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26 lines
531 B

syntax = "proto3";
option optimize_for = LITE_RUNTIME;
import "init.proto";
import "game.proto";
import "command.proto";
package dapi.message;
// Empty message to intidate end of queue
message EndofQueue {
}
// Wrapper used to distinguish which message is which
message Message{
oneof msg {
dapi.init.ClientBroadcast initBroadcast = 1;
dapi.init.ServerResponse initResponse = 2;
dapi.game.FrameUpdate frameUpdate = 3;
dapi.commands.Command command = 4;
EndofQueue endOfQueue = 5;
}
}