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467 lines
21 KiB
467 lines
21 KiB
/** |
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* @file misdat.cpp |
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* |
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* Implementation of data related to missiles. |
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*/ |
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#include "misdat.h" |
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#include <array> |
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#include <cstdint> |
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#include <string> |
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#include <vector> |
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#include <expected.hpp> |
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#include "data/file.hpp" |
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#include "data/iterators.hpp" |
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#include "data/record_reader.hpp" |
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#include "missiles.h" |
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#include "mpq/mpq_common.hpp" |
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#include "utils/file_name_generator.hpp" |
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#include "utils/status_macros.hpp" |
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#include "utils/str_cat.hpp" |
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#ifdef UNPACKED_MPQS |
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#include "engine/load_clx.hpp" |
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#else |
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#include "engine/load_cl2.hpp" |
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#endif |
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namespace devilution { |
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namespace { |
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/** Data related to each missile graphic ID. */ |
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std::vector<MissileFileData> MissileSpriteData; |
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std::vector<std::array<uint8_t, 16>> MissileAnimDelays; |
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std::vector<std::array<uint8_t, 16>> MissileAnimLengths; |
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/** Data related to each missile ID. */ |
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std::vector<MissileData> MissilesData; |
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size_t ToIndex(std::vector<std::array<uint8_t, 16>> &all, const std::array<uint8_t, 16> &value) |
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{ |
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for (size_t i = 0; i < all.size(); ++i) { |
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if (all[i] == value) return i; |
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} |
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all.push_back(value); |
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return all.size() - 1; |
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} |
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tl::expected<MissileGraphicsFlags, std::string> ParseMissileGraphicsFlag(std::string_view value) |
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{ |
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if (value.empty()) return MissileGraphicsFlags::None; |
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if (value == "MonsterOwned") return MissileGraphicsFlags::MonsterOwned; |
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if (value == "NotAnimated") return MissileGraphicsFlags::NotAnimated; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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tl::expected<MissileGraphicID, std::string> ParseMissileGraphicID(std::string_view value) |
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{ |
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if (value.empty()) return MissileGraphicID::None; |
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if (value == "Arrow") return MissileGraphicID::Arrow; |
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if (value == "Fireball") return MissileGraphicID::Fireball; |
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if (value == "Guardian") return MissileGraphicID::Guardian; |
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if (value == "Lightning") return MissileGraphicID::Lightning; |
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if (value == "FireWall") return MissileGraphicID::FireWall; |
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if (value == "MagmaBallExplosion") return MissileGraphicID::MagmaBallExplosion; |
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if (value == "TownPortal") return MissileGraphicID::TownPortal; |
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if (value == "FlashBottom") return MissileGraphicID::FlashBottom; |
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if (value == "FlashTop") return MissileGraphicID::FlashTop; |
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if (value == "ManaShield") return MissileGraphicID::ManaShield; |
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if (value == "BloodHit") return MissileGraphicID::BloodHit; |
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if (value == "BoneHit") return MissileGraphicID::BoneHit; |
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if (value == "MetalHit") return MissileGraphicID::MetalHit; |
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if (value == "FireArrow") return MissileGraphicID::FireArrow; |
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if (value == "DoomSerpents") return MissileGraphicID::DoomSerpents; |
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if (value == "Golem") return MissileGraphicID::Golem; |
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if (value == "Spurt") return MissileGraphicID::Spurt; |
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if (value == "ApocalypseBoom") return MissileGraphicID::ApocalypseBoom; |
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if (value == "StoneCurseShatter") return MissileGraphicID::StoneCurseShatter; |
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if (value == "BigExplosion") return MissileGraphicID::BigExplosion; |
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if (value == "Inferno") return MissileGraphicID::Inferno; |
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if (value == "ThinLightning") return MissileGraphicID::ThinLightning; |
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if (value == "BloodStar") return MissileGraphicID::BloodStar; |
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if (value == "BloodStarExplosion") return MissileGraphicID::BloodStarExplosion; |
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if (value == "MagmaBall") return MissileGraphicID::MagmaBall; |
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if (value == "Krull") return MissileGraphicID::Krull; |
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if (value == "ChargedBolt") return MissileGraphicID::ChargedBolt; |
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if (value == "HolyBolt") return MissileGraphicID::HolyBolt; |
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if (value == "HolyBoltExplosion") return MissileGraphicID::HolyBoltExplosion; |
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if (value == "LightningArrow") return MissileGraphicID::LightningArrow; |
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if (value == "FireArrowExplosion") return MissileGraphicID::FireArrowExplosion; |
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if (value == "Acid") return MissileGraphicID::Acid; |
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if (value == "AcidSplat") return MissileGraphicID::AcidSplat; |
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if (value == "AcidPuddle") return MissileGraphicID::AcidPuddle; |
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if (value == "Etherealize") return MissileGraphicID::Etherealize; |
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if (value == "Elemental") return MissileGraphicID::Elemental; |
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if (value == "Resurrect") return MissileGraphicID::Resurrect; |
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if (value == "BoneSpirit") return MissileGraphicID::BoneSpirit; |
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if (value == "RedPortal") return MissileGraphicID::RedPortal; |
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if (value == "DiabloApocalypseBoom") return MissileGraphicID::DiabloApocalypseBoom; |
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if (value == "BloodStarBlue") return MissileGraphicID::BloodStarBlue; |
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if (value == "BloodStarBlueExplosion") return MissileGraphicID::BloodStarBlueExplosion; |
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if (value == "BloodStarYellow") return MissileGraphicID::BloodStarYellow; |
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if (value == "BloodStarYellowExplosion") return MissileGraphicID::BloodStarYellowExplosion; |
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if (value == "BloodStarRed") return MissileGraphicID::BloodStarRed; |
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if (value == "BloodStarRedExplosion") return MissileGraphicID::BloodStarRedExplosion; |
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if (value == "HorkSpawn") return MissileGraphicID::HorkSpawn; |
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if (value == "Reflect") return MissileGraphicID::Reflect; |
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if (value == "OrangeFlare") return MissileGraphicID::OrangeFlare; |
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if (value == "BlueFlare") return MissileGraphicID::BlueFlare; |
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if (value == "RedFlare") return MissileGraphicID::RedFlare; |
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if (value == "YellowFlare") return MissileGraphicID::YellowFlare; |
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if (value == "Rune") return MissileGraphicID::Rune; |
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if (value == "YellowFlareExplosion") return MissileGraphicID::YellowFlareExplosion; |
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if (value == "BlueFlareExplosion") return MissileGraphicID::BlueFlareExplosion; |
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if (value == "RedFlareExplosion") return MissileGraphicID::RedFlareExplosion; |
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if (value == "BlueFlare2") return MissileGraphicID::BlueFlare2; |
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if (value == "OrangeFlareExplosion") return MissileGraphicID::OrangeFlareExplosion; |
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if (value == "BlueFlareExplosion2") return MissileGraphicID::BlueFlareExplosion2; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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void LoadMissileSpriteData() |
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{ |
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const std::string_view filename = "txtdata\\missiles\\missile_sprites.tsv"; |
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DataFile dataFile = DataFile::loadOrDie(filename); |
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dataFile.skipHeaderOrDie(filename); |
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MissileAnimDelays.clear(); |
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MissileAnimLengths.clear(); |
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MissileSpriteData.clear(); |
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MissileSpriteData.reserve(dataFile.numRecords()); |
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for (DataFileRecord record : dataFile) { |
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RecordReader reader { record, filename }; |
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MissileFileData &item = MissileSpriteData.emplace_back(); |
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MissileGraphicID id; |
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reader.read("id", id, ParseMissileGraphicID); |
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assert(static_cast<size_t>(id) + 1 == MissileSpriteData.size()); |
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reader.readInt("width", item.animWidth); |
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reader.readInt("width2", item.animWidth2); |
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reader.readString("name", item.name); |
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reader.readInt("numFrames", item.animFAmt); |
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reader.read("flags", item.flags, ParseMissileGraphicsFlag); |
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std::array<uint8_t, 16> arr; |
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reader.readIntArray("frameDelay", arr); |
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item.animDelayIdx = static_cast<uint8_t>(ToIndex(MissileAnimDelays, arr)); |
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reader.readIntArray("frameLength", arr); |
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item.animLenIdx = static_cast<uint8_t>(ToIndex(MissileAnimLengths, arr)); |
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} |
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MissileSpriteData.shrink_to_fit(); |
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MissileAnimDelays.shrink_to_fit(); |
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MissileAnimLengths.shrink_to_fit(); |
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} |
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tl::expected<MissileDataFlags, std::string> ParseMissileDataFlag(std::string_view value) |
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{ |
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if (value == "Physical") return MissileDataFlags::Physical; |
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if (value == "Fire") return MissileDataFlags::Fire; |
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if (value == "Lightning") return MissileDataFlags::Lightning; |
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if (value == "Magic") return MissileDataFlags::Magic; |
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if (value == "Acid") return MissileDataFlags::Acid; |
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if (value == "Arrow") return MissileDataFlags::Arrow; |
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if (value == "Invisible") return MissileDataFlags::Invisible; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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// NOLINTNEXTLINE(readability-function-cognitive-complexity) |
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tl::expected<MissileData::AddFn, std::string> ParseMissileAddFn(std::string_view value) |
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{ |
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if (value.empty()) return nullptr; |
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if (value == "AddOpenNest") return AddOpenNest; |
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if (value == "AddRuneOfFire") return AddRuneOfFire; |
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if (value == "AddRuneOfLight") return AddRuneOfLight; |
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if (value == "AddRuneOfNova") return AddRuneOfNova; |
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if (value == "AddRuneOfImmolation") return AddRuneOfImmolation; |
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if (value == "AddRuneOfStone") return AddRuneOfStone; |
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if (value == "AddReflect") return AddReflect; |
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if (value == "AddBerserk") return AddBerserk; |
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if (value == "AddHorkSpawn") return AddHorkSpawn; |
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if (value == "AddJester") return AddJester; |
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if (value == "AddStealPotions") return AddStealPotions; |
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if (value == "AddStealMana") return AddStealMana; |
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if (value == "AddSpectralArrow") return AddSpectralArrow; |
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if (value == "AddWarp") return AddWarp; |
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if (value == "AddLightningWall") return AddLightningWall; |
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if (value == "AddBigExplosion") return AddBigExplosion; |
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if (value == "AddImmolation") return AddImmolation; |
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if (value == "AddLightningBow") return AddLightningBow; |
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if (value == "AddMana") return AddMana; |
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if (value == "AddMagi") return AddMagi; |
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if (value == "AddRingOfFire") return AddRingOfFire; |
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if (value == "AddSearch") return AddSearch; |
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if (value == "AddChargedBoltBow") return AddChargedBoltBow; |
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if (value == "AddElementalArrow") return AddElementalArrow; |
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if (value == "AddArrow") return AddArrow; |
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if (value == "AddPhasing") return AddPhasing; |
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if (value == "AddFirebolt") return AddFirebolt; |
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if (value == "AddMagmaBall") return AddMagmaBall; |
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if (value == "AddTeleport") return AddTeleport; |
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if (value == "AddNovaBall") return AddNovaBall; |
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if (value == "AddFireWall") return AddFireWall; |
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if (value == "AddFireball") return AddFireball; |
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if (value == "AddLightningControl") return AddLightningControl; |
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if (value == "AddLightning") return AddLightning; |
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if (value == "AddMissileExplosion") return AddMissileExplosion; |
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if (value == "AddWeaponExplosion") return AddWeaponExplosion; |
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if (value == "AddTownPortal") return AddTownPortal; |
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if (value == "AddFlashBottom") return AddFlashBottom; |
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if (value == "AddFlashTop") return AddFlashTop; |
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if (value == "AddManaShield") return AddManaShield; |
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if (value == "AddFlameWave") return AddFlameWave; |
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if (value == "AddGuardian") return AddGuardian; |
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if (value == "AddChainLightning") return AddChainLightning; |
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if (value == "AddRhino") return AddRhino; |
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if (value == "AddGenericMagicMissile") return AddGenericMagicMissile; |
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if (value == "AddAcid") return AddAcid; |
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if (value == "AddAcidPuddle") return AddAcidPuddle; |
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if (value == "AddStoneCurse") return AddStoneCurse; |
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if (value == "AddGolem") return AddGolem; |
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if (value == "AddApocalypseBoom") return AddApocalypseBoom; |
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if (value == "AddHealing") return AddHealing; |
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if (value == "AddHealOther") return AddHealOther; |
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if (value == "AddElemental") return AddElemental; |
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if (value == "AddIdentify") return AddIdentify; |
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if (value == "AddWallControl") return AddWallControl; |
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if (value == "AddInfravision") return AddInfravision; |
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if (value == "AddFlameWaveControl") return AddFlameWaveControl; |
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if (value == "AddNova") return AddNova; |
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if (value == "AddRage") return AddRage; |
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if (value == "AddItemRepair") return AddItemRepair; |
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if (value == "AddStaffRecharge") return AddStaffRecharge; |
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if (value == "AddTrapDisarm") return AddTrapDisarm; |
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if (value == "AddApocalypse") return AddApocalypse; |
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if (value == "AddInferno") return AddInferno; |
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if (value == "AddInfernoControl") return AddInfernoControl; |
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if (value == "AddChargedBolt") return AddChargedBolt; |
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if (value == "AddHolyBolt") return AddHolyBolt; |
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if (value == "AddResurrect") return AddResurrect; |
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if (value == "AddResurrectBeam") return AddResurrectBeam; |
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if (value == "AddTelekinesis") return AddTelekinesis; |
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if (value == "AddBoneSpirit") return AddBoneSpirit; |
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if (value == "AddRedPortal") return AddRedPortal; |
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if (value == "AddDiabloApocalypse") return AddDiabloApocalypse; |
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return tl::make_unexpected("Unknown MissileData::AddFn name"); |
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} |
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// NOLINTNEXTLINE(readability-function-cognitive-complexity) |
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tl::expected<MissileData::ProcessFn, std::string> ParseMissileProcessFn(std::string_view value) |
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{ |
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if (value.empty()) return nullptr; |
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if (value == "ProcessElementalArrow") return ProcessElementalArrow; |
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if (value == "ProcessArrow") return ProcessArrow; |
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if (value == "ProcessGenericProjectile") return ProcessGenericProjectile; |
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if (value == "ProcessNovaBall") return ProcessNovaBall; |
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if (value == "ProcessAcidPuddle") return ProcessAcidPuddle; |
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if (value == "ProcessFireWall") return ProcessFireWall; |
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if (value == "ProcessFireball") return ProcessFireball; |
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if (value == "ProcessHorkSpawn") return ProcessHorkSpawn; |
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if (value == "ProcessRune") return ProcessRune; |
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if (value == "ProcessLightningWall") return ProcessLightningWall; |
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if (value == "ProcessBigExplosion") return ProcessBigExplosion; |
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if (value == "ProcessLightningBow") return ProcessLightningBow; |
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if (value == "ProcessRingOfFire") return ProcessRingOfFire; |
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if (value == "ProcessSearch") return ProcessSearch; |
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if (value == "ProcessImmolation") return ProcessImmolation; |
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if (value == "ProcessSpectralArrow") return ProcessSpectralArrow; |
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if (value == "ProcessLightningControl") return ProcessLightningControl; |
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if (value == "ProcessLightning") return ProcessLightning; |
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if (value == "ProcessTownPortal") return ProcessTownPortal; |
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if (value == "ProcessFlashBottom") return ProcessFlashBottom; |
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if (value == "ProcessFlashTop") return ProcessFlashTop; |
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if (value == "ProcessFlameWave") return ProcessFlameWave; |
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if (value == "ProcessGuardian") return ProcessGuardian; |
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if (value == "ProcessChainLightning") return ProcessChainLightning; |
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if (value == "ProcessWeaponExplosion") return ProcessWeaponExplosion; |
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if (value == "ProcessMissileExplosion") return ProcessMissileExplosion; |
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if (value == "ProcessAcidSplate") return ProcessAcidSplate; |
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if (value == "ProcessTeleport") return ProcessTeleport; |
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if (value == "ProcessStoneCurse") return ProcessStoneCurse; |
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if (value == "ProcessApocalypseBoom") return ProcessApocalypseBoom; |
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if (value == "ProcessRhino") return ProcessRhino; |
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if (value == "ProcessWallControl") return ProcessWallControl; |
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if (value == "ProcessInfravision") return ProcessInfravision; |
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if (value == "ProcessApocalypse") return ProcessApocalypse; |
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if (value == "ProcessFlameWaveControl") return ProcessFlameWaveControl; |
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if (value == "ProcessNova") return ProcessNova; |
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if (value == "ProcessRage") return ProcessRage; |
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if (value == "ProcessInferno") return ProcessInferno; |
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if (value == "ProcessInfernoControl") return ProcessInfernoControl; |
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if (value == "ProcessChargedBolt") return ProcessChargedBolt; |
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if (value == "ProcessHolyBolt") return ProcessHolyBolt; |
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if (value == "ProcessElemental") return ProcessElemental; |
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if (value == "ProcessBoneSpirit") return ProcessBoneSpirit; |
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if (value == "ProcessResurrectBeam") return ProcessResurrectBeam; |
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if (value == "ProcessRedPortal") return ProcessRedPortal; |
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return tl::make_unexpected("Unknown MissileData::ProcessFn name"); |
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} |
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// A temporary solution for parsing SfxID until we have a more general one. |
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// NOLINTNEXTLINE(readability-function-cognitive-complexity) |
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tl::expected<SfxID, std::string> ParseCastSound(std::string_view value) |
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{ |
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if (value.empty()) return SfxID::None; |
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if (value == "BigExplosion") return SfxID::BigExplosion; |
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if (value == "ShootFireballBow") return SfxID::ShootFireballBow; |
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if (value == "SpellAcid") return SfxID::SpellAcid; |
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if (value == "SpellApocalypse") return SfxID::SpellApocalypse; |
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if (value == "SpellBloodStar") return SfxID::SpellBloodStar; |
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if (value == "SpellBoneSpirit") return SfxID::SpellBoneSpirit; |
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if (value == "SpellChargedBolt") return SfxID::SpellChargedBolt; |
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if (value == "SpellDoomSerpents") return SfxID::SpellDoomSerpents; |
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if (value == "SpellElemental") return SfxID::SpellElemental; |
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if (value == "SpellEnd") return SfxID::SpellEnd; |
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if (value == "SpellEtherealize") return SfxID::SpellEtherealize; |
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if (value == "SpellFireHit") return SfxID::SpellFireHit; |
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if (value == "SpellFireWall") return SfxID::SpellFireWall; |
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if (value == "SpellFirebolt") return SfxID::SpellFirebolt; |
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if (value == "SpellFlameWave") return SfxID::SpellFlameWave; |
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if (value == "SpellGolem") return SfxID::SpellGolem; |
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if (value == "SpellGuardian") return SfxID::SpellGuardian; |
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if (value == "SpellHolyBolt") return SfxID::SpellHolyBolt; |
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if (value == "SpellInferno") return SfxID::SpellInferno; |
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if (value == "SpellInfravision") return SfxID::SpellInfravision; |
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if (value == "SpellInvisibility") return SfxID::SpellInvisibility; |
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if (value == "SpellLightning") return SfxID::SpellLightning; |
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if (value == "SpellLightningWall") return SfxID::SpellLightningWall; |
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if (value == "SpellManaShield") return SfxID::SpellManaShield; |
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if (value == "SpellNova") return SfxID::SpellNova; |
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if (value == "SpellPortal") return SfxID::SpellPortal; |
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if (value == "SpellPuddle") return SfxID::SpellPuddle; |
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if (value == "SpellStoneCurse") return SfxID::SpellStoneCurse; |
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if (value == "SpellTeleport") return SfxID::SpellTeleport; |
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if (value == "SpellTrapDisarm") return SfxID::SpellTrapDisarm; |
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return tl::make_unexpected("Unknown enum value (only a few are supported for now)"); |
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} |
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// A temporary solution for parsing SfxID until we have a more general one. |
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tl::expected<SfxID, std::string> ParseHitSound(std::string_view value) |
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{ |
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if (value.empty()) return SfxID::None; |
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if (value == "BigExplosion") return SfxID::BigExplosion; |
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if (value == "SpellBloodStarHit") return SfxID::SpellBloodStarHit; |
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if (value == "SpellBoneSpiritHit") return SfxID::SpellBoneSpiritHit; |
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if (value == "SpellFireHit") return SfxID::SpellFireHit; |
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if (value == "SpellLightningHit") return SfxID::SpellLightningHit; |
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if (value == "SpellResurrect") return SfxID::SpellResurrect; |
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return tl::make_unexpected("Unknown enum value (only a few are supported for now)"); |
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} |
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tl::expected<MissileMovementDistribution, std::string> ParseMissileMovementDistribution(std::string_view value) |
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{ |
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if (value.empty()) return MissileMovementDistribution::Disabled; |
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if (value == "Blockable") return MissileMovementDistribution::Blockable; |
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if (value == "Unblockable") return MissileMovementDistribution::Unblockable; |
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return tl::make_unexpected("Unknown enum value"); |
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} |
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void LoadMisdat() |
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{ |
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const std::string_view filename = "txtdata\\missiles\\misdat.tsv"; |
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DataFile dataFile = DataFile::loadOrDie(filename); |
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dataFile.skipHeaderOrDie(filename); |
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MissilesData.clear(); |
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MissilesData.reserve(dataFile.numRecords()); |
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for (DataFileRecord record : dataFile) { |
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RecordReader reader { record, filename }; |
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MissileData &item = MissilesData.emplace_back(); |
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reader.advance(); // skip id |
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reader.read("addFn", item.addFn, ParseMissileAddFn); |
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reader.read("processFn", item.processFn, ParseMissileProcessFn); |
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reader.read("castSound", item.castSound, ParseCastSound); |
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reader.read("hitSound", item.hitSound, ParseHitSound); |
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reader.read("graphic", item.graphic, ParseMissileGraphicID); |
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reader.readEnumList("flags", item.flags, ParseMissileDataFlag); |
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reader.read("movementDistribution", item.movementDistribution, ParseMissileMovementDistribution); |
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} |
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// Sanity check because we do not actually parse the IDs yet. |
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assert(static_cast<size_t>(MissileID::LAST) + 1 == MissilesData.size()); |
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MissilesData.shrink_to_fit(); |
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} |
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} // namespace |
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uint8_t MissileFileData::animDelay(uint8_t dir) const |
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{ |
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return MissileAnimDelays[animDelayIdx][dir]; |
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} |
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uint8_t MissileFileData::animLen(uint8_t dir) const |
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{ |
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return MissileAnimLengths[animLenIdx][dir]; |
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} |
|
|
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tl::expected<void, std::string> MissileFileData::LoadGFX() |
|
{ |
|
if (sprites) |
|
return {}; |
|
|
|
if (name[0] == '\0') |
|
return {}; |
|
|
|
#ifdef UNPACKED_MPQS |
|
char path[MaxMpqPathSize]; |
|
*BufCopy(path, "missiles\\", name, ".clx") = '\0'; |
|
ASSIGN_OR_RETURN(sprites, LoadClxListOrSheetWithStatus(path)); |
|
#else |
|
if (animFAmt == 1) { |
|
char path[MaxMpqPathSize]; |
|
*BufCopy(path, "missiles\\", name) = '\0'; |
|
ASSIGN_OR_RETURN(OwnedClxSpriteList spriteList, LoadCl2WithStatus(path, animWidth)); |
|
sprites.emplace(OwnedClxSpriteListOrSheet { std::move(spriteList) }); |
|
} else { |
|
FileNameGenerator pathGenerator({ "missiles\\", name }, DEVILUTIONX_CL2_EXT); |
|
ASSIGN_OR_RETURN(OwnedClxSpriteSheet spriteSheet, LoadMultipleCl2Sheet<16>(pathGenerator, animFAmt, animWidth)); |
|
sprites.emplace(OwnedClxSpriteListOrSheet { std::move(spriteSheet) }); |
|
} |
|
#endif |
|
return {}; |
|
} |
|
|
|
MissileFileData &GetMissileSpriteData(MissileGraphicID graphicId) |
|
{ |
|
return MissileSpriteData[static_cast<std::underlying_type_t<MissileGraphicID>>(graphicId)]; |
|
} |
|
|
|
void LoadMissileData() |
|
{ |
|
LoadMissileSpriteData(); |
|
LoadMisdat(); |
|
} |
|
|
|
const MissileData &GetMissileData(MissileID missileId) |
|
{ |
|
return MissilesData[static_cast<std::underlying_type_t<MissileID>>(missileId)]; |
|
} |
|
|
|
tl::expected<void, std::string> InitMissileGFX(bool loadHellfireGraphics) |
|
{ |
|
if (HeadlessMode) |
|
return {}; |
|
|
|
for (size_t mi = 0; mi < MissileSpriteData.size(); ++mi) { |
|
if (!loadHellfireGraphics && mi >= static_cast<uint8_t>(MissileGraphicID::HorkSpawn)) |
|
break; |
|
if (MissileSpriteData[mi].flags == MissileGraphicsFlags::MonsterOwned) |
|
continue; |
|
RETURN_IF_ERROR(MissileSpriteData[mi].LoadGFX()); |
|
} |
|
return {}; |
|
} |
|
|
|
void FreeMissileGFX() |
|
{ |
|
for (auto &missileData : MissileSpriteData) { |
|
missileData.FreeGFX(); |
|
} |
|
} |
|
|
|
} // namespace devilution
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