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93 lines
2.5 KiB
93 lines
2.5 KiB
/** |
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* @file objects.h |
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* |
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* Interface of object functionality, interaction, spawning, loading, etc. |
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*/ |
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#pragma once |
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#include <stdint.h> |
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#include "objdat.h" |
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#include "textdat.h" |
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#include "itemdat.h" |
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namespace devilution { |
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#define MAXOBJECTS 127 |
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struct ObjectStruct { |
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_object_id _otype; |
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Point position; |
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bool _oLight; |
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uint32_t _oAnimFlag; |
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unsigned char *_oAnimData; |
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int _oAnimDelay; // Tick length of each frame in the current animation |
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int _oAnimCnt; // Increases by one each game tick, counting how close we are to _pAnimDelay |
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int _oAnimLen; // Number of frames in current animation |
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int _oAnimFrame; // Current frame of animation. |
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int _oAnimWidth; |
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int _oAnimWidth2; |
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bool _oDelFlag; |
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int8_t _oBreak; |
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bool _oSolidFlag; |
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bool _oMissFlag; |
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uint8_t _oSelFlag; |
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bool _oPreFlag; |
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bool _oTrapFlag; |
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bool _oDoorFlag; |
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int _olid; |
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int _oRndSeed; |
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int _oVar1; |
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int _oVar2; |
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int _oVar3; |
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int _oVar4; |
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int _oVar5; |
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int _oVar6; |
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_speech_id _oVar7; |
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int _oVar8; |
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}; |
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extern int objectactive[MAXOBJECTS]; |
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extern int nobjects; |
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extern int objectavail[MAXOBJECTS]; |
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extern ObjectStruct object[MAXOBJECTS]; |
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extern bool InitObjFlag; |
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extern bool LoadMapObjsFlag; |
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void InitObjectGFX(); |
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void FreeObjectGFX(); |
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void AddL1Objs(int x1, int y1, int x2, int y2); |
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void AddL2Objs(int x1, int y1, int x2, int y2); |
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void InitObjects(); |
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void SetMapObjects(BYTE *pMap, int startx, int starty); |
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void SetObjMapRange(int i, int x1, int y1, int x2, int y2, int v); |
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void SetBookMsg(int i, _speech_id msg); |
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void GetRndObjLoc(int randarea, int *xx, int *yy); |
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void AddMushPatch(); |
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void AddSlainHero(); |
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void objects_44D8C5(_object_id ot, int v2, int ox, int oy); |
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void objects_44DA68(int a1, int a2); |
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void objects_454AF0(int a1, int a2, int a3); |
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void AddObject(_object_id ot, int ox, int oy); |
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void Obj_Trap(int i); |
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void ProcessObjects(); |
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void ObjSetMicro(int dx, int dy, int pn); |
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void RedoPlayerVision(); |
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void MonstCheckDoors(int m); |
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void ObjChangeMap(int x1, int y1, int x2, int y2); |
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void ObjChangeMapResync(int x1, int y1, int x2, int y2); |
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void TryDisarm(int pnum, int i); |
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int ItemMiscIdIdx(item_misc_id imiscid); |
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void OperateObject(int pnum, int i, bool TeleFlag); |
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void SyncOpObject(int pnum, int cmd, int i); |
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void BreakObject(int pnum, int oi); |
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void SyncBreakObj(int pnum, int oi); |
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void SyncObjectAnim(int o); |
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void GetObjectStr(int i); |
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void operate_lv24_lever(); |
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void objects_454BA8(); |
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void objects_rnd_454BEA(); |
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bool objects_lv_24_454B04(int s); |
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bool objectIsDisabled(int i); |
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} // namespace devilution
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