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/**
* @file msg.cpp
*
* Implementation of function for sending and reciving network messages.
*/
#include <climits>
#include <memory>
#include <fmt/format.h>
#include <list>
#include "DiabloUI/diabloui.h"
#include "automap.h"
#include "control.h"
#include "dead.h"
#include "drlg_l1.h"
#include "dthread.h"
#include "encrypt.h"
#include "engine/random.hpp"
#include "gamemenu.h"
#include "lighting.h"
#include "missiles.h"
#include "nthread.h"
#include "objects.h"
#include "options.h"
#include "pfile.h"
#include "plrmsg.h"
#include "spells.h"
#include "storm/storm_net.hpp"
#include "sync.h"
#include "tmsg.h"
#include "town.h"
#include "towners.h"
#include "trigs.h"
#include "utils/language.h"
namespace devilution {
bool deltaload;
BYTE gbBufferMsgs;
int dwRecCount;
namespace {
struct TMegaPkt {
uint32_t spaceLeft;
byte data[32000];
TMegaPkt()
: spaceLeft(sizeof(data))
{
}
};
#define MAX_CHUNKS (NUMLEVELS + 4)
uint32_t sgdwOwnerWait;
uint32_t sgdwRecvOffset;
int sgnCurrMegaPlayer;
DLevel sgLevels[NUMLEVELS];
BYTE sbLastCmd;
byte sgRecvBuf[sizeof(DLevel) + 1];
_cmd_id sgbRecvCmd;
LocalLevel sgLocals[NUMLEVELS];
DJunk sgJunk;
bool sgbDeltaChanged;
BYTE sgbDeltaChunks;
std::list<TMegaPkt> MegaPktList;
void GetNextPacket()
{
MegaPktList.emplace_back();
}
void FreePackets()
{
MegaPktList.clear();
}
void PrePacket()
{
uint8_t playerId = std::numeric_limits<uint8_t>::max();
for (TMegaPkt &pkt : MegaPktList) {
byte *data = pkt.data;
size_t spaceLeft = sizeof(pkt.data);
while (spaceLeft != pkt.spaceLeft) {
auto cmdId = static_cast<_cmd_id>(*data);
if (cmdId == FAKE_CMD_SETID) {
auto *cmd = (TFakeCmdPlr *)data;
data += sizeof(*cmd);
spaceLeft -= sizeof(*cmd);
playerId = cmd->bPlr;
continue;
}
if (cmdId == FAKE_CMD_DROPID) {
auto *cmd = (TFakeDropPlr *)data;
data += sizeof(*cmd);
spaceLeft -= sizeof(*cmd);
multi_player_left(cmd->bPlr, cmd->dwReason);
continue;
}
if (playerId >= MAX_PLRS) {
Log("Missing source of network message");
return;
}
uint32_t size = ParseCmd(playerId, (TCmd *)data);
if (size == 0) {
Log("Discarding bad network message");
return;
}
uint32_t pktSize = size;
data += pktSize;
spaceLeft -= pktSize;
}
}
}
void SendPacket(int pnum, const void *packet, DWORD dwSize)
{
TFakeCmdPlr cmd;
if (pnum != sgnCurrMegaPlayer) {
sgnCurrMegaPlayer = pnum;
cmd.bCmd = FAKE_CMD_SETID;
cmd.bPlr = pnum;
SendPacket(pnum, &cmd, sizeof(cmd));
}
if (MegaPktList.back().spaceLeft < dwSize)
GetNextPacket();
TMegaPkt &currMegaPkt = MegaPktList.back();
memcpy(currMegaPkt.data + sizeof(currMegaPkt.data) - currMegaPkt.spaceLeft, packet, dwSize);
currMegaPkt.spaceLeft -= dwSize;
}
int WaitForTurns()
{
DWORD turns;
if (sgbDeltaChunks == 0) {
nthread_send_and_recv_turn(0, 0);
if (!SNetGetOwnerTurnsWaiting(&turns) && SErrGetLastError() == STORM_ERROR_NOT_IN_GAME)
return 100;
if (SDL_GetTicks() - sgdwOwnerWait <= 2000 && turns < gdwTurnsInTransit)
return 0;
sgbDeltaChunks++;
}
multi_process_network_packets();
nthread_send_and_recv_turn(0, 0);
if (nthread_has_500ms_passed()) {
nthread_recv_turns();
}
if (gbGameDestroyed)
return 100;
if (gbDeltaSender >= MAX_PLRS) {
sgbDeltaChunks = 0;
sgbRecvCmd = CMD_DLEVEL_END;
gbDeltaSender = MyPlayerId;
nthread_set_turn_upper_bit();
}
if (sgbDeltaChunks == MAX_CHUNKS - 1) {
sgbDeltaChunks = MAX_CHUNKS;
return 99;
}
return 100 * sgbDeltaChunks / MAX_CHUNKS;
}
byte *DeltaExportItem(byte *dst, const TCmdPItem *src)
{
for (int i = 0; i < MAXITEMS; i++, src++) {
if (src->bCmd == CMD_INVALID) {
*dst++ = byte { 0xFF };
} else {
memcpy(dst, src, sizeof(TCmdPItem));
dst += sizeof(TCmdPItem);
}
}
return dst;
}
size_t DeltaImportItem(const byte *src, TCmdPItem *dst)
{
size_t size = 0;
for (int i = 0; i < MAXITEMS; i++, dst++) {
if (src[size] == byte { 0xFF }) {
memset(dst, 0xFF, sizeof(TCmdPItem));
size++;
} else {
memcpy(dst, &src[size], sizeof(TCmdPItem));
size += sizeof(TCmdPItem);
}
}
return size;
}
byte *DeltaExportObject(byte *dst, const DObjectStr *src)
{
memcpy(dst, src, sizeof(DObjectStr) * MAXOBJECTS);
return dst + sizeof(DObjectStr) * MAXOBJECTS;
}
size_t DeltaImportObject(const byte *src, DObjectStr *dst)
{
memcpy(dst, src, sizeof(DObjectStr) * MAXOBJECTS);
return sizeof(DObjectStr) * MAXOBJECTS;
}
byte *DeltaExportMonster(byte *dst, const DMonsterStr *src)
{
for (int i = 0; i < MAXMONSTERS; i++, src++) {
if (src->_mx == 0xFF) {
*dst++ = byte { 0xFF };
} else {
memcpy(dst, src, sizeof(DMonsterStr));
dst += sizeof(DMonsterStr);
}
}
return dst;
}
void DeltaImportMonster(const byte *src, DMonsterStr *dst)
{
size_t size = 0;
for (int i = 0; i < MAXMONSTERS; i++, dst++) {
if (src[size] == byte { 0xFF }) {
memset(dst, 0xFF, sizeof(DMonsterStr));
size++;
} else {
memcpy(dst, &src[size], sizeof(DMonsterStr));
size += sizeof(DMonsterStr);
}
}
}
byte *DeltaExportJunk(byte *dst)
{
for (auto &portal : sgJunk.portal) {
if (portal.x == 0xFF) {
*dst++ = byte { 0xFF };
} else {
memcpy(dst, &portal, sizeof(DPortal));
dst += sizeof(DPortal);
}
}
int q = 0;
for (auto &quest : Quests) {
if (!QuestsData[quest._qidx].isSinglePlayerOnly) {
sgJunk.quests[q].qlog = quest._qlog ? 1 : 0;
sgJunk.quests[q].qstate = quest._qactive;
sgJunk.quests[q].qvar1 = quest._qvar1;
memcpy(dst, &sgJunk.quests[q], sizeof(MultiQuests));
dst += sizeof(MultiQuests);
q++;
}
}
return dst;
}
void DeltaImportJunk(const byte *src)
{
for (int i = 0; i < MAXPORTAL; i++) {
if (*src == byte { 0xFF }) {
memset(&sgJunk.portal[i], 0xFF, sizeof(DPortal));
src++;
} else {
memcpy(&sgJunk.portal[i], src, sizeof(DPortal));
src += sizeof(DPortal);
}
}
int q = 0;
for (int qidx = 0; qidx < MAXQUESTS; qidx++) {
if (!QuestsData[qidx].isSinglePlayerOnly) {
memcpy(&sgJunk.quests[q], src, sizeof(MultiQuests));
src += sizeof(MultiQuests);
q++;
}
}
}
DWORD CompressData(byte *buffer, byte *end)
{
DWORD size = end - buffer - 1;
DWORD pkSize = PkwareCompress(buffer + 1, size);
*buffer = size != pkSize ? byte { 1 } : byte { 0 };
return pkSize + 1;
}
void DeltaImportData(_cmd_id cmd, DWORD recvOffset)
{
if (sgRecvBuf[0] != byte { 0 })
PkwareDecompress(&sgRecvBuf[1], recvOffset, sizeof(sgRecvBuf) - 1);
byte *src = &sgRecvBuf[1];
if (cmd == CMD_DLEVEL_JUNK) {
DeltaImportJunk(src);
} else if (cmd >= CMD_DLEVEL_0 && cmd <= CMD_DLEVEL_24) {
uint8_t i = cmd - CMD_DLEVEL_0;
src += DeltaImportItem(src, sgLevels[i].item);
src += DeltaImportObject(src, sgLevels[i].object);
DeltaImportMonster(src, sgLevels[i].monster);
} else {
app_fatal("Unkown network message type: %i", cmd);
}
sgbDeltaChunks++;
sgbDeltaChanged = true;
}
DWORD OnLevelData(int pnum, const TCmd *pCmd)
{
const auto &message = *reinterpret_cast<const TCmdPlrInfoHdr *>(pCmd);
if (gbDeltaSender != pnum) {
if (message.bCmd != CMD_DLEVEL_END && (message.bCmd != CMD_DLEVEL_0 || message.wOffset != 0)) {
return message.wBytes + sizeof(message);
}
gbDeltaSender = pnum;
sgbRecvCmd = CMD_DLEVEL_END;
}
if (sgbRecvCmd == CMD_DLEVEL_END) {
if (message.bCmd == CMD_DLEVEL_END) {
sgbDeltaChunks = MAX_CHUNKS - 1;
return message.wBytes + sizeof(message);
}
if (message.bCmd != CMD_DLEVEL_0 || message.wOffset != 0) {
return message.wBytes + sizeof(message);
}
sgdwRecvOffset = 0;
sgbRecvCmd = message.bCmd;
} else if (sgbRecvCmd != message.bCmd) {
DeltaImportData(sgbRecvCmd, sgdwRecvOffset);
if (message.bCmd == CMD_DLEVEL_END) {
sgbDeltaChunks = MAX_CHUNKS - 1;
sgbRecvCmd = CMD_DLEVEL_END;
return message.wBytes + sizeof(message);
}
sgdwRecvOffset = 0;
sgbRecvCmd = message.bCmd;
}
assert(message.wOffset == sgdwRecvOffset);
memcpy(&sgRecvBuf[message.wOffset], &message + 1, message.wBytes);
sgdwRecvOffset += message.wBytes;
return message.wBytes + sizeof(message);
}
void DeltaSyncGolem(const TCmdGolem &message, int pnum, uint8_t level)
{
if (!gbIsMultiplayer)
return;
sgbDeltaChanged = true;
DMonsterStr &monster = sgLevels[level].monster[pnum];
monster._mx = message._mx;
monster._my = message._my;
monster._mactive = UINT8_MAX;
monster._menemy = message._menemy;
monster._mdir = message._mdir;
monster._mhitpoints = message._mhitpoints;
}
void DeltaLeaveSync(BYTE bLevel)
{
if (!gbIsMultiplayer)
return;
if (currlevel == 0)
glSeedTbl[0] = AdvanceRndSeed();
if (currlevel <= 0)
return;
for (int i = 0; i < ActiveMonsterCount; i++) {
int ma = ActiveMonsters[i];
auto &monster = Monsters[ma];
if (monster._mhitpoints == 0)
continue;
sgbDeltaChanged = true;
DMonsterStr &delta = sgLevels[bLevel].monster[ma];
delta._mx = monster.position.tile.x;
delta._my = monster.position.tile.y;
delta._mdir = monster._mdir;
delta._menemy = encode_enemy(monster);
delta._mhitpoints = monster._mhitpoints;
delta._mactive = monster._msquelch;
delta.mWhoHit = monster.mWhoHit;
}
memcpy(&sgLocals[bLevel].automapsv, AutomapView, sizeof(AutomapView));
}
void DeltaSyncObject(int oi, _cmd_id bCmd, BYTE bLevel)
{
if (!gbIsMultiplayer)
return;
sgbDeltaChanged = true;
sgLevels[bLevel].object[oi].bCmd = bCmd;
}
bool DeltaGetItem(const TCmdGItem &message, BYTE bLevel)
{
if (!gbIsMultiplayer)
return true;
for (TCmdPItem &item : sgLevels[bLevel].item) {
if (item.bCmd == CMD_INVALID || item.wIndx != message.wIndx || item.wCI != message.wCI || item.dwSeed != message.dwSeed)
continue;
if (item.bCmd == TCmdPItem::PickedUpItem) {
return true;
}
if (item.bCmd == TCmdPItem::FloorItem) {
sgbDeltaChanged = true;
item.bCmd = TCmdPItem::PickedUpItem;
return true;
}
if (item.bCmd == TCmdPItem::DroppedItem) {
sgbDeltaChanged = true;
item.bCmd = CMD_INVALID;
return true;
}
app_fatal("delta:1");
}
if ((message.wCI & CF_PREGEN) == 0)
return false;
for (TCmdPItem &item : sgLevels[bLevel].item) {
if (item.bCmd == CMD_INVALID) {
sgbDeltaChanged = true;
item.bCmd = TCmdPItem::PickedUpItem;
item.x = message.x;
item.y = message.y;
item.wIndx = message.wIndx;
item.wCI = message.wCI;
item.dwSeed = message.dwSeed;
item.bId = message.bId;
item.bDur = message.bDur;
item.bMDur = message.bMDur;
item.bCh = message.bCh;
item.bMCh = message.bMCh;
item.wValue = message.wValue;
item.dwBuff = message.dwBuff;
item.wToHit = message.wToHit;
item.wMaxDam = message.wMaxDam;
item.bMinStr = message.bMinStr;
item.bMinMag = message.bMinMag;
item.bMinDex = message.bMinDex;
item.bAC = message.bAC;
break;
}
}
return true;
}
void DeltaPutItem(const TCmdPItem &message, Point position, BYTE bLevel)
{
if (!gbIsMultiplayer)
return;
for (const TCmdPItem &item : sgLevels[bLevel].item) {
if (item.bCmd != TCmdPItem::PickedUpItem
&& item.bCmd != CMD_INVALID
&& item.wIndx == message.wIndx
&& item.wCI == message.wCI
&& item.dwSeed == message.dwSeed) {
if (item.bCmd == TCmdPItem::DroppedItem)
return;
app_fatal("%s", _("Trying to drop a floor item?"));
}
}
for (TCmdPItem &item : sgLevels[bLevel].item) {
if (item.bCmd == CMD_INVALID) {
sgbDeltaChanged = true;
memcpy(&item, &message, sizeof(TCmdPItem));
item.bCmd = TCmdPItem::DroppedItem;
item.x = position.x;
item.y = position.y;
return;
}
}
}
bool IOwnLevel(int nReqLevel)
{
int i;
for (i = 0; i < MAX_PLRS; i++) {
if (!Players[i].plractive)
continue;
if (Players[i]._pLvlChanging)
continue;
if (Players[i].plrlevel != nReqLevel)
continue;
if (i == MyPlayerId && gbBufferMsgs != 0)
continue;
break;
}
return i == MyPlayerId;
}
void DeltaOpenPortal(int pnum, Point position, uint8_t bLevel, dungeon_type bLType, bool bSetLvl)
{
sgbDeltaChanged = true;
sgJunk.portal[pnum].x = position.x;
sgJunk.portal[pnum].y = position.y;
sgJunk.portal[pnum].level = bLevel;
sgJunk.portal[pnum].ltype = bLType;
sgJunk.portal[pnum].setlvl = bSetLvl ? 1 : 0;
}
void CheckUpdatePlayer(int pnum)
{
if (gbIsMultiplayer && pnum == MyPlayerId)
pfile_update(true);
}
void NetSendCmdGItem2(bool usonly, _cmd_id bCmd, uint8_t mast, uint8_t pnum, const TCmdGItem &item)
{
TCmdGItem cmd;
memcpy(&cmd, &item, sizeof(cmd));
cmd.bPnum = pnum;
cmd.bCmd = bCmd;
cmd.bMaster = mast;
if (!usonly) {
cmd.dwTime = 0;
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
return;
}
int ticks = SDL_GetTicks();
if (cmd.dwTime == 0) {
cmd.dwTime = ticks;
} else if (ticks - cmd.dwTime > 5000) {
return;
}
tmsg_add((byte *)&cmd, sizeof(cmd));
}
bool NetSendCmdReq2(_cmd_id bCmd, uint8_t mast, uint8_t pnum, const TCmdGItem &item)
{
TCmdGItem cmd;
memcpy(&cmd, &item, sizeof(cmd));
cmd.bCmd = bCmd;
cmd.bPnum = pnum;
cmd.bMaster = mast;
int ticks = SDL_GetTicks();
if (cmd.dwTime == 0)
cmd.dwTime = ticks;
else if (ticks - cmd.dwTime > 5000)
return false;
tmsg_add((byte *)&cmd, sizeof(cmd));
return true;
}
void NetSendCmdExtra(const TCmdGItem &item)
{
TCmdGItem cmd;
memcpy(&cmd, &item, sizeof(cmd));
cmd.dwTime = 0;
cmd.bCmd = CMD_ITEMEXTRA;
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
DWORD OnWalk(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && InDungeonBounds(position)) {
ClrPlrPath(player);
MakePlrPath(player, position, true);
player.destAction = ACTION_NONE;
}
return sizeof(message);
}
DWORD OnAddStrength(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 256)
ModifyPlrStr(pnum, message.wParam1);
return sizeof(message);
}
DWORD OnAddMagic(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 256)
ModifyPlrMag(pnum, message.wParam1);
return sizeof(message);
}
DWORD OnAddDexterity(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 256)
ModifyPlrDex(pnum, message.wParam1);
return sizeof(message);
}
DWORD OnAddVitality(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 256)
ModifyPlrVit(pnum, message.wParam1);
return sizeof(message);
}
DWORD OnGotoGetItem(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && InDungeonBounds(position) && message.wParam1 < MAXITEMS + 1) {
MakePlrPath(player, position, false);
player.destAction = ACTION_PICKUPITEM;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
bool IsGItemValid(const TCmdGItem &message)
{
if (message.bMaster >= MAX_PLRS)
return false;
if (message.bPnum >= MAX_PLRS)
return false;
if (message.bCursitem >= MAXITEMS + 1)
return false;
if (message.bLevel >= NUMLEVELS)
return false;
if (!InDungeonBounds({ message.x, message.y }))
return false;
return IsItemAvailable(message.wIndx);
}
bool IsPItemValid(const TCmdPItem &message)
{
const Point position { message.x, message.y };
if (!InDungeonBounds(position))
return false;
return IsItemAvailable(message.wIndx);
}
DWORD OnRequestGetItem(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
if (gbBufferMsgs != 1 && IOwnLevel(player.plrlevel) && IsGItemValid(message)) {
const Point position { message.x, message.y };
if (GetItemRecord(message.dwSeed, message.wCI, message.wIndx)) {
int ii = -1;
if (InDungeonBounds(position)) {
ii = abs(dItem[position.x][position.y]) - 1;
if (ii >= 0 && !Items[ii].KeyAttributesMatch(message.dwSeed, static_cast<_item_indexes>(message.wIndx), message.wCI)) {
ii = -1;
}
}
if (ii == -1) {
// No item at the target position or the key attributes don't match, so try find a matching item.
int activeItemIndex = FindGetItem(message.dwSeed, message.wIndx, message.wCI);
if (activeItemIndex != -1) {
ii = ActiveItems[activeItemIndex];
}
}
if (ii != -1) {
NetSendCmdGItem2(false, CMD_GETITEM, MyPlayerId, message.bPnum, message);
if (message.bPnum != MyPlayerId)
SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI);
else
InvGetItem(MyPlayerId, ii);
SetItemRecord(message.dwSeed, message.wCI, message.wIndx);
} else if (!NetSendCmdReq2(CMD_REQUESTGITEM, MyPlayerId, message.bPnum, message)) {
NetSendCmdExtra(message);
}
}
}
return sizeof(message);
}
DWORD OnGetItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsGItemValid(message)) {
const Point position { message.x, message.y };
if (DeltaGetItem(message, message.bLevel)) {
if ((currlevel == message.bLevel || message.bPnum == MyPlayerId) && message.bMaster != MyPlayerId) {
if (message.bPnum == MyPlayerId) {
if (currlevel != message.bLevel) {
auto &player = Players[MyPlayerId];
int ii = SyncPutItem(player, player.position.tile, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
if (ii != -1)
InvGetItem(MyPlayerId, ii);
} else {
int activeItemIndex = FindGetItem(message.dwSeed, message.wIndx, message.wCI);
InvGetItem(MyPlayerId, ActiveItems[activeItemIndex]);
}
} else {
SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI);
}
}
} else {
NetSendCmdGItem2(true, CMD_GETITEM, message.bMaster, message.bPnum, message);
}
}
return sizeof(message);
}
DWORD OnGotoAutoGetItem(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && InDungeonBounds(position) && message.wParam1 < MAXITEMS + 1) {
MakePlrPath(player, position, false);
player.destAction = ACTION_PICKUPAITEM;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnRequestAutoGetItem(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
if (gbBufferMsgs != 1 && IOwnLevel(player.plrlevel) && IsGItemValid(message)) {
const Point position { message.x, message.y };
if (GetItemRecord(message.dwSeed, message.wCI, message.wIndx)) {
if (FindGetItem(message.dwSeed, message.wIndx, message.wCI) != -1) {
NetSendCmdGItem2(false, CMD_AGETITEM, MyPlayerId, message.bPnum, message);
if (message.bPnum != MyPlayerId)
SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI);
else
AutoGetItem(MyPlayerId, &Items[message.bCursitem], message.bCursitem);
SetItemRecord(message.dwSeed, message.wCI, message.wIndx);
} else if (!NetSendCmdReq2(CMD_REQUESTAGITEM, MyPlayerId, message.bPnum, message)) {
NetSendCmdExtra(message);
}
}
}
return sizeof(message);
}
DWORD OnAutoGetItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsGItemValid(message)) {
const Point position { message.x, message.y };
if (DeltaGetItem(message, message.bLevel)) {
if ((currlevel == message.bLevel || message.bPnum == MyPlayerId) && message.bMaster != MyPlayerId) {
if (message.bPnum == MyPlayerId) {
if (currlevel != message.bLevel) {
auto &player = Players[MyPlayerId];
int ii = SyncPutItem(player, player.position.tile, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
if (ii != -1)
AutoGetItem(MyPlayerId, &Items[ii], ii);
} else {
AutoGetItem(MyPlayerId, &Items[message.bCursitem], message.bCursitem);
}
} else {
SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI);
}
}
} else {
NetSendCmdGItem2(true, CMD_AGETITEM, message.bMaster, message.bPnum, message);
}
}
return sizeof(message);
}
DWORD OnItemExtra(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdGItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsGItemValid(message)) {
DeltaGetItem(message, message.bLevel);
if (currlevel == Players[pnum].plrlevel) {
const Point position { message.x, message.y };
SyncGetItem(position, message.dwSeed, message.wIndx, message.wCI);
}
}
return sizeof(message);
}
DWORD OnPutItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsPItemValid(message)) {
const Point position { message.x, message.y };
if (currlevel == Players[pnum].plrlevel) {
int ii;
if (pnum == MyPlayerId)
ii = InvPutItem(Players[pnum], position);
else
ii = SyncPutItem(Players[pnum], position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
if (ii != -1) {
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, Items[ii].position, Players[pnum].plrlevel);
CheckUpdatePlayer(pnum);
}
return sizeof(message);
} else {
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, position, Players[pnum].plrlevel);
CheckUpdatePlayer(pnum);
}
}
return sizeof(message);
}
DWORD OnSyncPutItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (IsPItemValid(message)) {
const Point position { message.x, message.y };
if (currlevel == Players[pnum].plrlevel) {
int ii = SyncPutItem(Players[pnum], position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
if (ii != -1) {
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, Items[ii].position, Players[pnum].plrlevel);
CheckUpdatePlayer(pnum);
}
return sizeof(message);
} else {
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, position, Players[pnum].plrlevel);
CheckUpdatePlayer(pnum);
}
}
return sizeof(message);
}
DWORD OnRespawnItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsPItemValid(message)) {
const Point position { message.x, message.y };
auto &player = Players[pnum];
int playerLevel = player.plrlevel;
if (currlevel == playerLevel && pnum != MyPlayerId) {
SyncPutItem(player, position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
}
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, position, playerLevel);
}
return sizeof(message);
}
DWORD OnAttackTile(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && InDungeonBounds(position)) {
MakePlrPath(player, position, false);
player.destAction = ACTION_ATTACK;
player.destParam1 = position.x;
player.destParam2 = position.y;
}
return sizeof(message);
}
DWORD OnStandingAttackTile(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && InDungeonBounds(position)) {
ClrPlrPath(player);
player.destAction = ACTION_ATTACK;
player.destParam1 = position.x;
player.destParam2 = position.y;
}
return sizeof(message);
}
DWORD OnRangedAttackTile(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && InDungeonBounds(position)) {
ClrPlrPath(player);
player.destAction = ACTION_RATTACK;
player.destParam1 = position.x;
player.destParam2 = position.y;
}
return sizeof(message);
}
DWORD OnSpellWall(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam4 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1)
return sizeof(message);
if (currlevel != player.plrlevel)
return sizeof(message);
if (!InDungeonBounds(position))
return sizeof(message);
if (message.wParam1 > SPL_LAST)
return sizeof(message);
if (message.wParam2 > RSPLTYPE_INVALID)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam1);
if (currlevel == 0 && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELLWALL;
player.destParam1 = position.x;
player.destParam2 = position.y;
player.destParam3 = message.wParam3;
player.destParam4 = message.wParam4;
player._pSpell = spell;
player._pSplType = static_cast<spell_type>(message.wParam2);
player._pSplFrom = 0;
return sizeof(message);
}
DWORD OnSpellTile(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam3 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1)
return sizeof(message);
if (currlevel != player.plrlevel)
return sizeof(message);
if (!InDungeonBounds(position))
return sizeof(message);
if (message.wParam1 > SPL_LAST)
return sizeof(message);
if (message.wParam2 > RSPLTYPE_INVALID)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam1);
if (currlevel == 0 && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELL;
player.destParam1 = position.x;
player.destParam2 = position.y;
player.destParam3 = message.wParam3;
player._pSpell = spell;
player._pSplType = static_cast<spell_type>(message.wParam2);
return sizeof(message);
}
DWORD OnTargetSpellTile(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam2 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1)
return sizeof(message);
if (currlevel != player.plrlevel)
return sizeof(message);
if (!InDungeonBounds(position))
return sizeof(message);
if (message.wParam1 > SPL_LAST)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam1);
if (currlevel == 0 && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELL;
player.destParam1 = position.x;
player.destParam2 = position.y;
player.destParam3 = message.wParam2;
player._pSpell = spell;
player._pSplType = RSPLTYPE_INVALID;
player._pSplFrom = 2;
return sizeof(message);
}
DWORD OnOperateObjectTile(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && InDungeonBounds(position) && message.wParam1 < MAXOBJECTS) {
MakePlrPath(player, position, !Objects[message.wParam1]._oSolidFlag && !Objects[message.wParam1]._oDoorFlag);
player.destAction = ACTION_OPERATE;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnDisarm(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && InDungeonBounds(position) && message.wParam1 < MAXOBJECTS) {
MakePlrPath(player, position, !Objects[message.wParam1]._oSolidFlag && !Objects[message.wParam1]._oDoorFlag);
player.destAction = ACTION_DISARM;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnOperateObjectTelekinesis(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && message.wParam1 < MAXOBJECTS) {
player.destAction = ACTION_OPERATETK;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnAttackMonster(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && message.wParam1 < MAXMONSTERS) {
Point position = Monsters[message.wParam1].position.future;
if (player.position.tile.WalkingDistance(position) > 1)
MakePlrPath(player, position, false);
player.destAction = ACTION_ATTACKMON;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnAttackPlayer(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && message.wParam1 < MAX_PLRS) {
MakePlrPath(player, Players[message.wParam1].position.future, false);
player.destAction = ACTION_ATTACKPLR;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnRangedAttackMonster(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && message.wParam1 < MAXMONSTERS) {
ClrPlrPath(player);
player.destAction = ACTION_RATTACKMON;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnRangedAttackPlayer(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && message.wParam1 < MAX_PLRS) {
ClrPlrPath(player);
player.destAction = ACTION_RATTACKPLR;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnSpellMonster(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam4 *>(pCmd);
if (gbBufferMsgs == 1)
return sizeof(message);
if (currlevel != player.plrlevel)
return sizeof(message);
if (message.wParam1 >= MAXMONSTERS)
return sizeof(message);
if (message.wParam2 > SPL_LAST)
return sizeof(message);
if (message.wParam3 > RSPLTYPE_INVALID)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam2);
if (currlevel == 0 && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELLMON;
player.destParam1 = message.wParam1;
player.destParam2 = message.wParam4;
player._pSpell = spell;
player._pSplType = static_cast<spell_type>(message.wParam3);
player._pSplFrom = 0;
return sizeof(message);
}
DWORD OnSpellPlayer(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam4 *>(pCmd);
if (gbBufferMsgs == 1)
return sizeof(message);
if (currlevel != player.plrlevel)
return sizeof(message);
if (message.wParam1 >= MAX_PLRS)
return sizeof(message);
if (message.wParam2 > SPL_LAST)
return sizeof(message);
if (message.wParam3 > RSPLTYPE_INVALID)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam2);
if (currlevel == 0 && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELLPLR;
player.destParam1 = message.wParam1;
player.destParam2 = message.wParam4;
player._pSpell = spell;
player._pSplType = static_cast<spell_type>(message.wParam3);
player._pSplFrom = 0;
return sizeof(message);
}
DWORD OnTargetSpellMonster(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam3 *>(pCmd);
if (gbBufferMsgs == 1)
return sizeof(message);
if (currlevel != player.plrlevel)
return sizeof(message);
if (message.wParam1 >= MAXMONSTERS)
return sizeof(message);
if (message.wParam2 > SPL_LAST)
return sizeof(message);
if (message.wParam3 > RSPLTYPE_INVALID)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam2);
if (currlevel == 0 && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELLMON;
player.destParam1 = message.wParam1;
player.destParam2 = message.wParam3;
player._pSpell = spell;
player._pSplType = RSPLTYPE_INVALID;
player._pSplFrom = 2;
return sizeof(message);
}
DWORD OnTargetSpellPlayer(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam3 *>(pCmd);
if (gbBufferMsgs == 1)
return sizeof(message);
if (currlevel != player.plrlevel)
return sizeof(message);
if (message.wParam1 >= MAX_PLRS)
return sizeof(message);
if (message.wParam2 > SPL_LAST)
return sizeof(message);
auto spell = static_cast<spell_id>(message.wParam2);
if (currlevel == 0 && !spelldata[spell].sTownSpell) {
LogError(_("{:s} has cast an illegal spell."), player._pName);
return sizeof(message);
}
ClrPlrPath(player);
player.destAction = ACTION_SPELLPLR;
player.destParam1 = message.wParam1;
player.destParam2 = message.wParam3;
player._pSpell = spell;
player._pSplType = RSPLTYPE_INVALID;
player._pSplFrom = 2;
return sizeof(message);
}
DWORD OnKnockback(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && currlevel == Players[pnum].plrlevel && message.wParam1 < MAXMONSTERS) {
M_GetKnockback(message.wParam1);
M_StartHit(message.wParam1, pnum, 0);
}
return sizeof(message);
}
DWORD OnResurrect(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAX_PLRS) {
DoResurrect(pnum, message.wParam1);
CheckUpdatePlayer(pnum);
}
return sizeof(message);
}
DWORD OnHealOther(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1 && currlevel == Players[pnum].plrlevel && message.wParam1 < MAX_PLRS)
DoHealOther(pnum, message.wParam1);
return sizeof(message);
}
DWORD OnTalkXY(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1 && currlevel == player.plrlevel && InDungeonBounds(position) && message.wParam1 < NUM_TOWNERS) {
MakePlrPath(player, position, false);
player.destAction = ACTION_TALK;
player.destParam1 = message.wParam1;
}
return sizeof(message);
}
DWORD OnNewLevel(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam2 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (pnum != MyPlayerId) {
if (message.wParam1 < WM_FIRST || message.wParam1 > WM_LAST)
return sizeof(message);
auto mode = static_cast<interface_mode>(message.wParam1);
int levelId = message.wParam2;
if (mode == WM_DIABSETLVL) {
if (levelId > SL_LAST)
return sizeof(message);
} else {
if (levelId >= NUMLEVELS)
return sizeof(message);
}
StartNewLvl(pnum, mode, levelId);
}
return sizeof(message);
}
DWORD OnWarp(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAXPORTAL) {
StartWarpLvl(pnum, message.wParam1);
}
return sizeof(message);
}
DWORD OnMonstDeath(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (pnum != MyPlayerId && InDungeonBounds(position) && message.wParam1 < MAXMONSTERS) {
int playerLevel = Players[pnum].plrlevel;
if (currlevel == playerLevel)
M_SyncStartKill(message.wParam1, position, pnum);
delta_kill_monster(message.wParam1, position, playerLevel);
}
return sizeof(message);
}
DWORD OnKillGolem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (pnum != MyPlayerId && InDungeonBounds(position) && message.wParam1 < NUMLEVELS) {
if (currlevel == message.wParam1)
M_SyncStartKill(pnum, position, pnum);
delta_kill_monster(pnum, position, message.wParam1);
}
return sizeof(message);
}
DWORD OnAwakeGolem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdGolem *>(pCmd);
const Point position { message._mx, message._my };
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (InDungeonBounds(position)) {
if (currlevel != Players[pnum].plrlevel) {
DeltaSyncGolem(message, pnum, message._currlevel);
} else if (pnum != MyPlayerId) {
// Check if this player already has an active golem
for (auto &missile : Missiles) {
if (missile._mitype == MIS_GOLEM && missile._misource == pnum) {
return sizeof(message);
}
}
AddMissile(Players[pnum].position.tile, position, message._mdir, MIS_GOLEM, TARGET_MONSTERS, pnum, 0, 1);
}
}
return sizeof(message);
}
DWORD OnMonstDamage(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdMonDamage *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (pnum != MyPlayerId) {
int playerLevel = Players[pnum].plrlevel;
if (currlevel == playerLevel && message.wMon < MAXMONSTERS) {
auto &monster = Monsters[message.wMon];
monster.mWhoHit |= 1 << pnum;
if (monster._mhitpoints > 0) {
monster._mhitpoints -= message.dwDam;
if ((monster._mhitpoints >> 6) < 1)
monster._mhitpoints = 1 << 6;
delta_monster_hp(message.wMon, monster._mhitpoints, playerLevel);
}
}
}
return sizeof(message);
}
DWORD OnPlayerDeath(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (pnum != MyPlayerId)
StartPlayerKill(pnum, message.wParam1);
else
CheckUpdatePlayer(pnum);
return sizeof(message);
}
DWORD OnPlayerDamage(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdDamage *>(pCmd);
if (message.bPlr == MyPlayerId && currlevel != 0 && gbBufferMsgs != 1) {
if (currlevel == player.plrlevel && message.dwDam <= 192000 && Players[message.bPlr]._pHitPoints >> 6 > 0) {
ApplyPlrDamage(message.bPlr, 0, 0, message.dwDam, 1);
}
}
return sizeof(message);
}
DWORD OnOpenDoor(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAXOBJECTS) {
int playerLevel = Players[pnum].plrlevel;
if (currlevel == playerLevel)
SyncOpObject(pnum, CMD_OPENDOOR, message.wParam1);
DeltaSyncObject(message.wParam1, CMD_OPENDOOR, playerLevel);
}
return sizeof(message);
}
DWORD OnCloseDoor(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAXOBJECTS) {
int playerLevel = Players[pnum].plrlevel;
if (currlevel == playerLevel)
SyncOpObject(pnum, CMD_CLOSEDOOR, message.wParam1);
DeltaSyncObject(message.wParam1, CMD_CLOSEDOOR, playerLevel);
}
return sizeof(message);
}
DWORD OnOperateObject(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAXOBJECTS) {
int playerLevel = Players[pnum].plrlevel;
if (currlevel == playerLevel)
SyncOpObject(pnum, CMD_OPERATEOBJ, message.wParam1);
DeltaSyncObject(message.wParam1, CMD_OPERATEOBJ, playerLevel);
}
return sizeof(message);
}
DWORD OnPlayerOperateObject(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam2 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAX_PLRS && message.wParam2 < MAXOBJECTS) {
int playerLevel = Players[pnum].plrlevel;
if (currlevel == playerLevel)
SyncOpObject(message.wParam1, CMD_PLROPOBJ, message.wParam2);
DeltaSyncObject(message.wParam2, CMD_PLROPOBJ, playerLevel);
}
return sizeof(message);
}
DWORD OnBreakObject(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam2 *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (message.wParam1 < MAX_PLRS && message.wParam2 < MAXOBJECTS) {
int playerLevel = Players[pnum].plrlevel;
if (currlevel == playerLevel) {
SyncBreakObj(message.wParam1, Objects[message.wParam2]);
}
DeltaSyncObject(message.wParam2, CMD_BREAKOBJ, playerLevel);
}
return sizeof(message);
}
DWORD OnChangePlayerItems(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdChItem *>(pCmd);
auto &player = Players[pnum];
if (message.bLoc >= NUM_INVLOC)
return sizeof(message);
auto bodyLocation = static_cast<inv_body_loc>(message.bLoc);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (pnum != MyPlayerId && message.wIndx <= IDI_LAST) {
CheckInvSwap(player, bodyLocation, message.wIndx, message.wCI, message.dwSeed, message.bId != 0, message.dwBuff);
}
player.ReadySpellFromEquipment(bodyLocation);
return sizeof(message);
}
DWORD OnDeletePlayerItems(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdDelItem *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (pnum != MyPlayerId && message.bLoc < NUM_INVLOC)
inv_update_rem_item(Players[pnum], static_cast<inv_body_loc>(message.bLoc));
return sizeof(message);
}
DWORD OnPlayerLevel(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= MAXCHARLEVEL && pnum != MyPlayerId)
Players[pnum]._pLevel = message.wParam1;
return sizeof(message);
}
DWORD OnDropItem(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPItem *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (IsPItemValid(message)) {
int playerLevel = Players[pnum].plrlevel;
Point position = { message.x, message.y };
if (currlevel == playerLevel && pnum != MyPlayerId) {
SyncDropItem(position, message.wIndx, message.wCI, message.dwSeed, message.bId, message.bDur, message.bMDur, message.bCh, message.bMCh, message.wValue, message.dwBuff, message.wToHit, message.wMaxDam, message.bMinStr, message.bMinMag, message.bMinDex, message.bAC);
}
PutItemRecord(message.dwSeed, message.wCI, message.wIndx);
DeltaPutItem(message, position, playerLevel);
}
return sizeof(message);
}
DWORD OnSendPlayerInfo(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdPlrInfoHdr *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, message.wBytes + sizeof(message));
else
recv_plrinfo(pnum, message, message.bCmd == CMD_ACK_PLRINFO);
return message.wBytes + sizeof(message);
}
DWORD OnPlayerJoinLevel(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdLocParam1 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
return sizeof(message);
}
int playerLevel = message.wParam1;
if (playerLevel > NUMLEVELS || !InDungeonBounds(position)) {
return sizeof(message);
}
auto &player = Players[pnum];
player._pLvlChanging = false;
if (player._pName[0] != '\0' && !player.plractive) {
ResetPlayerGFX(player);
player.plractive = true;
gbActivePlayers++;
EventPlrMsg(fmt::format(_("Player '{:s}' (level {:d}) just joined the game"), player._pName, player._pLevel));
}
if (player.plractive && MyPlayerId != pnum) {
player.position.tile = position;
player.plrlevel = playerLevel;
ResetPlayerGFX(player);
if (currlevel == player.plrlevel) {
SyncInitPlr(pnum);
if ((player._pHitPoints >> 6) > 0) {
StartStand(pnum, Direction::South);
} else {
player._pgfxnum &= ~0xF;
player._pmode = PM_DEATH;
NewPlrAnim(player, player_graphic::Death, Direction::South, player._pDFrames, 1);
player.AnimInfo.CurrentFrame = player.AnimInfo.NumberOfFrames - 1;
dFlags[player.position.tile.x][player.position.tile.y] |= DungeonFlag::DeadPlayer;
}
player._pvid = AddVision(player.position.tile, player._pLightRad, pnum == MyPlayerId);
}
}
return sizeof(message);
}
DWORD OnActivatePortal(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdLocParam3 *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else if (InDungeonBounds(position) && message.wParam1 < NUMLEVELS && message.wParam2 <= DTYPE_LAST) {
int level = message.wParam1;
auto dungeonType = static_cast<dungeon_type>(message.wParam2);
bool isSetLevel = message.wParam3 != 0;
ActivatePortal(pnum, position, level, dungeonType, isSetLevel);
if (pnum != MyPlayerId) {
if (currlevel == 0) {
AddInTownPortal(pnum);
} else if (currlevel == Players[pnum].plrlevel) {
bool addPortal = true;
for (auto &missile : Missiles) {
if (missile._mitype == MIS_TOWN && missile._misource == pnum) {
addPortal = false;
break;
}
}
if (addPortal) {
AddWarpMissile(pnum, position);
}
} else {
RemovePortalMissile(pnum);
}
}
DeltaOpenPortal(pnum, position, level, dungeonType, isSetLevel);
}
return sizeof(message);
}
DWORD OnDeactivatePortal(const TCmd *pCmd, int pnum)
{
if (gbBufferMsgs == 1) {
SendPacket(pnum, pCmd, sizeof(*pCmd));
} else {
if (PortalOnLevel(pnum))
RemovePortalMissile(pnum);
DeactivatePortal(pnum);
delta_close_portal(pnum);
}
return sizeof(*pCmd);
}
DWORD OnRestartTown(const TCmd *pCmd, int pnum)
{
if (gbBufferMsgs == 1) {
SendPacket(pnum, pCmd, sizeof(*pCmd));
} else {
if (pnum == MyPlayerId) {
MyPlayerIsDead = false;
gamemenu_off();
}
RestartTownLvl(pnum);
}
return sizeof(*pCmd);
}
DWORD OnSetStrength(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 750 && pnum != MyPlayerId)
SetPlrStr(Players[pnum], message.wParam1);
return sizeof(message);
}
DWORD OnSetDexterity(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 750 && pnum != MyPlayerId)
SetPlrDex(Players[pnum], message.wParam1);
return sizeof(message);
}
DWORD OnSetMagic(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 750 && pnum != MyPlayerId)
SetPlrMag(Players[pnum], message.wParam1);
return sizeof(message);
}
DWORD OnSetVitality(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs == 1)
SendPacket(pnum, &message, sizeof(message));
else if (message.wParam1 <= 750 && pnum != MyPlayerId)
SetPlrVit(Players[pnum], message.wParam1);
return sizeof(message);
}
DWORD OnString(const TCmd *pCmd, Player &player)
{
auto *p = (TCmdString *)pCmd;
int len = strlen(p->str);
if (gbBufferMsgs == 0)
SendPlrMsg(player, p->str);
return len + 2; // length of string + nul terminator + sizeof(p->bCmd)
}
DWORD OnSyncQuest(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdQuest *>(pCmd);
if (gbBufferMsgs == 1) {
SendPacket(pnum, &message, sizeof(message));
} else {
if (pnum != MyPlayerId && message.q < MAXQUESTS && message.qstate <= QUEST_HIVE_DONE)
SetMultiQuest(message.q, message.qstate, message.qlog != 0, message.qvar1);
sgbDeltaChanged = true;
}
return sizeof(message);
}
DWORD OnCheatExperience(const TCmd *pCmd, int pnum) // NOLINT(misc-unused-parameters)
{
#ifdef _DEBUG
if (gbBufferMsgs == 1)
SendPacket(pnum, pCmd, sizeof(*pCmd));
else if (Players[pnum]._pLevel < MAXCHARLEVEL) {
Players[pnum]._pExperience = Players[pnum]._pNextExper;
if (*sgOptions.Gameplay.experienceBar) {
force_redraw = 255;
}
NextPlrLevel(pnum);
}
#endif
return sizeof(*pCmd);
}
DWORD OnCheatSpellLevel(const TCmd *pCmd, int pnum) // NOLINT(misc-unused-parameters)
{
#ifdef _DEBUG
if (gbBufferMsgs == 1) {
SendPacket(pnum, pCmd, sizeof(*pCmd));
} else {
auto &player = Players[pnum];
player._pSplLvl[player._pRSpell]++;
}
#endif
return sizeof(*pCmd);
}
DWORD OnDebug(const TCmd *pCmd)
{
return sizeof(*pCmd);
}
DWORD OnNova(const TCmd *pCmd, int pnum)
{
const auto &message = *reinterpret_cast<const TCmdLoc *>(pCmd);
const Point position { message.x, message.y };
if (gbBufferMsgs != 1) {
auto &player = Players[pnum];
if (currlevel == player.plrlevel && pnum != MyPlayerId && InDungeonBounds(position)) {
ClrPlrPath(player);
player._pSpell = SPL_NOVA;
player._pSplType = RSPLTYPE_INVALID;
player._pSplFrom = 3;
player.destAction = ACTION_SPELL;
player.destParam1 = position.x;
player.destParam2 = position.y;
}
}
return sizeof(message);
}
DWORD OnSetShield(const TCmd *pCmd, Player &player)
{
if (gbBufferMsgs != 1)
player.pManaShield = true;
return sizeof(*pCmd);
}
DWORD OnRemoveShield(const TCmd *pCmd, Player &player)
{
if (gbBufferMsgs != 1)
player.pManaShield = false;
return sizeof(*pCmd);
}
DWORD OnSetReflect(const TCmd *pCmd, Player &player)
{
const auto &message = *reinterpret_cast<const TCmdParam1 *>(pCmd);
if (gbBufferMsgs != 1)
player.wReflections = message.wParam1;
return sizeof(message);
}
DWORD OnNakrul(const TCmd *pCmd)
{
if (gbBufferMsgs != 1) {
OperateNakrulLever();
IsUberRoomOpened = true;
Quests[Q_NAKRUL]._qactive = QUEST_DONE;
monster_some_crypt();
}
return sizeof(*pCmd);
}
DWORD OnOpenHive(const TCmd *pCmd, int pnum)
{
if (gbBufferMsgs != 1) {
AddMissile({ 0, 0 }, { 0, 0 }, Direction::South, MIS_HIVEEXP2, TARGET_MONSTERS, pnum, 0, 0);
TownOpenHive();
InitTownTriggers();
}
return sizeof(*pCmd);
}
DWORD OnOpenCrypt(const TCmd *pCmd)
{
if (gbBufferMsgs != 1) {
TownOpenGrave();
InitTownTriggers();
if (currlevel == 0)
PlaySFX(IS_SARC);
}
return sizeof(*pCmd);
}
} // namespace
void msg_send_drop_pkt(int pnum, int reason)
{
TFakeDropPlr cmd;
cmd.dwReason = reason;
cmd.bCmd = FAKE_CMD_DROPID;
cmd.bPlr = pnum;
SendPacket(pnum, &cmd, sizeof(cmd));
}
bool msg_wait_resync()
{
bool success;
GetNextPacket();
sgbDeltaChunks = 0;
sgnCurrMegaPlayer = -1;
sgbRecvCmd = CMD_DLEVEL_END;
gbBufferMsgs = 1;
sgdwOwnerWait = SDL_GetTicks();
success = UiProgressDialog(_("Waiting for game data..."), WaitForTurns);
gbBufferMsgs = 0;
if (!success) {
FreePackets();
return false;
}
if (gbGameDestroyed) {
DrawDlg("%s", _("The game ended"));
FreePackets();
return false;
}
if (sgbDeltaChunks != MAX_CHUNKS) {
DrawDlg("%s", _("Unable to get level data"));
FreePackets();
return false;
}
return true;
}
void run_delta_info()
{
if (!gbIsMultiplayer)
return;
gbBufferMsgs = 2;
PrePacket();
gbBufferMsgs = 0;
FreePackets();
}
void DeltaExportData(int pnum)
{
if (sgbDeltaChanged) {
for (int i = 0; i < NUMLEVELS; i++) {
std::unique_ptr<byte[]> dst { new byte[sizeof(DLevel) + 1] };
byte *dstEnd = &dst.get()[1];
dstEnd = DeltaExportItem(dstEnd, sgLevels[i].item);
dstEnd = DeltaExportObject(dstEnd, sgLevels[i].object);
dstEnd = DeltaExportMonster(dstEnd, sgLevels[i].monster);
int size = CompressData(dst.get(), dstEnd);
dthread_send_delta(pnum, static_cast<_cmd_id>(i + CMD_DLEVEL_0), std::move(dst), size);
}
std::unique_ptr<byte[]> dst { new byte[sizeof(DJunk) + 1] };
byte *dstEnd = &dst.get()[1];
dstEnd = DeltaExportJunk(dstEnd);
int size = CompressData(dst.get(), dstEnd);
dthread_send_delta(pnum, CMD_DLEVEL_JUNK, std::move(dst), size);
}
std::unique_ptr<byte[]> src { new byte[1] { static_cast<byte>(0) } };
dthread_send_delta(pnum, CMD_DLEVEL_END, std::move(src), 1);
}
void delta_init()
{
sgbDeltaChanged = false;
memset(&sgJunk, 0xFF, sizeof(sgJunk));
memset(sgLevels, 0xFF, sizeof(sgLevels));
memset(sgLocals, 0, sizeof(sgLocals));
deltaload = false;
}
void delta_kill_monster(int mi, Point position, BYTE bLevel)
{
if (!gbIsMultiplayer)
return;
sgbDeltaChanged = true;
DMonsterStr *pD = &sgLevels[bLevel].monster[mi];
pD->_mx = position.x;
pD->_my = position.y;
pD->_mdir = Monsters[mi]._mdir;
pD->_mhitpoints = 0;
}
void delta_monster_hp(int mi, int hp, BYTE bLevel)
{
if (!gbIsMultiplayer)
return;
sgbDeltaChanged = true;
DMonsterStr *pD = &sgLevels[bLevel].monster[mi];
if (pD->_mhitpoints > hp)
pD->_mhitpoints = hp;
}
void delta_sync_monster(const TSyncMonster &monsterSync, uint8_t level)
{
if (!gbIsMultiplayer)
return;
assert(level < NUMLEVELS);
sgbDeltaChanged = true;
DMonsterStr &monster = sgLevels[level].monster[monsterSync._mndx];
if (monster._mhitpoints == 0)
return;
monster._mx = monsterSync._mx;
monster._my = monsterSync._my;
monster._mactive = UINT8_MAX;
monster._menemy = monsterSync._menemy;
monster._mhitpoints = monsterSync._mhitpoints;
monster.mWhoHit = monsterSync.mWhoHit;
}
void DeltaSyncJunk()
{
for (int i = 0; i < MAXPORTAL; i++) {
if (sgJunk.portal[i].x == 0xFF) {
SetPortalStats(i, false, 0, 0, 0, DTYPE_TOWN);
} else {
SetPortalStats(
i,
true,
sgJunk.portal[i].x,
sgJunk.portal[i].y,
sgJunk.portal[i].level,
(dungeon_type)sgJunk.portal[i].ltype);
}
}
int q = 0;
for (auto &quest : Quests) {
if (QuestsData[quest._qidx].isSinglePlayerOnly) {
continue;
}
if (sgJunk.quests[q].qstate != QUEST_INVALID) {
quest._qlog = sgJunk.quests[q].qlog != 0;
quest._qactive = sgJunk.quests[q].qstate;
quest._qvar1 = sgJunk.quests[q].qvar1;
}
q++;
}
}
void DeltaAddItem(int ii)
{
if (!gbIsMultiplayer)
return;
for (const TCmdPItem &item : sgLevels[currlevel].item) {
if (item.bCmd != CMD_INVALID
&& item.wIndx == Items[ii].IDidx
&& item.wCI == Items[ii]._iCreateInfo
&& item.dwSeed == Items[ii]._iSeed
&& IsAnyOf(item.bCmd, TCmdPItem::PickedUpItem, TCmdPItem::FloorItem)) {
return;
}
}
for (TCmdPItem &item : sgLevels[currlevel].item) {
if (item.bCmd != CMD_INVALID)
continue;
sgbDeltaChanged = true;
item.bCmd = TCmdPItem::FloorItem;
item.x = Items[ii].position.x;
item.y = Items[ii].position.y;
item.wIndx = Items[ii].IDidx;
item.wCI = Items[ii]._iCreateInfo;
item.dwSeed = Items[ii]._iSeed;
item.bId = Items[ii]._iIdentified ? 1 : 0;
item.bDur = Items[ii]._iDurability;
item.bMDur = Items[ii]._iMaxDur;
item.bCh = Items[ii]._iCharges;
item.bMCh = Items[ii]._iMaxCharges;
item.wValue = Items[ii]._ivalue;
item.wToHit = Items[ii]._iPLToHit;
item.wMaxDam = Items[ii]._iMaxDam;
item.bMinStr = Items[ii]._iMinStr;
item.bMinMag = Items[ii]._iMinMag;
item.bMinDex = Items[ii]._iMinDex;
item.bAC = Items[ii]._iAC;
item.dwBuff = Items[ii].dwBuff;
return;
}
}
void DeltaSaveLevel()
{
if (!gbIsMultiplayer)
return;
for (int i = 0; i < MAX_PLRS; i++) {
if (i != MyPlayerId)
ResetPlayerGFX(Players[i]);
}
Players[MyPlayerId]._pLvlVisited[currlevel] = true;
DeltaLeaveSync(currlevel);
}
namespace {
Point GetItemPosition(Point position)
{
if (CanPut(position))
return position;
for (int k = 1; k < 50; k++) {
for (int j = -k; j <= k; j++) {
int yy = position.y + j;
for (int l = -k; l <= k; l++) {
int xx = position.x + l;
if (CanPut({ xx, yy }))
return { xx, yy };
}
}
}
return position;
}
} // namespace
void DeltaLoadLevel()
{
if (!gbIsMultiplayer)
return;
deltaload = true;
if (currlevel != 0) {
for (int i = 0; i < ActiveMonsterCount; i++) {
if (sgLevels[currlevel].monster[i]._mx == 0xFF)
continue;
M_ClearSquares(i);
int x = sgLevels[currlevel].monster[i]._mx;
int y = sgLevels[currlevel].monster[i]._my;
auto &monster = Monsters[i];
monster.position.tile = { x, y };
monster.position.old = { x, y };
monster.position.future = { x, y };
if (sgLevels[currlevel].monster[i]._mhitpoints != -1) {
monster._mhitpoints = sgLevels[currlevel].monster[i]._mhitpoints;
monster.mWhoHit = sgLevels[currlevel].monster[i].mWhoHit;
}
if (sgLevels[currlevel].monster[i]._mhitpoints == 0) {
M_ClearSquares(i);
if (monster._mAi != AI_DIABLO) {
if (monster._uniqtype == 0) {
assert(monster.MType != nullptr);
AddCorpse(monster.position.tile, monster.MType->mdeadval, monster._mdir);
} else {
AddCorpse(monster.position.tile, monster._udeadval, monster._mdir);
}
}
monster._mDelFlag = true;
M_UpdateLeader(i);
} else {
decode_enemy(monster, sgLevels[currlevel].monster[i]._menemy);
if (monster.position.tile != Point { 0, 0 } && monster.position.tile != GolemHoldingCell)
dMonster[monster.position.tile.x][monster.position.tile.y] = i + 1;
if (i < MAX_PLRS) {
GolumAi(i);
monster._mFlags |= (MFLAG_TARGETS_MONSTER | MFLAG_GOLEM);
} else {
M_StartStand(monster, monster._mdir);
}
monster._msquelch = sgLevels[currlevel].monster[i]._mactive;
}
}
memcpy(AutomapView, &sgLocals[currlevel], sizeof(AutomapView));
}
for (int i = 0; i < MAXITEMS; i++) {
if (sgLevels[currlevel].item[i].bCmd == CMD_INVALID)
continue;
if (sgLevels[currlevel].item[i].bCmd == TCmdPItem::PickedUpItem) {
int activeItemIndex = FindGetItem(
sgLevels[currlevel].item[i].dwSeed,
sgLevels[currlevel].item[i].wIndx,
sgLevels[currlevel].item[i].wCI);
if (activeItemIndex != -1) {
const auto &position = Items[ActiveItems[activeItemIndex]].position;
if (dItem[position.x][position.y] == ActiveItems[activeItemIndex] + 1)
dItem[position.x][position.y] = 0;
DeleteItem(activeItemIndex);
}
}
if (sgLevels[currlevel].item[i].bCmd == TCmdPItem::DroppedItem) {
int ii = AllocateItem();
auto &item = Items[ii];
if (sgLevels[currlevel].item[i].wIndx == IDI_EAR) {
RecreateEar(
item,
sgLevels[currlevel].item[i].wCI,
sgLevels[currlevel].item[i].dwSeed,
sgLevels[currlevel].item[i].bId,
sgLevels[currlevel].item[i].bDur,
sgLevels[currlevel].item[i].bMDur,
sgLevels[currlevel].item[i].bCh,
sgLevels[currlevel].item[i].bMCh,
sgLevels[currlevel].item[i].wValue,
sgLevels[currlevel].item[i].dwBuff);
} else {
RecreateItem(
item,
sgLevels[currlevel].item[i].wIndx,
sgLevels[currlevel].item[i].wCI,
sgLevels[currlevel].item[i].dwSeed,
sgLevels[currlevel].item[i].wValue,
(sgLevels[currlevel].item[i].dwBuff & CF_HELLFIRE) != 0);
if (sgLevels[currlevel].item[i].bId != 0)
item._iIdentified = true;
item._iDurability = sgLevels[currlevel].item[i].bDur;
item._iMaxDur = sgLevels[currlevel].item[i].bMDur;
item._iCharges = sgLevels[currlevel].item[i].bCh;
item._iMaxCharges = sgLevels[currlevel].item[i].bMCh;
item._iPLToHit = sgLevels[currlevel].item[i].wToHit;
item._iMaxDam = sgLevels[currlevel].item[i].wMaxDam;
item._iMinStr = sgLevels[currlevel].item[i].bMinStr;
item._iMinMag = sgLevels[currlevel].item[i].bMinMag;
item._iMinDex = sgLevels[currlevel].item[i].bMinDex;
item._iAC = sgLevels[currlevel].item[i].bAC;
item.dwBuff = sgLevels[currlevel].item[i].dwBuff;
}
int x = sgLevels[currlevel].item[i].x;
int y = sgLevels[currlevel].item[i].y;
item.position = GetItemPosition({ x, y });
dItem[item.position.x][item.position.y] = ii + 1;
RespawnItem(Items[ii], false);
}
}
if (currlevel != 0) {
for (int i = 0; i < MAXOBJECTS; i++) {
switch (sgLevels[currlevel].object[i].bCmd) {
case CMD_OPENDOOR:
case CMD_CLOSEDOOR:
case CMD_OPERATEOBJ:
case CMD_PLROPOBJ:
SyncOpObject(-1, sgLevels[currlevel].object[i].bCmd, i);
break;
case CMD_BREAKOBJ:
SyncBreakObj(-1, Objects[i]);
break;
default:
break;
}
}
for (int i = 0; i < ActiveObjectCount; i++) {
if (Objects[ActiveObjects[i]].IsTrap()) {
OperateTrap(Objects[ActiveObjects[i]]);
}
}
}
deltaload = false;
}
void NetSendCmd(bool bHiPri, _cmd_id bCmd)
{
TCmd cmd;
cmd.bCmd = bCmd;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdGolem(BYTE mx, BYTE my, Direction dir, BYTE menemy, int hp, BYTE cl)
{
TCmdGolem cmd;
cmd.bCmd = CMD_AWAKEGOLEM;
cmd._mx = mx;
cmd._my = my;
cmd._mdir = dir;
cmd._menemy = menemy;
cmd._mhitpoints = hp;
cmd._currlevel = cl;
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdLoc(int playerId, bool bHiPri, _cmd_id bCmd, Point position)
{
TCmdLoc cmd;
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
if (bHiPri)
NetSendHiPri(playerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(playerId, (byte *)&cmd, sizeof(cmd));
auto &myPlayer = Players[MyPlayerId];
myPlayer.UpdatePreviewCelSprite(bCmd, position, 0, 0);
}
void NetSendCmdLocParam1(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1)
{
TCmdLocParam1 cmd;
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
cmd.wParam1 = wParam1;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
auto &myPlayer = Players[MyPlayerId];
myPlayer.UpdatePreviewCelSprite(bCmd, position, wParam1, 0);
}
void NetSendCmdLocParam2(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2)
{
TCmdLocParam2 cmd;
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
auto &myPlayer = Players[MyPlayerId];
myPlayer.UpdatePreviewCelSprite(bCmd, position, wParam1, wParam2);
}
void NetSendCmdLocParam3(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3)
{
TCmdLocParam3 cmd;
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
cmd.wParam3 = wParam3;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
auto &myPlayer = Players[MyPlayerId];
myPlayer.UpdatePreviewCelSprite(bCmd, position, wParam1, wParam2);
}
void NetSendCmdLocParam4(bool bHiPri, _cmd_id bCmd, Point position, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3, uint16_t wParam4)
{
TCmdLocParam4 cmd;
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
cmd.wParam3 = wParam3;
cmd.wParam4 = wParam4;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdParam1(bool bHiPri, _cmd_id bCmd, uint16_t wParam1)
{
TCmdParam1 cmd;
cmd.bCmd = bCmd;
cmd.wParam1 = wParam1;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
auto &myPlayer = Players[MyPlayerId];
myPlayer.UpdatePreviewCelSprite(bCmd, {}, wParam1, 0);
}
void NetSendCmdParam2(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2)
{
TCmdParam2 cmd;
cmd.bCmd = bCmd;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdParam3(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3)
{
TCmdParam3 cmd;
cmd.bCmd = bCmd;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
cmd.wParam3 = wParam3;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdParam4(bool bHiPri, _cmd_id bCmd, uint16_t wParam1, uint16_t wParam2, uint16_t wParam3, uint16_t wParam4)
{
TCmdParam4 cmd;
cmd.bCmd = bCmd;
cmd.wParam1 = wParam1;
cmd.wParam2 = wParam2;
cmd.wParam3 = wParam3;
cmd.wParam4 = wParam4;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdQuest(bool bHiPri, const Quest &quest)
{
TCmdQuest cmd;
cmd.bCmd = CMD_SYNCQUEST;
cmd.q = quest._qidx,
cmd.qstate = quest._qactive;
cmd.qlog = quest._qlog ? 1 : 0;
cmd.qvar1 = quest._qvar1;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdGItem(bool bHiPri, _cmd_id bCmd, BYTE mast, BYTE pnum, BYTE ii)
{
TCmdGItem cmd;
cmd.bCmd = bCmd;
cmd.bPnum = pnum;
cmd.bMaster = mast;
cmd.bLevel = currlevel;
cmd.bCursitem = ii;
cmd.dwTime = 0;
cmd.x = Items[ii].position.x;
cmd.y = Items[ii].position.y;
cmd.wIndx = Items[ii].IDidx;
if (Items[ii].IDidx == IDI_EAR) {
cmd.wCI = Items[ii]._iName[8] | (Items[ii]._iName[7] << 8);
cmd.dwSeed = Items[ii]._iName[12] | ((Items[ii]._iName[11] | ((Items[ii]._iName[10] | (Items[ii]._iName[9] << 8)) << 8)) << 8);
cmd.bId = Items[ii]._iName[13];
cmd.bDur = Items[ii]._iName[14];
cmd.bMDur = Items[ii]._iName[15];
cmd.bCh = Items[ii]._iName[16];
cmd.bMCh = Items[ii]._iName[17];
cmd.wValue = Items[ii]._ivalue | (Items[ii]._iName[18] << 8) | ((Items[ii]._iCurs - ICURS_EAR_SORCERER) << 6);
cmd.dwBuff = Items[ii]._iName[22] | ((Items[ii]._iName[21] | ((Items[ii]._iName[20] | (Items[ii]._iName[19] << 8)) << 8)) << 8);
} else {
cmd.wCI = Items[ii]._iCreateInfo;
cmd.dwSeed = Items[ii]._iSeed;
cmd.bId = Items[ii]._iIdentified ? 1 : 0;
cmd.bDur = Items[ii]._iDurability;
cmd.bMDur = Items[ii]._iMaxDur;
cmd.bCh = Items[ii]._iCharges;
cmd.bMCh = Items[ii]._iMaxCharges;
cmd.wValue = Items[ii]._ivalue;
cmd.wToHit = Items[ii]._iPLToHit;
cmd.wMaxDam = Items[ii]._iMaxDam;
cmd.bMinStr = Items[ii]._iMinStr;
cmd.bMinMag = Items[ii]._iMinMag;
cmd.bMinDex = Items[ii]._iMinDex;
cmd.bAC = Items[ii]._iAC;
cmd.dwBuff = Items[ii].dwBuff;
}
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdPItem(bool bHiPri, _cmd_id bCmd, Point position, const Item &item)
{
TCmdPItem cmd {};
cmd.bCmd = bCmd;
cmd.x = position.x;
cmd.y = position.y;
cmd.wIndx = item.IDidx;
if (item.IDidx == IDI_EAR) {
cmd.wCI = item._iName[8] | (item._iName[7] << 8);
cmd.dwSeed = item._iName[12] | ((item._iName[11] | ((item._iName[10] | (item._iName[9] << 8)) << 8)) << 8);
cmd.bId = item._iName[13];
cmd.bDur = item._iName[14];
cmd.bMDur = item._iName[15];
cmd.bCh = item._iName[16];
cmd.bMCh = item._iName[17];
cmd.wValue = item._ivalue | (item._iName[18] << 8) | ((item._iCurs - ICURS_EAR_SORCERER) << 6);
cmd.dwBuff = item._iName[22] | ((item._iName[21] | ((item._iName[20] | (item._iName[19] << 8)) << 8)) << 8);
} else {
cmd.wCI = item._iCreateInfo;
cmd.dwSeed = item._iSeed;
cmd.bId = item._iIdentified ? 1 : 0;
cmd.bDur = item._iDurability;
cmd.bMDur = item._iMaxDur;
cmd.bCh = item._iCharges;
cmd.bMCh = item._iMaxCharges;
cmd.wValue = item._ivalue;
cmd.wToHit = item._iPLToHit;
cmd.wMaxDam = item._iMaxDam;
cmd.bMinStr = item._iMinStr;
cmd.bMinMag = item._iMinMag;
cmd.bMinDex = item._iMinDex;
cmd.bAC = item._iAC;
cmd.dwBuff = item.dwBuff;
}
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdChItem(bool bHiPri, BYTE bLoc)
{
TCmdChItem cmd;
auto &myPlayer = Players[MyPlayerId];
cmd.bCmd = CMD_CHANGEPLRITEMS;
cmd.bLoc = bLoc;
cmd.wIndx = myPlayer.HoldItem.IDidx;
cmd.wCI = myPlayer.HoldItem._iCreateInfo;
cmd.dwSeed = myPlayer.HoldItem._iSeed;
cmd.bId = myPlayer.HoldItem._iIdentified ? 1 : 0;
cmd.dwBuff = myPlayer.HoldItem.dwBuff;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdDelItem(bool bHiPri, BYTE bLoc)
{
TCmdDelItem cmd;
cmd.bLoc = bLoc;
cmd.bCmd = CMD_DELPLRITEMS;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdDamage(bool bHiPri, uint8_t bPlr, uint32_t dwDam)
{
TCmdDamage cmd;
cmd.bCmd = CMD_PLRDAMAGE;
cmd.bPlr = bPlr;
cmd.dwDam = dwDam;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdMonDmg(bool bHiPri, uint16_t wMon, uint32_t dwDam)
{
TCmdMonDamage cmd;
cmd.bCmd = CMD_MONSTDAMAGE;
cmd.wMon = wMon;
cmd.dwDam = dwDam;
if (bHiPri)
NetSendHiPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
else
NetSendLoPri(MyPlayerId, (byte *)&cmd, sizeof(cmd));
}
void NetSendCmdString(uint32_t pmask, const char *pszStr)
{
TCmdString cmd;
cmd.bCmd = CMD_STRING;
strcpy(cmd.str, pszStr);
multi_send_msg_packet(pmask, (byte *)&cmd, strlen(pszStr) + 2);
}
void delta_close_portal(int pnum)
{
memset(&sgJunk.portal[pnum], 0xFF, sizeof(sgJunk.portal[pnum]));
sgbDeltaChanged = true;
}
uint32_t ParseCmd(int pnum, const TCmd *pCmd)
{
sbLastCmd = pCmd->bCmd;
if (sgwPackPlrOffsetTbl[pnum] != 0 && sbLastCmd != CMD_ACK_PLRINFO && sbLastCmd != CMD_SEND_PLRINFO)
return 0;
auto &player = Players[pnum];
switch (pCmd->bCmd) {
case CMD_SYNCDATA:
return OnSyncData(pCmd, pnum);
case CMD_WALKXY:
return OnWalk(pCmd, player);
case CMD_ADDSTR:
return OnAddStrength(pCmd, pnum);
case CMD_ADDDEX:
return OnAddDexterity(pCmd, pnum);
case CMD_ADDMAG:
return OnAddMagic(pCmd, pnum);
case CMD_ADDVIT:
return OnAddVitality(pCmd, pnum);
case CMD_GOTOGETITEM:
return OnGotoGetItem(pCmd, player);
case CMD_REQUESTGITEM:
return OnRequestGetItem(pCmd, player);
case CMD_GETITEM:
return OnGetItem(pCmd, pnum);
case CMD_GOTOAGETITEM:
return OnGotoAutoGetItem(pCmd, player);
case CMD_REQUESTAGITEM:
return OnRequestAutoGetItem(pCmd, player);
case CMD_AGETITEM:
return OnAutoGetItem(pCmd, pnum);
case CMD_ITEMEXTRA:
return OnItemExtra(pCmd, pnum);
case CMD_PUTITEM:
return OnPutItem(pCmd, pnum);
case CMD_SYNCPUTITEM:
return OnSyncPutItem(pCmd, pnum);
case CMD_RESPAWNITEM:
return OnRespawnItem(pCmd, pnum);
case CMD_ATTACKXY:
return OnAttackTile(pCmd, player);
case CMD_SATTACKXY:
return OnStandingAttackTile(pCmd, player);
case CMD_RATTACKXY:
return OnRangedAttackTile(pCmd, player);
case CMD_SPELLXYD:
return OnSpellWall(pCmd, player);
case CMD_SPELLXY:
return OnSpellTile(pCmd, player);
case CMD_TSPELLXY:
return OnTargetSpellTile(pCmd, player);
case CMD_OPOBJXY:
return OnOperateObjectTile(pCmd, player);
case CMD_DISARMXY:
return OnDisarm(pCmd, player);
case CMD_OPOBJT:
return OnOperateObjectTelekinesis(pCmd, player);
case CMD_ATTACKID:
return OnAttackMonster(pCmd, player);
case CMD_ATTACKPID:
return OnAttackPlayer(pCmd, player);
case CMD_RATTACKID:
return OnRangedAttackMonster(pCmd, player);
case CMD_RATTACKPID:
return OnRangedAttackPlayer(pCmd, player);
case CMD_SPELLID:
return OnSpellMonster(pCmd, player);
case CMD_SPELLPID:
return OnSpellPlayer(pCmd, player);
case CMD_TSPELLID:
return OnTargetSpellMonster(pCmd, player);
case CMD_TSPELLPID:
return OnTargetSpellPlayer(pCmd, player);
case CMD_KNOCKBACK:
return OnKnockback(pCmd, pnum);
case CMD_RESURRECT:
return OnResurrect(pCmd, pnum);
case CMD_HEALOTHER:
return OnHealOther(pCmd, pnum);
case CMD_TALKXY:
return OnTalkXY(pCmd, player);
case CMD_DEBUG:
return OnDebug(pCmd);
case CMD_NEWLVL:
return OnNewLevel(pCmd, pnum);
case CMD_WARP:
return OnWarp(pCmd, pnum);
case CMD_MONSTDEATH:
return OnMonstDeath(pCmd, pnum);
case CMD_KILLGOLEM:
return OnKillGolem(pCmd, pnum);
case CMD_AWAKEGOLEM:
return OnAwakeGolem(pCmd, pnum);
case CMD_MONSTDAMAGE:
return OnMonstDamage(pCmd, pnum);
case CMD_PLRDEAD:
return OnPlayerDeath(pCmd, pnum);
case CMD_PLRDAMAGE:
return OnPlayerDamage(pCmd, player);
case CMD_OPENDOOR:
return OnOpenDoor(pCmd, pnum);
case CMD_CLOSEDOOR:
return OnCloseDoor(pCmd, pnum);
case CMD_OPERATEOBJ:
return OnOperateObject(pCmd, pnum);
case CMD_PLROPOBJ:
return OnPlayerOperateObject(pCmd, pnum);
case CMD_BREAKOBJ:
return OnBreakObject(pCmd, pnum);
case CMD_CHANGEPLRITEMS:
return OnChangePlayerItems(pCmd, pnum);
case CMD_DELPLRITEMS:
return OnDeletePlayerItems(pCmd, pnum);
case CMD_PLRLEVEL:
return OnPlayerLevel(pCmd, pnum);
case CMD_DROPITEM:
return OnDropItem(pCmd, pnum);
case CMD_ACK_PLRINFO:
case CMD_SEND_PLRINFO:
return OnSendPlayerInfo(pCmd, pnum);
case CMD_PLAYER_JOINLEVEL:
return OnPlayerJoinLevel(pCmd, pnum);
case CMD_ACTIVATEPORTAL:
return OnActivatePortal(pCmd, pnum);
case CMD_DEACTIVATEPORTAL:
return OnDeactivatePortal(pCmd, pnum);
case CMD_RETOWN:
return OnRestartTown(pCmd, pnum);
case CMD_SETSTR:
return OnSetStrength(pCmd, pnum);
case CMD_SETMAG:
return OnSetMagic(pCmd, pnum);
case CMD_SETDEX:
return OnSetDexterity(pCmd, pnum);
case CMD_SETVIT:
return OnSetVitality(pCmd, pnum);
case CMD_STRING:
return OnString(pCmd, player);
case CMD_SYNCQUEST:
return OnSyncQuest(pCmd, pnum);
case CMD_CHEAT_EXPERIENCE:
return OnCheatExperience(pCmd, pnum);
case CMD_CHEAT_SPELL_LEVEL:
return OnCheatSpellLevel(pCmd, pnum);
case CMD_NOVA:
return OnNova(pCmd, pnum);
case CMD_SETSHIELD:
return OnSetShield(pCmd, player);
case CMD_REMSHIELD:
return OnRemoveShield(pCmd, player);
case CMD_SETREFLECT:
return OnSetReflect(pCmd, player);
case CMD_NAKRUL:
return OnNakrul(pCmd);
case CMD_OPENHIVE:
return OnOpenHive(pCmd, pnum);
case CMD_OPENCRYPT:
return OnOpenCrypt(pCmd);
default:
break;
}
if (pCmd->bCmd < CMD_DLEVEL_0 || pCmd->bCmd > CMD_DLEVEL_END) {
SNetDropPlayer(pnum, LEAVE_DROP);
return 0;
}
return OnLevelData(pnum, pCmd);
}
} // namespace devilution