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/**
* @file miniwin/misc_msg.h
*
* Contains most of the the demomode specific logic
*/
#pragma once
#include <SDL.h>
#include <cstdint>
#ifdef USE_SDL1
#include "utils/sdl2_to_1_2_backports.h"
#endif
#include "engine/point.hpp"
namespace devilution {
using EventHandler = void (*)(const SDL_Event &event, uint16_t modState);
void SetCursorPos(Point position);
void FocusOnCharInfo();
void SetMouseButtonEvent(SDL_Event &event, uint32_t type, uint8_t button, Point position);
bool FetchMessage(SDL_Event *event, uint16_t *modState);
void HandleMessage(const SDL_Event &event, uint16_t modState);
} // namespace devilution