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31 lines
750 B
31 lines
750 B
#include "lua/modules/audio.hpp" |
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#include <sol/sol.hpp> |
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#include "effects.h" |
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#include "lua/metadoc.hpp" |
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namespace devilution { |
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namespace { |
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bool IsValidSfx(int16_t psfx) |
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{ |
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return psfx >= 0 && psfx <= static_cast<int16_t>(SfxID::LAST); |
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} |
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} // namespace |
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sol::table LuaAudioModule(sol::state_view &lua) |
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{ |
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sol::table table = lua.create_table(); |
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LuaSetDocFn(table, |
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"playSfx", "(id: number)", |
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[](int16_t psfx) { if (IsValidSfx(psfx)) PlaySFX(static_cast<SfxID>(psfx)); }); |
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LuaSetDocFn(table, |
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"playSfxLoc", "(id: number, x: number, y: number)", |
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[](int16_t psfx, int x, int y) { if (IsValidSfx(psfx)) PlaySfxLoc(static_cast<SfxID>(psfx), { x, y }); }); |
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return table; |
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} |
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} // namespace devilution
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