You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

308 lines
9.5 KiB

#include "selhero.h"
#include "selyesno.h"
#include "DiabloUI/diabloui.h"
#include "devilution.h"
namespace dvl {
int selhero_SaveCount = 0;
_uiheroinfo selhero_heros[MAX_CHARACTERS];
_uiheroinfo selhero_heroInfo;
char listItems[6][16];
char textStats[5][4];
char title[32];
char selhero_Lable[32];
char selhero_Description[256];
int selhero_result;
bool selhero_endMenu;
bool isMultiPlayer;
bool navigateConfirm;
BOOL(*gfnHeroStats)
(unsigned int, _uidefaultstats *);
BOOL(*gfnHeroCreate)
(_uiheroinfo *);
BOOL(*gfnHeroDelete)
(_uiheroinfo *);
UI_Item SELHERO_DIALOG[] = {
{ { 0, 0, 640, 480 }, UI_IMAGE, 0, 0, NULL, &ArtBackground },
{ { 24, 161, 590, 35 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, title },
{ { 30, 211, 180, 76 }, UI_IMAGE, 0, UI_NUM_CLASSES, NULL, &ArtHero },
{ { 39, 323, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Level:" },
{ { 159, 323, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[0] },
{ { 39, 358, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Strength:" },
{ { 159, 358, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[1] },
{ { 39, 380, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Magic:" },
{ { 159, 380, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[2] },
{ { 39, 401, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Dexterity:" },
{ { 159, 401, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[3] },
{ { 39, 422, 110, 21 }, UI_TEXT, UIS_RIGHT, 0, "Vitality:" },
{ { 159, 422, 40, 21 }, UI_TEXT, UIS_CENTER, 0, textStats[4] },
};
UI_Item SELLIST_DIALOG[] = {
{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Select Hero" },
{ { 265, 256, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 0, listItems[0] },
{ { 265, 282, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 1, listItems[1] },
{ { 265, 308, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 2, listItems[2] },
{ { 265, 334, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 3, listItems[3] },
{ { 265, 360, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 4, listItems[4] },
{ { 265, 386, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 5, listItems[5] },
{ { 239, 429, 120, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect },
{ { 364, 429, 120, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_DISABLED, 0, "Delete", (void *)UiFocusNavigationConfirm },
{ { 489, 429, 120, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc },
};
UI_Item SELCLASS_DIALOG[] = {
{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Choose Class" },
{ { 264, 285, 320, 33 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, UI_WARRIOR, "Warrior" },
{ { 264, 318, 320, 33 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, UI_ROGUE, "Rogue" },
{ { 264, 352, 320, 33 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, UI_SORCERER, "Sorcerer" },
{ { 279, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect },
{ { 429, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc },
};
UI_Item ENTERNAME_DIALOG[] = {
{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Enter Name" },
{ { 265, 317, 320, 33 }, UI_EDIT, UIS_LIST | UIS_MED | UIS_GOLD, 15, selhero_heroInfo.name },
{ { 279, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect },
{ { 429, 429, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc },
};
UI_Item SELLOAD_DIALOG[] = {
{ { 264, 211, 320, 33 }, UI_TEXT, UIS_CENTER | UIS_BIG, 0, "Save File Exists" },
{ { 265, 285, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 0, "Load Game" },
{ { 265, 318, 320, 26 }, UI_LIST, UIS_CENTER | UIS_MED | UIS_GOLD, 1, "New Game" },
{ { 279, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "OK", (void *)UiFocusNavigationSelect },
{ { 429, 427, 140, 35 }, UI_BUTTON, UIS_CENTER | UIS_VCENTER | UIS_BIG | UIS_GOLD, 0, "Cancel", (void *)UiFocusNavigationEsc },
};
void selhero_Free()
{
mem_free_dbg(ArtBackground.data);
ArtBackground.data = NULL;
memset(listItems, 0, sizeof(listItems));
}
void selhero_SetStats()
{
SELHERO_DIALOG[2].value = selhero_heroInfo.heroclass;
sprintf(textStats[0], "%d", selhero_heroInfo.level);
sprintf(textStats[1], "%d", selhero_heroInfo.strength);
sprintf(textStats[2], "%d", selhero_heroInfo.magic);
sprintf(textStats[3], "%d", selhero_heroInfo.dexterity);
sprintf(textStats[4], "%d", selhero_heroInfo.vitality);
}
void selhero_List_Init()
{
UiInitList(0, selhero_SaveCount, selhero_List_Focus, selhero_List_Select, selhero_List_Esc, SELLIST_DIALOG, size(SELLIST_DIALOG), false, selhero_List_DeleteConfirm);
int i;
for (i = 0; i < selhero_SaveCount && i < 6; i++) {
sprintf(listItems[i], selhero_heros[i].name);
}
if (i < 6)
sprintf(listItems[i], "New Hero");
sprintf(title, "Single Player Characters");
if (isMultiPlayer) {
sprintf(title, "Multi Player Characters");
}
}
void selhero_List_Focus(int value)
{
int baseFlags = UIS_CENTER | UIS_BIG;
if (selhero_SaveCount && value < selhero_SaveCount) {
memcpy(&selhero_heroInfo, &selhero_heros[value], sizeof(selhero_heroInfo));
selhero_SetStats();
SELLIST_DIALOG[8].flags = baseFlags | UIS_GOLD;
return;
}
SELHERO_DIALOG[2].value = UI_NUM_CLASSES;
sprintf(textStats[0], "--");
sprintf(textStats[1], "--");
sprintf(textStats[2], "--");
sprintf(textStats[3], "--");
sprintf(textStats[4], "--");
SELLIST_DIALOG[8].flags = baseFlags | UIS_DISABLED;
}
void selhero_List_DeleteConfirm(int value)
{
navigateConfirm = true;
}
void selhero_List_Select(int value)
{
if (value == selhero_SaveCount) {
UiInitList(0, 2, selhero_ClassSelector_Focus, selhero_ClassSelector_Select, selhero_ClassSelector_Esc, SELCLASS_DIALOG, size(SELCLASS_DIALOG));
memset(&selhero_heroInfo.name, 0, sizeof(selhero_heroInfo.name));
sprintf(title, "New Single Player Hero");
if (isMultiPlayer) {
sprintf(title, "New Multi Player Hero");
}
return;
} else if (selhero_heroInfo.hassaved) {
UiInitList(0, 1, selhero_Load_Focus, selhero_Load_Select, selhero_List_Init, SELLOAD_DIALOG, size(SELLOAD_DIALOG), true);
sprintf(title, "Single Player Characters");
return;
}
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
selhero_endMenu = true;
}
void selhero_List_Esc()
{
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
selhero_endMenu = true;
selhero_result = EXIT_MENU;
}
void selhero_ClassSelector_Focus(int value)
{
_uidefaultstats defaults;
gfnHeroStats(value, &defaults);
selhero_heroInfo.level = 1;
selhero_heroInfo.heroclass = value;
selhero_heroInfo.strength = defaults.strength;
selhero_heroInfo.magic = defaults.magic;
selhero_heroInfo.dexterity = defaults.dexterity;
selhero_heroInfo.vitality = defaults.vitality;
selhero_SetStats();
}
void selhero_ClassSelector_Select(int value)
{
sprintf(title, "New Single Player Hero");
if (isMultiPlayer) {
sprintf(title, "New Multi Player Hero");
}
memset(selhero_heroInfo.name, '\0', sizeof(selhero_heroInfo.name));
UiInitList(0, 0, NULL, selhero_Name_Select, selhero_Name_Esc, ENTERNAME_DIALOG, size(ENTERNAME_DIALOG));
}
void selhero_ClassSelector_Esc()
{
if (selhero_SaveCount) {
selhero_List_Init();
return;
}
selhero_List_Esc();
}
void selhero_Name_Select(int value)
{
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
gfnHeroCreate(&selhero_heroInfo);
selhero_endMenu = true;
}
void selhero_Name_Esc()
{
selhero_List_Select(selhero_SaveCount);
}
void selhero_Load_Focus(int value)
{
}
void selhero_Load_Select(int value)
{
UiInitList(0, 0, NULL, NULL, NULL, NULL, 0);
selhero_endMenu = true;
if (value == 0) {
selhero_result = LOAD_GAME;
return;
}
selhero_result = NEW_GAME;
}
BOOL SelHero_GetHeroInfo(_uiheroinfo *pInfo)
{
selhero_heros[selhero_SaveCount] = *pInfo;
selhero_SaveCount++;
return true;
}
BOOL UiSelHeroDialog(
BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)),
BOOL (*fncreate)(_uiheroinfo *),
BOOL (*fnstats)(unsigned int, _uidefaultstats *),
BOOL (*fnremove)(_uiheroinfo *),
int *dlgresult,
char *name)
{
do {
selhero_result = *dlgresult;
gfnHeroStats = fnstats;
gfnHeroCreate = fncreate;
gfnHeroDelete = fnremove;
LoadBackgroundArt("ui_art\\selhero.pcx");
navigateConfirm = false;
selhero_SaveCount = 0;
fninfo(SelHero_GetHeroInfo);
if (selhero_SaveCount) {
selhero_List_Init();
} else {
selhero_List_Select(selhero_SaveCount);
}
selhero_endMenu = false;
while (!selhero_endMenu && !navigateConfirm) {
UiRenderItems(SELHERO_DIALOG, size(SELHERO_DIALOG));
UiRender();
}
BlackPalette();
selhero_Free();
if (navigateConfirm) {
if (!UiSelHeroDelYesNoDialog(gfnHeroDelete, &selhero_heroInfo, isMultiPlayer))
app_fatal("Unable to load Yes/No dialog");
}
} while (navigateConfirm);
*dlgresult = selhero_result;
strcpy(name, selhero_heroInfo.name);
return true;
}
BOOL UiSelHeroSingDialog(
BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)),
BOOL (*fncreate)(_uiheroinfo *),
BOOL (*fnremove)(_uiheroinfo *),
BOOL (*fnstats)(unsigned int, _uidefaultstats *),
int *dlgresult,
char *name,
int *difficulty)
{
isMultiPlayer = false;
return UiSelHeroDialog(fninfo, fncreate, fnstats, fnremove, dlgresult, name);
}
BOOL UiSelHeroMultDialog(
BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)),
BOOL (*fncreate)(_uiheroinfo *),
BOOL (*fnremove)(_uiheroinfo *),
BOOL (*fnstats)(unsigned int, _uidefaultstats *),
int *dlgresult,
BOOL *hero_is_created,
char *name)
{
isMultiPlayer = true;
return UiSelHeroDialog(fninfo, fncreate, fnstats, fnremove, dlgresult, name);
}
}