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280 lines
5.5 KiB
280 lines
5.5 KiB
#include "diablo.h" |
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int GetManaAmount(int id, int sn) |
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{ |
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int i; // "raw" mana cost |
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int ma; // mana amount |
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// mana adjust |
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int adj = 0; |
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// spell level |
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int sl = plr[id]._pSplLvl[sn] + plr[id]._pISplLvlAdd - 1; |
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if (sl < 0) { |
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sl = 0; |
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} |
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if (sl > 0) { |
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adj = sl * spelldata[sn].sManaAdj; |
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} |
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if (sn == SPL_FIREBOLT) { |
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adj >>= 1; |
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} |
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if (sn == SPL_RESURRECT && sl > 0) { |
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adj = sl * (spelldata[SPL_RESURRECT].sManaCost / 8); |
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} |
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if (spelldata[sn].sManaCost == 255) { |
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i = (BYTE)plr[id]._pMaxManaBase; |
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} else { |
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i = spelldata[sn].sManaCost; |
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} |
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ma = (i - adj) << 6; |
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if (sn == SPL_HEAL) { |
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ma = (spelldata[SPL_HEAL].sManaCost + 2 * plr[id]._pLevel - adj) << 6; |
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} |
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if (sn == SPL_HEALOTHER) { |
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ma = (spelldata[SPL_HEAL].sManaCost + 2 * plr[id]._pLevel - adj) << 6; |
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} |
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if (plr[id]._pClass == PC_ROGUE) { |
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ma -= ma >> 2; |
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} |
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if (spelldata[sn].sMinMana > ma >> 6) { |
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ma = spelldata[sn].sMinMana << 6; |
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} |
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return ma * (100 - plr[id]._pISplCost) / 100; |
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} |
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void UseMana(int id, int sn) |
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{ |
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int ma; // mana cost |
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if (id == myplr) { |
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switch (plr[id]._pSplType) { |
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case RSPLTYPE_SPELL: |
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#ifdef _DEBUG |
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if (!debug_mode_key_inverted_v) { |
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#endif |
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ma = GetManaAmount(id, sn); |
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plr[id]._pMana -= ma; |
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plr[id]._pManaBase -= ma; |
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drawmanaflag = TRUE; |
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#ifdef _DEBUG |
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} |
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#endif |
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break; |
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case RSPLTYPE_SCROLL: |
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RemoveScroll(id); |
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break; |
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case RSPLTYPE_CHARGES: |
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UseStaffCharge(id); |
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break; |
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} |
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} |
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} |
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BOOL CheckSpell(int id, int sn, BYTE st, BOOL manaonly) |
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{ |
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BOOL result; |
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#ifdef _DEBUG |
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if (debug_mode_key_inverted_v) |
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return TRUE; |
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#endif |
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result = TRUE; |
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if (!manaonly && pcurs != 1) { |
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result = FALSE; |
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} else { |
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if (st != RSPLTYPE_SKILL) { |
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if (GetSpellLevel(id, sn) <= 0) { |
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result = FALSE; |
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} else { |
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result = plr[id]._pMana >= GetManaAmount(id, sn); |
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} |
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} |
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} |
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return result; |
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} |
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void CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int caster, int spllvl) |
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{ |
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int i; |
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int dir; // missile direction |
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switch (caster) { |
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case 1: |
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dir = monster[id]._mdir; |
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break; |
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case 0: |
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// caster must be 0 already in this case, but oh well, |
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// it's needed to generate the right code |
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caster = 0; |
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dir = plr[id]._pdir; |
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if (spl == SPL_FIREWALL) { |
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dir = plr[id]._pVar3; |
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} |
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break; |
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} |
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for (i = 0; spelldata[spl].sMissiles[i] != MIS_ARROW && i < 3; i++) { |
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AddMissile(sx, sy, dx, dy, dir, spelldata[spl].sMissiles[i], caster, id, 0, spllvl); |
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} |
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if (spelldata[spl].sMissiles[0] == MIS_TOWN) { |
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UseMana(id, SPL_TOWN); |
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} |
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if (spelldata[spl].sMissiles[0] == MIS_CBOLT) { |
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UseMana(id, SPL_CBOLT); |
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for (i = 0; i < (spllvl >> 1) + 3; i++) { |
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AddMissile(sx, sy, dx, dy, dir, MIS_CBOLT, caster, id, 0, spllvl); |
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} |
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} |
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} |
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/** |
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* @param pnum player index |
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* @param rid target player index |
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*/ |
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void DoResurrect(int pnum, int rid) |
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{ |
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int hp; |
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if ((char)rid != -1) { |
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AddMissile(plr[rid].WorldX, plr[rid].WorldY, plr[rid].WorldX, plr[rid].WorldY, 0, MIS_RESURRECTBEAM, 0, pnum, 0, 0); |
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} |
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if (pnum == myplr) { |
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NewCursor(CURSOR_HAND); |
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} |
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if ((char)rid != -1 && plr[rid]._pHitPoints == 0) { |
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if (rid == myplr) { |
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deathflag = FALSE; |
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gamemenu_off(); |
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drawhpflag = TRUE; |
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drawmanaflag = TRUE; |
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} |
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ClrPlrPath(rid); |
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plr[rid].destAction = ACTION_NONE; |
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plr[rid]._pInvincible = 0; |
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PlacePlayer(rid); |
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hp = 640; |
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if (plr[rid]._pMaxHPBase < 640) { |
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hp = plr[rid]._pMaxHPBase; |
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} |
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SetPlayerHitPoints(rid, hp); |
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plr[rid]._pMana = 0; |
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plr[rid]._pHPBase = plr[rid]._pHitPoints + (plr[rid]._pMaxHPBase - plr[rid]._pMaxHP); |
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plr[rid]._pManaBase = plr[rid]._pMaxManaBase - plr[rid]._pMaxMana; |
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CalcPlrInv(rid, TRUE); |
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if (plr[rid].plrlevel == currlevel) { |
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StartStand(rid, plr[rid]._pdir); |
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} else { |
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plr[rid]._pmode = 0; |
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} |
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} |
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} |
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void PlacePlayer(int pnum) |
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{ |
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int nx, ny, max, min, x, y; |
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DWORD i; |
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BOOL done; |
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if (plr[pnum].plrlevel == currlevel) { |
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for (i = 0; i < 8; i++) { |
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nx = plr[pnum].WorldX + plrxoff2[i]; |
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ny = plr[pnum].WorldY + plryoff2[i]; |
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if (PosOkPlayer(pnum, nx, ny)) { |
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break; |
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} |
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} |
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if (!PosOkPlayer(pnum, nx, ny)) { |
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done = FALSE; |
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for (max = 1, min = -1; min > -50 && !done; max++, min--) { |
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for (y = min; y <= max && !done; y++) { |
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ny = plr[pnum].WorldY + y; |
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for (x = min; x <= max && !done; x++) { |
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nx = plr[pnum].WorldX + x; |
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if (PosOkPlayer(pnum, nx, ny)) { |
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done = TRUE; |
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} |
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} |
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} |
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} |
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} |
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plr[pnum].WorldX = nx; |
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plr[pnum].WorldY = ny; |
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dPlayer[nx][ny] = pnum + 1; |
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if (pnum == myplr) { |
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ViewX = nx; |
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ViewY = ny; |
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} |
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} |
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} |
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void DoHealOther(int pnum, int rid) |
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{ |
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int i, j, hp; |
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if (pnum == myplr) { |
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NewCursor(CURSOR_HAND); |
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} |
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if ((char)rid != -1 && (plr[rid]._pHitPoints >> 6) > 0) { |
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hp = (random(57, 10) + 1) << 6; |
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for (i = 0; i < plr[pnum]._pLevel; i++) { |
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hp += (random(57, 4) + 1) << 6; |
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} |
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for (j = 0; j < GetSpellLevel(pnum, SPL_HEALOTHER); ++j) { |
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hp += (random(57, 6) + 1) << 6; |
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} |
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if (plr[pnum]._pClass == PC_WARRIOR) { |
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hp <<= 1; |
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} |
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if (plr[pnum]._pClass == PC_ROGUE) { |
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hp += hp >> 1; |
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} |
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plr[rid]._pHitPoints += hp; |
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if (plr[rid]._pHitPoints > plr[rid]._pMaxHP) { |
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plr[rid]._pHitPoints = plr[rid]._pMaxHP; |
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} |
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plr[rid]._pHPBase += hp; |
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if (plr[rid]._pHPBase > plr[rid]._pMaxHPBase) { |
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plr[rid]._pHPBase = plr[rid]._pMaxHPBase; |
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} |
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drawhpflag = TRUE; |
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} |
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}
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