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#include "levels/reencode_dun_cels.hpp"
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <memory>
#include <span>
#include <utility>
#include <SDL_endian.h>
#include "levels/dun_tile.hpp"
#include "utils/attributes.h"
#include "utils/endian.hpp"
#include "utils/format_int.hpp"
#include "utils/log.hpp"
namespace devilution {
namespace {
constexpr size_t LowerTriangleBloat = 16;
constexpr size_t TriangleBloat = 32;
DVL_ALWAYS_INLINE void ReencodeDungeonCelsLeftTriangleLower(uint8_t *&dst, const uint8_t *&src)
{
unsigned width = 0;
for (unsigned i = 0; i < 8; ++i) {
src += 2; // Skips the two zero bytes (aka bloat).
width += 2;
std::memcpy(dst, src, width);
src += width;
dst += width;
width += 2;
std::memcpy(dst, src, width);
src += width;
dst += width;
}
}
DVL_ALWAYS_INLINE void ReencodeDungeonCelsLeftTriangle(uint8_t *&dst, const uint8_t *&src)
{
ReencodeDungeonCelsLeftTriangleLower(dst, src);
unsigned width = DunFrameWidth;
for (unsigned i = 0; i < 7; ++i) {
src += 2; // Skips the two zero bytes (aka bloat).
width -= 2;
std::memcpy(dst, src, width);
src += width;
dst += width;
width -= 2;
std::memcpy(dst, src, width);
src += width;
dst += width;
}
src += 2; // Skips the two zero bytes (aka bloat).
width -= 2;
std::memcpy(dst, src, width);
dst += width;
}
DVL_ALWAYS_INLINE void ReencodeDungeonCelsRightTriangleLower(uint8_t *&dst, const uint8_t *&src)
{
unsigned width = 0;
for (unsigned i = 0; i < 8; ++i) {
width += 2;
std::memcpy(dst, src, width);
src += width + 2; // Skips the two zero bytes (aka bloat).
dst += width;
width += 2;
std::memcpy(dst, src, width);
src += width;
dst += width;
}
}
DVL_ALWAYS_INLINE void ReencodeDungeonCelsRightTriangle(uint8_t *&dst, const uint8_t *&src)
{
ReencodeDungeonCelsRightTriangleLower(dst, src);
unsigned width = DunFrameWidth;
for (unsigned i = 0; i < 7; ++i) {
width -= 2;
std::memcpy(dst, src, width);
src += width + 2; // Skips the two zero bytes (aka bloat).
dst += width;
width -= 2;
std::memcpy(dst, src, width);
src += width;
dst += width;
}
width -= 2;
std::memcpy(dst, src, width);
dst += width;
}
DVL_ALWAYS_INLINE void ReencodeDungeonCelsLeftTrapezoid(uint8_t *&dst, const uint8_t *&src)
{
ReencodeDungeonCelsLeftTriangleLower(dst, src);
std::memcpy(dst, src, DunFrameWidth * 16);
dst += DunFrameWidth * 16;
}
DVL_ALWAYS_INLINE void ReencodeDungeonCelsRightTrapezoid(uint8_t *&dst, const uint8_t *&src)
{
ReencodeDungeonCelsRightTriangleLower(dst, src);
std::memcpy(dst, src, DunFrameWidth * 16);
dst += DunFrameWidth * 16;
}
size_t GetReencodedSize(const uint8_t *dungeonCels, std::span<std::pair<uint16_t, TileType>> frames)
{
size_t result = (2 + frames.size()) * 4;
const auto *srcOffsets = reinterpret_cast<const uint32_t *>(dungeonCels);
for (const auto &[frame, type] : frames) {
size_t frameSize;
switch (type) {
case TileType::TransparentSquare: {
const uint32_t srcFrameBegin = SDL_SwapLE32(srcOffsets[frame]);
const uint32_t srcFrameEnd = SDL_SwapLE32(srcOffsets[frame + 1]);
frameSize = srcFrameEnd - srcFrameBegin;
} break;
case TileType::Square: {
frameSize = DunFrameWidth * DunFrameHeight;
} break;
case TileType::LeftTriangle:
case TileType::RightTriangle:
frameSize = 544 - TriangleBloat;
break;
case TileType::LeftTrapezoid:
case TileType::RightTrapezoid:
frameSize = 800 - LowerTriangleBloat;
break;
}
result += frameSize;
}
return result;
}
} // namespace
void ReencodeDungeonCels(std::unique_ptr<std::byte[]> &dungeonCels, std::span<std::pair<uint16_t, TileType>> frames)
{
const auto *srcData = reinterpret_cast<const uint8_t *>(dungeonCels.get());
const auto *srcOffsets = reinterpret_cast<const uint32_t *>(srcData);
LogVerbose("Re-encoding dungeon CELs: {} frames, {} bytes",
FormatInteger(SDL_SwapLE32(srcOffsets[0])),
FormatInteger(SDL_SwapLE32(srcOffsets[SDL_SwapLE32(srcOffsets[0]) + 1])));
const size_t outSize = GetReencodedSize(srcData, frames);
std::unique_ptr<std::byte[]> result { new std::byte[outSize] };
auto *const resultPtr = reinterpret_cast<uint8_t *>(result.get());
WriteLE32(resultPtr, frames.size());
uint8_t *out = resultPtr + (2 + frames.size()) * 4; // number of frames, frame offsets, file size
for (const auto &[frame, type] : frames) {
WriteLE32(&resultPtr[static_cast<size_t>(frame * 4)], out - resultPtr);
const uint32_t srcFrameBegin = SDL_SwapLE32(srcOffsets[frame]);
const uint8_t *src = &srcData[srcFrameBegin];
switch (type) {
case TileType::TransparentSquare: {
const uint32_t srcFrameEnd = SDL_SwapLE32(srcOffsets[frame + 1]);
const uint32_t size = srcFrameEnd - srcFrameBegin;
std::memcpy(out, src, size);
out += size;
} break;
case TileType::Square:
std::memcpy(out, src, DunFrameWidth * DunFrameHeight);
out += DunFrameWidth * DunFrameHeight;
break;
case TileType::LeftTriangle:
ReencodeDungeonCelsLeftTriangle(out, src);
break;
case TileType::RightTriangle:
ReencodeDungeonCelsRightTriangle(out, src);
break;
case TileType::LeftTrapezoid:
ReencodeDungeonCelsLeftTrapezoid(out, src);
break;
case TileType::RightTrapezoid:
ReencodeDungeonCelsRightTrapezoid(out, src);
break;
}
}
WriteLE32(&resultPtr[(1 + frames.size()) * 4], outSize);
const auto *dstOffsets = reinterpret_cast<const uint32_t *>(resultPtr);
LogVerbose(" Re-encoded dungeon CELs: {} frames, {} bytes",
FormatInteger(SDL_SwapLE32(dstOffsets[0])),
FormatInteger(SDL_SwapLE32(dstOffsets[SDL_SwapLE32(dstOffsets[0]) + 1])));
dungeonCels = std::move(result);
}
} // namespace devilution