHeight[i]; |
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SetICursor(i); |
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} |
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void NewCursor(int i) |
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{ |
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SetCursor_(i); |
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} |
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void InitLevelCursor() |
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{ |
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SetCursor_(CURSOR_HAND); |
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cursmx = ViewX; |
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cursmy = ViewY; |
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pcurstemp = -1; |
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pcursmonst = -1; |
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pcursobj = -1; |
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pcursitem = -1; |
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pcursplr = -1; |
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ClearCursor(); |
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} |
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void CheckTown() |
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{ |
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int i, mx; |
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for (i = 0; i < nummissiles; i++) { |
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mx = missileactive[i]; |
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if (missile[mx]._mitype == MIS_TOWN) { |
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if (cursmx == missile[mx]._mix - 1 && cursmy == missile[mx]._miy |
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|| cursmx == missile[mx]._mix && cursmy == missile[mx]._miy - 1 |
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|| cursmx == missile[mx]._mix - 1 && cursmy == missile[mx]._miy - 1 |
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|| cursmx == missile[mx]._mix - 2 && cursmy == missile[mx]._miy - 1 |
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|| cursmx == missile[mx]._mix - 2 && cursmy == missile[mx]._miy - 2 |
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|| cursmx == missile[mx]._mix - 1 && cursmy == missile[mx]._miy - 2 |
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|| cursmx == missile[mx]._mix && cursmy == missile[mx]._miy) { |
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trigflag = TRUE; |
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ClearPanel(); |
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strcpy(infostr, "Town Portal"); |
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sprintf(tempstr, "from %s", plr[missile[mx]._misource]._pName); |
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AddPanelString(tempstr, TRUE); |
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cursmx = missile[mx]._mix; |
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cursmy = missile[mx]._miy; |
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} |
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} |
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} |
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} |
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void CheckRportal() |
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{ |
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int i, mx; |
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for (i = 0; i < nummissiles; i++) { |
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mx = missileactive[i]; |
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if (missile[mx]._mitype == MIS_RPORTAL) { |
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if (cursmx == missile[mx]._mix - 1 && cursmy == missile[mx]._miy |
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|| cursmx == missile[mx]._mix && cursmy == missile[mx]._miy - 1 |
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|| cursmx == missile[mx]._mix - 1 && cursmy == missile[mx]._miy - 1 |
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|| cursmx == missile[mx]._mix - 2 && cursmy == missile[mx]._miy - 1 |
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|| cursmx == missile[mx]._mix - 2 && cursmy == missile[mx]._miy - 2 |
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|| cursmx == missile[mx]._mix - 1 && cursmy == missile[mx]._miy - 2 |
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|| cursmx == missile[mx]._mix && cursmy == missile[mx]._miy) { |
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trigflag = TRUE; |
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ClearPanel(); |
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strcpy(infostr, "Portal to"); |
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if (!setlevel) |
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strcpy(tempstr, "The Unholy Altar"); |
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else |
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strcpy(tempstr, "level 15"); |
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AddPanelString(tempstr, TRUE); |
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cursmx = missile[mx]._mix; |
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cursmy = missile[mx]._miy; |
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} |
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} |
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} |
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} |
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void CheckCursMove() |
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{ |
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int i, sx, sy, fx, fy, mx, my, tx, ty, px, py, xx, yy, mi, columns, rows, xo, yo; |
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char bv; |
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BOOL flipflag, flipx, flipy; |
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sx = MouseX; |
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sy = MouseY; |
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if (PANELS_COVER) { |
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if (chrflag || questlog) { |
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if (sx >= SCREEN_WIDTH / 2) { /// BUGFIX: (sx >= SCREEN_WIDTH / 2) (fixed) |
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sx -= SCREEN_WIDTH / 4; |
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} else { |
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sx = 0; |
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} |
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} else if (invflag || sbookflag) { |
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if (sx <= SCREEN_WIDTH / 2) { |
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sx += SCREEN_WIDTH / 4; |
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} else { |
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sx = 0; |
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} |
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} |
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} |
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if (sy > PANEL_TOP - 1 && MouseX >= PANEL_LEFT && MouseX < PANEL_LEFT + PANEL_WIDTH && track_isscrolling()) { |
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sy = PANEL_TOP - 1; |
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} |
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if (!zoomflag) { |
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sx >>= 1; |
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sy >>= 1; |
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} |
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// Adjust by player offset and tile grid alignment |
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CalcTileOffset(&xo, &yo); |
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sx -= ScrollInfo._sxoff - xo; |
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sy -= ScrollInfo._syoff - yo; |
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// Predict the next frame when walking to avoid input jitter |
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fx = plr[myplr]._pVar6 / 256; |
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fy = plr[myplr]._pVar7 / 256; |
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fx -= (plr[myplr]._pVar6 + plr[myplr]._pxvel) / 256; |
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fy -= (plr[myplr]._pVar7 + plr[myplr]._pyvel) / 256; |
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if (ScrollInfo._sdir != SDIR_NONE) { |
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sx -= fx; |
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sy -= fy; |
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} |
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// Convert to tile grid |
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mx = ViewX; |
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my = ViewY; |
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TilesInView(&columns, &rows); |
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int lrow = rows - RowsCoveredByPanel(); |
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// Center player tile on screen |
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ShiftGrid(&mx, &my, -columns / 2, -lrow / 2); |
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// Align grid |
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if ((columns & 1) == 0 && (lrow & 1) == 0) { |
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sy += TILE_HEIGHT / 2; |
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} else if (columns & 1 && lrow & 1) { |
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sx -= TILE_WIDTH / 2; |
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} else if (columns & 1 && (lrow & 1) == 0) { |
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my++; |
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} |
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if (!zoomflag) { |
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sy -= TILE_HEIGHT / 4; |
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} |
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tx = sx / TILE_WIDTH; |
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ty = sy / TILE_HEIGHT; |
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ShiftGrid(&mx, &my, tx, ty); |
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// Shift position to match diamond grid aligment |
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px = sx % TILE_WIDTH; |
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py = sy % TILE_HEIGHT; |
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// Shift position to match diamond grid aligment |
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flipy = py < (px >> 1); |
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if (flipy) { |
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my--; |
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} |
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flipx = py >= TILE_HEIGHT - (px >> 1); |
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if (flipx) { |
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mx++; |
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} |
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if (mx < 0) { |
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mx = 0; |
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} |
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if (mx >= MAXDUNX) { |
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mx = MAXDUNX - 1; |
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} |
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if (my < 0) { |
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my = 0; |
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} |
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if (my >= MAXDUNY) { |
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my = MAXDUNY - 1; |
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} |
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flipflag = flipy && flipx || (flipy || flipx) && px < TILE_WIDTH / 2; |
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pcurstemp = pcursmonst; |
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pcursmonst = -1; |
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pcursobj = -1; |
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pcursitem = -1; |
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if (pcursinvitem != -1) { |
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drawsbarflag = TRUE; |
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} |
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pcursinvitem = -1; |
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pcursplr = -1; |
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uitemflag = FALSE; |
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panelflag = FALSE; |
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trigflag = FALSE; |
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if (plr[myplr]._pInvincible) { |
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return; |
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} |
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if (pcurs >= CURSOR_FIRSTITEM || spselflag) { |
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cursmx = mx; |
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cursmy = my; |
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return; |
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} |
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if (MouseY > PANEL_TOP && MouseX >= PANEL_LEFT && MouseX <= PANEL_LEFT + PANEL_WIDTH) { |
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CheckPanelInfo(); |
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return; |
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} |
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if (doomflag) { |
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return; |
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} |
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if (invflag && MouseX > RIGHT_PANEL && MouseY <= SPANEL_HEIGHT) { |
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pcursinvitem = CheckInvHLight(); |
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return; |
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} |
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if (sbookflag && MouseX > RIGHT_PANEL && MouseY <= SPANEL_HEIGHT) { |
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return; |
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} |
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if ((chrflag || questlog) && MouseX < SPANEL_WIDTH && MouseY <= SPANEL_HEIGHT) { |
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return; |
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} |
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if (leveltype != DTYPE_TOWN) { |
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if (pcurstemp != -1) { |
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if (!flipflag && mx + 2 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 2][my + 1] != 0 && dFlags[mx + 2][my + 1] & BFLAG_LIT) { |
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mi = dMonster[mx + 2][my + 1] > 0 ? dMonster[mx + 2][my + 1] - 1 : -(dMonster[mx + 2][my + 1] + 1); |
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if (mi == pcurstemp && monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 4) { |
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cursmx = mx + 2; /// BUGFIX: 'mx + 2' (fixed) |
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cursmy = my + 1; /// BUGFIX: 'my + 1' (fixed) |
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pcursmonst = mi; |
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} |
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} |
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if (flipflag && mx + 1 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 1][my + 2] != 0 && dFlags[mx + 1][my + 2] & BFLAG_LIT) { |
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mi = dMonster[mx + 1][my + 2] > 0 ? dMonster[mx + 1][my + 2] - 1 : -(dMonster[mx + 1][my + 2] + 1); |
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if (mi == pcurstemp && monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 4) { |
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cursmx = mx + 1; |
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cursmy = my + 2; |
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pcursmonst = mi; |
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} |
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} |
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if (mx + 2 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 2][my + 2] != 0 && dFlags[mx + 2][my + 2] & BFLAG_LIT) { |
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mi = dMonster[mx + 2][my + 2] > 0 ? dMonster[mx + 2][my + 2] - 1 : -(dMonster[mx + 2][my + 2] + 1); |
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if (mi == pcurstemp && monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 4) { |
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cursmx = mx + 2; |
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cursmy = my + 2; |
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pcursmonst = mi; |
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} |
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} |
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if (mx + 1 < MAXDUNX && !flipflag && dMonster[mx + 1][my] != 0 && dFlags[mx + 1][my] & BFLAG_LIT) { |
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mi = dMonster[mx + 1][my] > 0 ? dMonster[mx + 1][my] - 1 : -(dMonster[mx + 1][my] + 1); |
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if (mi == pcurstemp && monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 2) { |
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cursmx = mx + 1; |
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cursmy = my; |
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pcursmonst = mi; |
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} |
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} |
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if (my + 1 < MAXDUNY && flipflag && dMonster[mx][my + 1] != 0 && dFlags[mx][my + 1] & BFLAG_LIT) { |
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mi = dMonster[mx][my + 1] > 0 ? dMonster[mx][my + 1] - 1 : -(dMonster[mx][my + 1] + 1); |
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if (mi == pcurstemp && monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 2) { |
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cursmx = mx; |
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cursmy = my + 1; |
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pcursmonst = mi; |
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} |
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} |
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if (dMonster[mx][my] != 0 && dFlags[mx][my] & BFLAG_LIT) { |
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mi = dMonster[mx][my] > 0 ? dMonster[mx][my] - 1 : -(dMonster[mx][my] + 1); |
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if (mi == pcurstemp && monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 1) { |
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cursmx = mx; |
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cursmy = my; |
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pcursmonst = mi; |
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} |
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} |
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if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] != 0 && dFlags[mx + 1][my + 1] & BFLAG_LIT) { |
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mi = dMonster[mx + 1][my + 1] > 0 ? dMonster[mx + 1][my + 1] - 1 : -(dMonster[mx + 1][my + 1] + 1); |
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if (mi == pcurstemp && monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 2) { |
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cursmx = mx + 1; |
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cursmy = my + 1; |
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pcursmonst = mi; |
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} |
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} |
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if (pcursmonst != -1 && monster[pcursmonst]._mFlags & MFLAG_HIDDEN) { |
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pcursmonst = -1; |
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cursmx = mx; |
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cursmy = my; |
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} |
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#ifdef HELLFIRE |
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if (pcursmonst != -1 && monster[pcursmonst]._mFlags & MFLAG_GOLEM && !(monster[pcursmonst]._mFlags & MFLAG_UNUSED)) { |
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pcursmonst = -1; |
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} |
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#else |
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if (pcursmonst != -1 && monster[pcursmonst]._mFlags & MFLAG_GOLEM) { |
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pcursmonst = -1; |
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} |
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#endif |
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if (pcursmonst != -1) { |
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return; |
|
} |
|
} |
|
if (!flipflag && mx + 2 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 2][my + 1] != 0 && dFlags[mx + 2][my + 1] & BFLAG_LIT) { |
|
mi = dMonster[mx + 2][my + 1] > 0 ? dMonster[mx + 2][my + 1] - 1 : -(dMonster[mx + 2][my + 1] + 1); |
|
if (monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 4) { |
|
cursmx = mx + 2; |
|
cursmy = my + 1; |
|
pcursmonst = mi; |
|
} |
|
} |
|
if (flipflag && mx + 1 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 1][my + 2] != 0 && dFlags[mx + 1][my + 2] & BFLAG_LIT) { |
|
mi = dMonster[mx + 1][my + 2] > 0 ? dMonster[mx + 1][my + 2] - 1 : -(dMonster[mx + 1][my + 2] + 1); |
|
if (monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 4) { |
|
cursmx = mx + 1; |
|
cursmy = my + 2; |
|
pcursmonst = mi; |
|
} |
|
} |
|
if (mx + 2 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 2][my + 2] != 0 && dFlags[mx + 2][my + 2] & BFLAG_LIT) { |
|
mi = dMonster[mx + 2][my + 2] > 0 ? dMonster[mx + 2][my + 2] - 1 : -(dMonster[mx + 2][my + 2] + 1); |
|
if (monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 4) { |
|
cursmx = mx + 2; |
|
cursmy = my + 2; |
|
pcursmonst = mi; |
|
} |
|
} |
|
if (!flipflag && mx + 1 < MAXDUNX && dMonster[mx + 1][my] != 0 && dFlags[mx + 1][my] & BFLAG_LIT) { |
|
mi = dMonster[mx + 1][my] > 0 ? dMonster[mx + 1][my] - 1 : -(dMonster[mx + 1][my] + 1); |
|
if (monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 2) { |
|
cursmx = mx + 1; |
|
cursmy = my; |
|
pcursmonst = mi; |
|
} |
|
} |
|
if (flipflag && my + 1 < MAXDUNY && dMonster[mx][my + 1] != 0 && dFlags[mx][my + 1] & BFLAG_LIT) { |
|
mi = dMonster[mx][my + 1] > 0 ? dMonster[mx][my + 1] - 1 : -(dMonster[mx][my + 1] + 1); |
|
if (monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 2) { |
|
cursmx = mx; |
|
cursmy = my + 1; |
|
pcursmonst = mi; |
|
} |
|
} |
|
if (dMonster[mx][my] != 0 && dFlags[mx][my] & BFLAG_LIT) { |
|
mi = dMonster[mx][my] > 0 ? dMonster[mx][my] - 1 : -(dMonster[mx][my] + 1); |
|
if (monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 1) { |
|
cursmx = mx; |
|
cursmy = my; |
|
pcursmonst = mi; |
|
} |
|
} |
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] != 0 && dFlags[mx + 1][my + 1] & BFLAG_LIT) { |
|
mi = dMonster[mx + 1][my + 1] > 0 ? dMonster[mx + 1][my + 1] - 1 : -(dMonster[mx + 1][my + 1] + 1); |
|
if (monster[mi]._mhitpoints >> 6 > 0 && monster[mi].MData->mSelFlag & 2) { |
|
cursmx = mx + 1; |
|
cursmy = my + 1; |
|
pcursmonst = mi; |
|
} |
|
} |
|
if (pcursmonst != -1 && monster[pcursmonst]._mFlags & MFLAG_HIDDEN) { |
|
pcursmonst = -1; |
|
cursmx = mx; |
|
cursmy = my; |
|
} |
|
#ifdef HELLFIRE |
|
if (pcursmonst != -1 && monster[pcursmonst]._mFlags & MFLAG_GOLEM && !(monster[pcursmonst]._mFlags & MFLAG_UNUSED)) { |
|
pcursmonst = -1; |
|
} |
|
#else |
|
if (pcursmonst != -1 && monster[pcursmonst]._mFlags & MFLAG_GOLEM) { |
|
pcursmonst = -1; |
|
} |
|
#endif |
|
} else { |
|
if (!flipflag && mx + 1 < MAXDUNX && dMonster[mx + 1][my] > 0) { |
|
pcursmonst = dMonster[mx + 1][my] - 1; |
|
cursmx = mx + 1; |
|
cursmy = my; |
|
} |
|
if (flipflag && my + 1 < MAXDUNY && dMonster[mx][my + 1] > 0) { |
|
pcursmonst = dMonster[mx][my + 1] - 1; |
|
cursmx = mx; |
|
cursmy = my + 1; |
|
} |
|
if (dMonster[mx][my] > 0) { |
|
pcursmonst = dMonster[mx][my] - 1; |
|
cursmx = mx; |
|
cursmy = my; |
|
} |
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] > 0) { |
|
pcursmonst = dMonster[mx + 1][my + 1] - 1; |
|
cursmx = mx + 1; |
|
cursmy = my + 1; |
|
} |
|
if (pcursmonst != -1 && !towner[pcursmonst]._tSelFlag) { |
|
pcursmonst = -1; |
|
} |
|
} |
|
|
|
if (pcursmonst == -1) { |
|
if (!flipflag && mx + 1 < MAXDUNX && dPlayer[mx + 1][my] != 0) { |
|
bv = dPlayer[mx + 1][my] > 0 ? dPlayer[mx + 1][my] - 1 : -(dPlayer[mx + 1][my] + 1); |
|
if (bv != myplr && plr[bv]._pHitPoints != 0) { |
|
cursmx = mx + 1; |
|
cursmy = my; |
|
pcursplr = bv; |
|
} |
|
} |
|
if (flipflag && my + 1 < MAXDUNY && dPlayer[mx][my + 1] != 0) { |
|
bv = dPlayer[mx][my + 1] > 0 ? dPlayer[mx][my + 1] - 1 : -(dPlayer[mx][my + 1] + 1); |
|
if (bv != myplr && plr[bv]._pHitPoints != 0) { |
|
cursmx = mx; |
|
cursmy = my + 1; |
|
pcursplr = bv; |
|
} |
|
} |
|
if (dPlayer[mx][my] != 0) { |
|
bv = dPlayer[mx][my] > 0 ? dPlayer[mx][my] - 1 : -(dPlayer[mx][my] + 1); |
|
if (bv != myplr) { |
|
cursmx = mx; |
|
cursmy = my; |
|
pcursplr = bv; |
|
} |
|
} |
|
if (dFlags[mx][my] & BFLAG_DEAD_PLAYER) { |
|
for (i = 0; i < MAX_PLRS; i++) { |
|
if (plr[i]._px == mx && plr[i]._py == my && i != myplr) { |
|
cursmx = mx; |
|
cursmy = my; |
|
pcursplr = i; |
|
} |
|
} |
|
} |
|
if (pcurs == CURSOR_RESURRECT) { |
|
for (xx = -1; xx < 2; xx++) { |
|
for (yy = -1; yy < 2; yy++) { |
|
if (mx + xx < MAXDUNX && my + yy < MAXDUNY && dFlags[mx + xx][my + yy] & BFLAG_DEAD_PLAYER) { |
|
for (i = 0; i < MAX_PLRS; i++) { |
|
if (plr[i]._px == mx + xx && plr[i]._py == my + yy && i != myplr) { |
|
cursmx = mx + xx; |
|
cursmy = my + yy; |
|
pcursplr = i; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dPlayer[mx + 1][my + 1] != 0) { |
|
bv = dPlayer[mx + 1][my + 1] > 0 ? dPlayer[mx + 1][my + 1] - 1 : -(dPlayer[mx + 1][my + 1] + 1); |
|
if (bv != myplr && plr[bv]._pHitPoints != 0) { |
|
cursmx = mx + 1; |
|
cursmy = my + 1; |
|
pcursplr = bv; |
|
} |
|
} |
|
} |
|
if (pcursmonst == -1 && pcursplr == -1) { |
|
if (!flipflag && mx + 1 < MAXDUNX && dObject[mx + 1][my] != 0) { |
|
bv = dObject[mx + 1][my] > 0 ? dObject[mx + 1][my] - 1 : -(dObject[mx + 1][my] + 1); |
|
if (object[bv]._oSelFlag >= 2) { |
|
cursmx = mx + 1; |
|
cursmy = my; |
|
pcursobj = bv; |
|
} |
|
} |
|
if (flipflag && my + 1 < MAXDUNY && dObject[mx][my + 1] != 0) { |
|
bv = dObject[mx][my + 1] > 0 ? dObject[mx][my + 1] - 1 : -(dObject[mx][my + 1] + 1); |
|
if (object[bv]._oSelFlag >= 2) { |
|
cursmx = mx; |
|
cursmy = my + 1; |
|
pcursobj = bv; |
|
} |
|
} |
|
if (dObject[mx][my] != 0) { |
|
bv = dObject[mx][my] > 0 ? dObject[mx][my] - 1 : -(dObject[mx][my] + 1); |
|
if (object[bv]._oSelFlag == 1 || object[bv]._oSelFlag == 3) { |
|
cursmx = mx; |
|
cursmy = my; |
|
pcursobj = bv; |
|
} |
|
} |
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dObject[mx + 1][my + 1] != 0) { |
|
bv = dObject[mx + 1][my + 1] > 0 ? dObject[mx + 1][my + 1] - 1 : -(dObject[mx + 1][my + 1] + 1); |
|
if (object[bv]._oSelFlag >= 2) { |
|
cursmx = mx + 1; |
|
cursmy = my + 1; |
|
pcursobj = bv; |
|
} |
|
} |
|
} |
|
if (pcursplr == -1 && pcursobj == -1 && pcursmonst == -1) { |
|
if (!flipflag && mx + 1 < MAXDUNX && dItem[mx + 1][my] > 0) { |
|
bv = dItem[mx + 1][my] - 1; |
|
if (item[bv]._iSelFlag >= 2) { |
|
cursmx = mx + 1; |
|
cursmy = my; |
|
pcursitem = bv; |
|
} |
|
} |
|
if (flipflag && my + 1 < MAXDUNY && dItem[mx][my + 1] > 0) { |
|
bv = dItem[mx][my + 1] - 1; |
|
if (item[bv]._iSelFlag >= 2) { |
|
cursmx = mx; |
|
cursmy = my + 1; |
|
pcursitem = bv; |
|
} |
|
} |
|
if (dItem[mx][my] > 0) { |
|
bv = dItem[mx][my] - 1; |
|
if (item[bv]._iSelFlag == 1 || item[bv]._iSelFlag == 3) { |
|
cursmx = mx; |
|
cursmy = my; |
|
pcursitem = bv; |
|
} |
|
} |
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dItem[mx + 1][my + 1] > 0) { |
|
bv = dItem[mx + 1][my + 1] - 1; |
|
if (item[bv]._iSelFlag >= 2) { |
|
cursmx = mx + 1; |
|
cursmy = my + 1; |
|
pcursitem = bv; |
|
} |
|
} |
|
if (pcursitem == -1) { |
|
cursmx = mx; |
|
cursmy = my; |
|
CheckTrigForce(); |
|
CheckTown(); |
|
CheckRportal(); |
|
} |
|
} |
|
|
|
if (pcurs == CURSOR_IDENTIFY) { |
|
pcursobj = -1; |
|
pcursmonst = -1; |
|
pcursitem = -1; |
|
cursmx = mx; |
|
cursmy = my; |
|
} |
|
#ifdef HELLFIRE |
|
if (pcursmonst != -1 && monster[pcursmonst]._mFlags & MFLAG_GOLEM && !(monster[pcursmonst]._mFlags & MFLAG_UNUSED)) { |
|
pcursmonst = -1; |
|
} |
|
#else |
|
if (pcursmonst != -1 && monster[pcursmonst]._mFlags & MFLAG_GOLEM) { |
|
pcursmonst = -1; |
|
} |
|
#endif |
|
} |
|
|
|
DEVILUTION_END_NAMESPACE
|
|
|