..
render
Merge branch 'master' into dev-merged
3 years ago
actor_position.cpp
Fix issues with light offset calculation
3 years ago
actor_position.hpp
Fix issues with light offset calculation
3 years ago
animationinfo.cpp
Merge branch 'master' of github.com:diasurgical/devilutionX into development
3 years ago
animationinfo.h
typos and code cleanup
3 years ago
assets.cpp
`string_view`-based asset lookup
3 years ago
assets.hpp
`string_view`-based asset lookup
3 years ago
backbuffer_state.cpp
BackBufferState: `unordered_map` -> `vector`
3 years ago
backbuffer_state.hpp
Fix chat
3 years ago
circle.hpp
Apply MethodCase config to Rectangle::Contains
4 years ago
clx_sprite.hpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
demomode.cpp
Stream demo messages
3 years ago
demomode.h
Deterministic timer simulation for shrine messages in demo mode ( #6516 )
3 years ago
direction.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
direction.hpp
Force-inline methods to improve debug build perf
3 years ago
displacement.hpp
Force-inline methods to improve debug build perf
3 years ago
dx.cpp
Add missing <cstdint> includes
3 years ago
dx.h
Overhaul backbuffer state handling
3 years ago
events.cpp
Add more missing <cstdint> includes
3 years ago
events.hpp
Remove miniwin
3 years ago
load_cel.cpp
Add more missing <cstdint> includes
3 years ago
load_cel.hpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
load_cl2.cpp
Add more missing <cstdint> includes
3 years ago
load_cl2.hpp
Re-encode CL2 on load
3 years ago
load_clx.cpp
Add more missing <cstdint> includes
3 years ago
load_clx.hpp
Convert assets to CLX
4 years ago
load_file.hpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
load_pcx.cpp
Add more missing <cstdint> includes
3 years ago
load_pcx.hpp
Remove utils/stdcompat/optional.hpp
3 years ago
palette.cpp
Remove utils/stdcompat/algorithm.hpp
3 years ago
palette.h
Delay reinitializing hwcursor until fade 1
3 years ago
path.cpp
correct IsTileWalkable to mark tiles out of bounds as not walkable
3 years ago
path.h
Remove utils/stdcompat/optional.hpp
3 years ago
point.hpp
Force-inline methods to improve debug build perf
3 years ago
points_in_rectangle_range.hpp
Force-inline methods to improve debug build perf
3 years ago
random.cpp
Remove utils/stdcompat/abs.hpp
3 years ago
random.hpp
Introduce temporary function to advance the global rng state and discard results
3 years ago
rectangle.hpp
Force-inline methods to improve debug build perf
3 years ago
size.hpp
Force-inline methods to improve debug build perf
3 years ago
sound.cpp
Remove utils/stdcompat/algorithm.hpp
3 years ago
sound.h
Introduce timedemo based tests
4 years ago
sound_defs.hpp
Remove utils/stdcompat/string_view.hpp
3 years ago
sound_position.cpp
Remove utils/stdcompat/algorithm.hpp
3 years ago
sound_position.hpp
Use real `CalculateSoundPosition` with NOSOUND
3 years ago
sound_stubs.cpp
Move more files to the engine folder
4 years ago
surface.cpp
Add more missing <cstdint> includes
3 years ago
surface.hpp
Surface.pitch(): int -> uint16_t
3 years ago
trn.cpp
Add more missing <cstdint> includes
3 years ago
trn.hpp
Remove utils/stdcompat/optional.hpp
3 years ago
world_tile.hpp
Add more missing <cstdint> includes
3 years ago