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515 lines
16 KiB
515 lines
16 KiB
/** |
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* @file monstdat.cpp |
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* |
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* Implementation of all monster data. |
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*/ |
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#include "monstdat.h" |
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#include <cstdint> |
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#include <ankerl/unordered_dense.h> |
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#include <expected.hpp> |
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#include <fmt/format.h> |
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#include <magic_enum/magic_enum.hpp> |
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#include "cursor.h" |
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#include "data/file.hpp" |
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#include "data/record_reader.hpp" |
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#include "items.h" |
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#include "lua/lua_global.hpp" |
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#include "monster.h" |
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#include "textdat.h" |
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#include "utils/language.h" |
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template <> |
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struct magic_enum::customize::enum_range<devilution::_monster_id> { |
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static constexpr int min = devilution::MT_INVALID; |
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static constexpr int max = devilution::NUM_DEFAULT_MTYPES; |
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}; |
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namespace devilution { |
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namespace { |
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// Returns a `treasure` value for the given item. |
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constexpr uint16_t Uniq(_unique_items item) |
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{ |
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return static_cast<uint16_t>(T_UNIQ) + item; |
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} |
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std::vector<std::string> MonsterSpritePaths; |
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} // namespace |
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const char *MonsterData::spritePath() const |
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{ |
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return MonsterSpritePaths[static_cast<size_t>(spriteId)].c_str(); |
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} |
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/** Contains the data related to each monster ID. */ |
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std::vector<MonsterData> MonstersData; |
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/** Contains the data related to each unique monster ID. */ |
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std::vector<UniqueMonsterData> UniqueMonstersData; |
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/** |
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* Map between .DUN file value and monster type enum |
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*/ |
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const _monster_id MonstConvTbl[] = { |
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MT_NZOMBIE, |
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MT_BZOMBIE, |
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MT_GZOMBIE, |
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MT_YZOMBIE, |
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MT_RFALLSP, |
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MT_DFALLSP, |
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MT_YFALLSP, |
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MT_BFALLSP, |
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MT_WSKELAX, |
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MT_TSKELAX, |
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MT_RSKELAX, |
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MT_XSKELAX, |
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MT_RFALLSD, |
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MT_DFALLSD, |
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MT_YFALLSD, |
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MT_BFALLSD, |
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MT_NSCAV, |
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MT_BSCAV, |
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MT_WSCAV, |
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MT_YSCAV, |
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MT_WSKELBW, |
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MT_TSKELBW, |
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MT_RSKELBW, |
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MT_XSKELBW, |
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MT_WSKELSD, |
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MT_TSKELSD, |
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MT_RSKELSD, |
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MT_XSKELSD, |
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MT_SNEAK, |
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MT_STALKER, |
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MT_UNSEEN, |
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MT_ILLWEAV, |
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MT_NGOATMC, |
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MT_BGOATMC, |
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MT_RGOATMC, |
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MT_GGOATMC, |
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MT_FIEND, |
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MT_GLOOM, |
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MT_BLINK, |
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MT_FAMILIAR, |
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MT_NGOATBW, |
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MT_BGOATBW, |
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MT_RGOATBW, |
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MT_GGOATBW, |
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MT_NACID, |
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MT_RACID, |
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MT_BACID, |
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MT_XACID, |
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MT_SKING, |
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MT_FAT, |
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MT_MUDMAN, |
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MT_TOAD, |
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MT_FLAYED, |
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MT_WYRM, |
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MT_CAVSLUG, |
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MT_DEVOUR, |
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MT_DVLWYRM, |
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MT_NMAGMA, |
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MT_YMAGMA, |
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MT_BMAGMA, |
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MT_WMAGMA, |
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MT_HORNED, |
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MT_MUDRUN, |
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MT_FROSTC, |
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MT_OBLORD, |
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MT_BONEDMN, |
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MT_REDDTH, |
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MT_LTCHDMN, |
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MT_UDEDBLRG, |
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MT_INVALID, |
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MT_INVALID, |
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MT_INVALID, |
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MT_INVALID, |
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MT_INCIN, |
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MT_FLAMLRD, |
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MT_DOOMFIRE, |
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MT_HELLBURN, |
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MT_INVALID, |
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MT_INVALID, |
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MT_INVALID, |
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MT_INVALID, |
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MT_RSTORM, |
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MT_STORM, |
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MT_STORML, |
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MT_MAEL, |
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MT_WINGED, |
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MT_GARGOYLE, |
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MT_BLOODCLW, |
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MT_DEATHW, |
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MT_MEGA, |
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MT_GUARD, |
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MT_VTEXLRD, |
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MT_BALROG, |
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MT_NSNAKE, |
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MT_RSNAKE, |
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MT_GSNAKE, |
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MT_BSNAKE, |
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MT_NBLACK, |
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MT_RTBLACK, |
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MT_BTBLACK, |
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MT_RBLACK, |
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MT_UNRAV, |
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MT_HOLOWONE, |
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MT_PAINMSTR, |
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MT_REALWEAV, |
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MT_SUCCUBUS, |
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MT_SNOWWICH, |
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MT_HLSPWN, |
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MT_SOLBRNR, |
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MT_COUNSLR, |
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MT_MAGISTR, |
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MT_CABALIST, |
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MT_ADVOCATE, |
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MT_INVALID, |
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MT_DIABLO, |
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MT_INVALID, |
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MT_GOLEM, |
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MT_INVALID, |
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MT_INVALID, |
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MT_INVALID, // Monster from blood1.dun and blood2.dun |
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MT_INVALID, |
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MT_INVALID, |
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MT_INVALID, |
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MT_INVALID, // Snotspill from banner2.dun |
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MT_INVALID, |
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MT_INVALID, |
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MT_BIGFALL, |
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MT_DARKMAGE, |
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MT_HELLBOAR, |
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MT_STINGER, |
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MT_PSYCHORB, |
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MT_ARACHNON, |
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MT_FELLTWIN, |
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MT_HORKSPWN, |
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MT_VENMTAIL, |
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MT_NECRMORB, |
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MT_SPIDLORD, |
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MT_LASHWORM, |
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MT_TORCHANT, |
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MT_HORKDMN, |
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MT_DEFILER, |
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MT_GRAVEDIG, |
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MT_TOMBRAT, |
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MT_FIREBAT, |
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MT_SKLWING, |
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MT_LICH, |
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MT_CRYPTDMN, |
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MT_HELLBAT, |
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MT_BONEDEMN, |
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MT_LICH, |
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MT_BICLOPS, |
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MT_FLESTHNG, |
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MT_REAPER, |
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MT_NAKRUL, |
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MT_CLEAVER, |
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MT_INVILORD, |
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MT_LRDSAYTR, |
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}; |
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namespace { |
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/** Contains the mapping between monster ID strings and indices, used for parsing additional monster data. */ |
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ankerl::unordered_dense::map<std::string, int16_t> AdditionalMonsterIdStringsToIndices; |
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tl::expected<_monster_id, std::string> ParseMonsterId(std::string_view value) |
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{ |
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const std::optional<_monster_id> enumValueOpt = magic_enum::enum_cast<_monster_id>(value); |
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if (enumValueOpt.has_value()) { |
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return enumValueOpt.value(); |
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} |
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const auto findIt = AdditionalMonsterIdStringsToIndices.find(std::string(value)); |
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if (findIt != AdditionalMonsterIdStringsToIndices.end()) { |
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return static_cast<_monster_id>(findIt->second); |
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} |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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tl::expected<MonsterAvailability, std::string> ParseMonsterAvailability(std::string_view value) |
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{ |
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if (value == "Always") return MonsterAvailability::Always; |
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if (value == "Never") return MonsterAvailability::Never; |
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if (value == "Retail") return MonsterAvailability::Retail; |
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return tl::make_unexpected("Expected one of: Always, Never, or Retail"); |
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} |
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tl::expected<MonsterAIID, std::string> ParseAiId(std::string_view value) |
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{ |
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if (value == "Zombie") return MonsterAIID::Zombie; |
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if (value == "Fat") return MonsterAIID::Fat; |
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if (value == "SkeletonMelee") return MonsterAIID::SkeletonMelee; |
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if (value == "SkeletonRanged") return MonsterAIID::SkeletonRanged; |
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if (value == "Scavenger") return MonsterAIID::Scavenger; |
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if (value == "Rhino") return MonsterAIID::Rhino; |
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if (value == "GoatMelee") return MonsterAIID::GoatMelee; |
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if (value == "GoatRanged") return MonsterAIID::GoatRanged; |
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if (value == "Fallen") return MonsterAIID::Fallen; |
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if (value == "Magma") return MonsterAIID::Magma; |
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if (value == "SkeletonKing") return MonsterAIID::SkeletonKing; |
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if (value == "Bat") return MonsterAIID::Bat; |
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if (value == "Gargoyle") return MonsterAIID::Gargoyle; |
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if (value == "Butcher") return MonsterAIID::Butcher; |
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if (value == "Succubus") return MonsterAIID::Succubus; |
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if (value == "Sneak") return MonsterAIID::Sneak; |
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if (value == "Storm") return MonsterAIID::Storm; |
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if (value == "FireMan") return MonsterAIID::FireMan; |
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if (value == "Gharbad") return MonsterAIID::Gharbad; |
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if (value == "Acid") return MonsterAIID::Acid; |
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if (value == "AcidUnique") return MonsterAIID::AcidUnique; |
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if (value == "Golem") return MonsterAIID::Golem; |
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if (value == "Zhar") return MonsterAIID::Zhar; |
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if (value == "Snotspill") return MonsterAIID::Snotspill; |
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if (value == "Snake") return MonsterAIID::Snake; |
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if (value == "Counselor") return MonsterAIID::Counselor; |
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if (value == "Mega") return MonsterAIID::Mega; |
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if (value == "Diablo") return MonsterAIID::Diablo; |
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if (value == "Lazarus") return MonsterAIID::Lazarus; |
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if (value == "LazarusSuccubus") return MonsterAIID::LazarusSuccubus; |
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if (value == "Lachdanan") return MonsterAIID::Lachdanan; |
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if (value == "Warlord") return MonsterAIID::Warlord; |
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if (value == "FireBat") return MonsterAIID::FireBat; |
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if (value == "Torchant") return MonsterAIID::Torchant; |
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if (value == "HorkDemon") return MonsterAIID::HorkDemon; |
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if (value == "Lich") return MonsterAIID::Lich; |
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if (value == "ArchLich") return MonsterAIID::ArchLich; |
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if (value == "Psychorb") return MonsterAIID::Psychorb; |
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if (value == "Necromorb") return MonsterAIID::Necromorb; |
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if (value == "BoneDemon") return MonsterAIID::BoneDemon; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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tl::expected<monster_flag, std::string> ParseMonsterFlag(std::string_view value) |
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{ |
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if (value == "HIDDEN") return MFLAG_HIDDEN; |
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if (value == "LOCK_ANIMATION") return MFLAG_LOCK_ANIMATION; |
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if (value == "ALLOW_SPECIAL") return MFLAG_ALLOW_SPECIAL; |
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if (value == "TARGETS_MONSTER") return MFLAG_TARGETS_MONSTER; |
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if (value == "GOLEM") return MFLAG_GOLEM; |
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if (value == "QUEST_COMPLETE") return MFLAG_QUEST_COMPLETE; |
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if (value == "KNOCKBACK") return MFLAG_KNOCKBACK; |
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if (value == "SEARCH") return MFLAG_SEARCH; |
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if (value == "CAN_OPEN_DOOR") return MFLAG_CAN_OPEN_DOOR; |
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if (value == "NO_ENEMY") return MFLAG_NO_ENEMY; |
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if (value == "BERSERK") return MFLAG_BERSERK; |
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if (value == "NOLIFESTEAL") return MFLAG_NOLIFESTEAL; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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tl::expected<MonsterClass, std::string> ParseMonsterClass(std::string_view value) |
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{ |
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if (value == "Undead") return MonsterClass::Undead; |
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if (value == "Demon") return MonsterClass::Demon; |
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if (value == "Animal") return MonsterClass::Animal; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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tl::expected<monster_resistance, std::string> ParseMonsterResistance(std::string_view value) |
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{ |
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if (value == "RESIST_MAGIC") return RESIST_MAGIC; |
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if (value == "RESIST_FIRE") return RESIST_FIRE; |
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if (value == "RESIST_LIGHTNING") return RESIST_LIGHTNING; |
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if (value == "IMMUNE_MAGIC") return IMMUNE_MAGIC; |
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if (value == "IMMUNE_FIRE") return IMMUNE_FIRE; |
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if (value == "IMMUNE_LIGHTNING") return IMMUNE_LIGHTNING; |
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if (value == "IMMUNE_ACID") return IMMUNE_ACID; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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tl::expected<SelectionRegion, std::string> ParseSelectionRegion(std::string_view value) |
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{ |
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if (value.empty()) return SelectionRegion::None; |
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if (value == "Bottom") return SelectionRegion::Bottom; |
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if (value == "Middle") return SelectionRegion::Middle; |
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if (value == "Top") return SelectionRegion::Top; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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tl::expected<uint16_t, std::string> ParseMonsterTreasure(std::string_view value) |
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{ |
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// TODO: Replace this hack with proper parsing. |
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if (value.empty()) return 0; |
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if (value == "None") return T_NODROP; |
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if (value == "Uniq(SKCROWN)") return Uniq(UITEM_SKCROWN); |
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if (value == "Uniq(CLEAVER)") return Uniq(UITEM_CLEAVER); |
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return tl::make_unexpected("Invalid value. NOTE: Parser is incomplete"); |
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} |
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tl::expected<UniqueMonsterPack, std::string> ParseUniqueMonsterPack(std::string_view value) |
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{ |
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if (value == "None") return UniqueMonsterPack::None; |
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if (value == "Independent") return UniqueMonsterPack::Independent; |
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if (value == "Leashed") return UniqueMonsterPack::Leashed; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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} // namespace |
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void LoadMonstDatFromFile(DataFile &dataFile, const std::string_view filename) |
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{ |
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dataFile.skipHeaderOrDie(filename); |
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MonstersData.reserve(MonstersData.size() + dataFile.numRecords()); |
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for (DataFileRecord record : dataFile) { |
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if (MonstersData.size() >= static_cast<size_t>(NUM_MAX_MTYPES)) { |
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DisplayFatalErrorAndExit(_("Loading Monster Data Failed"), fmt::format(fmt::runtime(_("Could not add a monster, since the maximum monster type number of {} has already been reached.")), static_cast<size_t>(NUM_MAX_MTYPES))); |
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} |
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RecordReader reader { record, filename }; |
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std::string monsterId; |
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reader.readString("_monster_id", monsterId); |
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const std::optional<_monster_id> monsterIdEnumValueOpt = magic_enum::enum_cast<_monster_id>(monsterId); |
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if (!monsterIdEnumValueOpt.has_value()) { |
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const size_t monsterIndex = MonstersData.size(); |
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const auto [it, inserted] = AdditionalMonsterIdStringsToIndices.emplace(monsterId, static_cast<int16_t>(monsterIndex)); |
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if (!inserted) { |
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DisplayFatalErrorAndExit(_("Loading Monster Data Failed"), fmt::format(fmt::runtime(_("A monster type already exists for ID \"{}\".")), monsterId)); |
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} |
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} |
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// for hardcoded monsters, use their predetermined slot; for non-hardcoded ones, use the slots after that |
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MonsterData &monster = monsterIdEnumValueOpt.has_value() ? MonstersData[monsterIdEnumValueOpt.value()] : MonstersData.emplace_back(); |
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reader.readString("name", monster.name); |
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{ |
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std::string assetsSuffix; |
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reader.readString("assetsSuffix", assetsSuffix); |
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const auto findIt = std::find(MonsterSpritePaths.begin(), MonsterSpritePaths.end(), assetsSuffix); |
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if (findIt != MonsterSpritePaths.end()) { |
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monster.spriteId = static_cast<uint16_t>(findIt - MonsterSpritePaths.begin()); |
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} else { |
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monster.spriteId = static_cast<uint16_t>(MonsterSpritePaths.size()); |
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MonsterSpritePaths.push_back(std::string(assetsSuffix)); |
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} |
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} |
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reader.readString("soundSuffix", monster.soundSuffix); |
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reader.readString("trnFile", monster.trnFile); |
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reader.read("availability", monster.availability, ParseMonsterAvailability); |
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reader.readInt("width", monster.width); |
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reader.readInt("image", monster.image); |
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reader.readBool("hasSpecial", monster.hasSpecial); |
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reader.readBool("hasSpecialSound", monster.hasSpecialSound); |
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reader.readIntArray("frames", monster.frames); |
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reader.readIntArray("rate", monster.rate); |
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reader.readInt("minDunLvl", monster.minDunLvl); |
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reader.readInt("maxDunLvl", monster.maxDunLvl); |
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reader.readInt("level", monster.level); |
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reader.readInt("hitPointsMinimum", monster.hitPointsMinimum); |
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reader.readInt("hitPointsMaximum", monster.hitPointsMaximum); |
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reader.read("ai", monster.ai, ParseAiId); |
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reader.readEnumList("abilityFlags", monster.abilityFlags, ParseMonsterFlag); |
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reader.readInt("intelligence", monster.intelligence); |
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reader.readInt("toHit", monster.toHit); |
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reader.readInt("animFrameNum", monster.animFrameNum); |
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reader.readInt("minDamage", monster.minDamage); |
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reader.readInt("maxDamage", monster.maxDamage); |
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reader.readInt("toHitSpecial", monster.toHitSpecial); |
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reader.readInt("animFrameNumSpecial", monster.animFrameNumSpecial); |
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reader.readInt("minDamageSpecial", monster.minDamageSpecial); |
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reader.readInt("maxDamageSpecial", monster.maxDamageSpecial); |
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reader.readInt("armorClass", monster.armorClass); |
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reader.read("monsterClass", monster.monsterClass, ParseMonsterClass); |
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reader.readEnumList("resistance", monster.resistance, ParseMonsterResistance); |
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reader.readEnumList("resistanceHell", monster.resistanceHell, ParseMonsterResistance); |
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reader.readEnumList("selectionRegion", monster.selectionRegion, ParseSelectionRegion); |
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reader.read("treasure", monster.treasure, ParseMonsterTreasure); |
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reader.readInt("exp", monster.exp); |
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} |
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MonstersData.shrink_to_fit(); |
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} |
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namespace { |
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void LoadMonstDat() |
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{ |
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const std::string_view filename = "txtdata\\monsters\\monstdat.tsv"; |
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DataFile dataFile = DataFile::loadOrDie(filename); |
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MonstersData.clear(); |
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AdditionalMonsterIdStringsToIndices.clear(); |
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MonstersData.resize(NUM_DEFAULT_MTYPES); // ensure the hardcoded monster type slots are filled |
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LoadMonstDatFromFile(dataFile, filename); |
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LuaEvent("MonsterDataLoaded"); |
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} |
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} // namespace |
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void LoadUniqueMonstDatFromFile(DataFile &dataFile, std::string_view filename) |
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{ |
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dataFile.skipHeaderOrDie(filename); |
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UniqueMonstersData.reserve(UniqueMonstersData.size() + dataFile.numRecords()); |
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for (DataFileRecord record : dataFile) { |
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RecordReader reader { record, filename }; |
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UniqueMonsterData &monster = UniqueMonstersData.emplace_back(); |
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reader.read("type", monster.mtype, ParseMonsterId); |
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reader.readString("name", monster.mName); |
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reader.readString("trn", monster.mTrnName); |
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reader.readInt("level", monster.mlevel); |
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reader.readInt("maxHp", monster.mmaxhp); |
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reader.read("ai", monster.mAi, ParseAiId); |
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reader.readInt("intelligence", monster.mint); |
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reader.readInt("minDamage", monster.mMinDamage); |
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reader.readInt("maxDamage", monster.mMaxDamage); |
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reader.readEnumList("resistance", monster.mMagicRes, ParseMonsterResistance); |
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reader.read("monsterPack", monster.monsterPack, ParseUniqueMonsterPack); |
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reader.readInt("customToHit", monster.customToHit); |
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reader.readInt("customArmorClass", monster.customArmorClass); |
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// talkMessage |
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// TODO: Replace this hack with proper parsing once messages have been migrated to data files. |
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reader.read("talkMessage", monster.mtalkmsg, [](std::string_view value) -> tl::expected<_speech_id, std::string> { |
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if (value.empty()) return TEXT_NONE; |
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if (value == "TEXT_GARBUD1") return TEXT_GARBUD1; |
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if (value == "TEXT_ZHAR1") return TEXT_ZHAR1; |
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if (value == "TEXT_BANNER10") return TEXT_BANNER10; |
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if (value == "TEXT_VILE13") return TEXT_VILE13; |
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if (value == "TEXT_VEIL9") return TEXT_VEIL9; |
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if (value == "TEXT_WARLRD9") return TEXT_WARLRD9; |
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return tl::make_unexpected("Invalid value. NOTE: Parser is incomplete"); |
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}); |
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} |
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UniqueMonstersData.shrink_to_fit(); |
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} |
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namespace { |
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void LoadUniqueMonstDat() |
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{ |
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const std::string_view filename = "txtdata\\monsters\\unique_monstdat.tsv"; |
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DataFile dataFile = DataFile::loadOrDie(filename); |
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UniqueMonstersData.clear(); |
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LoadUniqueMonstDatFromFile(dataFile, filename); |
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LuaEvent("UniqueMonsterDataLoaded"); |
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} |
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} // namespace |
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void LoadMonsterData() |
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{ |
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LoadMonstDat(); |
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LoadUniqueMonstDat(); |
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} |
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size_t GetNumMonsterSprites() |
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{ |
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return MonsterSpritePaths.size(); |
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} |
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} // namespace devilution
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