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16 KiB

#include "diablo.h"
DEVILUTION_BEGIN_NAMESPACE
BOOL townwarps[3];
BOOL trigflag;
int numtrigs;
TriggerStruct trigs[MAXTRIGGERS];
int TWarpFrom;
int TownDownList[11] = { 716, 715, 719, 720, 721, 723, 724, 725, 726, 727, -1 };
int TownWarp1List[13] = {
1171,
1172,
1173,
1174,
1175,
1176,
1177,
1178,
1179,
1181,
1183,
1185,
-1
};
int L1UpList[12] = { 127, 129, 130, 131, 132, 133, 135, 137, 138, 139, 140, -1 };
int L1DownList[10] = { 106, 107, 108, 109, 110, 112, 114, 115, 118, -1 };
int L2UpList[3] = { 266, 267, -1 };
int L2DownList[5] = { 269, 270, 271, 272, -1 };
int L2TWarpUpList[3] = { 558, 559, -1 };
int L3UpList[15] = {
170,
171,
172,
173,
174,
175,
176,
177,
178,
179,
180,
181,
182,
183,
-1
};
int L3DownList[9] = { 162, 163, 164, 165, 166, 167, 168, 169, -1 };
int L3TWarpUpList[14] = { 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, -1 };
int L4UpList[4] = { 82, 83, 90, -1 };
int L4DownList[6] = { 120, 130, 131, 132, 133, -1 };
int L4TWarpUpList[4] = { 421, 422, 429, -1 };
int L4PentaList[33] = {
353,
354,
355,
356,
357,
358,
359,
360,
361,
362,
363,
364,
365,
366,
367,
368,
369,
370,
371,
372,
373,
374,
375,
376,
377,
378,
379,
380,
381,
382,
383,
384,
-1
};
#ifndef SPAWN
void InitNoTriggers()
{
numtrigs = 0;
trigflag = FALSE;
}
#endif
void InitTownTriggers()
{
int i;
trigs[0]._tx = 25;
trigs[0]._ty = 29;
trigs[0]._tmsg = WM_DIABNEXTLVL;
numtrigs = 1;
#ifndef SPAWN
if (gbMaxPlayers == MAX_PLRS) {
for (i = 0; i < sizeof(townwarps) / sizeof(townwarps[0]); i++) {
townwarps[i] = TRUE;
}
trigs[1]._tx = 49;
trigs[1]._ty = 21;
trigs[1]._tmsg = WM_DIABTOWNWARP;
trigs[1]._tlvl = 5;
trigs[2]._tx = 17;
trigs[2]._ty = 69;
trigs[2]._tmsg = WM_DIABTOWNWARP;
trigs[2]._tlvl = 9;
trigs[3]._tx = 41;
trigs[3]._ty = 80;
trigs[3]._tmsg = WM_DIABTOWNWARP;
trigs[3]._tlvl = 13;
numtrigs = 4;
} else {
#endif
for (i = 0; i < 3; i++) {
townwarps[i] = FALSE;
}
#ifndef SPAWN
if (plr[myplr].pTownWarps & 1) {
trigs[1]._tx = 49;
trigs[1]._ty = 21;
trigs[1]._tmsg = WM_DIABTOWNWARP;
trigs[1]._tlvl = 5;
numtrigs = 2;
townwarps[0] = TRUE;
}
if (plr[myplr].pTownWarps & 2) {
townwarps[1] = TRUE;
trigs[numtrigs]._tx = 17;
trigs[numtrigs]._ty = 69;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 9;
numtrigs++;
}
if (plr[myplr].pTownWarps & 4) {
townwarps[2] = TRUE;
trigs[numtrigs]._tx = 41;
trigs[numtrigs]._ty = 80;
trigs[numtrigs]._tmsg = WM_DIABTOWNWARP;
trigs[numtrigs]._tlvl = 13;
numtrigs++;
}
}
#endif
trigflag = FALSE;
}
void InitL1Triggers()
{
int j, i;
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 129) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 115) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = FALSE;
}
#ifndef SPAWN
void InitL2Triggers()
{
int i, j;
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 267 && (i != quests[QTYPE_BONE]._qtx || j != quests[QTYPE_BONE]._qty)) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 559) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if (dPiece[i][j] == 271) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = FALSE;
}
void InitL3Triggers()
{
int i, j;
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 171) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 168) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
if (dPiece[i][j] == 549) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
numtrigs++;
}
}
}
trigflag = FALSE;
}
void InitL4Triggers()
{
int i, j;
numtrigs = 0;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 83) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABPREVLVL;
numtrigs++;
}
if (dPiece[i][j] == 422) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABTWARPUP;
trigs[numtrigs]._tlvl = 0;
numtrigs++;
}
if (dPiece[i][j] == 120) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 370 && quests[QTYPE_VB]._qactive == 3) {
trigs[numtrigs]._tx = i;
trigs[numtrigs]._ty = j;
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
trigflag = FALSE;
}
void InitSKingTriggers()
{
trigflag = FALSE;
numtrigs = 1;
trigs[0]._tx = 82;
trigs[0]._ty = 42;
trigs[0]._tmsg = WM_DIABRTNLVL;
}
void InitSChambTriggers()
{
trigflag = FALSE;
numtrigs = 1;
trigs[0]._tx = 70;
trigs[0]._ty = 39;
trigs[0]._tmsg = WM_DIABRTNLVL;
}
void InitPWaterTriggers()
{
trigflag = FALSE;
numtrigs = 1;
trigs[0]._tx = 30;
trigs[0]._ty = 83;
trigs[0]._tmsg = WM_DIABRTNLVL;
}
void InitVPTriggers()
{
trigflag = FALSE;
numtrigs = 1;
trigs[0]._tx = 35;
trigs[0]._ty = 32;
trigs[0]._tmsg = WM_DIABRTNLVL;
}
#endif
BOOL ForceTownTrig()
{
int i, j, k, l;
for (i = 0; TownDownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == TownDownList[i]) {
strcpy(infostr, "Down to dungeon");
cursmx = 25;
cursmy = 29;
return TRUE;
}
}
if (townwarps[0]) {
for (j = 0; TownWarp1List[j] != -1; j++) {
if (dPiece[cursmx][cursmy] == TownWarp1List[j]) {
strcpy(infostr, "Down to catacombs");
cursmx = 49;
cursmy = 21;
return TRUE;
}
}
}
if (townwarps[1]) {
for (k = 1199; k <= 1220; k++) {
if (dPiece[cursmx][cursmy] == k) {
strcpy(infostr, "Down to caves");
cursmx = 17;
cursmy = 69;
return TRUE;
}
}
}
if (townwarps[2]) {
for (l = 1240; l <= 1255; l++) {
if (dPiece[cursmx][cursmy] == l) {
strcpy(infostr, "Down to hell");
cursmx = 41;
cursmy = 80;
return TRUE;
}
}
}
return FALSE;
}
BOOL ForceL1Trig()
{
int i, j;
for (i = 0; L1UpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L1UpList[i]) {
if (currlevel > 1)
sprintf(infostr, "Up to level %i", currlevel - 1);
else
strcpy(infostr, "Up to town");
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
for (i = 0; L1DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L1DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
return FALSE;
}
BOOL ForceL2Trig()
{
int i, j, dx, dy;
for (i = 0; L2UpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2UpList[i]) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if (dx < 4 && dy < 4) {
sprintf(infostr, "Up to level %i", currlevel - 1);
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
for (i = 0; L2DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
if (currlevel == 5) {
for (i = 0; L2TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2TWarpUpList[i]) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if (dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
return FALSE;
}
BOOL ForceL3Trig()
{
int i, j, dx, dy;
for (i = 0; L3UpList[i] != -1; ++i) {
if (dPiece[cursmx][cursmy] == L3UpList[i]) {
sprintf(infostr, "Up to level %i", currlevel - 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
for (i = 0; L3DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L3DownList[i]
|| dPiece[cursmx + 1][cursmy] == L3DownList[i]
|| dPiece[cursmx + 2][cursmy] == L3DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
if (currlevel == 9) {
for (i = 0; L3TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L3TWarpUpList[i]) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if (dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
return FALSE;
}
BOOL ForceL4Trig()
{
int i, j, dx, dy;
for (i = 0; L4UpList[i] != -1; ++i) {
if (dPiece[cursmx][cursmy] == L4UpList[i]) {
sprintf(infostr, "Up to level %i", currlevel - 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABPREVLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
for (i = 0; L4DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L4DownList[i]) {
sprintf(infostr, "Down to level %i", currlevel + 1);
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
if (currlevel == 13) {
for (i = 0; L4TWarpUpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L4TWarpUpList[i]) {
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABTWARPUP) {
dx = abs(trigs[j]._tx - cursmx);
dy = abs(trigs[j]._ty - cursmy);
if (dx < 4 && dy < 4) {
strcpy(infostr, "Up to town");
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
}
if (currlevel == 15) {
for (i = 0; L4PentaList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L4PentaList[i]) {
strcpy(infostr, "Down to Diablo");
for (j = 0; j < numtrigs; j++) {
if (trigs[j]._tmsg == WM_DIABNEXTLVL) {
cursmx = trigs[j]._tx;
cursmy = trigs[j]._ty;
return TRUE;
}
}
}
}
}
return FALSE;
}
void Freeupstairs()
{
int i, tx, ty, yy, xx;
for (i = 0; i < numtrigs; i++) {
tx = trigs[i]._tx;
ty = trigs[i]._ty;
for (yy = -2; yy <= 2; yy++) {
for (xx = -2; xx <= 2; xx++) {
dFlags[tx + xx][ty + yy] |= BFLAG_POPULATED;
}
}
}
}
BOOL ForceSKingTrig()
{
int i;
for (i = 0; L1UpList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L1UpList[i]) {
sprintf(infostr, "Back to Level %i", quests[QTYPE_KING]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return TRUE;
}
}
return FALSE;
}
BOOL ForceSChambTrig()
{
int i;
for (i = 0; L2DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L2DownList[i]) {
sprintf(infostr, "Back to Level %i", quests[QTYPE_BONE]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return TRUE;
}
}
return FALSE;
}
BOOL ForcePWaterTrig()
{
int i;
for (i = 0; L3DownList[i] != -1; i++) {
if (dPiece[cursmx][cursmy] == L3DownList[i]) {
sprintf(infostr, "Back to Level %i", quests[QTYPE_PW]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return TRUE;
}
}
return FALSE;
}
void CheckTrigForce()
{
trigflag = FALSE;
if (!sgbControllerActive && MouseY > PANEL_TOP - 1) {
return;
}
if (!setlevel) {
switch (leveltype) {
case DTYPE_TOWN:
trigflag = ForceTownTrig();
break;
case DTYPE_CATHEDRAL:
trigflag = ForceL1Trig();
break;
case DTYPE_CATACOMBS:
trigflag = ForceL2Trig();
break;
case DTYPE_CAVES:
trigflag = ForceL3Trig();
break;
case DTYPE_HELL:
trigflag = ForceL4Trig();
break;
}
if (leveltype != DTYPE_TOWN && !trigflag) {
trigflag = ForceQuests();
}
} else {
switch (setlvlnum) {
case SL_SKELKING:
trigflag = ForceSKingTrig();
break;
case SL_BONECHAMB:
trigflag = ForceSChambTrig();
break;
case SL_POISONWATER:
trigflag = ForcePWaterTrig();
break;
}
}
if (trigflag) {
ClearPanel();
}
}
void CheckTriggers()
{
int x, y, i;
BOOL abort;
char abortflag;
if (plr[myplr]._pmode)
return;
for (i = 0; i < numtrigs; i++) {
if (plr[myplr].WorldX != trigs[i]._tx || plr[myplr].WorldY != trigs[i]._ty) {
continue;
}
switch (trigs[i]._tmsg) {
case WM_DIABNEXTLVL:
#ifdef SPAWN
if (currlevel >= 2) {
NetSendCmdLoc(TRUE, CMD_WALKXY, plr[myplr].WorldX, plr[myplr].WorldY + 1);
PlaySFX(PS_WARR18);
InitDiabloMsg(EMSG_NOT_IN_SHAREWARE);
} else {
#endif
if (pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig())
return;
StartNewLvl(myplr, trigs[i]._tmsg, currlevel + 1);
#ifdef SPAWN
}
#endif
break;
case WM_DIABPREVLVL:
if (pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig())
return;
StartNewLvl(myplr, trigs[i]._tmsg, currlevel - 1);
break;
case WM_DIABRTNLVL:
StartNewLvl(myplr, trigs[i]._tmsg, ReturnLvl);
break;
case WM_DIABTOWNWARP:
if (gbMaxPlayers != 1) {
abort = FALSE;
if (trigs[i]._tlvl == 5 && plr[myplr]._pLevel < 8) {
abort = TRUE;
x = plr[myplr].WorldX;
y = plr[myplr].WorldY + 1;
abortflag = EMSG_REQUIRES_LVL_8;
}
if (trigs[i]._tlvl == 9 && plr[myplr]._pLevel < 13) {
abort = TRUE;
x = plr[myplr].WorldX + 1;
y = plr[myplr].WorldY;
abortflag = EMSG_REQUIRES_LVL_13;
}
if (trigs[i]._tlvl == 13 && plr[myplr]._pLevel < 17) {
abort = TRUE;
x = plr[myplr].WorldX;
y = plr[myplr].WorldY + 1;
abortflag = EMSG_REQUIRES_LVL_17;
}
if (abort) {
if (plr[myplr]._pClass == PC_WARRIOR) {
PlaySFX(PS_WARR43);
#ifndef SPAWN
} else if (plr[myplr]._pClass == PC_ROGUE) {
PlaySFX(PS_ROGUE43);
} else if (plr[myplr]._pClass == PC_SORCERER) {
PlaySFX(PS_MAGE43);
#endif
}
InitDiabloMsg(abortflag);
NetSendCmdLoc(TRUE, CMD_WALKXY, x, y);
return;
}
}
StartNewLvl(myplr, trigs[i]._tmsg, trigs[i]._tlvl);
break;
case WM_DIABTWARPUP:
TWarpFrom = currlevel;
StartNewLvl(myplr, trigs[i]._tmsg, 0);
break;
default:
app_fatal("Unknown trigger msg");
break;
}
}
}
DEVILUTION_END_NAMESPACE