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Anders Jenbo 1d90730b0a Correct use of local instead of global lightTableIndex 3 years ago
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DiabloUI Add more missing <cstdint> includes 3 years ago
controls Add more missing <cstdint> includes 3 years ago
discord
dvlnet Add more missing <cstdint> includes 3 years ago
engine Correct use of local instead of global lightTableIndex 3 years ago
levels Add more missing <cstdint> includes 3 years ago
mpq Add missing <cstdint> includes 3 years ago
panels Add more missing <cstdint> includes 3 years ago
platform Add more missing <cstdint> includes 3 years ago
qol Add more missing <cstdint> includes 3 years ago
storm Add missing <cstdint> includes 3 years ago
utils Add more missing <cstdint> includes 3 years ago
.clang-format
.clang-tidy
CMakeLists.txt CMake: Cleanup no-mpq config 3 years ago
appfat.cpp
appfat.h
automap.cpp Add more missing <cstdint> includes 3 years ago
automap.h
capture.cpp Fix year in screenshot file names 3 years ago
capture.h
codec.cpp
codec.h
control.cpp Add missing <cstdint> includes 3 years ago
control.h Introduce Open/Close/ToggleCharPanel 3 years ago
cpp.hint
cursor.cpp Add more missing <cstdint> includes 3 years ago
cursor.h
dead.cpp Add more missing <cstdint> includes 3 years ago
dead.h Remove unique monster's light when no corpse is left behind 3 years ago
debug.cpp Add missing <cstdint> includes 3 years ago
debug.h Add missing <cstdint> includes 3 years ago
diablo.cpp Add missing <cstdint> includes 3 years ago
diablo.h Add print screen to event handler for UI (#6058) 3 years ago
doom.cpp
doom.h
effects.cpp Add more missing <cstdint> includes 3 years ago
effects.h
effects_stubs.cpp
encrypt.cpp Add missing <cstdint> includes 3 years ago
encrypt.h
engine.cpp use std::rotate (#6019) 3 years ago
engine.h
error.cpp Add missing <cstdint> includes 3 years ago
error.h
gamemenu.cpp
gamemenu.h
gmenu.cpp Add missing <cstdint> includes 3 years ago
gmenu.h
help.cpp
help.h
hwcursor.cpp
hwcursor.hpp Add more missing <cstdint> includes 3 years ago
init.cpp Add more missing <cstdint> includes 3 years ago
init.h
interfac.cpp Add widescreen version of level 16 loadscreen 3 years ago
interfac.h
inv.cpp Add missing <cstdint> includes 3 years ago
inv.h use unsigned types for item seeds 3 years ago
inv_iterators.hpp
itemdat.cpp Multiplayer: Add arena potions 3 years ago
itemdat.h Multiplayer: Add arena potions 3 years ago
items.cpp Introduce temporary function to advance the global rng state and discard results 3 years ago
items.h code cleanup 3 years ago
lighting.cpp Add more missing <cstdint> includes 3 years ago
lighting.h code cleanup 3 years ago
loadsave.cpp Add missing <cstdint> includes 3 years ago
loadsave.h Add missing <cstdint> includes 3 years ago
main.cpp
menu.cpp Add missing <cstdint> includes 3 years ago
menu.h Add missing <cstdint> includes 3 years ago
minitext.cpp Add missing <cstdint> includes 3 years ago
minitext.h
misdat.cpp Add more missing <cstdint> includes 3 years ago
misdat.h Make `MissilesData` const 3 years ago
missiles.cpp Add more missing <cstdint> includes 3 years ago
missiles.h Replace earflag with DeathReason 3 years ago
monstdat.cpp Add more missing <cstdint> includes 3 years ago
monstdat.h
monster.cpp Add missing <cstdint> includes 3 years ago
monster.h Remove fixed bugfix comments, apply golem fix 3 years ago
movie.cpp Add more missing <cstdint> includes 3 years ago
movie.h
msg.cpp Add missing <cstdint> includes 3 years ago
msg.h Dedupe OnRespawnItem/OnSpawnItem 3 years ago
multi.cpp Add missing <cstdint> includes 3 years ago
multi.h Add option to enable singleplayer quests in multiplayer 3 years ago
nthread.cpp Add missing <cstdint> includes 3 years ago
nthread.h Add missing <cstdint> includes 3 years ago
objdat.cpp
objdat.h Rename _oLight to applyLighting 3 years ago
objects.cpp Introduce temporary function to advance the global rng state and discard results 3 years ago
objects.h Apply pre calculated lighting for quest levels 3 years ago
options.cpp Defer d-pad inputs to movement handlers 3 years ago
options.h Defer d-pad inputs to movement handlers 3 years ago
pack.cpp Add missing <cstdint> includes 3 years ago
pack.h Change Player::_pSplLvl to uint8_t 3 years ago
pfile.cpp Add missing <cstdint> includes 3 years ago
pfile.h Add missing <cstdint> includes 3 years ago
player.cpp Dedupe OnRespawnItem/OnSpawnItem 3 years ago
player.h Always spawn players in a valid location 3 years ago
playerdat.cpp Add missing <cstdint> includes 3 years ago
playerdat.hpp Remove extra entry in experience level table and cap experience at level 50 requirement (#5782) 3 years ago
plrmsg.cpp Add missing <cstdint> includes 3 years ago
plrmsg.h
portal.cpp use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
portal.h use `Point`s instead of `x, y`s in GetRndObjLoc (objects.cpp) and portal-related functions (portal.cpp) (#5897) 3 years ago
quests.cpp Add missing <cstdint> includes 3 years ago
quests.h Replace ReturnLevel/LevelTyp/LvlPosition 3 years ago
restrict.cpp
restrict.h
sha.cpp
sha.h
spelldat.cpp
spelldat.h
spells.cpp Always spawn players in a valid location 3 years ago
spells.h Add more missing <cstdint> includes 3 years ago
stores.cpp Add missing <cstdint> includes 3 years ago
stores.h Add more missing <cstdint> includes 3 years ago
sync.cpp Add missing <cstdint> includes 3 years ago
sync.h
textdat.cpp Fix transcript of Warlord of Blood lore for Monk and Bard 3 years ago
textdat.h Add more missing <cstdint> includes 3 years ago
tmsg.cpp Add missing <cstdint> includes 3 years ago
tmsg.h
towners.cpp code cleanup 3 years ago
towners.h Remove global gossip variables and Towner::seed 3 years ago
track.cpp
track.h