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86 lines
2.5 KiB
86 lines
2.5 KiB
/** |
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* @file gendung.h |
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* |
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* Interface of general dungeon generation code. |
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*/ |
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#ifndef __GENDUNG_H__ |
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#define __GENDUNG_H__ |
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extern BYTE dungeon[DMAXX][DMAXY]; |
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extern BYTE pdungeon[DMAXX][DMAXY]; |
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extern char dflags[DMAXX][DMAXY]; |
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extern int setpc_x; |
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extern int setpc_y; |
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extern int setpc_w; |
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extern int setpc_h; |
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extern BYTE *pSetPiece; |
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extern BOOL setloadflag; |
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extern BYTE *pSpecialCels; |
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extern BYTE *pMegaTiles; |
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extern BYTE *pLevelPieces; |
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extern BYTE *pDungeonCels; |
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extern BYTE *pSpeedCels; |
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extern int SpeedFrameTbl[128][16]; |
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extern char block_lvid[MAXTILES + 1]; |
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extern BOOLEAN nBlockTable[MAXTILES + 1]; |
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extern BOOLEAN nSolidTable[MAXTILES + 1]; |
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extern BOOLEAN nTransTable[MAXTILES + 1]; |
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extern BOOLEAN nMissileTable[MAXTILES + 1]; |
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extern BOOLEAN nTrapTable[MAXTILES + 1]; |
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extern int dminx; |
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extern int dminy; |
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extern int dmaxx; |
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extern int dmaxy; |
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extern int gnDifficulty; |
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extern BYTE leveltype; |
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extern BYTE currlevel; |
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extern BOOLEAN setlevel; |
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extern BYTE setlvlnum; |
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extern char setlvltype; |
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extern int ViewX; |
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extern int ViewY; |
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extern int ViewBX; |
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extern int ViewBY; |
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extern int ViewDX; |
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extern int ViewDY; |
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extern ScrollStruct ScrollInfo; |
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extern int LvlViewX; |
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extern int LvlViewY; |
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extern int MicroTileLen; |
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extern char TransVal; |
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extern BOOLEAN TransList[256]; |
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extern int dPiece[MAXDUNX][MAXDUNY]; |
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extern MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY]; |
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extern MICROS dpiece_defs_map_1[MAXDUNX * MAXDUNY]; |
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extern char dTransVal[MAXDUNX][MAXDUNY]; |
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extern char dLight[MAXDUNX][MAXDUNY]; |
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extern char dPreLight[MAXDUNX][MAXDUNY]; |
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extern char dFlags[MAXDUNX][MAXDUNY]; |
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extern char dPlayer[MAXDUNX][MAXDUNY]; |
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extern int dMonster[MAXDUNX][MAXDUNY]; |
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extern char dDead[MAXDUNX][MAXDUNY]; |
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extern char dObject[MAXDUNX][MAXDUNY]; |
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extern char dItem[MAXDUNX][MAXDUNY]; |
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extern char dMissile[MAXDUNX][MAXDUNY]; |
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extern char dSpecial[MAXDUNX][MAXDUNY]; |
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extern int themeCount; |
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extern THEME_LOC themeLoc[MAXTHEMES]; |
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void FillSolidBlockTbls(); |
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int IsometricCoord(int x, int y); |
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void SetDungeonMicros(); |
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void DRLG_InitTrans(); |
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void DRLG_MRectTrans(int x1, int y1, int x2, int y2); |
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void DRLG_RectTrans(int x1, int y1, int x2, int y2); |
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void DRLG_CopyTrans(int sx, int sy, int dx, int dy); |
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void DRLG_ListTrans(int num, BYTE *List); |
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void DRLG_AreaTrans(int num, BYTE *List); |
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void DRLG_InitSetPC(); |
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void DRLG_SetPC(); |
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void Make_SetPC(int x, int y, int w, int h); |
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void DRLG_PlaceThemeRooms(int minSize, int maxSize, int floor, int freq, int rndSize); |
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void DRLG_HoldThemeRooms(); |
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BOOL SkipThemeRoom(int x, int y); |
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void InitLevels(); |
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#endif /* __GENDUNG_H__ */
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