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6995 lines
261 KiB
6995 lines
261 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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// Tracks which missile files are already loaded |
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int MissileFileFlag; |
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int monstkills[MAXMONSTERS]; |
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int monstactive[MAXMONSTERS]; |
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int nummonsters; |
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int sgbSaveSoundOn; // weak |
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MonsterStruct monster[MAXMONSTERS]; |
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int totalmonsters; // weak |
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CMonster Monsters[16]; |
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// int END_Monsters_17; // weak |
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int monstimgtot; // weak |
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int uniquetrans; |
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int nummtypes; |
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const char plr2monst[9] = { 0, 5, 3, 7, 1, 4, 6, 0, 2 }; |
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const unsigned char counsmiss[4] = { MIS_FIREBOLT, MIS_CBOLT, MIS_LIGHTCTRL, MIS_FIREBALL }; |
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/* data */ |
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MonsterData monsterdata[112] = { |
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// clang-format off |
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// width, mImage, GraphicType, has_special, sndfile, snd_special, has_trans, TransFile, Frames[6], Rate[6], mName, mMinDLvl, mMaxDLvl, mLevel, mMinHP, mMaxHP, mAi, mFlags, mInt, mHit, mAFNum, mMinDamage, mMaxDamage, mHit2, mAFNum2, mMinDamage2, mMaxDamage2, mArmorClass, mMonstClass, mMagicRes , mMagicRes2 , mTreasure, mSelFlag, mExp |
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{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, FALSE, NULL, { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Zombie", 1, 3, 1, 4, 7, AI_ZOMBIE, 0 , 0, 10, 8, 2, 5, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 54 }, |
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{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Bluered.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Ghoul", 2, 4, 2, 7, 11, AI_ZOMBIE, 0 , 1, 10, 8, 3, 10, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 58 }, |
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{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Grey.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Rotting Carcass", 2, 6, 4, 15, 25, AI_ZOMBIE, 0 , 2, 25, 8, 5, 15, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 136 }, |
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{ 128, 799, "Monsters\\Zombie\\Zombie%c.CL2", FALSE, "Monsters\\Zombie\\Zombie%c%i.WAV", FALSE, TRUE, "Monsters\\Zombie\\Yellow.TRN", { 11, 24, 12, 6, 16, 0 }, { 4, 0, 0, 0, 0, 0 }, "Black Death", 4, 8, 6, 25, 40, AI_ZOMBIE, 0 , 3, 30, 8, 6, 22, 0, 0, 0, 0, 20, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 240 }, |
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{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\FallenT.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 1, 4, AI_FALLEN, 0 , 0, 15, 7, 1, 3, 0, 5, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0, 3, 46 }, |
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{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Dark.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 4, 8, AI_FALLEN, 0 , 2, 20, 7, 2, 5, 0, 5, 0, 0, 5, MC_ANIMAL, 0 , 0 , 0, 3, 80 }, |
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{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, FALSE, NULL, { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 12, 24, AI_FALLEN, 0 , 2, 25, 7, 3, 7, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 155 }, |
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{ 128, 543, "Monsters\\FalSpear\\Phall%c.CL2", TRUE, "Monsters\\FalSpear\\Phall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSpear\\Blue.TRN", { 11, 11, 13, 11, 18, 13 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 20, 36, AI_FALLEN, 0 , 3, 30, 7, 4, 8, 0, 5, 0, 0, 15, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 255 }, |
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{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 12, 8, 13, 6, 17, 16 }, { 5, 0, 0, 0, 0, 0 }, "Skeleton", 1, 3, 1, 2, 4, AI_SKELSD, 0 , 0, 20, 8, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 64 }, |
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{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Skelt.TRN", { 12, 8, 13, 6, 17, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Axe", 2, 5, 2, 4, 7, AI_SKELSD, 0 , 1, 25, 8, 3, 5, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 68 }, |
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{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 13, 6, 17, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 2, 6, 4, 8, 12, AI_SKELSD, 0 , 2, 30, 8, 3, 7, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 154 }, |
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{ 128, 553, "Monsters\\SkelAxe\\SklAx%c.CL2", TRUE, "Monsters\\SkelAxe\\SklAx%c%i.WAV", FALSE, TRUE, "Monsters\\SkelAxe\\Black.TRN", { 12, 8, 13, 6, 17, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 4, 8, 6, 12, 20, AI_SKELSD, 0 , 3, 35, 8, 4, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 264 }, |
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{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\FallenT.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Fallen One", 1, 3, 1, 2, 5, AI_FALLEN, 0 , 0, 15, 8, 1, 4, 0, 5, 0, 0, 10, MC_ANIMAL, 0 , 0 , 0, 3, 52 }, |
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{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Dark.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Carver", 2, 5, 3, 5, 9, AI_FALLEN, 0 , 1, 20, 8, 2, 7, 0, 5, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0, 3, 90 }, |
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{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, FALSE, NULL, { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Devil Kin", 3, 7, 5, 16, 24, AI_FALLEN, 0 , 2, 25, 8, 4, 10, 0, 5, 0, 0, 20, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 180 }, |
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{ 128, 623, "Monsters\\FalSword\\Fall%c.CL2", TRUE, "Monsters\\FalSword\\Fall%c%i.WAV", TRUE, TRUE, "Monsters\\FalSword\\Blue.TRN", { 12, 12, 13, 11, 14, 15 }, { 3, 0, 0, 0, 0, 0 }, "Dark One", 5, 9, 7, 24, 36, AI_FALLEN, 0 , 3, 30, 8, 4, 12, 0, 5, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 280 }, |
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{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Scavenger", 1, 4, 2, 3, 6, AI_SCAV, 0 , 0, 20, 7, 1, 5, 0, 0, 0, 0, 10, MC_ANIMAL, 0 , RESIST_FIRE , 0, 3, 80 }, |
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{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBr.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Plague Eater", 3, 6, 4, 12, 24, AI_SCAV, 0 , 1, 30, 7, 1, 8, 0, 0, 0, 0, 20, MC_ANIMAL, 0 , RESIST_LIGHTNING , 0, 3, 188 }, |
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{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavBe.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Shadow Beast", 4, 8, 6, 24, 36, AI_SCAV, 0 , 2, 35, 7, 3, 12, 0, 0, 0, 0, 25, MC_ANIMAL, IMUNE_NULL_40, RESIST_FIRE | IMUNE_NULL_40, 0, 3, 375 }, |
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{ 128, 410, "Monsters\\Scav\\Scav%c.CL2", TRUE, "Monsters\\Scav\\Scav%c%i.WAV", FALSE, TRUE, "Monsters\\Scav\\ScavW.TRN", { 12, 8, 12, 6, 20, 11 }, { 2, 0, 0, 0, 0, 0 }, "Bone Gasher", 6, 10, 8, 28, 40, AI_SCAV, 0 , 3, 35, 7, 5, 15, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | IMUNE_NULL_40, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 552 }, |
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{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\White.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton", 2, 5, 3, 2, 4, AI_SKELBOW, 0 , 0, 15, 12, 1, 2, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 110 }, |
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{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Skelt.TRN", { 9, 8, 16, 5, 16, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Bow", 3, 7, 5, 8, 16, AI_SKELBOW, 0 , 1, 25, 12, 1, 4, 0, 0, 0, 0, 0, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 210 }, |
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{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, FALSE, NULL, { 9, 8, 16, 5, 16, 16 }, { 2, 0, 0, 0, 0, 0 }, "Burning Dead", 5, 9, 7, 10, 24, AI_SKELBOW, 0 , 2, 30, 12, 1, 6, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 364 }, |
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{ 128, 567, "Monsters\\SkelBow\\SklBw%c.CL2", TRUE, "Monsters\\SkelBow\\SklBw%c%i.WAV", FALSE, TRUE, "Monsters\\SkelBow\\Black.TRN", { 9, 8, 16, 5, 16, 16 }, { 3, 0, 0, 0, 0, 0 }, "Horror", 7, 11, 9, 15, 45, AI_SKELBOW, 0 , 3, 35, 12, 2, 9, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 594 }, |
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{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", TRUE, TRUE, "Monsters\\SkelSd\\White.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Skeleton Captain", 1, 4, 2, 3, 6, AI_SKELSD, 0 , 0, 20, 8, 2, 7, 0, 0, 0, 0, 10, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 90 }, |
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{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Skelt.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Corpse Captain", 2, 6, 4, 12, 20, AI_SKELSD, 0 , 1, 30, 8, 3, 9, 0, 0, 0, 0, 5, MC_UNDEAD, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 200 }, |
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{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, FALSE, NULL, { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Burning Dead Captain", 4, 8, 6, 16, 30, AI_SKELSD, 0 , 2, 35, 8, 4, 10, 0, 0, 0, 0, 15, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 3, 393 }, |
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{ 128, 575, "Monsters\\SkelSd\\SklSr%c.CL2", TRUE, "Monsters\\SkelSd\\SklSr%c%i.WAV", FALSE, TRUE, "Monsters\\SkelSd\\Black.TRN", { 13, 8, 12, 7, 15, 16 }, { 4, 0, 0, 0, 0, 0 }, "Horror Captain", 6, 10, 8, 35, 50, AI_SKELSD, MFLAG_SEARCH , 3, 40, 8, 5, 14, 0, 0, 0, 0, 30, MC_UNDEAD, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 604 }, |
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{ 128, 2000, "Monsters\\TSneak\\TSneak%c.CL2", FALSE, "Monsters\\TSneak\\Sneakl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 15, 11, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Invisible Lord", 14, 14, 14, 278, 278, AI_SKELSD, MFLAG_SEARCH , 3, 65, 8, 16, 30, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 2000 }, |
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{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, FALSE, NULL, { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Hidden", 3, 8, 5, 8, 24, AI_SNEAK, MFLAG_HIDDEN , 0, 35, 8, 3, 6, 0, 0, 0, 0, 25, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 278 }, |
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{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv2.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Stalker", 8, 12, 9, 30, 45, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 1, 40, 8, 8, 16, 0, 0, 0, 0, 30, MC_DEMON, 0 , IMUNE_NULL_40, 0, 3, 630 }, |
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{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv3.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Unseen", 10, 14, 11, 35, 50, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 2, 45, 8, 12, 20, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 935 }, |
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{ 128, 992, "Monsters\\Sneak\\Sneak%c.CL2", TRUE, "Monsters\\Sneak\\Sneak%c%i.WAV", FALSE, TRUE, "Monsters\\Sneak\\Sneakv1.TRN", { 16, 8, 12, 8, 24, 15 }, { 2, 0, 0, 0, 0, 0 }, "Illusion Weaver", 14, 18, 13, 40, 60, AI_SNEAK, MFLAG_HIDDEN | MFLAG_SEARCH , 3, 60, 8, 16, 24, 0, 0, 0, 0, 30, MC_DEMON, RESIST_MAGIC | RESIST_FIRE , IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 }, |
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{ 160, 2000, "Monsters\\GoatLord\\GoatL%c.CL2", FALSE, "Monsters\\GoatLord\\Goatl%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 14, 9, 16, 0 }, { 2, 0, 0, 0, 0, 0 }, "Lord Sayter", 13, 13, 12, 351, 351, AI_SKELSD, MFLAG_SEARCH , 3, 80, 8, 14, 24, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1500 }, |
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{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Flesh Clan", 6, 10, 8, 30, 45, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 50, 8, 4, 10, 0, 0, 0, 0, 40, MC_DEMON, 0 , 0 , 0, 3, 460 }, |
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{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Beige.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Stone Clan", 8, 12, 10, 40, 55, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 60, 8, 6, 12, 0, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 685 }, |
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{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Red.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Fire Clan", 10, 14, 12, 50, 65, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 70, 8, 8, 16, 0, 0, 0, 0, 45, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 906 }, |
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{ 128, 1030, "Monsters\\GoatMace\\Goat%c.CL2", TRUE, "Monsters\\GoatMace\\Goat%c%i.WAV", FALSE, TRUE, "Monsters\\GoatMace\\Gray.TRN", { 12, 8, 12, 6, 20, 12 }, { 2, 0, 0, 0, 1, 0 }, "Night Clan", 12, 16, 14, 55, 70, AI_GOATMC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 80, 8, 10, 20, 15, 0, 30, 30, 50, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1190 }, |
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{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\red.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Fiend", 2, 5, 3, 3, 6, AI_BAT, 0 , 0, 35, 5, 1, 6, 0, 0, 0, 0, 0, MC_ANIMAL, 0 , 0 , 0x4000, 6, 102 }, |
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{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, FALSE, NULL, { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Blink", 5, 9, 7, 12, 28, AI_BAT, 0 , 1, 45, 5, 1, 8, 0, 0, 0, 0, 15, MC_ANIMAL, 0 , 0 , 0x4000, 6, 340 }, |
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{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\grey.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Gloom", 7, 11, 9, 28, 36, AI_BAT, MFLAG_SEARCH , 2, 70, 5, 4, 12, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC | IMUNE_NULL_40, 0x4000, 6, 509 }, |
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{ 96, 364, "Monsters\\Bat\\Bat%c.CL2", FALSE, "Monsters\\Bat\\Bat%c%i.WAV", FALSE, TRUE, "Monsters\\Bat\\orange.trn", { 9, 13, 10, 9, 13, 0 }, { 0, 0, 0, 0, 0, 0 }, "Familiar", 11, 15, 13, 20, 35, AI_BAT, MFLAG_SEARCH , 3, 50, 5, 4, 16, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x4000, 6, 448 }, |
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{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, FALSE, NULL, { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Flesh Clan", 6, 10, 8, 20, 35, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 0, 35, 13, 1, 7, 0, 0, 0, 0, 35, MC_DEMON, 0 , 0 , 0, 3, 448 }, |
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{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Beige.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Stone Clan", 8, 12, 10, 30, 40, AI_GOATBOW, MFLAG_CAN_OPEN_DOOR, 1, 40, 13, 2, 9, 0, 0, 0, 0, 35, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 645 }, |
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{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Red.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Fire Clan", 10, 14, 12, 40, 50, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 45, 13, 3, 11, 0, 0, 0, 0, 35, MC_DEMON, RESIST_FIRE , IMUNE_FIRE , 0, 3, 822 }, |
|
{ 128, 1040, "Monsters\\GoatBow\\GoatB%c.CL2", FALSE, "Monsters\\GoatBow\\GoatB%c%i.WAV", FALSE, TRUE, "Monsters\\GoatBow\\Gray.TRN", { 12, 8, 16, 6, 20, 0 }, { 3, 0, 0, 0, 0, 0 }, "Night Clan", 12, 16, 14, 50, 65, AI_GOATBOW, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 50, 13, 4, 13, 15, 0, 0, 0, 40, MC_DEMON, RESIST_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 3, 1092 }, |
|
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, FALSE, NULL, { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Acid Beast", 10, 14, 11, 40, 66, AI_ACID, 0 , 0, 40, 8, 4, 12, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 846 }, |
|
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidBlk.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Poison Spitter", 14, 18, 15, 60, 85, AI_ACID, 0 , 1, 45, 8, 4, 16, 25, 8, 0, 0, 30, MC_ANIMAL, IMUNE_ACID , IMUNE_MAGIC | IMUNE_ACID , 0, 3, 1248 }, |
|
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidB.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Pit Beast", 18, 22, 21, 80, 110, AI_ACID, 0 , 2, 55, 8, 8, 18, 35, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_ACID , IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_ACID , 0, 3, 2060 }, |
|
{ 128, 716, "Monsters\\Acid\\Acid%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", TRUE, TRUE, "Monsters\\Acid\\AcidR.TRN", { 13, 8, 12, 8, 16, 12 }, { 0, 0, 0, 0, 0, 0 }, "Lava Maw", 22, 27, 25, 100, 150, AI_ACID, 0 , 3, 65, 8, 10, 20, 40, 8, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | IMUNE_FIRE | IMUNE_ACID , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_ACID , 0, 3, 2940 }, |
|
{ 160, 1010, "Monsters\\SKing\\SKing%c.CL2", TRUE, "Monsters\\SKing\\SKing%c%i.WAV", TRUE, TRUE, "Monsters\\SkelAxe\\White.TRN", { 8, 6, 16, 6, 16, 6 }, { 2, 0, 0, 0, 0, 2 }, "Skeleton King", 6, 6, 9, 140, 140, AI_SKELKING, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 60, 8, 6, 16, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0x8001, 7, 570 }, |
|
{ 128, 980, "Monsters\\FatC\\FatC%c.CL2", FALSE, "Monsters\\FatC\\FatC%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 12, 6, 16, 0 }, { 1, 0, 0, 0, 0, 0 }, "The Butcher", 0, 0, 1, 320, 320, AI_CLEAVER, 0 , 3, 50, 8, 6, 12, 0, 0, 0, 0, 50, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0x8000, 3, 710 }, |
|
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Overlord", 8, 12, 10, 60, 80, AI_FAT, 0 , 0, 55, 8, 6, 12, 0, 0, 0, 0, 55, MC_DEMON, 0 , RESIST_FIRE , 0, 3, 635 }, |
|
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\Blue.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Mud Man", 13, 17, 14, 100, 125, AI_FAT, MFLAG_SEARCH , 1, 60, 8, 8, 16, 0, 0, 0, 0, 60, MC_DEMON, 0 , IMUNE_LIGHTNING , 0, 3, 1165 }, |
|
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatB.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Toad Demon", 15, 19, 16, 135, 160, AI_FAT, MFLAG_SEARCH , 2, 70, 8, 8, 16, 40, 0, 8, 20, 65, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 3, 1380 }, |
|
{ 128, 1130, "Monsters\\Fat\\Fat%c.CL2", TRUE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, TRUE, "Monsters\\Fat\\FatF.TRN", { 8, 10, 15, 6, 16, 10 }, { 4, 0, 0, 0, 0, 0 }, "Flayed One", 19, 23, 20, 160, 200, AI_FAT, MFLAG_SEARCH , 3, 85, 8, 10, 20, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2058 }, |
|
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Wyrm", 9, 13, 11, 60, 90, AI_SKELSD, 0 , 0, 40, 8, 4, 10, 0, 0, 0, 0, 25, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 660 }, |
|
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Cave Slug", 11, 15, 13, 75, 110, AI_SKELSD, 0 , 1, 50, 8, 6, 13, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC , RESIST_MAGIC , 0, 3, 994 }, |
|
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devil Wyrm", 13, 17, 15, 100, 140, AI_SKELSD, 0 , 2, 55, 8, 8, 16, 0, 0, 0, 0, 30, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE , RESIST_MAGIC | RESIST_FIRE , 0, 3, 1320 }, |
|
{ 160, 2420, "Monsters\\Worm\\Worm%c.CL2", FALSE, "Monsters\\Fat\\Fat%c%i.WAV", FALSE, FALSE, NULL, { 13, 13, 13, 11, 19, 0 }, { 0, 0, 0, 0, 0, 0 }, "Devourer", 15, 19, 17, 125, 200, AI_SKELSD, 0 , 3, 60, 8, 10, 20, 0, 0, 0, 0, 35, MC_ANIMAL, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 3, 1827 }, |
|
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, FALSE, NULL, { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Magma Demon", 14, 17, 13, 50, 70, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 45, 4, 2, 10, 50, 13, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1076 }, |
|
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Yellow.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Blood Stone", 15, 19, 14, 55, 75, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 50, 4, 2, 12, 50, 14, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1309 }, |
|
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Blue.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Hell Stone", 16, 20, 16, 60, 80, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 60, 4, 2, 20, 60, 14, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 1680 }, |
|
{ 128, 1680, "Monsters\\Magma\\Magma%c.CL2", TRUE, "Monsters\\Magma\\Magma%c%i.WAV", TRUE, TRUE, "Monsters\\Magma\\Wierd.TRN", { 8, 10, 14, 7, 18, 18 }, { 2, 0, 0, 0, 1, 0 }, "Lava Lord", 17, 21, 18, 70, 85, AI_MAGMA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 75, 4, 4, 24, 60, 14, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2124 }, |
|
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Horned Demon", 12, 16, 13, 40, 80, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 60, 7, 2, 16, 100, 0, 5, 32, 40, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1172 }, |
|
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Orange.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Mud Runner", 14, 18, 15, 50, 90, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 70, 7, 6, 18, 100, 0, 12, 36, 45, MC_ANIMAL, 0 , RESIST_FIRE , 0, 7, 1404 }, |
|
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\Blue.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Frost Charger", 16, 20, 17, 60, 100, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 8, 20, 100, 0, 20, 40, 50, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 1720 }, |
|
{ 160, 1630, "Monsters\\Rhino\\Rhino%c.CL2", TRUE, "Monsters\\Rhino\\Rhino%c%i.WAV", TRUE, TRUE, "Monsters\\Rhino\\RhinoB.TRN", { 8, 8, 14, 6, 16, 6 }, { 2, 0, 0, 0, 0, 0 }, "Obsidian Lord", 18, 22, 19, 70, 110, AI_RHINO, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 7, 10, 22, 100, 0, 20, 50, 55, MC_ANIMAL, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 7, 1809 }, |
|
{ 128, 1740, "Monsters\\Demskel\\Demskl%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, "Monsters\\Thin\\Thinv3.TRN", { 10, 8, 20, 6, 24, 16 }, { 3, 0, 0, 0, 0, 0 }, "Bone Demon", 10, 14, 12, 70, 70, AI_STORM, 0 , 0, 60, 8, 6, 14, 12, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_NULL_40, 0, 7, 1344 }, |
|
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Death", 14, 18, 16, 96, 96, AI_STORM, 0 , 1, 75, 5, 10, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 2168 }, |
|
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Litch Demon", 16, 20, 18, 110, 110, AI_STORM, 0 , 2, 80, 5, 10, 24, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 2736 }, |
|
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Undead Balrog", 20, 24, 22, 130, 130, AI_STORM, 0 , 3, 85, 5, 12, 30, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3575 }, |
|
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Incinerator", 14, 18, 16, 30, 45, AI_FIREMAN, 0 , 0, 75, 8, 8, 16, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 1888 }, |
|
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Flame Lord", 16, 20, 18, 40, 55, AI_FIREMAN, 0 , 1, 75, 8, 10, 20, 0, 0, 0, 0, 25, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 3, 2250 }, |
|
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Doom Fire", 18, 22, 20, 50, 65, AI_FIREMAN, 0 , 2, 80, 8, 12, 24, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 2740 }, |
|
{ 128, 1460, "Monsters\\Fireman\\FireM%c.CL2", TRUE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 14, 19, 20, 8, 14, 23 }, { 0, 0, 0, 0, 0, 0 }, "Hell Burner", 20, 24, 22, 60, 80, AI_FIREMAN, 0 , 3, 85, 8, 15, 30, 0, 0, 0, 0, 30, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 3355 }, |
|
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv3.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Red Storm", 17, 21, 18, 55, 110, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 80, 5, 8, 18, 75, 8, 4, 16, 30, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2160 }, |
|
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, FALSE, NULL, { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Rider", 19, 23, 20, 60, 120, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 80, 5, 8, 18, 80, 8, 4, 16, 30, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2391 }, |
|
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE, TRUE, "Monsters\\Thin\\Thinv2.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Storm Lord", 21, 25, 22, 75, 135, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 85, 5, 12, 24, 75, 8, 4, 16, 35, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_LIGHTNING , 0, 7, 2775 }, |
|
{ 160, 1740, "Monsters\\Thin\\Thin%c.CL2", TRUE, "Monsters\\Thin\\Thin%c%i.WAV", TRUE , TRUE, "Monsters\\Thin\\Thinv1.TRN", { 8, 8, 18, 4, 17, 14 }, { 3, 0, 0, 0, 0, 0 }, "Maelstorm", 23, 27, 24, 90, 150, AI_STORM, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 90, 5, 12, 28, 75, 8, 4, 16, 40, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3177 }, |
|
{ 128, 1650, "Monsters\\BigFall\\Fallg%c.CL2", TRUE, "Monsters\\BigFall\\Bfal%c%i.WAV", FALSE, FALSE, NULL, { 10, 8, 11, 8, 17, 0 }, { 0, 0, 0, 0, 2, 2 }, "Devil Kin Brute", 20, 20, 24, 160, 220, AI_SKELSD, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 100, 6, 18, 24, 0, 0, 0, 0, 75, MC_ANIMAL, 0 , 0 , 0, 6, 2000 }, |
|
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, FALSE, NULL, { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Winged-Demon", 8, 12, 9, 45, 60, AI_GARG, MFLAG_CAN_OPEN_DOOR, 0, 50, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 6, 662 }, |
|
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GarE.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 2 }, "Gargoyle", 12, 16, 13, 60, 90, AI_GARG, MFLAG_CAN_OPEN_DOOR, 1, 65, 7, 10, 16, 0, 0, 0, 0, 45, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 1205 }, |
|
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargBr.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Blood Claw", 16, 20, 19, 75, 125, AI_GARG, MFLAG_CAN_OPEN_DOOR, 2, 80, 7, 14, 22, 0, 0, 0, 0, 50, MC_DEMON, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 6, 1873 }, |
|
{ 160, 1650, "Monsters\\Gargoyle\\Gargo%c.CL2", TRUE, "Monsters\\Gargoyle\\Gargo%c%i.WAV", FALSE, TRUE, "Monsters\\Gargoyle\\GargB.TRN", { 14, 14, 14, 10, 18, 14 }, { 0, 0, 0, 0, 0, 0 }, "Death Wing", 18, 22, 23, 90, 150, AI_GARG, MFLAG_CAN_OPEN_DOOR, 3, 95, 7, 16, 28, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 6, 2278 }, |
|
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, FALSE, NULL, { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Slayer", 19, 23, 20, 120, 140, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 0, 100, 8, 12, 20, 0, 3, 0, 0, 60, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2300 }, |
|
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Guard.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Guardian", 21, 25, 22, 140, 160, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 1, 110, 8, 14, 22, 0, 3, 0, 0, 65, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE , RESIST_MAGIC | IMUNE_FIRE , 0, 7, 2714 }, |
|
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Vtexl.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Vortex Lord", 23, 26, 24, 160, 180, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 120, 8, 18, 24, 0, 3, 0, 0, 70, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3252 }, |
|
{ 160, 2220, "Monsters\\Mega\\Mega%c.CL2", TRUE, "Monsters\\Mega\\Mega%c%i.WAV", TRUE, TRUE, "Monsters\\Mega\\Balr.TRN", { 6, 7, 14, 1, 24, 5 }, { 3, 0, 0, 0, 2, 0 }, "Balrog", 25, 29, 26, 180, 200, AI_MEGA, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 130, 8, 22, 30, 0, 3, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 3643 }, |
|
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, FALSE, NULL, { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Cave Viper", 20, 24, 21, 100, 150, AI_SNAKE, MFLAG_SEARCH , 0, 90, 8, 8, 20, 0, 0, 0, 0, 60, MC_DEMON, IMUNE_MAGIC , IMUNE_MAGIC , 0, 7, 2725 }, |
|
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\SnakR.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Fire Drake", 22, 26, 23, 120, 170, AI_SNAKE, MFLAG_SEARCH , 1, 105, 8, 12, 24, 0, 0, 0, 0, 65, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE , IMUNE_MAGIC | IMUNE_FIRE , 0, 7, 3139 }, |
|
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakg.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Gold Viper", 24, 27, 25, 140, 180, AI_SNAKE, MFLAG_SEARCH , 2, 120, 8, 15, 26, 0, 0, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_LIGHTNING , 0, 7, 3540 }, |
|
{ 160, 1270, "Monsters\\Snake\\Snake%c.CL2", FALSE, "Monsters\\Snake\\Snake%c%i.WAV", FALSE, TRUE, "Monsters\\Snake\\Snakb.TRN", { 12, 11, 13, 5, 18, 0 }, { 2, 0, 0, 0, 1, 0 }, "Azure Drake", 28, 30, 27, 160, 200, AI_SNAKE, MFLAG_SEARCH , 3, 130, 8, 18, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING , 0, 7, 3791 }, |
|
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, FALSE, NULL, { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Black Knight", 23, 27, 24, 150, 150, AI_SKELSD, MFLAG_SEARCH , 0, 110, 8, 15, 20, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 3360 }, |
|
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntRT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Doom Guard", 25, 29, 26, 165, 165, AI_SKELSD, MFLAG_SEARCH , 0, 130, 8, 18, 25, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 7, 3650 }, |
|
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBT.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Steel Lord", 27, 30, 28, 180, 180, AI_SKELSD, MFLAG_SEARCH , 1, 120, 8, 20, 30, 0, 0, 0, 0, 80, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4252 }, |
|
{ 160, 2120, "Monsters\\Black\\Black%c.CL2", FALSE, "Monsters\\Black\\Black%c%i.WAV", FALSE, TRUE, "Monsters\\Black\\BlkKntBe.TRN", { 8, 8, 16, 4, 24, 0 }, { 2, 0, 0, 0, 0, 0 }, "Blood Knight", 24, 26, 30, 200, 200, AI_SKELSD, MFLAG_SEARCH , 1, 130, 8, 25, 35, 0, 0, 0, 0, 85, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 5130 }, |
|
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Unraveler", 26, 28, 25, 70, 150, AI_SKELSD, 0 , 0, 75, 7, 10, 20, 0, 0, 0, 0, 70, MC_UNDEAD, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 3812 }, |
|
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hollow One", 28, 30, 27, 135, 240, AI_SKELSD, 0 , 1, 75, 7, 12, 24, 0, 0, 0, 0, 75, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4374 }, |
|
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Pain Master", 27, 30, 29, 110, 200, AI_SKELSD, 0 , 2, 80, 7, 16, 30, 0, 0, 0, 0, 80, MC_UNDEAD, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 5147 }, |
|
{ 96, 484, "Monsters\\Unrav\\Unrav%c.CL2", FALSE, "Monsters\\Acid\\Acid%c%i.WAV", FALSE, FALSE, NULL, { 10, 10, 12, 5, 16, 0 }, { 0, 0, 0, 0, 0, 0 }, "Reality Weaver", 28, 30, 30, 135, 240, AI_SKELSD, 0 , 3, 85, 7, 20, 35, 0, 0, 0, 0, 85, MC_UNDEAD, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, RESIST_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 3, 5925 }, |
|
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, FALSE, NULL, { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Succubus", 22, 26, 24, 120, 150, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 0, 100, 10, 1, 20, 0, 0, 0, 0, 60, MC_DEMON, RESIST_MAGIC , IMUNE_MAGIC | RESIST_FIRE , 0, 3, 3696 }, |
|
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succb.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Snow Witch", 25, 28, 26, 135, 175, AI_SUCC, MFLAG_CAN_OPEN_DOOR, 1, 110, 10, 1, 24, 0, 0, 0, 0, 65, MC_DEMON, RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 3, 4084 }, |
|
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succrw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Hell Spawn", 27, 30, 28, 150, 200, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 2, 115, 10, 1, 30, 0, 0, 0, 0, 75, MC_DEMON, RESIST_MAGIC | IMUNE_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 0, 3, 4480 }, |
|
{ 128, 980, "Monsters\\Succ\\Scbs%c.CL2", FALSE, "Monsters\\Succ\\Scbs%c%i.WAV", FALSE, TRUE, "Monsters\\Succ\\Succbw.TRN", { 14, 8, 16, 7, 24, 0 }, { 0, 0, 0, 0, 0, 0 }, "Soul Burner", 28, 30, 30, 140, 225, AI_SUCC, MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 120, 10, 1, 35, 0, 0, 0, 0, 85, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 0, 3, 4644 }, |
|
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, FALSE, NULL, { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Counselor", 24, 26, 25, 70, 70, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 0, 90, 8, 8, 20, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 7, 4070 }, |
|
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselg.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Magistrate", 26, 28, 27, 85, 85, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 1, 100, 8, 10, 24, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 4478 }, |
|
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselgd.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Cabalist", 28, 30, 29, 120, 120, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 2, 110, 8, 14, 30, 0, 0, 0, 0, 0, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4929 }, |
|
{ 128, 2000, "Monsters\\Mage\\Mage%c.CL2", TRUE, "Monsters\\Mage\\Mage%c%i.WAV", FALSE, TRUE, "Monsters\\Mage\\Cnselbk.TRN", { 12, 1, 20, 8, 28, 20 }, { 0, 0, 0, 0, 0, 0 }, "Advocate", 30, 30, 30, 145, 145, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 15, 25, 0, 0, 0, 0, 0, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 }, |
|
{ 96, 386, "Monsters\\Golem\\Golem%c.CL2", TRUE, "Monsters\\Golem\\Golm%c%i.WAV", FALSE, FALSE, NULL, { 0, 16, 12, 0, 12, 20 }, { 0, 0, 0, 0, 0, 0 }, "Golem", 0, 0, 12, 1, 1, AI_GOLUM, MFLAG_CAN_OPEN_DOOR, 0, 0, 7, 1, 1, 0, 0, 0, 0, 1, MC_DEMON, 0 , 0 , 0, 0, 0 }, |
|
{ 160, 2000, "Monsters\\Diablo\\Diablo%c.CL2", TRUE, "Monsters\\Diablo\\Diablo%c%i.WAV", TRUE, FALSE, NULL, { 16, 6, 16, 6, 16, 16 }, { 0, 0, 0, 0, 0, 0 }, "The Dark Lord", 50, 50, 30, 1666, 1666, AI_DIABLO, MFLAG_KNOCKBACK | MFLAG_SEARCH | MFLAG_CAN_OPEN_DOOR, 3, 220, 4, 30, 60, 0, 11, 0, 0, 70, MC_DEMON, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 7, 31666 }, |
|
{ 128, 1060, "Monsters\\DarkMage\\Dmage%c.CL2", TRUE, "Monsters\\DarkMage\\Dmag%c%i.WAV", FALSE, FALSE, NULL, { 6, 1, 21, 6, 23, 18 }, { 0, 0, 0, 0, 0, 0 }, "The Arch-Litch Malignus", 30, 30, 30, 160, 160, AI_COUNSLR, MFLAG_CAN_OPEN_DOOR, 3, 120, 8, 20, 40, 0, 0, 0, 0, 70, MC_DEMON, RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 7, 4968 } |
|
// clang-format on |
|
}; |
|
char MonstConvTbl[128] = { |
|
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
|
10, 11, 12, 13, 14, 15, 16, 17, 18, 19, |
|
20, 21, 22, 23, 24, 25, 26, 27, 29, 30, |
|
31, 32, 34, 35, 36, 37, 38, 40, 39, 41, |
|
42, 43, 44, 45, 46, 47, 48, 49, 50, 52, |
|
53, 54, 55, 56, 57, 59, 58, 60, 61, 62, |
|
63, 64, 65, 66, 67, 68, 69, 70, 71, 0, |
|
0, 0, 0, 72, 73, 74, 75, 0, 0, 0, |
|
0, 77, 76, 78, 79, 81, 82, 83, 84, 85, |
|
86, 87, 88, 89, 90, 92, 91, 93, 94, 95, |
|
96, 97, 98, 99, 100, 101, 102, 103, 104, 105, |
|
106, 107, 108, 0, 110, 0, 109, 0, 0, 0, |
|
0, 0, 0, 0, 0, 0, 80, 111 |
|
}; |
|
|
|
unsigned char MonstAvailTbl[112] = { |
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
|
1, 1, 1, 1, 1, 1, 1, 1, 0, 2, |
|
2, 2, 2, 0, 2, 2, 2, 2, 1, 1, |
|
1, 1, 2, 2, 2, 2, 2, 2, 2, 2, |
|
0, 0, 2, 2, 2, 2, 0, 0, 0, 0, |
|
2, 2, 2, 2, 2, 2, 2, 2, 0, 0, |
|
0, 0, 0, 0, 0, 0, 2, 2, 2, 2, |
|
0, 2, 2, 2, 2, 2, 2, 2, 2, 2, |
|
2, 2, 2, 2, 2, 2, 2, 0, 0, 0, |
|
0, 2, 2, 2, 2, 2, 2, 2, 2, 0, |
|
0, 0 |
|
}; |
|
UniqMonstStruct UniqMonst[98] = { |
|
// clang-format off |
|
// mtype, mName, mTrnName, mlevel, mmaxhp, mAi, mint, mMinDamage, mMaxDamage, mMagicRes, mUnqAttr, mUnqVar1, mUnqVar2, mtalkmsg |
|
{ MT_NGOATMC, "Gharbad the Weak", "BSDB", 4, 120, AI_GARBUD, 3, 8, 16, IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_GARBUD1 }, |
|
{ MT_SKING, "Skeleton King", "GENRL", 0, 240, AI_SKELKING, 3, 6, 16, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 1, 0, 0, 0 }, |
|
{ MT_COUNSLR, "Zhar the Mad", "GENERAL", 8, 360, AI_ZHAR, 3, 16, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, QUEST_ZHAR1 }, |
|
{ MT_BFALLSP, "Snotspill", "BNG", 4, 220, AI_SNOTSPIL, 3, 10, 18, RESIST_LIGHTNING , 0, 0, 0, QUEST_BANNER10 }, |
|
{ MT_ADVOCATE, "Arch-Bishop Lazarus", "GENERAL", 0, 600, AI_LAZURUS, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 }, |
|
{ MT_HLSPWN, "Red Vex", "REDV", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 }, |
|
{ MT_HLSPWN, "BlackJade", "BLKJD", 0, 400, AI_LAZHELP, 3, 30, 50, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_VILE13 }, |
|
{ MT_RBLACK, "Lachdanan", "BHKA", 14, 500, AI_LACHDAN, 3, 0, 0, 0 , 0, 0, 0, QUEST_VEIL9 }, |
|
{ MT_BTBLACK, "Warlord of Blood", "GENERAL", 13, 850, AI_WARLORD, 3, 35, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, QUEST_WARLRD9 }, |
|
{ MT_CLEAVER, "The Butcher", "GENRL", 0, 220, AI_CLEAVER, 3, 6, 12, RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_TSKELAX, "Bonehead Keenaxe", "BHKA", 2, 91, AI_SKELSD, 2, 4, 10, IMUNE_MAGIC | IMUNE_NULL_40, 7, 100, 0, 0 }, |
|
{ MT_RFALLSD, "Bladeskin the Slasher", "BSTS", 2, 51, AI_FALLEN, 0, 6, 18, RESIST_FIRE , 11, 45, 0, 0 }, |
|
{ MT_NZOMBIE, "Soulpus", "GENERAL", 2, 133, AI_ZOMBIE, 0, 4, 8, RESIST_FIRE | RESIST_LIGHTNING , 0, 0, 0, 0 }, |
|
{ MT_RFALLSP, "Pukerat the Unclean", "PTU", 2, 77, AI_FALLEN, 3, 1, 5, RESIST_FIRE , 0, 0, 0, 0 }, |
|
{ MT_WSKELAX, "Boneripper", "BR", 2, 54, AI_BAT, 0, 6, 15, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_NZOMBIE, "Rotfeast the Hungry", "ETH", 2, 85, AI_SKELSD, 3, 4, 12, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_DFALLSD, "Gutshank the Quick", "GTQ", 3, 66, AI_BAT, 2, 6, 16, RESIST_FIRE , 3, 0, 0, 0 }, |
|
{ MT_TSKELSD, "Brokenhead Bangshield", "BHBS", 3, 108, AI_SKELSD, 3, 12, 20, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_YFALLSP, "Bongo", "BNG", 3, 178, AI_FALLEN, 3, 9, 21, 0 , 3, 0, 0, 0 }, |
|
{ MT_BZOMBIE, "Rotcarnage", "RCRN", 3, 102, AI_ZOMBIE, 3, 9, 24, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 45, 0, 0 }, |
|
{ MT_NSCAV, "Shadowbite", "SHBT", 2, 60, AI_SKELSD, 3, 3, 20, IMUNE_FIRE , 3, 0, 0, 0 }, |
|
{ MT_WSKELBW, "Deadeye", "DE", 2, 49, AI_GOATBOW, 0, 6, 9, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_RSKELAX, "Madeye the Dead", "MTD", 4, 75, AI_BAT, 0, 9, 21, IMUNE_MAGIC | IMUNE_FIRE , 11, 30, 0, 0 }, |
|
{ MT_BSCAV, "El Chupacabras", "GENERAL", 3, 120, AI_GOATMC, 0, 10, 18, RESIST_FIRE , 3, 30, 0, 0 }, |
|
{ MT_TSKELBW, "Skullfire", "SKFR", 3, 125, AI_GOATBOW, 1, 6, 10, IMUNE_FIRE , 0, 100, 0, 0 }, |
|
{ MT_SNEAK, "Warpskull", "TSPO", 3, 117, AI_SNEAK, 2, 6, 18, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_GZOMBIE, "Goretongue", "PMR", 3, 156, AI_SKELSD, 1, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_WSCAV, "Pulsecrawler", "BHKA", 4, 150, AI_SCAV, 0, 16, 20, IMUNE_FIRE | RESIST_LIGHTNING , 11, 45, 0, 0 }, |
|
{ MT_BLINK, "Moonbender", "GENERAL", 4, 135, AI_BAT, 0, 9, 27, IMUNE_FIRE , 3, 0, 0, 0 }, |
|
{ MT_BLINK, "Wrathraven", "GENERAL", 5, 135, AI_BAT, 2, 9, 22, IMUNE_FIRE , 3, 0, 0, 0 }, |
|
{ MT_YSCAV, "Spineeater", "GENERAL", 4, 180, AI_SCAV, 1, 18, 25, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_RSKELBW, "Blackash the Burning", "BASHTB", 4, 120, AI_GOATBOW, 0, 6, 16, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 }, |
|
{ MT_BFALLSD, "Shadowcrow", "GENERAL", 5, 270, AI_SNEAK, 2, 12, 25, 0 , 3, 0, 0, 0 }, |
|
{ MT_LRDSAYTR, "Blightstone the Weak", "BHKA", 4, 360, AI_SKELSD, 0, 4, 12, IMUNE_MAGIC | RESIST_LIGHTNING , 7, 70, 0, 0 }, |
|
{ MT_FAT, "Bilefroth the Pit Master", "BFTP", 6, 210, AI_BAT, 1, 16, 23, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_NGOATBW, "Bloodskin Darkbow", "BSDB", 5, 207, AI_GOATBOW, 0, 3, 16, RESIST_FIRE | RESIST_LIGHTNING , 11, 55, 0, 0 }, |
|
{ MT_GLOOM, "Foulwing", "DB", 5, 246, AI_RHINO, 3, 12, 28, RESIST_FIRE , 3, 0, 0, 0 }, |
|
{ MT_XSKELSD, "Shadowdrinker", "SHDR", 5, 300, AI_SNEAK, 1, 18, 26, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 8, 45, 0, 0 }, |
|
{ MT_UNSEEN, "Hazeshifter", "BHKA", 5, 285, AI_SNEAK, 3, 18, 30, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_NACID, "Deathspit", "BFDS", 6, 303, AI_ACIDUNIQ, 0, 12, 32, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_RGOATMC, "Bloodgutter", "BGBL", 6, 315, AI_BAT, 1, 24, 34, IMUNE_FIRE , 3, 0, 0, 0 }, |
|
{ MT_BGOATMC, "Deathshade Fleshmaul", "DSFM", 6, 276, AI_RHINO, 0, 12, 24, IMUNE_MAGIC | RESIST_FIRE , 8, 65, 0, 0 }, |
|
{ MT_WYRM, "Warmaggot the Mad", "GENERAL", 6, 246, AI_BAT, 3, 15, 30, RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_STORM, "Glasskull the Jagged", "BHKA", 7, 354, AI_STORM, 0, 18, 30, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_RGOATBW, "Blightfire", "BLF", 7, 321, AI_SUCC, 2, 13, 21, IMUNE_FIRE , 3, 0, 0, 0 }, |
|
{ MT_GARGOYLE, "Nightwing the Cold", "GENERAL", 7, 342, AI_BAT, 1, 18, 26, IMUNE_MAGIC | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_GGOATBW, "Gorestone", "GENERAL", 7, 303, AI_GOATBOW, 1, 15, 28, RESIST_LIGHTNING | IMUNE_NULL_40, 7, 70, 0, 0 }, |
|
{ MT_BMAGMA, "Bronzefist Firestone", "GENERAL", 8, 360, AI_MAGMA, 0, 30, 36, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 }, |
|
{ MT_INCIN, "Wrathfire the Doomed", "WFTD", 8, 270, AI_SKELSD, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_NMAGMA, "Firewound the Grim", "BHKA", 8, 303, AI_MAGMA, 0, 18, 22, IMUNE_MAGIC | RESIST_FIRE , 3, 0, 0, 0 }, |
|
{ MT_MUDMAN, "Baron Sludge", "BSM", 8, 315, AI_SNEAK, 3, 25, 34, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 11, 75, 0, 0 }, |
|
{ MT_GGOATMC, "Blighthorn Steelmace", "BHSM", 7, 250, AI_RHINO, 0, 20, 28, RESIST_LIGHTNING , 11, 45, 0, 0 }, |
|
{ MT_RACID, "Chaoshowler", "GENERAL", 8, 240, AI_ACIDUNIQ, 0, 12, 20, 0 , 3, 0, 0, 0 }, |
|
{ MT_REDDTH, "Doomgrin the Rotting", "GENERAL", 8, 405, AI_STORM, 3, 25, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_FLAMLRD, "Madburner", "GENERAL", 9, 270, AI_STORM, 0, 20, 40, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_LTCHDMN, "Bonesaw the Litch", "GENERAL", 9, 495, AI_STORM, 2, 30, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_MUDRUN, "Breakspine", "GENERAL", 9, 351, AI_RHINO, 0, 25, 34, RESIST_FIRE , 3, 0, 0, 0 }, |
|
{ MT_REDDTH, "Devilskull Sharpbone", "GENERAL", 9, 444, AI_STORM, 1, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 }, |
|
{ MT_STORM, "Brokenstorm", "GENERAL", 9, 411, AI_STORM, 2, 25, 36, IMUNE_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_RSTORM, "Stormbane", "GENERAL", 9, 555, AI_STORM, 3, 30, 30, IMUNE_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_TOAD, "Oozedrool", "GENERAL", 9, 483, AI_FAT, 3, 25, 30, RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_BLOODCLW, "Goldblight of the Flame", "GENERAL", 10, 405, AI_GARG, 0, 15, 35, IMUNE_MAGIC | IMUNE_FIRE , 11, 80, 0, 0 }, |
|
{ MT_OBLORD, "Blackstorm", "GENERAL", 10, 525, AI_RHINO, 3, 20, 40, IMUNE_MAGIC | IMUNE_LIGHTNING , 11, 90, 0, 0 }, |
|
{ MT_RACID, "Plaguewrath", "GENERAL", 10, 450, AI_ACIDUNIQ, 2, 20, 30, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_RSTORM, "The Flayer", "GENERAL", 10, 501, AI_STORM, 1, 20, 35, RESIST_MAGIC | RESIST_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_FROSTC, "Bluehorn", "GENERAL", 11, 477, AI_RHINO, 1, 25, 30, IMUNE_MAGIC | RESIST_FIRE , 11, 90, 0, 0 }, |
|
{ MT_HELLBURN, "Warpfire Hellspawn", "GENERAL", 11, 525, AI_FIREMAN, 3, 10, 40, RESIST_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 }, |
|
{ MT_NSNAKE, "Fangspeir", "GENERAL", 11, 444, AI_SKELSD, 1, 15, 32, IMUNE_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_UDEDBLRG, "Festerskull", "GENERAL", 11, 600, AI_STORM, 2, 15, 30, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_NBLACK, "Lionskull the Bent", "GENERAL", 12, 525, AI_SKELSD, 2, 25, 25, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_COUNSLR, "Blacktongue", "GENERAL", 12, 360, AI_COUNSLR, 3, 15, 30, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_DEATHW, "Viletouch", "GENERAL", 12, 525, AI_GARG, 3, 20, 40, IMUNE_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_RSNAKE, "Viperflame", "GENERAL", 12, 570, AI_SKELSD, 1, 25, 35, IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_BSNAKE, "Fangskin", "BHKA", 14, 681, AI_SKELSD, 2, 15, 50, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_SUCCUBUS, "Witchfire the Unholy", "GENERAL", 12, 444, AI_SUCC, 3, 10, 20, IMUNE_MAGIC | IMUNE_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_BALROG, "Blackskull", "BHKA", 13, 750, AI_SKELSD, 3, 25, 40, IMUNE_MAGIC | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_UNRAV, "Soulslash", "GENERAL", 12, 450, AI_SKELSD, 0, 25, 25, IMUNE_MAGIC | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_VTEXLRD, "Windspawn", "GENERAL", 12, 711, AI_SKELSD, 1, 35, 40, IMUNE_MAGIC | IMUNE_FIRE , 3, 0, 0, 0 }, |
|
{ MT_GSNAKE, "Lord of the Pit", "GENERAL", 13, 762, AI_SKELSD, 2, 25, 42, RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_RTBLACK, "Rustweaver", "GENERAL", 13, 400, AI_SKELSD, 3, 1, 60, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_HOLOWONE, "Howlingire the Shade", "GENERAL", 13, 450, AI_SKELSD, 2, 40, 75, RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_MAEL, "Doomcloud", "GENERAL", 13, 612, AI_STORM, 1, 1, 60, RESIST_FIRE | IMUNE_LIGHTNING , 0, 0, 0, 0 }, |
|
{ MT_PAINMSTR, "Bloodmoon Soulfire", "GENERAL", 13, 684, AI_SKELSD, 1, 15, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_SNOWWICH, "Witchmoon", "GENERAL", 13, 310, AI_SUCC, 3, 30, 40, RESIST_LIGHTNING , 0, 0, 0, 0 }, |
|
{ MT_VTEXLRD, "Gorefeast", "GENERAL", 13, 771, AI_SKELSD, 3, 20, 55, RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_RTBLACK, "Graywar the Slayer", "GENERAL", 14, 672, AI_SKELSD, 1, 30, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_MAGISTR, "Dreadjudge", "GENERAL", 14, 540, AI_COUNSLR, 1, 30, 40, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING , 3, 0, 0, 0 }, |
|
{ MT_HLSPWN, "Stareye the Witch", "GENERAL", 14, 726, AI_SUCC, 2, 30, 50, IMUNE_FIRE , 0, 0, 0, 0 }, |
|
{ MT_BTBLACK, "Steelskull the Hunter", "GENERAL", 14, 831, AI_SKELSD, 3, 40, 50, RESIST_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_RBLACK, "Sir Gorash", "GENERAL", 16, 1050, AI_SKELSD, 1, 20, 60, IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_CABALIST, "The Vizier", "GENERAL", 15, 850, AI_COUNSLR, 2, 25, 40, IMUNE_FIRE , 3, 0, 0, 0 }, |
|
{ MT_REALWEAV, "Zamphir", "GENERAL", 15, 891, AI_SKELSD, 2, 30, 50, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_HLSPWN, "Bloodlust", "GENERAL", 15, 825, AI_SUCC, 1, 20, 55, IMUNE_MAGIC | IMUNE_LIGHTNING | IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_HLSPWN, "Webwidow", "GENERAL", 16, 774, AI_SUCC, 1, 20, 50, IMUNE_MAGIC | IMUNE_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_SOLBRNR, "Fleshdancer", "GENERAL", 16, 999, AI_SUCC, 3, 30, 50, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 0, 0, 0, 0 }, |
|
{ MT_OBLORD, "Grimspike", "GENERAL", 19, 534, AI_SNEAK, 1, 25, 40, IMUNE_MAGIC | RESIST_FIRE | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ MT_STORML, "Doomlock", "GENERAL", 28, 534, AI_SNEAK, 1, 35, 55, IMUNE_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_NULL_40, 3, 0, 0, 0 }, |
|
{ -1, NULL, NULL, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0 } |
|
// clang-format on |
|
}; |
|
int MWVel[24][3] = { |
|
{ 256, 512, 1024 }, |
|
{ 128, 256, 512 }, |
|
{ 85, 170, 341 }, |
|
{ 64, 128, 256 }, |
|
{ 51, 102, 204 }, |
|
{ 42, 85, 170 }, |
|
{ 36, 73, 146 }, |
|
{ 32, 64, 128 }, |
|
{ 28, 56, 113 }, |
|
{ 26, 51, 102 }, |
|
{ 23, 46, 93 }, |
|
{ 21, 42, 85 }, |
|
{ 19, 39, 78 }, |
|
{ 18, 36, 73 }, |
|
{ 17, 34, 68 }, |
|
{ 16, 32, 64 }, |
|
{ 15, 30, 60 }, |
|
{ 14, 28, 57 }, |
|
{ 13, 26, 54 }, |
|
{ 12, 25, 51 }, |
|
{ 12, 24, 48 }, |
|
{ 11, 23, 46 }, |
|
{ 11, 22, 44 }, |
|
{ 10, 21, 42 } |
|
}; |
|
char animletter[7] = "nwahds"; |
|
int left[8] = { 7, 0, 1, 2, 3, 4, 5, 6 }; |
|
int right[8] = { 1, 2, 3, 4, 5, 6, 7, 0 }; |
|
int opposite[8] = { 4, 5, 6, 7, 0, 1, 2, 3 }; |
|
int offset_x[8] = { 1, 0, -1, -1, -1, 0, 1, 1 }; |
|
int offset_y[8] = { 1, 1, 1, 0, -1, -1, -1, 0 }; |
|
|
|
/* unused */ |
|
int rnd5[4] = { 5, 10, 15, 20 }; |
|
int rnd10[4] = { 10, 15, 20, 30 }; |
|
int rnd20[4] = { 20, 30, 40, 50 }; |
|
int rnd60[4] = { 60, 70, 80, 90 }; |
|
// |
|
|
|
void(__fastcall *AiProc[])(int i) = { |
|
&MAI_Zombie, |
|
&MAI_Fat, |
|
&MAI_SkelSd, |
|
&MAI_SkelBow, |
|
&MAI_Scav, |
|
&MAI_Rhino, |
|
&MAI_GoatMc, |
|
&MAI_GoatBow, |
|
&MAI_Fallen, |
|
&MAI_Magma, |
|
&MAI_SkelKing, |
|
&MAI_Bat, |
|
&MAI_Garg, |
|
&MAI_Cleaver, |
|
&MAI_Succ, |
|
&MAI_Sneak, |
|
&MAI_Storm, |
|
&MAI_Fireman, |
|
&MAI_Garbud, |
|
&MAI_Acid, |
|
&MAI_AcidUniq, |
|
&MAI_Golum, |
|
&MAI_Zhar, |
|
&MAI_SnotSpil, |
|
&MAI_Snake, |
|
&MAI_Counselor, |
|
&MAI_Mega, |
|
&MAI_Diablo, |
|
&MAI_Lazurus, |
|
&MAI_Lazhelp, |
|
&MAI_Lachdanan, |
|
&MAI_Warlord |
|
}; |
|
|
|
void __fastcall InitMonsterTRN(int monst, BOOL special) |
|
{ |
|
BYTE *f; |
|
int i, n, j, k; |
|
|
|
f = Monsters[monst].trans_file; |
|
for (i = 0; i < 256; i++) { |
|
if (*f == 255) { |
|
*f = 0; |
|
} |
|
f++; |
|
} |
|
|
|
n = special ? 6 : 5; |
|
for (j = 0; j < n; ++j) { |
|
if (j != 1 || Monsters[monst].mtype < MT_COUNSLR || Monsters[monst].mtype > MT_ADVOCATE) { |
|
for (k = 0; k < 8; k++) { |
|
Cl2ApplyTrans( |
|
Monsters[monst].Anims[j].Data[k], |
|
Monsters[monst].trans_file, |
|
Monsters[monst].Anims[j].Frames); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __cdecl InitLevelMonsters() |
|
{ |
|
int i; |
|
|
|
nummtypes = 0; |
|
monstimgtot = 0; |
|
MissileFileFlag = 0; |
|
|
|
for (i = 0; i < MAX_LVLMTYPES; i++) { |
|
Monsters[i].mPlaceFlags = 0; |
|
} |
|
|
|
ClrAllMonsters(); |
|
nummonsters = 0; |
|
totalmonsters = MAXMONSTERS; |
|
|
|
for (i = 0; i < MAXMONSTERS; i++) { |
|
monstactive[i] = i; |
|
} |
|
|
|
uniquetrans = 0; |
|
} |
|
|
|
int __fastcall AddMonsterType(int type, int placeflag) |
|
{ |
|
BOOL done = FALSE; |
|
int i; |
|
|
|
for (i = 0; i < nummtypes && !done; i++) { |
|
done = Monsters[i].mtype == type; |
|
} |
|
|
|
i--; |
|
|
|
if (!done) { |
|
i = nummtypes; |
|
nummtypes++; |
|
Monsters[i].mtype = type; |
|
monstimgtot += monsterdata[type].mImage; |
|
InitMonsterGFX(i); |
|
InitMonsterSND(i); |
|
} |
|
|
|
Monsters[i].mPlaceFlags |= placeflag; |
|
return i; |
|
} |
|
|
|
void __cdecl GetLevelMTypes() |
|
{ |
|
int i; |
|
|
|
// this array is merged with skeltypes down below. |
|
int typelist[MAXMONSTERS]; |
|
int skeltypes[NUM_MTYPES]; |
|
|
|
int minl; // min level |
|
int maxl; // max level |
|
char mamask; |
|
const int numskeltypes = 19; |
|
|
|
int nt; // number of types |
|
|
|
mamask = 3; // monster availability mask |
|
|
|
AddMonsterType(MT_GOLEM, 2); |
|
if (currlevel == 16) { |
|
AddMonsterType(MT_ADVOCATE, 1); |
|
AddMonsterType(MT_RBLACK, 1); |
|
AddMonsterType(MT_DIABLO, 2); |
|
return; |
|
} |
|
|
|
if (!setlevel) { |
|
if (QuestStatus(QTYPE_BUTCH)) |
|
AddMonsterType(MT_CLEAVER, 2); |
|
if (QuestStatus(QTYPE_GARB)) |
|
AddMonsterType(UniqMonst[0].mtype, 4); |
|
if (QuestStatus(QTYPE_ZHAR)) |
|
AddMonsterType(UniqMonst[2].mtype, 4); |
|
if (QuestStatus(QTYPE_BOL)) |
|
AddMonsterType(UniqMonst[3].mtype, 4); |
|
if (QuestStatus(QTYPE_VEIL)) |
|
AddMonsterType(UniqMonst[7].mtype, 4); |
|
if (QuestStatus(QTYPE_WARLRD)) |
|
AddMonsterType(UniqMonst[8].mtype, 4); |
|
|
|
if (gbMaxPlayers != 1 && currlevel == quests[QTYPE_KING]._qlevel) { |
|
|
|
AddMonsterType(MT_SKING, 4); |
|
|
|
nt = 0; |
|
for (i = MT_WSKELAX; i <= MT_WSKELAX + numskeltypes; i++) { |
|
if (IsSkel(i)) { |
|
minl = 15 * monsterdata[i].mMinDLvl / 30 + 1; |
|
maxl = 15 * monsterdata[i].mMaxDLvl / 30 + 1; |
|
|
|
if (currlevel >= minl && currlevel <= maxl) { |
|
if (MonstAvailTbl[i] & mamask) { |
|
skeltypes[nt++] = i; |
|
} |
|
} |
|
} |
|
} |
|
AddMonsterType(skeltypes[random(88, nt)], 1); |
|
} |
|
|
|
nt = 0; |
|
for (i = 0; i < 111; i++) { |
|
minl = 15 * monsterdata[i].mMinDLvl / 30 + 1; |
|
maxl = 15 * monsterdata[i].mMaxDLvl / 30 + 1; |
|
|
|
if (currlevel >= minl && currlevel <= maxl) { |
|
if (MonstAvailTbl[i] & mamask) { |
|
typelist[nt++] = i; |
|
} |
|
} |
|
} |
|
|
|
if (monstdebug) { |
|
for (i = 0; i < debugmonsttypes; i++) |
|
AddMonsterType(DebugMonsters[i], 1); |
|
} else { |
|
|
|
while (nt > 0 && nummtypes < MAX_LVLMTYPES && monstimgtot < 4000) { |
|
for (i = 0; i < nt;) { |
|
if (monsterdata[typelist[i]].mImage > 4000 - monstimgtot) { |
|
typelist[i] = typelist[--nt]; |
|
continue; |
|
} |
|
|
|
i++; |
|
} |
|
|
|
if (nt != 0) { |
|
i = random(88, nt); |
|
AddMonsterType(typelist[i], 1); |
|
typelist[i] = typelist[--nt]; |
|
} |
|
} |
|
} |
|
|
|
} else { |
|
if (setlvlnum == SL_SKELKING) { |
|
AddMonsterType(MT_SKING, 4); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall InitMonsterGFX(int monst) |
|
{ |
|
int mtype, anim, i; |
|
char strBuff[256]; |
|
unsigned char *celBuf; |
|
void *trans_file; |
|
|
|
mtype = (unsigned char)Monsters[monst].mtype; |
|
|
|
for (anim = 0; anim < 6; anim++) { |
|
if ((animletter[anim] != 's' || monsterdata[mtype].has_special) && monsterdata[mtype].Frames[anim] > 0) { |
|
sprintf(strBuff, monsterdata[mtype].GraphicType, animletter[anim]); |
|
|
|
celBuf = LoadFileInMem(strBuff, NULL); |
|
Monsters[monst].Anims[anim].CMem = celBuf; |
|
|
|
if (Monsters[monst].mtype != MT_GOLEM || (animletter[anim] != 's' && animletter[anim] != 'd')) { |
|
|
|
for (i = 0; i < 8; i++) { |
|
Monsters[monst].Anims[anim].Data[i] = &celBuf[((int *)celBuf)[i]]; |
|
} |
|
} else { |
|
for (i = 0; i < 8; i++) { |
|
Monsters[monst].Anims[anim].Data[i] = celBuf; |
|
} |
|
} |
|
} |
|
|
|
// TODO: either the AnimStruct members have wrong naming or the MonsterData ones it seems |
|
Monsters[monst].Anims[anim].Frames = monsterdata[mtype].Frames[anim]; |
|
Monsters[monst].Anims[anim].Rate = monsterdata[mtype].Rate[anim]; |
|
} |
|
|
|
Monsters[monst].width = monsterdata[mtype].width; |
|
Monsters[monst].width2 = (monsterdata[mtype].width - 64) >> 1; |
|
Monsters[monst].mMinHP = monsterdata[mtype].mMinHP; |
|
Monsters[monst].mMaxHP = monsterdata[mtype].mMaxHP; |
|
Monsters[monst].has_special = monsterdata[mtype].has_special; |
|
Monsters[monst].mAFNum = monsterdata[mtype].mAFNum; |
|
Monsters[monst].MData = &monsterdata[mtype]; |
|
|
|
if (monsterdata[mtype].has_trans) { |
|
Monsters[monst].trans_file = LoadFileInMem(monsterdata[mtype].TransFile, NULL); |
|
InitMonsterTRN(monst, monsterdata[mtype].has_special); |
|
|
|
trans_file = Monsters[monst].trans_file; |
|
Monsters[monst].trans_file = NULL; |
|
|
|
mem_free_dbg(trans_file); |
|
} |
|
|
|
if (mtype >= MT_NMAGMA && mtype <= MT_WMAGMA && !(MissileFileFlag & 1)) { |
|
MissileFileFlag |= 1; |
|
LoadMissileGFX(MFILE_MAGBALL); |
|
} |
|
if (mtype >= MT_STORM && mtype <= MT_MAEL && !(MissileFileFlag & 2)) { |
|
MissileFileFlag |= 2; |
|
LoadMissileGFX(MFILE_THINLGHT); |
|
} |
|
if (mtype == MT_SUCCUBUS) { |
|
if (MissileFileFlag & 4) |
|
return; |
|
|
|
MissileFileFlag |= 4; |
|
LoadMissileGFX(MFILE_FLARE); |
|
LoadMissileGFX(MFILE_FLAREEXP); |
|
} |
|
if (mtype == MT_SNOWWICH) { |
|
if (MissileFileFlag & 0x20) |
|
return; |
|
|
|
MissileFileFlag |= 0x20; |
|
LoadMissileGFX(MFILE_SCUBMISB); |
|
LoadMissileGFX(MFILE_SCBSEXPB); |
|
} |
|
if (mtype == MT_HLSPWN) { |
|
if (MissileFileFlag & 0x40) |
|
return; |
|
|
|
MissileFileFlag |= 0x40; |
|
LoadMissileGFX(MFILE_SCUBMISD); |
|
LoadMissileGFX(MFILE_SCBSEXPD); |
|
} |
|
if (mtype == MT_SOLBRNR) { |
|
if (MissileFileFlag & 0x80) |
|
return; |
|
|
|
MissileFileFlag |= 0x80; |
|
LoadMissileGFX(MFILE_SCUBMISC); |
|
LoadMissileGFX(MFILE_SCBSEXPC); |
|
} |
|
if (mtype >= MT_INCIN && mtype <= MT_HELLBURN && !(MissileFileFlag & 8)) { |
|
MissileFileFlag |= 8; |
|
LoadMissileGFX(MFILE_KRULL); |
|
} |
|
if (mtype >= MT_NACID && mtype <= MT_XACID && !(MissileFileFlag & 0x10)) { |
|
MissileFileFlag |= 0x10; |
|
LoadMissileGFX(MFILE_ACIDBF); |
|
LoadMissileGFX(MFILE_ACIDSPLA); |
|
LoadMissileGFX(MFILE_ACIDPUD); |
|
} |
|
if (mtype == MT_DIABLO) { |
|
LoadMissileGFX(MFILE_FIREPLAR); |
|
} |
|
} |
|
|
|
void __fastcall ClearMVars(int i) |
|
{ |
|
monster[i]._mVar1 = 0; |
|
monster[i]._mVar2 = 0; |
|
monster[i]._mVar3 = 0; |
|
monster[i]._mVar4 = 0; |
|
monster[i]._mVar5 = 0; |
|
monster[i]._mVar6 = 0; |
|
monster[i]._mVar7 = 0; |
|
monster[i]._mVar8 = 0; |
|
} |
|
|
|
void __fastcall InitMonster(int i, int rd, int mtype, int x, int y) |
|
{ |
|
CMonster *monst = &Monsters[mtype]; |
|
|
|
monster[i]._mdir = rd; |
|
monster[i]._mx = x; |
|
monster[i]._my = y; |
|
monster[i]._mfutx = x; |
|
monster[i]._mfuty = y; |
|
monster[i]._moldx = x; |
|
monster[i]._moldy = y; |
|
monster[i]._mmode = MM_STAND; |
|
monster[i]._mMTidx = mtype; |
|
monster[i].mName = monst->MData->mName; |
|
monster[i].MType = monst; |
|
monster[i].MData = monst->MData; |
|
monster[i]._mAnimData = monst->Anims[MA_STAND].Data[rd]; |
|
monster[i]._mAnimDelay = monst->Anims[MA_STAND].Rate; |
|
monster[i]._mAnimCnt = random(88, monst->Anims[MA_STAND].Rate - 1); |
|
monster[i]._mAnimLen = monst->Anims[MA_STAND].Frames; |
|
monster[i]._mAnimFrame = random(88, monst->Anims[MA_STAND].Frames - 1) + 1; |
|
|
|
if (monst->mtype == MT_DIABLO) { |
|
monster[i]._mmaxhp = (random(88, 1) + 1666) << 6; |
|
} else { |
|
monster[i]._mmaxhp = (monst->mMinHP + random(88, monst->mMaxHP - monst->mMinHP + 1)) << 6; |
|
} |
|
|
|
if (gbMaxPlayers == 1) { |
|
monster[i]._mmaxhp >>= 1; |
|
if (monster[i]._mmaxhp < 64) { |
|
monster[i]._mmaxhp = 64; |
|
} |
|
} |
|
|
|
monster[i]._mhitpoints = monster[i]._mmaxhp; |
|
monster[i]._mAi = monst->MData->mAi; |
|
monster[i]._mint = monst->MData->mInt; |
|
monster[i]._mgoal = MGOAL_NORMAL; |
|
monster[i]._mgoalvar1 = 0; |
|
monster[i]._mgoalvar2 = 0; |
|
monster[i]._mgoalvar3 = 0; |
|
monster[i]._pathcount = 0; |
|
monster[i]._uniqtype = 0; |
|
monster[i]._msquelch = 0; |
|
monster[i].field_18 = 0; |
|
monster[i]._mDelFlag = FALSE; |
|
monster[i]._mRndSeed = GetRndSeed(); |
|
monster[i]._mAISeed = GetRndSeed(); |
|
monster[i].mWhoHit = 0; |
|
monster[i].mLevel = monst->MData->mLevel; |
|
monster[i].mExp = monst->MData->mExp; |
|
monster[i].mHit = monst->MData->mHit; |
|
monster[i].mMinDamage = monst->MData->mMinDamage; |
|
monster[i].mMaxDamage = monst->MData->mMaxDamage; |
|
monster[i].mHit2 = monst->MData->mHit2; |
|
monster[i].mMinDamage2 = monst->MData->mMinDamage2; |
|
monster[i].mMaxDamage2 = monst->MData->mMaxDamage2; |
|
monster[i].mArmorClass = monst->MData->mArmorClass; |
|
monster[i].mMagicRes = monst->MData->mMagicRes; |
|
monster[i].leader = 0; |
|
monster[i].leaderflag = 0; |
|
monster[i]._mFlags = monst->MData->mFlags; |
|
monster[i].mtalkmsg = 0; |
|
|
|
if (monster[i]._mAi == AI_GARG) { |
|
monster[i]._mAnimData = monst->Anims[MA_SPECIAL].Data[rd]; |
|
monster[i]._mAnimFrame = 1; |
|
monster[i]._mFlags |= MFLAG_ALLOW_SPECIAL; |
|
monster[i]._mmode = MM_SATTACK; |
|
} |
|
|
|
if (gnDifficulty == DIFF_NIGHTMARE) { |
|
monster[i].mLevel += 15; |
|
monster[i].mHit += 85; |
|
monster[i].mHit2 += 85; |
|
monster[i]._mmaxhp = 3 * monster[i]._mmaxhp + 64; |
|
monster[i]._mhitpoints = monster[i]._mmaxhp; |
|
monster[i].mExp = 2 * (monster[i].mExp + 1000); |
|
monster[i].mMinDamage = 2 * (monster[i].mMinDamage + 2); |
|
monster[i].mMaxDamage = 2 * (monster[i].mMaxDamage + 2); |
|
monster[i].mMinDamage2 = 2 * (monster[i].mMinDamage2 + 2); |
|
monster[i].mMaxDamage2 = 2 * (monster[i].mMaxDamage2 + 2); |
|
monster[i].mArmorClass += 50; |
|
} |
|
|
|
if (gnDifficulty == DIFF_HELL) { |
|
monster[i].mLevel += 30; |
|
monster[i]._mmaxhp = 4 * monster[i]._mmaxhp + 192; |
|
monster[i]._mhitpoints = monster[i]._mmaxhp; |
|
monster[i].mHit += 120; |
|
monster[i].mHit2 += 120; |
|
monster[i].mExp = 4 * (monster[i].mExp + 1000); |
|
monster[i].mMinDamage = 4 * monster[i].mMinDamage + 6; |
|
monster[i].mMaxDamage = 4 * monster[i].mMaxDamage + 6; |
|
monster[i].mMinDamage2 = 4 * monster[i].mMinDamage2 + 6; |
|
monster[i].mMaxDamage2 = 4 * monster[i].mMaxDamage2 + 6; |
|
monster[i].mArmorClass += 80; |
|
monster[i].mMagicRes = monst->MData->mMagicRes2; |
|
} |
|
} |
|
|
|
void __cdecl ClrAllMonsters() |
|
{ |
|
int i; |
|
MonsterStruct *Monst; |
|
|
|
for (i = 0; i < MAXMONSTERS; i++) { |
|
Monst = &monster[i]; |
|
ClearMVars(i); |
|
Monst->mName = "Invalid Monster"; |
|
Monst->_mgoal = 0; |
|
Monst->_mmode = MM_STAND; |
|
Monst->_mVar1 = 0; |
|
Monst->_mVar2 = 0; |
|
Monst->_mx = 0; |
|
Monst->_my = 0; |
|
Monst->_mfutx = 0; |
|
Monst->_mfuty = 0; |
|
Monst->_moldx = 0; |
|
Monst->_moldy = 0; |
|
Monst->_mdir = random(89, 8); |
|
Monst->_mxvel = 0; |
|
Monst->_myvel = 0; |
|
Monst->_mAnimData = NULL; |
|
Monst->_mAnimDelay = 0; |
|
Monst->_mAnimCnt = 0; |
|
Monst->_mAnimLen = 0; |
|
Monst->_mAnimFrame = 0; |
|
Monst->_mFlags = 0; |
|
Monst->_mDelFlag = FALSE; |
|
Monst->_menemy = random(89, gbActivePlayers); |
|
Monst->_menemyx = plr[Monst->_menemy]._px; |
|
Monst->_menemyy = plr[Monst->_menemy]._py; |
|
} |
|
} |
|
|
|
BOOL __fastcall MonstPlace(int xp, int yp) |
|
{ |
|
char f; |
|
|
|
if (xp < 0 || xp >= MAXDUNX |
|
|| yp < 0 || yp >= MAXDUNY |
|
|| dMonster[xp][yp] |
|
|| dPlayer[xp][yp]) { |
|
return FALSE; |
|
} |
|
|
|
f = dFlags[xp][yp]; |
|
|
|
if (f & DFLAG_VISIBLE) { |
|
return FALSE; |
|
} |
|
|
|
if (f & DFLAG_POPULATED) { |
|
return FALSE; |
|
} |
|
|
|
return !SolidLoc(xp, yp); |
|
} |
|
|
|
void __fastcall PlaceMonster(int i, int mtype, int x, int y) |
|
{ |
|
int rd; |
|
|
|
dMonster[x][y] = i + 1; |
|
|
|
rd = random(90, 8); |
|
InitMonster(i, rd, mtype, x, y); |
|
} |
|
|
|
void __fastcall PlaceUniqueMonst(int uniqindex, int miniontype, int packsize) |
|
{ |
|
int xp, yp, x, y, i; |
|
int uniqtype; |
|
int count2; |
|
char filestr[64]; |
|
BOOL zharflag, done; |
|
|
|
UniqMonstStruct *Uniq = &UniqMonst[uniqindex]; |
|
MonsterStruct *Monst = &monster[nummonsters]; |
|
int count = 0; |
|
|
|
if ((uniquetrans + 19) << 8 >= LIGHTSIZE) { |
|
return; |
|
} |
|
|
|
for (uniqtype = 0; uniqtype < nummtypes; uniqtype++) { |
|
if (Monsters[uniqtype].mtype == Uniq->mtype) { |
|
break; |
|
} |
|
} |
|
|
|
while (1) { |
|
xp = random(91, 80) + 16; |
|
yp = random(91, 80) + 16; |
|
count2 = 0; |
|
for (x = xp - 3; x < xp + 3; x++) { |
|
for (y = yp - 3; y < yp + 3; y++) { |
|
if (y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX && MonstPlace(x, y)) { |
|
count2++; |
|
} |
|
} |
|
} |
|
|
|
if (count2 < 9) { |
|
count++; |
|
if (count < 1000) { |
|
continue; |
|
} |
|
} |
|
|
|
if (MonstPlace(xp, yp)) { |
|
break; |
|
} |
|
} |
|
|
|
if (uniqindex == 3) { |
|
xp = 2 * setpc_x + 24; |
|
yp = 2 * setpc_y + 28; |
|
} |
|
if (uniqindex == 8) { |
|
xp = 2 * setpc_x + 22; |
|
yp = 2 * setpc_y + 23; |
|
} |
|
if (uniqindex == 2) { |
|
zharflag = TRUE; |
|
for (i = 0; i < themeCount; i++) { |
|
if (i == zharlib && zharflag == TRUE) { |
|
zharflag = FALSE; |
|
xp = 2 * themeLoc[i].x + 20; |
|
yp = 2 * themeLoc[i].y + 20; |
|
} |
|
} |
|
} |
|
if (gbMaxPlayers == 1) { |
|
if (uniqindex == 4) { |
|
xp = 32; |
|
yp = 46; |
|
} |
|
if (uniqindex == 5) { |
|
xp = 40; |
|
yp = 45; |
|
} |
|
if (uniqindex == 6) { |
|
xp = 38; |
|
yp = 49; |
|
} |
|
if (uniqindex == 1) { |
|
xp = 35; |
|
yp = 47; |
|
} |
|
} else { |
|
if (uniqindex == 4) { |
|
xp = 2 * setpc_x + 19; |
|
yp = 2 * setpc_y + 22; |
|
} |
|
if (uniqindex == 5) { |
|
xp = 2 * setpc_x + 21; |
|
yp = 2 * setpc_y + 19; |
|
} |
|
if (uniqindex == 6) { |
|
xp = 2 * setpc_x + 21; |
|
yp = 2 * setpc_y + 25; |
|
} |
|
} |
|
if (uniqindex == 9) { |
|
done = FALSE; |
|
for (yp = 0; yp < MAXDUNY && !done; yp++) { |
|
for (xp = 0; xp < MAXDUNX && !done; xp++) { |
|
done = dPiece[xp][yp] == 367; |
|
} |
|
} |
|
} |
|
|
|
PlaceMonster(nummonsters, uniqtype, xp, yp); |
|
Monst->_uniqtype = uniqindex + 1; |
|
|
|
if (Uniq->mlevel) { |
|
Monst->mLevel = 2 * Uniq->mlevel; |
|
} else { |
|
Monst->mLevel += 5; |
|
} |
|
|
|
Monst->mExp *= 2; |
|
Monst->mName = Uniq->mName; |
|
Monst->_mmaxhp = Uniq->mmaxhp << 6; |
|
|
|
if (gbMaxPlayers == 1) { |
|
Monst->_mmaxhp = Monst->_mmaxhp >> 1; |
|
if (Monst->_mmaxhp < 64) { |
|
Monst->_mmaxhp = 64; |
|
} |
|
} |
|
|
|
Monst->_mhitpoints = Monst->_mmaxhp; |
|
Monst->_mAi = Uniq->mAi; |
|
Monst->_mint = Uniq->mint; |
|
Monst->mMinDamage = Uniq->mMinDamage; |
|
Monst->mMaxDamage = Uniq->mMaxDamage; |
|
Monst->mMinDamage2 = Uniq->mMinDamage; |
|
Monst->mMaxDamage2 = Uniq->mMaxDamage; |
|
Monst->mMagicRes = Uniq->mMagicRes; |
|
Monst->mtalkmsg = Uniq->mtalkmsg; |
|
Monst->mlid = AddLight(Monst->_mx, Monst->_my, 3); |
|
|
|
if (gbMaxPlayers == 1) { |
|
if (Monst->mtalkmsg) { |
|
Monst->_mgoal = MGOAL_INQUIRING; |
|
} |
|
} else { |
|
if (Monst->_mAi == AI_LAZHELP) { |
|
Monst->mtalkmsg = 0; |
|
} |
|
|
|
if (Monst->_mAi != AI_LAZURUS || quests[QTYPE_VB]._qvar1 <= 3) { |
|
if (Monst->mtalkmsg) { |
|
Monst->_mgoal = MGOAL_INQUIRING; |
|
} |
|
} else { |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
} |
|
} |
|
|
|
if (gnDifficulty == DIFF_NIGHTMARE) { |
|
Monst->mLevel += 15; |
|
Monst->_mmaxhp = 3 * Monst->_mmaxhp + 64; |
|
Monst->_mhitpoints = Monst->_mmaxhp; |
|
Monst->mExp = 2 * (Monst->mExp + 1000); |
|
Monst->mMinDamage = 2 * (Monst->mMinDamage + 2); |
|
Monst->mMaxDamage = 2 * (Monst->mMaxDamage + 2); |
|
Monst->mMinDamage2 = 2 * (Monst->mMinDamage2 + 2); |
|
Monst->mMaxDamage2 = 2 * (Monst->mMaxDamage2 + 2); |
|
} |
|
|
|
if (gnDifficulty == DIFF_HELL) { |
|
Monst->mLevel += 30; |
|
Monst->_mmaxhp = 4 * Monst->_mmaxhp + 192; |
|
Monst->_mhitpoints = Monst->_mmaxhp; |
|
Monst->mExp = 4 * (Monst->mExp + 1000); |
|
Monst->mMinDamage = 4 * Monst->mMinDamage + 6; |
|
Monst->mMaxDamage = 4 * Monst->mMaxDamage + 6; |
|
Monst->mMinDamage2 = 4 * Monst->mMinDamage2 + 6; |
|
Monst->mMaxDamage2 = 4 * Monst->mMaxDamage2 + 6; |
|
} |
|
|
|
sprintf(filestr, "Monsters\\Monsters\\%s.TRN", Uniq->mTrnName); |
|
LoadFileWithMem(filestr, (BYTE *)&pLightTbl[256 * (uniquetrans + 19)]); |
|
|
|
Monst->_uniqtrans = uniquetrans++; |
|
|
|
if (Uniq->mUnqAttr & 4) { |
|
Monst->mHit = Uniq->mUnqVar1; |
|
Monst->mHit2 = Uniq->mUnqVar1; |
|
} |
|
if (Uniq->mUnqAttr & 8) { |
|
Monst->mArmorClass = Uniq->mUnqVar1; |
|
} |
|
|
|
nummonsters++; |
|
|
|
if (Uniq->mUnqAttr & 1) { |
|
PlaceGroup(miniontype, packsize, Uniq->mUnqAttr, nummonsters - 1); |
|
} |
|
|
|
if (Monst->_mAi != AI_GARG) { |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
|
Monst->_mAnimFrame = random(88, Monst->_mAnimLen - 1) + 1; |
|
Monst->_mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
Monst->_mmode = MM_STAND; |
|
} |
|
} |
|
|
|
void __cdecl PlaceQuestMonsters() |
|
{ |
|
int skeltype; |
|
unsigned char *setp; |
|
|
|
if (!setlevel) { |
|
if (QuestStatus(QTYPE_BUTCH)) { |
|
PlaceUniqueMonst(9, 0, 0); |
|
} |
|
|
|
if (currlevel == quests[QTYPE_KING]._qlevel && gbMaxPlayers != 1) { |
|
skeltype = 0; |
|
|
|
for (skeltype = 0; skeltype < nummtypes; skeltype++) { |
|
if (IsSkel(Monsters[skeltype].mtype)) { |
|
break; |
|
} |
|
} |
|
|
|
PlaceUniqueMonst(1, skeltype, 30); |
|
} |
|
|
|
if (QuestStatus(QTYPE_BOL)) { |
|
setp = LoadFileInMem("Levels\\L1Data\\Banner1.DUN", 0); |
|
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(setp); |
|
} |
|
if (QuestStatus(QTYPE_BLOOD)) { |
|
setp = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", 0); |
|
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(setp); |
|
} |
|
if (QuestStatus(QTYPE_BLIND)) { |
|
setp = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", 0); |
|
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(setp); |
|
} |
|
if (QuestStatus(QTYPE_ANVIL)) { |
|
setp = LoadFileInMem("Levels\\L3Data\\Anvil.DUN", 0); |
|
SetMapMonsters(setp, 2 * setpc_x + 2, 2 * setpc_y + 2); |
|
mem_free_dbg(setp); |
|
} |
|
if (QuestStatus(QTYPE_WARLRD)) { |
|
setp = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", 0); |
|
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(setp); |
|
AddMonsterType(UniqMonst[8].mtype, 1); |
|
} |
|
if (QuestStatus(QTYPE_VEIL)) { |
|
AddMonsterType(UniqMonst[7].mtype, 1); |
|
} |
|
if (QuestStatus(QTYPE_ZHAR) && zharlib == -1) { |
|
quests[QTYPE_ZHAR]._qactive = 0; |
|
} |
|
|
|
if (currlevel == quests[QTYPE_VB]._qlevel && gbMaxPlayers != 1) { |
|
AddMonsterType(UniqMonst[4].mtype, 4); |
|
AddMonsterType(UniqMonst[5].mtype, 4); |
|
PlaceUniqueMonst(4, 0, 0); |
|
PlaceUniqueMonst(5, 0, 0); |
|
PlaceUniqueMonst(6, 0, 0); |
|
setp = LoadFileInMem("Levels\\L4Data\\Vile1.DUN", 0); |
|
SetMapMonsters(setp, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(setp); |
|
} |
|
} else { |
|
if (setlvlnum == SL_SKELKING) { |
|
PlaceUniqueMonst(1, 0, 0); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall PlaceGroup(int mtype, int num, int leaderf, int leader) |
|
{ |
|
int placed, try1, try2, j; |
|
int xp, yp, x1, y1; |
|
|
|
placed = 0; |
|
|
|
for (try1 = 0; try1 < 10; try1++) { |
|
while (placed) { |
|
nummonsters--; |
|
placed--; |
|
dMonster[monster[nummonsters]._mx][monster[nummonsters]._my] = 0; |
|
} |
|
|
|
if (leaderf & 1) { |
|
int offset = random(92, 8); |
|
xp = monster[leader]._mx + offset_x[offset]; |
|
yp = monster[leader]._my + offset_y[offset]; |
|
x1 = xp; |
|
y1 = yp; |
|
} else { |
|
do { |
|
xp = random(93, 80) + 16; |
|
x1 = xp; |
|
yp = random(93, 80) + 16; |
|
y1 = yp; |
|
} while (!MonstPlace(xp, yp)); |
|
} |
|
|
|
if (num + nummonsters > totalmonsters) { |
|
num = totalmonsters - nummonsters; |
|
} |
|
|
|
j = 0; |
|
for (try2 = 0; j < num && try2 < 100; xp += offset_x[random(94, 8)], yp += offset_x[random(94, 8)]) { |
|
if (!MonstPlace(xp, yp) |
|
|| (dung_map[x1][y1] != dung_map[xp][yp]) |
|
|| (leaderf & 2) && ((abs(xp - x1) >= 4) || (abs(yp - y1) >= 4))) { |
|
try2++; |
|
continue; |
|
} |
|
|
|
PlaceMonster(nummonsters, mtype, xp, yp); |
|
if (leaderf & 1) { |
|
monster[nummonsters]._mmaxhp *= 2; |
|
monster[nummonsters]._mhitpoints = monster[nummonsters]._mmaxhp; |
|
monster[nummonsters]._mint = monster[leader]._mint; |
|
|
|
if (leaderf & 2) { |
|
monster[nummonsters].leader = leader; |
|
monster[nummonsters].leaderflag = 1; |
|
monster[nummonsters]._mAi = monster[leader]._mAi; |
|
} |
|
|
|
if (monster[nummonsters]._mAi != AI_GARG) { |
|
monster[nummonsters]._mAnimData = monster[nummonsters].MType->Anims[MA_STAND].Data[monster[nummonsters]._mdir]; |
|
monster[nummonsters]._mAnimFrame = random(88, monster[nummonsters]._mAnimLen - 1) + 1; |
|
monster[nummonsters]._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
monster[nummonsters]._mmode = MM_STAND; |
|
} |
|
} |
|
nummonsters++; |
|
placed++; |
|
j++; |
|
} |
|
|
|
if (placed >= num) { |
|
break; |
|
} |
|
} |
|
|
|
if (leaderf & 2) { |
|
monster[leader].packsize = placed; |
|
} |
|
} |
|
|
|
void __cdecl LoadDiabMonsts() |
|
{ |
|
unsigned char *lpSetPiece; // esi |
|
|
|
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab1.DUN", 0); |
|
SetMapMonsters(lpSetPiece, 2 * diabquad1x, 2 * diabquad1y); |
|
mem_free_dbg(lpSetPiece); |
|
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", 0); |
|
SetMapMonsters(lpSetPiece, 2 * diabquad2x, 2 * diabquad2y); |
|
mem_free_dbg(lpSetPiece); |
|
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", 0); |
|
SetMapMonsters(lpSetPiece, 2 * diabquad3x, 2 * diabquad3y); |
|
mem_free_dbg(lpSetPiece); |
|
lpSetPiece = LoadFileInMem("Levels\\L4Data\\diab4a.DUN", 0); |
|
SetMapMonsters(lpSetPiece, 2 * diabquad4x, 2 * diabquad4y); |
|
mem_free_dbg(lpSetPiece); |
|
} |
|
// 5289C4: using guessed type int diabquad1x; |
|
// 5289C8: using guessed type int diabquad1y; |
|
|
|
void __cdecl InitMonsters() |
|
{ |
|
int v0; // ebp |
|
int v1; // ebx |
|
TriggerStruct *v2; // esi |
|
signed int v3; // ebp |
|
signed int v4; // edi |
|
int v5; // edi |
|
int v6; // esi |
|
int v7; // eax |
|
int v8; // ecx |
|
int v9; // edx |
|
int v10; // eax |
|
int v11; // esi |
|
unsigned char *v12; // edi |
|
int v13; // ebx |
|
int v15; // esi |
|
int v17; // eax |
|
int v18; // eax |
|
int v19; // ebx |
|
TriggerStruct *v20; // esi |
|
signed int v21; // ebp |
|
signed int v22; // edi |
|
int max; // [esp+10h] [ebp-1C4h] |
|
int v24; // [esp+14h] [ebp-1C0h] |
|
int scattertypes[111]; // [esp+18h] [ebp-1BCh] |
|
|
|
v0 = 0; |
|
max = 0; |
|
if (gbMaxPlayers != 1) |
|
CheckDungeonClear(); |
|
if (!setlevel) { |
|
AddMonster(1, 0, 0, 0, 0); |
|
AddMonster(1, 0, 0, 0, 0); |
|
AddMonster(1, 0, 0, 0, 0); |
|
AddMonster(1, 0, 0, 0, 0); |
|
if (!setlevel && currlevel == 16) |
|
LoadDiabMonsts(); |
|
} |
|
v24 = trigflag[4]; |
|
if (currlevel == 15) |
|
v24 = 1; |
|
v1 = v24; |
|
if (v24 > 0) { |
|
v2 = trigs; |
|
do { |
|
v3 = -2; |
|
do { |
|
v4 = -2; |
|
do |
|
DoVision(v3 + v2->_tx, v4++ + v2->_ty, 15, 0, 0); |
|
while (v4 < 2); |
|
++v3; |
|
} while (v3 < 2); |
|
++v2; |
|
--v1; |
|
} while (v1); |
|
v0 = 0; |
|
} |
|
PlaceQuestMonsters(); |
|
if (!setlevel) { |
|
PlaceUniques(); |
|
v5 = 16; |
|
do { |
|
v6 = 16; |
|
do { |
|
if (!SolidLoc(v5, v6)) |
|
++v0; |
|
++v6; |
|
} while (v6 < 96); |
|
++v5; |
|
} while (v5 < 96); |
|
v7 = v0 / 30; |
|
if (gbMaxPlayers != 1) |
|
v7 += v7 >> 1; |
|
v8 = nummonsters; |
|
if (nummonsters + v7 > 190) |
|
v7 = 190 - nummonsters; |
|
v9 = nummtypes; |
|
v10 = nummonsters + v7; |
|
v11 = 0; |
|
totalmonsters = v10; |
|
if (nummtypes > 0) { |
|
v12 = &Monsters[0].mPlaceFlags; |
|
do { |
|
if (*v12 & 1) { |
|
v13 = max++; |
|
scattertypes[v13] = v11; |
|
} |
|
++v11; |
|
v12 += 328; |
|
} while (v11 < v9); |
|
} |
|
if (v8 < v10) { |
|
while (1) { |
|
v15 = scattertypes[random(95, max)]; |
|
if (currlevel == 1) |
|
break; |
|
if (!random(95, 2)) |
|
break; |
|
if (currlevel == 2) { |
|
v17 = random(95, 2) + 1; |
|
LABEL_40: |
|
v18 = v17 + 1; |
|
goto LABEL_41; |
|
} |
|
v18 = random(95, 3) + 3; |
|
LABEL_41: |
|
PlaceGroup(v15, v18, 0, 0); |
|
if (nummonsters >= totalmonsters) |
|
goto LABEL_42; |
|
} |
|
v17 = 0; |
|
goto LABEL_40; |
|
} |
|
} |
|
LABEL_42: |
|
v19 = v24; |
|
if (v24 > 0) { |
|
v20 = trigs; |
|
do { |
|
v21 = -2; |
|
do { |
|
v22 = -2; |
|
do |
|
DoUnVision(v21 + v20->_tx, v22++ + v20->_ty, 15); |
|
while (v22 < 2); |
|
++v21; |
|
} while (v21 < 2); |
|
++v20; |
|
--v19; |
|
} while (v19); |
|
} |
|
} |
|
// 5CF31D: using guessed type char setlevel; |
|
// 658550: using guessed type int totalmonsters; |
|
// 679660: using guessed type char gbMaxPlayers; |
|
// 432637: using guessed type int var_1BC[111]; |
|
|
|
void __cdecl PlaceUniques() |
|
{ |
|
int v0; // edi |
|
int v1; // eax |
|
UniqMonstStruct *v2; // ecx |
|
int v3; // eax |
|
int v4; // edx |
|
CMonster *v5; // esi |
|
int v6; // eax |
|
int v7; // edx |
|
|
|
v0 = 0; |
|
if (UniqMonst[0].mtype != -1) { |
|
v1 = 0; |
|
v2 = UniqMonst; |
|
while (UniqMonst[v1].mlevel != currlevel) { |
|
LABEL_25: |
|
v1 = ++v0; |
|
v2 = &UniqMonst[v0]; |
|
if (v2->mtype == -1) |
|
return; |
|
} |
|
v3 = 0; |
|
v4 = 0; |
|
if (nummtypes > 0) { |
|
v5 = Monsters; |
|
do { |
|
if (v3) |
|
break; |
|
v6 = -((char)v2->mtype != (unsigned char)v5->mtype); |
|
++v5; |
|
v3 = v6 + 1; |
|
++v4; |
|
} while (v4 < nummtypes); |
|
} |
|
v7 = v4 - 1; |
|
if (!v0) { |
|
if (quests[QTYPE_GARB]._qactive) |
|
goto LABEL_23; |
|
v3 = 0; |
|
} |
|
if (v0 == 2) { |
|
if (quests[QTYPE_ZHAR]._qactive) |
|
goto LABEL_23; |
|
v3 = 0; |
|
} |
|
if (v0 == 3) { |
|
if (quests[QTYPE_BOL]._qactive) |
|
goto LABEL_23; |
|
v3 = 0; |
|
} |
|
if (v0 != 7) { |
|
LABEL_20: |
|
if (v0 == 8 && !quests[QTYPE_WARLRD]._qactive) |
|
v3 = 0; |
|
goto LABEL_23; |
|
} |
|
if (!quests[QTYPE_VEIL]._qactive) { |
|
v3 = 0; |
|
goto LABEL_20; |
|
} |
|
LABEL_23: |
|
if (v3) |
|
PlaceUniqueMonst(v0, v7, 8); |
|
goto LABEL_25; |
|
} |
|
} |
|
|
|
void __fastcall SetMapMonsters(unsigned char *pMap, int startx, int starty) |
|
{ |
|
unsigned char *v3; // esi |
|
unsigned short v4; // cx |
|
int v5; // edx |
|
int v6; // edi |
|
int v7; // ecx |
|
unsigned char *v8; // edx |
|
int i; // esi |
|
int v10; // eax |
|
int v11; // ecx |
|
int v12; // [esp+Ch] [ebp-Ch] |
|
int v13; // [esp+10h] [ebp-8h] |
|
unsigned char *v14; // [esp+14h] [ebp-4h] |
|
int startya; // [esp+20h] [ebp+8h] |
|
|
|
v12 = startx; |
|
v3 = pMap; |
|
AddMonsterType(MT_GOLEM, 2); |
|
AddMonster(1, 0, 0, 0, 0); |
|
AddMonster(1, 0, 0, 0, 0); |
|
AddMonster(1, 0, 0, 0, 0); |
|
AddMonster(1, 0, 0, 0, 0); |
|
if (setlevel && setlvlnum == SL_VILEBETRAYER) { |
|
AddMonsterType((char)UniqMonst[4].mtype, 4); |
|
AddMonsterType((char)UniqMonst[5].mtype, 4); |
|
AddMonsterType((char)UniqMonst[6].mtype, 4); |
|
PlaceUniqueMonst(4, 0, 0); |
|
PlaceUniqueMonst(5, 0, 0); |
|
PlaceUniqueMonst(6, 0, 0); |
|
} |
|
v4 = *((_WORD *)v3 + 1); |
|
v5 = *(unsigned short *)v3 * v4; |
|
v6 = (unsigned short)(2 * *(_WORD *)v3); |
|
v7 = (unsigned short)(2 * v4); |
|
v8 = &v3[2 * v5 + 4 + 2 * v7 * v6]; |
|
v14 = v8; |
|
if (v7 > 0) { |
|
v13 = v7; |
|
startya = starty + 16; |
|
do { |
|
for (i = 0; i < v6; v14 += 2) { |
|
if (*(_WORD *)v8) { |
|
v10 = AddMonsterType(MonstConvTbl[*(unsigned short *)v8 - 1], 2); /* fix */ |
|
v11 = nummonsters++; |
|
PlaceMonster(v11, v10, i + v12 + 16, startya); |
|
} |
|
v8 = v14 + 2; |
|
++i; |
|
} |
|
++startya; |
|
--v13; |
|
} while (v13); |
|
} |
|
} |
|
// 5CF31D: using guessed type char setlevel; |
|
|
|
void __fastcall DeleteMonster(int i) |
|
{ |
|
int temp; |
|
|
|
nummonsters--; |
|
temp = monstactive[nummonsters]; |
|
monstactive[nummonsters] = monstactive[i]; |
|
monstactive[i] = temp; |
|
} |
|
|
|
int __fastcall AddMonster(int x, int y, int dir, int mtype, int InMap) |
|
{ |
|
if (nummonsters < MAXMONSTERS) { |
|
int i = monstactive[nummonsters++]; |
|
if (InMap) |
|
dMonster[x][y] = i + 1; |
|
InitMonster(i, dir, mtype, x, y); |
|
return i; |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
void __fastcall NewMonsterAnim(int i, AnimStruct *anim, int md) |
|
{ |
|
monster[i]._mAnimData = anim->Data[md]; |
|
monster[i]._mAnimCnt = 0; |
|
monster[i]._mAnimLen = anim->Frames; |
|
monster[i]._mAnimFrame = 1; |
|
monster[i]._mFlags &= ~(MFLAG_LOCK_ANIMATION | MFLAG_ALLOW_SPECIAL); |
|
monster[i]._mAnimDelay = anim->Rate; |
|
monster[i]._mdir = md; |
|
} |
|
|
|
BOOL __fastcall M_Ranged(int i) |
|
{ |
|
char ai = monster[i]._mAi; |
|
return ai == AI_SKELBOW || ai == AI_GOATBOW || ai == AI_SUCC || ai == AI_LAZHELP; |
|
} |
|
|
|
BOOL __fastcall M_Talker(int i) |
|
{ |
|
char ai = monster[i]._mAi; |
|
return ai == AI_LAZURUS |
|
|| ai == AI_WARLORD |
|
|| ai == AI_GARBUD |
|
|| ai == AI_ZHAR |
|
|| ai == AI_SNOTSPIL |
|
|| ai == AI_LACHDAN |
|
|| ai == AI_LAZHELP; |
|
} |
|
|
|
void __fastcall M_Enemy(int i) |
|
{ |
|
MonsterStruct *v1; // esi |
|
int *v2; // edi |
|
int v3; // eax |
|
int v4; // ecx |
|
int v5; // ebx |
|
int v6; // eax |
|
int v7; // eax |
|
int v8; // eax |
|
int v9; // ecx |
|
int v10; // edi |
|
//int v11; // edx |
|
int v12; // eax |
|
int v13; // ecx |
|
int v14; // ebx |
|
int v15; // eax |
|
int v16; // eax |
|
int v17; // [esp+Ch] [ebp-20h] |
|
int v18; // [esp+10h] [ebp-1Ch] |
|
BOOL v19; // [esp+14h] [ebp-18h] |
|
BOOL v20; // [esp+14h] [ebp-18h] |
|
signed int v21; // [esp+18h] [ebp-14h] |
|
int j; // [esp+18h] [ebp-14h] |
|
signed int v23; // [esp+1Ch] [ebp-10h] |
|
signed int v24; // [esp+20h] [ebp-Ch] |
|
BOOL v25; // [esp+24h] [ebp-8h] |
|
char v26; // [esp+2Ah] [ebp-2h] |
|
char v27; // [esp+2Bh] [ebp-1h] |
|
|
|
v24 = -1; |
|
v18 = i; |
|
v23 = -1; |
|
v1 = &monster[i]; |
|
v25 = 0; |
|
if (!(v1->_mFlags & MFLAG_GOLEM)) { |
|
v21 = 0; |
|
v2 = &plr[0].plrlevel; |
|
do { |
|
if (!*((_BYTE *)v2 - 23) || currlevel != *v2 || *((_BYTE *)v2 + 267) || !v2[89] && gbMaxPlayers != 1) |
|
goto LABEL_18; |
|
v3 = v1->_my; |
|
v4 = v2[2]; |
|
v19 = dung_map[v2[1]][v4] == dung_map[v1->_mx][v3]; |
|
v5 = abs(v3 - v4); |
|
if (abs(v1->_mx - v2[1]) <= v5) |
|
v6 = v1->_my - v2[2]; |
|
else |
|
v6 = v1->_mx - v2[1]; |
|
v7 = abs(v6); |
|
if (v19) { |
|
if (!v25) |
|
goto LABEL_17; |
|
} else if (v25) { |
|
goto LABEL_16; |
|
} |
|
if (v7 < v23) |
|
goto LABEL_17; |
|
LABEL_16: |
|
if (v24 == -1) { |
|
LABEL_17: |
|
v1->_mFlags &= ~MFLAG_TARGETS_MONSTER; |
|
v24 = v21; |
|
v27 = *((_BYTE *)v2 + 12); |
|
v26 = *((_BYTE *)v2 + 16); |
|
v23 = v7; |
|
v25 = v19; |
|
} |
|
LABEL_18: |
|
++v21; |
|
v2 += 5430; |
|
} while ((signed int)v2 < (signed int)&plr[4].plrlevel); |
|
} |
|
v8 = 0; |
|
for (j = 0; j < nummonsters; v8 = j++ + 1) { |
|
v9 = monstactive[v8]; |
|
v17 = monstactive[v8]; |
|
if (v9 == v18) |
|
continue; |
|
v10 = v9; |
|
if (monster[v9]._mx == 1 && !monster[v10]._my) |
|
continue; |
|
if (M_Talker(v9) && monster[v10].mtalkmsg) |
|
continue; |
|
if (!(v1->_mFlags & MFLAG_GOLEM) |
|
&& ((abs(monster[v10]._mx - v1->_mx) >= 2 || abs(monster[v10]._my - v1->_my) >= 2) && !M_Ranged(v18) /* v11 */ |
|
|| !(v1->_mFlags & MFLAG_GOLEM) && !(monster[v10]._mFlags & MFLAG_GOLEM))) { |
|
continue; |
|
} |
|
v12 = v1->_my; |
|
v13 = monster[v10]._my; |
|
v20 = dung_map[monster[v10]._mx][v13] == dung_map[v1->_mx][v12]; |
|
v14 = abs(v12 - v13); |
|
if (abs(v1->_mx - monster[v10]._mx) <= v14) |
|
v15 = v1->_my - monster[v10]._my; |
|
else |
|
v15 = v1->_mx - monster[v10]._mx; |
|
v16 = abs(v15); |
|
if (v20) { |
|
if (!v25) |
|
goto LABEL_40; |
|
} else if (v25) { |
|
goto LABEL_39; |
|
} |
|
if (v16 < v23) |
|
goto LABEL_40; |
|
LABEL_39: |
|
if (v24 == -1) { |
|
LABEL_40: |
|
v1->_mFlags |= MFLAG_TARGETS_MONSTER; |
|
v24 = v17; |
|
v27 = monster[v10]._mfutx; |
|
v26 = monster[v10]._mfuty; |
|
v23 = v16; |
|
v25 = v20; |
|
} |
|
} |
|
if (v24 == -1) { |
|
v1->_mFlags |= MFLAG_NO_ENEMY; |
|
} else { |
|
v1->_mFlags &= ~MFLAG_NO_ENEMY; |
|
v1->_menemy = v24; |
|
v1->_menemyx = v27; |
|
v1->_menemyy = v26; |
|
} |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
int __fastcall M_GetDir(int i) |
|
{ |
|
return GetDirection(monster[i]._mx, monster[i]._my, monster[i]._menemyx, monster[i]._menemyy); |
|
} |
|
|
|
void __fastcall M_CheckEFlag(int i) |
|
{ |
|
int v1; // ecx |
|
int v2; // edi |
|
char *v3; // eax |
|
signed int v4; // edx |
|
|
|
v1 = i; |
|
v2 = 0; |
|
v3 = (char *)dpiece_defs_map_2 + 32 * (112 * (monster[v1]._mx - 1) + monster[v1]._my + 1); |
|
if (v3 < (char *)dpiece_defs_map_2) |
|
goto LABEL_9; |
|
v4 = 2; |
|
do |
|
v2 |= *(unsigned short *)&v3[2 * v4++]; |
|
while (v4 < 10); |
|
if (v2 | dArch[monster[v1]._mx - 1][monster[v1]._my + 1]) |
|
monster[v1]._meflag = 1; |
|
else |
|
LABEL_9: |
|
monster[v1]._meflag = 0; |
|
} |
|
|
|
void __fastcall M_StartStand(int i, int md) |
|
{ |
|
ClearMVars(i); |
|
if (monster[i].MType->mtype == MT_GOLEM) |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], md); |
|
else |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_STAND], md); |
|
monster[i]._mVar1 = monster[i]._mmode; |
|
monster[i]._mVar2 = 0; |
|
monster[i]._mmode = MM_STAND; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mfutx = monster[i]._mx; |
|
monster[i]._mfuty = monster[i]._my; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
monster[i]._mdir = md; |
|
M_CheckEFlag(i); |
|
M_Enemy(i); |
|
} |
|
|
|
void __fastcall M_StartDelay(int i, int len) |
|
{ |
|
if (len <= 0) { |
|
return; |
|
} |
|
|
|
if (monster[i]._mAi != AI_LAZURUS) { |
|
monster[i]._mVar2 = len; |
|
monster[i]._mmode = MM_DELAY; |
|
} |
|
} |
|
|
|
void __fastcall M_StartSpStand(int i, int md) |
|
{ |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md); |
|
monster[i]._mmode = MM_SPSTAND; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mfutx = monster[i]._mx; |
|
monster[i]._mfuty = monster[i]._my; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
monster[i]._mdir = md; |
|
M_CheckEFlag(i); |
|
} |
|
|
|
void __fastcall M_StartWalk(int i, int xvel, int yvel, int xadd, int yadd, int EndDir) |
|
{ |
|
int fx = xadd + monster[i]._mx; |
|
int fy = yadd + monster[i]._my; |
|
|
|
dMonster[fx][fy] = -(i + 1); |
|
monster[i]._mmode = MM_WALK; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
monster[i]._mfutx = fx; |
|
monster[i]._mfuty = fy; |
|
monster[i]._mxvel = xvel; |
|
monster[i]._myvel = yvel; |
|
monster[i]._mVar1 = xadd; |
|
monster[i]._mVar2 = yadd; |
|
monster[i]._mVar3 = EndDir; |
|
monster[i]._mdir = EndDir; |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], EndDir); |
|
monster[i]._mVar6 = 0; |
|
monster[i]._mVar7 = 0; |
|
monster[i]._mVar8 = 0; |
|
M_CheckEFlag(i); |
|
} |
|
|
|
void __fastcall M_StartWalk2(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int EndDir) |
|
{ |
|
int fx = xadd + monster[i]._mx; |
|
int fy = yadd + monster[i]._my; |
|
|
|
dMonster[monster[i]._mx][monster[i]._my] = -(i + 1); |
|
monster[i]._mVar1 = monster[i]._mx; |
|
monster[i]._mVar2 = monster[i]._my; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
monster[i]._mx = fx; |
|
monster[i]._my = fy; |
|
monster[i]._mfutx = fx; |
|
monster[i]._mfuty = fy; |
|
dMonster[fx][fy] = i + 1; |
|
if (monster[i]._uniqtype != 0) |
|
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my); |
|
monster[i]._mxoff = xoff; |
|
monster[i]._myoff = yoff; |
|
monster[i]._mmode = MM_WALK2; |
|
monster[i]._mxvel = xvel; |
|
monster[i]._myvel = yvel; |
|
monster[i]._mVar3 = EndDir; |
|
monster[i]._mdir = EndDir; |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], EndDir); |
|
monster[i]._mVar6 = 16 * xoff; |
|
monster[i]._mVar7 = 16 * yoff; |
|
monster[i]._mVar8 = 0; |
|
M_CheckEFlag(i); |
|
} |
|
|
|
void __fastcall M_StartWalk3(int i, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, int EndDir) |
|
{ |
|
int fx = xadd + monster[i]._mx; |
|
int fy = yadd + monster[i]._my; |
|
int x = mapx + monster[i]._mx; |
|
int y = mapy + monster[i]._my; |
|
|
|
if (monster[i]._uniqtype != 0) |
|
ChangeLightXY(monster[i].mlid, x, y); |
|
|
|
dMonster[monster[i]._mx][monster[i]._my] = -(i + 1); |
|
dMonster[fx][fy] = -(i + 1); |
|
monster[i]._mVar4 = x; |
|
monster[i]._mVar5 = y; |
|
dFlags[x][y] |= DFLAG_MONSTER; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
monster[i]._mfutx = fx; |
|
monster[i]._mfuty = fy; |
|
monster[i]._mxoff = xoff; |
|
monster[i]._myoff = yoff; |
|
monster[i]._mmode = MM_WALK3; |
|
monster[i]._mxvel = xvel; |
|
monster[i]._myvel = yvel; |
|
monster[i]._mVar1 = fx; |
|
monster[i]._mVar2 = fy; |
|
monster[i]._mVar3 = EndDir; |
|
monster[i]._mdir = EndDir; |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_WALK], EndDir); |
|
monster[i]._mVar6 = 16 * xoff; |
|
monster[i]._mVar7 = 16 * yoff; |
|
monster[i]._mVar8 = 0; |
|
M_CheckEFlag(i); |
|
} |
|
|
|
void __fastcall M_StartAttack(int i) |
|
{ |
|
int md = M_GetDir(i); |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_ATTACK], md); |
|
monster[i]._mmode = MM_ATTACK; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mfutx = monster[i]._mx; |
|
monster[i]._mfuty = monster[i]._my; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
monster[i]._mdir = md; |
|
M_CheckEFlag(i); |
|
} |
|
|
|
void __fastcall M_StartRAttack(int i, int missile_type, int dam) |
|
{ |
|
int md = M_GetDir(i); |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_ATTACK], md); |
|
monster[i]._mmode = MM_RATTACK; |
|
monster[i]._mVar1 = missile_type; |
|
monster[i]._mVar2 = dam; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mfutx = monster[i]._mx; |
|
monster[i]._mfuty = monster[i]._my; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
monster[i]._mdir = md; |
|
M_CheckEFlag(i); |
|
} |
|
|
|
void __fastcall M_StartRSpAttack(int i, int missile_type, int dam) |
|
{ |
|
int md = M_GetDir(i); |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md); |
|
monster[i]._mmode = MM_RSPATTACK; |
|
monster[i]._mVar1 = missile_type; |
|
monster[i]._mVar2 = 0; |
|
monster[i]._mVar3 = dam; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mfutx = monster[i]._mx; |
|
monster[i]._mfuty = monster[i]._my; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
monster[i]._mdir = md; |
|
M_CheckEFlag(i); |
|
} |
|
|
|
void __fastcall M_StartSpAttack(int i) |
|
{ |
|
int md = M_GetDir(i); |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md); |
|
monster[i]._mmode = MM_SATTACK; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mfutx = monster[i]._mx; |
|
monster[i]._mfuty = monster[i]._my; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
monster[i]._mdir = md; |
|
M_CheckEFlag(i); |
|
} |
|
|
|
void __fastcall M_StartEat(int i) |
|
{ |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], monster[i]._mdir); |
|
monster[i]._mmode = MM_SATTACK; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mfutx = monster[i]._mx; |
|
monster[i]._mfuty = monster[i]._my; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
M_CheckEFlag(i); |
|
} |
|
|
|
void __fastcall M_ClearSquares(int i) |
|
{ |
|
int x, y, mx, my, m1, m2; |
|
|
|
mx = monster[i]._moldx; |
|
my = monster[i]._moldy; |
|
m1 = -1 - i; |
|
m2 = i + 1; |
|
|
|
for (y = my - 1; y <= my + 1; y++) { |
|
if (y >= 0 && y < MAXDUNY) { |
|
for (x = mx - 1; x <= mx + 1; x++) { |
|
if (x >= 0 && x < MAXDUNX && (dMonster[x][y] == m1 || dMonster[x][y] == m2)) |
|
dMonster[x][y] = 0; |
|
} |
|
} |
|
} |
|
|
|
if (mx + 1 < MAXDUNX) |
|
dFlags[mx + 1][my] &= ~DFLAG_MONSTER; |
|
if (my + 1 < MAXDUNY) |
|
dFlags[mx][my + 1] &= ~DFLAG_MONSTER; |
|
} |
|
|
|
void __fastcall M_GetKnockback(int i) |
|
{ |
|
int d = (monster[i]._mdir - 4) & 7; |
|
if (DirOK(i, d)) { |
|
M_ClearSquares(i); |
|
monster[i]._moldx += offset_x[d]; |
|
monster[i]._moldy += offset_y[d]; |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_GOTHIT], monster[i]._mdir); |
|
monster[i]._mmode = MM_GOTHIT; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mx = monster[i]._moldx; |
|
monster[i]._my = monster[i]._moldy; |
|
monster[i]._mfutx = monster[i]._moldx; |
|
monster[i]._mfuty = monster[i]._moldy; |
|
M_CheckEFlag(i); |
|
M_ClearSquares(i); |
|
dMonster[monster[i]._mx][monster[i]._my] = i + 1; |
|
} |
|
} |
|
|
|
void __fastcall M_StartHit(int i, int pnum, int dam) |
|
{ |
|
if (pnum >= 0) |
|
monster[i].mWhoHit |= 1 << pnum; |
|
if (pnum == myplr) { |
|
delta_monster_hp(i, monster[i]._mhitpoints, currlevel); |
|
NetSendCmdParam2(FALSE, CMD_MONSTDAMAGE, i, dam); |
|
} |
|
PlayEffect(i, 1); |
|
if (monster[i].MType->mtype >= MT_SNEAK && monster[i].MType->mtype <= MT_ILLWEAV || dam >> 6 >= monster[i].mLevel + 3) { |
|
if (pnum >= 0) { |
|
monster[i]._mFlags &= ~MFLAG_TARGETS_MONSTER; |
|
monster[i]._menemy = pnum; |
|
monster[i]._menemyx = plr[pnum]._px; |
|
monster[i]._menemyy = plr[pnum]._py; |
|
monster[i]._mdir = M_GetDir(i); |
|
} |
|
if (monster[i].MType->mtype == MT_BLINK) { |
|
M_Teleport(i); |
|
} else if (monster[i].MType->mtype >= MT_NSCAV && monster[i].MType->mtype <= MT_YSCAV) { |
|
monster[i]._mgoal = MGOAL_NORMAL; |
|
} |
|
if (monster[i]._mmode != MM_STONE) { |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_GOTHIT], monster[i]._mdir); |
|
monster[i]._mmode = MM_GOTHIT; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mx = monster[i]._moldx; |
|
monster[i]._my = monster[i]._moldy; |
|
monster[i]._mfutx = monster[i]._moldx; |
|
monster[i]._mfuty = monster[i]._moldy; |
|
M_CheckEFlag(i); |
|
M_ClearSquares(i); |
|
dMonster[monster[i]._mx][monster[i]._my] = i + 1; |
|
} |
|
} |
|
} |
|
|
|
void __fastcall M_DiabloDeath(int i, BOOL sendmsg) |
|
{ |
|
int v2; // esi |
|
int v3; // edi |
|
int v4; // eax |
|
int v5; // ebx |
|
int v6; // esi |
|
int v7; // ecx |
|
int v8; // eax |
|
int v9; // esi |
|
int v10; // eax |
|
double v11; // st7 |
|
int v12; // eax |
|
int v13; // ecx |
|
int v14; // esi |
|
int v15; // [esp+8h] [ebp-8h] |
|
int j; // [esp+Ch] [ebp-4h] |
|
int v17; // [esp+Ch] [ebp-4h] |
|
|
|
v15 = i; |
|
v2 = sendmsg; |
|
v3 = i; |
|
PlaySFX(USFX_DIABLOD); |
|
quests[QTYPE_MOD]._qactive = 3; |
|
if (v2) |
|
NetSendCmdQuest(TRUE, 5u); |
|
gbProcessPlayers = FALSE; |
|
_LOBYTE(sgbSaveSoundOn) = gbSoundOn; |
|
v4 = 0; |
|
for (j = 0; j < nummonsters; ++j) { |
|
v5 = monstactive[v4]; |
|
if (v5 != v15 && monster[v3]._msquelch) { |
|
v6 = v5; |
|
NewMonsterAnim(monstactive[v4], &monster[v5].MType->Anims[MA_DEATH], monster[v5]._mdir); |
|
v7 = monster[v5]._moldy; |
|
monster[v6]._mxoff = 0; |
|
monster[v6]._myoff = 0; |
|
monster[v6]._mVar1 = 0; |
|
v8 = monster[v5]._moldx; |
|
monster[v6]._my = v7; |
|
monster[v6]._mfuty = v7; |
|
monster[v6]._mmode = MM_DEATH; |
|
monster[v6]._mx = v8; |
|
monster[v6]._mfutx = v8; |
|
M_CheckEFlag(v5); |
|
M_ClearSquares(v5); |
|
dMonster[monster[v6]._mx][monster[v6]._my] = v5 + 1; |
|
} |
|
v4 = j + 1; |
|
} |
|
AddLight(monster[v3]._mx, monster[v3]._my, 8); |
|
DoVision(monster[v3]._mx, monster[v3]._my, 8, 0, 1); |
|
v9 = abs(ViewY - monster[v3]._my); |
|
if (abs(ViewX - monster[v3]._mx) <= v9) |
|
v10 = ViewY - monster[v3]._my; |
|
else |
|
v10 = ViewX - monster[v3]._mx; |
|
v17 = abs(v10); |
|
if (v17 > 20) |
|
v17 = 20; |
|
v11 = (double)v17; |
|
v12 = ViewX << 16; |
|
v13 = monster[v3]._mx << 16; |
|
monster[v3]._mVar3 = ViewX << 16; |
|
v14 = ViewY << 16; |
|
monster[v3]._mVar4 = ViewY << 16; |
|
monster[v3]._mVar5 = (signed __int64)((double)(v12 - v13) / v11); |
|
monster[v3]._mVar6 = (signed __int64)((double)(v14 - (monster[v3]._my << 16)) / v11); |
|
} |
|
// 64D32C: using guessed type int sgbSaveSoundOn; |
|
|
|
void __fastcall M2MStartHit(int mid, int i, int dam) |
|
{ |
|
if ((DWORD)mid >= MAXMONSTERS) { |
|
TermMsg("Invalid monster %d getting hit by monster", mid); |
|
} |
|
|
|
if (monster[mid].MType == NULL) { |
|
TermMsg("Monster %d \"%s\" getting hit by monster: MType NULL", mid, monster[mid].mName); |
|
} |
|
|
|
if (i >= 0) |
|
monster[i].mWhoHit |= 1 << i; |
|
|
|
delta_monster_hp(mid, monster[mid]._mhitpoints, currlevel); |
|
NetSendCmdParam2(FALSE, CMD_MONSTDAMAGE, mid, dam); |
|
PlayEffect(mid, 1); |
|
|
|
if (monster[mid].MType->mtype >= MT_SNEAK && monster[mid].MType->mtype <= MT_ILLWEAV || dam >> 6 >= monster[mid].mLevel + 3) { |
|
if (i >= 0) |
|
monster[mid]._mdir = (monster[i]._mdir - 4) & 7; |
|
|
|
if (monster[mid].MType->mtype == MT_BLINK) { |
|
M_Teleport(mid); |
|
} else if (monster[mid].MType->mtype >= MT_NSCAV && monster[mid].MType->mtype <= MT_YSCAV) { |
|
monster[mid]._mgoal = MGOAL_NORMAL; |
|
} |
|
|
|
if (monster[mid]._mmode != MM_STONE) { |
|
if (monster[mid].MType->mtype != MT_GOLEM) { |
|
NewMonsterAnim(mid, &monster[mid].MType->Anims[MA_GOTHIT], monster[mid]._mdir); |
|
monster[mid]._mmode = MM_GOTHIT; |
|
} |
|
|
|
monster[mid]._mxoff = 0; |
|
monster[mid]._myoff = 0; |
|
monster[mid]._mx = monster[mid]._moldx; |
|
monster[mid]._my = monster[mid]._moldy; |
|
monster[mid]._mfutx = monster[mid]._moldx; |
|
monster[mid]._mfuty = monster[mid]._moldy; |
|
M_CheckEFlag(mid); |
|
M_ClearSquares(mid); |
|
dMonster[monster[mid]._mx][monster[mid]._my] = mid + 1; |
|
} |
|
} |
|
} |
|
|
|
void __fastcall MonstStartKill(int i, int pnum, BOOL sendmsg) |
|
{ |
|
int md; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) { |
|
TermMsg("MonstStartKill: Invalid monster %d", i); |
|
} |
|
if (!monster[i].MType) { |
|
TermMsg("MonstStartKill: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
} |
|
|
|
if (pnum >= 0) |
|
monster[i].mWhoHit |= 1 << pnum; |
|
if (pnum < 4 && i > 4) |
|
AddPlrMonstExper(monster[i].mLevel, monster[i].mExp, monster[i].mWhoHit); |
|
monstkills[monster[i].MType->mtype]++; |
|
monster[i]._mhitpoints = 0; |
|
SetRndSeed(monster[i]._mRndSeed); |
|
if (QuestStatus(QTYPE_GARB) && monster[i].mName == UniqMonst[0].mName) { |
|
CreateTypeItem(monster[i]._mx + 1, monster[i]._my + 1, TRUE, 4, FALSE, TRUE, FALSE); |
|
} else if (i > 3) { |
|
SpawnItem(i, monster[i]._mx, monster[i]._my, sendmsg); |
|
} |
|
if (monster[i].MType->mtype == MT_DIABLO) |
|
M_DiabloDeath(i, TRUE); |
|
else |
|
PlayEffect(i, 2); |
|
|
|
if (pnum >= 0) |
|
md = M_GetDir(i); |
|
else |
|
md = monster[i]._mdir; |
|
monster[i]._mdir = md; |
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_DEATH], md); |
|
monster[i]._mmode = MM_DEATH; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mVar1 = 0; |
|
monster[i]._mx = monster[i]._moldx; |
|
monster[i]._my = monster[i]._moldy; |
|
monster[i]._mfutx = monster[i]._moldx; |
|
monster[i]._mfuty = monster[i]._moldy; |
|
M_CheckEFlag(i); |
|
M_ClearSquares(i); |
|
dMonster[monster[i]._mx][monster[i]._my] = i + 1; |
|
CheckQuestKill(i, sendmsg); |
|
M_FallenFear(monster[i]._mx, monster[i]._my); |
|
if (monster[i].MType->mtype >= MT_NACID && monster[i].MType->mtype <= MT_XACID) |
|
AddMissile(monster[i]._mx, monster[i]._my, 0, 0, 0, MIS_ACIDPUD, 1, i, monster[i]._mint + 1, 0); |
|
} |
|
|
|
void __fastcall M2MStartKill(int i, int mid) |
|
{ |
|
int md; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) { |
|
TermMsg("M2MStartKill: Invalid monster (attacker) %d", i); |
|
TermMsg("M2MStartKill: Invalid monster (killed) %d", mid); |
|
} |
|
if (!monster[i].MType) |
|
TermMsg("M2MStartKill: Monster %d \"%s\" MType NULL", mid, monster[mid].mName); |
|
|
|
delta_kill_monster(mid, monster[mid]._mx, monster[mid]._my, currlevel); |
|
NetSendCmdLocParam1(FALSE, CMD_MONSTDEATH, monster[mid]._mx, monster[mid]._my, mid); |
|
|
|
monster[mid].mWhoHit |= 1 << i; |
|
if (i < 4) |
|
AddPlrMonstExper(monster[mid].mLevel, monster[mid].mExp, monster[mid].mWhoHit); |
|
|
|
monstkills[monster[mid].MType->mtype]++; |
|
monster[mid]._mhitpoints = 0; |
|
SetRndSeed(monster[mid]._mRndSeed); |
|
|
|
if (mid >= 4) |
|
SpawnItem(mid, monster[mid]._mx, monster[mid]._my, TRUE); |
|
|
|
if (monster[mid].MType->mtype == MT_DIABLO) |
|
M_DiabloDeath(mid, TRUE); |
|
else |
|
PlayEffect(i, 2); |
|
|
|
PlayEffect(mid, 2); |
|
|
|
md = (monster[i]._mdir - 4) & 7; |
|
if (monster[mid].MType->mtype == MT_GOLEM) |
|
md = 0; |
|
|
|
monster[mid]._mdir = md; |
|
NewMonsterAnim(mid, &monster[mid].MType->Anims[MA_DEATH], md); |
|
monster[mid]._mmode = MM_DEATH; |
|
monster[mid]._mxoff = 0; |
|
monster[mid]._myoff = 0; |
|
monster[mid]._mx = monster[mid]._moldx; |
|
monster[mid]._my = monster[mid]._moldy; |
|
monster[mid]._mfutx = monster[mid]._moldx; |
|
monster[mid]._mfuty = monster[mid]._moldy; |
|
M_CheckEFlag(mid); |
|
M_ClearSquares(mid); |
|
dMonster[monster[mid]._mx][monster[mid]._my] = mid + 1; |
|
CheckQuestKill(mid, TRUE); |
|
M_FallenFear(monster[mid]._mx, monster[mid]._my); |
|
if (monster[mid].MType->mtype >= MT_NACID && monster[mid].MType->mtype <= MT_XACID) |
|
AddMissile(monster[mid]._mx, monster[mid]._my, 0, 0, 0, MIS_ACIDPUD, 1, mid, monster[mid]._mint + 1, 0); |
|
} |
|
|
|
void __fastcall M_StartKill(int i, int pnum) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) { |
|
TermMsg("M_StartKill: Invalid monster %d", i); |
|
} |
|
|
|
if (myplr == pnum) { |
|
delta_kill_monster(i, monster[i]._mx, monster[i]._my, currlevel); |
|
if (i != pnum) { |
|
NetSendCmdLocParam1(FALSE, CMD_MONSTDEATH, monster[i]._mx, monster[i]._my, i); |
|
} else { |
|
NetSendCmdLocParam1(FALSE, CMD_KILLGOLEM, monster[i]._mx, monster[i]._my, currlevel); |
|
} |
|
} |
|
|
|
MonstStartKill(i, pnum, TRUE); |
|
} |
|
|
|
void __fastcall M_SyncStartKill(int i, int x, int y, int pnum) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_SyncStartKill: Invalid monster %d", i); |
|
|
|
if (monster[i]._mhitpoints == 0 || monster[i]._mmode == MM_DEATH) { |
|
return; |
|
} |
|
|
|
if (dMonster[x][y] == 0) { |
|
M_ClearSquares(i); |
|
monster[i]._mx = x; |
|
monster[i]._my = y; |
|
monster[i]._moldx = x; |
|
monster[i]._moldy = y; |
|
} |
|
|
|
if (monster[i]._mmode == MM_STONE) { |
|
MonstStartKill(i, pnum, FALSE); |
|
monster[i]._mmode = MM_STONE; |
|
} else { |
|
MonstStartKill(i, pnum, FALSE); |
|
} |
|
} |
|
|
|
void __fastcall M_StartFadein(int i, int md, BOOL backwards) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_StartFadein: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_StartFadein: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
|
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md); |
|
monster[i]._mmode = MM_FADEIN; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mfutx = monster[i]._mx; |
|
monster[i]._mfuty = monster[i]._my; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
M_CheckEFlag(i); |
|
monster[i]._mdir = md; |
|
monster[i]._mFlags &= ~MFLAG_HIDDEN; |
|
if (backwards) { |
|
monster[i]._mFlags |= MFLAG_LOCK_ANIMATION; |
|
monster[i]._mAnimFrame = monster[i]._mAnimLen; |
|
} |
|
} |
|
|
|
void __fastcall M_StartFadeout(int i, int md, BOOL backwards) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_StartFadeout: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_StartFadeout: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
|
|
NewMonsterAnim(i, &monster[i].MType->Anims[MA_SPECIAL], md); |
|
monster[i]._mmode = MM_FADEOUT; |
|
monster[i]._mxoff = 0; |
|
monster[i]._myoff = 0; |
|
monster[i]._mfutx = monster[i]._mx; |
|
monster[i]._mfuty = monster[i]._my; |
|
monster[i]._moldx = monster[i]._mx; |
|
monster[i]._moldy = monster[i]._my; |
|
M_CheckEFlag(i); |
|
monster[i]._mdir = md; |
|
if (backwards) { |
|
monster[i]._mFlags |= MFLAG_LOCK_ANIMATION; |
|
monster[i]._mAnimFrame = monster[i]._mAnimLen; |
|
} |
|
} |
|
|
|
void __fastcall M_StartHeal(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_StartHeal: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_StartHeal: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
|
|
Monst = &monster[i]; |
|
Monst->_mAnimData = Monst->MType->Anims[MA_SPECIAL].Data[Monst->_mdir]; |
|
Monst->_mAnimFrame = Monst->MType->Anims[MA_SPECIAL].Frames; |
|
Monst->_mFlags |= MFLAG_LOCK_ANIMATION; |
|
Monst->_mmode = MM_HEAL; |
|
Monst->_mVar1 = Monst->_mmaxhp / (16 * (random(97, 5) + 4)); |
|
} |
|
|
|
void __fastcall M_ChangeLightOffset(int monst) |
|
{ |
|
int lx, ly, _mxoff, _myoff, sign; |
|
|
|
if ((DWORD)monst >= MAXMONSTERS) |
|
TermMsg("M_ChangeLightOffset: Invalid monster %d", monst); |
|
|
|
lx = monster[monst]._mxoff + 2 * monster[monst]._myoff; |
|
ly = 2 * monster[monst]._myoff - monster[monst]._mxoff; |
|
|
|
if (lx < 0) { |
|
sign = -1; |
|
lx = -lx; |
|
} else { |
|
sign = 1; |
|
} |
|
|
|
_mxoff = sign * (lx >> 3); |
|
if (ly < 0) { |
|
_myoff = -1; |
|
ly = -ly; |
|
} else { |
|
_myoff = 1; |
|
} |
|
|
|
ChangeLightOff(monster[monst].mlid, _mxoff, _myoff * (ly >> 3)); |
|
} |
|
|
|
int __fastcall M_DoStand(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoStand: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoStand: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
|
|
Monst = &monster[i]; |
|
if (Monst->MType->mtype == MT_GOLEM) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_WALK].Data[Monst->_mdir]; |
|
else |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
|
|
|
if (Monst->_mAnimFrame == Monst->_mAnimLen) |
|
M_Enemy(i); |
|
|
|
Monst->_mVar2++; |
|
|
|
return FALSE; |
|
} |
|
|
|
BOOL __fastcall M_DoWalk(int i) |
|
{ |
|
BOOL rv; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoWalk: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoWalk: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
|
|
rv = FALSE; |
|
if (monster[i]._mVar8 == monster[i].MType->Anims[MA_WALK].Frames) { |
|
dMonster[monster[i]._mx][monster[i]._my] = 0; |
|
monster[i]._mx += monster[i]._mVar1; |
|
monster[i]._my += monster[i]._mVar2; |
|
dMonster[monster[i]._mx][monster[i]._my] = i + 1; |
|
if (monster[i]._uniqtype != 0) |
|
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my); |
|
M_StartStand(i, monster[i]._mdir); |
|
rv = TRUE; |
|
} else if (!monster[i]._mAnimCnt) { |
|
monster[i]._mVar8++; |
|
monster[i]._mVar6 += monster[i]._mxvel; |
|
monster[i]._mVar7 += monster[i]._myvel; |
|
monster[i]._mxoff = monster[i]._mVar6 >> 4; |
|
monster[i]._myoff = monster[i]._mVar7 >> 4; |
|
} |
|
|
|
if (monster[i]._uniqtype != 0) |
|
M_ChangeLightOffset(i); |
|
|
|
return rv; |
|
} |
|
|
|
BOOL __fastcall M_DoWalk2(int i) |
|
{ |
|
BOOL rv; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoWalk2: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoWalk2: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
|
|
if (monster[i]._mVar8 == monster[i].MType->Anims[MA_WALK].Frames) { |
|
dMonster[monster[i]._mVar1][monster[i]._mVar2] = 0; |
|
if (monster[i]._uniqtype != 0) |
|
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my); |
|
M_StartStand(i, monster[i]._mdir); |
|
rv = TRUE; |
|
} else { |
|
if (!monster[i]._mAnimCnt) { |
|
monster[i]._mVar8++; |
|
monster[i]._mVar6 += monster[i]._mxvel; |
|
monster[i]._mVar7 += monster[i]._myvel; |
|
monster[i]._mxoff = monster[i]._mVar6 >> 4; |
|
monster[i]._myoff = monster[i]._mVar7 >> 4; |
|
} |
|
rv = FALSE; |
|
} |
|
if (monster[i]._uniqtype != 0) |
|
M_ChangeLightOffset(i); |
|
|
|
return rv; |
|
} |
|
|
|
BOOL __fastcall M_DoWalk3(int i) |
|
{ |
|
BOOL rv; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoWalk3: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoWalk3: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
|
|
if (monster[i]._mVar8 == monster[i].MType->Anims[MA_WALK].Frames) { |
|
dMonster[monster[i]._mx][monster[i]._my] = 0; |
|
monster[i]._mx = monster[i]._mVar1; |
|
monster[i]._my = monster[i]._mVar2; |
|
dFlags[monster[i]._mVar4][monster[i]._mVar5] &= ~DFLAG_MONSTER; |
|
dMonster[monster[i]._mx][monster[i]._my] = i + 1; |
|
if (monster[i]._uniqtype) |
|
ChangeLightXY(monster[i].mlid, monster[i]._mx, monster[i]._my); |
|
M_StartStand(i, monster[i]._mdir); |
|
rv = TRUE; |
|
} else { |
|
if (!monster[i]._mAnimCnt) { |
|
monster[i]._mVar8++; |
|
monster[i]._mVar6 += monster[i]._mxvel; |
|
monster[i]._mVar7 += monster[i]._myvel; |
|
monster[i]._mxoff = monster[i]._mVar6 >> 4; |
|
monster[i]._myoff = monster[i]._mVar7 >> 4; |
|
} |
|
rv = FALSE; |
|
} |
|
if (monster[i]._uniqtype != 0) |
|
M_ChangeLightOffset(i); |
|
|
|
return rv; |
|
} |
|
|
|
void __fastcall M_TryM2MHit(int i, int mid, int hper, int mind, int maxd) |
|
{ |
|
BOOL ret; |
|
|
|
if ((DWORD)mid >= MAXMONSTERS) { |
|
TermMsg("M_TryM2MHit: Invalid monster %d", mid); |
|
} |
|
if (monster[mid].MType == NULL) |
|
TermMsg("M_TryM2MHit: Monster %d \"%s\" MType NULL", mid, monster[mid].mName); |
|
if (monster[mid]._mhitpoints >> 6 > 0 && (monster[mid].MType->mtype != MT_ILLWEAV || monster[mid]._mgoal != MGOAL_RETREAT)) { |
|
int hit = random(4, 100); |
|
if (monster[mid]._mmode == MM_STONE) |
|
hit = 0; |
|
if (!CheckMonsterHit(mid, &ret) && hit < hper) { |
|
int dam = (mind + random(5, maxd - mind + 1)) << 6; |
|
monster[mid]._mhitpoints -= dam; |
|
if (monster[mid]._mhitpoints >> 6 <= 0) { |
|
if (monster[mid]._mmode == MM_STONE) { |
|
M2MStartKill(i, mid); |
|
monster[mid]._mmode = MM_STONE; |
|
} else { |
|
M2MStartKill(i, mid); |
|
} |
|
} else { |
|
if (monster[mid]._mmode == MM_STONE) { |
|
M2MStartHit(mid, i, dam); |
|
monster[mid]._mmode = MM_STONE; |
|
} else { |
|
M2MStartHit(mid, i, dam); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __fastcall M_TryH2HHit(int i, int pnum, int Hit, int MinDam, int MaxDam) |
|
{ |
|
int v5; // esi |
|
int v6; // ebx |
|
int v7; // esi |
|
int v8; // edi |
|
int v9; // eax |
|
//int v10; // ST08_4 |
|
int v12; // ecx |
|
int v13; // edi |
|
int v14; // eax |
|
int v15; // eax |
|
int *v16; // ecx |
|
int v17; // eax |
|
int v18; // edi |
|
int v19; // edx |
|
int v20; // eax |
|
int v21; // eax |
|
int v22; // edx |
|
int v23; // eax |
|
BOOLEAN v24; // zf |
|
BOOLEAN v25; // sf |
|
//unsigned char v26; // of |
|
int v27; // eax |
|
int v29; // edi |
|
int v30; // eax |
|
int v31; // eax |
|
int v32; // eax |
|
int v33; // edi |
|
int v34; // ebx |
|
int v35; // edx |
|
int v36; // [esp+Ch] [ebp-Ch] |
|
int arglist; // [esp+10h] [ebp-8h] |
|
int plr_num; // [esp+14h] [ebp-4h] |
|
int hper; // [esp+20h] [ebp+8h] |
|
|
|
v5 = i; |
|
plr_num = pnum; |
|
arglist = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_TryH2HHit: Invalid monster %d", i); |
|
v6 = v5; |
|
if (monster[v5].MType == NULL) |
|
TermMsg("M_TryH2HHit: Monster %d \"%s\" MType NULL", v5, monster[v6].mName); |
|
if (monster[v6]._mFlags & MFLAG_TARGETS_MONSTER) { |
|
M_TryM2MHit(v5, plr_num, Hit, MinDam, MaxDam); |
|
return; |
|
} |
|
v7 = plr_num; |
|
if (plr[plr_num]._pHitPoints >> 6 > 0 && !plr[v7]._pInvincible && !(plr[v7]._pSpellFlags & 1)) { |
|
v8 = abs(monster[v6]._mx - plr[v7].WorldX); |
|
v9 = abs(monster[v6]._my - plr[v7].WorldY); |
|
//v11 = v10; |
|
if (v8 < 2 && v9 < 2) { |
|
v36 = random(98, 100); |
|
#ifdef _DEBUG |
|
if (debug_mode_dollar_sign || debug_mode_key_inverted_v) |
|
v36 = 1000; |
|
#endif |
|
v12 = 5; |
|
v13 = Hit |
|
+ 2 * (SLOBYTE(monster[v6].mLevel) - plr[v7]._pLevel) |
|
+ 30 |
|
- plr[v7]._pIBonusAC |
|
- plr[v7]._pIAC |
|
- plr[v7]._pDexterity / 5; |
|
if (v13 < 15) |
|
v13 = 15; |
|
if (currlevel == 14) { |
|
if (v13 >= 20) |
|
goto LABEL_23; |
|
v13 = 20; |
|
} |
|
if (currlevel != 15) { |
|
LABEL_20: |
|
if (currlevel == 16 && v13 < 30) |
|
v13 = 30; |
|
goto LABEL_23; |
|
} |
|
if (v13 < 25) { |
|
v13 = 25; |
|
goto LABEL_20; |
|
} |
|
LABEL_23: |
|
v14 = plr[v7]._pmode; |
|
if (v14 && v14 != 4 || !plr[v7]._pBlockFlag) { |
|
v15 = 100; |
|
} else { |
|
v15 = random(98, 100); |
|
} |
|
v16 = (int *)(plr[v7]._pDexterity |
|
+ plr[v7]._pBaseToBlk |
|
- 2 * SLOBYTE(monster[v6].mLevel) |
|
+ 2 * plr[v7]._pLevel); |
|
if ((signed int)v16 < 0) |
|
v16 = 0; |
|
if ((signed int)v16 > 100) |
|
v16 = (int *)100; |
|
if (v36 < v13) { |
|
if (v15 >= (signed int)v16) { |
|
if (monster[v6].MType->mtype == MT_YZOMBIE && plr_num == myplr) { |
|
v18 = -1; |
|
v19 = 0; |
|
for (hper = -1; v19 < nummissiles; ++v19) { |
|
v20 = missileactive[v19]; |
|
if (missile[v20]._mitype == MIS_MANASHIELD) { |
|
if (missile[v20]._misource == plr_num) { |
|
v18 = missileactive[v19]; |
|
hper = missileactive[v19]; |
|
} else { |
|
v18 = hper; |
|
} |
|
} |
|
} |
|
v16 = &plr[v7]._pMaxHP; |
|
v21 = plr[v7]._pMaxHP; |
|
if (v21 > 64) { |
|
v22 = plr[v7]._pMaxHPBase; |
|
if (v22 > 64) { |
|
v23 = v21 - 64; |
|
//v26 = __OFSUB__(plr[v7]._pHitPoints, v23); |
|
v24 = plr[v7]._pHitPoints == v23; |
|
v25 = plr[v7]._pHitPoints - v23 < 0; |
|
*v16 = v23; |
|
if (!(v25 | v24)) { //if (!((unsigned char)(v25 ^ v26) | v24)) { |
|
plr[v7]._pHitPoints = v23; |
|
if (v18 >= 0) |
|
missile[v18]._miVar1 = v23; |
|
} |
|
v16 = &plr[v7]._pHPBase; |
|
v27 = v22 - 64; |
|
plr[v7]._pMaxHPBase = v22 - 64; |
|
if (plr[v7]._pHPBase > v22 - 64) { |
|
*v16 = v27; |
|
if (v18 >= 0) |
|
missile[v18]._miVar2 = v27; |
|
} |
|
} |
|
} |
|
} |
|
v29 = (plr[v7]._pIGetHit << 6) + (MinDam << 6) + random(99, (MaxDam - MinDam + 1) << 6); |
|
if (v29 < 64) |
|
v29 = 64; |
|
if (plr_num == myplr) { |
|
plr[v7]._pHitPoints -= v29; |
|
plr[v7]._pHPBase -= v29; |
|
} |
|
if (plr[v7]._pIFlags & ISPL_FASTERRECOVER) { |
|
v30 = (random(99, 3) + 1) << 6; |
|
monster[v6]._mhitpoints -= v30; |
|
if (monster[v6]._mhitpoints >> 6 > 0) |
|
M_StartHit(arglist, plr_num, v30); |
|
else |
|
M_StartKill(arglist, plr_num); |
|
} |
|
if (!(monster[v6]._mFlags & MFLAG_NOLIFESTEAL) && monster[v6].MType->mtype == MT_SKING && gbMaxPlayers != 1) |
|
monster[v6]._mhitpoints += v29; |
|
v31 = plr[v7]._pMaxHP; |
|
if (plr[v7]._pHitPoints > v31) { |
|
plr[v7]._pHitPoints = v31; |
|
plr[v7]._pHPBase = plr[v7]._pMaxHPBase; |
|
} |
|
if (plr[v7]._pHitPoints >> 6 > 0) { |
|
StartPlrHit(plr_num, v29, 0); |
|
if (monster[v6]._mFlags & MFLAG_KNOCKBACK) { |
|
if (plr[v7]._pmode != PM_GOTHIT) |
|
StartPlrHit(plr_num, 0, 1u); |
|
v32 = monster[v6]._mdir; |
|
v33 = plr[v7].WorldX + offset_x[v32]; |
|
v34 = plr[v7].WorldY + offset_y[v32]; |
|
if (PosOkPlayer(plr_num, v33, v34)) { |
|
v35 = plr[v7]._pdir; |
|
plr[v7].WorldX = v33; |
|
plr[v7].WorldY = v34; |
|
FixPlayerLocation(plr_num, v35); |
|
FixPlrWalkTags(plr_num); |
|
dPlayer[v33][v34] = plr_num + 1; |
|
SetPlayerOld(plr_num); |
|
} |
|
} |
|
} else { |
|
SyncPlrKill(plr_num, 0); |
|
} |
|
} else { |
|
v17 = GetDirection(plr[v7].WorldX, plr[v7].WorldY, monster[v6]._mx, monster[v6]._my); |
|
StartPlrBlock(plr_num, v17); |
|
} |
|
} |
|
return; |
|
} |
|
} |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
BOOL __fastcall M_DoAttack(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoAttack: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (Monst->MType == NULL) |
|
TermMsg("M_DoAttack: Monster %d \"%s\" MType NULL", i, Monst->mName); |
|
if (Monst->MType == NULL) // BUGFIX: should check MData |
|
TermMsg("M_DoAttack: Monster %d \"%s\" MData NULL", i, Monst->mName); |
|
|
|
if (monster[i]._mAnimFrame == monster[i].MData->mAFNum) { |
|
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit, monster[i].mMinDamage, monster[i].mMaxDamage); |
|
if (monster[i]._mAi != AI_SNAKE) |
|
PlayEffect(i, 0); |
|
} |
|
if (monster[i].MType->mtype >= MT_NMAGMA && monster[i].MType->mtype <= MT_WMAGMA && monster[i]._mAnimFrame == 9) { |
|
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit + 10, monster[i].mMinDamage - 2, monster[i].mMaxDamage - 2); |
|
PlayEffect(i, 0); |
|
} |
|
if (monster[i].MType->mtype >= MT_STORM && monster[i].MType->mtype <= MT_MAEL && monster[i]._mAnimFrame == 13) { |
|
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit - 20, monster[i].mMinDamage + 4, monster[i].mMaxDamage + 4); |
|
PlayEffect(i, 0); |
|
} |
|
if (monster[i]._mAi == AI_SNAKE && monster[i]._mAnimFrame == 1) |
|
PlayEffect(i, 0); |
|
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { |
|
M_StartStand(i, monster[i]._mdir); |
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
BOOL __fastcall M_DoRAttack(int i) |
|
{ |
|
int multimissiles, mi; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoRAttack: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoRAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
if (monster[i].MType == NULL) // BUGFIX: should check MData |
|
TermMsg("M_DoRAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName); |
|
|
|
if (monster[i]._mAnimFrame == monster[i].MData->mAFNum) { |
|
if (monster[i]._mVar1 != -1) { |
|
if (monster[i]._mVar1 != MIS_CBOLT) |
|
multimissiles = 1; |
|
else |
|
multimissiles = 3; |
|
for (mi = 0; mi < multimissiles; mi++) { |
|
AddMissile( |
|
monster[i]._mx, |
|
monster[i]._my, |
|
monster[i]._menemyx, |
|
monster[i]._menemyy, |
|
monster[i]._mdir, |
|
monster[i]._mVar1, |
|
1, |
|
i, |
|
monster[i]._mVar2, |
|
0); |
|
} |
|
} |
|
PlayEffect(i, 0); |
|
} |
|
|
|
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { |
|
M_StartStand(i, monster[i]._mdir); |
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
int __fastcall M_DoRSpAttack(int i) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoRSpAttack: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoRSpAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
if (monster[i].MType == NULL) // BUGFIX: should check MData |
|
TermMsg("M_DoRSpAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName); |
|
|
|
if (monster[i]._mAnimFrame == monster[i].MData->mAFNum2 && !monster[i]._mAnimCnt) { |
|
AddMissile( |
|
monster[i]._mx, |
|
monster[i]._my, |
|
monster[i]._menemyx, |
|
monster[i]._menemyy, |
|
monster[i]._mdir, |
|
monster[i]._mVar1, |
|
1, |
|
i, |
|
monster[i]._mVar3, |
|
0); |
|
PlayEffect(i, 3); |
|
} |
|
|
|
if (monster[i]._mAi == AI_MEGA && monster[i]._mAnimFrame == 3) { |
|
int hadV2 = monster[i]._mVar2; |
|
monster[i]._mVar2++; |
|
if (hadV2 == 0) { |
|
monster[i]._mFlags |= MFLAG_ALLOW_SPECIAL; |
|
} else if (monster[i]._mVar2 == 15) { |
|
monster[i]._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
} |
|
} |
|
|
|
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { |
|
M_StartStand(i, monster[i]._mdir); |
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
BOOL __fastcall M_DoSAttack(int i) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoSAttack: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoSAttack: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
if (monster[i].MType == NULL) // BUGFIX: should check MData |
|
TermMsg("M_DoSAttack: Monster %d \"%s\" MData NULL", i, monster[i].mName); |
|
|
|
if (monster[i]._mAnimFrame == monster[i].MData->mAFNum2) |
|
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit2, monster[i].mMinDamage2, monster[i].mMaxDamage2); |
|
|
|
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { |
|
M_StartStand(i, monster[i]._mdir); |
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
BOOL __fastcall M_DoFadein(int i) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoFadein: Invalid monster %d", i); |
|
|
|
if ((!(monster[i]._mFlags & MFLAG_LOCK_ANIMATION) || monster[i]._mAnimFrame != 1) |
|
&& (monster[i]._mFlags & MFLAG_LOCK_ANIMATION || monster[i]._mAnimFrame != monster[i]._mAnimLen)) { |
|
return FALSE; |
|
} |
|
|
|
M_StartStand(i, monster[i]._mdir); |
|
monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION; |
|
|
|
return TRUE; |
|
} |
|
|
|
BOOL __fastcall M_DoFadeout(int i) |
|
{ |
|
int mt; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoFadeout: Invalid monster %d", i); |
|
|
|
if ((!(monster[i]._mFlags & MFLAG_LOCK_ANIMATION) || monster[i]._mAnimFrame != 1) |
|
&& (monster[i]._mFlags & MFLAG_LOCK_ANIMATION || monster[i]._mAnimFrame != monster[i]._mAnimLen)) { |
|
return FALSE; |
|
} |
|
|
|
mt = monster[i].MType->mtype; |
|
if (mt < MT_INCIN || mt > MT_HELLBURN) { |
|
monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION; |
|
monster[i]._mFlags |= MFLAG_HIDDEN; |
|
} else { |
|
monster[i]._mFlags &= ~MFLAG_LOCK_ANIMATION; |
|
} |
|
|
|
M_StartStand(i, monster[i]._mdir); |
|
|
|
return TRUE; |
|
} |
|
|
|
int __fastcall M_DoHeal(int i) |
|
{ |
|
int v1; // esi |
|
int v2; // eax |
|
int v3; // esi |
|
int *v4; // edx |
|
int v5; // ecx |
|
int v6; // edi |
|
int v7; // edi |
|
int v8; // esi |
|
|
|
v1 = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoHeal: Invalid monster %d", i); |
|
v2 = v1; |
|
if (monster[v1]._mFlags & MFLAG_NOHEAL) { |
|
monster[v2]._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
monster[v2]._mmode = MM_SATTACK; |
|
} else if (monster[v2]._mAnimFrame == 1) { |
|
v3 = monster[v2]._mVar1; |
|
v4 = &monster[v2]._mhitpoints; |
|
v5 = monster[v2]._mFlags & ~MFLAG_LOCK_ANIMATION | MFLAG_ALLOW_SPECIAL; |
|
v6 = monster[v2]._mhitpoints; |
|
monster[v2]._mFlags = v5; |
|
v7 = v3 + v6; |
|
v8 = monster[v2]._mmaxhp; |
|
if (v7 >= v8) { |
|
*v4 = v8; |
|
monster[v2]._mFlags = v5 & ~MFLAG_ALLOW_SPECIAL; |
|
monster[v2]._mmode = MM_SATTACK; |
|
} else { |
|
*v4 = v7; |
|
} |
|
} |
|
return 0; |
|
} |
|
|
|
int __fastcall M_DoTalk(int i) |
|
{ |
|
int v1; // edi |
|
int v2; // esi |
|
//int v3; // eax |
|
int v4; // eax |
|
int v5; // edx |
|
int v6; // ecx |
|
char v7; // bl |
|
int v8; // eax |
|
char *v9; // eax |
|
|
|
v1 = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoTalk: Invalid monster %d", i); |
|
v2 = v1; |
|
M_StartStand(v1, monster[v1]._mdir); |
|
_LOBYTE(monster[v1]._mgoal) = MGOAL_TALKING; |
|
//_LOBYTE(v3) = effect_is_playing(alltext[monster[v1].mtalkmsg].sfxnr); |
|
if (!effect_is_playing(alltext[monster[v1].mtalkmsg].sfxnr)) { |
|
InitQTextMsg(monster[v2].mtalkmsg); |
|
if (monster[v2].mName == UniqMonst[0].mName) { |
|
v4 = monster[v2].mtalkmsg; |
|
if (v4 == QUEST_GARBUD1) |
|
quests[QTYPE_GARB]._qactive = 2; |
|
quests[QTYPE_GARB]._qlog = 1; |
|
if (v4 == QUEST_GARBUD2 && !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) { |
|
SpawnItem(v1, monster[v2]._mx + 1, monster[v2]._my + 1, 1u); |
|
monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE; |
|
} |
|
} |
|
if (monster[v2].mName == UniqMonst[2].mName |
|
&& monster[v2].mtalkmsg == QUEST_ZHAR1 |
|
&& !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) { |
|
v5 = monster[v2]._my + 1; |
|
v6 = monster[v2]._mx + 1; |
|
quests[QTYPE_ZHAR]._qactive = 2; |
|
quests[QTYPE_ZHAR]._qlog = 1; |
|
CreateTypeItem(v6, v5, 0, 0, 24, 1, 0); |
|
monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE; |
|
} |
|
if (monster[v2].mName == UniqMonst[3].mName) { |
|
if (monster[v2].mtalkmsg == QUEST_BANNER10 && !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) { |
|
ObjChangeMap(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 2, (setpc_h >> 1) + setpc_y - 2); |
|
v7 = TransVal; |
|
TransVal = 9; |
|
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w >> 1) + setpc_x + 4, setpc_y + (setpc_h >> 1)); |
|
TransVal = v7; |
|
quests[QTYPE_BOL]._qvar1 = 2; |
|
if (quests[QTYPE_BOL]._qactive == 1) |
|
quests[QTYPE_BOL]._qactive = 2; |
|
monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE; |
|
} |
|
if (quests[QTYPE_BOL]._qvar1 < 2u) { |
|
sprintf(tempstr, "SS Talk = %i, Flags = %i", monster[v2].mtalkmsg, monster[v2]._mFlags); |
|
TermMsg(tempstr); |
|
} |
|
} |
|
if (monster[v2].mName == UniqMonst[7].mName) { |
|
v8 = monster[v2].mtalkmsg; |
|
if (v8 == QUEST_VEIL9) { |
|
quests[QTYPE_VEIL]._qactive = 2; |
|
quests[QTYPE_VEIL]._qlog = 1; |
|
} |
|
if (v8 == QUEST_VEIL11 && !(monster[v2]._mFlags & MFLAG_QUEST_COMPLETE)) { |
|
SpawnUnique(UITEM_STEELVEIL, monster[v2]._mx + 1, monster[v2]._my + 1); |
|
monster[v2]._mFlags |= MFLAG_QUEST_COMPLETE; |
|
} |
|
} |
|
v9 = monster[v2].mName; |
|
if (v9 == UniqMonst[8].mName) |
|
quests[QTYPE_WARLRD]._qvar1 = 2; |
|
if (v9 == UniqMonst[4].mName && gbMaxPlayers != 1) { |
|
monster[v2]._msquelch = -1; |
|
monster[v2].mtalkmsg = 0; |
|
quests[QTYPE_VB]._qvar1 = 6; |
|
_LOBYTE(monster[v2]._mgoal) = MGOAL_NORMAL; |
|
} |
|
} |
|
return 0; |
|
} |
|
// 4351F5: could not find valid save-restore pair for ebp |
|
// 5A5590: using guessed type char TransVal; |
|
// 5CF330: using guessed type int setpc_h; |
|
// 5CF334: using guessed type int setpc_w; |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __fastcall M_Teleport(int i) |
|
{ |
|
BOOL tren; |
|
MonsterStruct *Monst; |
|
int k, j, x, y, _mx, _my, rx, ry; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_Teleport: Invalid monster %d", i); |
|
|
|
tren = FALSE; |
|
|
|
Monst = &monster[i]; |
|
if (Monst->_mmode != MM_STONE) { |
|
_mx = Monst->_menemyx; |
|
_my = Monst->_menemyy; |
|
rx = 2 * random(100, 2) - 1; |
|
ry = 2 * random(100, 2) - 1; |
|
|
|
for (j = -1; j <= 1 && !tren; j++) { |
|
for (k = -1; k < 1 && !tren; k++) { |
|
if (j != 0 || k != 0) { |
|
x = _mx + rx * j; |
|
y = _my + ry * k; |
|
if (y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX && x != Monst->_mx && y != Monst->_my) { |
|
if (PosOkMonst(i, x, y)) |
|
tren = TRUE; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
if (tren) { |
|
M_ClearSquares(i); |
|
dMonster[Monst->_mx][Monst->_my] = 0; |
|
dMonster[x][y] = i + 1; |
|
Monst->_moldx = x; |
|
Monst->_moldy = y; |
|
Monst->_mdir = M_GetDir(i); |
|
M_CheckEFlag(i); |
|
} |
|
} |
|
|
|
BOOL __fastcall M_DoGotHit(int i) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoGotHit: Invalid monster %d", i); |
|
|
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoGotHit: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { |
|
M_StartStand(i, monster[i]._mdir); |
|
|
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
void __fastcall M_UpdateLeader(int i) |
|
{ |
|
int ma, j; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_UpdateLeader: Invalid monster %d", i); |
|
|
|
for (j = 0; j < nummonsters; j++) { |
|
ma = monstactive[j]; |
|
if (monster[ma].leaderflag == 1 && monster[ma].leader == i) |
|
monster[ma].leaderflag = 0; |
|
} |
|
|
|
if (monster[i].leaderflag == 1) { |
|
monster[monster[i].leader].packsize--; |
|
} |
|
} |
|
|
|
void __cdecl DoEnding() |
|
{ |
|
BOOL bMusicOn; |
|
int musicVolume; |
|
|
|
if (gbMaxPlayers > 1) { |
|
SNetLeaveGame(0x40000004); |
|
} |
|
|
|
music_stop(); |
|
|
|
if (gbMaxPlayers > 1) { |
|
Sleep(1000); |
|
} |
|
|
|
if (plr[myplr]._pClass == PC_WARRIOR) { |
|
play_movie("gendata\\DiabVic2.smk", 0); |
|
} else if (plr[myplr]._pClass == PC_SORCERER) { |
|
play_movie("gendata\\DiabVic1.smk", 0); |
|
} else { |
|
play_movie("gendata\\DiabVic3.smk", 0); |
|
} |
|
play_movie("gendata\\Diabend.smk", 0); |
|
|
|
bMusicOn = gbMusicOn; |
|
gbMusicOn = TRUE; |
|
|
|
musicVolume = sound_get_or_set_music_volume(1); |
|
sound_get_or_set_music_volume(0); |
|
|
|
music_start(2); |
|
loop_movie = TRUE; |
|
play_movie("gendata\\loopdend.smk", 1); |
|
loop_movie = FALSE; |
|
music_stop(); |
|
|
|
sound_get_or_set_music_volume(musicVolume); |
|
gbMusicOn = bMusicOn; |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __cdecl PrepDoEnding() |
|
{ |
|
int newKillLevel, i; |
|
DWORD *killLevel; |
|
|
|
gbSoundOn = sgbSaveSoundOn; |
|
gbRunGame = FALSE; |
|
deathflag = FALSE; |
|
cineflag = TRUE; |
|
|
|
killLevel = &plr[myplr].pDiabloKillLevel; |
|
newKillLevel = gnDifficulty + 1; |
|
if (*killLevel > newKillLevel) |
|
newKillLevel = *killLevel; |
|
plr[myplr].pDiabloKillLevel = newKillLevel; |
|
|
|
for (i = 0; i < MAX_PLRS; i++) { |
|
plr[i]._pmode = PM_QUIT; |
|
plr[i]._pBlockFlag = TRUE; |
|
if (gbMaxPlayers > 1) { |
|
if (plr[i]._pHitPoints >> 6 == 0) |
|
plr[i]._pHitPoints = 64; |
|
if (plr[i]._pMana >> 6 == 0) |
|
plr[i]._pMana = 64; |
|
} |
|
} |
|
} |
|
// 525718: using guessed type char cineflag; |
|
// 64D32C: using guessed type int sgbSaveSoundOn; |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
BOOL __fastcall M_DoDeath(int i) |
|
{ |
|
int var1; |
|
int x, y; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoDeath: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoDeath: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
|
|
monster[i]._mVar1++; |
|
var1 = monster[i]._mVar1; |
|
if (monster[i].MType->mtype == MT_DIABLO) { |
|
x = monster[i]._mx - ViewX; |
|
if (x < 0) |
|
x = -1; |
|
else |
|
x = x > 0; |
|
ViewX += x; |
|
|
|
y = monster[i]._my - ViewY; |
|
if (y < 0) { |
|
y = -1; |
|
} else { |
|
y = y > 0; |
|
} |
|
ViewY += y; |
|
|
|
if (var1 == 140) |
|
PrepDoEnding(); |
|
} else if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { |
|
if (monster[i]._uniqtype == 0) |
|
AddDead(monster[i]._mx, monster[i]._my, monster[i].MType->mdeadval, (direction)monster[i]._mdir); |
|
else |
|
AddDead(monster[i]._mx, monster[i]._my, monster[i]._udeadval, (direction)monster[i]._mdir); |
|
|
|
monster[i]._mDelFlag = TRUE; |
|
dMonster[monster[i]._mx][monster[i]._my] = 0; |
|
|
|
M_UpdateLeader(i); |
|
} |
|
return FALSE; |
|
} |
|
|
|
BOOL __fastcall M_DoSpStand(int i) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoSpStand: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoSpStand: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
|
|
if (monster[i]._mAnimFrame == monster[i].MData->mAFNum2) |
|
PlayEffect(i, 3); |
|
|
|
if (monster[i]._mAnimFrame == monster[i]._mAnimLen) { |
|
M_StartStand(i, monster[i]._mdir); |
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
BOOL __fastcall M_DoDelay(int i) |
|
{ |
|
int mVar2; |
|
int oFrame; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoDelay: Invalid monster %d", i); |
|
if (monster[i].MType == NULL) |
|
TermMsg("M_DoDelay: Monster %d \"%s\" MType NULL", i, monster[i].mName); |
|
|
|
monster[i]._mAnimData = monster[i].MType->Anims[MA_STAND].Data[M_GetDir(i)]; |
|
if (monster[i]._mAi == AI_LAZURUS) { |
|
if (monster[i]._mVar2 > 8 || monster[i]._mVar2 < 0) |
|
monster[i]._mVar2 = 8; |
|
} |
|
|
|
mVar2 = monster[i]._mVar2; |
|
monster[i]._mVar2--; |
|
|
|
if (!mVar2) { |
|
oFrame = monster[i]._mAnimFrame; |
|
M_StartStand(i, monster[i]._mdir); |
|
monster[i]._mAnimFrame = oFrame; |
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
BOOL __fastcall M_DoStone(int i) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_DoStone: Invalid monster %d", i); |
|
|
|
if (!monster[i]._mhitpoints) { |
|
dMonster[monster[i]._mx][monster[i]._my] = 0; |
|
monster[i]._mDelFlag = TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
void __fastcall M_WalkDir(int i, int md) |
|
{ |
|
int mwi; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_WalkDir: Invalid monster %d", i); |
|
|
|
mwi = monster[i].MType->Anims[MA_WALK].Frames - 1; |
|
switch (md) { |
|
case DIR_N: |
|
M_StartWalk(i, 0, -MWVel[mwi][1], -1, -1, DIR_N); |
|
break; |
|
case DIR_NE: |
|
M_StartWalk(i, MWVel[mwi][1], -MWVel[mwi][0], 0, -1, DIR_NE); |
|
break; |
|
case DIR_E: |
|
M_StartWalk3(i, MWVel[mwi][2], 0, -32, -16, 1, -1, 1, 0, DIR_E); |
|
break; |
|
case DIR_SE: |
|
M_StartWalk2(i, MWVel[mwi][1], MWVel[mwi][0], -32, -16, 1, 0, DIR_SE); |
|
break; |
|
case DIR_S: |
|
M_StartWalk2(i, 0, MWVel[mwi][1], 0, -32, 1, 1, DIR_S); |
|
break; |
|
case DIR_SW: |
|
M_StartWalk2(i, -MWVel[mwi][1], MWVel[mwi][0], 32, -16, 0, 1, DIR_SW); |
|
break; |
|
case DIR_W: |
|
M_StartWalk3(i, -MWVel[mwi][2], 0, 32, -16, -1, 1, 0, 1, DIR_W); |
|
break; |
|
case DIR_NW: |
|
M_StartWalk(i, -MWVel[mwi][1], -MWVel[mwi][0], -1, 0, DIR_NW); |
|
break; |
|
} |
|
} |
|
|
|
void __fastcall GroupUnity(int i) |
|
{ |
|
int v1; // ebx |
|
int v2; // esi |
|
int v3; // ebp |
|
int v4; // edi |
|
BOOLEAN v5; // eax |
|
int v6; // eax |
|
unsigned char v8; // al |
|
int v9; // ebp |
|
int j; // edi |
|
int v11; // eax |
|
|
|
v1 = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("GroupUnity: Invalid monster %d", i); |
|
v2 = v1; |
|
if (monster[v1].leaderflag) { |
|
v3 = (unsigned char)monster[v2].leader; |
|
v4 = v3; |
|
v5 = LineClearF( |
|
CheckNoSolid, |
|
monster[v2]._mx, |
|
monster[v2]._my, |
|
monster[v4]._mfutx, |
|
monster[v4]._mfuty); |
|
if (v5) { |
|
if (monster[v2].leaderflag == 2 |
|
&& abs(monster[v2]._mx - monster[v4]._mfutx) < 4 |
|
&& abs(monster[v2]._my - monster[v4]._mfuty) < 4) { |
|
++monster[v4].packsize; |
|
monster[v2].leaderflag = 1; |
|
} |
|
} else { |
|
if (monster[v2].leaderflag != 1) |
|
goto LABEL_18; |
|
--monster[v4].packsize; |
|
monster[v2].leaderflag = 2; |
|
} |
|
} else { |
|
v3 = 0; /* v13 */ |
|
} |
|
if (monster[v2].leaderflag == 1) { |
|
v6 = v3; |
|
if (monster[v2]._msquelch > monster[v3]._msquelch) { |
|
monster[v6]._lastx = monster[v2]._mx; |
|
monster[v6]._lasty = monster[v2]._my; |
|
monster[v6]._msquelch = monster[v2]._msquelch - 1; |
|
} |
|
if (monster[v6]._mAi == AI_GARG) { |
|
if (monster[v6]._mFlags & MFLAG_ALLOW_SPECIAL) { |
|
monster[v6]._mmode = MM_SATTACK; |
|
monster[v6]._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
} |
|
} |
|
return; |
|
} |
|
LABEL_18: |
|
v8 = monster[v2]._uniqtype; |
|
if (v8 != 0) { |
|
if (UniqMonst[v8 - 1].mUnqAttr & 2) { |
|
v9 = nummonsters; |
|
for (j = 0; j < v9; ++j) { |
|
v11 = monstactive[j]; |
|
if (monster[v11].leaderflag == 1 && (unsigned char)monster[v11].leader == v1) { |
|
if (monster[v2]._msquelch > monster[v11]._msquelch) { |
|
monster[v11]._lastx = monster[v2]._mx; |
|
monster[v11]._lasty = monster[v2]._my; |
|
monster[v11]._msquelch = monster[v2]._msquelch - 1; |
|
} |
|
if (monster[v11]._mAi == AI_GARG) { |
|
if (monster[v11]._mFlags & MFLAG_ALLOW_SPECIAL) { |
|
monster[v11]._mmode = MM_SATTACK; |
|
monster[v11]._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
BOOL __fastcall M_CallWalk(int i, int md) |
|
{ |
|
int v2; // esi |
|
int v3; // edi |
|
int v4; // ebp |
|
//int v5; // eax |
|
BOOLEAN v7; // ebx |
|
int v9; // ebx |
|
//int v10; // eax |
|
int v11; // ebx |
|
//int v12; // eax |
|
//int v13; // eax |
|
signed int v14; // ebx |
|
//int v15; // eax |
|
//int v16; // eax |
|
//int v17; // eax |
|
unsigned char v18; // bl |
|
|
|
v2 = md; |
|
v3 = i; |
|
v4 = md; |
|
//_LOBYTE(v5) = DirOK(i, md); |
|
v7 = DirOK(i, md); |
|
if (random(101, 2)) { |
|
if (v7) |
|
goto LABEL_10; |
|
v9 = v2; |
|
v2 = left[v2]; |
|
//_LOBYTE(v10) = DirOK(v3, v2); |
|
if (DirOK(v3, v2)) |
|
goto LABEL_10; |
|
v2 = right[v9]; |
|
} else { |
|
if (v7) |
|
goto LABEL_10; |
|
v11 = v2; |
|
v2 = right[v2]; |
|
//_LOBYTE(v12) = DirOK(v3, v2); |
|
if (DirOK(v3, v2)) |
|
goto LABEL_10; |
|
v2 = left[v11]; |
|
} |
|
//_LOBYTE(v13) = DirOK(v3, v2); |
|
if (!DirOK(v3, v2)) { |
|
v14 = 0; |
|
goto LABEL_11; |
|
} |
|
LABEL_10: |
|
v14 = 1; |
|
LABEL_11: |
|
if (random(102, 2)) { |
|
if (v14) |
|
goto LABEL_20; |
|
v2 = right[right[v4]]; |
|
//_LOBYTE(v15) = DirOK(v3, v2); |
|
if (DirOK(v3, v2)) |
|
goto LABEL_20; |
|
v2 = left[left[v4]]; |
|
} else { |
|
if (v14) |
|
goto LABEL_20; |
|
v2 = left[left[v4]]; |
|
//_LOBYTE(v16) = DirOK(v3, v2); |
|
if (DirOK(v3, v2)) |
|
goto LABEL_20; |
|
v2 = right[right[v4]]; |
|
} |
|
//_LOBYTE(v17) = DirOK(v3, v2); |
|
if (DirOK(v3, v2)) { |
|
LABEL_20: |
|
v18 = 1; |
|
M_WalkDir(v3, v2); |
|
return v18; |
|
} |
|
return 0; |
|
} |
|
|
|
BOOL __fastcall M_PathWalk(int i) |
|
{ |
|
char path[25]; |
|
BOOL(__fastcall * Check) |
|
(int, int, int); |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("M_PathWalk: Invalid monster %d", i); |
|
|
|
Check = PosOkMonst3; |
|
if (!(monster[i]._mFlags & MFLAG_CAN_OPEN_DOOR)) |
|
Check = PosOkMonst; |
|
|
|
if (FindPath(Check, i, monster[i]._mx, monster[i]._my, monster[i]._menemyx, monster[i]._menemyy, path)) { |
|
M_CallWalk(i, plr2monst[path[0]]); /* plr2monst is local */ |
|
return TRUE; |
|
} |
|
|
|
return FALSE; |
|
} |
|
|
|
BOOL __fastcall M_CallWalk2(int i, int md) |
|
{ |
|
BOOL ok; |
|
int mdtemp; |
|
|
|
mdtemp = md; |
|
ok = DirOK(i, md); // Can we continue in the same direction |
|
if (random(101, 2)) { // Randomly go left or right |
|
ok = ok || (mdtemp = left[md], DirOK(i, left[md])) || (mdtemp = right[md], DirOK(i, right[md])); |
|
} else { |
|
ok = ok || (mdtemp = right[md], DirOK(i, right[md])) || (mdtemp = left[md], DirOK(i, left[md])); |
|
} |
|
|
|
if (ok) |
|
M_WalkDir(i, mdtemp); |
|
|
|
return ok; |
|
} |
|
|
|
BOOL __fastcall M_DumbWalk(int i, int md) |
|
{ |
|
BOOL ok; |
|
ok = DirOK(i, md); |
|
if (ok) |
|
M_WalkDir(i, md); |
|
|
|
return ok; |
|
} |
|
|
|
BOOLEAN __fastcall M_RoundWalk(int i, int md, int *dir) |
|
{ |
|
int *v3; // ebp |
|
int v4; // ebx |
|
int v5; // esi |
|
//int v6; // eax |
|
BOOLEAN v7; // di |
|
int v8; // edi |
|
//int v9; // eax |
|
//int v10; // eax |
|
int *v11; // ebp |
|
//int v12; // eax |
|
//int v13; // eax |
|
|
|
v3 = dir; |
|
v4 = i; |
|
if (*dir) |
|
v5 = left[left[md]]; |
|
else |
|
v5 = right[right[md]]; |
|
//_LOBYTE(v6) = DirOK(i, v5); |
|
v7 = DirOK(i, v5); |
|
if (v7) |
|
goto LABEL_12; |
|
v8 = v5; |
|
if (!*dir) { |
|
v11 = &left[v8]; |
|
v5 = left[v8]; |
|
//_LOBYTE(v12) = DirOK(v4, left[v8]); |
|
if (DirOK(v4, left[v8])) |
|
goto LABEL_11; |
|
v5 = left[*v11]; |
|
//_LOBYTE(v13) = DirOK(v4, left[*v11]); |
|
if (DirOK(v4, left[*v11])) |
|
goto LABEL_11; |
|
v3 = dir; |
|
LABEL_14: |
|
*v3 = *v3 == 0; |
|
return M_CallWalk(v4, opposite[v8]); |
|
} |
|
v5 = right[v8]; |
|
//_LOBYTE(v9) = DirOK(v4, right[v8]); |
|
if (!DirOK(v4, right[v8])) { |
|
v5 = right[right[v8]]; |
|
//_LOBYTE(v10) = DirOK(v4, v5); |
|
if (!DirOK(v4, v5)) |
|
goto LABEL_14; |
|
} |
|
LABEL_11: |
|
v7 = 1; |
|
LABEL_12: |
|
M_WalkDir(v4, v5); |
|
return v7; |
|
} |
|
|
|
void __fastcall MAI_Zombie(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
int mx, my; |
|
int md, v; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) { |
|
TermMsg("MAI_Zombie: Invalid monster %d", i); |
|
} |
|
|
|
Monst = &monster[i]; |
|
if (Monst->_mmode != MM_STAND) { |
|
return; |
|
} |
|
|
|
mx = Monst->_mx; |
|
my = Monst->_my; |
|
if (!(dFlags[mx][my] & DFLAG_VISIBLE)) { |
|
return; |
|
} |
|
|
|
mx = mx - Monst->_menemyx; |
|
my = my - Monst->_menemyy; |
|
md = Monst->_mdir; |
|
v = random(103, 100); |
|
if (abs(mx) >= 2 || abs(my) >= 2) { |
|
if (v < 2 * Monst->_mint + 10) { |
|
if (abs(mx) >= 2 * Monst->_mint + 4 || abs(my) >= 2 * Monst->_mint + 4) { |
|
if (random(104, 100) < 2 * Monst->_mint + 20) { |
|
md = random(104, 8); |
|
} |
|
M_DumbWalk(i, md); |
|
} else { |
|
md = M_GetDir(i); |
|
M_CallWalk(i, md); |
|
} |
|
} |
|
} else if (v < 2 * Monst->_mint + 10) { |
|
M_StartAttack(i); |
|
} |
|
|
|
if (Monst->_mmode == MM_STAND) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
|
} |
|
|
|
void __fastcall MAI_SkelSd(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
int mx, my, x, y, md; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_SkelSd: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) { |
|
return; |
|
} |
|
|
|
mx = Monst->_mx; |
|
my = Monst->_my; |
|
x = mx - Monst->_menemyx; |
|
y = my - Monst->_menemyy; |
|
md = GetDirection(mx, my, Monst->_lastx, Monst->_lasty); |
|
Monst->_mdir = md; |
|
if (abs(x) >= 2 || abs(y) >= 2) { |
|
if (Monst->_mVar1 == MM_DELAY || (random(106, 100) >= 35 - 4 * Monst->_mint)) { |
|
M_CallWalk(i, md); |
|
} else { |
|
M_StartDelay(i, 15 - 2 * Monst->_mint + random(106, 10)); |
|
} |
|
} else { |
|
if (Monst->_mVar1 == MM_DELAY || (random(105, 100) < 2 * Monst->_mint + 20)) { |
|
M_StartAttack(i); |
|
} else { |
|
M_StartDelay(i, 2 * (5 - Monst->_mint) + random(105, 10)); |
|
} |
|
} |
|
|
|
if (Monst->_mmode == MM_STAND) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
|
|
BOOL __fastcall MAI_Path(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
BOOL clear; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Path: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (Monst->MType->mtype != MT_GOLEM) { |
|
if (!Monst->_msquelch) |
|
return FALSE; |
|
if (Monst->_mmode != MM_STAND) |
|
return FALSE; |
|
if (Monst->_mgoal != MGOAL_NORMAL && Monst->_mgoal != MGOAL_MOVE && Monst->_mgoal != MGOAL_SHOOT) |
|
return FALSE; |
|
if (Monst->_mx == 1 && Monst->_my == 0) |
|
return FALSE; |
|
} |
|
|
|
clear = LineClearF1( |
|
PosOkMonst2, |
|
i, |
|
Monst->_mx, |
|
Monst->_my, |
|
Monst->_menemyx, |
|
Monst->_menemyy); |
|
if (!clear || Monst->_pathcount >= 5 && Monst->_pathcount < 8) { |
|
if (Monst->_mFlags & MFLAG_CAN_OPEN_DOOR) |
|
MonstCheckDoors(i); |
|
Monst->_pathcount++; |
|
if (Monst->_pathcount < 5) |
|
return FALSE; |
|
if (M_PathWalk(i)) |
|
return TRUE; |
|
} |
|
|
|
if (Monst->MType->mtype != MT_GOLEM) |
|
Monst->_pathcount = 0; |
|
|
|
return FALSE; |
|
} |
|
|
|
void __fastcall MAI_Snake(int i) |
|
{ |
|
int esi1; // esi |
|
MonsterStruct *esi3; // esi |
|
BOOLEAN v3; // zf |
|
int v4; // ecx |
|
int v5; // eax |
|
int v6; // ST1C_4 |
|
int v7; // edi |
|
int v8; // edx |
|
int v9; // ST18_4 |
|
int v10; // ebx |
|
int v11; // eax |
|
//int v12; // ST1C_4 |
|
int v14; // eax |
|
int v15; // eax |
|
int v16; // ecx |
|
int v17; // edx |
|
int v18; // ecx |
|
int v19; // eax |
|
//int v20; // ST1C_4 |
|
int v22; // eax |
|
//int v23; // ST1C_4 |
|
int v24; // ebx |
|
int v26; // ecx |
|
int v27; // eax |
|
int v28; // ecx |
|
int v29; // ecx |
|
int v30; // eax |
|
int v31; // edx |
|
int v32; // eax |
|
int v33; // ecx |
|
int v34; // ecx |
|
int v35; // eax |
|
char pattern[6]; // [esp+4h] [ebp-1Ch] |
|
int micaster; // [esp+Ch] [ebp-14h] |
|
int midir; // [esp+10h] [ebp-10h] |
|
int v1; // [esp+14h] [ebp-Ch] |
|
int v2; // [esp+18h] [ebp-8h] |
|
int arglist; // [esp+1Ch] [ebp-4h] |
|
|
|
esi1 = i; |
|
arglist = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Snake: Invalid monster %d", i); |
|
pattern[2] = 0; |
|
pattern[3] = -1; |
|
pattern[4] = -1; |
|
pattern[5] = 0; |
|
esi3 = &monster[esi1]; |
|
pattern[0] = 1; |
|
pattern[1] = 1; |
|
v3 = esi3->_mmode == MM_STAND; |
|
micaster = esi3->_menemy; |
|
if (v3 && esi3->_msquelch) { |
|
v4 = esi3->_mx; |
|
v5 = (unsigned char)esi3->_menemyy; |
|
v6 = esi3->_lasty; |
|
v1 = (unsigned char)esi3->_menemyx; |
|
v7 = v4 - v1; |
|
v8 = esi3->_my; |
|
v9 = esi3->_lastx; |
|
v2 = v5; |
|
v10 = v8 - v5; |
|
midir = GetDirection(v4, v8, v9, v6); |
|
esi3->_mdir = midir; |
|
if (abs(v7) < 2) { |
|
v11 = abs(v10); |
|
//v13 = v12; |
|
if (v11 < 2) { |
|
v14 = esi3->_mVar1; |
|
if (v14 == MM_DELAY |
|
|| v14 == MM_CHARGE |
|
|| (v15 = random(105, 100), v16 = (unsigned char)esi3->_mint + 20, v15 < v16)) { |
|
M_StartAttack(arglist); |
|
LABEL_49: |
|
if (esi3->_mmode == MM_STAND) |
|
esi3->_mAnimData = esi3->MType->Anims[MA_STAND].Data[esi3->_mdir]; |
|
return; |
|
} |
|
v17 = 10 - (unsigned char)esi3->_mint + random(105, 10); |
|
v18 = arglist; |
|
LABEL_11: |
|
M_StartDelay(v18, v17); |
|
goto LABEL_49; |
|
} |
|
} |
|
v19 = abs(v7); |
|
//v21 = v20; |
|
if (v19 >= 3 || (v22 = abs(v10), v22 >= 3)) /* v21 = v23, */ |
|
{ |
|
v24 = arglist; |
|
} else { |
|
v24 = arglist; |
|
if (LineClearF1(PosOkMonst, arglist, esi3->_mx, esi3->_my, v1, v2) && esi3->_mVar1 != MM_CHARGE) { |
|
if (AddMissile(esi3->_mx, esi3->_my, v1, v2, midir, MIS_RHINO, micaster, arglist, 0, 0) != -1) { |
|
PlayEffect(arglist, 0); |
|
v26 = esi3->_my + 112 * esi3->_mx; |
|
esi3->_mmode = MM_CHARGE; |
|
dMonster[0][v26] = -1 - v24; |
|
} |
|
goto LABEL_49; |
|
} |
|
} |
|
if (esi3->_mVar1 != MM_DELAY) { |
|
v27 = random(106, 100); |
|
v28 = 2 * (unsigned char)esi3->_mint; |
|
if (v27 < 35 - v28) { |
|
v17 = 15 - (unsigned char)esi3->_mint + random(106, 10); |
|
v18 = v24; |
|
goto LABEL_11; |
|
} |
|
} |
|
v29 = esi3->_mgoalvar1; |
|
v30 = midir + pattern[v29]; |
|
if (v30 >= 0) { |
|
v31 = v30 - 8; |
|
if (v30 < 8) |
|
v31 = midir + pattern[v29]; |
|
} else { |
|
v31 = v30 + 8; |
|
} |
|
esi3->_mgoalvar1 = v29 + 1; |
|
if (v29 + 1 > 5) |
|
esi3->_mgoalvar1 = 0; |
|
v32 = esi3->_mgoalvar2; |
|
v33 = v31 - v32; |
|
if (v31 - v32 >= 0) { |
|
if (v33 >= 8) |
|
v33 -= 8; |
|
} else { |
|
v33 += 8; |
|
} |
|
if (v33 <= 0) { |
|
LABEL_47: |
|
if (!M_DumbWalk(v24, esi3->_mgoalvar2)) |
|
M_CallWalk2(v24, esi3->_mdir); |
|
goto LABEL_49; |
|
} |
|
if (v33 >= 4) { |
|
if (v33 == 4) { |
|
esi3->_mgoalvar2 = v31; |
|
goto LABEL_47; |
|
} |
|
v34 = v32 - 1; |
|
if (v32 - 1 < 0) { |
|
v35 = v32 + 7; |
|
goto LABEL_46; |
|
} |
|
if (v34 >= 8) { |
|
v35 = v32 - 9; |
|
goto LABEL_46; |
|
} |
|
} else { |
|
v34 = v32 + 1; |
|
if (v32 + 1 < 0) { |
|
v35 = v32 + 9; |
|
LABEL_46: |
|
esi3->_mgoalvar2 = v35; |
|
goto LABEL_47; |
|
} |
|
if (v34 >= 8) { |
|
v35 = v32 - 7; |
|
goto LABEL_46; |
|
} |
|
} |
|
v35 = v34; |
|
goto LABEL_46; |
|
} |
|
} |
|
|
|
void __fastcall MAI_Bat(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
int md, v, pnum; |
|
int fx, fy, xd, yd; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Bat: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
pnum = Monst->_menemy; |
|
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) { |
|
return; |
|
} |
|
|
|
xd = Monst->_mx - Monst->_menemyx; |
|
yd = Monst->_my - Monst->_menemyy; |
|
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty); |
|
Monst->_mdir = md; |
|
v = random(107, 100); |
|
if (Monst->_mgoal == MGOAL_RETREAT) { |
|
if (!Monst->_mgoalvar1) { |
|
M_CallWalk(i, opposite[md]); |
|
Monst->_mgoalvar1++; |
|
} else { |
|
if (random(108, 2)) |
|
M_CallWalk(i, left[md]); |
|
else |
|
M_CallWalk(i, right[md]); |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
} |
|
return; |
|
} |
|
|
|
fx = Monst->_menemyx; |
|
fy = Monst->_menemyy; |
|
if (Monst->MType->mtype == MT_GLOOM |
|
&& (abs(xd) >= 5 || abs(yd) >= 5) |
|
&& v < 4 * Monst->_mint + 33 |
|
&& LineClearF1(PosOkMonst, i, Monst->_mx, Monst->_my, fx, fy)) { |
|
if (AddMissile(Monst->_mx, Monst->_my, fx, fy, md, MIS_RHINO, pnum, i, 0, 0) != -1) { |
|
dMonster[Monst->_mx][Monst->_my] = -(i + 1); |
|
Monst->_mmode = MM_CHARGE; |
|
} |
|
} else if (abs(xd) >= 2 || abs(yd) >= 2) { |
|
if (Monst->_mVar2 > 20 && v < Monst->_mint + 13 |
|
|| (Monst->_mVar1 == MM_WALK || Monst->_mVar1 == MM_WALK2 || Monst->_mVar1 == MM_WALK3) |
|
&& Monst->_mVar2 == 0 |
|
&& v < Monst->_mint + 63) { |
|
M_CallWalk(i, md); |
|
} |
|
} else if (v < 4 * Monst->_mint + 8) { |
|
M_StartAttack(i); |
|
Monst->_mgoal = MGOAL_RETREAT; |
|
Monst->_mgoalvar1 = 0; |
|
if (Monst->MType->mtype == MT_FAMILIAR) { |
|
AddMissile(Monst->_menemyx, Monst->_menemyy, Monst->_menemyx + 1, 0, -1, MIS_LIGHTNING, 1, i, random(109, 10) + 1, 0); |
|
} |
|
} |
|
|
|
if (Monst->_mmode == MM_STAND) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
|
|
void __fastcall MAI_SkelBow(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
int mx, my, md, v; |
|
BOOL walking; |
|
|
|
walking = FALSE; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_SkelBow: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) { |
|
return; |
|
} |
|
|
|
mx = Monst->_mx - Monst->_menemyx; |
|
my = Monst->_my - Monst->_menemyy; |
|
|
|
md = M_GetDir(i); |
|
Monst->_mdir = md; |
|
v = random(110, 100); |
|
|
|
if (abs(mx) < 4 && abs(my) < 4) { |
|
if (Monst->_mVar2 > 20 && v < 2 * Monst->_mint + 13 |
|
|| (Monst->_mVar1 == MM_WALK || Monst->_mVar1 == MM_WALK2 || Monst->_mVar1 == MM_WALK3) |
|
&& Monst->_mVar2 == 0 |
|
&& v < 2 * Monst->_mint + 63) { |
|
walking = M_DumbWalk(i, opposite[md]); |
|
} |
|
} |
|
|
|
mx = Monst->_menemyx; |
|
my = Monst->_menemyy; |
|
if (!walking) { |
|
if (random(110, 100) < 2 * Monst->_mint + 3) { |
|
if (LineClear(Monst->_mx, Monst->_my, mx, my)) |
|
M_StartRAttack(i, MIS_ARROW, 4); |
|
} |
|
} |
|
|
|
if (Monst->_mmode == MM_STAND) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
|
|
void __fastcall MAI_Fat(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
int mx, my, md, v; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Fat: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) { |
|
return; |
|
} |
|
|
|
mx = Monst->_mx - Monst->_menemyx; |
|
my = Monst->_my - Monst->_menemyy; |
|
md = M_GetDir(i); |
|
Monst->_mdir = md; |
|
v = random(111, 100); |
|
if (abs(mx) >= 2 || abs(my) >= 2) { |
|
if (Monst->_mVar2 > 20 && v < 4 * Monst->_mint + 20 |
|
|| (Monst->_mVar1 == MM_WALK || Monst->_mVar1 == MM_WALK2 || Monst->_mVar1 == MM_WALK3) |
|
&& Monst->_mVar2 == 0 |
|
&& v < 4 * Monst->_mint + 70) { |
|
M_CallWalk(i, md); |
|
} |
|
} else if (v < 4 * Monst->_mint + 15) { |
|
M_StartAttack(i); |
|
} else if (v < 4 * Monst->_mint + 20) { |
|
M_StartSpAttack(i); |
|
} |
|
|
|
if (Monst->_mmode == MM_STAND) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
|
|
void __fastcall MAI_Sneak(int i) |
|
{ |
|
int v1; // edi |
|
MonsterStruct *v2; // esi |
|
int v3; // ebx |
|
int v4; // ebx |
|
int v6; // edi |
|
int v7; // eax |
|
//int v8; // ST04_4 |
|
int v9; // eax |
|
//int v10; // ST04_4 |
|
int v11; // eax |
|
int v12; // edi |
|
signed int v13; // ecx |
|
int v14; // eax |
|
int v15; // [esp+Ch] [ebp-10h] |
|
int arglist; // [esp+10h] [ebp-Ch] |
|
int v17; // [esp+14h] [ebp-8h] |
|
int md; // [esp+18h] [ebp-4h] |
|
|
|
v1 = i; |
|
arglist = i; |
|
if ((DWORD)i >= MAXMONSTERS) { |
|
TermMsg("MAI_Sneak: Invalid monster %d", i); |
|
} |
|
|
|
v2 = &monster[v1]; |
|
if (v2->_mmode == MM_STAND) { |
|
v3 = v2->_my; |
|
if (dTransVal[v2->_mx][v3] != lightmax) { |
|
v17 = v2->_mx - (unsigned char)v2->_menemyx; |
|
v4 = v3 - (unsigned char)v2->_menemyy; |
|
md = M_GetDir(v1); |
|
v6 = 5 - (unsigned char)v2->_mint; |
|
if (v2->_mVar1 == MM_GOTHIT) { |
|
v2->_mgoalvar1 = 0; |
|
_LOBYTE(v2->_mgoal) = MGOAL_RETREAT; |
|
} else { |
|
v7 = abs(v17); |
|
//v5 = v8; |
|
if (v7 >= v6 + 3 || (v9 = abs(v4), v9 >= v6 + 3) || v2->_mgoalvar1 > 8) /* v5 = v10, */ |
|
{ |
|
v2->_mgoalvar1 = 0; |
|
_LOBYTE(v2->_mgoal) = MGOAL_NORMAL; |
|
} |
|
} |
|
if (_LOBYTE(v2->_mgoal) == MGOAL_RETREAT) { |
|
if (v2->_mFlags & MFLAG_TARGETS_MONSTER) |
|
md = GetDirection(v2->_mx, v2->_my, plr[v2->_menemy]._pownerx, plr[v2->_menemy]._pownery); |
|
md = opposite[md]; |
|
if (v2->MType->mtype == MT_UNSEEN) { |
|
if (random(112, 2)) |
|
v11 = left[md]; |
|
else |
|
v11 = right[md]; |
|
md = v11; |
|
} |
|
} |
|
v2->_mdir = md; |
|
v15 = random(112, 100); |
|
if (abs(v17) < v6 && abs(v4) < v6 && v2->_mFlags & MFLAG_HIDDEN) { |
|
M_StartFadein(arglist, md, FALSE); |
|
} else { |
|
v12 = v6 + 1; |
|
if (abs(v17) < v12 && abs(v4) < v12 || v2->_mFlags & MFLAG_HIDDEN) { |
|
if (_LOBYTE(v2->_mgoal) == MGOAL_RETREAT |
|
|| (abs(v17) >= 2 || abs(v4) >= 2) |
|
&& ((v13 = v2->_mVar2, v13 > 20) && v15 < 4 * (unsigned char)v2->_mint + 14 |
|
|| ((v14 = v2->_mVar1, v14 == MM_WALK) || v14 == MM_WALK2 || v14 == MM_WALK3) |
|
&& !v13 |
|
&& v15 < 4 * (unsigned char)v2->_mint + 64)) { |
|
++v2->_mgoalvar1; |
|
M_CallWalk(arglist, md); |
|
} |
|
} else { |
|
M_StartFadeout(arglist, md, TRUE); |
|
} |
|
} |
|
if (v2->_mmode == MM_STAND) { |
|
if (abs(v17) >= 2 || abs(v4) >= 2 || v15 >= 4 * (unsigned char)v2->_mint + 10) |
|
v2->_mAnimData = v2->MType->Anims[MA_STAND].Data[md]; |
|
else |
|
M_StartAttack(arglist); |
|
} |
|
} |
|
} |
|
} |
|
// 642A14: using guessed type char lightmax; |
|
|
|
void __fastcall MAI_Fireman(int i) |
|
{ |
|
int xd, yd; |
|
int md, pnum; |
|
int fx, fy; |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Fireman: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (monster[i]._mmode != MM_STAND || !Monst->_msquelch) |
|
return; |
|
|
|
pnum = monster[i]._menemy; |
|
fx = monster[i]._menemyx; |
|
fy = monster[i]._menemyy; |
|
xd = monster[i]._mx - fx; |
|
yd = monster[i]._my - fy; |
|
|
|
md = M_GetDir(i); |
|
if (Monst->_mgoal == MGOAL_NORMAL) { |
|
if (LineClear(Monst->_mx, Monst->_my, fx, fy) |
|
&& AddMissile(Monst->_mx, Monst->_my, fx, fy, md, MIS_FIREMAN, pnum, i, 0, 0) != -1) { |
|
Monst->_mmode = MM_CHARGE; |
|
Monst->_mgoal = MGOAL_SHOOT; |
|
Monst->_mgoalvar1 = 0; |
|
} |
|
} else if (Monst->_mgoal == MGOAL_SHOOT) { |
|
if (Monst->_mgoalvar1 == 3) { |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
M_StartFadeout(i, md, TRUE); |
|
} else if (LineClear(Monst->_mx, Monst->_my, fx, fy)) { |
|
M_StartRAttack(i, MIS_KRULL, 4); |
|
Monst->_mgoalvar1++; |
|
} else { |
|
M_StartDelay(i, random(112, 10) + 5); |
|
Monst->_mgoalvar1++; |
|
} |
|
} else if (Monst->_mgoal == MGOAL_RETREAT) { |
|
M_StartFadein(i, md, FALSE); |
|
Monst->_mgoal = MGOAL_SHOOT; |
|
} |
|
Monst->_mdir = md; |
|
random(112, 100); |
|
if (Monst->_mmode != MM_STAND) |
|
return; |
|
|
|
if (abs(xd) < 2 && abs(yd) < 2 && Monst->_mgoal == MGOAL_NORMAL) { |
|
M_TryH2HHit(i, monster[i]._menemy, monster[i].mHit, monster[i].mMinDamage, monster[i].mMaxDamage); |
|
Monst->_mgoal = MGOAL_RETREAT; |
|
if (!M_CallWalk(i, opposite[md])) { |
|
M_StartFadein(i, md, FALSE); |
|
Monst->_mgoal = MGOAL_SHOOT; |
|
} |
|
} else if (!M_CallWalk(i, md) && (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_RETREAT)) { |
|
M_StartFadein(i, md, FALSE); |
|
Monst->_mgoal = MGOAL_SHOOT; |
|
} |
|
} |
|
|
|
void __fastcall MAI_Fallen(int i) |
|
{ |
|
int x, y, xpos, ypos; |
|
int m, rad, md; |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) { |
|
TermMsg("MAI_Fallen: Invalid monster %d", i); |
|
} |
|
if (monster[i]._mgoal == MGOAL_SHOOT) { |
|
if (monster[i]._mgoalvar1) |
|
monster[i]._mgoalvar1--; |
|
else |
|
monster[i]._mgoal = MGOAL_NORMAL; |
|
} |
|
|
|
Monst = &monster[i]; |
|
if (monster[i]._mmode != MM_STAND || !monster[i]._msquelch) { |
|
return; |
|
} |
|
|
|
if (Monst->_mgoal == MGOAL_RETREAT) { |
|
if (!Monst->_mgoalvar1--) { |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
M_StartStand(i, opposite[Monst->_mdir]); |
|
} |
|
} |
|
|
|
if (Monst->_mAnimFrame == Monst->_mAnimLen) { |
|
if (random(113, 4)) { |
|
return; |
|
} |
|
if (!(Monst->_mFlags & MFLAG_NOHEAL)) { |
|
M_StartSpStand(i, Monst->_mdir); |
|
rad = 2 * Monst->_mint + 2; |
|
if (Monst->_mmaxhp - rad >= Monst->_mhitpoints) |
|
Monst->_mhitpoints = rad + Monst->_mhitpoints; |
|
else |
|
Monst->_mhitpoints = Monst->_mmaxhp; |
|
} |
|
rad = 2 * Monst->_mint + 4; |
|
for (y = -rad; y <= rad; y++) { |
|
for (x = -rad; x <= rad; x++) { |
|
if (y >= 0 && y < MAXDUNY && x >= 0 && x < MAXDUNX) { |
|
m = dMonster[x + Monst->_mx][y + Monst->_my]; |
|
if (m > 0) { |
|
m--; |
|
if (monster[m]._mAi == AI_FALLEN) { |
|
monster[m]._mgoal = MGOAL_SHOOT; |
|
monster[m]._mgoalvar1 = 30 * Monst->_mint + 105; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} else if (Monst->_mgoal == MGOAL_RETREAT) { |
|
md = Monst->_mdir; |
|
M_CallWalk(i, md); |
|
} else if (Monst->_mgoal == MGOAL_SHOOT) { |
|
xpos = Monst->_mx - Monst->_menemyx; |
|
ypos = Monst->_my - Monst->_menemyy; |
|
if (abs(xpos) < 2 && abs(ypos) < 2) { |
|
M_StartAttack(i); |
|
} else { |
|
md = M_GetDir(i); |
|
M_CallWalk(i, md); |
|
} |
|
} else { |
|
MAI_SkelSd(i); |
|
} |
|
} |
|
|
|
void __fastcall MAI_Cleaver(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
int x, y, mx, my, md; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Cleaver: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) { |
|
return; |
|
} |
|
|
|
mx = Monst->_mx; |
|
my = Monst->_my; |
|
x = mx - Monst->_menemyx; |
|
y = my - Monst->_menemyy; |
|
|
|
md = GetDirection(mx, my, Monst->_lastx, Monst->_lasty); |
|
Monst->_mdir = md; |
|
|
|
if (abs(x) >= 2 || abs(y) >= 2) |
|
M_CallWalk(i, md); |
|
else |
|
M_StartAttack(i); |
|
|
|
if (Monst->_mmode == MM_STAND) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
|
|
void __fastcall MAI_Round(int i, BOOL special) |
|
{ |
|
int v2; // esi |
|
MonsterStruct *v3; // esi |
|
int v4; // edx |
|
int v5; // ecx |
|
int v6; // edi |
|
int v7; // ebx |
|
int v9; // eax |
|
//int v10; // ST04_4 |
|
int v12; // eax |
|
//int v13; // ST04_4 |
|
int v15; // edi |
|
int v16; // eax |
|
int v17; // ecx |
|
BOOLEAN v18; // eax |
|
//int v19; // eax |
|
int v21; // eax |
|
int v22; // eax |
|
//int v23; // ST04_4 |
|
signed int v25; // ecx |
|
int v26; // eax |
|
int v27; // [esp+4h] [ebp-18h] |
|
int v28; // [esp+8h] [ebp-14h] |
|
char *v29; // [esp+8h] [ebp-14h] |
|
int v30; // [esp+Ch] [ebp-10h] |
|
int md; // [esp+10h] [ebp-Ch] |
|
int v32; // [esp+14h] [ebp-8h] |
|
int arglist; // [esp+18h] [ebp-4h] |
|
|
|
v2 = i; |
|
v27 = special; |
|
arglist = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Round: Invalid monster %d", i); |
|
v3 = &monster[v2]; |
|
if (v3->_mmode == MM_STAND && v3->_msquelch) { |
|
v4 = v3->_my; |
|
v5 = v3->_mx; |
|
v28 = (unsigned char)v3->_menemyy; |
|
v6 = (unsigned char)v3->_menemyx; |
|
v7 = v5 - v6; |
|
v32 = v4 - v28; |
|
md = GetDirection(v5, v4, v3->_lastx, v3->_lasty); |
|
if (v3->_msquelch < 0xFFu) /* check sign */ |
|
MonstCheckDoors(arglist); |
|
v30 = random(114, 100); |
|
if ((abs(v7) >= 2 || abs(v32) >= 2) && v3->_msquelch == -1) { |
|
v29 = &dung_map[v6][v28]; |
|
if (dung_map[v3->_mx][v3->_my] == *v29) { |
|
if (_LOBYTE(v3->_mgoal) != MGOAL_MOVE) { |
|
v9 = abs(v7); |
|
//v11 = v10; |
|
if (v9 < 4) { |
|
v12 = abs(v32); |
|
//v11 = v13; |
|
if (v12 < 4) |
|
goto LABEL_26; |
|
} |
|
if (random(115, 4)) |
|
goto LABEL_26; |
|
if (_LOBYTE(v3->_mgoal) != MGOAL_MOVE) { |
|
v3->_mgoalvar1 = 0; |
|
v3->_mgoalvar2 = random(116, 2); |
|
} |
|
} |
|
_LOBYTE(v3->_mgoal) = MGOAL_MOVE; |
|
v15 = abs(v32); |
|
if (abs(v7) <= v15) |
|
v16 = abs(v32); |
|
else |
|
v16 = abs(v7); |
|
v17 = v3->_mgoalvar1; |
|
v3->_mgoalvar1 = v17 + 1; |
|
if (v17 < 2 * v16 || (v18 = DirOK(arglist, md), !v18)) { |
|
if (dung_map[v3->_mx][v3->_my] == *v29) { |
|
//_LOBYTE(v19) = M_RoundWalk(arglist, md, &v3->_mgoalvar2); |
|
if (!M_RoundWalk(arglist, md, &v3->_mgoalvar2)) { |
|
v21 = random(125, 10); |
|
M_StartDelay(arglist, v21 + 10); |
|
} |
|
goto LABEL_26; |
|
} |
|
} |
|
} |
|
} |
|
_LOBYTE(v3->_mgoal) = MGOAL_NORMAL; |
|
LABEL_26: |
|
if (_LOBYTE(v3->_mgoal) == MGOAL_NORMAL) { |
|
if (abs(v7) >= 2 || (v22 = abs(v32), v22 >= 2)) /* v24 = v23, */ |
|
{ |
|
v25 = v3->_mVar2; |
|
if (v25 > 20 && v30 < 2 * (unsigned char)v3->_mint + 28 |
|
|| ((v26 = v3->_mVar1, v26 == MM_WALK) || v26 == MM_WALK2 || v26 == MM_WALK3) |
|
&& !v25 |
|
&& v30 < 2 * (unsigned char)v3->_mint + 78) { |
|
M_CallWalk(arglist, md); |
|
} |
|
} else if (v30 < 2 * (unsigned char)v3->_mint + 23) { |
|
v3->_mdir = md; |
|
if (v27 && v3->_mhitpoints<v3->_mmaxhp>> 1 && random(117, 2)) |
|
M_StartSpAttack(arglist); |
|
else |
|
M_StartAttack(arglist); |
|
} |
|
} |
|
if (v3->_mmode == MM_STAND) |
|
v3->_mAnimData = v3->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
} |
|
|
|
void __fastcall MAI_GoatMc(int i) |
|
{ |
|
MAI_Round(i, 1u); |
|
} |
|
|
|
void __fastcall MAI_Ranged(int i, int missile_type, BOOL special) |
|
{ |
|
int md; |
|
int mx, my, fx, fy; |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Ranged: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (monster[i]._mmode != MM_STAND) { |
|
return; |
|
} |
|
|
|
if (Monst->_msquelch == -1 || Monst->_mFlags & MFLAG_TARGETS_MONSTER) { |
|
mx = Monst->_menemyx; |
|
my = Monst->_menemyy; |
|
fx = Monst->_mx - mx; |
|
fy = Monst->_my - my; |
|
md = M_GetDir(i); |
|
if ((DWORD)Monst->_msquelch < -1) /* check sign */ |
|
MonstCheckDoors(i); |
|
Monst->_mdir = md; |
|
if (Monst->_mVar1 == MM_RATTACK) { |
|
M_StartDelay(i, random(118, 20)); |
|
} else if (abs(fx) < 4 && abs(fy) < 4) { |
|
if (random(119, 100) < 10 * (Monst->_mint + 7)) |
|
M_CallWalk(i, opposite[md]); |
|
} |
|
if (Monst->_mmode == MM_STAND) { |
|
if (LineClear(Monst->_mx, Monst->_my, mx, my)) { |
|
if (special) |
|
M_StartRSpAttack(i, missile_type, 4); |
|
else |
|
M_StartRAttack(i, missile_type, 4); |
|
} else { |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
} |
|
} else if (Monst->_msquelch) { |
|
md = GetDirection(Monst->_mx, Monst->_my, Monst->_lastx, Monst->_lasty); |
|
M_CallWalk(i, md); |
|
} |
|
} |
|
|
|
void __fastcall MAI_GoatBow(int i) |
|
{ |
|
MAI_Ranged(i, MIS_ARROW, 0); |
|
} |
|
|
|
void __fastcall MAI_Succ(int i) |
|
{ |
|
MAI_Ranged(i, MIS_FLARE, 0); |
|
} |
|
|
|
void __fastcall MAI_AcidUniq(int i) |
|
{ |
|
MAI_Ranged(i, MIS_ACID, 1u); |
|
} |
|
|
|
void __fastcall MAI_Scav(int i) |
|
{ |
|
int v1; // edi |
|
int v2; // esi |
|
unsigned char *v3; // eax |
|
int v4; // ecx |
|
int v5; // ecx |
|
signed int v6; // ebx |
|
signed int v7; // edi |
|
int v8; // edx |
|
int v9; // eax |
|
BOOLEAN v10; // eax |
|
int v11; // ebx |
|
int v12; // edi |
|
signed int v13; // edi |
|
int v14; // edx |
|
int v15; // eax |
|
BOOLEAN v16; // eax |
|
int v17; // eax |
|
int v18; // eax |
|
int arglist; // [esp+Ch] [ebp-8h] |
|
BOOL v20; // [esp+10h] [ebp-4h] |
|
|
|
v1 = i; |
|
arglist = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Scav: Invalid monster %d", i); |
|
v2 = v1; |
|
v20 = 0; |
|
if (monster[v1]._mmode == MM_STAND) { |
|
if (monster[v2]._mhitpoints<monster[v2]._mmaxhp>> 1) { |
|
if (_LOBYTE(monster[v2]._mgoal) == MGOAL_HEALING) |
|
goto LABEL_10; |
|
if (monster[v2].leaderflag) { |
|
v3 = &monster[(unsigned char)monster[v2].leader].packsize; |
|
--*v3; |
|
monster[v2].leaderflag = 0; |
|
} |
|
_LOBYTE(monster[v2]._mgoal) = MGOAL_HEALING; |
|
monster[v2]._mgoalvar3 = 10; |
|
} |
|
if (_LOBYTE(monster[v2]._mgoal) != MGOAL_HEALING) { |
|
LABEL_52: |
|
if (monster[v2]._mmode == MM_STAND) |
|
MAI_SkelSd(arglist); |
|
return; |
|
} |
|
LABEL_10: |
|
v4 = monster[v2]._mgoalvar3; |
|
if (v4) { |
|
monster[v2]._mgoalvar3 = v4 - 1; |
|
v5 = monster[v2]._my; |
|
if (dDead[monster[v2]._mx][v5]) { |
|
M_StartEat(v1); |
|
if (!(monster[v2]._mFlags & MFLAG_NOHEAL)) |
|
monster[v2]._mhitpoints += 64; |
|
if (monster[v2]._mhitpoints >= (monster[v2]._mmaxhp >> 1) + (monster[v2]._mmaxhp >> 2)) { |
|
_LOBYTE(monster[v2]._mgoal) = MGOAL_NORMAL; |
|
monster[v2]._mgoalvar1 = 0; |
|
monster[v2]._mgoalvar2 = 0; |
|
} |
|
} else { |
|
if (!monster[v2]._mgoalvar1) { |
|
v6 = arglist; |
|
if (random(120, 2)) { |
|
v7 = -4; |
|
do { |
|
if (v20) |
|
break; |
|
v6 = -4; |
|
do { |
|
if (v20) |
|
break; |
|
if (v7 >= 0 && v7 < MAXDUNY && v6 >= 0 && v6 < MAXDUNX) { |
|
v8 = monster[v2]._mx; |
|
v9 = monster[v2]._my; |
|
v20 = dDead[v8 + v6][v9 + v7] |
|
&& (v10 = LineClearF( |
|
CheckNoSolid, |
|
v8, |
|
v9, |
|
v8 + v6, |
|
v9 + v7), |
|
v10); |
|
} |
|
++v6; |
|
} while (v6 <= 4); |
|
++v7; |
|
} while (v7 <= 4); |
|
v11 = v6 - 1; |
|
v12 = v7 - 1; |
|
} else { |
|
v13 = 4; |
|
do { |
|
if (v20) |
|
break; |
|
v6 = 4; |
|
do { |
|
if (v20) |
|
break; |
|
if (v13 >= 0 && v13 < MAXDUNY && v6 >= 0 && v6 < MAXDUNX) { |
|
v14 = monster[v2]._mx; |
|
v15 = monster[v2]._my; |
|
v20 = dDead[v14 + v6][v15 + v13] |
|
&& (v16 = LineClearF( |
|
CheckNoSolid, |
|
v14, |
|
v15, |
|
v14 + v6, |
|
v15 + v13), |
|
v16); |
|
} |
|
--v6; |
|
} while (v6 >= -4); |
|
--v13; |
|
} while (v13 >= -4); |
|
v11 = v6 + 1; |
|
v12 = v13 + 1; |
|
} |
|
if (v20) { |
|
monster[v2]._mgoalvar1 = monster[v2]._mx + v11 + 1; |
|
monster[v2]._mgoalvar2 = monster[v2]._my + v12 + 1; |
|
} |
|
} |
|
v17 = monster[v2]._mgoalvar1; |
|
if (v17) { |
|
v18 = GetDirection(monster[v2]._mx, monster[v2]._my, v17 - 1, monster[v2]._mgoalvar2 - 1); |
|
monster[v2]._mdir = v18; |
|
M_CallWalk(arglist, v18); |
|
} |
|
} |
|
} |
|
goto LABEL_52; |
|
} |
|
} |
|
|
|
void __fastcall MAI_Garg(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
int mx, my, dx, dy, md; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Garg: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
dx = Monst->_mx - Monst->_lastx; |
|
dy = Monst->_my - Monst->_lasty; |
|
md = M_GetDir(i); |
|
if (Monst->_msquelch && Monst->_mFlags & MFLAG_ALLOW_SPECIAL) { |
|
M_Enemy(i); |
|
mx = Monst->_mx - Monst->_menemyx; |
|
my = Monst->_my - Monst->_menemyy; |
|
if (abs(mx) < Monst->_mint + 2 && abs(my) < Monst->_mint + 2) { |
|
Monst->_mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
} |
|
return; |
|
} |
|
|
|
if (Monst->_mmode != MM_STAND || !Monst->_msquelch) { |
|
return; |
|
} |
|
|
|
if (Monst->_mhitpoints<Monst->_mmaxhp>> 1 && !(Monst->_mFlags & MFLAG_NOHEAL)) |
|
Monst->_mgoal = MGOAL_RETREAT; |
|
if (Monst->_mgoal == MGOAL_RETREAT) { |
|
if (abs(dx) >= Monst->_mint + 2 || abs(dy) >= Monst->_mint + 2) { |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
M_StartHeal(i); |
|
} else if (!M_CallWalk(i, opposite[md])) { |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
} |
|
} |
|
MAI_Round(i, 0); |
|
} |
|
|
|
void __fastcall MAI_RoundRanged(int i, int missile_type, unsigned char checkdoors, int dam, int lessmissiles) |
|
{ |
|
int v5; // esi |
|
MonsterStruct *v6; // esi |
|
int v7; // edx |
|
int v8; // ebx |
|
int v9; // edi |
|
int v11; // eax |
|
//int v12; // ST04_4 |
|
int v13; // ecx |
|
int v14; // eax |
|
//int v15; // ST04_4 |
|
int v16; // eax |
|
//int v17; // ST04_4 |
|
int v18; // ecx |
|
int v19; // ebx |
|
int v20; // eax |
|
int v21; // ecx |
|
BOOLEAN v22; // eax |
|
BOOLEAN v23; // eax |
|
BOOLEAN v24; // eax |
|
int v25; // eax |
|
//int v26; // ST04_4 |
|
int v27; // eax |
|
//int v28; // ST04_4 |
|
int v29; // eax |
|
int v30; // edx |
|
int v31; // eax |
|
int missile_typea; // [esp+4h] [ebp-18h] |
|
int v33; // [esp+8h] [ebp-14h] |
|
int x2; // [esp+Ch] [ebp-10h] |
|
int md; // [esp+10h] [ebp-Ch] |
|
int y2; // [esp+14h] [ebp-8h] |
|
int arglist; // [esp+18h] [ebp-4h] |
|
int checkdoorsa; // [esp+24h] [ebp+8h] |
|
|
|
v5 = i; |
|
missile_typea = missile_type; |
|
arglist = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_RoundRanged: Invalid monster %d", i); |
|
v6 = &monster[v5]; |
|
if (v6->_mmode == MM_STAND && v6->_msquelch) { |
|
v7 = v6->_my; |
|
y2 = (unsigned char)v6->_menemyy; |
|
v8 = v7 - y2; |
|
x2 = (unsigned char)v6->_menemyx; |
|
v9 = v6->_mx - x2; |
|
v33 = v7 - y2; |
|
md = GetDirection(v6->_mx, v7, v6->_lastx, v6->_lasty); |
|
if (checkdoors && v6->_msquelch < 0xFFu) /* check sign */ |
|
MonstCheckDoors(arglist); |
|
checkdoorsa = random(121, 10000); |
|
v11 = abs(v9); |
|
//v13 = v12; |
|
if (v11 < 2) { |
|
v14 = abs(v8); |
|
//v13 = v15; |
|
if (v14 < 2) |
|
goto LABEL_50; |
|
} |
|
if (v6->_msquelch != -1) |
|
goto LABEL_50; |
|
//v13 = y2; |
|
if (dung_map[v6->_mx][v6->_my] != dung_map[x2][y2]) |
|
goto LABEL_50; |
|
if (_LOBYTE(v6->_mgoal) != MGOAL_MOVE) { |
|
if (abs(v9) < 3) { |
|
v16 = abs(v8); |
|
//v13 = v17; |
|
if (v16 < 3) |
|
goto LABEL_28; |
|
} |
|
v18 = lessmissiles; |
|
if (random(122, 4 << lessmissiles)) |
|
goto LABEL_28; |
|
if (_LOBYTE(v6->_mgoal) != MGOAL_MOVE) { |
|
v6->_mgoalvar1 = 0; |
|
v6->_mgoalvar2 = random(123, 2); |
|
} |
|
} |
|
_LOBYTE(v6->_mgoal) = MGOAL_MOVE; |
|
v19 = abs(v8); |
|
if (abs(v9) <= v19) { |
|
v8 = v33; |
|
v20 = abs(v33); |
|
} else { |
|
v20 = abs(v9); |
|
v8 = v33; |
|
} |
|
v21 = v6->_mgoalvar1; |
|
v6->_mgoalvar1 = v21 + 1; |
|
if (v21 >= 2 * v20 && (v22 = DirOK(arglist, md), v22)) { |
|
LABEL_50: |
|
_LOBYTE(v6->_mgoal) = MGOAL_NORMAL; |
|
} else if (checkdoorsa<500 * ((unsigned char)v6->_mint + 1)>> lessmissiles |
|
&& (v23 = LineClear(v6->_mx, v6->_my, x2, y2), v23)) { |
|
M_StartRSpAttack(arglist, missile_typea, dam); |
|
} else { |
|
M_RoundWalk(arglist, md, &v6->_mgoalvar2); |
|
} |
|
LABEL_28: |
|
if (_LOBYTE(v6->_mgoal) == MGOAL_NORMAL) { |
|
if (((abs(v9) >= 3 || abs(v8) >= 3) && checkdoorsa<500 * ((unsigned char)v6->_mint + 2)>> lessmissiles |
|
|| checkdoorsa<500 * ((unsigned char)v6->_mint + 1)>> lessmissiles) |
|
&& (v24 = LineClear(v6->_mx, v6->_my, x2, y2), v24)) { |
|
M_StartRSpAttack(arglist, missile_typea, dam); |
|
} else { |
|
v25 = abs(v9); |
|
//v13 = v26; |
|
if (v25 >= 2 || (v27 = abs(v8), v27 >= 2)) /* v13 = v28, */ |
|
{ |
|
v29 = random(124, 100); |
|
v30 = (unsigned char)v6->_mint; |
|
if (v29 < 1000 * (v30 + 5) |
|
|| ((v13 = v6->_mVar1, v13 == MM_WALK) || v13 == MM_WALK2 || v13 == MM_WALK3) && !v6->_mVar2 && v29 < 1000 * (v30 + 8)) { |
|
M_CallWalk(arglist, md); |
|
} |
|
} else if (checkdoorsa < 1000 * ((unsigned char)v6->_mint + 6)) { |
|
v6->_mdir = md; |
|
M_StartAttack(arglist); |
|
} |
|
} |
|
} |
|
if (v6->_mmode == MM_STAND) { |
|
v31 = random(125, 10); |
|
M_StartDelay(arglist, v31 + 5); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall MAI_Magma(int i) |
|
{ |
|
MAI_RoundRanged(i, MIS_MAGMABALL, 1u, 4, 0); |
|
} |
|
|
|
void __fastcall MAI_Storm(int i) |
|
{ |
|
MAI_RoundRanged(i, MIS_LIGHTCTRL2, 1u, 4, 0); |
|
} |
|
|
|
void __fastcall MAI_Acid(int i) |
|
{ |
|
MAI_RoundRanged(i, MIS_ACID, 0, 4, 1); |
|
} |
|
|
|
void __fastcall MAI_Diablo(int i) |
|
{ |
|
MAI_RoundRanged(i, MIS_DIABAPOCA, 0, 40, 0); |
|
} |
|
|
|
void __fastcall MAI_RR2(int i, int mistype, int dam) |
|
{ |
|
int v3; // ebx |
|
MonsterStruct *v4; // esi |
|
int v5; // edi |
|
int v6; // edx |
|
int v7; // ebx |
|
int v8; // edi |
|
int v10; // eax |
|
//int v11; // ST04_4 |
|
int v12; // ecx |
|
int v13; // eax |
|
//int v14; // ST04_4 |
|
int v15; // eax |
|
//int v16; // ST04_4 |
|
int v17; // eax |
|
//int v18; // ST04_4 |
|
int v19; // ebx |
|
int v20; // eax |
|
BOOLEAN v21; // eax |
|
BOOLEAN v22; // eax |
|
int v23; // ecx |
|
int v24; // eax |
|
//int v25; // ST04_4 |
|
int v27; // eax |
|
//int v28; // ST04_4 |
|
int v29; // eax |
|
int v30; // eax |
|
int v31; // eax |
|
int v32; // edx |
|
int v33; // eax |
|
int missile_type; // [esp+Ch] [ebp-1Ch] |
|
int x2; // [esp+10h] [ebp-18h] |
|
int v36; // [esp+14h] [ebp-14h] |
|
int y2; // [esp+18h] [ebp-10h] |
|
int v38; // [esp+1Ch] [ebp-Ch] |
|
int md; // [esp+20h] [ebp-8h] |
|
int arglist; // [esp+24h] [ebp-4h] |
|
|
|
v3 = i; |
|
missile_type = mistype; |
|
arglist = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_RR2: Invalid monster %d", i); |
|
v4 = &monster[v3]; |
|
v5 = v4->_my - (unsigned char)v4->_menemyy; |
|
if (abs(v4->_mx - (unsigned char)v4->_menemyx) >= 5 || abs(v5) >= 5) { |
|
MAI_SkelSd(v3); |
|
return; |
|
} |
|
if (v4->_mmode == MM_STAND && v4->_msquelch) { |
|
v6 = v4->_my; |
|
y2 = (unsigned char)v4->_menemyy; |
|
v7 = v6 - y2; |
|
x2 = (unsigned char)v4->_menemyx; |
|
v8 = v4->_mx - x2; |
|
v36 = v6 - y2; |
|
md = GetDirection(v4->_mx, v6, v4->_lastx, v4->_lasty); |
|
if (v4->_msquelch < 0xFFu) /* check sign */ |
|
MonstCheckDoors(arglist); |
|
v38 = random(121, 100); |
|
v10 = abs(v8); |
|
//v12 = v11; |
|
if (v10 >= 2 || (v13 = abs(v7), v13 >= 2)) /* v12 = v14, */ |
|
{ |
|
if (v4->_msquelch == -1) { |
|
//v12 = y2; |
|
if (dung_map[v4->_mx][v4->_my] == dung_map[x2][y2]) { |
|
if (_LOBYTE(v4->_mgoal) != MGOAL_MOVE) { |
|
v15 = abs(v8); |
|
//v12 = v16; |
|
if (v15 < 3) { |
|
v17 = abs(v7); |
|
//v12 = v18; |
|
if (v17 < 3) |
|
goto LABEL_26; |
|
} |
|
if (_LOBYTE(v4->_mgoal) != MGOAL_MOVE) { |
|
v4->_mgoalvar1 = 0; |
|
v4->_mgoalvar2 = random(123, 2); |
|
} |
|
} |
|
_LOBYTE(v4->_mgoal) = MGOAL_MOVE; |
|
v4->_mgoalvar3 = 4; |
|
v19 = abs(v7); |
|
if (abs(v8) <= v19) { |
|
v7 = v36; |
|
v20 = abs(v36); |
|
} else { |
|
v20 = abs(v8); |
|
v7 = v36; |
|
} |
|
v12 = v4->_mgoalvar1; |
|
v4->_mgoalvar1 = v12 + 1; |
|
if (v12 < 2 * v20 || (v21 = DirOK(arglist, md), !v21)) { |
|
if (v38 < 5 * ((unsigned char)v4->_mint + 16)) |
|
M_RoundWalk(arglist, md, &v4->_mgoalvar2); |
|
LABEL_26: |
|
if (_LOBYTE(v4->_mgoal) != MGOAL_NORMAL) |
|
goto LABEL_48; |
|
if (((abs(v8) >= 3 || abs(v7) >= 3) && v38 < 5 * ((unsigned char)v4->_mint + 2) |
|
|| v38 < 5 * ((unsigned char)v4->_mint + 1) |
|
|| v4->_mgoalvar3 == 4) |
|
&& (v22 = LineClear(v4->_mx, v4->_my, x2, y2), v22)) { |
|
v23 = arglist; |
|
} else { |
|
v24 = abs(v8); |
|
//v26 = v25; |
|
if (v24 >= 2 || (v27 = abs(v7), v27 >= 2)) /* v26 = v28, */ |
|
{ |
|
v31 = random(124, 100); |
|
v12 = (unsigned char)v4->_mint; |
|
if (v31 < 2 * (5 * v12 + 25) |
|
|| ((v32 = v4->_mVar1, v32 == MM_WALK) || v32 == MM_WALK2 || v32 == MM_WALK3) |
|
&& !v4->_mVar2 |
|
&& (v12 = 2 * (5 * v12 + 40), v31 < v12)) { |
|
M_CallWalk(arglist, md); |
|
} |
|
goto LABEL_47; |
|
} |
|
v29 = random(124, 100); |
|
v12 = 10 * ((unsigned char)v4->_mint + 4); |
|
if (v29 >= v12) { |
|
LABEL_47: |
|
v4->_mgoalvar3 = 1; |
|
LABEL_48: |
|
if (v4->_mmode == MM_STAND) { |
|
v33 = random(125, 10); |
|
M_StartDelay(arglist, v33 + 5); |
|
} |
|
return; |
|
} |
|
v4->_mdir = md; |
|
v30 = random(124, 2); |
|
v23 = arglist; |
|
if (v30) { |
|
M_StartAttack(arglist); |
|
goto LABEL_47; |
|
} |
|
} |
|
M_StartRSpAttack(v23, missile_type, dam); |
|
goto LABEL_47; |
|
} |
|
} |
|
} |
|
} |
|
_LOBYTE(v4->_mgoal) = MGOAL_NORMAL; |
|
goto LABEL_26; |
|
} |
|
} |
|
|
|
void __fastcall MAI_Mega(int i) |
|
{ |
|
MAI_RR2(i, MIS_FLAMEC, 0); |
|
} |
|
|
|
void __fastcall MAI_Golum(int i) |
|
{ |
|
int mx, my, _mex, _mey; |
|
int md, j, k, _menemy; |
|
MonsterStruct *Monst; |
|
BOOL have_enemy, ok; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Golum: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (Monst->_mx == 1 && Monst->_my == 0) { |
|
return; |
|
} |
|
|
|
if (Monst->_mmode == MM_DEATH |
|
|| Monst->_mmode == MM_SPSTAND |
|
|| (Monst->_mmode >= MM_WALK && Monst->_mmode <= MM_WALK3)) { |
|
return; |
|
} |
|
|
|
if (!(Monst->_mFlags & MFLAG_TARGETS_MONSTER)) |
|
M_Enemy(i); |
|
|
|
have_enemy = !(monster[i]._mFlags & MFLAG_NO_ENEMY); |
|
|
|
if (Monst->_mmode == MM_ATTACK) { |
|
return; |
|
} |
|
|
|
_menemy = monster[i]._menemy; |
|
|
|
mx = monster[i]._mx; |
|
my = monster[i]._my; |
|
_mex = mx - monster[_menemy]._mfutx; |
|
_mey = my - monster[_menemy]._mfuty; |
|
md = GetDirection(mx, my, monster[_menemy]._mx, monster[_menemy]._my); |
|
monster[i]._mdir = md; |
|
if (abs(_mex) >= 2 || abs(_mey) >= 2) { |
|
if (have_enemy && MAI_Path(i)) |
|
return; |
|
} else if (have_enemy) { |
|
_menemy = monster[i]._menemy; |
|
monster[i]._menemyx = monster[_menemy]._mx; |
|
monster[i]._menemyy = monster[_menemy]._my; |
|
if (!monster[_menemy]._msquelch) { |
|
monster[_menemy]._msquelch = -1; |
|
monster[monster[i]._menemy]._lastx = monster[i]._mx; |
|
monster[monster[i]._menemy]._lasty = monster[i]._my; |
|
for (j = 0; j < 5; j++) { |
|
for (k = 0; k < 5; k++) { |
|
_menemy = dMonster[monster[i]._mx + k - 2][monster[i]._my + j - 2]; |
|
if (_menemy > 0) |
|
monster[_menemy]._msquelch = -1; |
|
} |
|
} |
|
} |
|
M_StartAttack(i); |
|
return; |
|
} |
|
|
|
monster[i]._pathcount++; |
|
if (monster[i]._pathcount > 8) |
|
monster[i]._pathcount = 5; |
|
|
|
ok = M_CallWalk(i, plr[i]._pdir); |
|
if (!ok) { |
|
md = (md - 1) & 7; |
|
for (j = 0; j < 8 && !ok; j++) { |
|
md = (md + 1) & 7; |
|
ok = DirOK(i, md); |
|
} |
|
if (!ok) { |
|
return; |
|
} |
|
M_WalkDir(i, md); |
|
} |
|
} |
|
|
|
void __fastcall MAI_SkelKing(int i) |
|
{ |
|
int v1; // esi |
|
MonsterStruct *v2; // esi |
|
int v3; // edx |
|
int v4; // ebx |
|
int v5; // edi |
|
int v7; // eax |
|
//int v8; // ST04_4 |
|
int v10; // eax |
|
//int v11; // ST04_4 |
|
int v13; // ebx |
|
int v14; // eax |
|
int v15; // ecx |
|
BOOLEAN v16; // eax |
|
//int v17; // eax |
|
int v19; // eax |
|
BOOLEAN v20; // eax |
|
int v21; // edi |
|
int v22; // ebx |
|
int v23; // eax |
|
//int v24; // ST04_4 |
|
int v26; // eax |
|
//int v27; // ST04_4 |
|
int v28; // eax |
|
int v29; // ecx |
|
int v30; // edx |
|
int v31; // eax |
|
char *v32; // [esp+4h] [ebp-1Ch] |
|
int x2; // [esp+8h] [ebp-18h] |
|
int v34; // [esp+Ch] [ebp-14h] |
|
int v35; // [esp+10h] [ebp-10h] |
|
int y2; // [esp+14h] [ebp-Ch] |
|
int md; // [esp+18h] [ebp-8h] |
|
int arglist; // [esp+1Ch] [ebp-4h] |
|
|
|
v1 = i; |
|
arglist = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_SkelKing: Invalid monster %d", i); |
|
v2 = &monster[v1]; |
|
if (v2->_mmode == MM_STAND && v2->_msquelch) { |
|
v3 = v2->_my; |
|
y2 = (unsigned char)v2->_menemyy; |
|
v4 = v3 - y2; |
|
x2 = (unsigned char)v2->_menemyx; |
|
v5 = v2->_mx - x2; |
|
v34 = v3 - y2; |
|
md = GetDirection(v2->_mx, v3, v2->_lastx, v2->_lasty); |
|
if (v2->_msquelch < 0xFFu) /* check sign */ |
|
MonstCheckDoors(arglist); |
|
v35 = random(126, 100); |
|
if ((abs(v5) >= 2 || abs(v4) >= 2) && v2->_msquelch == -1) { |
|
v32 = &dung_map[x2][y2]; |
|
if (dung_map[v2->_mx][v2->_my] == *v32) { |
|
if (_LOBYTE(v2->_mgoal) != MGOAL_MOVE) { |
|
v7 = abs(v5); |
|
//v9 = v8; |
|
if (v7 < 3) { |
|
v10 = abs(v4); |
|
//v9 = v11; |
|
if (v10 < 3) |
|
goto LABEL_26; |
|
} |
|
if (random(127, 4)) |
|
goto LABEL_26; |
|
if (_LOBYTE(v2->_mgoal) != MGOAL_MOVE) { |
|
v2->_mgoalvar1 = 0; |
|
v2->_mgoalvar2 = random(128, 2); |
|
} |
|
} |
|
_LOBYTE(v2->_mgoal) = MGOAL_MOVE; |
|
v13 = abs(v4); |
|
if (abs(v5) <= v13) { |
|
v4 = v34; |
|
v14 = abs(v34); |
|
} else { |
|
v14 = abs(v5); |
|
v4 = v34; |
|
} |
|
v15 = v2->_mgoalvar1; |
|
v2->_mgoalvar1 = v15 + 1; |
|
if (v15 < 2 * v14 || (v16 = DirOK(arglist, md), !v16)) { |
|
if (dung_map[v2->_mx][v2->_my] == *v32) { |
|
//_LOBYTE(v17) = M_RoundWalk(arglist, md, &v2->_mgoalvar2); |
|
if (!M_RoundWalk(arglist, md, &v2->_mgoalvar2)) { |
|
v19 = random(125, 10); |
|
M_StartDelay(arglist, v19 + 10); |
|
} |
|
goto LABEL_26; |
|
} |
|
} |
|
} |
|
} |
|
_LOBYTE(v2->_mgoal) = MGOAL_NORMAL; |
|
LABEL_26: |
|
if (_LOBYTE(v2->_mgoal) == MGOAL_NORMAL) { |
|
if (gbMaxPlayers == 1 |
|
&& ((abs(v5) >= 3 || abs(v4) >= 3) && v35 < 4 * (unsigned char)v2->_mint + 35 || v35 < 6) |
|
&& (v20 = LineClear(v2->_mx, v2->_my, x2, y2), v20)) { |
|
v21 = v2->_mx + offset_x[md]; |
|
v22 = v2->_my + offset_y[md]; |
|
if (PosOkMonst(arglist, v21, v22) && nummonsters < MAXMONSTERS) { |
|
M_SpawnSkel(v21, v22, md); |
|
M_StartSpStand(arglist, md); |
|
} |
|
} else { |
|
v23 = abs(v5); |
|
//v25 = v24; |
|
if (v23 >= 2 || (v26 = abs(v4), v26 >= 2)) /* v25 = v27, */ |
|
{ |
|
v28 = random(129, 100); |
|
v29 = (unsigned char)v2->_mint; |
|
if (v28 >= v29 + 25 |
|
&& ((v30 = v2->_mVar1, v30 != MM_WALK) && v30 != MM_WALK2 && v30 != MM_WALK3 || v2->_mVar2 || (v29 += 75, v28 >= v29))) { |
|
v31 = random(130, 10); |
|
M_StartDelay(arglist, v31 + 10); |
|
} else { |
|
M_CallWalk(arglist, md); |
|
} |
|
} else if (v35 < (unsigned char)v2->_mint + 20) { |
|
v2->_mdir = md; |
|
M_StartAttack(arglist); |
|
} |
|
} |
|
} |
|
if (v2->_mmode == MM_STAND) |
|
v2->_mAnimData = v2->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __fastcall MAI_Rhino(int i) |
|
{ |
|
int esi1; // esi |
|
MonsterStruct *esi3; // esi |
|
int v3; // edx |
|
int v4; // ebx |
|
int v5; // edi |
|
int v7; // eax |
|
//int v8; // ST1C_4 |
|
int v10; // eax |
|
//int v11; // ST1C_4 |
|
int v13; // ebx |
|
int v14; // eax |
|
int v15; // ecx |
|
//int v16; // eax |
|
int v18; // eax |
|
BOOLEAN v19; // eax |
|
int v20; // ecx |
|
int v21; // eax |
|
//int v22; // ST1C_4 |
|
int v24; // eax |
|
//int v25; // ST1C_4 |
|
int v26; // eax |
|
int v27; // ecx |
|
int v28; // edx |
|
int v29; // eax |
|
int v30; // [esp+4h] [ebp-18h] |
|
int v31; // [esp+8h] [ebp-14h] |
|
int v1; // [esp+Ch] [ebp-10h] |
|
int midir; // [esp+10h] [ebp-Ch] |
|
int v2; // [esp+14h] [ebp-8h] |
|
int arglist; // [esp+18h] [ebp-4h] |
|
|
|
esi1 = i; |
|
arglist = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Rhino: Invalid monster %d", i); |
|
esi3 = &monster[esi1]; |
|
if (esi3->_mmode == MM_STAND && esi3->_msquelch) { |
|
v3 = esi3->_my; |
|
v2 = (unsigned char)esi3->_menemyy; |
|
v4 = v3 - v2; |
|
v1 = (unsigned char)esi3->_menemyx; |
|
v5 = esi3->_mx - v1; |
|
v31 = v3 - v2; |
|
midir = GetDirection(esi3->_mx, v3, esi3->_lastx, esi3->_lasty); |
|
if (esi3->_msquelch < 0xFFu) /* check sign */ |
|
MonstCheckDoors(arglist); |
|
v30 = random(131, 100); |
|
if (abs(v5) >= 2 || abs(v4) >= 2) { |
|
if (_LOBYTE(esi3->_mgoal) != MGOAL_MOVE) { |
|
v7 = abs(v5); |
|
//v9 = v8; |
|
if (v7 < 5) { |
|
v10 = abs(v4); |
|
//v9 = v11; |
|
if (v10 < 5) |
|
goto LABEL_23; |
|
} |
|
if (!random(132, 4)) |
|
goto LABEL_23; |
|
if (_LOBYTE(esi3->_mgoal) != MGOAL_MOVE) { |
|
esi3->_mgoalvar1 = 0; |
|
esi3->_mgoalvar2 = random(133, 2); |
|
} |
|
} |
|
_LOBYTE(esi3->_mgoal) = 4; |
|
v13 = abs(v4); |
|
if (abs(v5) <= v13) { |
|
v4 = v31; |
|
v14 = abs(v31); |
|
} else { |
|
v14 = abs(v5); |
|
v4 = v31; |
|
} |
|
v15 = esi3->_mgoalvar1; |
|
esi3->_mgoalvar1 = v15 + 1; |
|
if (v15 < 2 * v14 && dung_map[esi3->_mx][esi3->_my] == dung_map[v1][v2]) { |
|
//_LOBYTE(v16) = M_RoundWalk(arglist, midir, &esi3->_mgoalvar2); |
|
if (!M_RoundWalk(arglist, midir, &esi3->_mgoalvar2)) { |
|
v18 = random(125, 10); |
|
M_StartDelay(arglist, v18 + 10); |
|
} |
|
goto LABEL_23; |
|
} |
|
} |
|
_LOBYTE(esi3->_mgoal) = MGOAL_NORMAL; |
|
LABEL_23: |
|
if (_LOBYTE(esi3->_mgoal) == MGOAL_NORMAL) { |
|
if ((abs(v5) >= 5 || abs(v4) >= 5) |
|
&& v30 < 2 * (unsigned char)esi3->_mint + 43 |
|
&& (v19 = LineClearF1( |
|
PosOkMonst, |
|
arglist, |
|
esi3->_mx, |
|
esi3->_my, |
|
v1, |
|
v2), |
|
v19)) { |
|
if (AddMissile(esi3->_mx, esi3->_my, v1, v2, midir, MIS_RHINO, esi3->_menemy, arglist, 0, 0) != -1) { |
|
if (esi3->MData->snd_special) |
|
PlayEffect(arglist, 3); |
|
v20 = esi3->_my + 112 * esi3->_mx; |
|
esi3->_mmode = MM_CHARGE; |
|
dMonster[0][v20] = -1 - arglist; |
|
} |
|
} else { |
|
v21 = abs(v5); |
|
//v23 = v22; |
|
if (v21 >= 2 || (v24 = abs(v4), v24 >= 2)) /* v23 = v25, */ |
|
{ |
|
v26 = random(134, 100); |
|
v27 = 2 * (unsigned char)esi3->_mint; |
|
if (v26 >= v27 + 33 |
|
&& ((v28 = esi3->_mVar1, v28 != MM_WALK) && v28 != MM_WALK2 && v28 != MM_WALK3 |
|
|| esi3->_mVar2 |
|
|| (v27 += 83, v26 >= v27))) { |
|
v29 = random(135, 10); |
|
M_StartDelay(arglist, v29 + 10); |
|
} else { |
|
M_CallWalk(arglist, midir); |
|
} |
|
} else if (v30 < 2 * (unsigned char)esi3->_mint + 28) { |
|
esi3->_mdir = midir; |
|
M_StartAttack(arglist); |
|
} |
|
} |
|
} |
|
if (esi3->_mmode == MM_STAND) |
|
esi3->_mAnimData = esi3->MType->Anims[MA_STAND].Data[esi3->_mdir]; |
|
} |
|
} |
|
|
|
void __fastcall MAI_Counselor(int i) |
|
{ |
|
int v1; // ebx |
|
int v2; // esi |
|
int v3; // ecx |
|
int v4; // edi |
|
int v5; // edx |
|
int v6; // ebp |
|
char v9; // al |
|
int v10; // ecx |
|
BOOLEAN v11; // zf |
|
BOOLEAN v12; // sf |
|
//unsigned char v13; // of |
|
int v14; // edx |
|
int v15; // ecx |
|
int v16; // ebx |
|
int v17; // eax |
|
int v18; // ebx |
|
int v19; // edx |
|
int v20; // ecx |
|
//int v21; // eax |
|
int v22; // eax |
|
//int v23; // ST1C_4 |
|
int v25; // eax |
|
//int v26; // ST1C_4 |
|
int v27; // edx |
|
int v28; // eax |
|
int v29; // eax |
|
int v30; // ecx |
|
//int v31; // eax |
|
int v32; // eax |
|
int v33; // eax |
|
int v34; // eax |
|
int md; // [esp+8h] [ebp-14h] |
|
int arglist; // [esp+Ch] [ebp-10h] |
|
int y2; // [esp+10h] [ebp-Ch] |
|
int x2; // [esp+14h] [ebp-8h] |
|
int v39; // [esp+18h] [ebp-4h] |
|
|
|
v1 = i; |
|
arglist = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Counselor: Invalid monster %d", i); |
|
v2 = v1; |
|
if (monster[v1]._mmode == MM_STAND && monster[v2]._msquelch) { |
|
v3 = monster[v2]._mx; |
|
x2 = (unsigned char)monster[v2]._menemyx; |
|
v4 = v3 - x2; |
|
v5 = monster[v2]._my; |
|
y2 = (unsigned char)monster[v2]._menemyy; |
|
v6 = v5 - y2; |
|
md = GetDirection(v3, v5, monster[v2]._lastx, monster[v2]._lasty); |
|
if (monster[v2]._msquelch < 0xFFu) /* check sign */ |
|
MonstCheckDoors(v1); |
|
v39 = random(121, 100); |
|
v9 = monster[v2]._mgoal; |
|
if (v9 == MGOAL_RETREAT) { |
|
v10 = monster[v2]._mgoalvar1; |
|
//v13 = __OFSUB__(v10, 3); |
|
v11 = v10 == 3; |
|
v12 = v10 - 3 < 0; |
|
v14 = v10 + 1; |
|
v15 = v1; |
|
monster[v2]._mgoalvar1 = v14; |
|
if (v12 | v11) { //if ((unsigned char)(v12 ^ v13) | v11) { |
|
M_CallWalk(v1, opposite[md]); |
|
goto LABEL_39; |
|
} |
|
goto LABEL_21; |
|
} |
|
if (v9 == MGOAL_MOVE) { |
|
v16 = abs(v6); |
|
if (abs(v4) <= v16) |
|
v17 = abs(v6); |
|
else |
|
v17 = abs(v4); |
|
v18 = v17; |
|
if (abs(v4) < 2 && abs(v6) < 2 |
|
|| monster[v2]._msquelch != -1 |
|
|| dung_map[monster[v2]._mx][monster[v2]._my] != dung_map[x2][y2]) { |
|
v1 = arglist; |
|
LABEL_20: |
|
v15 = v1; |
|
LABEL_21: |
|
_LOBYTE(monster[v2]._mgoal) = MGOAL_NORMAL; |
|
M_StartFadein(v15, md, TRUE); |
|
goto LABEL_39; |
|
} |
|
v19 = 2 * v18; |
|
v1 = arglist; |
|
v20 = monster[v2]._mgoalvar1; |
|
monster[v2]._mgoalvar1 = v20 + 1; |
|
if (v20 >= v19) { |
|
//_LOBYTE(v21) = DirOK(arglist, md); |
|
if (DirOK(arglist, md)) |
|
goto LABEL_20; |
|
} |
|
M_RoundWalk(arglist, md, &monster[v2]._mgoalvar2); |
|
LABEL_39: |
|
if (monster[v2]._mmode == MM_STAND) { |
|
v34 = random(125, 10); |
|
M_StartDelay(v1, v34 + 5); |
|
} |
|
return; |
|
} |
|
if (v9 != MGOAL_NORMAL) |
|
goto LABEL_39; |
|
v22 = abs(v4); |
|
//v24 = v23; |
|
if (v22 >= 2 || (v25 = abs(v6), v25 >= 2)) /* v24 = v26, */ |
|
{ |
|
if (v39 < 5 * ((unsigned char)monster[v2]._mint + 10)) { |
|
//_LOBYTE(v31) = LineClear(monster[v2]._mx, monster[v2]._my, x2, y2); |
|
if (LineClear(monster[v2]._mx, monster[v2]._my, x2, y2)) { |
|
v32 = random( |
|
77, |
|
(unsigned char)monster[v2].mMaxDamage - (unsigned char)monster[v2].mMinDamage + 1); |
|
M_StartRAttack( |
|
v1, |
|
(unsigned char)counsmiss[(unsigned char)monster[v2]._mint], /* counsmiss is local */ |
|
(unsigned char)monster[v2].mMinDamage + v32); |
|
goto LABEL_39; |
|
} |
|
} |
|
if (random(124, 100) < 30) { |
|
v27 = md; |
|
_LOBYTE(monster[v2]._mgoal) = MGOAL_MOVE; |
|
goto LABEL_29; |
|
} |
|
} else { |
|
v27 = md; |
|
v28 = monster[v2]._mmaxhp >> 1; |
|
//v13 = __OFSUB__(monster[v2]._mhitpoints, v28); |
|
v12 = monster[v2]._mhitpoints - v28 < 0; |
|
monster[v2]._mdir = md; |
|
if (v12) { //if (v12 ^ v13) { |
|
_LOBYTE(monster[v2]._mgoal) = MGOAL_RETREAT; |
|
LABEL_29: |
|
monster[v2]._mgoalvar1 = 0; |
|
M_StartFadeout(v1, v27, FALSE); |
|
goto LABEL_39; |
|
} |
|
if (monster[v2]._mVar1 == MM_DELAY |
|
|| (v29 = random(105, 100), |
|
v30 = 2 * (unsigned char)monster[v2]._mint + 20, |
|
v29 < v30)) { |
|
M_StartRAttack(v1, -1, 0); |
|
AddMissile(monster[v2]._mx, monster[v2]._my, 0, 0, monster[v2]._mdir, MIS_FLASH, 1, v1, 4, 0); |
|
AddMissile(monster[v2]._mx, monster[v2]._my, 0, 0, monster[v2]._mdir, MIS_FLASH2, 1, v1, 4, 0); |
|
goto LABEL_39; |
|
} |
|
} |
|
v33 = random(105, 10); |
|
M_StartDelay(v1, v33 + 2 * (5 - (unsigned char)monster[v2]._mint)); |
|
goto LABEL_39; |
|
} |
|
} |
|
|
|
void __fastcall MAI_Garbud(int i) |
|
{ |
|
int _mx, _my, md; |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Garbud: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (Monst->_mmode != MM_STAND) { |
|
return; |
|
} |
|
|
|
_mx = Monst->_mx; |
|
_my = Monst->_my; |
|
md = M_GetDir(i); |
|
|
|
if (Monst->mtalkmsg < QUEST_GARBUD4 |
|
&& Monst->mtalkmsg > QUEST_DOOM10 |
|
&& !(dFlags[_mx][_my] & DFLAG_VISIBLE) |
|
&& Monst->_mgoal == MGOAL_TALKING) { |
|
Monst->_mgoal = MGOAL_INQUIRING; |
|
Monst->mtalkmsg++; |
|
} |
|
|
|
if (dFlags[_mx][_my] & DFLAG_VISIBLE) { |
|
if (Monst->mtalkmsg == QUEST_GARBUD4) { |
|
if (!effect_is_playing(USFX_GARBUD4) && Monst->_mgoal == MGOAL_TALKING) { |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
Monst->_msquelch = -1; |
|
Monst->mtalkmsg = 0; |
|
} |
|
} |
|
} |
|
|
|
if (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_MOVE) |
|
MAI_Round(i, TRUE); |
|
|
|
monster[i]._mdir = md; |
|
|
|
if (Monst->_mmode == MM_STAND) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
|
|
void __fastcall MAI_Zhar(int i) |
|
{ |
|
int mx, my, _mx, _my, md; |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Zhar: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (monster[i]._mmode != MM_STAND) { |
|
return; |
|
} |
|
|
|
my = Monst->_my; |
|
mx = Monst->_mx; |
|
md = M_GetDir(i); |
|
if (Monst->mtalkmsg == QUEST_ZHAR1 && !(dFlags[mx][my] & DFLAG_VISIBLE) && Monst->_mgoal == MGOAL_TALKING) { |
|
Monst->mtalkmsg = QUEST_ZHAR2; |
|
Monst->_mgoal = MGOAL_INQUIRING; |
|
} |
|
|
|
if (dFlags[mx][my] & DFLAG_VISIBLE) { |
|
_mx = Monst->_mx - Monst->_menemyx; |
|
_my = Monst->_my - Monst->_menemyy; |
|
if (abs(_mx) > abs(_my)) |
|
abs(_mx); |
|
else |
|
abs(_my); |
|
if (Monst->mtalkmsg == QUEST_ZHAR2) { |
|
if (!effect_is_playing(USFX_ZHAR2) && Monst->_mgoal == MGOAL_TALKING) { |
|
Monst->_msquelch = -1; |
|
Monst->mtalkmsg = 0; |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
} |
|
} |
|
} |
|
|
|
if (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_RETREAT || Monst->_mgoal == MGOAL_MOVE) |
|
MAI_Counselor(i); |
|
|
|
Monst->_mdir = md; |
|
|
|
if (Monst->_mmode == MM_STAND) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
|
|
void __fastcall MAI_SnotSpil(int i) |
|
{ |
|
int mx, my, md; |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_SnotSpil: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (monster[i]._mmode != MM_STAND) { |
|
return; |
|
} |
|
|
|
mx = Monst->_mx; |
|
my = Monst->_my; |
|
md = M_GetDir(i); |
|
|
|
if (Monst->mtalkmsg == QUEST_BANNER10 && !(dFlags[mx][my] & DFLAG_VISIBLE) && Monst->_mgoal == MGOAL_TALKING) { |
|
Monst->mtalkmsg = QUEST_BANNER11; |
|
Monst->_mgoal = MGOAL_INQUIRING; |
|
} |
|
|
|
if (Monst->mtalkmsg == QUEST_BANNER11 && quests[QTYPE_BOL]._qvar1 == 3) { |
|
Monst->mtalkmsg = 0; |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
} |
|
|
|
if (dFlags[mx][my] & DFLAG_VISIBLE) { |
|
if (Monst->mtalkmsg == QUEST_BANNER12) { |
|
if (!effect_is_playing(USFX_SNOT3) && Monst->_mgoal == MGOAL_TALKING) { |
|
ObjChangeMap(setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1); |
|
quests[QTYPE_BOL]._qvar1 = 3; |
|
RedoPlayerVision(); |
|
Monst->_msquelch = -1; |
|
Monst->mtalkmsg = 0; |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
} |
|
} |
|
if (quests[QTYPE_BOL]._qvar1 == 3) { |
|
if (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_SHOOT) |
|
MAI_Fallen(i); |
|
} |
|
} |
|
|
|
Monst->_mdir = md; |
|
|
|
if (Monst->_mmode == MM_STAND) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
// 5CF330: using guessed type int setpc_h; |
|
// 5CF334: using guessed type int setpc_w; |
|
|
|
void __fastcall MAI_Lazurus(int i) |
|
{ |
|
int mx, my, md; |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Lazurus: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (monster[i]._mmode != MM_STAND) { |
|
return; |
|
} |
|
|
|
mx = Monst->_my; |
|
my = Monst->_mx; |
|
md = M_GetDir(i); |
|
if (dFlags[mx][my] & DFLAG_VISIBLE) { |
|
if (gbMaxPlayers == 1) { |
|
if (Monst->mtalkmsg == QUEST_VILE13 && Monst->_mgoal == MGOAL_INQUIRING && plr[myplr].WorldX == QUEST_VILE13 && plr[myplr].WorldY == 46) { |
|
PlayInGameMovie("gendata\\fprst3.smk"); |
|
Monst->_mmode = MM_TALK; |
|
quests[QTYPE_VB]._qvar1 = 5; |
|
} |
|
|
|
if (Monst->mtalkmsg == QUEST_VILE13 && !effect_is_playing(USFX_LAZ1) && Monst->_mgoal == MGOAL_TALKING) { |
|
ObjChangeMapResync(1, 18, 20, 24); |
|
RedoPlayerVision(); |
|
Monst->_msquelch = -1; |
|
Monst->mtalkmsg = 0; |
|
quests[QTYPE_VB]._qvar1 = 6; |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
} |
|
} |
|
|
|
if (gbMaxPlayers != 1 && Monst->mtalkmsg == QUEST_VILE13 && Monst->_mgoal == MGOAL_INQUIRING && quests[QTYPE_VB]._qvar1 <= 3) { |
|
Monst->_mmode = MM_TALK; |
|
} |
|
} |
|
|
|
if (Monst->_mgoal == MGOAL_NORMAL || Monst->_mgoal == MGOAL_RETREAT || Monst->_mgoal == MGOAL_MOVE) { |
|
Monst->mtalkmsg = 0; |
|
MAI_Counselor(i); |
|
} |
|
|
|
Monst->_mdir = md; |
|
|
|
if (Monst->_mmode == MM_STAND || Monst->_mmode == MM_TALK) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __fastcall MAI_Lazhelp(int i) |
|
{ |
|
int v1; // esi |
|
int v2; // esi |
|
int v3; // ebx |
|
int v4; // edi |
|
int v5; // [esp+4h] [ebp-8h] |
|
int ia; // [esp+8h] [ebp-4h] |
|
|
|
v1 = i; |
|
ia = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Lazhelp: Invalid monster %d", i); |
|
v2 = v1; |
|
if (monster[v2]._mmode == MM_STAND) { |
|
v3 = monster[v2]._my; |
|
v4 = monster[v2]._mx; |
|
v5 = M_GetDir(ia); |
|
if (dFlags[v4][v3] & DFLAG_VISIBLE) { |
|
if (gbMaxPlayers == 1) { |
|
if (quests[QTYPE_VB]._qvar1 <= 5u) { |
|
_LOBYTE(monster[v2]._mgoal) = MGOAL_INQUIRING; |
|
goto LABEL_10; |
|
} |
|
monster[v2].mtalkmsg = 0; |
|
} |
|
_LOBYTE(monster[v2]._mgoal) = MGOAL_NORMAL; |
|
} |
|
LABEL_10: |
|
if (_LOBYTE(monster[v2]._mgoal) == MGOAL_NORMAL) |
|
MAI_Succ(ia); |
|
monster[v2]._mdir = v5; |
|
if (monster[v2]._mmode == MM_STAND) |
|
monster[v2]._mAnimData = monster[v2].MType->Anims[MA_STAND].Data[v5]; |
|
} |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __fastcall MAI_Lachdanan(int i) |
|
{ |
|
int _mx, _my, md; |
|
MonsterStruct *Monst; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Lachdanan: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (Monst->_mmode != MM_STAND) { |
|
return; |
|
} |
|
|
|
_mx = Monst->_mx; |
|
_my = Monst->_my; |
|
md = M_GetDir(i); |
|
if (Monst->mtalkmsg == QUEST_VEIL9 && !(dFlags[_mx][_my] & DFLAG_VISIBLE) && Monst->_mgoal == MGOAL_TALKING) { |
|
Monst->mtalkmsg = QUEST_VEIL10; |
|
Monst->_mgoal = MGOAL_INQUIRING; |
|
} |
|
|
|
if (dFlags[_mx][_my] & DFLAG_VISIBLE) { |
|
if (Monst->mtalkmsg == QUEST_VEIL11) { |
|
if (!effect_is_playing(USFX_LACH3) && Monst->_mgoal == MGOAL_TALKING) { |
|
Monst->mtalkmsg = 0; |
|
quests[QTYPE_VEIL]._qactive = 3; |
|
M_StartKill(i, -1); |
|
} |
|
} |
|
} |
|
|
|
Monst->_mdir = md; |
|
|
|
if (Monst->_mmode == MM_STAND) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[md]; |
|
} |
|
|
|
void __fastcall MAI_Warlord(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
int mx, my, md; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("MAI_Warlord: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
if (monster[i]._mmode != MM_STAND) { |
|
return; |
|
} |
|
|
|
mx = Monst->_mx; |
|
my = Monst->_my; |
|
md = M_GetDir(i); |
|
if (dFlags[mx][my] & DFLAG_VISIBLE) { |
|
if (Monst->mtalkmsg == QUEST_WARLRD9 && Monst->_mgoal == MGOAL_INQUIRING) |
|
Monst->_mmode = MM_TALK; |
|
if (Monst->mtalkmsg == QUEST_WARLRD9 && !effect_is_playing(USFX_WARLRD1) && Monst->_mgoal == MGOAL_TALKING) { |
|
Monst->_msquelch = -1; |
|
Monst->mtalkmsg = 0; |
|
Monst->_mgoal = MGOAL_NORMAL; |
|
} |
|
} |
|
|
|
if (Monst->_mgoal == MGOAL_NORMAL) |
|
MAI_SkelSd(i); |
|
|
|
Monst->_mdir = md; |
|
|
|
if (Monst->_mmode == MM_STAND || Monst->_mmode == MM_TALK) |
|
Monst->_mAnimData = Monst->MType->Anims[MA_STAND].Data[Monst->_mdir]; |
|
} |
|
|
|
void __cdecl DeleteMonsterList() |
|
{ |
|
int i; |
|
for (i = 0; i < 4; i++) { |
|
if (monster[i]._mDelFlag) { |
|
monster[i]._mx = 1; |
|
monster[i]._my = 0; |
|
monster[i]._mfutx = 0; |
|
monster[i]._mfuty = 0; |
|
monster[i]._moldx = 0; |
|
monster[i]._moldy = 0; |
|
monster[i]._mDelFlag = FALSE; |
|
} |
|
} |
|
|
|
i = 4; |
|
while (i < nummonsters) { |
|
if (monster[monstactive[i]]._mDelFlag) { |
|
DeleteMonster(i); |
|
i = 0; // TODO: check if this should be i=4. |
|
} else { |
|
i++; |
|
} |
|
} |
|
} |
|
|
|
void __cdecl ProcessMonsters() |
|
{ |
|
int v0; // edi |
|
int v1; // esi |
|
int v2; // ecx |
|
int v3; // eax |
|
char *v4; // ebx |
|
unsigned int v5; // eax |
|
int v6; // eax |
|
int v7; // edx |
|
int v8; // eax |
|
unsigned int v9; // eax |
|
int v10; // eax |
|
BOOLEAN v11; // zf |
|
char *v12; // ecx |
|
char *v13; // eax |
|
int v14; // ecx |
|
int v15; // eax |
|
char v16; // al |
|
int v17; // ecx |
|
BOOLEAN v18; // eax |
|
int v19; // eax |
|
int v20; // ecx |
|
int *v21; // eax |
|
int *v22; // eax |
|
int v23; // [esp+0h] [ebp-Ch] |
|
int v24; // [esp+4h] [ebp-8h] |
|
int v25; // [esp+8h] [ebp-4h] |
|
|
|
DeleteMonsterList(); |
|
v24 = 0; |
|
if (nummonsters <= 0) |
|
goto LABEL_60; |
|
do { |
|
v25 = 0; |
|
v23 = monstactive[v24]; |
|
v0 = v23; |
|
v1 = v23; |
|
if ((unsigned char)gbMaxPlayers > 1u) { |
|
SetRndSeed(monster[v1]._mAISeed); |
|
monster[v1]._mAISeed = GetRndSeed(); |
|
} |
|
if (!(monster[v1]._mFlags & MFLAG_NOHEAL)) { |
|
v2 = monster[v1]._mhitpoints; |
|
if (v2 < monster[v1]._mmaxhp && v2 >> 6 > 0) { |
|
v3 = SLOBYTE(monster[v1].mLevel); |
|
if ((char)v3 > 1) |
|
v3 = (char)v3 >> 1; |
|
monster[v1]._mhitpoints = v2 + v3; |
|
} |
|
} |
|
v4 = &dFlags[monster[v1]._mx][monster[v1]._my]; |
|
if (*v4 & DFLAG_VISIBLE && !monster[v1]._msquelch && monster[v1].MType->mtype == MT_CLEAVER) |
|
PlaySFX(USFX_CLEAVER); |
|
if (monster[v1]._mFlags & MFLAG_TARGETS_MONSTER) { |
|
v5 = monster[v1]._menemy; |
|
if (v5 >= MAXMONSTERS) |
|
TermMsg("Illegal enemy monster %d for monster \"%s\"", v5, monster[v1].mName); |
|
v6 = monster[v1]._menemy; |
|
v7 = monster[v6]._mfutx; |
|
monster[v1]._lastx = v7; |
|
monster[v1]._menemyx = v7; |
|
v8 = monster[v6]._mfuty; |
|
monster[v1]._menemyy = v8; |
|
monster[v1]._lasty = v8; |
|
} else { |
|
v9 = monster[v1]._menemy; |
|
if (v9 >= MAX_PLRS) |
|
TermMsg("Illegal enemy player %d for monster \"%s\"", v9, monster[v1].mName); |
|
v10 = monster[v1]._menemy; |
|
v11 = (*v4 & DFLAG_VISIBLE) == 0; |
|
v12 = (char *)&plr[v10]._px; |
|
v13 = (char *)&plr[v10]._py; |
|
monster[v1]._menemyx = *v12; |
|
monster[v1]._menemyy = *v13; |
|
if (v11) { |
|
v16 = monster[v1]._msquelch; |
|
if (v16 && monster[v1]._mAi != MT_DIABLO) /// BUGFIX: test `MT_DIABLO` with 'MType->mtype' instead of '_mAi' |
|
monster[v1]._msquelch = v16 - 1; |
|
} else { |
|
v14 = *(_DWORD *)v12; |
|
v15 = *(_DWORD *)v13; |
|
monster[v1]._msquelch = -1; |
|
monster[v1]._lastx = v14; |
|
monster[v1]._lasty = v15; |
|
} |
|
v0 = v23; |
|
} |
|
while (1) { |
|
v17 = v0; |
|
if (monster[v1]._mFlags & MFLAG_SEARCH) { |
|
v18 = MAI_Path(v0); |
|
if (v18) |
|
goto LABEL_30; |
|
v17 = v0; |
|
} |
|
AiProc[(unsigned char)monster[v1]._mAi](v17); |
|
LABEL_30: |
|
switch (monster[v1]._mmode) { |
|
case MM_STAND: |
|
v19 = M_DoStand(v0); |
|
goto LABEL_48; |
|
case MM_WALK: |
|
v19 = M_DoWalk(v0); |
|
goto LABEL_48; |
|
case MM_WALK2: |
|
v19 = M_DoWalk2(v0); |
|
goto LABEL_48; |
|
case MM_WALK3: |
|
v19 = M_DoWalk3(v0); |
|
goto LABEL_48; |
|
case MM_ATTACK: |
|
v19 = M_DoAttack(v0); |
|
goto LABEL_48; |
|
case MM_GOTHIT: |
|
v19 = M_DoGotHit(v0); |
|
goto LABEL_48; |
|
case MM_DEATH: |
|
v19 = M_DoDeath(v0); |
|
goto LABEL_48; |
|
case MM_SATTACK: |
|
v19 = M_DoSAttack(v0); |
|
goto LABEL_48; |
|
case MM_FADEIN: |
|
v19 = M_DoFadein(v0); |
|
goto LABEL_48; |
|
case MM_FADEOUT: |
|
v19 = M_DoFadeout(v0); |
|
goto LABEL_48; |
|
case MM_RATTACK: |
|
v19 = M_DoRAttack(v0); |
|
goto LABEL_48; |
|
case MM_SPSTAND: |
|
v19 = M_DoSpStand(v0); |
|
goto LABEL_48; |
|
case MM_RSPATTACK: |
|
v19 = M_DoRSpAttack(v0); |
|
goto LABEL_48; |
|
case MM_DELAY: |
|
v19 = M_DoDelay(v0); |
|
goto LABEL_48; |
|
case MM_CHARGE: |
|
goto LABEL_51; |
|
case MM_STONE: |
|
v19 = M_DoStone(v0); |
|
goto LABEL_48; |
|
case MM_HEAL: |
|
v19 = M_DoHeal(v0); |
|
goto LABEL_48; |
|
case MM_TALK: |
|
v19 = M_DoTalk(v0); |
|
LABEL_48: |
|
v25 = v19; |
|
break; |
|
default: |
|
break; |
|
} |
|
if (!v25) |
|
break; |
|
GroupUnity(v0); |
|
} |
|
LABEL_51: |
|
if (monster[v1]._mmode != MM_STONE) { |
|
v20 = monster[v1]._mFlags; |
|
v21 = &monster[v1]._mAnimCnt; |
|
++*v21; |
|
if (!(v20 & MFLAG_ALLOW_SPECIAL) && monster[v1]._mAnimCnt >= monster[v1]._mAnimDelay) { |
|
*v21 = 0; |
|
v22 = &monster[v1]._mAnimFrame; |
|
if (v20 & MFLAG_LOCK_ANIMATION) { |
|
v11 = (*v22)-- == 1; |
|
if (v11) |
|
*v22 = monster[v1]._mAnimLen; |
|
} else if (++*v22 > monster[v1]._mAnimLen) { |
|
*v22 = 1; |
|
} |
|
} |
|
} |
|
++v24; |
|
} while (v24 < nummonsters); |
|
LABEL_60: |
|
DeleteMonsterList(); |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __cdecl FreeMonsters() |
|
{ |
|
int mtype; |
|
int i, j; |
|
void *ptr; |
|
|
|
for (i = 0; i < nummtypes; i++) { |
|
mtype = Monsters[i].mtype; |
|
for (j = 0; j < 6; j++) { |
|
if (animletter[j] != 's' || monsterdata[mtype].has_special) { |
|
ptr = Monsters[i].Anims[j].CMem; |
|
Monsters[i].Anims[j].CMem = NULL; |
|
mem_free_dbg(ptr); |
|
} |
|
} |
|
} |
|
|
|
FreeMissiles2(); |
|
} |
|
|
|
BOOL __fastcall DirOK(int i, int mdir) |
|
{ |
|
int v2; // ebx |
|
int v3; // esi |
|
int v4; // ebx |
|
int v5; // edi |
|
int v6; // esi |
|
int v7; // edi |
|
BOOLEAN v8; // zf |
|
int v9; // edx |
|
unsigned char *v11; // ebx |
|
unsigned char v12; // al |
|
int v13; // edx |
|
int v14; // eax |
|
int v15; // edi |
|
int v16; // ecx |
|
signed int j; // esi |
|
int v18; // eax |
|
BOOLEAN v19; // zf |
|
int v20; // eax |
|
int v21; // [esp+Ch] [ebp-14h] |
|
int v22; // [esp+10h] [ebp-10h] |
|
int v23; // [esp+14h] [ebp-Ch] |
|
int a1; // [esp+18h] [ebp-8h] |
|
int v25; // [esp+1Ch] [ebp-4h] |
|
int v26; // [esp+1Ch] [ebp-4h] |
|
|
|
v2 = i; |
|
v3 = mdir; |
|
v25 = mdir; |
|
a1 = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("DirOK: Invalid monster %d", i); |
|
v4 = v2; |
|
v5 = offset_y[v3]; |
|
v6 = monster[v4]._mx + offset_x[v3]; |
|
v7 = monster[v4]._my + v5; |
|
if (v7 < 0 || v7 >= MAXDUNY || v6 < 0 || v6 >= MAXDUNX || !PosOkMonst(a1, v6, v7)) |
|
return 0; |
|
if (v25 == DIR_E) { |
|
if (!SolidLoc(v6, v7 + 1)) { |
|
v8 = (dFlags[v6][v7 + 1] & DFLAG_MONSTER) == 0; |
|
goto LABEL_18; |
|
} |
|
return 0; |
|
} |
|
if (v25 == DIR_W) { |
|
if (SolidLoc(v6 + 1, v7)) |
|
return 0; |
|
v8 = (dFlags[v6 + 1][v7] & DFLAG_MONSTER) == 0; |
|
} else { |
|
if (v25 == DIR_N) { |
|
if (SolidLoc(v6 + 1, v7)) |
|
return 0; |
|
v9 = v7 + 1; |
|
} else { |
|
if (v25) |
|
goto LABEL_24; |
|
if (SolidLoc(v6 - 1, v7)) |
|
return 0; |
|
v9 = v7 - 1; |
|
} |
|
v8 = SolidLoc(v6, v9) == 0; |
|
} |
|
LABEL_18: |
|
if (!v8) |
|
return 0; |
|
LABEL_24: |
|
if (monster[v4].leaderflag == 1) { |
|
v11 = &monster[v4].leader; |
|
if (abs(v6 - monster[(unsigned char)*v11]._mfutx) >= 4 |
|
|| abs(v7 - monster[(unsigned char)*v11]._mfuty) >= 4) { |
|
return 0; |
|
} |
|
return 1; |
|
} |
|
v12 = monster[v4]._uniqtype; |
|
if (v12 == 0 || !(UniqMonst[v12 - 1].mUnqAttr & 2)) |
|
return 1; |
|
v26 = 0; |
|
v13 = v6 - 3; |
|
v21 = v6 + 3; |
|
if (v6 - 3 <= v6 + 3) { |
|
v14 = v7 - 3; |
|
v15 = v7 + 3; |
|
v23 = v14; |
|
v22 = v15; |
|
v16 = 112 * v13; |
|
do { |
|
for (j = v23; j <= v15; ++j) { |
|
if (j >= 0 && j < MAXDUNY && v16 >= 0 && v16 < MAXDUNX * 112) { |
|
v18 = dMonster[0][v16 + j]; |
|
v19 = v18 == 0; |
|
if (v18 < 0) { |
|
v18 = -v18; |
|
v19 = v18 == 0; |
|
} |
|
if (!v19) |
|
--v18; |
|
v20 = v18; |
|
if (monster[v20].leaderflag == 1 |
|
&& (unsigned char)monster[v20].leader == a1 |
|
&& monster[v20]._mfutx == v13 |
|
&& monster[v20]._mfuty == j) { |
|
++v26; |
|
} |
|
} |
|
v15 = v22; |
|
} |
|
++v13; |
|
v16 += 112; |
|
} while (v13 <= v21); |
|
} |
|
return v26 == (unsigned char)monster[v4].packsize; |
|
} |
|
|
|
BOOL __fastcall PosOkMissile(int x, int y) |
|
{ |
|
return !nMissileTable[dPiece[x][y]] && !(dFlags[x][y] & DFLAG_MONSTER); |
|
} |
|
|
|
BOOL __fastcall CheckNoSolid(int x, int y) |
|
{ |
|
return nSolidTable[dPiece[x][y]] == 0; |
|
} |
|
|
|
BOOL __fastcall LineClearF(BOOL(__fastcall *Clear)(int, int), int x1, int y1, int x2, int y2) |
|
{ |
|
int v5; // esi |
|
int v6; // edi |
|
int v7; // ebx |
|
int v8; // eax |
|
int v9; // eax |
|
int v10; // eax |
|
int v11; // ebx |
|
int v12; // esi |
|
signed int v13; // edi |
|
int v14; // edx |
|
int v15; // ecx |
|
int v16; // eax |
|
int v17; // eax |
|
int v18; // eax |
|
int v19; // ebx |
|
int v20; // edi |
|
signed int v21; // esi |
|
int v22; // ecx |
|
int v25; // [esp+10h] [ebp-10h] |
|
int v26; // [esp+14h] [ebp-Ch] |
|
int v27; // [esp+18h] [ebp-8h] |
|
int v28; // [esp+18h] [ebp-8h] |
|
int v29; // [esp+1Ch] [ebp-4h] |
|
|
|
v5 = y2 - y1; |
|
v29 = x1; |
|
v25 = x1; |
|
v26 = y1; |
|
v6 = x2 - x1; |
|
v7 = abs(y2 - y1); |
|
if (abs(v6) <= v7) { |
|
if (v5 < 0) { |
|
v16 = y1; |
|
y1 = y2; |
|
y2 = v16; |
|
v17 = v29; |
|
v5 = -v5; |
|
v29 = x2; |
|
x2 = v17; |
|
v6 = -v6; |
|
} |
|
v18 = 2 * v6; |
|
v28 = 2 * v6; |
|
if (v6 <= 0) { |
|
v19 = v18 + v5; |
|
v20 = 2 * (v5 + v6); |
|
v21 = -1; |
|
} else { |
|
v19 = v18 - v5; |
|
v20 = 2 * (v6 - v5); |
|
v21 = 1; |
|
} |
|
while (1) { |
|
v22 = v29; |
|
if (y1 == y2 && v29 == x2) |
|
break; |
|
if (v19 <= 0 == v21 < 0) { |
|
v19 += v20; |
|
v22 = v21 + v29; |
|
v29 += v21; |
|
} else { |
|
v19 += v28; |
|
} |
|
if ((++y1 != v26 || v22 != v25) && !Clear(v22, y1)) /* check args */ |
|
goto LABEL_29; |
|
} |
|
} else { |
|
if (v6 < 0) { |
|
v8 = v29; |
|
v29 = x2; |
|
x2 = v8; |
|
v9 = y1; |
|
v6 = -v6; |
|
y1 = y2; |
|
y2 = v9; |
|
v5 = -v5; |
|
} |
|
v10 = 2 * v5; |
|
v27 = 2 * v5; |
|
if (v5 <= 0) { |
|
v11 = v10 + v6; |
|
v12 = 2 * (v6 + v5); |
|
v13 = -1; |
|
} else { |
|
v11 = v10 - v6; |
|
v12 = 2 * (v5 - v6); |
|
v13 = 1; |
|
} |
|
do { |
|
v14 = y1; |
|
if (v29 == x2 && y1 == y2) |
|
break; |
|
if (v11 <= 0 == v13 < 0) { |
|
v11 += v12; |
|
v14 = v13 + y1; |
|
y1 += v13; |
|
} else { |
|
v11 += v27; |
|
} |
|
v15 = v29 + 1; |
|
} while (++v29 == v25 && v14 == v26 || Clear(v15, v14)); |
|
LABEL_29: |
|
if (v29 != x2) |
|
return 0; |
|
} |
|
if (y1 == y2) |
|
return 1; |
|
return 0; |
|
} |
|
|
|
BOOL __fastcall LineClear(int x1, int y1, int x2, int y2) |
|
{ |
|
return LineClearF(PosOkMissile, x1, y1, x2, y2); |
|
} |
|
|
|
BOOL __fastcall LineClearF1(BOOL(__fastcall *Clear)(int, int, int), int monst, int x1, int y1, int x2, int y2) |
|
{ |
|
int v6; // esi |
|
int v7; // edi |
|
int v8; // ebx |
|
int v9; // eax |
|
int v10; // eax |
|
int v11; // eax |
|
int v12; // ebx |
|
int v13; // esi |
|
signed int v14; // edi |
|
int v15; // eax |
|
int v16; // eax |
|
int v17; // eax |
|
int v18; // eax |
|
int v19; // ebx |
|
int v20; // edi |
|
signed int v21; // esi |
|
int v22; // edx |
|
int v25; // [esp+10h] [ebp-10h] |
|
int v26; // [esp+14h] [ebp-Ch] |
|
int v27; // [esp+18h] [ebp-8h] |
|
int v28; // [esp+1Ch] [ebp-4h] |
|
int v29; // [esp+1Ch] [ebp-4h] |
|
|
|
v6 = y2 - y1; |
|
v25 = monst; |
|
v26 = x1; |
|
v27 = y1; |
|
v7 = x2 - x1; |
|
v8 = abs(y2 - y1); |
|
if (abs(x2 - x1) <= v8) { |
|
if (v6 < 0) { |
|
v16 = y1; |
|
y1 = y2; |
|
y2 = v16; |
|
v17 = x1; |
|
v6 = -v6; |
|
x1 = x2; |
|
x2 = v17; |
|
v7 = -v7; |
|
} |
|
v18 = 2 * v7; |
|
v29 = 2 * v7; |
|
if (v7 <= 0) { |
|
v19 = v18 + v6; |
|
v20 = 2 * (v6 + v7); |
|
v21 = -1; |
|
} else { |
|
v19 = v18 - v6; |
|
v20 = 2 * (v7 - v6); |
|
v21 = 1; |
|
} |
|
while (1) { |
|
v22 = x1; |
|
if (y1 == y2 && x1 == x2) |
|
break; |
|
if (v19 <= 0 == v21 < 0) { |
|
v19 += v20; |
|
v22 = v21 + x1; |
|
x1 += v21; |
|
} else { |
|
v19 += v29; |
|
} |
|
if ((++y1 != v27 || v22 != v26) && !Clear(v25, v22, y1)) |
|
goto LABEL_29; |
|
} |
|
} else { |
|
if (v7 < 0) { |
|
v9 = x1; |
|
x1 = x2; |
|
x2 = v9; |
|
v10 = y1; |
|
v7 = -v7; |
|
y1 = y2; |
|
y2 = v10; |
|
v6 = -v6; |
|
} |
|
v11 = 2 * v6; |
|
v28 = 2 * v6; |
|
if (v6 <= 0) { |
|
v12 = v11 + v7; |
|
v13 = 2 * (v7 + v6); |
|
v14 = -1; |
|
} else { |
|
v12 = v11 - v7; |
|
v13 = 2 * (v6 - v7); |
|
v14 = 1; |
|
} |
|
do { |
|
v15 = y1; |
|
if (x1 == x2 && y1 == y2) |
|
break; |
|
if (v12 <= 0 == v14 < 0) { |
|
v12 += v13; |
|
v15 = v14 + y1; |
|
y1 += v14; |
|
} else { |
|
v12 += v28; |
|
} |
|
} while (++x1 == v26 && v15 == v27 || Clear(v25, x1, v15)); /* check args */ |
|
LABEL_29: |
|
if (x1 != x2) |
|
return 0; |
|
} |
|
if (y1 == y2) |
|
return 1; |
|
return 0; |
|
} |
|
|
|
void __fastcall SyncMonsterAnim(int i) |
|
{ |
|
int v1; // esi |
|
int v2; // eax |
|
int v3; // edx |
|
MonsterData *v4; // esi |
|
CMonster *v5; // ecx |
|
unsigned char v6; // dl |
|
char *v7; // edx |
|
int v8; // esi |
|
int v9; // edx |
|
unsigned char *v10; // ecx |
|
unsigned char *v11; // edx |
|
int v12; // ecx |
|
unsigned char *v13; // edx |
|
|
|
v1 = i; |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("SyncMonsterAnim: Invalid monster %d", i); |
|
v2 = v1; |
|
v3 = monster[v1]._mMTidx; |
|
v4 = Monsters[v3].MData; |
|
v5 = &Monsters[v3]; |
|
v6 = monster[v2]._uniqtype; |
|
monster[v2].MType = v5; |
|
monster[v2].MData = v4; |
|
if (v6 != 0) |
|
v7 = UniqMonst[v6 - 1].mName; |
|
else |
|
v7 = v4->mName; |
|
v8 = monster[v2]._mmode; |
|
monster[v2].mName = v7; |
|
v9 = monster[v2]._mdir; |
|
switch (v8) { |
|
case MM_STAND: |
|
case MM_DELAY: |
|
case MM_TALK: |
|
v10 = v5->Anims[MA_STAND].Data[v9]; |
|
goto LABEL_13; |
|
case MM_WALK: |
|
case MM_WALK2: |
|
case MM_WALK3: |
|
v10 = v5->Anims[MA_WALK].Data[v9]; |
|
goto LABEL_13; |
|
case MM_ATTACK: |
|
case MM_RATTACK: |
|
v10 = v5->Anims[MA_ATTACK].Data[v9]; |
|
goto LABEL_13; |
|
case MM_GOTHIT: |
|
v10 = v5->Anims[MA_GOTHIT].Data[v9]; |
|
goto LABEL_13; |
|
case MM_DEATH: |
|
v10 = v5->Anims[MA_DEATH].Data[v9]; |
|
goto LABEL_13; |
|
case MM_SATTACK: |
|
case MM_FADEIN: |
|
case MM_FADEOUT: |
|
case MM_SPSTAND: |
|
case MM_RSPATTACK: |
|
case MM_HEAL: |
|
v10 = v5->Anims[MA_SPECIAL].Data[v9]; |
|
LABEL_13: |
|
monster[v2]._mAnimData = v10; |
|
return; |
|
case MM_CHARGE: |
|
v11 = v5->Anims[MA_ATTACK].Data[v9]; |
|
monster[v2]._mAnimFrame = 1; |
|
monster[v2]._mAnimData = v11; |
|
v12 = v5->Anims[MA_ATTACK].Frames; |
|
break; |
|
default: |
|
v13 = v5->Anims[MA_STAND].Data[v9]; |
|
monster[v2]._mAnimFrame = 1; |
|
monster[v2]._mAnimData = v13; |
|
v12 = v5->Anims[MA_STAND].Frames; |
|
break; |
|
} |
|
monster[v2]._mAnimLen = v12; |
|
} |
|
|
|
void __fastcall M_FallenFear(int x, int y) |
|
{ |
|
int v2; // eax |
|
int *v3; // ebx |
|
int v4; // edi |
|
int v5; // esi |
|
signed int v6; // eax |
|
int v7; // eax |
|
BOOLEAN v8; // zf |
|
int v9; // eax |
|
int v10; // eax |
|
signed int v11; // [esp-10h] [ebp-1Ch] |
|
int v12; // [esp+0h] [ebp-Ch] |
|
int x1; // [esp+4h] [ebp-8h] |
|
int y1; // [esp+8h] [ebp-4h] |
|
|
|
v2 = 0; |
|
y1 = y; |
|
x1 = x; |
|
v12 = 0; |
|
if (nummonsters > 0) { |
|
v3 = &monster[0]._mx; |
|
do { |
|
v4 = 0; |
|
v5 = monstactive[v2]; |
|
v6 = monster[v5].MType->mtype; |
|
if (v6 > MT_RFALLSD) { |
|
v9 = v6 - 13; |
|
v8 = v9 == 0; |
|
} else { |
|
if (v6 == MT_RFALLSD || (v7 = v6 - 4) == 0) { |
|
v11 = 7; |
|
goto LABEL_15; |
|
} |
|
v9 = v7 - 1; |
|
v8 = v9 == 0; |
|
} |
|
if (v8) { |
|
v11 = 5; |
|
} else { |
|
v10 = v9 - 1; |
|
if (v10) { |
|
if (v10 != 1) |
|
goto LABEL_16; |
|
v11 = 2; |
|
} else { |
|
v11 = 3; |
|
} |
|
} |
|
LABEL_15: |
|
v4 = v11; |
|
LABEL_16: |
|
if (monster[v5]._mAi == AI_FALLEN |
|
&& v4 |
|
&& abs(x1 - monster[v5]._mx) < 5 |
|
&& abs(y1 - monster[v5]._my) < 5 |
|
&& monster[v5]._mhitpoints >> 6 > 0) { |
|
_LOBYTE(monster[v5]._mgoal) = MGOAL_RETREAT; |
|
monster[v5]._mgoalvar1 = v4; |
|
monster[v5]._mdir = GetDirection(x1, y1, *v3, v3[1]); |
|
} |
|
v3 += 57; |
|
v2 = v12++ + 1; |
|
} while (v12 < nummonsters); |
|
} |
|
} |
|
|
|
void __fastcall PrintMonstHistory(int mt) |
|
{ |
|
int v1; // edi |
|
int *v2; // ebx |
|
int v3; // ecx |
|
int v4; // eax |
|
int v5; // edi |
|
short v6; // bx |
|
int v7; // ebx |
|
|
|
v1 = mt; |
|
v2 = &monstkills[mt]; |
|
sprintf(tempstr, "Total kills : %i", *v2); |
|
AddPanelString(tempstr, 1); |
|
if (*v2 >= 30) { |
|
v3 = monsterdata[v1].mMinHP; |
|
v4 = monsterdata[v1].mMaxHP; |
|
if (gbMaxPlayers == 1) { |
|
v3 = monsterdata[v1].mMinHP >> 1; |
|
v4 = monsterdata[v1].mMaxHP >> 1; |
|
} |
|
if (v3 < 1) |
|
v3 = 1; |
|
if (v4 < 1) |
|
v4 = 1; |
|
if (gnDifficulty == DIFF_NIGHTMARE) { |
|
v3 = 3 * v3 + 1; |
|
v4 = 3 * v4 + 1; |
|
} |
|
if (gnDifficulty == DIFF_HELL) { |
|
v3 = 4 * v3 + 3; |
|
v4 = 4 * v4 + 3; |
|
} |
|
sprintf(tempstr, "Hit Points : %i-%i", v3, v4); |
|
AddPanelString(tempstr, 1); |
|
} |
|
if (*v2 >= 15) { |
|
v5 = v1 << 7; |
|
if (gnDifficulty == DIFF_HELL) |
|
v6 = *(short *)((char *)&monsterdata[0].mMagicRes2 + v5); |
|
else |
|
v6 = *(short *)((char *)&monsterdata[0].mMagicRes + v5); |
|
v7 = v6 & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING); |
|
if (v7) { |
|
if (v7 & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) { |
|
strcpy(tempstr, "Resists : "); |
|
if (v7 & RESIST_MAGIC) |
|
strcat(tempstr, "Magic "); |
|
if (v7 & RESIST_FIRE) |
|
strcat(tempstr, "Fire "); |
|
if (v7 & RESIST_LIGHTNING) |
|
strcat(tempstr, "Lightning "); |
|
tempstr[strlen(tempstr) - 1] = '\0'; |
|
AddPanelString(tempstr, 1); |
|
} |
|
if (v7 & (IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING)) { |
|
strcpy(tempstr, "Immune : "); |
|
if (v7 & IMUNE_MAGIC) |
|
strcat(tempstr, "Magic "); |
|
if (v7 & IMUNE_FIRE) |
|
strcat(tempstr, "Fire "); |
|
if (v7 & IMUNE_LIGHTNING) |
|
strcat(tempstr, "Lightning "); |
|
tempstr[strlen(tempstr) - 1] = '\0'; |
|
AddPanelString(tempstr, 1); |
|
} |
|
} else { |
|
strcpy(tempstr, "No magic resistance"); |
|
AddPanelString(tempstr, 1); |
|
} |
|
} |
|
pinfoflag = 1; |
|
} |
|
// 4B8824: using guessed type int pinfoflag; |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __cdecl PrintUniqueHistory() |
|
{ |
|
char v0; // bl |
|
|
|
v0 = monster[pcursmonst].mMagicRes & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING | IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING); |
|
if (v0) { |
|
if (monster[pcursmonst].mMagicRes & (RESIST_MAGIC | RESIST_FIRE | RESIST_LIGHTNING)) |
|
strcpy(tempstr, "Some Magic Resistances"); |
|
else |
|
strcpy(tempstr, "No resistances"); |
|
AddPanelString(tempstr, 1); |
|
if (v0 & (IMUNE_MAGIC | IMUNE_FIRE | IMUNE_LIGHTNING)) { |
|
strcpy(tempstr, "Some Magic Immunities"); |
|
goto LABEL_4; |
|
} |
|
} else { |
|
strcpy(tempstr, "No resistances"); |
|
AddPanelString(tempstr, 1); |
|
} |
|
strcpy(tempstr, "No Immunities"); |
|
LABEL_4: |
|
AddPanelString(tempstr, 1); |
|
pinfoflag = 1; |
|
} |
|
// 4B8824: using guessed type int pinfoflag; |
|
|
|
void __fastcall MissToMonst(int i, int x, int y) |
|
{ |
|
int v3; // edi |
|
MissileStruct *v4; // edi |
|
unsigned int v5; // ebx |
|
MonsterStruct *v6; // esi |
|
int v7; // edx |
|
char v8; // al |
|
int v9; // eax |
|
char *v10; // edi |
|
int v11; // eax |
|
int v12; // edx |
|
char v13; // al |
|
char v14; // al |
|
int v15; // ebx |
|
int v16; // eax |
|
int v17; // esi |
|
int v18; // edi |
|
int v19; // esi |
|
int v20; // edx |
|
int *v21; // ebx |
|
char v22; // cl |
|
char v23; // al |
|
int v24; // esi |
|
int v25; // edi |
|
int v26; // esi |
|
int v27; // eax |
|
int v28; // eax |
|
int ia; // [esp+Ch] [ebp-10h] |
|
int v30; // [esp+10h] [ebp-Ch] |
|
int v31; // [esp+14h] [ebp-8h] |
|
int v32; // [esp+18h] [ebp-4h] |
|
int arglist; // [esp+24h] [ebp+8h] |
|
|
|
v3 = i; |
|
v30 = x; |
|
if ((DWORD)i >= MAXMISSILES) |
|
TermMsg("MissToMonst: Invalid missile %d", i); |
|
v4 = &missile[v3]; |
|
v5 = v4->_misource; |
|
ia = v4->_misource; |
|
if (v5 >= MAXMONSTERS) |
|
TermMsg("MissToMonst: Invalid monster %d", v5); |
|
v32 = v4->_mix; |
|
v31 = v4->_miy; |
|
v6 = &monster[v5]; |
|
v6->_mx = v30; |
|
dMonster[v30][y] = v5 + 1; |
|
v7 = v4->_mimfnum; |
|
v6->_mdir = v7; |
|
v6->_my = y; |
|
M_StartStand(v5, v7); |
|
v8 = v6->MType->mtype; |
|
if (v8 < MT_INCIN || v8 > MT_HELLBURN) { |
|
if (v6->_mFlags & MFLAG_TARGETS_MONSTER) |
|
M2MStartHit(v5, -1, 0); |
|
else |
|
M_StartHit(v5, -1, 0); |
|
} else { |
|
M_StartFadein(v5, v6->_mdir, FALSE); |
|
} |
|
v9 = v32; |
|
if (v6->_mFlags & MFLAG_TARGETS_MONSTER) { |
|
v21 = (int *)((char *)dMonster + 4 * (v31 + v9 * 112)); |
|
if (*v21 > 0) { |
|
v22 = v6->MType->mtype; |
|
if (v22 != MT_GLOOM && (v22 < MT_INCIN || v22 > MT_HELLBURN)) { |
|
M_TryM2MHit(ia, *v21 - 1, 500, (unsigned char)v6->mMinDamage2, (unsigned char)v6->mMaxDamage2); |
|
v23 = v6->MType->mtype; |
|
if (v23 < MT_NSNAKE || v23 > MT_GSNAKE) { |
|
v24 = v6->_mdir; |
|
v25 = v32 + offset_x[v24]; |
|
v26 = v31 + offset_y[v24]; |
|
if (PosOkMonst(*v21 - 1, v25, v26)) { |
|
v27 = *v21; |
|
dMonster[v25][v26] = *v21; |
|
*v21 = 0; |
|
v28 = v27 - 1; |
|
monster[v28]._mx = v25; |
|
monster[v28]._mfutx = v25; |
|
monster[v28]._my = v26; |
|
monster[v28]._mfuty = v26; |
|
} |
|
} |
|
} |
|
} |
|
} else { |
|
v10 = &dPlayer[v9][v31]; |
|
v11 = *v10; |
|
v12 = v11 - 1; |
|
arglist = v11 - 1; |
|
if (*v10 > 0) { |
|
v13 = v6->MType->mtype; |
|
if (v13 != MT_GLOOM && (v13 < MT_INCIN || v13 > MT_HELLBURN)) { |
|
M_TryH2HHit(v5, v12, 500, (unsigned char)v6->mMinDamage2, (unsigned char)v6->mMaxDamage2); |
|
if (arglist == *v10 - 1) { |
|
v14 = v6->MType->mtype; |
|
if (v14 < MT_NSNAKE || v14 > MT_GSNAKE) { |
|
v15 = arglist; |
|
v16 = plr[arglist]._pmode; |
|
if (v16 != 7 && v16 != 8) |
|
StartPlrHit(arglist, 0, 1u); |
|
v17 = v6->_mdir; |
|
v18 = v32 + offset_x[v17]; |
|
v19 = v31 + offset_y[v17]; |
|
if (PosOkPlayer(arglist, v18, v19)) { |
|
v20 = plr[v15]._pdir; |
|
plr[v15].WorldX = v18; |
|
plr[v15].WorldY = v19; |
|
FixPlayerLocation(arglist, v20); |
|
FixPlrWalkTags(arglist); |
|
dPlayer[v18][v19] = arglist + 1; |
|
SetPlayerOld(arglist); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
BOOL __fastcall PosOkMonst(int i, int x, int y) |
|
{ |
|
int oi, mi, j; |
|
BOOL ret, fire; |
|
|
|
fire = FALSE; |
|
ret = !SolidLoc(x, y) && !dPlayer[x][y] && !dMonster[x][y]; |
|
if (ret && dObject[x][y]) { |
|
oi = dObject[x][y] > 0 ? dObject[x][y] - 1 : -(dObject[x][y] + 1); |
|
if (object[oi]._oSolidFlag) |
|
ret = FALSE; |
|
} |
|
|
|
if (ret && dMissile[x][y] && i >= 0) { |
|
mi = dMissile[x][y]; |
|
if (mi > 0) { |
|
if (missile[mi - 1]._mitype == MIS_FIREWALL) { // BUGFIX: 'mi' should be 'mi - 1' (corrected) |
|
fire = TRUE; |
|
} else { |
|
for (j = 0; j < nummissiles; j++) { |
|
if (missile[missileactive[j]]._mitype == MIS_FIREWALL) |
|
fire = TRUE; |
|
} |
|
} |
|
} |
|
if (fire && (!(monster[i].mMagicRes & IMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO)) |
|
ret = FALSE; |
|
} |
|
|
|
return ret; |
|
} |
|
|
|
BOOL __fastcall PosOkMonst2(int i, int x, int y) |
|
{ |
|
int oi, mi, j; |
|
BOOL ret, fire; |
|
|
|
fire = FALSE; |
|
ret = !SolidLoc(x, y); //12-15 |
|
if (ret && dObject[x][y]) { |
|
oi = dObject[x][y] > 0 ? dObject[x][y] - 1 : -(dObject[x][y] + 1); |
|
if (object[oi]._oSolidFlag) |
|
ret = FALSE; |
|
} |
|
|
|
if (ret && dMissile[x][y] && i >= 0) { //37 |
|
mi = dMissile[x][y]; |
|
if (mi > 0) { |
|
if (missile[mi - 1]._mitype == MIS_FIREWALL) { // BUGFIX: 'mi' should be 'mi - 1' (corrected) |
|
fire = TRUE; |
|
} else { |
|
for (j = 0; j < nummissiles; j++) { |
|
if (missile[missileactive[j]]._mitype == MIS_FIREWALL) |
|
fire = TRUE; |
|
} |
|
} |
|
} |
|
if (fire && (!(monster[i].mMagicRes & IMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO)) |
|
ret = FALSE; |
|
} |
|
|
|
return ret; |
|
} |
|
|
|
BOOL __fastcall PosOkMonst3(int i, int x, int y) |
|
{ |
|
int oi, mi, j, objtype; |
|
BOOL ret, fire, isdoor; |
|
|
|
fire = FALSE; |
|
isdoor = FALSE; |
|
if (dObject[x][y]) { |
|
oi = dObject[x][y] > 0 ? dObject[x][y] - 1 : -(dObject[x][y] + 1); |
|
objtype = object[oi]._otype; |
|
isdoor = TRUE; |
|
if (objtype != OBJ_L1LDOOR |
|
&& objtype != OBJ_L1RDOOR |
|
&& objtype != OBJ_L2LDOOR |
|
&& objtype != OBJ_L2RDOOR |
|
&& objtype != OBJ_L3LDOOR |
|
&& objtype != OBJ_L3RDOOR) { |
|
isdoor = FALSE; |
|
} |
|
if (object[oi]._oSolidFlag && !isdoor) |
|
return FALSE; |
|
} |
|
|
|
if (SolidLoc(x, y) && !isdoor || dPlayer[x][y] || dMonster[x][y]) |
|
return FALSE; |
|
|
|
ret = TRUE; |
|
if (dMissile[x][y] && i >= 0) { |
|
mi = dMissile[x][y]; |
|
if (mi > 0) { |
|
if (missile[mi]._mitype == MIS_FIREWALL) { |
|
fire = TRUE; |
|
} else { |
|
for (j = 0; j < nummissiles; j++) { |
|
if (missile[missileactive[j]]._mitype == MIS_FIREWALL) |
|
fire = TRUE; |
|
} |
|
} |
|
} |
|
if (fire && (!(monster[i].mMagicRes & IMUNE_FIRE) || monster[i].MType->mtype == MT_DIABLO)) |
|
ret = FALSE; |
|
} |
|
return ret; |
|
} |
|
|
|
BOOL __fastcall IsSkel(int mt) |
|
{ |
|
return mt >= MT_WSKELAX && mt <= MT_XSKELAX |
|
|| mt >= MT_WSKELBW && mt <= MT_XSKELBW |
|
|| mt >= MT_WSKELSD && mt <= MT_XSKELSD; |
|
} |
|
|
|
BOOL __fastcall IsGoat(int mt) |
|
{ |
|
return mt >= MT_NGOATMC && mt <= MT_GGOATMC |
|
|| mt >= MT_NGOATBW && mt <= MT_GGOATBW; |
|
} |
|
|
|
int __fastcall M_SpawnSkel(int x, int y, int dir) |
|
{ |
|
int i, j, skeltypes, skel; |
|
|
|
j = 0; |
|
for (i = 0; i < nummtypes; i++) { |
|
if (IsSkel(Monsters[i].mtype)) |
|
j++; |
|
} |
|
|
|
if (j) { |
|
skeltypes = random(136, j); |
|
j = 0; |
|
for (i = 0; i < nummtypes && j <= skeltypes; i++) { |
|
if (IsSkel(Monsters[i].mtype)) |
|
j++; |
|
} |
|
skel = AddMonster(x, y, dir, i - 1, 1); |
|
if (skel != -1) |
|
M_StartSpStand(skel, dir); |
|
|
|
return skel; |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
void __fastcall ActivateSpawn(int i, int x, int y, int dir) |
|
{ |
|
dMonster[x][y] = i + 1; |
|
monster[i]._mx = x; |
|
monster[i]._my = y; |
|
monster[i]._mfutx = x; |
|
monster[i]._mfuty = y; |
|
monster[i]._moldx = x; |
|
monster[i]._moldy = y; |
|
M_StartSpStand(i, dir); |
|
} |
|
|
|
BOOL __fastcall SpawnSkeleton(int ii, int x, int y) |
|
{ |
|
int dx, dy, xx, yy, dir, j, k, rs; |
|
BOOL savail; |
|
int monstok[3][3]; |
|
|
|
if (ii == -1) |
|
return FALSE; |
|
|
|
if (PosOkMonst(-1, x, y)) { |
|
dir = GetDirection(x, y, x, y); |
|
ActivateSpawn(ii, x, y, dir); |
|
return TRUE; |
|
} |
|
|
|
savail = FALSE; |
|
yy = 0; |
|
for (j = y - 1; j <= y + 1; j++) { |
|
xx = 0; |
|
for (k = x - 1; k <= x + 1; k++) { |
|
monstok[xx][yy] = PosOkMonst(-1, k, j); |
|
savail |= monstok[xx][yy]; |
|
xx++; |
|
} |
|
yy++; |
|
} |
|
if (!savail) { |
|
return FALSE; |
|
} |
|
|
|
rs = random(137, 15) + 1; |
|
xx = 0; |
|
yy = 0; |
|
while (rs > 0) { |
|
if (monstok[xx][yy]) |
|
rs--; |
|
if (rs > 0) { |
|
xx++; |
|
if (xx == 3) { |
|
xx = 0; |
|
yy++; |
|
if (yy == 3) |
|
yy = 0; |
|
} |
|
} |
|
} |
|
|
|
dx = x - 1 + xx; |
|
dy = y - 1 + yy; |
|
dir = GetDirection(dx, dy, x, y); |
|
ActivateSpawn(ii, dx, dy, dir); |
|
|
|
return TRUE; |
|
} |
|
|
|
int __cdecl PreSpawnSkeleton() |
|
{ |
|
int i, j, skeltypes, skel; |
|
|
|
j = 0; |
|
|
|
if (nummtypes <= 0) |
|
return -1; |
|
|
|
for (i = 0; i < nummtypes; i++) { |
|
if (IsSkel(Monsters[i].mtype)) |
|
j++; |
|
} |
|
|
|
if (j) { |
|
skeltypes = random(136, j); |
|
j = 0; |
|
for (i = 0; i < nummtypes && j <= skeltypes; i++) { |
|
if (IsSkel(Monsters[i].mtype)) |
|
j++; |
|
} |
|
skel = AddMonster(0, 0, 0, i - 1, 0); |
|
if (skel != -1) |
|
M_StartStand(skel, 0); |
|
|
|
return skel; |
|
} |
|
|
|
return -1; |
|
} |
|
|
|
void __fastcall TalktoMonster(int i) |
|
{ |
|
MonsterStruct *Monst; |
|
int pnum, itm; |
|
|
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("TalktoMonster: Invalid monster %d", i); |
|
|
|
Monst = &monster[i]; |
|
pnum = Monst->_menemy; |
|
Monst->_mmode = MM_TALK; |
|
if (Monst->_mAi == AI_SNOTSPIL || Monst->_mAi == AI_LACHDAN) { |
|
if (QuestStatus(QTYPE_BOL) && quests[QTYPE_BOL]._qvar1 == 2 && PlrHasItem(pnum, IDI_BANNER, &itm)) { |
|
RemoveInvItem(pnum, itm); |
|
quests[QTYPE_BOL]._qactive = 3; |
|
Monst->mtalkmsg = QUEST_BANNER12; |
|
Monst->_mgoal = MGOAL_INQUIRING; |
|
} |
|
if (QuestStatus(QTYPE_VEIL) && Monst->mtalkmsg >= QUEST_VEIL9) { |
|
if (PlrHasItem(pnum, IDI_GLDNELIX, &itm)) { |
|
RemoveInvItem(pnum, itm); |
|
Monst->mtalkmsg = QUEST_VEIL11; |
|
Monst->_mgoal = MGOAL_INQUIRING; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __fastcall SpawnGolum(int i, int x, int y, int mi) |
|
{ |
|
if ((DWORD)i >= MAXMONSTERS) |
|
TermMsg("SpawnGolum: Invalid monster %d", i); |
|
|
|
dMonster[x][y] = i + 1; |
|
monster[i]._mx = x; |
|
monster[i]._my = y; |
|
monster[i]._mfutx = x; |
|
monster[i]._mfuty = y; |
|
monster[i]._moldx = x; |
|
monster[i]._moldy = y; |
|
monster[i]._pathcount = 0; |
|
monster[i]._mFlags |= MFLAG_GOLEM; |
|
monster[i].mArmorClass = 25; |
|
monster[i]._mmaxhp = 2 * (320 * missile[mi]._mispllvl + plr[i]._pMaxMana / 3); |
|
monster[i]._mhitpoints = monster[i]._mmaxhp; |
|
monster[i].mHit = 5 * (missile[mi]._mispllvl + 8) + 2 * plr[i]._pLevel; |
|
monster[i].mMinDamage = 2 * (missile[mi]._mispllvl + 4); |
|
monster[i].mMaxDamage = 2 * (missile[mi]._mispllvl + 8); |
|
M_StartSpStand(i, 0); |
|
M_Enemy(i); |
|
if (i == myplr) { |
|
NetSendCmdGolem( |
|
monster[i]._mx, |
|
monster[i]._my, |
|
monster[i]._mdir, |
|
monster[i]._menemy, |
|
monster[i]._mhitpoints, |
|
currlevel); |
|
} |
|
} |
|
|
|
BOOL __fastcall CanTalkToMonst(int m) |
|
{ |
|
if ((DWORD)m >= MAXMONSTERS) { |
|
TermMsg("CanTalkToMonst: Invalid monster %d", m); |
|
} |
|
|
|
if (monster[m]._mgoal == MGOAL_INQUIRING) { |
|
return TRUE; |
|
} |
|
|
|
return monster[m]._mgoal == MGOAL_TALKING; |
|
} |
|
|
|
BOOL __fastcall CheckMonsterHit(int m, BOOL *ret) |
|
{ |
|
if ((DWORD)m >= MAXMONSTERS) { |
|
TermMsg("CheckMonsterHit: Invalid monster %d", m); |
|
} |
|
|
|
if (monster[m]._mAi == AI_GARG && monster[m]._mFlags & MFLAG_ALLOW_SPECIAL) { |
|
monster[m]._mmode = MM_SATTACK; |
|
monster[m]._mFlags &= ~MFLAG_ALLOW_SPECIAL; |
|
*ret = TRUE; |
|
return TRUE; |
|
} |
|
|
|
if (monster[m].MType->mtype < MT_COUNSLR || monster[m].MType->mtype > MT_ADVOCATE || monster[m]._mgoal == MGOAL_NORMAL) { |
|
return FALSE; |
|
} else { |
|
*ret = FALSE; |
|
} |
|
|
|
return TRUE; |
|
} |
|
|
|
int __fastcall encode_enemy(int m) |
|
{ |
|
int enemy; |
|
|
|
enemy = monster[m]._menemy; |
|
if (monster[m]._mFlags & MFLAG_TARGETS_MONSTER) |
|
enemy += 4; |
|
|
|
return enemy; |
|
} |
|
|
|
void __fastcall decode_enemy(int m, int enemy) |
|
{ |
|
if (enemy < 4) { |
|
monster[m]._mFlags &= ~MFLAG_TARGETS_MONSTER; |
|
monster[m]._menemy = enemy; |
|
monster[m]._menemyx = plr[enemy]._px; |
|
monster[m]._menemyy = plr[enemy]._py; |
|
} else { |
|
monster[m]._mFlags |= MFLAG_TARGETS_MONSTER; |
|
enemy -= 4; |
|
monster[m]._menemy = enemy; |
|
monster[m]._menemyx = monster[enemy]._mfutx; |
|
monster[m]._menemyy = monster[enemy]._mfuty; |
|
} |
|
}
|
|
|