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/**
* @file animationinfo.h
*
* Contains most of the the demomode specific logic
*/
#include <deque>
#include <fstream>
#include <sstream>
#include <iostream>
#include "demomode.h"
#include "utils/display.h"
#include "utils/paths.h"
#include "menu.h"
#include "options.h"
#include "nthread.h"
#include "pfile.h"
namespace devilution {
namespace {
enum class DemoMsgType {
GameTick = 0,
Rendering = 1,
Message = 2,
};
struct demoMsg {
DemoMsgType type;
uint32_t message;
int32_t wParam;
int32_t lParam;
float progressToNextGameTick;
};
int DemoNumber = -1;
bool Timedemo = false;
int RecordNumber = -1;
std::ofstream DemoRecording;
std::deque<demoMsg> Demo_Message_Queue;
uint32_t DemoModeLastTick = 0;
int LogicTick = 0;
int StartTime = 0;
int DemoGraphicsWidth = 640;
int DemoGraphicsHeight = 480;
void PumpDemoMessage(DemoMsgType demoMsgType, uint32_t message, int32_t wParam, int32_t lParam, float progressToNextGameTick)
{
demoMsg msg;
msg.type = demoMsgType;
msg.message = message;
msg.wParam = wParam;
msg.lParam = lParam;
msg.progressToNextGameTick = progressToNextGameTick;
Demo_Message_Queue.push_back(msg);
}
bool LoadDemoMessages(int i)
{
std::ifstream demofile;
char demoFilename[16];
snprintf(demoFilename, 15, "demo_%d.dmo", i);
demofile.open(paths::PrefPath() + demoFilename);
if (!demofile.is_open()) {
return false;
}
std::string line;
std::getline(demofile, line);
std::stringstream header(line);
std::string number;
std::getline(header, number, ','); // Demo version
if (std::stoi(number) != 0) {
return false;
}
std::getline(header, number, ',');
gSaveNumber = std::stoi(number);
std::getline(header, number, ',');
DemoGraphicsWidth = std::stoi(number);
std::getline(header, number, ',');
DemoGraphicsHeight = std::stoi(number);
while (std::getline(demofile, line)) {
std::stringstream command(line);
std::getline(command, number, ',');
int typeNum = std::stoi(number);
auto type = static_cast<DemoMsgType>(typeNum);
std::getline(command, number, ',');
float progressToNextGameTick = std::stof(number);
switch (type) {
case DemoMsgType::Message: {
std::getline(command, number, ',');
uint32_t message = std::stoi(number);
std::getline(command, number, ',');
int32_t wParam = std::stoi(number);
std::getline(command, number, ',');
int32_t lParam = std::stoi(number);
PumpDemoMessage(type, message, wParam, lParam, progressToNextGameTick);
break;
}
default:
PumpDemoMessage(type, 0, 0, 0, progressToNextGameTick);
break;
}
}
demofile.close();
DemoModeLastTick = SDL_GetTicks();
return true;
}
} // namespace
namespace demo {
void InitPlayBack(int demoNumber, bool timedemo)
{
DemoNumber = demoNumber;
Timedemo = timedemo;
if (!LoadDemoMessages(demoNumber)) {
SDL_Log("Unable to load demo file");
diablo_quit(1);
}
}
void InitRecording(int recordNumber)
{
RecordNumber = recordNumber;
}
void OverrideOptions()
{
sgOptions.Graphics.nWidth = DemoGraphicsWidth;
sgOptions.Graphics.nHeight = DemoGraphicsHeight;
sgOptions.Graphics.bFitToScreen = false;
#if SDL_VERSION_ATLEAST(2, 0, 0)
sgOptions.Graphics.bHardwareCursor = false;
#endif
if (Timedemo) {
sgOptions.Graphics.bVSync = false;
sgOptions.Graphics.bFPSLimit = false;
}
}
bool IsRunning()
{
return DemoNumber != -1;
}
bool IsRecording()
{
return RecordNumber != -1;
};
bool GetRunGameLoop(bool &drawGame, bool &processInput)
{
if (Demo_Message_Queue.empty())
app_fatal("Demo queue empty");
demoMsg dmsg = Demo_Message_Queue.front();
if (dmsg.type == DemoMsgType::Message)
app_fatal("Unexpected Message");
if (Timedemo) {
// disable additonal rendering to speedup replay
drawGame = dmsg.type == DemoMsgType::GameTick;
} else {
int currentTickCount = SDL_GetTicks();
int ticksElapsed = currentTickCount - DemoModeLastTick;
bool tickDue = ticksElapsed >= gnTickDelay;
drawGame = false;
if (tickDue) {
if (dmsg.type == DemoMsgType::GameTick) {
DemoModeLastTick = currentTickCount;
}
} else {
float progressToNextGameTick = clamp((float)ticksElapsed / (float)gnTickDelay, 0.F, 1.F);
if (dmsg.type == DemoMsgType::GameTick || dmsg.progressToNextGameTick > progressToNextGameTick) {
// we are ahead of the replay => add a additional rendering for smoothness
gfProgressToNextGameTick = progressToNextGameTick;
processInput = false;
drawGame = true;
return false;
}
}
}
gfProgressToNextGameTick = dmsg.progressToNextGameTick;
Demo_Message_Queue.pop_front();
if (dmsg.type == DemoMsgType::GameTick)
LogicTick++;
return dmsg.type == DemoMsgType::GameTick;
}
bool FetchMessage(tagMSG *lpMsg)
{
SDL_Event e;
if (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_QUIT) {
lpMsg->message = DVL_WM_QUIT;
lpMsg->lParam = 0;
lpMsg->wParam = 0;
return true;
}
if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE) {
Demo_Message_Queue.clear();
ClearMessageQueue();
DemoNumber = -1;
Timedemo = false;
last_tick = SDL_GetTicks();
}
if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_KP_PLUS && sgGameInitInfo.nTickRate < 255) {
sgGameInitInfo.nTickRate++;
sgOptions.Gameplay.nTickRate = sgGameInitInfo.nTickRate;
gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
}
if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_KP_MINUS && sgGameInitInfo.nTickRate > 1) {
sgGameInitInfo.nTickRate--;
sgOptions.Gameplay.nTickRate = sgGameInitInfo.nTickRate;
gnTickDelay = 1000 / sgGameInitInfo.nTickRate;
}
}
if (!Demo_Message_Queue.empty()) {
demoMsg dmsg = Demo_Message_Queue.front();
if (dmsg.type == DemoMsgType::Message) {
lpMsg->message = dmsg.message;
lpMsg->lParam = dmsg.lParam;
lpMsg->wParam = dmsg.wParam;
gfProgressToNextGameTick = dmsg.progressToNextGameTick;
Demo_Message_Queue.pop_front();
return true;
}
}
lpMsg->message = 0;
lpMsg->lParam = 0;
lpMsg->wParam = 0;
return false;
}
void RecordGameLoopResult(bool runGameLoop)
{
DemoRecording << static_cast<uint32_t>(runGameLoop ? DemoMsgType::GameTick : DemoMsgType::Rendering) << "," << gfProgressToNextGameTick << "\n";
}
void RecordMessage(tagMSG *lpMsg)
{
if (!gbRunGame || !DemoRecording.is_open())
return;
DemoRecording << static_cast<uint32_t>(DemoMsgType::Message) << "," << gfProgressToNextGameTick << "," << lpMsg->message << "," << lpMsg->wParam << "," << lpMsg->lParam << "\n";
}
void NotifyGameLoopStart()
{
if (IsRecording()) {
char demoFilename[16];
snprintf(demoFilename, 15, "demo_%d.dmo", RecordNumber);
DemoRecording.open(paths::PrefPath() + demoFilename, std::fstream::trunc);
DemoRecording << "0," << gSaveNumber << "," << gnScreenWidth << "," << gnScreenHeight << "\n";
}
if (IsRunning()) {
StartTime = SDL_GetTicks();
LogicTick = 0;
}
}
void NotifyGameLoopEnd()
{
if (IsRecording()) {
DemoRecording.close();
RecordNumber = -1;
}
if (IsRunning()) {
float secounds = (SDL_GetTicks() - StartTime) / 1000.0;
SDL_Log("%d frames, %.2f seconds: %.1f fps", LogicTick, secounds, LogicTick / secounds);
gbRunGameResult = false;
gbRunGame = false;
}
}
} // namespace demo
} // namespace devilution