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374 lines
12 KiB
374 lines
12 KiB
/** |
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* @file engine.h |
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* |
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* of basic engine helper functions: |
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* - Sprite blitting |
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* - Drawing |
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* - Angle calculation |
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* - RNG |
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* - Memory allocation |
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* - File loading |
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* - Video playback |
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*/ |
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#ifndef __ENGINE_H__ |
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#define __ENGINE_H__ |
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#include "../types.h" |
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#ifdef __cplusplus |
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#include <algorithm> |
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#endif |
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DEVILUTION_BEGIN_NAMESPACE |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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inline BYTE *CelGetFrameStart(BYTE *pCelBuff, int nCel) |
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{ |
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DWORD *pFrameTable; |
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pFrameTable = (DWORD *)pCelBuff; |
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return pCelBuff + SwapLE32(pFrameTable[nCel]); |
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} |
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#define LOAD_LE32(b) (((DWORD)(b)[3] << 24) | ((DWORD)(b)[2] << 16) | ((DWORD)(b)[1] << 8) | (DWORD)(b)[0]) |
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#define LOAD_BE32(b) (((DWORD)(b)[0] << 24) | ((DWORD)(b)[1] << 16) | ((DWORD)(b)[2] << 8) | (DWORD)(b)[3]) |
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inline BYTE *CelGetFrame(BYTE *pCelBuff, int nCel, int *nDataSize) |
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{ |
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DWORD nCellStart; |
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nCellStart = LOAD_LE32(&pCelBuff[nCel * 4]); |
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*nDataSize = LOAD_LE32(&pCelBuff[(nCel + 1) * 4]) - nCellStart; |
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return pCelBuff + nCellStart; |
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} |
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inline BYTE *CelGetFrameClipped(BYTE *pCelBuff, int nCel, int *nDataSize) |
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{ |
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DWORD nDataStart; |
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BYTE *pRLEBytes = CelGetFrame(pCelBuff, nCel, nDataSize); |
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nDataStart = pRLEBytes[1] << 8 | pRLEBytes[0]; |
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*nDataSize -= nDataStart; |
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return pRLEBytes + nDataStart; |
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} |
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struct CelOutputBuffer { |
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BYTE *begin; |
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BYTE *end; |
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int line_width; |
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#ifdef __cplusplus |
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BYTE *at(int x, int y) const |
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{ |
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return &begin[x + line_width * y]; |
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} |
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bool in_bounds(int x, int y) const |
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{ |
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return x >= 0 && y >= 0 && begin + x + line_width * y < end; |
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} |
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CelOutputBuffer subregion(int x0, int y0, int x1, int y1) const |
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{ |
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return CelOutputBuffer { at(x0, y0), std::min(at(x1, y1), end), line_width }; |
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} |
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#endif |
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}; |
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inline CelOutputBuffer GlobalBackBuffer() |
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{ |
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extern BYTE *gpBuffer; |
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extern BYTE *gpBufEnd; |
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return CelOutputBuffer { gpBuffer, gpBufEnd, BUFFER_WIDTH }; |
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} |
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/** |
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* @brief Blit CEL sprite to the back buffer at the given coordinates |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelDrawTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @briefBlit CEL sprite to the given buffer, does not perform bounds-checking. |
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* @param out Target buffer |
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* @param x Cordinate in the target buffer |
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* @param y Cordinate in the target buffer |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of cel |
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*/ |
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void CelDrawUnsafeTo(CelOutputBuffer out, int x, int y, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Same as CelDrawTo but with the option to skip parts of the top and bottom of the sprite |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelClippedDrawTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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inline void CelClippedDraw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
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{ |
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CelClippedDrawTo(GlobalBackBuffer(), sx, sy, pCelBuff, nCel, nWidth); |
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} |
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/** |
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* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelDrawLightTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl); |
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/** |
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* @brief Same as CelDrawLightTo but with the option to skip parts of the top and bottom of the sprite |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelClippedDrawLightTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Same as CelBlitLightTransSafeTo |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelClippedBlitLightTransTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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inline void CelClippedBlitLightTrans(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
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{ |
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return CelClippedBlitLightTransTo(GlobalBackBuffer(), sx, sy, pCelBuff, nCel, nWidth); |
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} |
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/** |
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* @brief Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates, translated to a red hue |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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* @param light Light shade to use |
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*/ |
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void CelDrawLightRedTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); |
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inline void CelDrawLightRed(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) |
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{ |
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return CelDrawLightRedTo(GlobalBackBuffer(), sx, sy, pCelBuff, nCel, nWidth, light); |
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} |
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/** |
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* @brief Blit CEL sprite to the given buffer, checks for drawing outside the buffer. |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pRLEBytes CEL pixel stream (run-length encoded) |
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* @param nDataSize Size of CEL in bytes |
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* @param nWidth Width of sprite |
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*/ |
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void CelBlitSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth); |
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inline void CelBlitSafe(int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth) |
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{ |
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return CelBlitSafeTo(GlobalBackBuffer(), sx, sy, pRLEBytes, nDataSize, nWidth); |
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} |
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/** |
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* @brief Same as CelClippedDrawTo but checks for drawing outside the buffer |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelClippedDrawSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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inline void CelClippedDrawSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
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{ |
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return CelClippedDrawSafeTo(GlobalBackBuffer(), sx, sy, pCelBuff, nCel, nWidth); |
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} |
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/** |
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* @brief Blit CEL sprite, and apply lighting, to the given buffer, checks for drawing outside the buffer |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pRLEBytes CEL pixel stream (run-length encoded) |
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* @param nDataSize Size of CEL in bytes |
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* @param nWidth Width of sprite |
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* @param tbl Palette translation table |
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*/ |
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void CelBlitLightSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl); |
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inline void CelBlitLightSafe(int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl) |
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{ |
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return CelBlitLightSafeTo(GlobalBackBuffer(), sx, sy, pRLEBytes, nDataSize, nWidth, tbl); |
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} |
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/** |
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* @brief Same as CelBlitLightSafeTo but with stippled transparancy applied |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pRLEBytes CEL pixel stream (run-length encoded) |
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* @param nDataSize Size of CEL in bytes |
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* @param nWidth Width of sprite |
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*/ |
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void CelBlitLightTransSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth); |
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inline void CelBlitLightTransSafe(int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth) |
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{ |
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return CelBlitLightTransSafeTo(GlobalBackBuffer(), sx, sy, pRLEBytes, nDataSize, nWidth); |
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} |
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/** |
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* @brief Same as CelDrawLightRedTo but checks for drawing outside the buffer |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff Cel data |
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* @param nCel CEL frame number |
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* @param nWidth Width of cel |
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* @param light Light shade to use |
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*/ |
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void CelDrawLightRedSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); |
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inline void CelDrawLightRedSafe(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) |
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{ |
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return CelDrawLightRedSafeTo(GlobalBackBuffer(), sx, sy, pCelBuff, nCel, nWidth, light); |
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} |
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/** |
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* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the target buffer at the given coordianates |
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* @param out Target buffer |
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* @param col Color index from current palette |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param pCelBuff CEL buffer |
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* @param nCel CEL frame number |
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* @param nWidth Width of sprite |
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*/ |
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void CelBlitOutlineTo(CelOutputBuffer out, BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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inline void CelBlitOutline(BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
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{ |
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return CelBlitOutlineTo(GlobalBackBuffer(), col, sx, sy, pCelBuff, nCel, nWidth); |
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} |
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/** |
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* @brief Set the value of a single pixel in the back buffer, checks bounds |
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* @param out Target buffer |
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* @param sx Target buffer coordinate |
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* @param sy Target buffer coordinate |
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* @param col Color index from current palette |
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*/ |
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void SetPixel(CelOutputBuffer out, int sx, int sy, BYTE col); |
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/** |
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* @brief Blit CL2 sprite, to the back buffer at the given coordianates |
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* @param sx Back buffer coordinate |
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* @param sy Back buffer coordinate |
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* @param pCelBuff CL2 buffer |
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* @param nCel CL2 frame number |
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* @param nWidth Width of sprite |
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*/ |
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void Cl2Draw(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates |
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* @param col Color index from current palette |
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* @param sx Back buffer coordinate |
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* @param sy Back buffer coordinate |
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* @param pCelBuff CL2 buffer |
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* @param nCel CL2 frame number |
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* @param nWidth Width of sprite |
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*/ |
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void Cl2DrawOutline(BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Blit CL2 sprite, and apply a given lighting, to the back buffer at the given coordianates |
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* @param sx Back buffer coordinate |
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* @param sy Back buffer coordinate |
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* @param pCelBuff CL2 buffer |
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* @param nCel CL2 frame number |
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* @param nWidth Width of sprite |
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* @param light Light shade to use |
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*/ |
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void Cl2DrawLightTbl(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light); |
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/** |
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* @brief Blit CL2 sprite, and apply lighting, to the back buffer at the given coordinates |
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* @param sx Back buffer coordinate |
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* @param sy Back buffer coordinate |
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* @param pCelBuff CL2 buffer |
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* @param nCel CL2 frame number |
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* @param nWidth Width of sprite |
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*/ |
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void Cl2DrawLight(int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth); |
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/** |
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* @brief Draw a line in the target buffer |
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* @param out Target buffer |
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* @param x0 Back buffer coordinate |
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* @param y0 Back buffer coordinate |
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* @param x1 Back buffer coordinate |
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* @param y1 Back buffer coordinate |
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* @param color_index Color index from current palette |
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*/ |
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void DrawLineTo(CelOutputBuffer out, int x0, int y0, int x1, int y1, BYTE color_index); |
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/** |
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* Draws a half-transparent rectangle by blacking out odd pixels on odd lines, |
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* even pixels on even lines. |
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* |
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* @brief Render a transparent black rectangle |
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* @param out Target buffer |
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* @param sx Screen coordinate |
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* @param sy Screen coordinate |
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* @param width Rectangle width |
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* @param height Rectangle height |
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*/ |
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void DrawHalfTransparentRectTo(CelOutputBuffer out, int sx, int sy, int width, int height); |
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/** |
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* @brief Calculate the best fit direction between two points |
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* @param x1 Tile coordinate |
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* @param y1 Tile coordinate |
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* @param x2 Tile coordinate |
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* @param y2 Tile coordinate |
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* @return A value from the direction enum |
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*/ |
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int GetDirection(int x1, int y1, int x2, int y2); |
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void SetRndSeed(int s); |
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int AdvanceRndSeed(); |
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int GetRndSeed(); |
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int random_(BYTE idx, int v); |
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BYTE *DiabloAllocPtr(DWORD dwBytes); |
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void mem_free_dbg(void *p); |
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BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen); |
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DWORD LoadFileWithMem(const char *pszName, BYTE *p); |
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void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel); |
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void PlayInGameMovie(const char *pszMovie); |
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#ifdef __cplusplus |
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} |
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#endif |
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DEVILUTION_END_NAMESPACE |
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#endif /* __ENGINE_H__ */
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