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36 lines
936 B
36 lines
936 B
#include "engine/load_clx.hpp" |
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#include <SDL.h> |
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#ifdef USE_SDL1 |
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#include "utils/sdl2_to_1_2_backports.h" |
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#endif |
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#include "engine/assets.hpp" |
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#include "engine/load_file.hpp" |
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namespace devilution { |
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OptionalOwnedClxSpriteListOrSheet LoadOptionalClxListOrSheet(const char *path) |
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{ |
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AssetRef ref = FindAsset(path); |
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if (!ref.ok()) |
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return std::nullopt; |
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const size_t size = ref.size(); |
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std::unique_ptr<uint8_t[]> data { new uint8_t[size] }; |
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{ |
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AssetHandle handle = OpenAsset(std::move(ref)); |
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if (!handle.ok() || !handle.read(data.get(), size)) |
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return std::nullopt; |
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} |
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return OwnedClxSpriteListOrSheet::FromBuffer(std::move(data), size); |
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} |
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OwnedClxSpriteListOrSheet LoadClxListOrSheet(const char *path) |
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{ |
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size_t size; |
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std::unique_ptr<uint8_t[]> data = LoadFileInMem<uint8_t>(path, &size); |
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return OwnedClxSpriteListOrSheet::FromBuffer(std::move(data), size); |
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} |
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} // namespace devilution
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