You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
289 lines
23 KiB
289 lines
23 KiB
/** |
|
* @file objdat.cpp |
|
* |
|
* Implementation of all object data. |
|
*/ |
|
#include "all.h" |
|
|
|
/** Maps from dun_object_id to object_id. */ |
|
int ObjTypeConv[] = { |
|
OBJ_L1LIGHT, |
|
OBJ_LEVER, |
|
OBJ_CRUX1, |
|
OBJ_CRUX2, |
|
OBJ_CRUX3, |
|
OBJ_ANGEL, |
|
OBJ_BANNERL, |
|
OBJ_BANNERM, |
|
OBJ_BANNERR, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_BOOK2L, |
|
OBJ_BOOK2R, |
|
OBJ_BCROSS, |
|
OBJ_L1LIGHT, |
|
OBJ_CANDLE1, |
|
OBJ_CANDLE2, |
|
OBJ_CANDLEO, |
|
OBJ_CAULDRON, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_FLAMEHOLE, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_MCIRCLE1, |
|
OBJ_MCIRCLE2, |
|
OBJ_SKFIRE, |
|
OBJ_SKPILE, |
|
OBJ_SKSTICK1, |
|
OBJ_SKSTICK2, |
|
OBJ_SKSTICK3, |
|
OBJ_SKSTICK4, |
|
OBJ_SKSTICK5, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_SWITCHSKL, |
|
OBJ_L1LIGHT, |
|
OBJ_TRAPL, |
|
OBJ_TRAPR, |
|
OBJ_TORTURE1, |
|
OBJ_TORTURE2, |
|
OBJ_TORTURE3, |
|
OBJ_TORTURE4, |
|
OBJ_TORTURE5, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_NUDEW2R, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_TNUDEM1, |
|
OBJ_TNUDEM2, |
|
OBJ_TNUDEM3, |
|
OBJ_TNUDEM4, |
|
OBJ_TNUDEW1, |
|
OBJ_TNUDEW2, |
|
OBJ_TNUDEW3, |
|
OBJ_CHEST1, |
|
OBJ_CHEST1, |
|
OBJ_CHEST1, |
|
OBJ_CHEST2, |
|
OBJ_CHEST2, |
|
OBJ_CHEST2, |
|
OBJ_CHEST3, |
|
OBJ_CHEST3, |
|
OBJ_CHEST3, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_PEDISTAL, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_ALTBOY, |
|
OBJ_L1LIGHT, |
|
OBJ_L1LIGHT, |
|
OBJ_WARARMOR, |
|
OBJ_WARWEAP, |
|
OBJ_TORCHR2, |
|
OBJ_TORCHL2, |
|
OBJ_MUSHPATCH, |
|
}; |
|
|
|
/** Contains the data related to each object ID. */ |
|
ObjDataStruct AllObjects[99] = { |
|
// clang-format off |
|
// oload, ofindex, ominlvl, omaxlvl, olvltype, otheme, oquest, oAnimFlag, oAnimDelay, oAnimLen, oAnimWidth, oSolidFlag, oMissFlag, oLightFlag, oBreak, oSelFlag, oTrapFlag |
|
{ 1, OFILE_L1BRAZ, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 1, 1, 26, 64, TRUE, TRUE, FALSE, 0, 0, FALSE }, |
|
{ 1, OFILE_L1DOORS, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, |
|
{ 1, OFILE_L1DOORS, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, |
|
{ 3, OFILE_SKULFIRE, 0, 0, DTYPE_TOWN, THEME_SKELROOM, -1, 1, 2, 11, 96, TRUE, TRUE, FALSE, 0, 0, FALSE }, |
|
{ 1, OFILE_LEVER, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 1, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
|
{ 1, OFILE_CHEST1, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
|
{ 1, OFILE_CHEST2, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
|
{ 1, OFILE_CHEST3, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
|
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
|
{ 3, OFILE_CANDLE2, 0, 0, DTYPE_TOWN, THEME_SHRINE, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
|
{ 3, OFILE_BANNER, 0, 0, DTYPE_TOWN, THEME_SKELROOM, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 3, OFILE_BANNER, 0, 0, DTYPE_TOWN, THEME_SKELROOM, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 3, OFILE_BANNER, 0, 0, DTYPE_TOWN, THEME_SKELROOM, -1, 0, 3, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 2, OFILE_SKULPILE, 1, 4, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 1, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
|
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
|
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
|
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
|
{ 2, OFILE_L1BRAZ, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
|
{ 2, OFILE_CRUXSK1, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE }, |
|
{ 2, OFILE_CRUXSK2, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE }, |
|
{ 2, OFILE_CRUXSK3, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE }, |
|
{ 1, OFILE_ROCKSTAN, 5, 5, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 2, OFILE_ANGEL, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 2, OFILE_BOOK2, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 2, OFILE_BURNCROS, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE }, |
|
{ 2, OFILE_NUDE2, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 1, 3, 6, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_SWITCH4, 16, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
|
{ 1, OFILE_TNUDEM, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TNUDEM, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TNUDEM, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TNUDEM, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TNUDEW, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TNUDEW, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TNUDEW, 13, 16, DTYPE_TOWN, THEME_TORTURE, Q_BUTCHER, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TSOUL, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TSOUL, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TSOUL, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TSOUL, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TSOUL, 13, 16, DTYPE_TOWN, THEME_NONE, Q_BUTCHER, 0, 5, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_BOOK2, 6, 6, DTYPE_TOWN, THEME_NONE, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_L2DOORS, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, |
|
{ 1, OFILE_L2DOORS, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_WTORCH4, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, |
|
{ 1, OFILE_WTORCH3, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, |
|
{ 1, OFILE_WTORCH1, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, |
|
{ 1, OFILE_WTORCH2, 5, 8, DTYPE_CATACOMBS, THEME_NONE, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, |
|
{ 1, OFILE_SARC, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 5, 128, TRUE, TRUE, TRUE, 0, 3, TRUE }, |
|
{ 2, OFILE_FLAME1, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 20, 96, FALSE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 2, OFILE_LEVER, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 2, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
|
{ 2, OFILE_MINIWATR, 1, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 1, 1, 10, 64, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_BOOK1, 3, 4, DTYPE_CATHEDRAL, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_TRAPHOLE, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_TRAPHOLE, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 2, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 2, OFILE_BCASE, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 2, OFILE_WEAPSTND, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_BARREL, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 9, 96, TRUE, TRUE, TRUE, 1, 3, FALSE }, |
|
{ 1, OFILE_BARRELEX, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 10, 96, TRUE, TRUE, TRUE, 1, 3, FALSE }, |
|
{ 3, OFILE_LSHRINEG, 0, 0, DTYPE_TOWN, THEME_SHRINE, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 3, OFILE_RSHRINEG, 0, 0, DTYPE_TOWN, THEME_SHRINE, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 3, OFILE_BOOK2, 0, 0, DTYPE_TOWN, THEME_SKELROOM, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 3, OFILE_BCASE, 0, 0, DTYPE_TOWN, THEME_LIBRARY, -1, 0, 3, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 3, OFILE_BCASE, 0, 0, DTYPE_TOWN, THEME_LIBRARY, -1, 0, 4, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 3, OFILE_BOOK2, 0, 0, DTYPE_TOWN, THEME_LIBRARY, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 3, OFILE_CANDLE2, 0, 0, DTYPE_TOWN, THEME_LIBRARY, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 3, OFILE_BLOODFNT, 0, 0, DTYPE_TOWN, THEME_BLOODFOUNTAIN, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_DECAP, 13, 16, DTYPE_TOWN, THEME_DECAPITATED, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE }, |
|
{ 1, OFILE_CHEST1, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
|
{ 1, OFILE_CHEST2, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
|
{ 1, OFILE_CHEST3, 1, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
|
{ 1, OFILE_BOOK1, 7, 7, DTYPE_CATACOMBS, THEME_NONE, Q_BLIND, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_BOOK1, 5, 5, DTYPE_CATACOMBS, THEME_NONE, Q_BLOOD, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_PEDISTL, 5, 5, DTYPE_CATACOMBS, THEME_NONE, Q_BLOOD, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_L3DOORS, 9, 12, DTYPE_CAVES, THEME_NONE, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, |
|
{ 1, OFILE_L3DOORS, 9, 12, DTYPE_CAVES, THEME_NONE, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, |
|
{ 3, OFILE_PFOUNTN, 0, 0, DTYPE_TOWN, THEME_PURIFYINGFOUNTAIN, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 3, OFILE_ARMSTAND, 0, 0, DTYPE_TOWN, THEME_ARMORSTAND, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 3, OFILE_ARMSTAND, 0, 0, DTYPE_TOWN, THEME_ARMORSTAND, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 3, OFILE_GOATSHRN, 0, 0, DTYPE_TOWN, THEME_GOATSHRINE, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_CAULDREN, 13, 16, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 3, OFILE_MFOUNTN, 0, 0, DTYPE_TOWN, THEME_MURKYFOUNTAIN, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 3, OFILE_TFOUNTN, 0, 0, DTYPE_TOWN, THEME_TEARFOUNTAIN, -1, 1, 2, 4, 128, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_ALTBOY, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_BETRAYER, 0, 1, 0, 128, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_MCIRL, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_BETRAYER, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_MCIRL, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_BETRAYER, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_BKSLBRNT, 4, 12, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_CANDLE2, 2, 12, DTYPE_TOWN, THEME_NONE, Q_BETRAYER, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
|
{ 1, OFILE_BOOK1, 13, 13, DTYPE_HELL, THEME_NONE, Q_WARLORD, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_ARMSTAND, 13, 13, DTYPE_TOWN, THEME_NONE, Q_WARLORD, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 2, OFILE_WEAPSTND, 13, 13, DTYPE_TOWN, THEME_NONE, Q_WARLORD, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 2, OFILE_BURNCROS, 0, 0, DTYPE_TOWN, THEME_BRNCROSS, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE }, |
|
{ 2, OFILE_WEAPSTND, 0, 0, DTYPE_TOWN, THEME_WEAPONRACK, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 2, OFILE_WEAPSTND, 0, 0, DTYPE_TOWN, THEME_WEAPONRACK, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
|
{ 2, OFILE_MUSHPTCH, 0, 0, DTYPE_TOWN, THEME_NONE, Q_MUSHROOM, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, TRUE }, |
|
{ 2, OFILE_LZSTAND, 0, 0, DTYPE_TOWN, THEME_NONE, Q_BETRAYER, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
|
{ 1, OFILE_DECAP, 9, 9, DTYPE_CAVES, THEME_NONE, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE }, |
|
{ 2, OFILE_CHEST3, 0, 0, DTYPE_TOWN, THEME_NONE, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
|
{ -1, 0, 0, 0, -1, THEME_NONE, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE } |
|
// clang-format on |
|
}; |
|
|
|
/** Maps from object_graphic_id to object CEL name. */ |
|
char *ObjMasterLoadList[56] = { // might be const |
|
"L1Braz", |
|
"L1Doors", |
|
"Lever", |
|
"Chest1", |
|
"Chest2", |
|
"Banner", |
|
"SkulPile", |
|
"SkulFire", |
|
"SkulStik", |
|
"CruxSk1", |
|
"CruxSk2", |
|
"CruxSk3", |
|
"Book1", |
|
"Book2", |
|
"Rockstan", |
|
"Angel", |
|
"Chest3", |
|
"Burncros", |
|
"Candle2", |
|
"Nude2", |
|
"Switch4", |
|
"TNudeM", |
|
"TNudeW", |
|
"TSoul", |
|
"L2Doors", |
|
"WTorch4", |
|
"WTorch3", |
|
"Sarc", |
|
"Flame1", |
|
"Prsrplt1", |
|
"Traphole", |
|
"MiniWatr", |
|
"WTorch2", |
|
"WTorch1", |
|
"BCase", |
|
"BShelf", |
|
"WeapStnd", |
|
"Barrel", |
|
"Barrelex", |
|
"LShrineG", |
|
"RShrineG", |
|
"Bloodfnt", |
|
"Decap", |
|
"Pedistl", |
|
"L3Doors", |
|
"PFountn", |
|
"Armstand", |
|
"Goatshrn", |
|
"Cauldren", |
|
"MFountn", |
|
"TFountn", |
|
"Altboy", |
|
"Mcirl", |
|
"Bkslbrnt", |
|
"Mushptch", |
|
"LzStand" |
|
};
|
|
|