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233 lines
4.9 KiB
233 lines
4.9 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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unsigned char SkelKingTrans1[8] = |
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{ |
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19, 47, 26, 55, |
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26, 49, 30, 53 |
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}; |
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unsigned char SkelKingTrans2[8] = |
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{ |
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33, 19, 47, 29, |
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37, 29, 43, 39 |
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}; |
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unsigned char SkelKingTrans3[20] = |
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{ |
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27, 53, 35, 61, |
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27, 35, 34, 42, |
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45, 35, 53, 43, |
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45, 53, 53, 61, |
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31, 39, 49, 57 |
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}; |
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unsigned char SkelKingTrans4[28] = |
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{ |
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49, 45, 58, 51, |
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57, 31, 62, 37, |
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63, 31, 69, 40, |
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59, 41, 73, 55, |
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63, 55, 69, 65, |
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73, 45, 78, 51, |
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79, 43, 89, 53 |
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}; |
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unsigned char SkelChamTrans1[20] = |
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{ |
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43, 19, 50, 26, |
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51, 19, 59, 26, |
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35, 27, 42, 34, |
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43, 27, 49, 34, |
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50, 27, 59, 34 |
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}; |
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unsigned char SkelChamTrans2[8] = |
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{ |
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19, 31, 34, 47, |
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34, 35, 42, 42 |
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}; |
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unsigned char SkelChamTrans3[36] = |
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{ |
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43, 35, 50, 42, |
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51, 35, 62, 42, |
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63, 31, 66, 46, |
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67, 31, 78, 34, |
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67, 35, 78, 42, |
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67, 43, 78, 46, |
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35, 43, 42, 51, |
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43, 43, 49, 51, |
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50, 43, 59, 51 |
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}; |
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char *quest_level_names[] = |
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{ |
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&empty_string, |
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"Skeleton King's Lair", |
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"Bone Chamber", |
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"Maze", |
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"Poisoned Water Supply", |
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"Archbishop Lazarus' Lair" |
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}; |
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int __fastcall ObjIndex(int x, int y) |
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{ |
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int i; // edi |
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int oi; // esi |
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i = 0; |
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if ( nobjects > 0 ) |
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{ |
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while ( 1 ) |
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{ |
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oi = objectactive[i]; |
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if ( object[oi]._ox == x && object[oi]._oy == y ) |
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return oi; |
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if ( ++i >= nobjects ) |
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break; |
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} |
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} |
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TermMsg("ObjIndex: Active object not found at (%d,%d)", x, y); |
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return -1; |
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} |
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void __cdecl AddSKingObjs() |
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{ |
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SetObjMapRange(ObjIndex(64, 34), 20, 7, 23, 10, 1); |
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SetObjMapRange(ObjIndex(64, 59), 20, 14, 21, 16, 2); |
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SetObjMapRange(ObjIndex(27, 37), 8, 1, 15, 11, 3); |
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SetObjMapRange(ObjIndex(46, 35), 8, 1, 15, 11, 3); |
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SetObjMapRange(ObjIndex(49, 53), 8, 1, 15, 11, 3); |
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SetObjMapRange(ObjIndex(27, 53), 8, 1, 15, 11, 3); |
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} |
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void __cdecl AddSChamObjs() |
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{ |
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SetObjMapRange(ObjIndex(37, 30), 17, 0, 21, 5, 1); |
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SetObjMapRange(ObjIndex(37, 46), 13, 0, 16, 5, 2); |
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} |
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void __cdecl AddVileObjs() |
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{ |
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SetObjMapRange(ObjIndex(26, 45), 1, 1, 9, 10, 1); |
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SetObjMapRange(ObjIndex(45, 46), 11, 1, 20, 10, 2); |
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SetObjMapRange(ObjIndex(35, 36), 7, 11, 13, 18, 3); |
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} |
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void __fastcall DRLG_SetMapTrans(char *sFileName) |
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{ |
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unsigned char *pLevelMap; // ecx |
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int v2; // ebx |
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int v3; // edi |
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int v4; // eax |
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int v5; // edi |
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int v6; // eax |
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int v7; // ebx |
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char *v8; // esi |
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char *v9; // eax |
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int v10; // [esp+Ch] [ebp-8h] |
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int v11; // [esp+10h] [ebp-4h] |
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pLevelMap = LoadFileInMem(sFileName, 0); |
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v11 = 0; |
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v2 = *pLevelMap; |
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v3 = pLevelMap[2]; |
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v4 = v3; |
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v5 = 2 * v3; |
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v6 = v2 * v4; |
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v7 = 2 * v2; |
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v8 = (char *)&pLevelMap[6 * v7 * v5 + 4 + 2 * v6]; |
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if ( v5 > 0 ) |
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{ |
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do |
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{ |
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if ( v7 > 0 ) |
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{ |
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v10 = v7; |
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v9 = &dung_map[16][v11 + 16]; |
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do |
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{ |
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*v9 = *v8; |
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v8 += 2; |
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v9 += 112; |
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--v10; |
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} |
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while ( v10 ); |
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} |
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++v11; |
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} |
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while ( v11 < v5 ); |
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} |
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mem_free_dbg(pLevelMap); |
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} |
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void __cdecl LoadSetMap() |
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{ |
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switch ( setlvlnum ) |
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{ |
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case SL_SKELKING: |
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if ( quests[12]._qactive == 1 ) |
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{ |
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quests[12]._qactive = 2; |
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quests[12]._qvar1 = 1; |
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} |
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LoadPreL1Dungeon("Levels\\L1Data\\SklKng1.DUN", 83, 45); |
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LoadL1Dungeon("Levels\\L1Data\\SklKng2.DUN", 83, 45); |
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LoadPalette("Levels\\L1Data\\L1_2.pal"); |
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DRLG_AreaTrans(2, SkelKingTrans1); |
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DRLG_ListTrans(2, SkelKingTrans2); |
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DRLG_AreaTrans(5, SkelKingTrans3); |
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DRLG_ListTrans(7, SkelKingTrans4); |
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AddL1Objs(0, 0, 112, 112); |
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AddSKingObjs(); |
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InitSKingTriggers(); |
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break; |
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case SL_BONECHAMB: |
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LoadPreL2Dungeon("Levels\\L2Data\\Bonecha2.DUN", 69, 39); |
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LoadL2Dungeon("Levels\\L2Data\\Bonecha1.DUN", 69, 39); |
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LoadPalette("Levels\\L2Data\\L2_2.pal"); |
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DRLG_ListTrans(5, SkelChamTrans1); |
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DRLG_AreaTrans(2, SkelChamTrans2); |
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DRLG_ListTrans(9, SkelChamTrans3); |
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AddL2Objs(0, 0, 112, 112); |
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AddSChamObjs(); |
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InitSChambTriggers(); |
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break; |
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case SL_MAZE: |
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LoadPreL1Dungeon("Levels\\L1Data\\Lv1MazeA.DUN", 20, 50); |
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LoadL1Dungeon("Levels\\L1Data\\Lv1MazeB.DUN", 20, 50); |
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LoadPalette("Levels\\L1Data\\L1_5.pal"); |
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AddL1Objs(0, 0, 112, 112); |
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DRLG_SetMapTrans("Levels\\L1Data\\Lv1MazeA.DUN"); |
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break; |
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case SL_POISONWATER: |
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if ( quests[13]._qactive == 1 ) |
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quests[13]._qactive = 2; |
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LoadPreL3Dungeon("Levels\\L3Data\\Foulwatr.DUN", 19, 50); |
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LoadL3Dungeon("Levels\\L3Data\\Foulwatr.DUN", 20, 50); |
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LoadPalette("Levels\\L3Data\\L3pfoul.pal"); |
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InitPWaterTriggers(); |
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break; |
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case SL_VILEBETRAYER: |
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if ( quests[15]._qactive == 3 ) |
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{ |
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quests[15]._qvar2 = 4; |
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} |
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else if ( quests[15]._qactive == 2 ) |
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{ |
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quests[15]._qvar2 = 3; |
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} |
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LoadPreL1Dungeon("Levels\\L1Data\\Vile1.DUN", 35, 36); |
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LoadL1Dungeon("Levels\\L1Data\\Vile2.DUN", 35, 36); |
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LoadPalette("Levels\\L1Data\\L1_2.pal"); |
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AddL1Objs(0, 0, 112, 112); |
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AddVileObjs(); |
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DRLG_SetMapTrans("Levels\\L1Data\\Vile1.DUN"); |
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InitNoTriggers(); |
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break; |
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} |
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} |
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// 5CCB10: using guessed type char setlvlnum;
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