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/**
* @file plrmsg.h
*
* Interface of functionality for printing the ingame chat messages.
*/
#ifndef __PLRMSG_H__
#define __PLRMSG_H__
extern _plrmsg plr_msgs[PMSG_COUNT];
void plrmsg_delay(BOOL delay);
char *ErrorPlrMsg(const char *pszMsg);
size_t __cdecl EventPlrMsg(const char *pszFmt, ...);
void SendPlrMsg(int pnum, const char *pszStr);
void ClearPlrMsg();
void InitPlrMsg();
void DrawPlrMsg();
void PrintPlrMsg(DWORD x, DWORD y, DWORD width, const char *str, BYTE col);
/* rdata */
extern const char text_color_from_player_num[MAX_PLRS + 1];
#endif /* __PLRMSG_H__ */