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468 lines
17 KiB
468 lines
17 KiB
#include "controls/game_controls.h" |
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#include <cstdint> |
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#include "controls/controller.h" |
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#include "controls/controller_motion.h" |
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#include "miniwin/misc_msg.h" |
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#ifndef USE_SDL1 |
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#include "controls/devices/game_controller.h" |
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#endif |
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#include "controls/devices/joystick.h" |
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#include "controls/menu_controls.h" |
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#include "controls/modifier_hints.h" |
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#include "controls/plrctrls.h" |
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#include "controls/touch/gamepad.h" |
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#include "doom.h" |
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#include "gmenu.h" |
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#include "options.h" |
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#include "qol/stash.h" |
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#include "stores.h" |
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namespace devilution { |
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bool start_modifier_active = false; |
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bool select_modifier_active = false; |
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const ControllerButton ControllerButtonPrimary = ControllerButton_BUTTON_B; |
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const ControllerButton ControllerButtonSecondary = ControllerButton_BUTTON_Y; |
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const ControllerButton ControllerButtonTertiary = ControllerButton_BUTTON_X; |
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namespace { |
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SDL_Keycode TranslateControllerButtonToKey(ControllerButton controllerButton) |
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{ |
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switch (controllerButton) { |
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case ControllerButton_BUTTON_A: // Bottom button |
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return QuestLogIsOpen ? SDLK_SPACE : SDLK_ESCAPE; |
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case ControllerButton_BUTTON_B: // Right button |
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return (sgpCurrentMenu != nullptr || stextflag != STORE_NONE || QuestLogIsOpen) ? SDLK_RETURN : SDLK_SPACE; |
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case ControllerButton_BUTTON_Y: // Top button |
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return SDLK_RETURN; |
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case ControllerButton_BUTTON_LEFTSTICK: |
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return SDLK_TAB; // Map |
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case ControllerButton_BUTTON_BACK: |
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case ControllerButton_BUTTON_START: |
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return SDLK_ESCAPE; |
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case ControllerButton_BUTTON_DPAD_LEFT: |
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return SDLK_LEFT; |
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case ControllerButton_BUTTON_DPAD_RIGHT: |
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return SDLK_RIGHT; |
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case ControllerButton_BUTTON_DPAD_UP: |
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return SDLK_UP; |
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case ControllerButton_BUTTON_DPAD_DOWN: |
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return SDLK_DOWN; |
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default: |
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return SDLK_UNKNOWN; |
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} |
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} |
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bool HandleStartAndSelect(const ControllerButtonEvent &ctrlEvent, GameAction *action) |
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{ |
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const bool inGameMenu = InGameMenu(); |
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const bool startIsDown = IsControllerButtonPressed(ControllerButton_BUTTON_START); |
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const bool selectIsDown = IsControllerButtonPressed(ControllerButton_BUTTON_BACK); |
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start_modifier_active = !inGameMenu && startIsDown; |
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select_modifier_active = !inGameMenu && selectIsDown && !start_modifier_active; |
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// Tracks whether we've received both START and SELECT down events. |
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// |
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// Using `IsControllerButtonPressed()` for this would be incorrect. |
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// If both buttons are pressed simultaneously, SDL sends 2 events for which both buttons are in the pressed state. |
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// This allows us to avoid triggering START+SELECT action twice in this case. |
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static bool startDownReceived = false; |
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static bool selectDownReceived = false; |
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switch (ctrlEvent.button) { |
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case ControllerButton_BUTTON_BACK: |
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selectDownReceived = !ctrlEvent.up; |
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break; |
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case ControllerButton_BUTTON_START: |
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startDownReceived = !ctrlEvent.up; |
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break; |
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default: |
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return false; |
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} |
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if (startDownReceived && selectDownReceived) { |
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*action = GameActionSendKey { SDLK_ESCAPE, ctrlEvent.up }; |
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return true; |
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} |
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if (inGameMenu && (startIsDown || selectIsDown) && !ctrlEvent.up) { |
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// If both are down, do nothing because `both_received` will trigger soon. |
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if (startIsDown && selectIsDown) |
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return true; |
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*action = GameActionSendKey { SDLK_ESCAPE, ctrlEvent.up }; |
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return true; |
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} |
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return false; |
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} |
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} // namespace |
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bool GetGameAction(const SDL_Event &event, ControllerButtonEvent ctrlEvent, GameAction *action) |
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{ |
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if (MyPlayer == nullptr) { |
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return false; |
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} |
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const bool inGameMenu = InGameMenu(); |
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#ifndef USE_SDL1 |
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if (ControlMode == ControlTypes::VirtualGamepad) { |
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if (event.type == SDL_FINGERDOWN) { |
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if (VirtualGamepadState.menuPanel.charButton.isHeld && VirtualGamepadState.menuPanel.charButton.didStateChange) { |
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*action = GameAction(GameActionType_TOGGLE_CHARACTER_INFO); |
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return true; |
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} |
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if (VirtualGamepadState.menuPanel.questsButton.isHeld && VirtualGamepadState.menuPanel.questsButton.didStateChange) { |
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*action = GameAction(GameActionType_TOGGLE_QUEST_LOG); |
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return true; |
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} |
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if (VirtualGamepadState.menuPanel.inventoryButton.isHeld && VirtualGamepadState.menuPanel.inventoryButton.didStateChange) { |
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*action = GameAction(GameActionType_TOGGLE_INVENTORY); |
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return true; |
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} |
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if (VirtualGamepadState.menuPanel.mapButton.isHeld && VirtualGamepadState.menuPanel.mapButton.didStateChange) { |
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*action = GameActionSendKey { SDLK_TAB, false }; |
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return true; |
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} |
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if (VirtualGamepadState.primaryActionButton.isHeld && VirtualGamepadState.primaryActionButton.didStateChange) { |
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if (!inGameMenu && !QuestLogIsOpen && !sbookflag) { |
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*action = GameAction(GameActionType_PRIMARY_ACTION); |
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if (ControllerButtonHeld == ControllerButton_NONE) { |
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ControllerButtonHeld = ControllerButtonPrimary; |
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} |
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} else if (sgpCurrentMenu != nullptr || stextflag != STORE_NONE || QuestLogIsOpen) { |
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*action = GameActionSendKey { SDLK_RETURN, false }; |
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} else { |
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*action = GameActionSendKey { SDLK_SPACE, false }; |
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} |
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return true; |
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} |
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if (VirtualGamepadState.secondaryActionButton.isHeld && VirtualGamepadState.secondaryActionButton.didStateChange) { |
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if (!inGameMenu && !QuestLogIsOpen && !sbookflag) { |
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*action = GameAction(GameActionType_SECONDARY_ACTION); |
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if (ControllerButtonHeld == ControllerButton_NONE) |
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ControllerButtonHeld = ControllerButtonSecondary; |
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} |
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return true; |
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} |
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if (VirtualGamepadState.spellActionButton.isHeld && VirtualGamepadState.spellActionButton.didStateChange) { |
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if (!inGameMenu && !QuestLogIsOpen && !sbookflag) { |
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*action = GameAction(GameActionType_CAST_SPELL); |
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if (ControllerButtonHeld == ControllerButton_NONE) |
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ControllerButtonHeld = ControllerButtonTertiary; |
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} |
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return true; |
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} |
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if (VirtualGamepadState.cancelButton.isHeld && VirtualGamepadState.cancelButton.didStateChange) { |
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if (inGameMenu || DoomFlag || spselflag) |
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*action = GameActionSendKey { SDLK_ESCAPE, false }; |
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else if (invflag) |
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*action = GameAction(GameActionType_TOGGLE_INVENTORY); |
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else if (sbookflag) |
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*action = GameAction(GameActionType_TOGGLE_SPELL_BOOK); |
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else if (QuestLogIsOpen) |
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*action = GameAction(GameActionType_TOGGLE_QUEST_LOG); |
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else if (chrflag) |
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*action = GameAction(GameActionType_TOGGLE_CHARACTER_INFO); |
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return true; |
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} |
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if (VirtualGamepadState.healthButton.isHeld && VirtualGamepadState.healthButton.didStateChange) { |
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if (!QuestLogIsOpen && !sbookflag && stextflag == STORE_NONE) |
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*action = GameAction(GameActionType_USE_HEALTH_POTION); |
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return true; |
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} |
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if (VirtualGamepadState.manaButton.isHeld && VirtualGamepadState.manaButton.didStateChange) { |
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if (!QuestLogIsOpen && !sbookflag && stextflag == STORE_NONE) |
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*action = GameAction(GameActionType_USE_MANA_POTION); |
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return true; |
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} |
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} else if (event.type == SDL_FINGERUP) { |
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if ((!VirtualGamepadState.primaryActionButton.isHeld && ControllerButtonHeld == ControllerButtonPrimary) |
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|| (!VirtualGamepadState.secondaryActionButton.isHeld && ControllerButtonHeld == ControllerButtonSecondary) |
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|| (!VirtualGamepadState.spellActionButton.isHeld && ControllerButtonHeld == ControllerButtonTertiary)) { |
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ControllerButtonHeld = ControllerButton_NONE; |
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LastMouseButtonAction = MouseActionType::None; |
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} |
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} |
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} |
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#endif |
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if (IsStashOpen && ctrlEvent.button == ControllerButton_BUTTON_BACK) { |
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StartGoldWithdraw(); |
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return false; |
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} |
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if (HandleStartAndSelect(ctrlEvent, action)) |
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return true; |
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// Stick clicks simulate the mouse both in menus and in-game. |
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switch (ctrlEvent.button) { |
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case ControllerButton_BUTTON_LEFTSTICK: |
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if (select_modifier_active) { |
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if (!IsAutomapActive()) |
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*action = GameActionSendKey { SDL_BUTTON_LEFT | KeymapperMouseButtonMask, ctrlEvent.up }; |
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return true; |
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} |
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break; |
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case ControllerButton_BUTTON_RIGHTSTICK: |
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if (!IsAutomapActive()) { |
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if (IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
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*action = GameActionSendKey { SDL_BUTTON_RIGHT | KeymapperMouseButtonMask, ctrlEvent.up }; |
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else |
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*action = GameActionSendKey { SDL_BUTTON_LEFT | KeymapperMouseButtonMask, ctrlEvent.up }; |
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} |
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return true; |
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default: |
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break; |
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} |
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if (!inGameMenu) { |
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switch (ctrlEvent.button) { |
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case ControllerButton_BUTTON_LEFTSHOULDER: |
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if ((select_modifier_active && !sgOptions.Controller.bSwapShoulderButtonMode) || (sgOptions.Controller.bSwapShoulderButtonMode && !select_modifier_active)) { |
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if (!IsAutomapActive()) |
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*action = GameActionSendKey { SDL_BUTTON_LEFT | KeymapperMouseButtonMask, ctrlEvent.up }; |
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return true; |
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} |
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break; |
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case ControllerButton_BUTTON_RIGHTSHOULDER: |
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if ((select_modifier_active && !sgOptions.Controller.bSwapShoulderButtonMode) || (sgOptions.Controller.bSwapShoulderButtonMode && !select_modifier_active)) { |
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if (!IsAutomapActive()) |
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*action = GameActionSendKey { SDL_BUTTON_RIGHT | KeymapperMouseButtonMask, ctrlEvent.up }; |
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return true; |
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} |
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break; |
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case ControllerButton_AXIS_TRIGGERLEFT: // ZL (aka L2) |
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if (!ctrlEvent.up) { |
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if (select_modifier_active) |
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*action = GameAction(GameActionType_TOGGLE_QUEST_LOG); |
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else |
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*action = GameAction(GameActionType_TOGGLE_CHARACTER_INFO); |
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} |
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return true; |
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case ControllerButton_AXIS_TRIGGERRIGHT: // ZR (aka R2) |
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if (!ctrlEvent.up) { |
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if (select_modifier_active) |
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*action = GameAction(GameActionType_TOGGLE_SPELL_BOOK); |
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else |
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*action = GameAction(GameActionType_TOGGLE_INVENTORY); |
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} |
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return true; |
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case ControllerButton_IGNORE: |
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case ControllerButton_BUTTON_START: |
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case ControllerButton_BUTTON_BACK: |
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return true; |
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default: |
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break; |
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} |
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if (sgOptions.Controller.bDpadHotkeys) { |
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switch (ctrlEvent.button) { |
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case ControllerButton_BUTTON_DPAD_UP: |
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if (IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
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*action = GameActionSendKey { sgOptions.Keymapper.KeyForAction("QuickSpell2"), ctrlEvent.up }; |
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else |
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*action = GameActionSendKey { SDLK_ESCAPE, ctrlEvent.up }; |
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return true; |
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case ControllerButton_BUTTON_DPAD_RIGHT: |
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if (IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
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*action = GameActionSendKey { sgOptions.Keymapper.KeyForAction("QuickSpell4"), ctrlEvent.up }; |
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else if (!ctrlEvent.up) |
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*action = GameAction(GameActionType_TOGGLE_INVENTORY); |
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return true; |
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case ControllerButton_BUTTON_DPAD_DOWN: |
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if (IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
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*action = GameActionSendKey { sgOptions.Keymapper.KeyForAction("QuickSpell3"), ctrlEvent.up }; |
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else |
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*action = GameActionSendKey { SDLK_TAB, ctrlEvent.up }; |
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return true; |
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case ControllerButton_BUTTON_DPAD_LEFT: |
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if (IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
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*action = GameActionSendKey { sgOptions.Keymapper.KeyForAction("QuickSpell1"), ctrlEvent.up }; |
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else if (!ctrlEvent.up) |
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*action = GameAction(GameActionType_TOGGLE_CHARACTER_INFO); |
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return true; |
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default: |
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break; |
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} |
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} |
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if (start_modifier_active) { |
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switch (ctrlEvent.button) { |
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case ControllerButton_BUTTON_DPAD_UP: |
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*action = GameActionSendKey { SDLK_ESCAPE, ctrlEvent.up }; |
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return true; |
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case ControllerButton_BUTTON_DPAD_RIGHT: |
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if (!ctrlEvent.up) |
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*action = GameAction(GameActionType_TOGGLE_INVENTORY); |
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return true; |
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case ControllerButton_BUTTON_DPAD_DOWN: |
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*action = GameActionSendKey { SDLK_TAB, ctrlEvent.up }; |
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return true; |
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case ControllerButton_BUTTON_DPAD_LEFT: |
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if (!ctrlEvent.up) |
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*action = GameAction(GameActionType_TOGGLE_CHARACTER_INFO); |
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return true; |
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case ControllerButton_BUTTON_Y: // Top button |
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#ifdef __3DS__ |
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if (!ctrlEvent.up) { |
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sgOptions.Graphics.zoom.SetValue(!*sgOptions.Graphics.zoom); |
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CalcViewportGeometry(); |
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} |
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#else |
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/* Not mapped. Reserved for future use. */ |
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#endif |
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return true; |
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case ControllerButton_BUTTON_B: // Right button |
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// Not mapped. TODO: map to attack in place. |
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return true; |
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case ControllerButton_BUTTON_A: // Bottom button |
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if (!ctrlEvent.up) |
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*action = GameAction(GameActionType_TOGGLE_SPELL_BOOK); |
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return true; |
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case ControllerButton_BUTTON_X: // Left button |
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if (!ctrlEvent.up) |
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*action = GameAction(GameActionType_TOGGLE_QUEST_LOG); |
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return true; |
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case ControllerButton_BUTTON_LEFTSHOULDER: |
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if (!ctrlEvent.up) |
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*action = GameAction(GameActionType_TOGGLE_CHARACTER_INFO); |
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return true; |
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case ControllerButton_BUTTON_RIGHTSHOULDER: |
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if (!ctrlEvent.up) |
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*action = GameAction(GameActionType_TOGGLE_INVENTORY); |
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return true; |
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default: |
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return true; |
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} |
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} |
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// Bottom button: Closes menus or opens quick spell book if nothing is open. |
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if (ctrlEvent.button == ControllerButton_BUTTON_A) { // Bottom button |
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if (ctrlEvent.up) |
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return true; |
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if (IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
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*action = GameActionSendKey { sgOptions.Keymapper.KeyForAction("QuickSpell3"), ctrlEvent.up }; |
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else if (DoomFlag) |
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*action = GameActionSendKey { SDLK_ESCAPE, ctrlEvent.up }; |
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else if (invflag) |
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*action = GameAction(GameActionType_TOGGLE_INVENTORY); |
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else if (sbookflag) |
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*action = GameAction(GameActionType_TOGGLE_SPELL_BOOK); |
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else if (QuestLogIsOpen) |
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*action = GameAction(GameActionType_TOGGLE_QUEST_LOG); |
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else if (chrflag) |
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*action = GameAction(GameActionType_TOGGLE_CHARACTER_INFO); |
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else |
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*action = GameAction(GameActionType_TOGGLE_QUICK_SPELL_MENU); |
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return true; |
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} |
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if (!QuestLogIsOpen && !sbookflag) { |
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switch (ctrlEvent.button) { |
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case ControllerButton_IGNORE: |
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return true; |
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case ControllerButton_BUTTON_B: // Right button |
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if (!ctrlEvent.up) { |
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if (IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
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*action = GameActionSendKey { sgOptions.Keymapper.KeyForAction("QuickSpell4"), ctrlEvent.up }; |
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else |
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*action = GameAction(GameActionType_PRIMARY_ACTION); |
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} |
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return true; |
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case ControllerButton_BUTTON_Y: // Top button |
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if (!ctrlEvent.up) { |
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if (IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
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*action = GameActionSendKey { sgOptions.Keymapper.KeyForAction("QuickSpell2"), ctrlEvent.up }; |
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else |
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*action = GameAction(GameActionType_SECONDARY_ACTION); |
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} |
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return true; |
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case ControllerButton_BUTTON_X: // Left button |
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if (!ctrlEvent.up) { |
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if (IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
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*action = GameActionSendKey { sgOptions.Keymapper.KeyForAction("QuickSpell1"), ctrlEvent.up }; |
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else |
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*action = GameAction(GameActionType_CAST_SPELL); |
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} |
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return true; |
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case ControllerButton_BUTTON_LEFTSHOULDER: |
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if (stextflag == STORE_NONE && !ctrlEvent.up) |
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*action = GameAction(GameActionType_USE_HEALTH_POTION); |
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return true; |
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case ControllerButton_BUTTON_RIGHTSHOULDER: |
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if (stextflag == STORE_NONE && !ctrlEvent.up) |
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*action = GameAction(GameActionType_USE_MANA_POTION); |
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return true; |
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case ControllerButton_BUTTON_DPAD_UP: |
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case ControllerButton_BUTTON_DPAD_DOWN: |
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case ControllerButton_BUTTON_DPAD_LEFT: |
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case ControllerButton_BUTTON_DPAD_RIGHT: |
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// The rest of D-Pad actions are handled in charMovement() on every game_logic() call. |
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return true; |
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default: |
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break; |
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} |
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} |
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if (ctrlEvent.button == ControllerButton_BUTTON_BACK) { |
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return true; // Ignore mod button |
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} |
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} |
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// DPad navigation is handled separately for these. |
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if (gmenu_is_active() || QuestLogIsOpen || stextflag != STORE_NONE) { |
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switch (ctrlEvent.button) { |
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case ControllerButton_BUTTON_DPAD_UP: |
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case ControllerButton_BUTTON_DPAD_DOWN: |
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case ControllerButton_BUTTON_DPAD_LEFT: |
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case ControllerButton_BUTTON_DPAD_RIGHT: |
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return true; |
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default: |
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break; |
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} |
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} |
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// By default, map to a keyboard key. |
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if (ctrlEvent.button != ControllerButton_NONE) { |
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*action = GameActionSendKey { static_cast<uint32_t>(TranslateControllerButtonToKey(ctrlEvent.button)), |
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ctrlEvent.up }; |
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return true; |
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} |
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#ifndef USE_SDL1 |
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// Ignore unhandled joystick events where a GameController is open for this joystick. |
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// This is because SDL sends both game controller and joystick events in this case. |
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const Joystick *const joystick = Joystick::Get(event); |
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if (joystick != nullptr && GameController::Get(joystick->instance_id()) != nullptr) { |
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return true; |
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} |
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if (event.type == SDL_CONTROLLERAXISMOTION) { |
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return true; // Ignore releasing the trigger buttons |
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} |
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#endif |
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return false; |
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} |
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bool IsSimulatedMouseClickBinding(ControllerButtonEvent ctrlEvent) |
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{ |
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switch (ctrlEvent.button) { |
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case ControllerButton_BUTTON_LEFTSTICK: |
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case ControllerButton_BUTTON_LEFTSHOULDER: |
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case ControllerButton_BUTTON_RIGHTSHOULDER: |
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return select_modifier_active; |
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case ControllerButton_BUTTON_RIGHTSTICK: |
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return true; |
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default: |
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return false; |
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} |
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} |
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AxisDirection GetMoveDirection() |
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{ |
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return GetLeftStickOrDpadDirection(/*allowDpad=*/!sgOptions.Controller.bDpadHotkeys); |
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} |
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} // namespace devilution
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